Sigma Theory

Sigma Theory

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Technological Ramifications
By Terreliv
If an opposing nation reaches certain tech before your nation in the Cold War Deux: Electric Boogaloo, effects ensue. These are their descriptions.
   
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Sigma Science
Neurosciences
  • MENTALIS – [Foreign power A's] scientists get an intelligence boost.
  • HYPNOS – [Foreign power A] acquires one of your scientists immediately & can randomly repeat later.
  • FIDELIS – One of your agents switches side.
  • SOMA – -2 Scientists
  • CONTROL – Doomsday clock accelerates by 10, [Foreign power B] falls.
Health
  • PANACEA – Scientists flock to [Foreign power A].
  • CHAMELEON – Enemy agents are harder to Identify.
  • MIRACLE – Raises difficulty in armed conflicts with [Foreign power A].
  • PSYCHOFLUX – Enemy agents can respawn.
  • LAZARUS – Doomsday clock accelerates by 10.
Robotics
  • LIGHTNING – Exfil. in and spies from [Foreign power A] will become more difficult.
  • SWITCH – Drone countering from [Foreign power A].
  • ARES – [Foreign power A] acquires up to two of your scientists.
  • FORCE 1 –
  • ABADDON – Doomsday clock accelerates by 10, [Foreign power B] falls.
Finance
  • STABILITY – [Foreign power A's] scientists gain Incorruptible trait.
  • SHARE – [Foreign power A's] research speeds up.
  • CLEAR COINS – "
  • E COINS – -2 Scientists
  • ZERO – Doomsday clock accelerates by 10.
Astrophysics
  • SOLAR NETWORK – Slows down one's research.
  • GEOFORCE – Leadership trust drops by 10%.
  • STRATOS – Enemy agents can poof away from espionage.
  • GATE – [Foreign power A] kidnaps 1 or 2 of your agents.
  • HYPERPOSITION –
Faction Favors
Private Groups
  • Council of Nations – +25% Country, +5 to Doomsday per Tech; +1 Puppet Master/Bonus to Negotiations/+1 Omerta/Conversion boost/Extra time for double agent relations/Boost to Gov't support when in lead
  • Covarys – PANACEA = +15% Country
  • Defense Robotics
  • Star Frontier – +10% to all National relations per Tech; 1 day drone speed/Boost to antivirus
Influential Groups
  • Opus Mariae – US/UK/France/Germany/Korea; +1/2 to Doomsday per Contract
Armed Groups
    Base, Target, Target if primary not available
  • The Caliphate of the Levant – US/UK/France/Germany/India
  • The Anti-Capitalist Brigade – US/UK/China/Russia/Brazil; +1 Doom/Con; +1 Smuggler
  • The Savastino Cartel – France/UK/German/Turkey/Nigeria
  • The Eye of the Dragon – China/Korea/Japan/India/Brazil
Cooperative Combos
Hacking
    Useful for Shy, Remote Working, focus on Finance tree, use Brazil for a free Ghost.
  • Double K – 8 Int, Hacker, Methodical, & Anonymous. Best kept at home & occasionally used to Counter enemy agents.
  • Trojan – 8 Int, Hacker, Anonymous. Have to beat Story Mode a specific way to get her but she can possibly Capture enemy agents with Firearms Expert.
  • Aiekillu – 8 Int, Hacker, Methodical.
  • Leak – 7 Int, Hacker, Ghost. Best used in the country one is operating upon.
  • Domingo – 6 Int, Hacker, Methodical. Knife Fighter can help him Capture instead of Counter if you want.
  • Robber – 4 Int, Hacker, Ghost. Jailbreaker means she can break herself out if she's even caught.
  • Gamera – 7 Int, but only Hacker...
  • Noble – 7 Int, not a Hacker but Anonymous & Methodical.
  • Slavik, Peace, Daedalus, Dealer, Babel – No.

Diplomancing
    Good for Remote Working, focus on Neurosciences tree, USA for overall boost or France for free Seducer
  • Maestro[M] – 8 Str Seducer, but most importantly holder of the unique Intricate Web-Weaver which lets him stay hands off with Double Agents.
  • Playboy[M] – 7 Int Seducer, Puppet Master
  • Green Crescent[F] – 7 Int Seducer, Negotiator
  • Venom[F] – 6 Int Seducer, Puppet Master
  • Noble[F] – 7 Int Puppet Master
  • Banker[M] – 6 Int Seducer, Negotiator
  • Eights[M] – 6 Int/Str Seducer
  • Fortune, Aphrodite, Sister, Judge – No.

My personal usual comp
  • Double K
  • Trojan [Aiekillu in Story Mode]
  • Playboy
  • Green Crescent
Miscellaneous
The Doomsday Counter caps at 30.