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Clothesline is a desperation damage pick, yea fully agreed there
It's a card that straight up solves some encounters and has amazing combos, I would almost always pick it Act1.
Not sure how you took that from the Limit Break section, I literally call it a trap that often does nothing, and say I only take it in very niche situations. Lmk if I need to reword something, but fully agreed, it usually is huge overkill and sucks
Ironclad it's easy to understand but hard to master. His cards are pretty simple and straightforward and that tends to make you think "why can't I win?".
I was going to do a long rant about him being reliant on cards/relics and his solo cards not helping much, but it all sums up to: he's the most rng dependant character and you need a lot of thinking while playing him instead of "just pick echo form/whatever op card for the class".