Omno
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100% - Everything to Collect - Animals, Glyphs, Spheres
By RCL
Detailed steps and screenshots for each area. All resting points, animals, glyphs, and wisdom spheres.
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Chapter 1 - Area 1 - Swamp
Animals (3)
Freglets

While you're here, walk through the water of the swamp for 20 seconds to receive the "Amphibic" achievement.

Maroola


Waccalumps


Glyphs (1)

After the first checkpoint.
Chapter 1 - Area 2 - Auqui Pit
Resting Point

Resting points are always the first entry that can be seen on the map after entering an area. Using it does uncover other things on the map.

Animals (3)
Lumibees

Left side of the area.

Toodles

Center of the area.

Lapicrabs

Right side of the area, in-front of the final puzzle.
Stomp the same Lapicrab five times to get the "Agression management" achievement.

Glyphs (2)
1)

Next to the resting point.

2)

Left of the entrance to the final puzzle.

Wisdom Spheres (4)
1)

Left side from the entrance. Jump up the trunk to get to the sphere.

2)

Right side from the entrance. You can either jump up to it from the front or jump down to it from the back.

3)

Jump over the Toodles, activate the Omno symbol,and jump over the raised pillars to get to the sphere.

4)

Collect enough energy and spend it on this pillar.

Final Puzzle

Move the box forward and left to be able to reach the energy.


Carry the energy over to the socket and place it there to raise a platform.


Move the box over to the right, so that you can jump over it to the end.
Chapter 2 - Area 1 - Agneya Plateau
Resting Point

Left from the entrance of the area (after crossing the pit).

Animals (4)
Shoobs


Frummers


Flooms


Altiraxs

(After this area. Not counting towards 100% for this area.)

Glyphs (4)
1)

(Not counting towards 100% for this area.)

2)

Left from the entrance of the area (after crossing the pit.)

3)

Futher to the left, between Wisdom Spheres 1 and 2.

4)

At the right side of the area, a bit hidden between trees and bushes.

Wisdom Spheres (5)
1)

Left from the entrance of the area. After glyph 2.

2)

Left side of the area. Raising platform challenge. Jump/Dash onto the first platform, then to the left, then forward, then right, then forward, and then to the final platform.

3)

Near Wisdom Sphere 2 at the back left region of the area. You can climb up at the back of the broken pillar next to the platform with the sphere.

4)
Right side of the area. First activate the Omno sign, which will push the pillar to the side. Now you can climb the skew pillar and Jump/Dash over to another pillar and further to the sphere.

5)

Collect enough energy and spend it on this pillar.

Final Puzzle

Move the jump platform to the right.


Move the singular box as near to the jump platform as possible. Leave the two boxes where they are.


Use the jump platform to gain hight, dash to the singular box, jump/dash to the platform, jump/dash ontop of the two boxes and forward to the button. Press it to activate the moving platform at the left side of the puzzle.


Move the jump platform to the left.


Use the jump platform to gain hight, dash onto the moving platform, and once it is up, to the platform. Press the button to let some floating platforms appear, use them to jump and dash to the end.
Chapter 2 - Area 2 - Malaha Plain
Resting Point

Right from the entrance.

Animals (3)
Twivellas


Glambelas


Kronorus


Glyphs (3)
1)

Left side of the area.

2)

Right side of the area near the resing point. A bit hidden.

3)


Wisdom Spheres (6)
1)

Right side of the area on a separate "island". First get there by jumping and dashing behind the 2nd glyph.


Once you are there, activate the Omno sign to activate the boxes and jump pads.


Move the two boxes forward and the three boxes to the right.


Use the jump pad to gain height and dash onto the two boxes. Jump/dash further to get to the three boxes and the sphere. Once you got the sphere there's another Omno sign to activate for an moving platform that will bring you back to the main area.

2)

Center of the area. Hidden under the sleeping Kronorus. Activate the Omno sign to wake it up.

3)

Left side of the area. Jump over the mushrooms to get to the sphere.

4)

Back side of the area, next to the final puzzle. Use a Glambela to jump up and dash toward the sphere.

5)

Rock formation next to the final puzzle. Climb up and jump/dash at the back of the formation.

6)

Collect enough energy and spend it on this pillar.

Final Puzzle

Carry the energy over from the back slot to the first slot.


Raise the first platform.


Lower the final platform.


Pick up the energy and deposit it on the final platform.


Bring the energy from the first slot to the slot next to where you lowered the final platform.


Raise the final platform.


Bring the energy to the back slot where you removed it first to activate the jump pad again. Dash to the jump pad and dash forward.


Remove the energy from the final platform and put it next to it on the final slot to raise the bridge.
Chapter 3 - Area 1 - Surf
Glyphs (1)
Chapter 3 - Area 2 - Sag'ya Valley
Resting Point

Right side of the area.

Animals (4)
Bunjas


Maborus

Center of the area.

Bulbas


Snillpies

At the upper area. To get there activate the Omno sign right at the start of the area and jump up the platforms.

Glyphs (3)
1)

At the upper area. To get there activate the Omno sign right at the start of the area and jump up the platforms.

2)

Next to wisdom sphere 3. Jump up the rock stairs and jump/dash over to the glyph.

3)

At the right back side of the area. Jump/dash from pillar to pillar.

Wisdom Spheres (5)
1)

At the upper area. To get there activate the Omno sign right at the start of the area and jump up the platforms.

2)

On the central rock formation. Jump/dash on one side to get higher.

3)

Activate the Omno symbol and quickly climb, jump and dash to the sphere before the time runs out.

4)

Jump on the platforms in the correct order to raise a platform that you need to reach the sphere. The order on the first screenshot is: bottom right, bottom left, middle right, middle left, top right, top left.

5)

Collect enough energy and spend it on this pillar.

Final Puzzle

Press the button and the game will show you the right order in which you have to jump on the platforms. If you fall to the ground or land on the wrong platform, you have to start over by pressing the button again. After that you can collect the energy in the center and carry it to one of the three sockets. Repeat this two additional times with different and longer patterns.
Chapter 3 - Area 3 - Lake Ober
Resting Point

Right side of the area.

Animals (6)
Medujalls

Left side of the area.

Stalixis

In the woods near the beginning of the area and at the right side of the area.

Uctulus

At the left side of the area near glyph 2 or at the right back side of the area near wisdom sphere 2.

Scipuins

At the right or back side of the area on the frozen lake.
Surf with an Scipuin for 30 seconds to receive the "Likeminded" achievement.

Meedjull

(Before this area. Not counting towards 100% for this area.)

Fremobulis

At the back side of the area, appears when you approach wisdom sphere 3.

Glyphs (3)
1)

Ruins of a former bridge over the lake at the right side of the area.

2)

Left side of the area. Behind the Meedjulls. Jump/dash to get higher and onto the platform with the glyph.

3)

Directly at the beginning of the area.

Wisdom Spheres (5)
1)

Left side of the area. Jump and Dash from Medujall to Medujall to get higher to the sphere.

2)

Surf through all gates in the right order to activate the bridge at the end. It starts near the beginning of the area and follows a path over the lake and the right side of the area.

3)

At the back side of the area, where you find Fremobulis.

4)

At the back left side of the area. Rotate the pillars to the right combination and a bridge will appear that leads to the sphere. The right combination (shown on the first screenshot) is in ruins scattered around there. For the leftfmost combination you need to jump up.

5)

Collect enough energy and spend it on this pillar.

Final Puzzle

Just jump/dash onto the platforms in the right order.

The display on the wall shows the platforms from a top view and the pillars around it.

But the orientation/rotation of the puzzle is always changing. Jumping on a platform always changes the orientation/rotation. So, after every jump consult the solution on the wall and rotate your camera to face the active pillar.

At any time, the pillar that has a glowing white orb above it is is the active one, that is shown UP on the wall display.

The order of the pillars becoming active is fixed. But the order of platforms that you have to jump on is randomized, so after each jump you have to consult the wall diagram and orient yourself to the active pillar (either by rotating the camera or by doing the rotation in your head).
Chapter 4 - Area 1 - Teleport
Glyphs (1)
Chapter 4 - Area 2 - Cavulta Canyon
Resting Point

At the start of the area.

Animals (6)
Caloobs

Collect three of them at once to receive the "Herder" achievement.

Strubs


Nugions


Caclutulus

At the right side of the area, need to activate a Omno sign to get up there. Next to wisdom sphere 4.

Caclutas


Pulvukas

(After this area. Not counting towards 100% for this area.)

Glyphs (3)
1)

At the start of the area on the left side.

2)

Near the end of the area at the center.

3)

Near the left final puzzle. There's a way to climb/jump/dash from the ground up. But it's easier to teleport to the left final puzzle and dash down from there.

Wisdom Spheres (5)
1)

Activate the Omno sign. Quickly jump and dash to the catapult before the time runs out.


While being catapulted use teleport to get to the platform.


From the platform jump down to the sphere.

2)

Left side of the area. Activate the Omno sign to activate the jump pad.


Use the jump pad to gain height, dash to the next jump pad, teleport to the platform.


On the platform jump and dash to the near flying rocks to get to the sphere.

3)

This starts at the left side of the map. Use the Omno sign to activate the catapult that will bring you to the right side of the map.


There you'll find an Omno sign that starts this timed jump challenge. Don't jump too early or you might fall through the still raising platforms.

4)

At the right side of the area. Activate the Omno sign and climb up. Next to Caclutulus.

5)

Collect enough energy and spend it on this pillar.

Final Puzzle
Left

Move the boxes in a position that it helps you jump over the large gap.

Right

Move the box forward and use it to jump to the energy.


Pick up the energy and put it into the slot one level further down.


Move the box to where it was in the beginning. Pick up the energy again and jump over the box to the final energy slot.
Chapter 4 - Area 3 - Unkh-Tuur Desert
Resting Point


Animals (2)
Molakus


Tajeeras


Glyphs (3)
1)

At the left side of the area.

2)

In the oasis at the beginning of the area.

3)

In the middle of the dessert between wisdom sphere 2 and the backer shrine (Journeys Of Pilgrims).

Wisdom Spheres (6)
1)

Directly left at the beginning of the area. Press the button above the sphere, to remove the twines.

2)

In the middle of the dessert.

3)

Rotate the bridge and teleport over to the energy.


Carry the energy over to the slot on the bridge. Teleport and rotate the bridge back again.


Pick up the energy on the bridge and carry it to the central energy slot. This activates the teleporter next to the wisdom sphere.

4)

At the right side of the area. With the Omno sign you activate the energy slot. Pick it up and carry it through the dessert.


Put the energy into the slot to raise an additional pillar that will allow you to jump/dash to the sphere.

5)

At the left side of the area. The Omno sign activates a timed teleport challenge. Follow the different teleport points quickly around the whoule desert to reach the wisdom sphere.

6)

Collect enough energy and spend it on this pillar.

Final Puzzle
Part 1

Teleport between the three buttons and activate them quickly to fill up the pillar fully to activate the teleporter to part 2.

Part 2

Move the energy beam to the right.


Teleport to the right area. Activate the energy beam.


Move the energy beam to the left.


Teleport to the back area. Move the box.


Teleport back to the previous area. Move the energy beam to the right to open the door.


Teleport back to the first area. Move the energy beam to the left.


Teleport to the left area. Enter the next area through the now open door for part 3.

Part 3

Move the energy beam to the left.


Teleport to the left area. Jump/Dash onto the moving platform.


Jump to the platform with the box. Move the box.


Get back to the start (teleport or fall down). Move the energy beam to the right.


Teleport to the right area. Jump onto the first moving platform and onto the second one.


Jump to the platform with the box. Move the box.


Get back to the start. Move the energy beam to the center.


Teleport to the end.

Journeys Of Pilgrims (Backers)

This does not count towards the 100% for this area.
  • Alex Spirits
  • Bjornar Abrahamsen
  • Casey Grimm
  • Christina Bono
  • Chu Rui Heng
  • Darkwing Luck
  • Derek Huffman
  • Droz
  • EinsamerWolf
  • Gareth Coker
  • Gronkh
  • Hamilton "Verdestrom" Spivey
  • HealthCare Futurists
  • Jayden Yoon Zeng Khai | JaydenART Inc.
  • Jextri
  • Jonas W
  • Kana Natsuno
  • Louis Tovar
  • MarLin Balumine
  • Matteo Domeniconi / EGREGIUS
  • Nathan Gilbert
  • Navani
  • NeuStyle Jack
  • Nev
  • Nixie
  • Norman
  • Randy Verheyden
  • ReapsZ
  • Robin Christopher Ladiges
  • STEEL GUARD
  • Stefan "Sheijtan" Zuleger
  • Valentin "Krow"
  • Wolfsblvt
  • Yang Pulse
Chapter 5 - Area 1 - Float
Glyphs (1)


Animals (1)
Flobbs
Chapter 5 - Area 2 - Yeccaph Mesa
Resting Point

Right side of the area.

Animals (3)
Astendeons

If you dash this animal it flows up.
Keep it in the air for 10 seconds with multiple dashes to receive the "Ground is lava" achievement.

Petouris


Bloonties


Glyphs (3)
1)

At the beginning of the area.

2)

At the left side of the area, next to the final puzzle.

3)

At the end of the area, a bit right of the final puzzle.

Wisdom Spheres (5)
1)

At the beginning of the area, left side. Climb the rock formation and activate the Omno sign.


Press the button to activate the teleporter that you now can use. Climb up the cliffs and jump/dash/float to the next platform.


From here you can jump/dash/float to the sphere.

2)

At the left side of the area, next to the final puzzle. Jump/float to the pillar from the near cliff.

3)

Right side of the area. With the Omno sign you activate the two jump pads. Use them together with dash and float to reach the sphere on the other side.

4)

Right side of the area. Use the Omno sign to activate the teleporter. Teleport to it. From there you can float down to the lower platform.


With your staff you can raise the teleporter up. Teleport to it and use float to reach the sphere.

5)

At the beginning of the area, slightly left. Collect enough energy and spend it on this pillar.

Final Puzzle
The combinations are found by following the teleport points, but you can also key in the correct combinations directly if you know them already.


First combination.


Second combination.


Third and final combination.
Chapter 5 - Area 3 - Pulyang Heights
Resting Point

Left side of the area.

Animals (3)
Lumotaris


Bluvaris


Dokaloor

(After this area. Not counting towards 100% for this area.)

Glyphs (3)
1)

Use the Omno sign to activate the jump pad. Use it to get up to the pillar. Jump to the Lumotaris to reach the platform with the glyph.

2)

Right side of the area, near wisdom sphere 3.

3)

At the beginning of the area.

Wisdom Spheres (4)
1)

At the beginning of the area. Use the Lumotaris to fly up to the sphere.

2)

Right side of the area. Use the Lumotaris and your float or dash ability to reach the island with the sphere.

3)

Teleport over to the island at the far back of the right side of the area. Climb the stairs and use the Omno sign to activate the teleporter and the timed challenge.


You'll need to teleport and float through three gates.


Once all three gates are activated you can teleport to the top of the little tower to pick up the wisdom sphere. From there you can take the teleporter back to the main island.

4)

At the beginning of the area, slightly left. Collect enough energy and spend it on this pillar.

Final Puzzle

Press the button to start this timed teleport challenge. Teleport to the first section and start surfing.


Teleport to the next section, surf again and teleport again to the next section.


There you surf again and at the end teleport further.


There you float through the last gate which activates the final teleporter.
Chapter 5 - Area 4 - Fluamao Cliffs
Resting Point

At the right side of the area.

Animals (3)
Sagryphs


Podrakors


Tripulids


Glyphs (3)
1)

At the central back side of the area, next to wisdom sphere 5.

2)

At the right side of the area, near wisdom sphere 4. Just climb/jump/dash up to the glyph.

3)

At the left side of the area. Use the Lumoraris or the cliffs on the side to reach the glyph.

Wisdom Spheres (5)
1)

At the center of the area. Use the Omno sign to release the air current. With it you can reach the Lumoraris to get to the plaform. From the platform you can float down to the sphere.

2)

At the left side of the area. Float together with the Sagryphs around the tower to activate all gates.


Activating all gates does activate the teleport point to reach the wisdom sphere.

3)

At the left side of the area. Use the Omno sign to activate the catapult to the remote island. On it move the two boxes to the left.


Run around the parcour and stay in cover before the tower targets you for too long and teleports you back to the beginning. Take the route left over the floating platforms.


There you can raise a platform. Float over and continue to the wisdom sphere.

4)

At the right side of the area. Float down to the jump pad and dash to the next platform.


Jump and dash forward and climb the platform to the top. Jump/Dash to the next platform and use the Lumoraris to float to the platform with the sphere.

5)

At the central back side of the area, next to glyph 1. Collect enough energy and spend it on this pillar.

Final Puzzle

There is no final puzzle in this area, but there's a big "Challenge Tower" after leaving this area.
Chapter 5 - Area 5 - End
Glyphs (2)
1)

2)
11 Comments
Mr Viii 12 Nov, 2024 @ 1:35am 
thanks :steamhappy:
shudder_2_think 30 Aug, 2024 @ 8:21am 
Thank you very much! Though I only went so far as to read to Chapter 5-Area 4-Fluamao cliffs, someone mentioned a twist ending, don't want to spoil it. :dustyfigment:
Scrollzy 27 Jul, 2024 @ 1:49pm 
Thank you :praisesun:
N A T O 14 Jun, 2023 @ 6:29am 
Got it from YouTube.
But this is a trash puzzle!:blair_carver:
N A T O 14 Jun, 2023 @ 6:13am 
Just jump/dash onto the platforms in the right order.

The display on the wall shows the platforms from a top view and the pillars around it.

But the orientation/rotation of the puzzle is always changing. Jumping on a platform always changes the orientation/rotation. So, after every jump consult the solution on the wall and rotate your camera to face the active pillar.

At any time, the pillar that has a glowing white orb above it is is the active one, that is shown UP on the wall display.

The order of the pillars becoming active is fixed. But the order of platforms that you have to jump on is randomized, so after each jump you have to consult the wall diagram and orient yourself to the active pillar (either by rotating the camera or by doing the rotation in your head).
I DID NOT UNDERSTAND ANYTHING!:roflan:
「Koro」 15 Jan, 2023 @ 12:32pm 
Good one
RONIN 15 Jan, 2023 @ 5:33am 
Cheers mate
mYCandle 24 Sep, 2022 @ 3:39pm 
it's helpful. thank u
runnersvision 7 Aug, 2022 @ 10:48am 
really nice guide, thanks a lot
edoiya 8 Oct, 2021 @ 6:20am 
thank you! :)