Borderlands 2

Borderlands 2

101 ratings
Weapon, shield, grenade mod and relic parts Borderlands 2
By Hopirion
This guide lists all the components of weapons, shields, and grenade mods, as well as the stats they give the item. As well as options for relics.
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Component information
Barrel

The barrel determines the name of the weapon (except for submachine guns with a barrel from Maliwan, in which the elemental modifier determines the name).

If the barrel matches the manufacturer of the weapon, then it gives an additional bonus to damage (except for shotguns, their damage depends on the number of barrels).

For shotguns, a Tediore barrel doesn't change anything.

For handguns, the Tediore barrel does not have a manufacturer matching bonus, nor does it change anything.

For assault rifles, the second version of the barrel from Vladof has higher bonuses and penalties than the first version of the barrel from this manufacturer.

For assault rifles, the Torgue barrel sets individual characteristics: for Dahl and Jakobs assault rifles, such a barrel increases ammunition consumption to two rounds per shot and greatly increases the cost of the weapon, for Vladof assault rifles it increases ammunition consumption to 2 rounds per shot, for assault rifles from Bandit increases ammo consumption to 3 rounds per shot, for assault rifles from Torgue increases ammo consumption to 4 rounds per shot.

E-Tech rocket launcher barrel increases rocket consumption to 2 per shot (except rocket launchers from Vladof).

Some barrels are incompatible with a certain type of weapon and a certain manufacturer:
The Vladof barrel is not compatible with Jakobs pistols.
The E-Tech barrel is not compatible with Jakobs and Torgue guns.
E-Tech barrels on shotguns can only be found on shotguns made by Tediore, Bandit, and Hyperion, and this barrel affects each manufacturer differently.

Grip

The grip defines the weapon's prefix.

If the handle matches the manufacturer of the weapon, then it gives an additional bonus to reload speed and magazine capacity.

For rocket launchers, the Bandit grip always comes with a blade accessory.

Some grips are incompatible with weapons of a certain type and manufacturer:
The Tediore grip is not compatible with Jakobs and Vladof pistols.
The Bandit grip is not compatible with Vladof pistols.

Stock (Exhaust)

For submachine guns, the stock from Bandit does not change anything, the rest of them do different changes to the accuracy and recoil of the gun.

For Dahl weapons, the Dahl stock increases the burst in aiming mode by 1 shot.

For assault rifles, the stock from Bandit does not change anything.

For rocket launchers, Tediore exhaust doesn't change anything.

Sight

Weapons of white rarity cannot have scopes (exception: sniper rifles and rocket launchers), weapons of purple rarity and above always have scopes.

Only for rocket launchers, some characteristics are increased, namely: reload speed, accuracy, rocket flight speed and rate of fire.

Accessory

Defines a weapon prefix, takes precedence over the elemental modifier when determining the prefix.

Weapons of white rarity cannot have accessories, weapons of purple rarity and above always have an accessory.

For rocket launchers, the accessory blade is part of the handle from Bandit.

Body

The corps determines the manufacturer of the weapon and sets its feature (depending on the manufacturer).

Shield

The accessory of the shield determines its manufacturer, feature and name (depending on the manufacturer).

The case, battery and capacitor determine the shield profix (depending on the shield parameters).

Grenade mod

The body of the modifier defines the manufacturer, feature, and name of the modifier (depending on the manufacturer).

The modifier's accessories define the prefix and additional feature of the modifier.
SMG
Barrel

Maliwan
  • +Elemental effect damage

  • +Elemental effect chance

  • +Accuracy





Bandit
  • +Damage

  • -Accuracy







Dahl
  • +Recoil reduction








Hyperion
  • +Accuracy

  • -Damage

  • -Magazine size




Tediore
  • +Reload speed

  • +Accuracy

  • -Damage




E-Tech
  • +Damage

  • +Magazine size

  • +Elemental effect chance

  • -2x ammo consumed per shot



Grip

Maliwan
  • +Elemental effect chance









Bandit
  • +Magazine size

  • -Reload speed

  • -Accuracy





Dahl
  • +Accuracy

  • -Damage






Hyperion
  • +Accuracy

  • -Damage






Tediore
  • +Reload speed

  • -Damage

  • -Magazine size


Stock

Maliwan











Bandit











Dahl










Hyperion










Tediore











Scope

Maliwan
























Bandit
























Dahl
























Hyperion
























Tediore
























None













Accessory

  • +50% melee damage
















  • +Accuracy

















  • +10% increased weapon damage

















  • +Fire rate

















  • +Recoil reduction
















  • +Faster reload speed










Body

Maliwan











Bandit












Dahl












Hyperion










Tediore
Sniper rifle
Barrel

Hyperion







  • +Accuracy

  • +Recoil reduction

  • -Damage

  • -Magazine size


Maliwan







  • +Accuracy

  • +Elemental effect chance


Dahl







  • +Recoil reduction

  • +Faster recoil recovery

  • -Damage


Jakobs







  • +Damage

  • +Accuracy

  • -Fire rate

  • -Increased recoil


E-Tech







  • +Massive damage increase

  • +Elemental effect chance

  • -Critical hit multiplier

  • -2x ammo per shot


Vladof







  • +Fire rate

  • +Magazine size


Grip

Hyperion







  • +Accuracy

  • +Faster recoil recovery

  • -Damage


Maliwan







  • +Elemental effect damage


Dahl







  • +Reduced recoil

  • +Faster recoil recovery

  • -Damage


Jakobs







  • +Damage

  • -Fire rate

  • -Reload speed

  • -Increased recoil


Vladof







  • +Fire rate

  • -Damage

  • -Slower recoil recovery


Stock

Hyperion







  • +Accuracy

  • +Faster recoil recovery



Maliwan







  • +Accuracy



Dahl







  • +Strong recoil reduction

  • +Faster recoil recovery

  • -Slight decrease in accuracy


Jakobs







  • +Accuracy

  • -Increased recoil

  • -Slower recoil reduction


Vladof






  • +Faster recoil recovery

  • -Increased recoil


Sight

Hyperion

























Maliwan

























Dahl

























Jakobs

























Vladof

Accessory

  • +50% melee damage










  • +Accuracy

  • -Increased recoil







  • +20% critical hit damage

  • +Accuracy

  • -Increased recoil





  • +Reduced recoil








  • +Magazine size

  • -Reload speed















  • +Fire rate

  • -Damage












  • +10% damage

  • -Increased recoil


Body

Hyperion








Maliwan








Dahl








Jakobs








Vladof
Shotgun
Barrel

Tediore











Hyperion








  • +Accuracy

  • +Reduced recoil

  • +Tighter pellet spread

  • -Damage

  • -Magazine size


Jakobs









  • +Increased pellet count by 5 (6 for Jakobs shotguns)

  • +Damage

  • -2x ammo per shot

  • -Accuracy

  • -Increased recoil

  • -Fire rate

  • -Wider pellet spread


Bandit










  • +Increased pellet count by 8

  • +Damage

  • +Magazine size

  • -x3 ammo per shot

  • -Accuracy

  • -Increased recoil

  • -Fire rate

  • -Wider pellet spread


Torgue









  • +Increased pellet count by 11

  • +Damage

  • +Magazine size

  • -x4 ammo per shot

  • -Accuracy

  • -Increased recoil

  • -Fire rate

  • -Wider pellet spread


E-Tech

Grip


Tediore
  • +Reload speed

  • -Magazine size

  • -Damage




Hyperion
  • +Tighter pellet spread

  • +Faster recoil recovery

  • -Damage



Jakobs
  • +Damage

  • -Fire rate

  • -Reload speed

  • -Increased recoil


Bandit
  • +Magazine size

  • -Reload speed

  • -Wider pellet spread





Torgue
  • +Damage

  • -Wider pellet spread

  • -Reload speed

  • -Increased recoil


Stock

Tediore
  • +Reduced recoil

  • -Accuracy






Hyperion
  • +Accuracy

  • +Faster recoil recovery





Jakobs
  • +Accuracy

  • -Increased recoil

  • -Slower recoil recovery




Bandit










Torgue
  • +Reduced recoil

  • -Slower recoil recovery


Sight

Tediore

























Hyperion

























Jakobs

























Bandit

























Torgue

























None

Accessory

  • +50% melee damage
















  • +Magazine size

  • -Reload speed













  • +Damage

  • +Fire rate

  • +Reload speed

  • +Magazine size











  • +Fire rate

  • +Tighter pellet spread

  • -Damage











  • +50% critical hit damage

  • +Tighter pellet spread













  • +Fire rate

  • +Reload speed

  • +Magazine size

  • -Damage










  • +Pellet count increased by 2

  • +Fire rate

  • -Accuracy

  • -Wider pellet spread


Body

Tediore








Hyperion








Jakobs









Bandit












Torgue
Pistol
Barrel

Jakobs
  • +Damage

  • +Accuracy

  • -Fire rate

  • -Increased recoil




Tediore




















Torgue
  • +Damage (more than the Jakobs barrel)

  • -Accuracy

  • -Increased recoil

  • -Fire rate

  • -Reload speed






Dahl
  • +Accuracy

  • +Reduced recoil

  • +Faster recoil recovery

  • -Damage







Bandit
  • +Damage (less than the Jakobs barrel)

  • -Accuracy











Hyperion
  • +Accuracy

  • +Reduced recoil

  • +33% critical hit damage

  • -Damage

  • -Magazine size





Maliwan
  • +УElemental effect damage

  • +Accuracy











Vladof
  • +Fire rate

  • +Magazine size

  • +Reduced recoil

  • -Accuracy




E-Tech
  • +Damage

  • +Elemental effect chance

  • -2x ammo per shot (3x for Maliwan pistols)

  • -Cannot crit


Grip

Jakobs
  • +Damage

  • -Fire rate

  • -Reload speed

  • -Increased recoil




Tediore
  • +Reload speed

  • -Damage

  • -Magazine size














Torgue
  • +Damage

  • -Accuracy

  • -Reload speed

  • -Increased recoil









Dahl
  • +Reduced recoil

  • +Faster recoil recovery

  • -Damage









Bandit
  • +Magazine size

  • -Reload speed

  • -Accuracy










Hyperion
  • +Accuracy

  • +Faster recoil recovery

  • -Damage









Maliwan
  • +Elemental effect chance













Vladof
  • +Fire rate

  • -Damage

  • -Slower recoil recovery


Sight

Jakobs

























Tediore

























Torgue

























Dahl

























Bandit

























Hyperion

























Maliwan

























Vladof

























None

Accessory

  • +50% melee damage












  • +Accuracy

  • +Bullet speed









  • +2x bullet per shot

  • +Magazine size

  • -2x ammo per shot

  • -Damage

  • -Fire rate

  • -Accuracy




  • +Reduced recoil

  • +Accuracy













  • +Magazine size

  • -Reload speed













  • +Damage

  • -Increased recoil














  • +Fire rate

  • -Damage


Body

Jakobs












Tediore




















Torgue

















Dahl

















Bandit
















Hyperion

















Maliwan

















Vladof
Assault rifle
Barrel

Vladof 1
  • +Fire rate

  • +Magazine size

  • -Increased recoil

  • -Accuracy


Vladof 2
  • +Fire rate

  • +Magazine size

  • -Accuracy


Bandit
  • +Damage

  • -Accuracy







Dahl
  • +Reduced recoil

  • +Accuracy

  • +Faster recoil recovery

  • -Damage


Jakobs
  • +Damage

  • +Accuracy

  • -Increased recoil

  • -Fire rate


E-Tech









  • +Greatly increased damage

  • +Elemental effect chance

  • +Magazine size

  • -2x ammo per shot

  • -Critical hit damage


Torgue










  • +Greatly increased damage

  • +Magazine size

  • -Increased recoil

  • -x2, 3, 4 ammo per shot

  • -Reload speed

  • -Greatly reduced fire rate


Grip

Vladof
  • +Fire rate

  • -Slower recoil recovery

  • -Damage


Bandit
  • +Magazine size

  • -Reload speed

  • -Accuracy





Dahl
  • +Reduced recoil

  • +Faster recoil recovery

  • -Damage


Jakobs
  • +Damage

  • -Increased recoil

  • -Reload speed

  • -Fire rate


Torgue
  • +Damage

  • -Increased recoil

  • -Reload speed

  • -Accuracy


Stock

Vladof
  • +Faster recoil recovety

  • -Increased recoil




Bandit











Dahl
  • +Accuracy

  • +Reduced recoil

  • +Faster recoil recovery


Jakobs
  • +Accuracy

  • -Increased recoil

  • -Slower recoil recovery


Torgue
  • +Reduced recoil

  • -Slower recoil recovery


Sight

Vladof

























Bandit

























Dahl

























Jakobs

























Torgue

























None

Accessory

  • +50% melee damage













  • +Damage

  • -Increased recoil

  • -Fire rate











  • +Damage

  • +Fire rate

  • -Accuracy











  • +Fire rate

  • +Projectile speed













  • +Reduced recoil

  • +Faster recoil recovery












  • +Magazine size















  • +Accuracy


Body

Vladof












Bandit










Dahl









Jakobs











Torgue
Rocket launcher
Barrel

Tediore






Bandit
  • +Damage

  • -Accuracy


Torgue
  • +Greatly increased damage

  • -Accuracy

  • -Increased recoil

  • -Reload speed

  • -Greatly reduced missile speed


Vladof
  • +Fire rate

  • +Missile speed



Maliwan
  • +Accuracy

  • +Missile speed


E-Tech
  • +Massively increased damage

  • +Elemental effect chance

  • -2x ammo per shot (does not affect Vladof rocket launchers)


Grip

Tediore
  • +Reload speed

  • -Damage

  • -Magazine size


Bandit
  • +50% melee damage

  • +Magazine size

  • -Reload speed

  • -Accuracy


Torgue
  • +Damage

  • -Accuracy

  • -Reload speed

  • -Increased recoil


Maliwan
  • +Elemental effect chance



Vladof
  • +Fire rate

  • -Slower recoil recovery

  • -Damage


Exhaust

Tediore





Bandit
  • +Magazine size

  • -Accuracy


Torgue
  • +Damage

  • -Fire rate


Maliwan
  • +Missile speed




Vladof
  • +Fire rate


Scope

Tediore
  • +Reload speed























Bandit
  • +Accuracy























Torgue
  • +Accuracy























Maliwan
  • +Missile speed























Vladof
  • +Fire rate


Accessory






















  • +Magazine size

  • -Reload speed
























  • +Accuracy

  • +Missile speed


























  • +Reload speed



































  • +Weapon swap speed

  • +Reload speed
























  • +Missile speed































  • +Fire rate

  • -Damage

































  • +10% damage

  • -Fire rate

  • -Increased recoil























  • +50% melee damage


Body

Tediore








Bandit








Torgue










Maliwan







Vladof
Shield
Accessory

Tediore


























Bandit

















Vladof
























Dahl

























Anshin


























Maliwan


























Torgue

























Hyperion























Pangolin

























Manufacturer
Body
Battery
Capacitor
Capacity
Recharge delay
Recharge rate
Special
Tediore
N/A
-4
+4
+4
+1
Bandit
+1
+8
-2
-6
Vladof
-1
+3
-1
0
Dahl
-2
-1
+7
-1
Anshin
+5
-8
-7
+2
Maliwan
N/A
-5
+1
0
+8
Torgue
N/A
+3
+2
-2
-5
Hyperion
-4
-2
+8
+3
Pangolin
+8
-7
-8
-3
Grenade mod
Body

Hyperion





















Maliwan





















Dahl





















Tediore





















Torgue





















Vladof





















Bandit

It has 3 varieties, which are analogues of other manufacturers (Dahl, Tediore, Torgue).

Bandit (Dahl)





















Bandit (Tediore)




















Bandit (Torgue)




Accessory

Sets the modifier's fuse time to 0.0




















Adds to the modifier automatic pursuit of the enemy until the moment of contact with him or automatic detonation.


















Adds the ability to teleport over long distances to the modifier.





















Adds the modifier the ability to bounce off all surfaces until it makes contact with an enemy or automatically detonates.
Relic
Tenacity



Improves the bleed out time in Fight for Your Life before death, and/or improves the health characters revive with after a Second Wind.





















Stockpile



Boosts ammunition capacity of up to three categories, including grenades.





















Protection



Boosts shield capacity and/or recharge rate.





















Elemental



Increases damage dealt with a specific elemental damage type.





















Vitality



Boosts the character's maximum health.





















Aggression



Increases weapon damage or fire rate with a specific weapon type (pistols, sniper rifles, etc.).




















Allegiance



Boosts a specific manufacturer's effects (reducing recoil, increasing damage, accuracy, reload speed, etc.). Can have a maximum of two effects simultaneously.





















Resistance



Boosts resistances to one or several elemental or non-elemental damage types. Maximum of four resistances may be present.





















Strenght



Increases melee damage and/or Override Cooldown Rate.





















Proficiency



Improves Action Skill Cooldown Rate.
3 Comments
Hopirion  [author] 7 Aug, 2022 @ 2:45am 
this helps a lot when using the save editor, you can also externally determine the strong and weak parameters of the item
Lemon 6 Aug, 2022 @ 11:46pm 
alright but what am i supposed to do with this information.
troli225 2 Aug, 2022 @ 11:14am 
.⣿⣿⣿⣵⣿⣿⣿⠿⡟⣛⣧⣿⣯⣿⣝⡻⢿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⠋⠁⣴⣶⣿⣿⣿⣿⣿⣿⣿⣦⣍⢿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⢷⠄⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣏⢼⣿⣿⣿⣿
⢹⣿⣿⢻⠎⠔⣛⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡏⣿⣿⣿⣿
⢸⣿⣿⠇⡶⠄⣿⣿⠿⠟⡛⠛⠻⣿⡿⠿⠿⣿⣗⢣⣿⣿⣿⣿
⠐⣿⣿⡿⣷⣾⣿⣿⣿⣾⣶⣶⣶⣿⣁⣔⣤⣀⣼⢲⣿⣿⣿⣿
⠄⣿⣿⣿⣿⣾⣟⣿⣿⣿⣿⣿⣿⣿⡿⣿⣿⣿⢟⣾⣿⣿⣿⣿
⠄⣟⣿⣿⣿⡷⣿⣿⣿⣿⣿⣮⣽⠛⢻⣽⣿⡇⣾⣿⣿⣿⣿⣿
⠄⢻⣿⣿⣿⡷⠻⢻⡻⣯⣝⢿⣟⣛⣛⣛⠝⢻⣿⣿⣿⣿⣿⣿
⠄⠸⣿⣿⡟⣹⣦⠄⠋⠻⢿⣶⣶⣶⡾⠃⡂⢾⣿⣿⣿⣿⣿⣿
⠄⠄⠟⠋⠄⢻⣿⣧⣲⡀⡀⠄⠉⠱⣠⣾⡇⠄⠉⠛⢿⣿⣿⣿
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