Shadow Warrior

Shadow Warrior

143 ratings
How Karma/Style Bonuses Work
By Cosmic
Explains how the game awards karma bonuses and encounter ranks, helping you to maximise your murder coolness and achieve the coveted five stars. Also includes a list of every possible style bonus and general tips.
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What Boosts Karma
In chapter 1 of the game, a few combat encounters in, the game introduces the player to the concept of karma bonuses with this infuriatingly vague popup. Like most people, I assumed this meant using multiple attacks and varied weapons, but I eventually learned through experimentation and observation that this was wrong.

So what does boost it? We'll get into the particulars soon, but the short version is this:


It's the style bonuses listed on the screen and nothing else.

Style bonuses are awarded when the player kills or injures an enemy in an interesting way, such as cutting their head off with the katana (Beheaded), removing one of their limbs (Shredder), killing them while stunned on the ground (Sleepyhead), on fire (Merciful), or within a few seconds of another kill (Massacre). By default they are displayed as floating white text above a dead enemy; they may alternatively be shown on the left-hand side of the UI if changed in the options.

The more of these bonuses the player gets in a combat encounter, the more bonus karma they will get at the end, and the higher score on the five-star ranking system they will be shown. The threshold for each rank is per-encounter based on how many enemies there are, and of what type.
What DOESN'T Boost Karma
Things that have absolutely no bearing at all on karma bonuses include:

  • Time taken to complete the encounter
  • Variety of different attacks used, or lack thereof
  • Damage taken
  • Being forced to use Drain Soul
  • Score on previous encounters
  • Difficulty setting
  • Any other stylish method of fighting not listed below
  • Literally anything else that is not that floating white text

The likely reason so many people thought things like time and variety mattered (other than that bastard text popup) is the true wildcard style bonus, Massacre.

Massacre is awarded for kills in quick succession, and I do not fully understand how it is awarded, because it has a lot of criteria that changes how many times it is given. The maximum multiplier is 5 Massacres awarded per kill, seemingly based on the length of the killstreak, time between kills, killing multiple enemies in a single shot, and probably several others I haven't figured out. Since Massacre means the player can get huge karma bonuses for kills one after the other, it's easy to see how people might misconstrue this as raw speed providing more points.
List of Style Bonuses
And so, here is every style bonus it is possible to attain, to the best of my knowledge. This section is based on my personal observations only and may not be 100% accurate, so take these with a pinch of salt.

Name
Conditions
Notes
Aviator
Enemy killed while lifted into the air by Flux
Also awarded if the enemy is in the process of being lifted, but not if they are falling back down.
Beheaded
Enemy decapitated using the Katana's slash, or any of its three special ki attacks
Awarded in all cases of sword-based head removal as long as the player is in combat, including damage to corpses. Also awarded when a Warlord dies and drops its head as a usable item; this is the only time Beheaded is not mutually exclusive with Headshot.
Defused
Mother enemy killed without it ever attempting to self-detonate
The Mother also cannot be allowed to enter its rolling-ball form while enraged.
Demolition Man
Enemy killed by environmental explosive
Explosion must not come from the player's weaponry, e.g. Rocket Launcher. Sources include explosive barrels, chandeliers and vehicles. Also rewarded for kills with the gout of flame shot out of an attacked stove oven, even though it's not an explosion.
Detonator
Enemy killed by a Sticky Bomb detonation from the Crossbow's alternate fire
Killing shots from the bolt itself rather than its explosion do not count. The bolt can be anywhere, including on the environment or embedded in another enemy.
Headache
Enemy killed by the Demon Head in any circumstance
Demon heads are acquired from Warlords after learning the Headhunter skill. The beam from the head penetrates targets and travels in a slight arc, behaving like a fast-moving stream of liquid.
Headshot
Enemy killed by a shot to the head from a firearm
Mutually exclusive with Beheaded in most circumstances. Can be attained by the Shotgun only if the killing shot damages no body parts except the head.
Heart Attack
Enemy killed by the Demon Heart in any circumstance
Demon Hearts are acquired by cutting open a demon's chest, and instantly kill any small or medium enemy at point-blank range directly in front of the player (i.e. within their field of view). Also functions on humans, but cannot be acquired from them.
Massacre
Enemy killed within ~3 seconds of killing another enemy
Multiplies up to 5x per enemy, based on complex criteria including kill chain length, time since last kill, and simultaneous (or near-simultaneous) kills. The time limit is roughly the same time it takes for the karma award notice to appear and disappear for an enemy, when set to UI instead of Floating.
Merciful
Enemy killed while on fire, by something other than fire
Mutually exclusive with Toasted.
Merciless
Enemy killed while crawling on the ground due to having their leg(s) destroyed
Unless the enemy is a human who has been immobilised to losing an arm, instead of a leg. Humans are incapable of combat when dismembered due to their weak, pathetic human bodies.
Nailed
Enemy killed and pinned to a wall by a Crossbow bolt
High- or fully charged bolts may pass through and dismember the target instead.
Raiden
Enemy killed by electrocution from environmental electronics
Sources include air conditioning units, vending machines and arcade games. The enemy is briefly stunned in place before dying.
Shredder
Enemy is dismembered in any location other than the head
Awarded in all cases of dismemberment as long as the player is in combat, including non-killing shots, damage to corpses, attack-disabling variants (such as a Troll's shield arm) and cleaving the torso. Can be awarded multiple times for the same enemy.
Sleepyhead
Enemy killed while stunned on the ground by Shockwave
Not awarded if the enemy is in the process of getting back up.
Specialist
Enemy killed by any of the Katana's three special ki attacks
Also awards Beheaded or Shredder for attacks to the head or body, respectively.
Toasted
Enemy killed by fire damage
Sources include the Flamethrower, Sticky Bombs, the Rocket Launcher and environmental explosives. Fire from stove ovens instead awards Demolition Man.
Tranquillizer (sic)
Enemy killed while it is enraged
Also awarded if the enemy is in the process of transforming. The more damage dealt and style bonuses obtained, the more enemies will become enraged, gaining powerful new attacks.
Tips to Maximise Karma Scores
That sure is a lot of boxes full of words, Cosmic, but how do I actually use these white numbers to get more karma?

Well, here's some wisdom from my personal experience to help:

  • I strongly recommend setting combat readouts to UI mode. It makes it much easier to monitor what bonuses you're getting in the heat of battle.

  • In general, you want to get several bonuses at once from enemies as much as you can. For example, instead of just hacking a Crawler's head off (Beheaded), you could wait until it's enraged, hit it with a fully charged Shockwave, and poke it in the head with Divider of Heavens when it's on the ground (Beheaded, Specialist, Sleepyhead, Tranquillizer). Set up stunts. Get crazy. Coolness over efficiency.

  • Shoot environment objects. The game space is absolutely layered with explosives, and some of the things that can explode are patently ridiculous, so just shoot things when demons pass nearby and see if they blow up. Great for combos!

  • Merciful can be stacked on top of almost any other bonus - setting an enemy on fire is free extra karma, as long as it dies before extinguishing. It's like pepper for murder.

  • The two enemy-disabling spells, Flux and Shockwave, are a great way to both add another bonus and get several demons right where you want them for Massacre.

  • Demon Heads award a free bonus and penetrate targets, making them very effective against clustered enemies, lines of demons lifted by Flux, and trolls using their shield.

  • For planned manoeuvres, but especially Massacre, consider gradual damage sources like the PDW or Flamethrower to soften up enemies, making getting them all at once easier. The Birdman mounted gun encounters are basically all this: sweep the line of fire over them briefly, then chain together as many as you can for ludicrous Massacre numbers - 50x, easily.

  • In the late game, the Revolver is best used for weakening larger enemies, to maybe get a Toasted or Massacre off them. Greater demons are immune to many attacks like Shockwave, Flux, and Demon Hearts, but every little helps.
Closing Remarks & Special Thanks
Above all, though, I don't want you to treat cheesing the game for extra karma as gospel. Do not let chasing after pictures of ninja stars dissuade you from enjoying cutting shadow beings in half on your own terms. Shadow Warrior is a fascinating little hack/slash/shooter that wants you to play around and experiment with its components, so don't let my suggestions restrict you. Do whatever.

*

This is the part of the guide where I ask you to give it a thumbs up, and I genuinely mean it this time. More people need to know about the wonderful gameplay systems SW2013 has going on under the hood, Your support could bring psychotic, violence-absorbing smiles to hundreds of players, and help them really enjoy what Flying Wild Hog put together here.

Special thanks to KindaRandomUsername, whose 2016 video on the topic I found while researching, and who I stole the screen capture of five stars in the thumbnail from because I wasn't good enough to get it myself on demand. It's an entertaining watch, and they also show a highly effective cheesing technique in the video if you're of a game-breaking disposition.

That's all, folks. Happy wanging.
10 Comments
Duke Nukem 29 Jun @ 4:57pm 
Still very helpful, thank you.
Burger Beers 10 May @ 7:36pm 
if u cut off an enraged enemy's limbs with the shuriken does that count as tranquilizer if they still crawl
Aidinthel 22 Mar @ 11:05am 
Thank you. I was so confused about this.
Miankot 18 Oct, 2024 @ 2:50pm 
Thanks for this:steamthumbsup:
skulls.505 22 Jun, 2024 @ 2:18pm 
That's cool :lolskull:
Nycto Desolus 11 May, 2024 @ 12:12am 
Thank you :)
Snobby Hobo 1 May, 2023 @ 6:40pm 
Excellent guide
corbin285 17 Feb, 2023 @ 6:00pm 
god like guide thx
Mothvibe 9 Mar, 2022 @ 8:55pm 
Great guide!
Bugundis 30 Jan, 2022 @ 11:41pm 
thank you :GGyup: