Stormworks: Build and Rescue

Stormworks: Build and Rescue

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How to invis mod microcontrollers
By BostonTParty
Invis Modding Microcontrollers: Step by Step Tutorial

Ever ran outta room in your build?
Microcontrollers too big?
Just not enough space?

No problem. This guide will teach you how to make your microcontrollers invisible.
   
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Intro
Invis Modding Microcontrollers: Step by Step Tutorial

Ever ran outta room in your build?
Microcontrollers too big?
Just not enough space?

This guide will teach you how to put your microcontrollers out of sight.
Guide
Invis Modding Microcontrollers: Step by Step Tutorial

First step: Save a microcontroller (in the vehicles page, not the microcontroller page). It must be 1 block wide in at least one direction.
Be sure to add on/off signals to both ends (or any logic of sorts) so that you can see it in the editor once it is invisible.

Also, add a block onto the microcontroller. The microcontroller will not load into the editor without a visible block or piece with the microcontroller.

I would recommend save that you your microcontroller as "Modded Microcontroller". This way you can find it easier. Also, don't forget your microcontroller must have a side that is 1 block in size. i.e: you could do 1x6, but not 2x6.

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Open your vehicle files folder. It is found under users>username (depends on what you set it to)>appdata>roaming>stormworks>data>(vehicles)

Click and open on the XML folder of the saved microcontroller. (i.e: "Modded Microcontroller"). I would recommend opening it in Wordpad, if you are on Windows.

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Once you are here, you will find the R property in the folder. The default values should look like this: 1,0,0,0,1,0,0,0,1. Each 1 represents its scale on the X,Y, and Z axises.


Set two of the R values that were one to zero. (i.e. r="1,0,0,0,0,0,0,0,0") You may have to switch the two that are to zero more than once, so keep the file open so you can undo any mistakes.

You will know it is done wrong if the logic nodes do not appear.
Notes
End notes:
-Do not abuse this feature. (i.e: do not make an invis car or a wall just of invis micros.)
-Be sure to at least have some logic in the microcontroller, or else you will have trouble finding it.
-Do not forget to at least one other piece with the microcontroller.
-Be aware that depsite being invisible, these microcontrollers still have collision.

That should be the end of the guide. I hope you found it useful.
6 Comments
BostonTParty  [author] 18 Jan, 2023 @ 3:36pm 
I think it only works with certain blocks; as an alternative you could possibly put some invis microcontrollers in a row and use a pivot to rotate them at an angle of 45 degrees.

Hope this helps,
Boston
orion's homuculus 18 Jan, 2023 @ 1:16pm 
Is there a way to do this with other blocks? I've been trying to make a custom stair case using xlm edited wedges, windows, block etc, but while using the hitbox of normal stairs, and every time I try to make stairs invisible they just delete themselves from the build, leaving a the single block I have with it. Any idea why this is happening, or a fix?
BostonTParty  [author] 5 Jan, 2023 @ 2:00pm 
No guess, it doesn't effect weight however.
Dark 4 Jan, 2023 @ 8:03pm 
What does this mean for vehicles like airplanes? Will the block still register in the aero of an aircraft, or is it too small/null?
BostonTParty  [author] 20 Jun, 2022 @ 6:13pm 
@noble 6 465 | technically yes, just be aware that depending on the block in question it may be near impossible to keep track of the block if it doesn't have any sort of logic attached to it.
Noble6 456 20 Jun, 2022 @ 3:15pm 
can i make any block invisible