Solasta: Crown of the Magister

Solasta: Crown of the Magister

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Quick "Cheeze" party for beginners
By Stingy Dude
Basic guide for your first overpowered party
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Basics:
In this game you will take four characters to adventures in the world of Solasta.
this guide will help you to chose the best characters for a first run.
it is possible that there are overall better options, but they require more work.
This party allows you to have very potent casters with very strong melee offence, and have all options covered, item crafting, potion crafting, damage spells, defense spells, lots of healing and picking locks. just in these four characters without sacrificing anything.
The Characters:
It is crucial to have a good wizard in this game, so the first character we will create is a wizard:

race: elf- has darkvision, the most important character trait in this game.
ancestry: high elf (extra cantrip, int +1 and +2 dex)
class: wizard
background: sellsword (you can wear medium armor, as soon as you get half plate, get one, mages are squishy, this background reduce this weakness)
at level 2 choose "shock arcanist" subclass for those huge damage numbers.
at level 4 choose feat "Flawless Concentration" so your spells will not end when you take damage. this feat is must have for any caster.
at level 8 choose feat "Raise Shield" this will allow you to wear shield in your offhand. and empty hand in your main hand
as there are no good wizard weapons, you will not miss anything while having no staff or wand in your main hand, but a magical shield in your offhand will increase your survivability vastly.

wizards can also naturally create magic items via "arcana" proficiency.

Since we need someone to do the heals, and have a lot of useful spells the second character we will create is a cleric:

race dwarf - has darkvision, the most important character trait in this game.
ancestry- hill dwarf (+1 wisdom for clerics, +2 con and +1 hp/level for sturdiness)
class: cleric -> Deity: "Einar" for the battle domain
battle domain allows you not only to use martial weapons, but also allows you to cast spells while having weapon/shield in your hands. the extra spells in this domain are also amazing.
background: Academic- bonus "manacalon rosary" proficiency that will allow you to create magic items, and take the medicine skill to create healing potions.

at level 4 choose feat "Flawless Concentration" so your spells will not end when you take damage. his feat is must have for any caster.
at level 8 choose feat "Armor master" for extra Armor class, every point helps.

this cleric character is not only a good healer and buffer, but also a very good tank with decent damage.

The third character will be our burglar, someone who will disarm traps, open locks, and stab people with swords, but... it will not be a rogue.

race elf - has darkvision, the most important character trait in this game.
ancestry - sylvan elf (extra move to reach your enemy faster and +1 wisdom for ranger abilities)
class: Ranger , favored enemy: undead
background: lowlife, this will give you proficiency with lockpics.

at level 2 choose fighting style "two weapon style"
at level 3 choose archetype: "Shadow Tamer", the dark slayer ability adds you extra damage to most of the enemies in the game.
at level 4 choose feat " Ambidextrous" so you can use two longswords at the same time (or any non-finesse weapons)
at level 6 chose favored enemy "Elemental"
at level 8 choose feat "twin blade", this feat effectively increase your AC by 3

remember to use "hunters mark" on the biggest enemy
don't be tempted to go for archery style, stay with dual weapons, it is much stronger.

The last character is our brawler with a huge two hander for massive damage, that's right, its a paladin!

race half-elf -has darkvision, +2 to charisma the main paladin stat, and two more scores +1
class: Paladin
background: doesn't matter, you can take philosopher for herbalist kit.

at level 2 chose fighting style "Great weapon fighting"
at level 3 choose sacred oath "Oath of Tirmar", this grants you very good spells like shield, blind and slow, and also grant extra damage against soraks.
at level 4 choose feat "follow up strike" for extra attack per turn
at level 8 choose feat "Flawless Concentration" so your spells will not end when you take damage.
Extra tips:
Each caster should have one light cantrip. (light or sparkle)
some of the most difficult enemies in the game have disadvantage in light, making the simple light cantrip very potent against them.

Try to get "Alliance" standing with the antiquarians factions as soon as possible, then buy "belt of giant strength- hill" for everyone except the wizard. (if there is no in the shop inventory, exit the city and come back, might need long rest though...)

"slippers of spider climbing" don't require attunement!

sell magical weapons that you will not use, no need to hoard magical weapons and armors.

save often.
17 Comments
tulika 9 Apr @ 1:56pm 
I read all the guides after I started my campaign, so I use none of the recommended classes LOL My team is a human fighter (no dark vision), a half-orc barbarian, a wood elf druid with a spirit bear companion and a fire dragon sorcerer, who is greedy and cynical. I gave my own ability points because I didn't know rolling stats is more beneficial. I love my team still, so much fun, we are quite strong in every fight and craft weapons at lv 6. I know basic DnD rules, though, from other games. Loving Solasta so far!
dminny 24 Dec, 2023 @ 10:53pm 
My most powerful party thus far is a Ranger, Rogue, Wizard, and Fighter. For the 3 characters that want it, max Dex first. For the Wiz, obviously Int. Ranger is awesome, goodberry for cheap travel, HM for good damage (And colossus slayer is awesome). The rogue (as the guide points out) is great for traps, locks, and damage (Sneak attack is amazing and you can't change my mind.) Fighter is the tank. Nuff said. Wizard to craft magic items, deal AoE damage, etc.
Njihjk0 13 Jun, 2023 @ 9:33am 
I second 4x court mages, its insane. Specifically the fly spell. Did you know that most enemies in the game have either only melee attacks, or melee and a much weaker ranged alternative? Fly is BASICALLY being invincible in most combats. (much like actual DND...) I used them to beat cataclysm difficulty with ease.
Humperdoo 21 Jan, 2023 @ 6:47am 
4x court mages work to cheeze too. So many fireballs, so many spell shields (tons of temp HP to distribute, no need to heal).
moyang 12 Jan, 2023 @ 3:43am 
Since it is a guide for beginners, healing is nice so they can heal/revive characters when things go wrong. Just don't use heals outside of the combat, use short rests(or long rest if possible)
Tinball 11 Nov, 2022 @ 12:59pm 
My goto is Pally, Barb, Sorc and Rogue. I do not really need much heals. I just buy potions and forget about buying any armor or weapons. I don't bother with crafting either. I just sell it all and still have 1000s of gp just sitting in the bank. Game is easy enought to beat without too many magic items in my opinion.
med_man555 31 Aug, 2022 @ 3:03pm 
Gotta go long bow for the ranger. Stealth and make the first hit from range for Surprise, and then sit back and pick off the enemies with a +2 to hit and never take a bit of damage.
charles_watkins 30 Aug, 2022 @ 1:57pm 
Beg to differ. Healing is not a big factor as the spells are so weak. You can do fine with potions. Also, any Lowlife with decent dex can open things -- or you can just use a spell.
Mindflayer14 1 Jun, 2022 @ 12:20pm 
I did a Half-Orc Path of stone Barb and had the storm axe and +2 half-plate on him, super tanky and put out some serious hurt. other than that my party was pretty similar, except the wizard went into Lore, did Rogue instead of ranger, and my human cleric took the feat to gain heavy armor prof instead of Armor Master. Which I HIGHLY recommend as getting your cleric that's probably upcasting Spirit Guardians in adamantine full plate and a +2 shield is probably gonna help more than a feat for +1 AC. That is just friendly advice, not a hostile criticism
Hoss 28 Dec, 2021 @ 1:24pm 
Had almost an exact same party only took Barbarian instead of Paladin. Pretty good considering they get con and dex mod to AC when not wearing armour and rage is huge damage mitigation so save some $$ and have a super tanky damage dealer. They also get the extra attack without follow up strike while raging.