Prodigal

Prodigal

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The Big Dungeon Guide - Finished
By VisionofChaos
Got stuck in Prodigal? An Item can't be found? A Puzzle you can't solve?
The guide through the dungeon's many rooms and secrets
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Abandoned Mines

Room 1: Entrance

As you enter you will see a couple of grey blocks to your right.
These are breakable rocks.
However you can’t break them right now, so head north towards the next room.

Room 2: North Exit of Room 1

A somewhat large room with two Rat enemies.
You have to avoid the rats as you move around the room.
You can’t defeat them right now and there is only really one way for you to go, which is to the right.
There is a ladder, walk up to it and Press A or Enter to head down the ladder.

Room 3: Down the Ladder of Room 2

A pretty large room with plenty of rocks you can’t break. Head to the left and downwards. Here you will see a patrolling enemy that looks like a Turtle.
Simply wait for it to walk to the right, once there you can walk towards the stairs on the left side.
Now head right towards a wooden bridge, where you will also have to avoid a Bat enemy.
Once you’ve crossed the bridge you will see some white tiles on the floor and a white button. You don’t have a choice but to move onto the button which will cause the white tiles to rise into a wall that blocks your way forwards.
You can see another turtle behind the wall. But you should also be able to see another white button to the south of the first button.
Simply walk towards the second button and press it in order for the wall to be lowered once more.
Now move northwards and evade the Turtle and head right.


Room 4: East Exit of Room 3

A Small room with some breakable rocks and a yellow chest.
These chests will be the most common ones in the game and can have a variety of items from useful items to small keys.
Open the Chest for your first weapon. The Pickaxe. You can swing it with the A Button or the Spacebar. It can also be charged by holding the button for a spin attack.
You can now head back out, and now with the pickaxe you can break the gray rocks that were once in your way. You can also attack the bats and rats, but not the turtles.

But I'm sure you are curious what's in the room towards the south.

Room 5: South Exit of Room 4

A room with a bunch of breakable rocks, some big rocks and two red boulders.
There is also very obviously a room beyond this one.
However you can’t currently break these bigger rocks.
So there really isn’t anything you can do in this Room.

*From now on it’s spoilers for the rooms beyond.

So once you have the 3 items on your sidebar filled you can return here.
You can break the bigger rocks with an item called the Rusty Gauntlet.
Once you do you can move South


Room 6: South Exit of Room 5

A room with a center platform you can’t currently reach because to the right is blocked by a raised wall.
To the southwest you should be able to see some water and a green tether pole.
You can use your Lariat towards the tether in order to move across the water.
Next to the tether pole is a red boulder that you should be able to move with the Rusty Gauntlet onto the white pressure plate.
Now you can use your dread hand to return to the entrance.
Now you can move right and towards the staircase.
Head down in order to access the next room.


However, once you return to this room you can only access the green tether point from the right side. You can however use your Lariat to reach the tether point to ignore the Red boulder in your way.

Room 7: Down the Ladder of Room 6

Lots of gaps filled with water and some platforms with turtles on them.
You can use your Lariat to try and grab the turtles. Doing this will pull you towards the turtle and move you across the water.
Once you reach the east end of the room, you should be able to see a chest.
Once you open it, you can simply use the Dread Hand to reset towards the exit of the room.
The Boneyard - First Visit

Room 1: The Entrance
A large empty room with two statues inside.
These are teleportation statues. You can interact with them to teleport in and out of the dungeon once you activate the brother statue. Both these have a different statue somewhere in the dungeon that you get teleported to and from.

Room 2: North Exit of Room 1

A Room with a couple of wooden barrels blocking your way and two ways to go. You can move barrels by hitting with your pickaxe.
The Room to the right has nothing for you until you get all the items within the sidebar.

Solution 1: Hit to bottom left barrel up and hit the middle barrel to the right
Solution 2: Hit the Middle barrel upwards. Head to the right. Come back into the room. Now hit the middle barrel to the left.

Room 3: North Exit Room 2

Has a rolling bar throughout the room.
Solution: Wait for the rolling bar to go to the left. Then walk to the top middle gap. Wait for the rolling bar to go to the left. Then walk to the right.

However you can also hit the middle portion of the left side wall, where the roller ends its movement. If you hit the wall with your pickaxe, a secret wall should open op.

SECRET ROOM: West Exit of Room 2
A room with a lot of spikes that retract on a timer. There also are three chests in here and a large tablet you can read for lore.


Room 4: North Exit Room 3

Inside this room are a couple of blocks you can destroy with your pickaxe.
There is also a barrel and two green pressure plates in the room.
You need to press both green pressure plates at once to open the door.

Solution: Destroy the block above the barrel and right below the barrel.
Do not destroy the block south of the bottom pressure plate.
Now knock the barrel towards the bottom most pressure plate.
Step on the other pressure plate yourself.

Room 5: North Exit of Room 4

A room with a lock on the left. A wall blocking your way to the north, with a white button on the other end, and finally two white buttons to the right side of the room.
There is currently not much you can do in this room aside from head to the right exit of the room.

Room 6: East Exit of Room 5

Couple of barrels and green plates in this room.
You need to press all the green plates at the same time to open the door.

Solution: Knock the bottom left barrel to the left and then up.
Knock the top left barrel downwards onto the green plate.
Either knock the other top left barrel upwards and then right
Or knock the middle barrel to the right and then up.
Now step on the fourth green plate yourself.
This will lower the yellow lock to the south.

Room 7: South Exit of Room 6

Just a room with some two bats, a large pit and a chest in the middle of the room. Simply kill the bats and walk towards the chest to open it.
Now that you have a small key go back to room 5.

Room 5:

Step on one of the two buttons to raise the wall. Now step on the other button to lower the wall again.
Now you can use your new key on the lock on the left side of the room.

Room 8: West Exit of Room 5

A Room with a raised platform, the stairs leading to a white button and a chest.
Once you walk towards the chest there is no way out. So open the chest for your second item: The Dread Hand.
You can use it to reset your position and warp to the previous entrance.
You can use it now, so you can leave the room back to room 5 once more.

Room 5:

Walk towards the right side of the room and press one of the white buttons. Now you use the dread hand. Now the wall towards the north is lowered.
You can now move up towards a new room.

Room 9: North exit of Room 5

A Large room with A heart ore to the left, blocked by a wall. You can hear and see a roller to your right. Also to your right is the boss door with the first teleport statue. You can press A on the statue to activate it, then you can press A again if you wish to leave the dungeon.
Now walk up to the boss door and it will talk to you. Telling you it’s missing its key. It wants you to get it for them.
For now walk towards where the roller is. Wait for it to move to the left and walk alongside it towards the right end of the room.
walk up the stairs and wait for the roller to move back to the left.
You can now see a white button. Step on it. Now you can use the dread hand and reach the Heart Ore in this room.
Now you can do the same thing again. but this time you can head to the right exit of the room.

Room 10: East Exit of Room 10

A room with a roller, two white buttons.
You can see that your path towards the east exit is currently blocked by a wall.
So wait for the roller to move right and walk towards the white button on the left side.
This will lower the wall. Now wait for the roller again to move to the right,
Now you can move up and around towards the east exit.

Room 11: East Exit of Room 10

A room with a white button, a wall to your right and some breakable rocks in this first upper section.
In the middle you can see a couple of rollers.
First step on the button and break the rocks to move towards the middle of the room.
Now avoid the rollers as you move towards the lower end of the room.
You will also see a white button on the down right.
Step on it as well.
Now move towards the stairs to reach the lower portion of the room.
You can see a couple of blocks to break and two exits.
However, while you can go left, you can’t reach whatever is in there.
So go right for now.

Room 12: South East Exit of Room 11

A seemingly empty room with an exit to the right.
However as you walk inside the room a couple of zombies will pop up out of nowhere so be careful not to get knocked into the pits.

Room 13: East Exit of Room 12

This room is a small arena where you have to fight two zombies and 2 skeletons.
After you beat them a chest will appear in the middle with the key that you’ve been looking for.
There is something to the right, but you can’t reach it right now.
Go back to room 9.

Room 9:

Simply talk to the door and give the door his key.
He will now open for you.
Room 14: North Exit of Room 9

BOSS ROOM
Boss: Boneyard Vulture

In this Arena there is a roller to the right side.
The boss will fly and throw bones at you, which you have to avoid.
After which it will land on the side of the roller, pushing it towards you.
Use the dread hand to escape the roller and walk up to the vulture in order to hit it. Do this until it dies.

Room 15: North Exit of Room 14

A small room with the metal that Bolivar sent you to get.
so use your pickaxe to get to the metal.
After which you will automatically get teleported to the blacksmith home.
The Boneyard - The Return Trip
*The rooms ahead are considered spoilers and cannot be accessed until you have the other items within the sidebar.

Room 16: East Exit of Room 5

This is a busy room with a bunch of breakable rocks and red boulders.
Destroy the two blocks near the bottom.
Knock the top left boulder into the pit.
Now knock the boulder below the previous one to the bottom.
Now move up towards the barrel and use your Lariat to pull yourself towards the barrel. Now you can exit to the right.


Room 17: East Exit of Room 16

Now this will be one of the harder rooms to explain. The gray tiles you see in this room are breakable, once you move onto them you have a short time before they disappear.
Hug the wall to the right and start moving in a singular line towards the top.
Leave the moveable block untouched.
Now Knock the top most rock into the pit. And move the right bottom rock to the left once.
Now Move towards the other rock, but don’t move it. Instead use your lariat to pull yourself towards the iron boulder. Now Knock the rock once to the north.
Now move towards the iron Boulder and use the Rusty Gauntlet to move it upwards.
This will push the red rock into the pit.
Now use the Lariat to pull yourself to the tether pole. And knock the Iron Ball to the left.
Now walk towards the iron boulder and knock it to the south, and knock the red rock into the pit.
If there is still a singular breakable path you can move towards the middle platform.
Now Knock the iron boulder to the right on to the button.
Use the dread hand to reset your location to the start and walk to the chest. You can bring this treasure to Father Xavier in the church.
Now reset the room and knock the boulders out of the way to move to the north east exit.


Room 18: North East Exit of Room 17

There are a bunch of moveable blocks in this room and a wall blocking your access to the heart ore.
There is a white pressure plate that lowers the wall of course. But the barrel needs to stay there.
Knock one of the first blocks up or right.
There are probably a bunch of solutions to this puzzle. But from the top right barrel. move the block to the left of it to the left with the knuckle. Move the block north of that barrel to the north. Destroy the blocks north and knock the left moveable block that’s not hugging a wall downwards with your knuckle.
Now knock the iron barrel to the left, to the top and then left again on to the button.
Now that the wall is lowered, you can now get the Heart Ore.


Room 19: West exit of Room 11

In this room is a large gap, some tether poles, a bridge and a chest on the other side of the room.
Simply use your lariat to move towards the tether points and across the gaps in this room towards the chest.


Room 13:

If you use your Lariat to move across the gap there is a pit and another teleport statue.
There is a large pit with something down below.
However you still can’t access what is down there for quite a while.
So simply use the statue to teleport out.


end of spoilers.
Tidal Mines - Part 1

After you return home, Bolivar will tell you he wants to make an alloy with the Shaedrite you collected. But he needs the Drowned Ore from the Tidal Mines.
In order for us to get in there we need a key from Mariana, who’s at the Arena.

So head to the Arena. Talk to Mariana and she will give you a challenge in the Arena that makes you fight four Rats and a Single Skeleton.
After you beat them all she will give you the key you need.

Now head towards the beach, south of the blacksmith and farm.

Cross the bridge in order to get a scene with Amadeus, again telling you how welcome you are.

Past the bridge however is a giant red crane. Use the new key on the crane and it will lift up an elevator platform for you to ride into the tidal mines.

Room 1: Entrance

The Room has an elevator platform that will take you back outside.
It has one teleport statue and there is only one exit to the north.

Room 2: North Exit of Room 1

There are a couple of barrels and a large gap filled with water.
The wooden Barrels float. So knock the left barrel upwards. And the right barrel to the left and then up, in order to create a bridge. javascript:Cancel()
You can do this in reverse order if you ever come from the other side.

Room 3: North Exit of Room 2

So this room has a lot going on.
The north is blocked by a wall, but to the right are some breakable rocks with a white button.
Before we continue let me describe what is in the room to right.

Room 4: East Exit of Room 3

A room with a lot of water and a strange rock formation.
We can’t do anything about the formation for now.

Room 3:

Make sure you enter this room from Room 2.
Now Break the rocks on the right side and step on the white button.
Now use the dread hand to return on the other side of the wall.
Now move north.
In the next portion are two bats and 4 Moveable blocks.
These brown blocks can be moved by hitting them.
They will move one square in the direction you hit them.
However, after which they become immovable.
Knock the first block on the left upwards.
Do the same for the third block.
Now knock the second block either to the right or left.

On the right side of the room you can see an iron barrel, a turtle and another exit to the right. But we can’t reach over there for now.

So head north up the stairs. You can ignore the white button and head north.

Room 5: North Exit of Room 3

A Lot of barrels in this room with a puddle of water in the middle.
There are four barrels on top, three on the bottom.
Knock the bottom most barrel to the right. Now Knock the barrel above it to the top.
Now where this barrel stopped there is a barrel to the right of it. Knock this barrel to the top and knock the previous barrel to the left into the puddle of water. Now you can cross to the other side.

Room 6: West Exit of Room 5

A large room with a lot of water.
Head down the stairs and follow the path upwards. Break some rocks there and head left, but watch out for the turtle.
Now move downwards and break some more rocks.
Head down some more as you avoid another turtle.
You see another lock to your right and an exit to the south.
While this room has multiple exits, you can only head south for now.

Room 7: South Exit of Room 6

A row of 3 barrels and an exit to the south.
Simply knock the first barrel to the right. Do the same for the third barrel.
Now knock the middle barrel upwards. Now Walk into the new gap and knock the lower barrel to the south. Now simply walk down and exit the room.
On the way back out, simply knock the middle barrel to the left and the first barrel to the north.

Room 8: South Exit of Room 7

A room with a bunch of breakable rocks and a chest at the end.
You can break the rocks, however be careful, a lot of them just have a pit below them.
Simply find the path and reach the chest for another key.
Now go back to Room 6

Room 6:

You can now use the key on the west lock and head on through to the western exit.

Room 9: West Exit of Room 6

A room filled with water, a single barrel and a wall to the left that’s blocking your way. Simply knock the barrel out of the way and move towards the north exit.

Room 10: North Exit of Room 9

A room with a barrel, a tether point, and a white button that leads to a chest.
Move on up towards the chest, which will raise the wall in order to prevent you from escaping.
However inside the chest is a new item called the Lariat.
This is basically the grappling hook. You can grab the green tether point or the iron barrel with the Lariat in order to pull yourself towards them.
Or you know, you can use the dread hand.

Room 9:

Now that you have the Lariat, you can grab the wooden barrel from the other side of the room, pulling it towards you.
Now you can return to Room 6

Room 6:

Now you can move upwards and use the tether points to move towards the northern exit.
However before you do that, you should be able to see two tethers to the south of you on the lower platforms.
One is across a small body of water.


Make your way to that suspicious looking tether across the water and use the pickaxe to break the wall next to it.

*Secret Room - North East Exit of Room 6
A room that was once inhabited. It has two chests and some lore for you to find.



You can also now return back to Room 3 and use the Lariat to cross the water on the right side, by grabbing the iron barrel.
Move up towards the North East Exit across the water.

Room 11: North East Exit of Room 3

A room with a bunch of breakable rocks and wooden barrels.
There are also 4 green pressure plates. You have to all of the plates pressed at the same time to open up the lock that is blocking your way to the Heart Ore.
Make sure a barrel is on each green switch. You can pull the barrels towards you as well to move them where you want.
Simply move south of the second barrel and pull it towards yourself.
Now move the first barrel to the left.
Now go back to the second barrel and hit it up and right.
Now go to the fourth barrel and hit it south.
You can now knock the third barrel down and then right.
Once all the plates have been pressed you can get the Heart Ore.

Now back to Room 6 and the northern exit.

Room 12: North Exit of Room 6
A room with a bunch of blocks, some wooden and some iron barrels.
Clearly the goal is to get one of the wooden barrels in the river at the portion where the broken bridge is.
Simply destroy the blocks on the right. Now line yourself up to be able to grab a wooden barrel with your Lariat, you can keep doing this until it's in the position you want, however if you are too close to the water, the barrel will fall into the water.
Knock the barrel to the left and then upwards into the water and cross the gap towards the broken bridge.

Tidal Mines - Part 2
Room 13: North Exit of Room 12

A decently sized room with some bridges crossing over water, a couple of iron barrels, the teleport statue out of the dungeon, the boss door and both an exit to the left and exit to the right that needs a key.
Start by activating the teleport statue.
In the middle of the room is the Boss door, which is easy enough to get to and will even open for you immediately after talking to it.
However, don't do this yet, cause we want to use the closed door to solve the puzzle. Simply cross the bridge and destroy the block.
Now move the iron barrel upwards towards the boss door. Now make your way to the right side of it with the Lariat.
Now Knock the barrel to the left. Now you can cross the water to reach the chest.

Now we can first go to the western exit of the room.

Room 14: South West Exit of Room 13

A bunch of barrels and a chest across a water gap.
There are a bunch of solutions to this puzzle and writing them all down is complicated.

Solution 1:
On the first row of horizontal barrels knock the left most barrel downwards.
On the second row of horizontal barrels do the same for the second barrel
Now on the row of vertical barrel knock the 3rd barrel from the top to the right
Knock the barrel below it to the bottom.
Now on the second row of horizontal barrels knock the 3rd barrel either left or right.
Now knock the 2nd barrel that you’ve knocked previously downwards towards the pool of water.

Solution 2:
On the First row of horizontal barrels knock the middle barrel downwards.
On the Second row of Horizontal barrels knock the leftmost one downwards.
Do the same for the 3rd barrel in this row and knock the 2nd barrel either to the left or right.
Now simply knock the south western barrel towards the water.

Now you have a key.
Use the key on the locked room on the east side of Room 13.

Room 15: East Exit of Room 13

A room with a large gap filled with water and some bats.
You should be able to see two tether poles. One on the other side of the water.
Simply use the Lariat to cross the water and exit right.

Room 16: East Exit of Room 15

A room with a couple of bridges. Some raised platforms and a raised wall to the south west.
Move across the bridges towards the east end of the room.
North east you should see a lever that you can hit with your Lariat.
On the South East platform is a Heart Ore.
Once you’ve lowered the blocks with the lever. You can now walk towards the west side of the room and pull yourself towards a chest.
Now you can use the Dread hand to get back.

Now it’s time to return to Room 13, talk to the boss door and head on through.

Room 17: North Exit of Room 13

*BOSS ROOM

Boss: Tidal Toad

A boss on a small horizontal walkway. He will jump up and try to land on you. Simply avoid his attacks.
Eventually he will jump towards the right end of the walkway and spit out a barrel towards you. Use your Lariat to stop the barrel and hit it back towards him.
Now that he is stunned you can hit him with your pickaxe. Do this until he is dead.

Room 18: East Exit of Room 17:

A small room with the item that you came for. Simply use the Pickaxe to get it out of the wall.
Once you get it you will be teleported out and sent back to the blacksmith once more.

Room 4: Secret

After beating the game you can return here with an item called the Harmonica.
Once you have the Harmonica and play a tune at the rock.
A new place will open up.


Room 19: Down the Ladder of Room 4
Shop filled with items sold by honest merchant Zaegul.
Winged boots, Small keys, Lariat, Rusty Knuckle, Blessed Pickaxe.

Dry Fountain - Part 1

After you talk to Bolivar, he will tell you that drowned ore supposedly has the souls of drowned sailors inside of it. However he needs a more powerful fuel for the forge to create what he wants.
He tells you that somewhere is an old Alchemist’s Lair somewhere.
We need to ask the Librarian.
So go to the Library and Nora will tell you that there might be a secret switch in the town’s fountain.
You can also learn about the secret switch within the fountain if you have given Oakley the grove mushroom she asks for in order for her to open her shop.
Go to the fountain, next to Ashwood’s Manor, and interact with it. It will ask you if you want to put your hand inside the hole. If you do so, water will come back pouring out and a new door will open.
Head inside for the new dungeon.

Room 1: The Entrance.

A large room with a giant gap in the middle, a teleport statue on the other side and two tether poles. Simply use your Lariat to grab on to the tether on the other side of the gap to be pulled towards it.

Room 2: North Exit of Room 1

A room where the path forward is seemingly blocked by these Iron Obstacles.
In the middle of the room you also see two blue alchemy orbs.
Simply knock on of the alchemy orbs a couple of times towards the wall until it starts flashing red, causing it to explode.
This will blow up the Iron Obstacles and cause the other alchemy orb to explode as well.
Now that your path forward is clear, head into the next room.

Room 3: North Exit of Room 2

In this room there is a large gap in the middle.
The path branches upwards and to the left, both sides are covered with spikes that stick out and retract.
There is also a bat in the room you can easily kill. You can pull the enemy towards yourself with the Lariat.
Wait for the spikes to retract and move towards the left side of the room.
Now north across the gap is a tether pole. You can use your Lariat to pull yourself towards it and head north.

Room 4: North of Room 3

Another large room I will have to divide into sections.
As you come in you can go up and to the left.
To the left is a skeleton and a chest that’s currently behind a wall.
Up from that you can see two of those Iron Obstacles and a tether point, there is also a moveable block to the left side of that same platform.
There is a platform above that with an alchemy orb, a wooden barrel and a tether point. With a white pressure plate on the left side.
However on the right side of the room as you enter you can see a moveable block upwards, with clearly a path forward behind it.
However you can only move the block one tile and there is no way to reach the path behind the block for now,
To the left is another skeleton and you should be able to see another tether pole to the north from there.
Use the Lariat on this specific tether pole and head up and all the way to the left on the narrow path to the next room.

Room 5: North West Exit of Room 4

In this room you will see a couple of blue crabs that you can’t damage right now. You can knock them into the pit in the middle of this room though.
Below and to the right you see a big rock with some moveable blocks.
However on the left side you should be able to see a tether pole and a way to the left.
So ignore the crabs and use the Lariat to grab the pole and move into the next room.

Room 6: West Exit of Room 5

As you enter the room you can see a couple of Red Boulders below you.
To your left you can see a tether pole and a chest.
Use your Lariat to grab the tether and open the chest for a new item to be added to your sidebar. The Rusty Gauntlet.
With this you can now hit with a little extra power.
For example the Red boulders in your way.
Hit them out of your way and head towards the north exit of the room.

Room 7: North Exit of Room 6

A pretty large room with lots of Red Boulders, large rocks and wooden barrels.
You can also see something on the right side of the room across a gap.
There is no way to reach there right now though so simply head back to Room 5.

Room 5:

Now that you are back here you can learn all about your new Rusty Gauntlet.
For example hitting the crab with it makes it vulnerable to other attacks.
Hitting the large rock a couple of times will break it apart into four smaller breakable rocks.

Lastly Punching the moveable blocks upwards will send it flying a couple blocks in a direction instead of just one.
Now we can go back to room 4

Room 4:

As you move into the room you should see a wooden barrel and a tether pole to your south. Simply use your Lariat to pull yourself towards the barrel and destroy it using your new Rusty Gauntlet.
Now punch the Alchemy Orb downwards. You can then pull yourself towards the tether pole on the next platform below.
Once there you can knock the Alchemy Orb towards the Iron Obstacles, causing it to explode.
Now move left towards the moveable block and punch it upwards with the gauntlet.
Now move back to the left and use the Lariat on the tether pole south of you on the next platform.
The wall should be lowered now, allowing you access to the chest.
Now move right all the way to the moveable block there.
Punch the moveable block upwards in order to access the next room.

Room 8: East Exit of Room 4

Another large room. At the start you will see two wooden barrels, a green pressure plate, a large gap with a moveable block, two tether points and a bat.
Start by moving upwards and using the Lariat to cross the gap in the room.
Now head to the moveable block and punch it to the left. Just make sure the bat is not in your way. It should land on the first pressure plate.
On the right you should see another tether pole with a green plate across the gap.
Pull yourself towards it and you can now see a bunch of wooden barrels and another green plate.
Hit the top left barrel to the bottom plate and hit one of the barrels to the right side and then upwards on to the next plate.
To the right side, across another gap, you should be able to see one more green plate and another tether pole.
So Pull yourself towards the pole and step on this last plate yourself to open a lock on the right side end of the room.
Walk towards the stairs, where there is also a crab and the right exit.

Room 9: East Exit of Room 8

A room with quite a large number of iron barrels, 3 moveable blocks, a white pressure plate and a wall blocking your way northwards.
There is definitely more to this room to the south, however we can’t get there right now.
Simply focus on getting either a barrel or a moveable block onto the white pressure plate.
From the second row of barrels knock the bottom most barrel to the right.
Do the same thing for the third barrel.
Now knock the second barrel from the bottom to the bottom.
Now move towards the middle moveable block and punch it on to the white plate to lower the wall.
Move to the North for now.

Dry Fountain - Part 2
Room 10: North Exit of Room 9

Another decently large room
In the first section you will see a rat and a big rock to your right.
Move towards the rock and destroy it with your Rusty Gauntlet.
Next section has a couple of Red boulders, two wooden barrels and a transparent spider.
Destroy the two wooden barrels with the Gauntlet.
Now knock the first red boulder all the way to the top corner.
Now simply walk up to the spider and beat it with your pickaxe.
Now walk left across the bridge, here you will see another teleport statue and the boss door.
If you talk to the boss door it will tell you it is depressed because someone shut off the water.
There is an exit to the left. However, before we do that.


*At the start where the rat was, there is a hidden breakable wall in the middle of the north most wall.

*SECRET ROOM: North East Exit of Room 10

Another room that looks like it’s been previously lived in.
Maybe this was the Alchemist’s room.
However there are three chests in here as well as some lore for you the read.


Room 11: West Exit of Room 10

There is a wall in the middle of the room currently blocking you.
There are also two tether points across a gap to the south.
You can also see an iron barrel and a white pressure plate.
Simply use your Lariat to pull yourself towards the tether and knock the iron barrel to the right on to the plate.
This will cause the wall to lower. Now you can use your Dread Hand to reset and move to the left exit of the room.

Room 12: West Exit of Room 11

A pretty small room with a blue crab and an exit to the north.
So defeat the crab and move north.

Room 13: North Exit of Room 13

At the start you see a bunch of Spiked Blockades. Two Alchemy Orbs. Some destroyable rocks and two normal Iron Blockades. You also see a gap with three Iron barrels, destroyable Rocks and a white plate across it.
There is another Blockade wall that can be lowered, a crab to the right side of the room and a button to the bottom right of the room..
So leave the Alchemy Orbs alone. First destroy the rocks with the pickaxe.
Now Pick one of the orbs. Start by punching it to the right with your rusty knuckle once.
For the second hit use your pickaxe, again to the right. Now use your rusty knuckle to punch it upwards towards the iron blockade. Hit it one more time with the pickaxe to have it explode.
From there move up and to the left across the gap with your Lariat.
Leave the barrels alone and again destroy the rocks first. Simply knock the bottom iron barrel to the left and you are done. Now you can use your Lariat to move south or use your dread hand.
Move towards the northern bridge, you can now cross it. Defeat the crab and use your lariat to move downwards.
Step on the button and the room will be filled with water.
Now simply use the lariat to move left or use your dread hand and leave the room.
You can now go back to rooms 7, 9 or Room 10 for the boss.

Room 7:

I suggest you just get rid of the big rocks first.
Your goal is to have the wooden barrels form a bridge to the other side across the water.
Move towards the first barrel and punch the red boulder above it out of the way.
Now knock it down and to the right.
Now go to the left side of the room and knock the top red boulder to the right.
Now for the remaining two barrels you have to pull them towards you with the Lariat so you can knock them down and to the right along the bottom wall.
Doing this will line up all 3 barrels to form a bridge in the water.
Once this is done you can move to the right side of the room, cross the water and grab your Heart Ore.

Room 9 :

This room is again quite big and again you need to form a bridge using barrels to cross the water.
If you come from room 10, use the Lariat to pull yourself towards the tether point to the left side.
Regardless of which direction you come, focus on the second row of barrels.
Knock the second barrel from the top to the right.
Now knock the top barrel into the water.
Now knock the second barrel downwards.
Now move to the next barrel and knock it to the right and downwards again.
Do this for the next barrel as well and your bridge will be complete.
Once you’ve crossed it you will see a new platform with a rat and two moveable blocks on the right side.
Knock the bottom block to the right in order to progress.
Below that you will see an exit to the left, as well as four more moveable block with a chest to the right.
Move the first block downwards. Now punch the third block to the right with your gauntlet, to gain access to the chest.
Now we will exit to the right.

Room 14: South West Exit of Room 9

A small room filled with turtles and a heart ore at the end of the room.
Avoid the turtles to reach the heart ore. It really is that simple.

Now go back to Room 10 and speak to the door.
Now that the water is back, they will open for you.
Head on through for the Boss of the dungeon

Room 15: North West Exit of Room 10

*BOSS ROOM

Boss: RAT POTION

A room with a lot of walls with those spiked iron blockades behind them.
The boss will roll around the room and knock into the walls, this will cause barrels to drop down and scatter small pellet bullets for you to avoid.
One of the sides of the room will have a wall lowered.
This side of the room is where you have to punch the Boss towards using your Rusty Gauntlet.
After which the wall will rise again and another wall will lower.
Keep punching the Boss into the spiked and avoiding the bullets as much as possible, until it is dead.

After which a room to the north east will open for you.

Room 16: North East Exit of Room 15

A small room with an item across a gap filled with water and a lever to the right.
Use your Lariat to hit the lever, which will form a bridge towards the item.
Grab the item in question and you will again be teleported back to the blacksmith.
Crocasino Vault - Part 1

Once you talk to Bolivar again he will take the Miasma Extract from you and tells you it's like fire burning in his hand.
He wants to reforge a blade. However this blade is deep inside the vault of Crocasino. He tells you the blade wasn’t theirs to begin with, so stealing it should be okay i guess.
Go talk to Nora and she will tell you that there are always two broken slot machines in the back of the casino that might be worth investigating.
Now you can go to Casino and go all the way to the back left of the casino where the two broken slot machines are.
Move to the right of the slot machines and punch them to the left with your Gauntlet and inspect the wall to the north.
Once the wall is open for you, you can enter into the new dungeon.

Room 1 - Entrance

A fairly empty room with a couple of crocodile statue’s and an unactivated teleport statue.

Room 2: North Exit of Room 1

A lounge room with a ladder leading down.

Room 3: Down the Ladder of Room 2

You come into a room with a gap to your right and a lever on the other side of the gap.
Use your Lariat on the lever and it will create a bridge for you to cross.
Now head north, where you will see a red boulder, a tether pole and a sentry statue.
This statue will capture you and send you to the jail room if it spots you.
Punch the red boulder in front of it and block it’s vision so you can move into the next room.

Room 4: North East Exit of Room 3

As you enter the room you will see a lock below you, a lever on the right across a gap and to the north across the gap is a floor filled with spikes.
Use your Lariat on the lever which will form a bridge towards the north.
Now avoid the large floor with multiple spikes and make you way to the top left corner, where you will see another lever to the north.
Use your Lariat again and another bridge will form a little to the right of you, forming a way towards the northern exit of the room.

Room 5: North Exit of Room 4

As you enter you can see a sentry statue to your north as well as some moveable blocks and a green slime monster called a chomper.
Move to the left and punch the first block upwards.
Now kill the chomper and punch the second block to the right.
You can now move down and around the block to move into the right room.


However before we do that, go hit the wall portion in the bottom left corner.

*SECRET ROOM: West Exit of Room 5

A room with a tar pit, an altar and some empty cages.
There is also a single chest in here for you to grab.


Room 6: East Exit of Room 5

While this is a large room, it mostly consists of three jail cells.
One of the cells currently being occupied by Caroline who will ask you for your help.
All the way to your right is a desk with a key and a cell with a teleport statue.
The key is for the same cell and this is where you would be sent if you get spotted by any of the guards or sentries in this place.
You can grab the key. However if you got sent here before grabbing the key, you could always grab it from the other side using your Lariat.
The Statue cannot be activated, this one does not teleport you back to the entrance.
There is a south exit to the room.

Room 7: South Exit of Room 6

A pretty small room with two tether points, a chomper and a large gap in the middle of the room.
Use your Lariat to cross the gap and kill the chomper to move south.

Room 8: South Exit of Room 7

When you first enter the room you will see three sentry statues, a guard, two red boulders and two tether points.
Move down and punch the top boulder right once, and punch the second boulder right twice.
Now move past the first two sentries and line yourself up with the tether point to your right.
Now use the Lariat to pull yourself towards that.
Now move down and wait for the guard to move left, now move to the right side of the room.
Now to the right you should see another sentry statue, a lever and exit to the north across a gap.
Now use your lariat to flip the lever and create another bridge.
Now move to the north.

Room 9: North East Exit of Room 8

A room with three turtles and a chest.
Simply avoid the turtles and grab the chest.
Now return to room 6

Room 6:

Now use the bunny key on Caroline’s cell to free her.
She will ask you if she should come along with you, but quickly runs off regardless.
Go inside her cell and open the chest for a small key.

Now head back to the lock in room 4

Room 4:

Once you are at the lock, use the key and head down.
In this lower portion you will see two more chompers for you to defeat, and another path leading downwards.

Room 10: South Exit of Room 4

This Room has a lot of red boulders and a big rock with a sentry statue in the middle. There are also four green pressure plates in here that need to be pressed at the same time to open the lock on the right side. Solution:
Knock the first boulder to your right, upwards and then to the right.
Next knock the boulder next to the big rock downwards and then to the right.
Knock the bottom most boulder all the way to the left.
Now you can punch the boulder to your north upwards and step on the fourth a final pressure plate yourself.
Now you can use the dread hand and move towards the right exit of the room.

Room 11: East Exit of Room 10

At the start of the room you will see two moveable blocks and two levers you can pull with the Lariat.
To your right you will see a platform across a gap, that platform has a bunch of iron barrels on it.
Start by punching the left moveable block upwards and knock the other block into the pit.
Now use your Lariat on one of the levers to form a bridge towards the iron barrels.
Knock the barrels into the pits and use the Lariat on the lever to the left side to form a bridge again.
You can now go to the right but you can see that there is a lock with another lever behind it and a path forwards.
Seeing as we can’t go there without a key. The only other way to go is South.

Room 12: South Exit of Room 11

A room with a lot of moveable blocks, a single breakable rock and a chest down south.
Move towards the first rock on the left and punch it to the left.
Now head downwards to the block next to the rock and knock it downwards with the pickaxe.
Now destroy the rock and knock the next block to the left.
Move down and do the same knock the next block to the left as well.
Now move down again and knock the last block to the right.
Now you should have access to the chest and the key.

Now back to Room 11

Room 11:

Move up and knock the iron barrel upwards.
Now you should be able to move right and use the key on the lock.
Giving you access to the last lever. Use the Lariat on it to create a bridge to the south and a new exit.

Crocasino Vault - Part 2
Room 13: East Exit of Room 11

A large room and a giant stealth section.
There is a teleport statue at the start here, which will teleport you to your cell if you activate it.
So if you get caught you can easily teleport back here.
Start by moving up and then to the right.
Then move down and rest in the pocket to the right.
Wait for a guard to move upwards past you and head down.

Here you should be able to see another exit to the South

Room 14: South Exit of Room 13

A room which is fairly empty aside from three chompers for you to defeat and exit to the right.

Room 15: East Exit of Room 14

A room with three iron barrels. A wall blocking your way to the heart ore to the north, a lever in the middle, and a white pressure plate in the lower right corner.
Start by hitting the middle barrel into the pit. Now use your Lariat on the lever.
The goal is to get a barrel on to the white pressure plate requiring timing.
Start by hitting the lowest barrel to the right and walk back to the lever.
Now hit the lever again to switch the bridges.
This requires the right timing and will take a couple of tries to get down.
But once you get a barrel on to the white plate, the wall north will lower.
Giving you access to the Heart Ore.

Now we can go back to Room 13

Room 13:

To your right is another guard. So wait for him to move to the right and follow him until you see a gap to hide in.
Now wait for him to move left and continue on the path right and upwards.
Now you have to move left, simply wait for the guard again and move alongside him to the left side of the room.
Now move up where the boss door, Caroline and a teleport statue are there to greet you.
There is a gap to your right. That you can cross with your Lariat.
However currently there is nothing over there, but a sealed door.
Talk to Caroline and she will tell you that she convinced the door to let you through. Just don't ask questions. Once you talk to the door, they will open and you can head inside.

Room 16: North Exit of Room 13

*BOSS ROOM

Boss:Wren the Medusa

Welcome to bullet hell.
There are cannons to the left and right side of the room that will shoot bullets at you constantly.
Wren will spin in a tornado attack across the room. After which she will move upwards. Now the cannons will fire at you as she starts to move downwards into the middle of the room.
She and the cannons will shoot a pattern of bullets at you to avoid, after which she becomes exhausted, this is your window to hit her a couple of times.
After which the pattern repeats.
Do this until she dies

Now you can move north towards a very large chest to claim your price.



Room 17: North west Exit of Room 13

This room only opens up if you go through Caroline's Romance path.
After Amadeus comes to your rescue, go talk to croc and he will tell you he is going to leave town.
After which this room will open.


This backroom has been long since cleared out.
There is something up on one of the shelves, but we seemingly can’t reach it.




Howling Bjerg

Room 1: Entrance

You end up stranded on a beach with two crabs walking on it.
To the west end of the beach is a small dock.
And in the middle of the beach is a large staircase leading upwards to a snowbank and further up to an ice floor with two graves, two wooden barrels and an iron boulder to your left.
Head up onto the ice and head left towards the first grave. Head down, left and up towards a wooden bridge. Now head on to the next room

Room 2: North Exit of Room 1

Here you can see a number of glaciers. Each separated by gaps filled by water.
There is an iron boulder to your right. Start by hitting it upwards and use your Lariat to pull yourself towards it.
Now knock the iron boulder to your right and use your Lariat to pull yourself towards it again.
Now knock it downwards and use the Lariat downwards.
There is something to the north, but we will get here a bit later.

Room 3 - South East Exit of Room 2

A large room with a lot of destroyable rocks and some big rocks and an iron boulder.
Start by destroying the big rock to the north and knock the iron boulder upwards.
Where you will see another big rock and another one to the right and another one at the top right. There is also a bridge to your left.
Destroy the big rock to your right, but don’t destroy the smaller blocks.
Now head to the upper right rock and destroy the bottom half of it.
Now head back to the iron boulder and hit it right, upwards and then to the right again.
Now use the Lariat on the boulder to reach the Heart Ore.
Now you can use your Lariat on the tether point, and move towards the bridge.

Room 2: North East Exit of Room 3

So this is the upper portion of room 2.
To your left you can see a big rock, an iron boulder, an iron obstacle and a broken bridge.
Destroy the big rock and hit the iron boulder to the left twice.
Now you can see a bridge up north. Until you see a ladder heading down.

Room 4: Down the Ladder of Room 2

A room filled with an ice floor, a pit and an exit to the left.
You can simply move down and to the right if you want.

However the wall to the left you can use your pickaxe to reveal a secret wall.

*SECRET WALL: West Exit of Room 4

An abandoned and sealed mineshaft with a single chest for you.


Room 5: East Exit of Room 4

A small room filled with ice and a turtle moving back and forth on it.
Move upwards, right, down, right and up to reach the exit to the right.

Room 6: East Exit of Room 5

A Small room with a wall to your right, a lever past that and a lock on the right exit. There is also a north exit.
From the start just head right and upwards.

Room 7: North Exit of Room 6

A small room with a bunch of Red Boulders, breakable rocks and three exits to this room.
So head up to the first red boulder, right to the second one and up next to the rock. destroy the rock and head right and up for the first exit.

Room 8: East Exit of Room 7

A small room with a chest and an enemy called a yhote, it charges at you if it spots you and then walks back to its normal spot.
Downwards are three destroyable rocks and a red boulder.
Head down and destroy two of the rocks and hit the red boulder to your right.
Now head right yourself, then up, left, up and to the right.
Now open the chest and use the dread hand to get back to room 7

Room 7:

Head to the left, up and left and destroy the blocks to get to the left exit.

Room 9: West Exit of Room 7

A large room with a bunch of destroyable rocks, red boulders and a single iron boulder.
On the left side of the room is a platform across a gap that contains a heart ore and a chest.
Your goal is to get the boulder to the platform in order to be able to cross it with your Lariat.
On the top there is a red rock, knock it to the right once. Now knock the iron boulder to the top and to the right. Now punch the big breakable rock and destroy two rocks in a horizontal line. Knock the red next to it to the left most side. Now knock the iron boulder down, to the right and then down again.
Go to the right now and there are two red rocks, knock the right, move one down and break the rock next to it. Now knock the iron boulder left, then up and then left twice.
Now use your Lariat to get across now you can reach the chest and the Heart Ore.

Now you can return to room 6.

Room 6:

Head downwards and use your Lariat on the lever to your right to lower the wall.
Now walk towards the lock in order to exit to the next room.

Room 10: East Exit of Room 6

A small room with an ice floor and a ladder downwards.
So head up, right and down. Now you can move down the ladder.

Room 11: Down the Ladder of Room 10

A small room with two exits.
North is only an exit to this room from the other side.
So head south instead.

Room 12: South Exit of Room 11

A room with mostly a large ice floor and a bunch of red boulders.
Ice Puzzle -
Go Down, Right, Knock the Boulder up, Go up, Go left, Knock the boulder Left, Go left, Down and Left.
Puzzle Solved.

Room 13: West Exit of Room 12

Another Ice puzzle room, with red boulders and a large ice floor.
Ice Puzzle
There are probably a lot of solutions to this puzzle. This is mine:
Go left, go up, Knock boulder up. Go up, go left, go down, knock boulder down, use dread hand. Go left, knock boulder left, go down, go left, go up, go left, go up.
Puzzle Solved.

Room 14: North Exit of Room 13

A room with three moveable blocks at the start, a boulder to your right across a gap, and an exit north across a large gap.
Punch the middle moveable block upwards with the Rusty Gauntlet, knock the right most block right into the pit as well.
Use the Lariat to go towards the iron boulder, walk around it and knock it to the left. Use the Lariat to get across, knock the boulder upwards. Use the Lariat again and leave the room to the north.

Room 15: North Exit of Room 14

Another Ice puzzle. with a floor mostly made out of ice and red boulders.
To your right is the teleport statue and the boss door.
Even further to the right of that is a tether pole and a bridge that leads back to room 11.
Ice Puzzle:
Knock the Boulder upwards. Go up, Go left, Go up. Knock the boulder right. Use dread hand.
Go up, knock the boulder upwards. Go up, go right, knock the boulder downwards. Use dread hand.
Knock boulder to the right and go right then upwards.
Ice Puzzle Solved.

Now you can go and activate the teleport statue and talk to the door for it to let you inside into the boss room.

Room 16: North Exit of Room 15

*BOSS ROOM

Boss: Yhorte

A room with two snow platforms and an ice platform in the middle connecting the two.
The boss will start to run at you and hit the wall stunning himself.
Start by moving towards the opposite platform the boss is on, wait for the boss to run into the wall and move back towards the boss.
Once it is stunned you can hit it.
Just move back and forth between the two platforms while avoiding the boss and hitting it when it’s stunned.
Eventually it will die.
Castle Vann - Part 1

Room 1: Entrance

A Large room with plenty of suits of armor, weapons, a Heart Ore in the top left corner and of course a teleport statue.

Room 2: North Exit of Room 1

A very large room. To the left is an exit and a lock with a platform above it with another exit to the left and some moveable blocks, a wooden barrel and these black holes.
To the north of that is a chest.
There are a bunch of grey tiles everywhere, these break as you walk up to them.
In the middle of the room is a red carpet leading up to the boss door and a teleport statue.
The door will tell you that he broke the family crest and wishes it to be returned to them.
You need to collect five crest fragments in order for the door to open.
Right of the door is a chest you can easily access.
To the right of that is an exit to the right you can’t reach from this side.
Below that is a chest and three red boulders blocking your way.
There is also another exit to the south east.

That is all that is in this room.
However first we will go to the south west exit.

Room 3: South West Exit of Room 2.

A room with two wooden barrels and black hole in the middle of the room.
To the north you will also see three moveable blocks, a turtle and a chest, but you can’t access them from this side of the room.
Instead knock the wooden barrel into the black hole, which causes it to disappear.
Now destroy the other wooden barrel and keep moving left.

Room 4: West Exit of Room 3

At the start of the room you will see an iron boulder, some spikes to the north, a bat and rat.
You can see another exit to the south across a gap.
Once you move upwards past the spikes you will see three moveable blocks, some more spikes and a platform to your left with a chest on it and a wall to the north. You can cross the gap with your Lariat towards the tether pole to reach the chest.
However I suggest you move the blocks first.
Move the first and third block upwards and move the middle block to the left or right. Now punch the iron boulder upwards, but make sure there are no enemies in the way.
Up north is a white pressure plate surrounded by breakable floor tiles.
By knocking the boulder north you’ve hit it on to the white plate, lowering the wall near the chest.
Now cross the gap on the left and open the chest. Now head upwards.
You should be able to see a lever that you can pull with your lariat.
Now reset your position with the dread hand and walk upwards to where the iron boulder is and knock the boulder into the pit.
Now use the dread hand again.
Now you can move across the bridge to the south exit.

Room 5: South Exit of Room 4

A room with a bunch of moveable blocks, two red rocks, four green plates and a single black hole. Start by moving towards the block above the black hole and knock the block into the hole.
Now move into the middle and punch the top left block upwards on to the green tile. Now punch the bottom right block to the bottom plate.
Now knock the right red boulder to the right.
Now step on the last green plate yourself.
Now open the chest and move back to room 2

Room 2:

Now head towards the lock north from the west exit and open it.
Now head up north towards the moveable blocks, the wooden barrel and the black holes.
Start by hitting the first block into the top black hole.
Now pull the wooden barrel into the next black hole using your lariat.
Now you can move to the left, where you will see a tether pole to your north.
Pull yourself towards it for a chest.
Now use the dread hand.
Now head back to where you used the key and head to the west exit.

Room 6: North/Middle West Exit of Room 2

A room with two skeletons, a bunch of moveable blocks, a wooden barrel and a black hole.
Start by killing the skeletons.
Now knock the block above the barrel to the left.
Now knock the wooden barrel into the black hole to the south.
Now you can go to the south exit.

Room 3: South Exit of Room 6

This is the other side of room 3 where the turtle and the moveable blocks are.
Knock the moveable blocks into the pit and avoid the turtle in order to reach the chest.
Now we can move back to room 6

Room 6:

Pull the wooden barrel towards yourself with the Lariat and into the black hole.
Now move left to the bottom left block and hit it to the left.
Now move towards the north exit.

Room 7: North Exit of Room 6

A room with a couple of red rocks, iron barrels and four black holes to the north, with a wall to the north of it with a chest past that.
You can also see a lever to your right. Start by hitting it with your lever.
Now move to the left wall and punch the leftmost Red rock down once.
Now knock the top iron barrel to the right towards the black hole.
Now knock the bottom left iron barrel to the left, upwards and then right into the next black hole.
Now go to the bottom right barrel and knock it left, upwards, right and then finally upwards.
Now you can go north to reach the chest.

Now we can go back to room 2 and take the South East Exit.

Room 8: South East Exit of Room 2

A room with a rat, a black hole and a wooden barrel.
There is also a zombie near the black hole but it won’t spawn until you get closer.
Defeat the rat and the zombie. Now move the wooden barrel towards the black hole to move south.

Room 9: South Exit of Room 8

A room with a bunch of white buttons, some tether points and a chest at the end.
Near the chest is a wall that will raise and lower as you step on the buttons.
Just make sure that all but one of the buttons are pressed in order to reach the chest.

Now go back to Room 8 and take the east exit.

Room 10: East Exit of Room 8

A room with a bunch of breakable floor tiles, two tether poles and two bats.
Watch out for the bats, if you can kill them before heading down and pulling yourself to the left tether point.
Now move upwards towards the north exit

Room 11: North Exit of Room 10

A room with a bunch of rollers, a couple of zombies, bats and all the way to the north some turtles.
Kill the zombies in the room and head north towards where the turtles are, while avoiding the rollers in the room.
There is an west exit to the room.

but doesn’t it look like the north wall has a crack in it?
Hit the north wall in order to reveal another room


*SECRET ROOM: North Exit of Room 10

A room with a bunch of Lore for you to read.


Room 12: North West exit of Room 10

A room with a bunch of iron barrels and two black holes and two tether poles.
Start by with the barrel that is to the left of you as you enter, hit that one down and to the right.
Now hit the second barrel in the top middle portion to the left and then down.
Now you can move downwards.
Castle Vann - Part 2
Room 13: South Exit of Room 12

A room with a bunch of moveable blocks, two skeletons and two bats and of course the heart ore.
Move to the left side of the room and knock the second block from the top downwards and the first block to the left. Now you have access to the middle of the room. Now kill the skeleton. Now just punch one of the two blocks downwards with the Rusty Gauntlet and get access to the Heart Ore.

Now you can go back to room 12 and take the western exit.

Room 2: West Exit of Room 12

As you enter the room you will be able to open a chest. Now head downwards where you will see a tether point to your south.
Use your Lariat to pull yourself across. Now move towards the chest and open it.
Now you can move to the red boulders and hit the top boulder to the right.

Now you have all crest fragments in order for you to open the boss door.
So head to the boss's door and talk to him. It will now open it’s door.

Room 14: North Exit of Room 2

A room with a lot of statues, a seemingly empty hallway.

However, hit the top left wall for a secret.

*SECRET ROOM 2 - Up the Staircase of Room 14

A room with a chest in the middle, a white button to your right and a bunch of cannons that will shoot pellets at you.
Move around the room and avoid being hit by the cannons.
There is a wall blocking the chest, you will need to press the white button to lower it.
Once you have done so you can move back towards the middle of the room to open the chest.


Room 15: North Exit of Room 14

A room with a single coffin atop a staircase and a locked door to your right.
Head up the staircase and interact with the chest to activate the boss battle.

BOSS: Head of the Vann Family

The boss will teleport you into three different rooms.
You will have to walk up to him while avoiding spikes, enemies and moving black holes.


-First room you can see a turtle and a yhote.
Avoid the turtle and bait out the yhote.
Now move left towards the spikes and head north, where there is another turtle and another yhote.
Move to the right towards the spikes, where the yhote is and move north once more.
There is a zombie as you move left into the next section of the room.
Where you will see the Boss to your north across some more spikes.
Hit him a couple of times and he will teleport you into the next room.

-Second room is filled with spikes and you can see a skeleton. just head right and move upwards. Where you will see two zombies spawn to the left of you and a skeleton to the north. Keep going north while avoiding more spikes.
There you will see the boss again. So head up north and hit him a few more times.

-Third room you see some spikes in front of you with four turtles to your north.
Head to the top left corner and use your Lariat to cross the gap.
Now you have another platform filled with spikes and some zombies that will spawn to your right.
Head to the top right corner and use your Lariat again.
Now on the next platform you see some zombies to your left, kill them and head north to where you see a turtle and a boss across some more spikes.
Avoid the turtle and the spikes and hit the boss a few more times to defeat it.

After defeating it you will be teleported to a new room where you will meet Sir Oswin Vann.
He will tell you he is the enemy of the endless night and that you have been cursed as well, thanks to his failure.
He tells you to take his twisted lost soul and to use it against him.
He begs you to finish what he started.
He will transform into the twisted soul, once you pick it up you will be teleported back to the blacksmith.
Magma Heart Mountain - Part 1

Room 1: Entrance

A Empty room with just an exit to the north

Room 2: North Exit of Room 1

In this room there is a flame, a red orb with a lock to your right and a teleport statue.
You can use the pickaxe on the flame to knock it in the direction of the red orb, causing it to light up and the lock to lower.
Now you can move to the north

Room 3: North Exit of Room 2

At the start of the room is a lock to your right. There is a skeleton to the left as well as another red orb, a flame and an angled mirror.
Hit the mirror three times with your pickaxe so it is angled downwards and to the right.
Now you can knock the flame towards the mirror, causing it to bounce off towards the red orb.
Lighting it will lower the lock on the right.
There is also an exit to the south of the flame.

There is also a secret room in the left wall.

*SECRET ROOM: West Exit of Room 3

Another abandoned mining operation with a single chest and a pit filled with lava.
Open the chest and make your way out.


Room 4: South West Exit of Room 3

A large room with a large staircase bridge ultimately though it leads nowhere.
At least nowhere for now.

So go back to room 3 and take the eastern exit.

Room 5: East Exit of Room 3

This is a very large room.
In this first section you will see a flame, a red orb, three angled mirrors and a lock in the room.
For the first section, you need to angle the mirrors between the red orbs and the flame.
Angle the lower left mirror towards the top left one, angle the top left mirror towards both the bottom and the right mirror. Now angle the top right mirror towards the orb and the left mirror.
Now knock the flame towards the lower left mirror.
After the orb has been lit, the lock will lower and you can move east into the room.
In the next section of the room there are two ways to go to the right. You will see a bunch of breakable rocks and a lock, a yhote and a path leading downwards with some red boulders that leads to a heart ore.
Upwards though are a bunch of turtles moving back and forth as you move all the way north, you can see an exit as well as a wall to your right and a path to your left.
There is a raised platform with a white button and some red boulders you can’t currently reach, but there is a path with some moveable blocks and some red boulders to your right.
Start by moving the boulder to the left and head downwards and continue right where you will see an enemy called a grelin and chest.
Knock the bottom left block to your left and kill the grelin to reach the chest.
Now you can move back to the northern exit of the room.

Room 6: North Exit of Room 5

A room with another flame, a red orb, a red boulder, four mirrors and two walls that can be raised and lowered by using the lever to your right.
Knock the bottom right mirror facing the flame and the top.
Top right mirror, leave it where it is.
Top left mirror, angle it towards the right and down.
Bottom left mirror , angle that one towards the orb and up.
Now Use your Lariat to lower the north wall and hit the flame towards the right.
Now move back to the lever and hit it again to lower the other wall before the flame moves past it.
Once the flame hits the orb it will lower the lock in this room.

Room 7: West Exit of Room 6

A room with some moveable blocks, some red boulders and a single iron barrel
Punch the top block to your right.
And knock the block below it downwards.
Now you have access to the left exit of the room.

Room 8: West Exit of Room 7

At the start of this room are two grelins, two red boulders and a big rock.
Defeat the grelins and head downwards. Destroy the rock and move down across the bridge.
Downwards you will see 3 yhotes, a breakable rock and a tether pole.
Break the rock and the yhote will charge at you.
Avoid the yhotes and head down south towards the exit.

Room 5: South Exit of Room 8

You get yourself on the raised platform.
To the north you will see the red boulders.
Knock them out of the way and move towards the white button and press it.
This will lower the wall.
Grab the tether pole to the north and head to the right towards the right side of the room.
Head down and kill another grelin.
You will also see a green plate and an exit to your right.
Press the plate in order to lower the lock.
You can exit right but we are going to get to the heart ore first.
Down you will see a breakable rock and a yhote. Avoid the yhote and head left.
Here you will see a chest. Open it and head right where there is another yhote.
Avoid the yhote and head towards the red boulders.
Knock the red boulder to your right and head down.
You will see a path to the left, another long path leading to the heart ore.
It is filled with blocks and red boulders. Knock most of the blocks and the boulders into the lava to gain access to the Heart Ore.

Now we can move to the right side exit.


Magma Heart Mountain - Part 2
Room 9: East Exit of Room 5

Another room with two mirrors, a flame with a red orb. A wall and a lever to lower it.
While the game expects you to grab the tether pole to hit the lever. You could instead simply move up and use the lariat downwards to hit the lever.
Now move the left mirror and hit it so it’s angled towards the flame and the right mirror.
Now Hit the flame upwards. If the wall is lowered it will hit the orb and lower the lock to the north.

Room 10: North Exit of Room 9

There is a lot of lava in this room and a bunch of small platforms that you have to use your lariat to cross.
Start by making your way to the northwest side of the room.
When you reach the platform with the red boulders, knock them into the lava.
Now use your Lariat upwards and pull yourself towards the iron boulder.
Knock that boulder to the left, and then downwards.
Now use the dread hand to reset and cross the first platform on the left.
Now knock the boulder to your right. Use the Lariat to pull yourself towards the boulder and knock it upwards.
Now you can use your Lariat again to reach the exit of this room.

Room 11: East Exit of Room 10

A room with a large number of mirrors and a red orb with a flame.
you need to have the flame hit the red orb to lower the lock to the north.
Have the bottom left mirror facing towards the flame and top mirror – move top
Top left mirror have it facing towards the bottom and the right mirror – move right
Have the mirror to the right facing to the left and down. - Move down
For the next mirror have it facing to the top and to the left. - move left
For the next mirror have it face to the right and to the top. - Move up.
For the next mirror have it face to the bottom and the left. -move left.
For the next mirror have it face to the right and to the bottom – move down
For the next mirror have it face to the top and to the right.
Now move towards the flame and hit it to the left.
This will lower the lock

Room 12: North Exit of Room 11

A large horizontal room.
In the first section you will see a couple of moveable blocks, an iron boulder and two iron barrels.
You will also see a grelin to the right.
Across the lava are platforms to the south and north.
If you move to the north and to the right across the lava you eventually will reach the boss door and a teleport statue.
To the right of the boss door is a Heart Ore and a chest.
To reach it you will have to knock the boulder to that platform so you can use your lariat to cross the lava.

Solution:
Start with the Right Barrel, have it move to the left towards the other barrel.
Now knock the right barrel upwards.
Now the block to the right of the iron boulder. Punch it upwards with the rusty gauntlet. Not the one next to the lava. You can knock that one in the lava if you want.
Now knock the block right above the iron boulder to the left.
Now knock the top barrel to the right and the other barrel to the top against the other barrel.
Now punch the iron boulder towards the barrels once. And Knock it to the right.
Now go to the right and use the Lariat to get across the lava and to the heart ore and a chest.
Now we can finally move to the boss door.

Room 13: North East Exit of Room 12

*BOSS ROOM

Boss: LOOMAGNOS

A giant lava monster with two hands.
Inside this room are 6 mirrors and two fire pits where flames can spawn from.
Angle the mirrors towards the boss.
Once it's either on the left side of the right side of the room hit the flame towards the mirrors and have it hit the boss.
The best way to do this is to have the top left mirror facing downwards and to the right.
Have the mirror next to it facing upwards and to the left.
Have the mirror next to that face upwards and to the right and have the last mirror face downwards and to the left.
Now you can easily hit the boss with the flame no matter what side it is on.
Hitting the boss with the flames will stun it for long enough for you to hit it.
As for the boss’s attacks. It will spit fire at you from it’s mouth.
It can try to punch you with its fist which will also cause a boulder to fall in a random spot in the room.
He can drop a bunch of boulders all at once inside the room as well.

Once you defeat him, his face will turn into a heart.
You can use your pickaxe to get the Fury Heart.

Update: This Boss can now also be stunned by hitting it in the face with the Rusty Gauntlet
Timeless Trial - Part 1

Room 1: Entrance

A Mostly empty room with two teleport statues.

Room 2: North Exit of Room 1

A Room with two closed doors and a passage north.
The left door opens after you’ve given the giant grey lady the two items she requests from you.

Room 3: North Exit of Room 2

The room with the giant grey lady. You can talk to her here and give her the items she wants.

Room 4: West Exit of Room 2

You see a large pit in the room with some skeletons to your right across the gap.
However you might see them walk just across the gap.
There are hidden tiles that will be revealed as you move closer to the pit.
You can walk over the pit and kill the skeletons.
On the right side of the room is a roller to avoid and there are two exits.
We will head for the south exit for now.

Room 5: South Exit of Room 4

In this small room are three green plates that need to be pressed, there 3 iron barrels, an iron boulder and a red boulder.
There is also a pit in the middle of the room, but most of the pit is covered by invisible floor tiles. Be careful though, not all of it is covered.
Start by hitting the iron barrel to your right downwards.
Now walk to the left side of the room and hit the iron boulder downwards.
Now reset using the dread hand and hit the top left iron barrel left and then walk to it and hit it down.
Now stand on the third green plate yourself to reveal a chest to the south.

Now you can return to Room 4 and take the west exit.

Room 6: West Exit of Room 5

A room with a lot of mirrors. A wooden barrel and a red rock. Of course there is a flame and a red orb that needs to be lit for access to the next room
Now start working on the mirrors. Each mirror basically needs to be angled like it's a corner piece of the wall. Meaning the two flat ends facing the walls of the side of the room the mirror is on.
So a left mirror's flat sides need to be facing down and left, or up and left.
And the flat side of the right mirrors need to be facing the bottom wall and the right wall.
You can use the orb as the middle point of the room.
Destroy the wooden barrel and once you are done with the mirrors knock the red rock to the left of the Red orb. Now simply use dread hand. Walk to the fire and knock it downwards. Watch is go around the room in a couple of circles until it eventually hits the red orb and opens the lock.

Room 7: North Exit of Room 6

A small room with a path to your left, but a wall blocking your way forwards.
In front of you can see a raised platform with some moveable blocks, black holes, a wooden barrel and a white button.
Use your lariat to pull yourself up and punch the right block into the black hole with the Rusty gauntlet. Now walk towards the barrel and knock it on to the button. Now use the Dread hand to reset back. Now the wall is lowered and you can exit the room on the east side.

Room 8: East Exit of Room 7

A room with a bunch of platforms across some short gaps.
At the start of the room you can see a turtle and a tether on a platform to your north.
Walk to the right and use your Lariat on the tether to the north tether.
Now on the north platform are three turtles, you can actually find hidden floor tiles to simply walk up to them.
Now you can use the Lariat on the tether in the top right corner of the room and exit to the north.

Room 9: North exit of Room 8

Not a large room but a complicated one. Two iron boulders. Two black portals, one red rock and a lot of moveable blocks.
Easiest solution for me was:
Move the bottom left Block to the right with pickaxe
Next move the block to the right of the red rock. Push it down once with pickaxe.
Now knock the red rock into the pit.
Now move to the first iron boulder. Knock it down and to the left.
Now do the same for the second boulder.
Now use the Lariat to cross the gap.

Room 10: West Exit of Room 9

A pretty large room.
In the first section of the room you can see a couple of destroyable blocks, two red boulders and an iron boulder.
You can also see a separate platform with a red boulder on it to the south.
Even further to the south is another platform with a red boulder you can pull yourself to.
But to the northwest side of the room is a heart ore.
To reach it, start by destroying the blocks at the entrance of the room.
Now hit the first red boulder to the right once and up once.
Now hit the iron boulder upwards and then to the left.
Now move left and pull yourself towards the boulder with the Lariat.
Now you are on the platform with the heart ore. So go get it.
Now use the dread hand and use the lariat on the small platform with a single red boulder. Now move to the left where an invisible path should reveal itself.
You now reach another longer platform with a red boulder.
Now move down to reveal another path to the final platform down below.
Now you can exit on the left side of the room.

Room 11: South West Exit of Room 10

A complicated room with a bunch of red rocks, green plates and a wooden barrel.
Move down using the Lariat, you can move to the south side of the room to see the exit with a lock on it.
Now move to the first three red boulders. Hit the middle boulder all the way to the left. Now use the dread hand and move up to the boulder and knock it downwards onto the plate.
Now move to the barrel to the right.
Now move to the row of four red boulders to the top and hit the third boulder to the right once and hit the second boulder all the way to the left.
Now head all the way down and hit the second wooden barrel to the right.
Now head further down towards the plate and pull the barrel towards you with the lariat.
Now walk around to the other side of it and hit it down.
Now walk towards the last green plate to unlock the exit.

Room 12: South West Exit of Room 11

A decently sized room with a bunch of hidden tiles that you need to move across to move across the pits.
There is an exit to the south and a lock to the north.
However, find your way all the way towards the west side of the room to another exit.
See that strange tile though to the north. there is something there, but we can’t reach that for now.
So head to the west exit.
*If you have the flaming knuckle you can reach the strange tile.
It is actually an invisible chest with something inside it.

Room 13: West Exit of Room 12

A Room with a lot of moveable blocks, some destroyable blocks and heart ore.
There are a number of solutions to this one but here is an easy one.
Knock the third block from the bottom to the left with your Rusty Gauntlet.
Now knock the third block from the left to the top with your Rusty Gauntlet.
Heart Ore Obtained.

Now move back to room 12 and head to the south exit.

Room 14: South Exit of Room 12

An empty room with just a ladder.

But those tiles on the floor kinda look like an arrow don’t they.

*SECRET ROOM: East Exit of Room 14

A room with four bookshelves, two chests, an iron boulder and some breakable floor tiles.
Start by hitting the boulder to the right to reach the chest with the Lariat.
Now use the dread hand and walk down across the breakable floor tiles to reach the other chest.

Timeless Trial - Part 2
Room 15: Down the Ladder of Room 14

A small room with some turtles. Simply avoid them to move towards the Western exit.

Room 16: West Exit of Room 15

A room covered by ice and red boulders. It is easy to walk across if you have the anchor greaves or graille’s boots. However if you don’t have any of those here is one possible solution:
Left, Down, Punch the right boulder right, move right, down, left, down, left, up, right.
Now move to the west exit.

Room 17: West Exit of Room 16

A room with a wall to the left. A lever to the top, some moveable blocks and a chest.
Use the lariat on the lever to lower the wall.
Now punch the bottom most block to the left with the rusty gauntlet.
Now move up to the chest. Now use the dread hand to reset.

Now we can go back to Room 12 and open the lock to hit the northern exit.

Room 18: North Exit of Room 12

A complicated room with a lot of invisible tiles, Red boulders and an iron boulder.
Okay see that red rock all the way to the right. Knock that one to the right first on the rightmost button.
Now the Red rock above the first switch. Knock it down once. Now use the Lariat to reach the tether on the right.
now walk towards the boulder and knock it to the left on to the plate.
Now walk towards the last button and press it yourself to lower the door.

Room 19: North West Exit of Room 18

A room with a lot of mirrors in this room and some iron barrels.
Knock the left most iron barrel downwards.
Now from the flame go left and knock the mirror in position. Simply follow the path of mirrors towards the red orb and make sure each mirror is in the right position. Now knock the red flame to the left.

From top left corner. That mirror have the flat sides facing the wall. Angled side facing down and right.
Move down. That Mirror have it angled sides facing both up and right.
Move right. That mirror have the angled sides facing both left and down.
Move down. That mirror have the angled sides facing both up and right.
Move right. That mirror have the angled sides facing both up and left.
Now move the flame and knock it to the left.
Now the lock on the left side will lower and you can exit the room.

Room 20: West Exit of Room 19

A small room with the boss door, a teleport statue and a chest to the south.
Move along the south side of the room and you will be able to find a hidden path towards the chest.
Activate the teleport statue and talk to the door to open it.
It will say that you are about to face your worst enemy.
Now head inside

Room 21: North Exit of Room 20

BOSS ROOM

Boss: SHADOW ORAN

Take a good and hard look at yourself.
Talk to him. Answer his questions.
Answer them right and you win.
Answer them wrong and you die.

After you beat him you will be teleported back to the grey lady.
She will reward you with your grandfather’s colors.

Now that you have your grandfather’s colors, you can finally enter the lighthouse.

The following order of answers will get you out of there quickly, however answering a question wrong may have you end up talking to Shadow Oran longer.
Yes
Yes
Yes
No
Yes
No
No

The Lighthouse

Sections from now on will be considered spoilers

Room 1: Entrance

As you enter , he will talk to you and greet you.
In this room there are two teleport statues, but aside from that it is fairly empty.

Room 2: North Exit of Room 1

A room with a bunch of lore.
But aside from that just an exit to the right.

Room 3: East Exit of Room 2

An empty room with just a ladder.

Room 4: Up the Ladder of Room 3

A decently sized room, as you enter you can see a flame, with a bunch of mirrors and a lever that raises and lowers walls in this room.
To the south are more mirrors and some spikes across the floor.
Head to the left side of the room where you will see a giant roller.
Avoid the roller and head north.
To the north you see a bunch of moveable blocks, black holes and some red boulders and the red orb with the lock next to it.
Start here. knock the red boulders into the black holes.
Now move the rightmost block downwards into another black hole.
Now move to the top left mirror and have the angled sides face down and right.
Now move down and have the next mirror face to top and to the right.
Move right and have that mirror face down and to the left.
Move down and have that mirror face up and to the left.
Move left and have the next mirror face down and to the right.
Move down and have the next mirror face up and to the right.
Move all the way to the right across the spikes again and have the next mirror face up and to the left.
Move up and have the next mirror face down and to the left.
Move left and have that mirror face up and right.
Now move up and have the next mirror face down and to the right.
Move right and have the next mirror face up and to the left.
Have the mirror right above it face down and to the left.
Move left and have that mirror face up and to the right.
Now move up and have the last mirror face down and to the right towards the flame.
Now use the Lariat on the lever to lower the wall.
Now move to the flame and hit it to the left.
Wait a couple of seconds and hit the lever again.
Now wait another couple of seconds and hit the lever one more time.
This should make the flame eventually hit the orb.
Just wait until either the flame resets or you hear the jingle.

Now move to the left side of the room and move up towards the ladder.

Room 5: Up the North Most Ladder of Room 4

A room with a bunch of lore for you to read and a single chest.

Room 6: West Exit of Room 5

An empty room with a ladder.

Room 7: Up the ladder of Room 6

Another empty room with the same ladder and exit to the south

Room 8: South Exit of Room 7

A room with a bunch of moveable blocks, red boulder, black holes and a single iron boulder and a chest.
The exit to the right is locked.
Start by hitting the third block in the top row to the right. do the same thing to the fourth block. Now move down to the chest and hit the block to the left of it to the left.
Now you can open the chest.
Now you can use the key on the lock in order to exit the room

Room 9: East Exit of Room 8

A Room filled with turtles everywhere, a wall blocking your way forwards and a lever to the bottom right side of the room.
Move towards the lever and use the Lariat to lower the wall.
Now move to the right side of the room and hit the lever again.
Now move upwards and to the left.
Keep avoiding turtles to the top where you can see a ladder.

Room 10: Up the Ladder of Room 9

A Room with the boss door and the first teleport statue.
Activate the teleport statue and talk to the door for it to open.

However there is also a secret wall somewhere on the left wall.

*SECRET ROOM: West Exit of Room 10

An abandoned prayer room with some lore for you to read.


Room 11: North Exit of Room 10

BOSS ROOM

Boss: SWORDSMAN OF THE LIFELESS NIGHT - BOLIVAR

Bolivar can spin around the room in a twisting attack.
He can spam projectiles at you and he can charge straight at you with his sword.
It is actually quite easy to keep getting him to charge at you.
Once he has charged at you, you can now hit him with your pickaxe.
Avoid his attacks.
Make him charge at you and hit him a couple of times until he tells you it’s too late. Transforms into a new form and leaves.

Room 12: East Exit of Room 11

As you can see the rooms ahead will be broken apart. Starting with this room.
You can see a wall to your north and a button to your right.
Walk towards the white button and press it.
Now use the dread hand and use the Lariat to the north tether point.
Now move right and up the ladder.

Room 13: Up the Ladder of Room 12

An empty room with the ladder and an exit to the north.

Room 14: North Exit of Room 13

3 iron boulders and breakable rocks at the start of this room. Some breakable blocks, red rocks and a black hole on the other side.
Start by breaking the rocks to the right side of the room. Now knock the third boulder to the right and then up towards the black hole. Do the same for the middle boulder.
Now for the first boulder. Knock that one upwards.
Use your Lariat to cross the gap and knock the red rocks to the side so you can move north. Now move up the ladder at the end of the room

Room 15: Up the Ladder of room 14

A Room that is hanging in space. You can see the teleport statue up north.
Activate it and head north towards a large door.
Interact with it to open it.

Room 16: North Exit of Room 15

*BOSS ROOM

Boss: AVATAR OF THE LIFENESS NIGHT - BOLIVAR

He has a couple of attacks. He can charge at you. He can swing his sword in front, producing 3 projectiles from it. He can go into the ground. Where he will summon a lot of circles of light that produce 8 projectiles in a circular pattern. He can also summon these projectiles himself by standing still and laughing at you.
Whatever you do you can't seem to hit him though.
Eventually though a ghostly specter will show up of someone Oran loves.
Walk into the image in order to stun him so you can hit him.
Avoid his attacks best you can while waiting for your opportunities to stun him so you can hit him.
Do this a couple of times until he dies.

*SPOILERS

For the true and final form you need to have some requirements to meet.
-You need to have played more than 30 in game days.
-You need to have paid the debt to Pa Darrow or at your parent’s house in chapter 2.
-You need to have married someone.
Once these requirements have been met, you will have one final battle against his true final form.


*BOSS

GOD OF THE LIFENESS NIGHT - VAR


Welcome to the bullet hell side scroller section. Your pickaxe now becomes a new projectile to hit his body with.
There are a lot of attacks. Mostly involving projectiles.
But he can summon eyes to shoot lasers at you.
These large circles that summon the 8 projectiles in the circle patterns.
He can throw a bunch of giant stars at you.
Just keep hitting him as much as you can, while avoiding as much as you can.
Do this until he's dead.

Cursed Grave - Optional Location
You can gain access to this location by retrieving the Cursed Bones in the Boneyard Dungeon. These can be found by solving the puzzle of Room 17.
Once you have the Cursed Bones, go talk to Father Xavier, who will ask you to go and talk to the gravedigger to have a grave prepared.
Go talk to the Gravedigger who will tell you that the grave will be ready by morning.
Now go back to Father Xavier who will ask if you want to attend the funeral.
Once you say yes, you will get a brief scene where Father Xavier and the gravedigger are surprised to find the grave giving access to a staircase.
Father Xavier will apologize to you and tell you he will take care of the bones himself.
However now you can gain access into the Open Grave.

Room 1: Entrance

Just an empty room with the ladder leading outside and an exit to the north.

Room 2: North Exit of Room 1

A room with four spiders and a bunch of moveable blocks.
You can kill the spiders if you want.
Or you can hit the second block from the bottom to the left and the third block upwards.
Now you can exit to the left side of the room

Room 3: West Exit of Room 2

A large room with 2 large rollers, one at the top and one at the bottom.
In the middle of the room is a giant arena.
Once you step inside the arena, you will have to defeat six skeletons and two zombies in order to lower the locks.
Now on the top left is a chest, past the roller.
There is another chest at the bottom right as well, past the roller at the bottom.
There is another chest to the bottom left as well as an exit to the left there.

Room 4: South West Exit of Room 3

A room with a large gap, some turtles across the gap in the first portion.
Grab the turtle to the left with the Lariat.
Now move up and to the right and kill a zombie in your way.
Now use the Lariat on the tether point to the north.
You can see another zombie, turtle and a chest in the middle.
You can reach the chest with the Lariat.
Now use the dread hand to return.
Now move the same way upwards and past the turtle up north to move to a tether point a little to the south.
There should be another exit to the left here.

Room 5: West Exit of Room 4

*BOSS ROOM

Boss: BIGGUN THE JUMPING SKELETON

Biggun will jump in the air and try to land on top of you.
As he lands he will shoot some bullets at you that are easy enough to avoid.
As he lands you can also hit him a couple of times with the pickaxe until he jumps in the air again.
Do this until he’s dead.

Now a chest will appear containing the Cursed Pickaxe.
Bring this to father Xavier to Bless this pickaxe and yourself.
Waterfall Cavern - Optional Location

You can gain access to this dungeon in Chapter 2, by buying the climbing gear from Hackett for 150 gold.
You can find Hackett on the mountains, in the graveyard or on the docks.
This dungeon can be found near Magma Heart Mountain dungeon and is down below the walls that can be climbed with the climbing gear.
Head down and at the base of the waterfall you will find a door.
Head inside to gain access to this dungeon.

Room 1: Entrance

A fairly empty room with two exits.
You will come back to this room from the left.
So you can only really go right.

Room 2: East Exit of Room 1

At first a seemingly empty room filled with water and two tether points.
Pull yourself across the water and move north. Here you have to defeat a zombie and use a turtle to the north to grab yourself towards using the Lariat.
Now move north and defeat some more zombies and avoid some more turtles to reach the exit to the north west.

Room 3: North West Exit of Room 2

A room that is split in half.
As you enter the room you will see a raised wall to your left.
So head downwards and you will see a bunch of moveable blocks and a white button.
On the first three blocks, hit the middle on down and the right one left.
Now go down and hit the next block to the right.
Now go down and hit the south middle block downwards.
Now hit the block to the left of you to the left in order to gain access to the button.
Now use the dread hand, you can now move towards the left side of the room and use the Lariat to pull you across the water.
On this new platform you will see a crab for you to defeat, another wall blocking your way northwards.
And a couple of turtles and a white button to the south.
Go down and avoid the turtles to step on the button.
Now walk towards the north side of the room and to the exit.

Room 4: North West Exit of Room 3

As you go down into this room, you will see two turtles for you to avoid.
So go to the left side of the room and head up where you will see three rats.
You can easily take care of them and head down towards the exit.

However, see that portion in the wall that looks cracked?

*SECRET ROOM: North West Exit of Room 4

A room with a wall, but unfortunately you can’t read it for now.


You can read it with the Empowered Hand.

“On the first day, Lyrian was born secluded and hidden, far flung among the countless stars.”


Room 5: South West Exit of Room 4

A small room with two skeletons and exit to the south.
So defeat the skeletons and move on.

Room 6: South Exit of Room 5

A room with a lot of red boulders and some moveable blocks.
In this room are three zombies and two grelins.
Defeat the enemies and ignore all the blocks and boulder and simply head to the left side of the room where you should be able to see two exits.
We will head to the northern one first.

Room 7: North East Exit of Room 6

A small room filled with water, a tether point to your left and a skeleton?
Use the lariat on the tether and head up and interact with the skeleton.
Where you will get the bandana.

Now we can go back to room 6 and take the eastern exit.

Room 8: South East Exit of Room 6

A room with two wooden barrels, two red rocks, a lock and five green pressure plates.
Hit the top barrel to the right. Now hit the other barrel left and then down.
Now hit the top red rock down twice and left once.
Now hit the other boulder up once and right once.
Now simply step on the last plate yourself.
This will lower the lock and you can go right.
This will lead you back to Room 1 and the exit.
Mariana's Arena

In order to get mariana to marry you, you will have to complete her 10 challenges for her.
Each of the Challenge arena's you can see on the map above.

Aside from the first Arena, each attempt will cost you 50 gold.
Lair of Captain Crossbones - Marriage Dungeon

This last optional location is only accessible in the main game if you’ve done all of Mariana’s arena challenges.
After talking to her for a few days, she will fall in love with you.
She eventually gives you a warning that next time she might have to make you hers.
Well if you go to her Arena the next day, you will get put in a cage and find yourself kidnapped by pirates.
You will end up somewhere.

Room 1: Entrance

You will find yourself locked in a jail cell only for Mariana to come bust you out. She will tell you to go take care of the captain, she will take care of his men.
Now that you are free, you can explore the room.
There are six chests to your left, as well as a door, but there is no way to open that.
Supposedly it leads to Howling Bjerg Island, but who can say for sure.
There is also an exit to the left side.

Room 2: West Exit of Room 1

A room with a bunch of Red Boulders and 3 iron boulders.
There is a giant destroyable rock to the left side of the room and an iron obstacle down below, across a pit.
Go left towards the giant rock. Now the red boulder next to it, hit it all the way to the right.
Now hit the top left red boulder downwards once.
Now move to the top iron boulder and hit it left, then downwards.
Now hit the middle iron boulder upwards, to the left and then downwards.
Now use the Lariat to cross the gap.
Now to the left is a rat and an exit to the north.

Room 3: North West Exit of Room 2

A room with some zombies and some cannons to your right.
Kill the zombies and head right for a chest with a key.
Now head back and head up while killing zombies until you reach the lock.
Now head right, where you will see some turtles for you to avoid.
Right of the turtles is a lever you can pull with the lariat to form a bridge.
Across the bridge are five moveable blocks, an iron boulder, a chest to the left and the boss door.
Don't talk to the door just yet.
You can simply punch the boulder upwards and to the left to gain access to the chest.
Now talk to the door and go through.

Room 4: North Exit of Room 3

BOSS ROOM

Boss: CAPTAIN CROSSBONES

Captain Crossbones has a lot of cannons in this room who will all fire at you.
He will also try to drop cannonballs at you, but for you they are iron boulders, so punch them back at him to drop him on his ass in front of you.
Where you can hit him a couple of times.
Do this until he is dead.
Now Mariana will come and take you home and make you her husband, not that you have a choice.
Haunted House - Marriage Dungeon - Part 1
This location is part of Tess’s romance path.
By talking to her after beating the game, she will ask if you are there for more coffee. She will tell you a ghost story about the house besides Castle Vann.
She will tell you to go check it out and give you the Bone Key.
Now go to the new wall crack near Castle Vann and use the pickaxe and head inside into a basement with a lock at the end of the room.
Use the Bone Key on the lock and head inside the Haunted House.

Room 1: Entrance

An fairly empty room with the stairs you came in on and an exit to the north.

Room 2 : North Exit of Room 1

A room with three exits, the teleport statue and see those faces on the floor?
Those we will call face tiles, you will be encountering them in this dungeon and Relentless Dive dungeon. These will be named Face Tiles, after you step on them, they will rise up and form a wall, preventing your way back.
Now the north exit is locked so let us head right first.

Room 3: East Exit of Room 2

A room with a single chest, a turtle, some spikes and plenty of invisible pits.
You need to make yourself across the room towards the chest.
Start heading down, then to the right towards the spikes, then past the turtle to the right and then up to the chest.

Room 4: West Exit of Room 2

A room with a single iron barrel and a white pressure plate and plenty of those face tiles.
So head down towards the left of the iron barrel and hit it to the right.
Now go back to the start with the dread hand and go to the north.

Room 5: North Exit of Room 4

A room with a lot of those face tiles, plenty of invisible walls and a chest in the middle.
Make your way across the face tiles to either the right or left of the chest in order to open it, then use the dread hand to leave the room.

Now that we can go back go Room 2 and use the key on the lock up north

Room 6: North Exit of Room 2

A Room with a lot of spike floors, face tiles and invisible walls.
There is also a wall up north blocking your way forward and a single white button to the right of it.
Start by running right and upwards towards the button.
Now use the dread hand to reset and go left towards the stairs, just follow the path laid out by the spikes, because the rest of the room is blocked by invisible walls.
Now head up north, down the stairs

Room 7: Down the Stairs of Room 6
A fairly empty room with a single skull floating around the room.
However in the middle portion of the room is a giant hidden pit.
So be careful.
Head on out south.

Room 8: South Exit of Room 7

A room with 4 barrels, 5 green plates, a lot of face tiles and two locks.
Your goal is to knock a barrel on each plate and step on the last plate yourself in order to lower the lock on the right.
I usually start going right to the right most plate and make sure that the tile above the plate is raised.
Then I go down to the lower left plate and knock the bottom left barrel upwards.
Be careful not to step on any of the tiles on the left.
Go to the middle plate and make sure that the tile just below it gets raised.
Now go the the barrel to the bottom and hit it to the right.
Now go to the left lower plate and make sure the tile below it is raised.
Now use the dread hand and hit the middle barrel downwards.
Now hit the left barrel to the left and down.
Now step on the last plate yourself.
This should lower the right lock.
You can now exit to the right.

-The only other solution requires you go around the middle barrel and hit the barrel on the left first to the right and down and the middle barrel to the left.
The other two barrels need to be in the same position as before.
Allowing you to step on the middle plate.

Room 9: East Exit of Room 8

A Room with some face tiles, a lot of invisibile tiles, there is also a floating skull and a chest in the room.
Basically you need to find your way across the singular paths without falling in the pits.
The correct way to go is middle, up and then middle to the chest.

However if you go middle and then down you can see another tile that sorta stands out.

SECRET ROOM 1: South Exit of Room 9

A room with two zombies, a floating skull, a large pit and a ladder on the other side.
So you might be wondering how to get across this giant pit. Well did you know you can Lariat certain enemies and be pulled towards them instead of them being pulled towards you?
The floating skull enemies you can pull yourself towards them.
So wait for the floating skull to move in such a way where you can Lariat across with enough room for you to walk to the other side.
Now you can go to the Ladder.


SECRET ROOM 2: Up the Ladder of Secret Room 1

A room with a long singular file path leading to a crystal key.
You will have to bring this key all the way to Secret room 4, so good luck.


-

From Room 9 we got a small key, so return to Room 8 and head to the left side.

Room 10: West Exit of Room 8

A room with some face tiles, a floating skull, a white button, a raised wall and two tether points.
Run to the left and up and use the Lariat to the north tether and step on the button.
Now use the Lariat back and go the the right and to the exit of the room
Watch out for the invisible pits in this room. Now go down the stairs

Room 11: Down the Stairs of Room 10

A fairly empty room with an exit to the right and two face tiles on the south end.

Maybe it’s a bit obvious but on the south wall is another secret room

SECRET ROOM 3: South Exit of Room 11

A empty room with a prison cell that seems to be empty and broken.


Room 12: East Exit of Room 11

A room with a lot of face tiles everywhere, 4 barrels and 5 green plates and a lock to the south.
You need to have a barrel on each plate and step on the plate on the left side yourself.
As far as i can tell there is only one way to solve this problem.
However the start is the same.
You head up and go to the top middle plate and make sure the tile to the left of it is raised, then you use the dread hand. Now go down and keep hugging the wall as much as you can and hit the lowest middle barrel to the left.
Now go step on the lower right pressure plate.
Now you can hit the barrel to the left upwards and go back to the plate.
Now you can hit the barrel to your left to right unto the plate, as long as the tile to the right of it is raised.
Now go up to the upper left plate and make sure the tile below it is raised. Now you can hit the top left barrel to the left and down.
Now go to the top middle plate and knock the barrel there to the left.
Now go use the dread hand and step on the last switch yourself.
Now you can just leave and reenter the room to exit.

Room 13: South Exit of Room 12

A fairly empty room with a floating skull and a staircase to your right.

*However in the south middle of the room is a lower section of hidden tiles.
You will need the floating skull to move to the middle of the room, then you can punch it downwards and Lariat to the south end of the room.

Unlike in Secret Room 1 however, you can use the Flaming Knuckle Charge ability to cross the gap if you have it.
Hit the South Wall for a Secret Wall


SECRET ROOM 4: South Exit of Room 13

A Room with a bunch of Lore and a Crystal Chest, good luck getting the Crystal Key in here, Inside the Chest is another Key, this is the key needed for the final dungeon of the game.

Haunted House - Marriage Dungeon - Part 2
Room 14: Down the Stairs of Room 13
A room with a lot of face tiles, two tether points, a white plate an iron barrel and a wall blocking your way.

Head to the right side first and use the lariat downwards.
Now step to the left on the first face tile and use the Lariat to the left tether.
Now head down towards the barrel and hit it up onto the plate.
This will lower the wall giving you access to the next room

Room 15: South East Exit of Room 14

A small room with floors covered in spikes, two white buttons and three tether points.
Run across the small path to the top right button. now lariat down to the middle tether point. Now go to the right and step on the next white button.
Now go down to the exit.

Room 16: South Exit of Room 15

A large arena room with some spikes on the floor.
As soon as you enter, you will have to face a bunch of enemies.
Kill all the enemies in order to progress to the left.

Room 17: West Exit of Room 16.

A room with two skeletons and a lot of hidden tiles.
So basically, any black tile you can safely walk on in this room and any floor tile is a fake and will lead you into the pit.
Make your way across the room killing the skeletons along the way and to the stairs.

Room 18: Down the Stairs of Room 17

A empty room with the teleport Statue

Room 19: North Exit of Room 18

BOSS ROOM

Boss: THE EXECUTIONER

This boss will throw axes and skulls at you.
You can kill the skulls but have to avoid the axes.
Eventually he will disappear and summon a bunch of axes for you to avoid.
After he reappears you should be able to hit him.
After which he will repeat his pattern, so do this until he dies.
After which you get the Hairpin. This item will allow you to progress Tess’ Romance path.
Siska's Workshop - Marriage Dungeon - Part 1

One of the harder dungeon’s in the game, for me personally it’s the second hardest dungeon in the game. The hardest of course being Daemon Dive, the last dungeon in the game.
Recent information has come to light that Kir hasa and Siska’s dungeons are not available until you have beaten the game at least once.
After that both of them become available at chapter 2 in any new game.
In order to gain access to this room you need to have interacted with Hugh quite a bit and triggered some of his scenes.

In one of his scenes he will ask you to meet him at Keaton’s.
He will want to talk to you about Siska, only for her to burst through the back wall and kidnap Hugh.
This will open up her dungeon.
It is located above the boneyard.
You can easily reach it from the left side of Castle Vann using the Lariat.
Scenes with Hugh in it will not progress until you rescue him.

Room 1: Entrance

A room with some lore, a giant robot, a teleport statue and a horn through which you can talk to Siska, who will welcome you to her lair.
Head to the north exit to enter the dungeon

Room 2: North Exit of Room 1

A Small room with a Helmet Chomper. You can’t kill it normally, but you can always knock it into the pit.
There is a north exit.

Room 3: North Exit of Room 2

A Small room with Vann? This is Mecha Vann, a new enemy, who will teleport across the room and hit you with it’s blade.
Learn how they work, you're going to be seeing a lot of them soon.

Room 4: North Exit of Room 3
A room with a couple of green plates, a lever switch, iron barrels and a wall in your way.
Knock the middle barrel in the pit and then knock the bottom left barrel down onto the plate.
Now for the top leftmost barrel knock it upwards onto the plate.
Now hit the lever with your lariat.
Now knock the middle right barrel to the right and hit the lever again, and once more after the barrel leaves the middle.
Now walk towards the last button yourself and step on it.

Room 5: North Exit of Room 4

A Small room with another megaphone for you to talk to Siska with. To you left is a lock with a staircase on the other side.
There is also a ring that spawns these electrical orbs.
But you can’t go left, so go right instead.

Room 6: East Exit of Room 5

This room is actually quite large and has points you can’t even access from here.
But to the north you can see a wall blocking your way to a platform with iron barrels, moveable blocks and a chest.
However downwards you can see two mecha Vanns and a white button to your right.
Walk down and avoid the Mecha Vanns, now head to the white button and step on it. Now use the Dread Hand to return and head up north.
Hit the top block upwards. Now hit the iron barrel to your right to the right.
Now hit the barrel below that one downwards. to reach the chest.
You can see up north from this room, but we can’t reach any of that.

Now head back to room 5 and unlock the lock with the key and head up the stairs.

Room 7: Up the Stairs of Room 6

A small room with two face bumpers, a Mecha Vann and two tether points near a pit.
Head down and avoid the Mecha Vann and head left.
Now use the Lariat to cross the gap and head right.

Room 8: East Exit of Room 7

A very large room.
At the start you can see a lock to the north.
There is a chest on the right side of the room.
you should be able to see a white plate that a barrel needs to put on.
Walk towards the right side of the room, but watch out for the electric balls that will chase you down. Head towards the top left barrel and hit it down.
Now you can see two more barrels to your right.
Head towards them and hit the lower barrel down, and hit the other barrel into the pit.
Now use the dread hand to return to start and head down towards a barrel to your right and hit the barrel to the right on to the plate.
Now head upwards again and to the right side of the room, back to where the two barrels were and head right some more and then upwards towards the chest.
Now that you have a key. Use the dread hand again, now head up to open the lock.
Head to the right and upwards where you can see a bunch of mecha Vanns.
Run Upwards and to the left and hit an iron barrel to the left to get access to a bridge. Cross the bridge and you see another barrel, hit that one to the right and then to top. Now head to the wooden barrel and destroy it with the rusty gauntlet.
Now head up and avoid another Mecha Vann to the right.
Now head right and downwards.
Now head to the right and up where you have to avoid some canon bullets as you head up and to the left.
Finally you reach the end of the room with another megaphone.

Room 9: North Exit of Room 8

A small room with four mecha Vanns, a tether point and a lever on the other side.
The side you are on though has a wall blocking your progression to a stairs leading down.
So head across the gap with the Lariat and avoid the mecha Vanns. Now pull the lever and use the dread hand to return to the other side.
Now you can head down the stairs

Room 10: Down the Stairs of Room 9

As you enter this room you can see a bunch of small branching paths to your right, with one of those electric orb spawners, two tether points and to your right two walls with two helmed chompers behind them.
Head down wand to the left, while avoiding the electric orbs chasing you.
Now head to the thing next to the spawner that looks like a locknut.
Next to that is a lever. So hit it with your lariat to lower the walls.
Now take care of the helmed chompers best you can and go to the lower right side of the room. Now head up and hit the lever again.
Now as you head up you should see two tether points.
Make your way towards the northeast corner of the room and use the Lariat on the tether. Now head downwards towards the Exit.

Room 11: South East Exit of Room 10

Another Large room and technically this is room 6, just from a completely different side.
To the left side you can see some helmed chompers and a turtle across a gap.
And to the right are a bunch of mecha vanns.
Head left first across the gap. Now hit the helmed chompers in the pit and head left, across another gap with the lariat.
Here you have to avoid some bullets from cannons as you head downwards.
Down south you should be able to see two cannons, a turtle and the crystal key.
Avoid the bullets from the cannons and head to the right side.
Now use the turtle as a tether point to pull yourself across the gap and grab the Crystal Key.
Basically remember where it is.
Now you can use the dread hand to reset.

Now to the right side are seven Mecha Vann’s and some cannons that will fire bullets that you want to avoid to the top right side of the room. Up a staircase.

Room 12: Up the Staircase of Room 11

A room with another megaphone, an exit to the right and some cannons to the left.
You can see a lock down below, but you currently don’t have a key.
So let’s head right for now.

Room 13: East Exit of Room 12

A very small room with five cannons, some spikes on the floor and a very small path for you to traverse leading to a chest.
Avoid the bullets of the cannons and reach the chest on the other side for a small key.

Now back to Room 12

Room 12:

Go to the left side of the room where you see a bunch of cannons. Avoid the bullets and head down towards the lock.
You should see two helmed chompers, you can simply ignore them to head south to see another lock, but this one needs the crystal key.
So use the Dread hand, we need to get the crystal key from room 11 and bring it here.
Siska's Workshop - Marriage Dungeon - Part 2
Room 11:

Go back all the way to the left side of the room. Avoid the Mecha Vanns along the way.
Ignore the chompers or knock them into the pit and keep heading left to where the cannons are firing.
Now head down and around towards the crystal key.
Use the Lariat to grab on to the turtle from the right side.
Now grab the Crystal key and use the dread hand to teleport back to staircase.
Now head up

Room 12:

Once you have the crystal key though and unlock the lock, this room keeps going downwards.
You will see a staircase and some facebumpers to your right.
As you head down you have to avoid two of those electric orbs that chase you.
You can see another exit to the South, head there for now.

Room 14: South Exit of Room 13

A small room with a bunch of cannons, two tether points, spikes on the floor and a small path for you to walk upon.
On your right you can see a staircase leading down.
You need to make your way all around to the room, avoiding the cannon fire and spikes and make your way to the platform just below the right tether point. Use the Lariat to cross the gap. Now head down the Stairs

Room 15: Down the Stairs of Room 14

At the start of this room is a small arena where you have to defeat six helmed chompers, by knocking them into the pits.
Once you’ve done so you can head down and to the right.
Watch out for the Mecha Vann in the room and head to the exit on the top right.

Room 16: North East Exit of Room 15

A small room with five Mecha Vanns and a crystal chest.
That is right, if you want your price, you need to get the crystal key all the way to that chest, without getting hit once.
Good luck with that.

When we have the chest we can head back to Room 12, head north a little across a gap with the Lariat and down a staircase.

Room 17: Up the South West Staircase of Room 12

This Room is again technically connected to Room 6 as one giant room.
At the start of the room you will see a megaphone and a bunch of Mecha Vanns to your right.
Head down across a gap with your Lariat and bait out the first Mecha Vann.
Head left and upwards, where the hoard of Mecha Vanns are waiting for you.
Time to Run like the wind while avoiding as many Vanns as you can.
All the way at the end is a chest for you. This has a coin of crowl in it, for if you are collecting those.
Now use the Dread hand and go back down and keep heading to the left side of the room, head up and keep going left, up, left and down.
Where you will see a giant staircase and a teleport statue.
Activate the statue. To the left end of the room is Room 6.
But we only have the staircase left for us to go down.

Room 18: Down the large western staircase of room 17

*BOSS ROOM

Boss: SISKA - THE DESTROYER JR.

Siska has two attacks.
The first one she will shoot a large ball of energy in front of her that will explode into bullets.
Second she will put her arms down and shoot some bullets at you.
As her arms are down you can hit her with your rusty gauntlet to knock her down
Keep knocking her back until you knock her into the pit.
Once you do so it will explode and the first part will be over.
But she has another robot for you to fight

Boss: SISKA - THE DESTROYER 9000!

The Destroyer now has a total of four attacks.
The first attack she will shoot an electric orb for you to avoid.
The second attack is her shooting a large number of bullets either from left to right or from right to left.
For the third attack she summons barrels to fall randomly throughout the room.
For the fourth attack though she will try to punch you with her robot arm extended.
This will cause the joint to reveal. Hit the part of the joint that is the color white.
Best way to do this in my opinion is with the charge attack.
Now that you’ve hit the joint, you can hit the middle part with your Rusty knuckle.
Do this until she dies.

After which she will take out another Robot, but Hugh will cut that one down swiftly. After which Hugh will have a stern talking to Siska.
Well after thanking you, I guess he’s rescued now.
So let’s leave this shindig.
Crocasino Backrooms - Marriage Dungeon - Part 1 (Outdated)

Kir hasa, Tess and Siska’s dungeons are not available until you have beaten the game at least once.
After that both of them become available at chapter 2 in any new game.
After a couple of scenes with Kir Hasa, Hugh will eventually tell you that she went directly at Crocodile and that she’s hurt.
Go to her tent where she will be in mortal peril.
Now rush to Lynn and talk to her. She will go and heal Kir Hasa.
After this happens Kir Hasa will tell you that Crocodile has an important item from her people.
She went at him in order to try and retrieve him and ended up the way she did.
She asks you for help in retrieving the item and will tell you that if you don’t help her she will try to retrieve it herself again.
Now go talk to Crocodile who is willing to give you a chance to try and retrieve what she’s after in exchange for you owing him a favor.
Agree to the favor and he will move away from the giant door he is always standing in front.
Behind this door is the new dungeon for you to explore.

Room 1: Entrance

An Empty Room with just the teleport statue and an exit to the north.

Room 2: North Entrance of Room 1

A small room with a couple of tether points and a lock to the north.
You can see green tiles underneath two of the tether points.
If you use your lariat on them, the tether disappears and the tile becomes orange.
Head right with the Lariat, then to the tether point of the left.
Doing this will open the lock.

Room 3: North Exit of Room 2

A room that is mostly a large gap, a bunch of tether points.
And a smiling face in the middle of the room.
This smiling face is an enemy and an obstacle.
You can’t kill them, but they block your Lariat and you will bounce off them and be hurt by them.
There three exits to this room
The right side has a crystal lock, needing a crystal key.
The top one has a normal lock on it, requiring all of the green tether points to be pulled.
And an exit to the left that’s open.
Make your way across the room and hit every tether point to unlock the way up north.
Now head up north.

Room 4: North Exit of Room 3

A decently sized room. As you enter you can see three tether points, two gaps, two smiling faces and two chompers up north.
Head to the right and use the Lariat to cross the first gap, but watch out for the smiling face.
Now head to the left and do the same to pull you across the second gap.
Now kill the chompers and move north, where you will see a couple of turtles for you to avoid to the north exit

Room 5: North Exit of Room 4

When you first enter this room you will see a lock to the north of you, with a lever behind it and two exits. To your right you will see another platform across a gap with two rollers on it and four flying chompers in this room.
Kill the flying chompers and hit the lever with the Lariat, this will form a bridge to the right side.
Cross it and go all the way right while avoiding the rollers to reach a chest with a normal chomper in front of it and a small key inside.
Now you can walk back or use the dread hand.
Now open the lock and head to the north exit.

Room 6: North of Room 5
A Room with two chompers, three tether points, a face enemy.
There are gaps in this room that you need to pull yourself across with the Lariat.
Defeat the chompers and avoid the spikes on the floor in order to reach the ladder on the northern end of the room.

Room 7: Down the Ladder of Room 5

A Large room with two sides to it.
On this first side you can see an iron boulder, a couple of cannons to your left, some winged chompers and exit to the south across a gap.
Defeat the chompers and knock the boulder down, now use the Lariat to cross.
Punch the boulder to the left and head to the left side of the room
Use the Lariat on the turtle to reach the left side of the room,
Now use the Lariat on the boulder again to reach a chest.

You can now reset the room using the dread hand and reset the boulder to punch it down and take the south exit.

Room 8: South East Exit of Room 7

A room with a bunch of red boulders, some moveable blocks, a white button that lowers a wall, two facebumpers, a tether point and a chest.
Start by moving the red boulder south of you downwards once. Now hit the boulder to the left side of the second row to the left once.
Now hit the top block to the left on the white button.
Now walk to the tether and use the Lariat to cross it, watchout for the facebumper and head left to the block. Now hit it to the left.
Now you can move down to reach the chest.

Now Go back to Room 6 and take the western exit

Room 9: West Exit of Room 6

A small arena room where you will have to defeat a bunch of chompers to move onwards north.

Room 10: North Exit of Room 9

An empty lounge room with a ladder leading down to the left side of Room 7

Room 7:

Simply just run down to the south exit with the lock on it and use the key.

Room 11: South West Exit of Room 7

A Large room with some tether points, a white button, a wall and a chest on the other side.
Be careful, all the floors in this room are pretty much spikes.
So run to the right, use the lariat downwards and then head left and down and then right again towards the white button.
Now run to the left side and use the Lariat again on the left tether.
Now run up, to the left, downwards, to the left, upwards and to the right to reach the chest.

See the cracked wall next to the chest? Go ahead and hit it.

*SECRET ROOM 1: North West Exit of Room 11

A room with a little bit of lore and a lot of rigged slot machines.
There is also an exit to the left.


*SECRET ROOM 2: North West Exit of Secret Room 1

A very large room with a path leading downwards.
There are spike floors everywhere, a couple of facebumpers and tether points.
There is a chest in this room, but it can only be opened with the Crystal Key.
Which means getting it here without getting hit.
Anchor greaves and Graille’s boots will help avoid the spikes at least.


Now we can go all the way back to room 3 and take the left exit.

Room 12: West Exit of Room 3

A Room with a large number of moveable blocks and red boulders.
There are a couple of exits in this Room and mostly it is trial and error.
I can’t possibly describe all the ways to move about this room.
However I can tell you that to the south is another secret wall

*SECRET ROOM 3: South Exit of Room 12

A Room with a little bit of lore, a facebumper and a chest with a spare key.


Now Head to the North Exit of Room 12

Room 13: North Exit of Room 12

A room with two tether points, spiked floors, a wall and two white buttons.
Move to the northern tether point and pull yourself across the gap.
Now run to the white button.
Now run back to the left side of the room to exit it.

Room 14: West Exit of Room 13

A small room with two turtles, two cannons, a face bumper and a chest.
Avoid the face bumper and the cannons and pull yourself towards the turtle to the north with the Lariat to reach the chest.

Now we can move back to Room 12 and take the West Exit
Crocasino Backrooms - Marriage Dungeon - Part 2 (Outdated)
Room 15: West Exit of Room 12

A large room and the room you will probably come to hate like I have.
There is a winged chomper in here, some normal chompers, a facebumper, some tether points to cross a number of platforms across gaps and of course don’t forget, lots of spikes on the floor.
Start by killing the flying chomper and head left across the gap with the Lariat.
Now head north across another gap and move to the left side.
Now move to another tether point to the south and kill another chomper.
Now head down, to the left, up and to the left again.
Now you can either head up or left, the left side eventually leads to a south exit.
We will head to the north exit first.

Room 16: North West Exit of Room 15

A Room with some walls, a turtle, a lever, a single moveable block and a chest.
While this room looks complicated, simply knock the block into the pit and walk up to the chest.

Now head to the south exit of Room 15

Room 17: South West Exit of Room 15

A room with three yhotes, a single destroyable block and a face bumper.
Avoid the yhotes and the face bumper and head south.

Room 18: South Exit of Room 17
A room with a single cannon, a floor covered in spikes, a tether point and of course the crystal key.
Make your way to the other side of the room and grab the crystal key.
Now use the dread hand to reset.

Now you need to first bring the crystal key towards Room 3 to open up the Room to the east of that.

Second you need to bring this key all the way to Secret Room 2 to open a chest there.

SECRET ROOM 2:
Start off by heading south of this room, all the way on the bottom is a tether point to your left.
Now cross the gap and start running to the left side of the room where there is a tether point to the north.
Cross that gap and run to the right where you can see two tether points, but one of them is blocked by a facebumper so head to the second tether and cross to the north.
Now head left again and head to the other northern tether point.
Now head left, upwards and then all the way to the right. You can see the path leading to the chest is down, left, up, left, down and left.
Once you reach it, you finally have your price.
It will come in handy later.


Now we can finally go the the East Exit of Room 3

Room 19: East Exit of Room 3

A room with a large number of cannons to your north and a path downwards with turtles for you to avoid.
Head downwards to the south end of the room while avoiding turtles and bullets.
Until you reach the south exit

Room 20: South Exit of Room 19

A room with a bunch of tether points and a bunch of facebumpers.
You need to make your way across the room using the Lariat, use the tether points as reference. Watch out not to hit any of the face bumpers, they will knock you into the pit, which will require you to reset the room.
Make your way to the east exit.

Room 21: East Exit of Room 20
A large empty room with the teleport statue.
We are almost done now, but we still have at least one large room to cover.

Room 22: North Exit of Room 21

This Large room is your last obstacle before the boss.
At the start you will see a small path ahead of you with turtles on it.
A face bumper to your left.
Head upwards while avoiding the turtles until you reach four tether points.
Move across the gap using the Lariat and pull yourself to a tether point.
Now walk towards the white button but watch out for spikes.
Now use the dread hand to reset.
There should be a bridge to your right leading to the second section of this room with more small paths filled with turtles and face bumpers. Avoid the turtles and the face tiles while moving northwards towards a white button.
This white button will form a bridge to your right and to the last portion of this room.
So head right and pull yourself to a tether point southwards.
You should see a white button to your right and a wall to your south.
Walk towards the white button, but watch out for the spikes.
Now move back to where the wall was and head down to a tether pole on your left. Pull yourself across towards the southern exit

Room 23: South East Exit of Room 22

BOSS ROOM
Boss: MISTER GAMBLER
A bunch of small platforms with tether points on them.
At the start of combat the boss will spawn a winged chomper for you to defeat.
He will hit the ground and shoot bullets towards you.
Avoid his attack until all the tether points respawn, this will mean he’s stunned on a platform somewhere.
Reach him as fast as you can to hit him a couple of times.
Do this until he’s dead.

Now head south.

Room 24: South Exit of Room 23

A large room with a large chest in the middle.
Pick either the left or right side of the room and use your lariat to pull yourself towards multiple tether points to reach the platform in the middle.
Now open the chest.
Now you have the Ora Moa, congrats.
Crocasino Backrooms - Enlightenment Update
Castle Vann - Forgotten Crypt - Postgame Dungeon

So in order to gain access to this section of the dungeon you will have to beat the final boss at the lighthouse first.
You also need to have signed the Contract with Crocodile that will give you access to his backrooms.
After which you go to talk to Crocodile, he will then give you a dusty key.

Room 15: Castle Vann

This is the room with the coffin where you gained access to the boss right.
To the right side of the room is a door, with the dusty key you can open the door and reveal stairs.

Room 16: Down the Stair of Room 15

A room with two small rollers and a turtle.
Just avoid things in this room.

Room 17: South Exit of Room 16

A room with a few skeletons and zombies and a bunch of rocks and two exits.
Defeat the enemies and head to the south exit.

Room 18: South Exit of Room 17

A room with some breakable floor tiles, a tether point and a chest in the middle.
Make your way around the room in order to reach the chest.
Then use the dread hand to reset.

Room 19: East Exit of Room 18

At the start of this room there are two small rollers, a turtle and some zombies.
As you head north there are more zombies that will spawn and another turtle to the left and a lock to the right side.
Go left, up and avoid another roller in order to reach the lock.

Room 20: North East Exit of Room 19

The only puzzle room in here.
A room with 6 green plates and a bunch of barrels. There two locks, one of which need a key

Start by going up and go to the iron barrel on the right now use the lariat on the wooden barrel on the left, now head down and lariat it down.
Now hit the iron barrel to the left.
Now go to the right to the middle wooden barrel and hit it to the left.
Now go back to the middle and lariat to the lower iron barrel and hit it down.
Now use the dread hand and go down to the iron barrel and hit it right.
Now go to the middle left wooden barrel and hit it down and to the left.
Now go to the top green plate and use the lariat to pull the wooden barrel to your right on to the plate.
Now step on the last plate yourself.
This will lower the lock on the right.

Room 21: South East Exit of Room 20
A Room with 4 skeletons and a chest.
However there is a wall blocking your way. There is a small path to a white button across breakable tiles. Step on the white button and use the dread hand. Now go and kill the skeletons and grab the chest.

On the right side of the wall there is a crack in the wall.

SECRET ROOM 3: East Exit of Room 21

A Room with Lore you can’t currently read, but don’t worry you can read it soon. You can read it with the Empowered Hand.


“On the sixth day, Nyxian fell.”

Now go back to back to Room 20 and use the key on the lock south.

Room 22: South Exit of Room 20

BOSS ROOM

Boss: WRAITH

Probably one of the more difficult bosses.
He will charge at you and swing his scythe.
He can throw his scythe at you.
He can summon a bunch of scythes for you to avoid.
Eventually he will talk to you again and he will reveal his core.
He will summon some orbs at you that chase you, but just go hit his center and they will disappear.
After which he will switch up his pattern but you have to wait for him to reveal his core.
Do this until he dies.
Now go down to the south exit.

Room 23: South Exit of Room 21[[/b]

A large descending staircase, ending at a chained up rock.
Hit it a couple of times to earn your reward. The Empowered Hand
Crystal Caverns - First Visit - Postgame Dungeon - Part 1

Crystal Caverns is a post game dungeon. You can find a new breakable wall near the mountains, you can also now access it in any new game plus file.
You can go inside and interact with the boulder in order to enter this dungeon.
Now before we go into it, you might be wondering why there are two maps and two visits.
There are two maps because this dungeon exists in two states: Hot and Cold.
You can switch between the two states by interacting with the giant crystal in the center of Room 2.
You visit this dungeon twice, because there is a section of the dungeon you most likely can't access the first time you visit here.
In order to access it, you need to have Revulan arrive in town. Once you’ve triggered the Revulan Scene you should be able to access the second part of this dungeon.
In order to trigger Revulan, you will need the Empowered Hand and you will need Hugh to be married to either Siska or Caroline

Room 1: Entrance

In the first section of the room, you will see a wall in front of you, with a lock to the right and a white button to the left.
Go step on the white button, now use the dread hand and head through the middle.
To the North are two teleport statues, a tether point and a red boulder and a green plate.
Lariat over the gap and knock the red boulder onto the green plate. Now go step on the right green switch yourself.
Now we can exit to the north.

Room 2: North Exit of Room 1

A large center room which we will enter and exit from at multiple directions throughout the first portion of the dungeon.
To your left you see a pool of water, a giant crystal in the middle and an exit to your right.
Go interact with the crystal.
This will shift the entire dungeon into ice. Freezing the water at the start and throughout the dungeon.
However, take the exit to your right.

Room 3: South East exit of Room 2

A room with three wooden barrels and an ice floor to your right.
To cross this room you have to knock the top barrel to your right.
Knock the second barrel to the top and then to the right.
Now for the third barrel you will have to use the lariat to pull it towards yourself, then knock it in the same direction as the other two barrels.
This will allow you to cross the ice floor and head down where there are two exits. We will take the southern exit first.

Room 4: South Exit of Room 3

A room with four green plates, 3 barrels and a lock with a chest behind it.
Head down and lariat yourself across the pit to the barrels on the left.
Now hit the middle barrel to the left.
Now hit the top barrel up and the bottom barrel down.
Now go to the top barrel and hit it right.
Now go to the middle barrel and hit it upwards.
Now go to the bottom barrel and hit to the left or right.
Now step on the last plate yourself.
This will lower the lock on the right, giving you access to a chest.

Now go back to Room 3 and take the north east exit.

Room 5: North East Exit of Room 3

A room with a red boulder, a chest and a lock.
You can head up to the lock and go on the ice. Now head to the right towards the chest for another key.
Now you can unlock the lock to your left.

Room 6: West Exit of Room 5

A small room with a bunch of red boulders.
Simply hit the leftmost boulder upwards to move past towards the left exit.

Room 2: West Exit of Room 6


At the start of this portion of Room 2, you will see wooden barrels and a chest across some ice.
Regardless of whether there is ice or water, the puzzle is the same.
Go stand in the little corner and pull the first barrel downwards, now use the dread hand and hit it to the left.
Now do the same with the other barrel.
Now you should be able to reach the chest.
Now you can head upwards, you will see the giant crystal to your left, an exit to your right and there seems to be something to the north, but you can’t reach it for now.
Go interact with the crystal to turn everything to normal and take the right exit.

Room 7: Upper Middle East Exit of Room 2.


A room with two barrels, two white buttons, some water and a rather unique looking red chest.
Go down and hit the two barrels into the water.
Now go interact with the chest and open it.
It will tell you it's a trap but open it anyways.
Now you will get the Flaming Knuckle.
This will allow you to cross small gaps using the charge ability.
Now go back to Room 2.

Room 2:

Now you can go to the north and cross the gap with your new ability.
Now that you are up here, Mariane and Hugh should be standing at another exit, along with a teleport statue.
To your right there is the second portion of the dungeon.
You can only access what is beyond after you triggered the Revulan scene.

Go interact with the teleport statue and teleport back to Room 1.
Once there go back to the lower portion of Room 2 and interact with the crystal again to turn everything into ice.
Now that we have the Flaming Knuckle, we can go to the left.

Room 8: South West Exit of Room 2

A small room with two ice tiles and an exit to the south.

However there are two secret rooms in here as well to the west and north walls.

SECRET ROOM 1: West Exit of Room 8

Another wall you can only read when you have the Empowered Hand.
“On the second day, Nyxian was Born - to safeguard the young world.”


SECRET ROOM 2: North Exit of Room 8

Another wall you can only read with the Empowered Hand
“On the third day, Nyxian was given siblings to help nurture and defend the world.”


Room 9: South Exit of Room 8

This room begins small but is larger than you think at first glance.
To your right you will see a small group of red boulders.
Knock them out of your way while going down.
Now to cross the gap you need to charge the flaming knuckle.
Now go to the left side of the room.
You will see another group of red boulders, a giant breakable rock and a chest to your north.
You can break the boulders and the rock by charging the flaming knuckle.
Now to reach the chest you can just use the lariat.
Now to the left of the chest are two exits.
Now we will go left first, but Room 11 can technically only be solved with either the cleated boots, graille’s boots or with the entire dungeon in the other state.

Room 10: West Exit of Room 9

A room with a gap and a single yhote in the room.
Avoid the yhote and use the flaming knuckle charge ability to cross the gap.

Room 11: South Exit of Room 10

A room with three wooden barrels, some water/ice and a chest at the end.
If you have the cleated boots or Graille’s boots, you can simply walk across the ice to reach the chest.
If you don't have either of those, you will have to come back here when you can push the two wooden barrels into the water.

Now go back to Room 9 and head to the north west exit.


Crystal Caverns - First Visit - Postgame Dungeon - Part 2
Room 12: North West Exit of Room 9

A room with two red boulders and 3 iron barrels, 5 green plates and some ice.
Start by moving towards the right barrel and hit the red boulder to the right and the barrel upwards.
Now go down and hit the red boulder upwards twice.
Now go to the top left barrel and hit the top left boulder to the left and the barrel downwards.
Now hit the red boulder downwards to the lowest green plate and step on the last plate yourself to lower the lock.

Room 13: North Exit of Room 12

A pretty large room with plenty of rocks, boulders and lariat points.
There are a lot of small platforms for you to cross, two exits, one to the north and east and a chest in this large room.
Start by hitting the red boulder out of the way.
Up you will see some ice, up there is the exit to the north.

Room 14: North Exit of Room 13

A room with 4 red boulders, 5 green plates and a lot of ice.
Hit the left red boulder left. and hit the right red boulder down.
Now go up to the group of 3 red rocks and hit the top one all the way to the green plate and hit the bottom right red rock to the bottom and the bottom left boulder to the left.
Now hit the boulder all the way to the right.
Now hit the left boulder downwards and hit the middle boulder to the right.
Now step on the last green plate yourself.

Room 13:

Below and to your right you should see a tether point you can lariat across.
To your right there is the giant breakable rock and 3 tether points.
But downwards and to the left is a chest surrounded by red boulders.
You can easily destroy the boulders with the knuckle charge ability to reach the chest.
Now head up and to the right in order to exit this room.

Room 14: East Exit of Room 13

A small room with some ice floors, 3 wooden barrels and a giant rock.
There are two exits to this room. we will head right first.

Room 2: East Exit of Room 14

This is the left side of the crystal and the last time we will be entering Room 2.
Start walking down along the small path filled with yhotes until you eventually reach the crystal.
Keep going up however and avoid another yhote to an exit to the north.

Room 15: North Exit of Room 2

A small room with some ice floors, a single red boulder and a chest.
Make your way to the chest and just knock the boulder out of your way.

Now we can go back to Room 14.

Room 14:

Pull the left barrel towards the left and hit it upwards.
Now you can move up and to the right in order to exit to the north.

Room 16: North Exit of Room 14

A small room with 2 yhotes and a lock that needs a key.
Avoid the yhotes and head up north

Room 17: North Exit of Room 16

A Large room with 5 yhotes and a big rock.
Avoid the yhotes and break the rock to your right in order to progress.
You can stun the yhotes with the Lariat.
Now head to the left.

Room 18: West Exit of Room 17

A room with a teleport statue and a boss door.
Activate the teleport statue and the boss door will ask you to give up all your money to enter.
Once you do he will open for you.

Room 19: North Exit of Room 18

A Room with a Frozen Heart.

This is the end of Part 1.
Crystal Caverns - Second Visit - Postgame Dungeon - Part 3
Part 2 only opens after Revulan, you will need a map to find her, you need to come back here to find the map.
Make sure the cavern is currently not covered in ice and simply make use of the teleport statue.
Go to the North East Exit of Room 2.

Room 20: North East Exit of Room 2

A small room with a pool of water in the middle, two big rocks and two tether points.
Destroy the rock to your north and Lariat across the water to the other side.

Room 21: East Exit of Room 20

This is a large room with multiple exits, red boulders, yhotes and small paths for you to walk upon. There is a lock to the top left where you need to go in order to actually progress.
However as we enter there is immediately an exit to the south so let's go there first.

Room 22: South West Exit of Room 21

A small room with 2 yhotes, a chest and a breakable rock.
You can simply avoid the yhotes or stun them to reach the chest.

Room 21:

Start heading up and past the lock and go to the right side of the room.
Knock the boulders out of your way as you progress to reach the top right exit of the room.

Room 23: North East Exit of Room 21

A room with two chests, two barrels and a small pool of water.
Pull the top barrel into the water using the lariat.
Now use the flaming knuckle charge ability to reach the first chest.
Now you can go back and also simply walk to the other chest.

Room 21:

You have a small key now, but we going to head downwards to the south east end of the room where there is another exit/

Room 24: South East Exit of Room 21
A room with 7 iron barrels, 2 wooden barrels and 5 green plates.
Go and Lariat to Barrel 6 and hit barrel 3 left and barrel 1 up.
Now hit Barrel 4 right and Barrel 6 to the left and down.
Now go to barrel 7 and hit it right and hit barrel 5 down.
Go to the right wooden barrel and pull it down with the lariat one tile.
Now you can hit barrel 4 right again.
Now walk all the way to barrel 6 and hit it to the right.
Finally you can now step on the last plate yourself

Last but not least on the right side of the room, next to the first green plate is a secret wall.

SECRET ROOM 3: East Exit of Room 24

Another Room with a wall of text you can only read with empowered hand.
“On the fourth day, the first races were created and began to walk the earth.”


Room 25: South Exit of Room 24

A room with a linear path with a yhote and a turtle along the way.
Head downwards while avoiding the enemies until you reach another yhote and a big rock to destroy.
Destroy the rock and head to the left.

Room 26: South West Exit of Room 25

A small room with a couple red boulders and a single chest.
Open the chest.
Frozen Cream.

Now we can go back to Room 21 and go to the top left side of the room and open the lock

Room 27: North West Exit of Room 21

A small room with 6 wooden barrels, 5 green plates, some water and a lock to the north exit.
Hit the first barrel into the water and enter the room.
Hit the middle barrel to the left and head down.
Now hit the bottom barrel to the left.
Now hit the other barrel downwards from one tile away and then to the right.
Go to the middle green plate and lariat the right wooden barrel towards yourself.
Now knock it to the right.
Next go to the left green plate and lariat the left barrel towards the green plate.
Once it is on there you can step on the last plate yourself.
This will lower the lock.

Room 28: North Exit of Room 27

A small room with a door filled with water.
You cannot go through the door if the dungeon is currently in ice mode.

Room 29: North Exit of Room 28

BOSS ROOM

except there really is no boss to be found.
You do find Stindle the butler here though.
He has the map you need.
So talk to him for a little bit until you eventually get the map.
Tidal Mines Depths - Water Blessing - Postgame Dungeon

You can do most of the blessings in any order, although there is a special requirement for Storm. However our first blessing will be the Water Blessing for this guide. Which can be found in Tidal Mine. As you enter the first room, there is a new place that has opened up to the bottom left side of the room.

Room 20: South West Exit of Room 1

A room with a bunch of breakable rocks, two spiders and a ladder for you to go down.
Start by destroying the rocks and go down the ladder.

Room 21: Down the ladder of Room 20

A small room filled with water, a turtle and a tether point to the south.
Avoid the turtle and cross the water using the Lariat. Now head south.

Room 22: South Exit of Room 21.

A somewhat big horizontal room with some water, a turtle, two barrels and six moveable blocks.
As you enter you can see a bridge to your left and a path to your right.
We need to go right first. Where you will see some more blocks down south and an exit to the north and right. But the right one requires a key.
So head to this upper exit first.

Room 23: North East Exit of Room 22

A room with some water, some wooden barrels and some iron barrels and two crabs.
Pick left or right. Lariat the left or right barrel into the water, now step on it and lariat to the iron barrel above you.
Now hit the iron barrel upwards. Now you can reach the chest.
Now you can go back to Room 22

Room 22:

Now you can either go left and go around.
Or you can simply knock the barrel into the water and use the flaming knuckle charge to cross the water.

Room 24: East Exit of Room 22

A room with 6 green plates, 6 moveable blocks, 3 wooden barrel and one iron boulder.
Start by punching the first block upwards and knock the barrel into the water.
Now stand above the green plate and lariat the wooden barrel on the south on to the button.
Now you can cross and go down.
Hit the bottom left block into the water and hit block the next block to the left once.
Now head up to the top most block and punch it on to the green switch.
Now go around and hit the wooden barrel to the right.
Next Punch the iron boulder down and then to the right.
Now from the bottom right button lariat the wooden barrel towards yourself and hit it on to the plate.
There is only one plate left and you should be able to reach it yourself using the flaming knuckle charge ability.

Room 25: East Exit of Room 24

The room has 4 iron barrels, 6 wooden barrels, two crabs, two spiders and a bunch of single tiles with water and platforms.
Since we can't walk diagonally we have to think of a solution.
Now there are a couple of solutions to this room.
Lariat the barrel to your right to yourself and into the water.
Now head up and kill the spider from one tile away.
Now hit the iron barrel upwards from one tile away.
Now use the flame charge to where the iron barrel was and walk up to the exit.

Room 26: North Exit of Room 25

A Pretty large room.
In this first section you will see a long horizontal walkway for you to walk on, to the north of you across the water you will see another walkway with a bunch of turtles.
You would have to Lariat one of the turtles to cross the room and head to the left side. Once you are at the left end, head up and to the right.
Kill some spiders in your way.
You will see a bunch of turtles and two ways to go, up and to the right.
Go up and through the middle area while avoiding the turtles.
Once you reach the end you can head left again to the left end of the room
Here you will see two exits, with one of them locked. So head to the left side exit.

Room 27: West Exit of Room 26


A small room with two turtles and a chest.
You can easily lariat the upper turtle to reach the chest.
Now head back to the other exit.

Room 28: North Exit of Room 26

The Room with the Blessing. So go grab it.
Magma Heart Depths - Earth Blessing - Postgame Dungeon
Now for the next blessing we head back to the Magma Heart Mountain Room 4, the long staircase that previously led to nothing. It now has a new way to go all the way at the bottom

Room 14: South West Exit of Room 4

Just a small room with a ladder. So head up and around to go down the ladder.

Room 15: Down the ladder of Room 14

Another empty room that should be easy to navigate.

Room 16: South Exit of Room 15

A room with a bunch of mirrors, a flame and a red orb for the flame to go into.
The way south is blocked so we need to solve the puzzle.
Luckily we only really need to move two mirrors, the one to your immediate left and the one in the lower middle of the room - it's the second mirror in the third row from the top.
If you draw a line in between the orb and the flame, it's the mirror that would intersect.

So the first mirror on the left, hit it 3 times, make it face to the bottom and to the right.
Now for the other mirror, hit it twice, make it face to the top and to the right.
Now hit the flame upwards to lower the lock.

Room 17: South Exit of Room 16

A room with 3 skeletons, 4 yhotes that you will need to avoid across these small paths.
Bait out the yhotes as you progress to the right side of the room
Here you will see two exits, one to the north and south, but the north one is locked. So head south.

Room 18: South Exit of Room 17

A small room with 2 boulders, 4 blocks, a spike floor to your left and a chest.
To reach the chest start working on the blocks to your left.
Hit the top one into the pit and punch the bottom one to the left.
Now Lariat to the boulder to the left and go down to the other two blocks.
Punch the right block downwards and use the dread hand.
Go to the right boulder and punch it left, Lariat across and punch it down.
Lastly, head down and punch it right.
Now Lariat across to the right and open the chest.

Room 19: North East Exit of Room 17

A room with 4 large platforms.
One the first platform you will see six turtles.
Head up and you will see an iron barrel up north on the second platform.
Lariat across and a bunch of zombies will spawn. Kill them all
To the right is the third platform with a spike floor and two turtles.
Wait for the turtles to come around so you can lariat towards one of them.
Now head down and you will see a bunch of skeletons on the fourth platform.
You don't have to kill them all, just kill enough so you can exit south.

Room 20: South East Exit of Room 19

We’ve seen a room like this before. It has 11 mirrors, a flame with an orb and some spikes on the floor.
The 3 mirrors on the top left will need to face to the right and to the bottom. (3 hits per mirror.)
The 3 mirrors on the bottom left need to face to the right and to the top. (2 hits per mirror.)
The 2 mirrors on the bottom right need to face to the top and to the left. (1 hit per mirror.)
Next hit the flame to the left.

Room 21: East Exit of Room 20

A small room with a couple of face tiles and a key lock.
There are two exits, but the north one is locked. so head right.

Room 22: East Exit of Room 21
A room with 6 green plates and 6 iron barrel.
Head down and flame charge across to the green plate next to barrel 6.
Hit barrel 6 to the left.
Now go to the right and up to the next plate and raise the platform to the right of the green plate.
Now dread hand and hit barrel 2 up and barrel 5 to the left. now go up and hit barrel 2 up
go right to second plate on the top. and knock barrel 3 down
now head down and knock barrel 1 to the top and to the right.
Lastly go down and lariat to the last plate.
Now reset the room and open the chest.

Now go back to room 21 and open the lock.

Room 23: North Exit of Room 21

The room with the blessing so simply grab it.
Timeless Depths - Light Blessing - Postgame Dungeon

After meeting Revulan you can go back to Colorless Trial.
Now finally the right side has opened up for you.
So go there and in Room 2 head right instead of left.

Room 22: East Exit of Room 2

Just an empty room with a ladder.

Room 23: Down the ladder of Room 22

A long horizontal room.
At the start of the room head left and you will see a couple of canons.
To the left of the canons are some invisible floor tiles and a couple of zombies.
For the next portion will see another pit and a spider, you can only progress to the other side through the invisible tiles at the top and bottom.

Room 24: West Exit of Room 23

A large room with lots of invisible floor tiles and bats.
In the middle of the room is a big spiked floor.
To the top right is a lock with some moveable blocks, a barrel and a white button.
There are a couple of bats in this room and there is an exit in basically every corner.
Find your way to the south western corner of the room and head there.

Room 25: South West Exit of Room 24

A room with a chest, an iron boulder, two red boulders and a breakable rock.
Go down and break the rock.
Now hit the left red boulder to the right.
Now you might not be able to see it but right above the iron boulder is an invisible tile.
Use your flame charge to get on to that tile and punch the iron boulder down and to the right.
Use the lariat to cross to the right and punch the boulder upwards. Lariat one more time up to reach the chest.

[Go back to room 24 and head to the lock to the top right side of the room.
However before we go north, next to where the lock is you can hit the wall.
[

SECRET WALL: North East Exit of Room 24

A room with some lore in it for you to read.


Now for the actual room

Room 26: North Exit of Room 24

When you first enter the room you will see a pit and some spikes to your north.
Some canons to your left and a tether point to your left.
You can head through the middle or use the tether point.
Now head left and avoid the bullets.
Down to the left there are more canons with bullets for you to avoid and a bunch of moveable blocks to your north.
Hit the leftmost block upwards and hit the block next to it to the left.
Now head up and punch the top left block to the right to gain access to the room

Room 27: North West Exit of Room 26

A small room with some invisible tiles and a chest in the middle.

Now we can go back to Room 24

Room 24:

Whether you come from the top or bottom, you should be able to hit the rightmost block either up or down and then hit the barrel to the left on to the button.
Now you can head to the top left side of the room for another exit with a lock on it.

Room 28: North West Exit of Room 24

A room with 6 green tether points and some invisible floor tiles, be careful where you walk in this room.
You can do this one of two ways. You can either start at the lower tether point and then head left, use dread hand, then lariat the middle two tethers. or do it the other way around.
Regardless you want to save the top two tether points for last.
Once all 6 tethers have been lowered the lock will open

Room 29: North Exit of Room 28

Empty room with the teleport statue.

Room 30: North of Room 29

BOSS ROOM

Boss: *AMADEUS*

Amadeus will start as invulnerable as he summons lighting throughout the room.
Next he will drop anchors through the room, they work roughly the same as the barrel but summon more bullets.
Lastly he will start summoning these water geyser walls.
When he summons those he becomes able to be hit.
So hit him while avoiding the water.
After this he will repeat his pattern.
Do this until he’s dead.

-
After beating Amadeus, you unfortunately will not be able to save him.
However in order to get the blessing of light, you will need to head home and sleep.
Now you will get a dream where a spirit will talk to you.
After which she will give you the blessing.
Pirate's Pier - Rescue Mission - Postgame Dungeon - Part 1


After Marrying Hugh, Obtaining the Empowered hand and Retrieving Stindle’s Map, you can finally head to the beach area where there is a hidden cave leading to a dock.
There is a scene with Caroline there as well about Hugh being kidnapped.
After you talk to Caroline on the dock, you can go ahead and talk to the sailor next to her.
He will sail you towards the Pirate Pier and the entrance of this dungeon.

Room 1: Entrance

As you enter on the pier, you can talk to caroline.
As you head up north you will see a total of three teleport statues.
To the right is a single sentry drone, this one is walking around the large dock.
Get used to encountering these, as they are everywhere.
You can head up and to the right in order to reach the exit.

Room 2: East Exit of Room 1

A very large room with multiple parts.
At the start of this room are two pirates that rotate in place.
If you head up north to the second pirate, there is a chest next to him.
To your right is a sentry drone that is walking in a circle. So head up and go to the right side of the room.
There you will see another Pirate that spins in place.
To you north you should see a sentry drone and a patrolling pirate.
To your right is also one of the exits of this room.
While we will go there next, let me describe what comes up north.
As you avoid the Sentry and the guard you can go up and then to the left.
Where you will see another Pirate spinning in place.
After which is another large dock with a single Sentry walking around.
Head to the left and then upwards.
There is another exit up here to the left.
To the right are two more Sentry Drones walking around
and another pirate guard spinning in place.
Eventually there is an exit to the right.

So there are a total of 3 exits: Bottom Right, Top Left, Top Right.

We will head to the bottom right exit first.

Room 3: South East Exit of Room 2

A Room with a bunch of smaller docks, each with a Tether point on them.
There are two other exits to this room, one in the middle upwards and one to the right.
We will keep heading right for now

Room 4: East Exit of Room 3

This portion of the dock has a lot of patrolling guards and two stationary guards.
You can see a lower portion of the deck, but there is nothing down there.
So head up to the north while avoiding the guards.
Head up to the right past the second stationary guard and head up right.
You will see a lock, you should have a key from the Crystal Caverns to open the lock.
So head up north.

Room 5: North East Exit of Room 4

A small dock with a single chest on it.

Now go back to Room 3.
Head to the middle of the room and head up

Room 5: North Middle Exit of Room 3

A small dock with a single chest and two tether points.
There is also an exit to the north.
So grab the chest and use the Lariat to cross the dock to the north exit.

Room 6: North Exit of Room 5; North East Exit of Room 2

When entering from room 5 you will immediately see a walking guard in front of you so be careful.
To your north you see another 2 guards. So head up and to the left and you will see two more guards.
To the north is an exit to the inside portion of the dungeon.
We will head there in a minute.
To the left side of the room is also an exit. This will lead back to room 2.

Room 7: North Exit of Room 6

A room with 3 green plates, two red boulders and two iron boulders.
There are two exits to this room, one left and one right, but the left one is locked.
Start by hitting the bottom iron boulder to the left and then down.
Now hit the top red boulder up once and to the right once.
Next hit the second iron boulder upwards and to the right.
Now step on the last green switch yourself. This will lower the lock on the left side.
We will go there in a minute.

Room 8: East Exit of Room 7
A small room with two patrolling guards.
To the north are two people standing on watch.
You can talk to them. Behind them is the second portion of this dungeon, so we won’t be there for a bit, we will have to wait.
There is also an exit to the right.

Room 9: North East Exit of Room 8

This is the room where you will be brought if you get caught.
Let yourself be caught in order to get a key from Caroline.
There is a teleport statue in this room and two exits to this room.

Room 10: South East Exit of Room 9

A room with a bunch of moveable blocks, 4 red boulders and 6 green plates.
start by hitting the top left block to the left with your pickaxe.
Next hit the red left most red boulder to the left once.
Now punch the 3rd block from the left downwards.
Now punch the 1st block from left downwards as well.
Now hit the red boulder on the leftmost green plate.
Now go to the right side of the room and punch the rightmost block downwards.
Go to the top right red rock and hit it to the top right green plate.
Now punch the block next to the middle red rock downwards.
Now step on the last green switch yourself and open the chest.

Room 11: North West Exit of Room 9

An empty room with 4 small pits.
When you enter the room 6 helmed choppers that you need to knock into the small pits in order to get a chest.

Room 12: West Exit of Room 7

At the start of this room there are two sentry drones that walk around the small room in circles around each other.
Avoid them and head to the right, where you will see two green plates, a single iron boulder and a lock.
Hit the boulder to the right and step on the other plate yourself to lower the lock.
Now you can head down and to the left.

Room 13: West Exit of Room 12

A small room with two exits.
We will get to the left exit eventually.
However, head up north.

Room 14: North Exit of Room 13

A room that is just a staircase.

Room 15: North Exit of Room 14

Revulan’s Throne Room.
I don’t recommend messing with her too much.
We will be back here later.

-Now you think you can go left of Room 13, and while you technically can we are not going there right now.
We are now going back all the way to Room 2 and going to the top left exit.

Room 16: North West Exit of Room 2

A smaller pier section with 3 walking sentry drones.
Go to the left and avoid the 3 sentries as you head up to the north into the fort once more.

Room 17: North Exit of Room 16

A Room with two iron boulders, two green plates, a single red boulder and two exits. One left and one right, the left one being locked.
Start by hitting the red rock to the left twice.
Now hit the bottom left iron boulder up and then to the right.
Now go to the bottom switch and use the Flaming knuckle charge ability to get on the switch.
Now you can use the dread hand to return.

Room 18: East Exit of Room 17

The room starts with two walking sentries going around the room.
Watch out, for these turn around and don't just walk in a circle.
Go to the right where you will see two green plates and an iron boulder.
Hit the iron boulder to the left and step on the other plate yourself, lowering a lock.
The East exit of this room leads back to Room 13.

Room 19: West Exit of Room 17

A small room with 5 turtles and a single red rock.
Go down towards the bridge and avoid all the turtles as you make your way north.

Pirate's Pier - Rescue Mission - Postgame Dungeon - Part 2
Room 20: North Exit of Room 19

As you head into this room, you will enter into an arena where 4 skeletons and 4 helmed chompers will spawn.
Defeat them all in order to progress.
There is an exit to the right.
To the north is a floor with some spikes and some tiles laid out in a pattern.
You will need to remember this pattern.

Room 21: West Exit of Room 20

A room covered in spiked floors, two tether points, a smiling face bumper and a chest on the other end.
Head across the room using the lariat and avoiding the spikes to reach the chest.

Room 22: East Exit of Room 20

A small room with two helmed chompers and two turtles.
There is a staircase in this room, so avoid the enemies and head up the stairs.

Room 23: Up the Stairs of Room 22

As you enter to the south of the room, you will enter into a huge arena.
Inside the room with spawn, 4 grelins, 4 skeletons, 4 zombies and 2 helmed chompers.
Defeat them all in order to lower the locks.
To the right is another exit
and to the left you will see a couple of barrels and a giant grid of weird looking tiles, past the grid you can see a lock, so we need a key first so head right.

Room 24: South East Exit of Room 23

A room with 7 green tether points, a moving face bumper and a single chest.
Head up to the first tether, go right, down, left, right, right and up.
Once you’ve tethered all the poles, the locks in front of the chest will open.

Room 23:

So remember the pattern from 19?
No? well then you will fall down once you step on the wrong tile on the grid.
If you do remember the pattern, walk across in the same pattern to reach the other side of the room.
You can now use the key to open the lock.

Room 25: North West Exit of Room 23

A room with small paths and 3 guards that are patrolling.
Head down and to the left side of the room.
Now to cross these platforms you will need to use the flaming knuckle charge ability to make yourself to the north side of the room.
Here there’s the other two guards. Avoid them to head up north.

Room 26: North Exit of Room 25

A room with a spike floor with another pattern for you to remember.
Head up the stairs.

Room 27: Up the Stairs of Room 26

Immediately use the pattern you remember as you cross the grid.
To the other side and exit to the right.

Room 28: East Exit of Room 27

An empty room with the teleport statue.

Room 29: East Exit of Room 28

*BOSS ROOM

Boss: INKWELL

Inkwell will drop from the ceiling a couple times, shooting out some bullets.
Eventually he will spawn and go into a ball. One of the walls in the room will lower.
You will have to punch him into it, stunning him so you can hit him.
Every time Inkwell bounces into the walls, he will drop a barrel from the ceiling that will shoot out bullets as well.
Basically punch him into the spikes and then hit him with your pickaxe.
Repeat the pattern until he’s dead.
Pirate's Pier - Storm Blessing - Postgame Dungeon - Part 3
After defeating Inkwell and obtaining 2 of the Blessings, we can finally return to the Pirate Pier. Go back to your cell and go left to Room 8. Now the guards that were standing up north are gone and we can go there.

Room 30 - North Exit of Room 8

An empty room with a spiked floor with a pattern on it for you to remember.
There is also a set of stairs.

Room 31 - Up the Stairs of Room 30

Luckily for us we don't have to remember the pattern for long, because you need to move across the patterned floor to cross to the other side.

There is a room to the right, but see that cracked wall?

SECRET ROOM - North Exit of Room 31

A room filled with lore.


Room 32 - East Exit of Room 31

A pretty complicated room. There are 6 green plates, 1 white plate, 5 iron barrels and a 1 wooden barrel.
Across the room are the walls and wall patterns that will raise and lower as you press the white switch.
So for the solution: head down to the first green plate and Lariat over to the right iron barrel and hit it to the right and downwards.
Now head up towards the stairs and hit the iron barrel there upwards.
Follow the barrel and use the lariat across the gap on the left and hit the barrel there to the left and up.
Now you can lariat back and go to the wooden barrel and hit it down.
Now use the dread hand and use the lariat on one of the barrels to the north.
Now hit one of the barrels to the left on to the green switch.
Now head across the bridge and lariat to the right side barrel.
Now hit that barrel upwards.
Now use the dread hand again. Now Lariat the wooden barrel onto the green switch at the bottom and step on the last green switch yourself.
Now there are two patterns for you to remember, there is also a chest that you can’t reach. A lock you need a key for and a staircase up north.

Room 33 - Up the Stairs of Room 32
A Room with the grid right in front of you. Head across it to the middle of the room.
There are a bunch of barrels in this room, another grid to the south, a chest and two exits.
Head down on the second grid and open the chest.
Next fall down the second grid to return to Room 32.

Room 32:

Now you can open the chest and use on of the iron barrels to lariat back.

Room 34: East Exit of Room 32.

A room with 4 wooden barrels, 4 green plate and a white plate.
Hit the lower left barrel down, place your shadow there.
Now hit the middle wooden barrel to the right.
Now use the dread hand and hit the lower barrel to the right.
Now use the dread hand again. Hit the top left barrel upwards and place the shadow there now by recharging.
Now head to the right and hit the bottom right barrel down.
Now go the right of the middle barrel and lariat it to remove it from the white plate.
Now use the dread hand and hit the top left barrel to the right.
Now use the dread hand again and destroy the middle wooden barrel.
Now step on the last green plate yourself.

Now head back to room 33 and go the north exit first.

Room 35: North Exit of Room 33

A room with a bunch of moveable blocks and a chest.
Hit the first top block into the pit.
Next flame charge to the north.
Now you can reach the chest.

Room 36: West Exit of Room 33

A room with two walking sentries and a stairs to the north.
Head up the stairs.

Room 37: Up the Stairs of Room 36

A room with two walking sentries, a guard and a couple of tether points.
Avoid the guards and use the lariat to cross to the left side of the room.

Room 38: North West Exit of Room 37

An arena room where enemies will spawn that you will have to defeat.
There will be 6 skeletons and 4 grelins.
Defeat them all and head up the stairs.

Room 39: Up the Stairs of Room 38

A Room with the teleport statue, 3 red boulders and two iron boulders.
Start by hitting the top red boulder to the right.
Next Hit the other red boulder to the right once.
Now go to the iron boulder and hit it to the right and downwards.
Now destroy the two red boulders and lariat downwards.
Now hit the bottom iron boulder to the left and head left.

Room 40: South West Exit of Room 39.

Here we go, finally here is the infamous Storm puzzle.
Filled with Iron boulders, Red Boulders, and a lot of green plates.
We need to have every green plate pressed in order to open the lock up north and reach the final room.
So here is the solution - Thanks to Laroqsoqs [https://www.youtube.com/watch?v=_hzOpYNgytI]

[Left Side; Bottom Row Start]

- Flare Punch across the Gap to the Buttons and punch the South Most Red Boulder to the Right. (1st)
- Lariat back to the platform and Knock the Red Boulder below you Up 1 space.
- Facing the Left Column of Buttons, Punch the Red Boulder at it's Center to the Right by standing slightly over the Gap. (2nd)
- Below you, Punch the Cannonball one space diagonal from the red boulder to the Right. (3rd)
- Knock the 2 Cannonballs North of you Down and Right into the Bottom Row of Buttons; while repositioning the Red Boulder after the First Cannonball hits it. (4th and 5th)

[Right Side; Bottom Row Finish and Right Column Start]

- Warp to entry and move up to face the Right Column of Buttons
- Punch the Lower Cannonball to the Left Directly into the Bottom Right corner Button (6th)
- Move on the Right Side of the 3 objects lined up above you; Punch the Center Cannonball Left(7th)
- Flare Punch to the Top Right Corner Button and Punch the Red Boulder Down 2 spaces (8th)
- Lariat to the Cannonball on the Right; Knock the same Cannonball Down into the Red Boulder and Left into the Button (9th)
- Above you; Punch the Upper Right Most Red Boulder up one space
- Punch the Cannonball Next to it to the Left.
- Follow it and Punch the Cannonball it Contacts Down to the Right Column of Buttons (10th)(edited)

[Top Center; Right Column Finish, then Left Column Start]

- Just below the Exit, the 3 adjacent objects; Knock the Red Boulder Left once and the Either Cannonball Down into a Pit.
- Knock the remaining Cannonball to the Right and Down into the Top Right Corner Button (11th)
- Knock the Cannonball it touched to the Left, Follow it.
- Punch the Upper most Red Boulder to the Left 3 spaces,
- Below you, Punch the Lower Center Cannonball Down into the Left Column of Buttons (12th)
- Circle around the Cannonball to your Left and Knock it Right to the Red Boulder and Down (13th)
- Reposition the Red Boulder back to the Left one space, and again after each of the follow Cannonballs hit it;

[Top Left Side; Left Column Finish]

- Destroy the Left Most Red Boulder in sight
- Knock the Cannonball that was Right of it to the Right and Down into the Buttons; replace red boulder (14th)
- Knock the Cannonball that was below the last~ Up into the Red Boulder, Right, and Down into the Buttons; replace red boulder (15th)
- Knock the Upper Left most Red Boulder to the Right 1 Space.
- Knock the Cannonball Below it Up into it, then Right, and Down into the Top Left Corner Button. (16th)

[Top Center; Last Buttons]

- Flare Punch to the remaining 4 Top Center Buttons (aim for the Red Boulder)
- Knock the Red boulder down the pit and Stand in the center, Pressing all 4 buttons at once. (17-20)

Room 41: North Exit of Room 40

The Room with the chest.

Now that we have what we need. Leave and go home.
On the right side of the dock there is a ship where we can equip the rings we’ve gotten.
Now equip the new ring, the Crown Ring.
Go talk to Revulan with the Crown Ring and at least two blessings.
She will then give you the Storm Blessing.
Life Blessing + Slumbering Soul
Life Blessing
While not technically a dungeon, I might as well add the information here.

To Unmask the Forgotten.
You will need the Eerie Mask From Crocasino's Backrooms - Secret Room 2.
You will need to open a chest that can only be opened with a crystal key.

Give it to the mysterious figure standing near the boneyard.

Talk to her.

Talk to her at your parents old place.

Talk to her near the lighthouse

Find hre on the mountains

Find her back at the boneyard

Find her near your parents old place

Fight her in combat and win.


Slumbering Soul

With all 5 blessings you can unlock the slumbering soul.
You can interact with the grave stone with the strange markings in the graveyard.
Place each blessing in their respective altars.

Now once you have the soul - What do you do with it?

You will have to bring it to the armor in Crocodile's trophy room.
Reflective Crypt - Postgame Dungeon - Part 1
This dungeon becomes technically available after buying the climbing gear from Hackett for 150
gold. You can find Room 13 of the Boneyard.
However to fully progress and finish this dungeon you will need the flaming knuckle and the empowered hand. You will also need to have paid the debt of 400 gold to your grandfather or at your parents house.
Go to the Boneyard and use the left teleport statue.
Now use the rope on the large circular shaft and descend down into the depths below using the climbing gear.

Room 1: Entrance

An empty room with the entrance you came in on and an exit to the right.
A teleport statue was added in this room.

Room 2: West Exit of Room 1

A room with four teleport statues. The dungeons are getting bigger.
The exit is to the south.

Room 3: South Exit of Room 2

A room with 18 barrels scattered throughout and 10 green plates that need to be pressed all at once to gain access to the exit on the right.
I usually start by hitting the top barrel to the left into the pit.
Then I move into the middle of the room and hit the barrels that are already in a straight line from the switches on to them.
There should be enough barrels to mess with in order to put a barrel on every switch.
But you can always walk on to the last switch yourself/

Room 4: East Exit of Room 3

A room with 6 iron barrels, 4 white buttons and 5 green plates.
You will learn in this room how sensitive the buttons actually are.
Walk to the first white button on the bottom left and press it.
Now knock the barrel next to it to the left.
Now go to the middle green plate, the one surrounded by 3 barrels, without pressing any more white buttons and hit the bottom barrel down, the right barrel right and the top barrel upwards.
Press one of the white switches and hit the right barrel to the right once more and hit the bottom left barrel to the left.
This will lower the lock on the right.

Room 5: East Exit of Room 4

A room with a lot of face plates. a couple of barrels and green plates.
Head up north and knock the top barrel to the right.
Now hit the other barrel you see downwards.
Now head down and to the right. Basicly the bottom right corner.
There should be a barrel there you can hit upwards.
Now lariat to the barrel on the left and hit the northern barrel upwards.
Now walk to the other green plate you can see.
This will open the lock.

Room 6: East Exit of Room 5

A room with a bunch of iron barrels and 6 green plates.
There are a bunch of ways to solve this problem.
Start by hitting the middle barrel either into the pit or to the right.
Choose either left or right and start hitting a lot of barrels to that direction to get them on the switches.
Make sure that you get barrels on 5 of the green plates.
Memo: Rewrite this room

Room 7: East Exit of Room 6

A room with a lot of movable blocks and red boulders.
Start by hitting the second block from the top to the top.
Go right and hit the fourth block from the top to the right.
Go downwards and hit the fourth block from the bottom downwards.
Do the same with the fifth block, knock it into the pit.
Now go right and hit the bottom most red boulder to the right and hit the boulder above it to the top to reach the end.

Room 8: East Exit of Room 7

A room with face tiles, four red boulders, one iron boulder, some invisible tiles and a lariat tether.
Start by heading down and around, you will end up in the middle with the red boulder.
Knock both the left and right boulder into the pit, and hit the top boulder downwards.
Now make sure that the face tile on the top left is raised and use the dread hand to go back.
Now walk up to the iron boulder and hit it to the right. It should be stopped by the face tile you raised.
Now go up and hit it downwards. Now go back to the beginning and hit the iron boulder to the right.
Now walk to the right and use your lariat to grab on to the tether.
Lastly hit the iron boulder downwards and use the lariat to cross the gap.

Room 9: East Exit of Room 8

A room with a small walkway to walk on, there are four white buttons, some face tiles, two tether points and some walls that can be raised and lowered.
Head down and to the right and use the lariat as soon as you see the lower right tether. Do not raise any of the face tiles.
Step on to the white button and use the dread hand.
Now head back to the right and head up. Lariat to the northern tether point and step on the white button on the left of it.
This will lower the wall on the left and now you can head there and up to the right exit

Room 10: East Exit of Room 9

A room with a bunch of face tiles and 8 green plates.
Start by walking to the center. there should be 8 face tiles in there.
Raise all those tiles by walking on them, you can easily do this by walking either clockwise or counter clockwise.
Now start with the two barrels on the top left.
Hit the barrel next to the green switches downwards and hit the barrel on the left to the right.
Next head down towards the bottom left two barrels and hit the top barrel down and the right barrel to the right.
Now use the dread hand and head up and to the right, towards the top right two barrels.
Use the lariat to pull yourself towards the barrel next to the switches and hit it down. Hit the top barrel to the left afterwards.
Now there is one barrel left and two switches.
Walk downwards to the southern barrel and hit it to the right.
Now use the flaming knuckle charge ability to cross the gap and walk towards the top right corner to press the last plate.
Now you can exit to the right.

Room 11: East Exit of Room 10

Another room with a lot of face tiles, 10 iron barrels and 8 green plates that need to be pressed.
Start by walking to the top middle and head right and raise the face tiles on the top right. Now hit the top right barrel to the right and hit the lower barrel to the left.
Now use the dread hand and head down. Make sure the tiles are raised and hit the leftmost barrel to the left. Now head right and raise the face tile there and hit the middle barrel to the right.
Now use the dread hand again and hit the left barrel downwards and hit the other barrel upwards.
Now cross through the middle and hit the right barrel upwards and the left barrel downwards.
This will lower the locks.

Room 12: East Exit of Room 11

A room with a teleport statue and a giant staircase leading down.
Congrats we cleared the first part.

Room 13: North exit of Room 12

A room with some water, a wooden barrel and three tether points.
Head across the tether point to the left side of the room.
Then use the flaming knuckle charge to cross the water.

Room 14: East Exit of Room 13

A Room with 8 barrels and 2 tether points and a lot of water.
I usually bull the barrel on the bottom left upwards and hit it to the right.
Next I move to the platform in the water where the 2 barrels are and hit one of the barrels to the right.
Now you can flame charge across the water.

Room 15: East Exit of Room 14

A room with a bunch of iron barrels and some water.
There are a bunch of solutions. you can hit two barrels into the water up north then lariat to the barrel in the top right.
You can just hit the first barrel upwards and flame charge across the water, then lariat to the barrel.
You can destroy the barrels to the lower right and then lariat across the water or flame charge across the water.
Reflective Crypt - Postgame Dungeon - Part 2
Room 16: East Exit of Room 15

A room with 8 green lariats and a single white button.
Head down, but do not press the button ever.
Lariat down, next to the right and make sure you lower both tethers on the right side.
Next use the Lariat to reach the north tether. Next head to the lower right tether, then head to the left tether across from it.
Next head down and finally to the bottom right tether where you can exit the room.

Room 17: East Exit of Room 16

A room with 4 barrels, 5 green plates, 2 green tethers and a single red boulder.
Start by using the lariat upwards and walk around to the top left barrel and hit it to the right.
Next use the dread hand and hit the lower left barrel upwards.
Now head to the red boulder and punch it to the right 3 times and hit the rightmost barrel downwards.
Now use the dread hand again and hit the middle barrel upwards.
Now step on the last green switch yourself and flame charge yourself across the water.

Room 18: East Exit of Room 17

A room with a lot of water and a bunch of tether points.
Simply start by heading down as far as you can. then move 1 space to the right and go upwards as much as you can, then downwards again, then upwards again in a zigzag pattern.
This will lower the lock to the right.

Room 19: East Exit of Room 18

A room with 4 iron barrels, 5 green plates, 3 red rocks and 3 tether points.
Bunch of solutions to this one.
Head up to the tether north and punch the top red boulder right once.
Now use head down and hit the middle red boulder right once as well.
Now go to the top right barrel and hit to the left and upwards.
Now punch the top red rock to the left twice and hit the leftmost barrel to the right and then upwards.
Then hit the other barrel to the right and upwards as well.
Now hit the bottom red rock to the right until it's just below the green plate on the right.
Now the middle red rock hit it left once. now down twice and then right once.
Now move to the right most tether point and use the flame charge downwards so you can hit the barrel to the left and then downwards.
Now hit the left red rock upwards 3 times, right twice and then up once more on the green plate.
The last green plate in the bottom left you can press yourself.

Room 20: East Exit of Room 19

A room with a bunch of barrels and a tether point and some water.
Lariat to the barrel on the lower right and hit it up into the water.
Next hit the other barrel to the right as well and flame charge across the water.

Room 21: East Exit of Room 20

A room with a bunch of barrels on platforms in the water.
Lariat downwards and hit the barrel into the water below.
Next Lariat to the right and hit the barrel to the right.
Do the same for the next barrel. Keep heading right

Room 22: East Exit of Room 21

A room with the teleport statue and a staircase heading downwards.

Room 23: North Exit to Room 22

From here on out you can’t progress without the dread hand or gauntlet upgrade.
This room has two alchemy orbs and a white button that lowers and raises two walls.
Walk towards the orbs and use the dread hand charge ability. Now step on the button and use the dread hand again.
Then hit the orbs in the middle towards the iron blockades in order to explode them.

Room 24: East Exit of Room 23

A room with 3 blue orbs, 3 iron obstacles, a lot of tethers and kinda a maze-like structure.
Use the Lariat to go north towards the two orbs.
Hit the right once. Then punch it down twice and hit it to the left once.
Now go to the orb in that bottom left and punch it to the right twice and down once.
Now step on the white button to lower the wall.
Now go to the last orb in the top left and punch it right, down and right again.

Room 25: East Exit of Room 24

A room divided into two halves. One with a single alchemy orb and two iron obstacles and a white button and the other half has two alchemy orbs and one iron obstacle and a wall and a tether point.
Head up to the orb and hit it to the right once, then punch it across the gap.
Now Lariat across the gap and make it explode.
Next go two orbs on the right and hit one to the left and punch it across the gap.
Now for the other orb hit it twice with the pickaxe to the left. Next punch it down and to the left.
Now use the dread hand and explode the other orb.
Now go down and hit the button.
Now you can move to the other side again and exit right.

Room 26: East Exit of Room 25

A room with 4 green plates to the north, 4 iron boulders and 4 red rocks.
Best way to work your way from right to left.
Punch the right most boulder to the left and then up.
Do the same for the third boulder.
And do the same for the second boulder, but punch it up a couple more times until it's flies on to the plate.
Now the last boulder upwards to unlock the room.

Room 27: East Exit of Room 26

A room with 3 green plates to the west, 3 iron boulders in the middle surrounded by 6 red rocks.
Start by hitting the middle boulder to the left with the fist until it is on the plate.
Now go to the lower left rock and hit it right twice. Now punch the bottom boulder down and do the same for the top boulder.
Now go to the top boulder and punch it left until it is on the plate.
Now punch the last boulder down once more and then to the left until it is on the last plate.
Alternatively you can step on the last plate yourself with the charge fist.

Room 28: East Exit of Room 27

A room with 3 white buttons, some walls and some invisible floor tiles.
Head up into this room and step on the top left button.
Now use dread hand and head down and to the right.
You should now just be able to exit to the right.

Room 29: East Exit of Room 28

Room with a lot of face tiles and a single iron boulder.
For an easy solution step on to the second face tile from the top, it's the one a little bit above where the boulder it.
Punch the boulder up to it and then punch it to the right.
Now go to the right side of the room and punch the boulder upwards and use the Lariat to cross the gap.

Room 30: East Exit of Room 29

A room with 6 iron barrels and 4 green tiles and some invisible floor tiles.
Move down towards the bottom two barrels and hit them both downwards.
Now move them to the plates in the left and right corner.
Now Move to the middle and hit one of the barrels either left or right and move the other barrel in the same direction.
Step on the last plate yourself.

Room 31: East Exit of Room 30

A room with 8 iron boulders and 4 green plates.
Walk towards the middle and hit the second boulder from the top to the left and than downwards.
Hit the fifth boulder from the top to the right and upwards.
There are two boulders in the middle left. Hit the top one to the left and up
and hit the other one down and right.
This will unlock access to the next room.

Room 32: East Exit of Room 31

A room with a teleport statue and some invisible tiles.

Room 33: North Exit of Room 32

A room with a lot of mirrors, some tethers and a red orb with a flame.
Start at the top left where the flame is.
The flame needs to go right. So move towards the platform in the middle and hit the top mirror twice.
Now move towards the red orb and hit the two mirrors right below it, hit the bottom left mirror again.
Now move back towards the flame and hit it towards the left.

Room 34: East Exit of Room 33

A room with 5 mirrors, a white plate that raises and lowers some walls and a flame with a red orb.
As you enter hit the mirror you see twice.
Now move into the room.
Move to the bottom row of mirrors and start with the left mirror and hit it three times.
The second mirror three times and the third mirror once.
Now you need to hit the flame towards the right and time it so that the walls raise and lower as the flame moves.
So move from and on to the plate as necessary.
Reflective Crypt - Postgame Dungeon - Part 3
Room 35: East Exit of Room 34

A room with some breakable floor tiles, two green tethers and 3 white buttons.
Move to the right and lariat over to the right tether. Now move up and to the right.
If you step on the button by accident or fall down you will have to retry.

Room 36: East Exit of Room 35

A room with a lot of mirrors, a flame in the middle and a red orb.
Move to the mirror to the south of the flame and hit it once.
Move to the mirror to left of the previous mirror and hit it twice.
Now move up to the mirror in the top left portion of this room and hit three times.
Lastly move to mirror below the red orb and hit it once.
Move towards the flame and hit it down and watch it go.

Room 37: East Exit of Room 36

A room with 4 green plates, 4 iron boulders, 4 red rocks and alot of breakable rocks in the middle of the room.
Your goal is to activate all the 4 plates as usual.

Go to the middle and hit the left two boulder downwards.
Now hit the second boulder left and the third boulder to the right.
Now move down and break all the breakable rocks.
Hit the fourth boulder right and then downwards
Hit the first boulder down and then to right.
Now move punch the second and third boulder downwards.
This should unlock the locks.

Room 38: East Exit of Room 37

A room with 5 red rocks, 4 green plates, 3 tethers and a white plate that moves some walls up and down.
Move towards the right side of the room and lariat upwards.
Now hit the top red rock all the way to the left and hit the other red rock all the way to the right and upwards.
Now Move down with the lariat and move the lowest boulder down and to the left.
Step on the last plate yourself to exit the room.

Room 39: East Exit of Room 38


A room with 6 red rocks, 2 tethers and a single iron boulder.
Use the lariat to pull yourself down and hit the top left boulder to the right three times, but not in to the pit.
Now move the bottom boulder to the left once.
Now use the dread hand and go to the middle rocks.
Punch the lowest red rock into the pit.
Now go to the iron boulder and punch it towards.
Lariat yourself to the tether and punch it right and then upwards.
Now use the dread hand and hit the iron boulder to the right.
Now you should be able to lariat yourself to the boulder from above it and punch it into the pit in order to exit the room.

Room 40: East Exit of Room 39

A room with 12 mirrors, 5 tethers and a flame with a red orb.

Hit the bottom left mirror twice and the top left mirror three times. now move to the middle and
move the middle 7 mirrors like this:
Top middle mirror twice, the mirror below that one once and the mirror to the left of that one three times.
Hit the bottom right mirror once and and the mirror next to it twice. Now lariat downwards towards the bottom right corner and hit the mirror once.
Lastly hit the flame downwards.


Room 41: East Exit of Room 40

A room with 8 white buttons that lower or raise the walls, two mirrors and a flame with the red orb.
Hit either the top mirror twice or the bottom right mirror once.
Now go to the flame.
Next puzzle requires timing.
If you hit it up or right, you will have to hit two white buttons. but be careful to not hit the buttons before it passes the white outlines because otherwise it will just get hit by the wall as it raises.
Good luck with the timing in this puzzle.

Room 42: East Exit of Room 41
A Empty Room with a teleport statue.

Room 43: North Exit of Room 42.

Need the spike boots from now on.
If you do not have the spiked boots or the boots or graille, what are you doing?
But just in case you don't

Solution without Boots:

I go right to the tether point and knock the right red rock down.
I go left and knock the bottom red rock left,
I go up and knock the left red rock up. Go up and knock the red rock to the right.
Now I go left and down and knock bottom left the red rock down.
Now I go right, up, right, down, right and up. And knock the top right rock up.
Now I go left, up and left and knock the top left rock left.
Then I go left, down and then right and knock the bottom right rock to the right.
Now I use the dread hand and grab the tether to the right to exit the room.

Solution with boots:

Just punch the boulders on the buttons.

Room 44: East Exit of Room 43:

Not much of a puzzle here. But a large ice room and a bunch of red rocks.
All you really have to do is get to the other side. Simply move across the ice and move some red rocks in your way, or destroy them. Either way you do it, you'll end up at the end eventually.

However in case you don't have the boots. I usually move right down and then right and punch that red rock to the right. Now I can move right and punch the same red rock to the right a couple of times and move into the next room.

Room 45: East Exit of Room 44
Very similar to last room, without a puzzle but with a bunch of red rocks.
So if you don't have the boots go right and up and punch the red rock to the right.
Now go right and keep punching the same rock and exit the room.

Room 46: East Exit of Room 45
A room with 6 green plates and a lot of red rocks.
With the boots, just make sure there is a rock on each button.

Without the boots:

Start by hitting the top rock to the top.
Now go right to the second rock on the ice, go up and down. Now knock the third rock on the ice to the right. Now move right, now go up, right, down and right and knock the top right rock to the top.
Now use the dread hand. Go right, up, left, down, right, down and right. Now the second rock from the bottom, knock it to the left.
Now go right and up.
Now the lowest red rock on the left side of the room, knock that one to the left.
Now you go left, up and left, back to the normal floor.
Go right, up, left and down and knock the bottom red rock down, go down and left and knock the other red rock down as well.
Now go right and down and knock the red rock down without moving down. Now move left, up, right and up to step on the last switch yourself.
Now go down, right and up and exit east.

Room 47: East Exit of Room 46

A room with 4 green plates and a lot of red rocks.
With the boots:
Move to the bottom right and punch the rock left and up.
Now hit the bottom left rock to the right.
Now move to the top right and hit it right and down. now hit the top right rock left.

Without the boots:
Start by going up and go right. Knock the top red rock to the right.
Now go right, down, right, down, right, up and right and you will end up at the door.
Now go down and left and knock the bottom red rock to the left.
Now go back up, left, up and left. Hit the red rock above the green plate down.
Hit the other red rock to the left.
Now Use dread hand and go down, right, down and right and hit the red rock below the green plate up and hit the other red rock right.
Now you can go right, up and right to the exit.

Room 48: East Exit of Room 47
A Room with 6 red rocks. If you have the boots you can just walk towards the end.

Without the boots:
Go right, down, left and up, and hit the red rock upwards a couple of times until it end up in the north west corner. Now move right and punch the red rock right.
Now move down, right, down, right, up, left, up, left, up, right and down to reach the exit.
Reflective Crypt - Postgame Dungeon - Part 4
Room 49: East Exit of Room 48
Another room with 5 green plates and a lot of red rocks.

With the boots:
Go towards the right side of the room and hit the right most rock down and hit the rock below and above it to the left.
Now hit go left and hit the boulders upwards.
Now go towards the last plate and step on it yourself.

Without the boots:
Go down and punch the right red rock right. Now go right and punch the next red boulder down. Go down and left and punch the next red boulder up.
Now go up, right, up and right. Now go down and punch the next boulder down.
Keep going down, left, down and left and knock the next boulder left and the other boulder upwards.
Now go down, right, and up and knock the boulder up.
Now go up and step on the last switch yourself.
Now go right and up and to the exit.

Room 50: East Exit of Room 49

Another room with 6 green plates and a bunch of rocks.

With the boots:
Just make sure there is a boulder on each plate.

Without the boots:
Start by going right to the first boulder you see and knock it down. Now go all the way down and to the right and knock the bottom red rock to the right.
Now go right and up and go all the way to the top left block and knock it up.
knock the lower left block down without moving down.
Go right and knock the boulder to the right.
Go down and knock the boulder down, now move down and to the right.
Now knock the top boulder up and the other boulder down.
Now go down, left and down and knock the bottom rock to the left. Now go left, up, right, up, left, up and knock the red rock to the right.
Use the dread hand and knock the top boulder to the right.
Now you can reset the room and go to the other side where the door is:
Down, right, punch right, go up, left and up, punch right, go right and then go down.

Room 51: East Exit of Room 50

Another room with ice and red rocks.
All you have to do is get to the other side to the east end of the room.

Without the boots:
Go right, punch up, go up and right, go down and right and then down.

Room 52: East Exit of Room 51

An large empty room with some statues and a stairs leading down.

Room 53: North of Room 52

A long room with a mirror at the end.
If you have the harmonica and have paid debt. Simply interact with the mirror.
A teleport statue was added to this room.
Daemon's Dive - Postgame Dungeon - Complete Map
Daemon's Dive - Postgame Dungeon - Section I

In order to enter this dungeon you will need the Improved Hand, The Flame Knuckle and the Daemon's Dive Key.
The Daemon's Dive Key can be found in Haunted House - Secret Room 4.
Are you ready to take the dive?

Room 1 - Entrance

A long hallway room with 7 teleport statues, two staircases one up and one down.
You can speak to Shadow Oran and take a look at the roman numbers on the floor.
There is a long way down.

Room 2 - Middle Staircase leading up in Room 1


An empty room with the roman number 9 and another teleport statue.

Room 3 - Down the west staircase in Room 1

A Empty room with the roman number 1

Room 4 - North Exit of Room 3

A room with two turtles and a tether that will disappear once you use it.
There are two exit's one north and one east.
We will go east first.

Room 5 - East Exit of Room 4

A room with 2 iron barrels and a lot of move-able blocks.
Punch the top most block to the right then knock the right most block to the right.

Room 6 - East Exit of Room 5

A room with two tether points, some breakable floor tiles, two turtles and a yhote.
Watch out for some spike floors.
Ignore the breakable tiles and just Lariat upwards.
Avoid the turtle and the yhote and make your way to the exit.

Room 7 - East Exit of Room 6

A room with 5 barrels and 5 green switches.
Hit the barrel on the bottom left upwards and then right.
Hit the second barrel from the top upwards and right.
Now hit the top barrel upwards and left.
Now go to other two barrels and hit them down and then to the right.
Lastly go step on the last switch yourself to reveal a chest.

Make your way back to room 4 and head upwards.

Room 8 - North Exit of Room 4

A room with 4 small rollers and a lock.

Room 9 - North Exit of Room 8


A room with 4 nippers, just make your way upwards.

Room 10 - North Exit of Room 9

A room with a yhote and two white buttons that raise and lower a walls.
Head into the room and set the dread hand shadow.
Now move on to the bottom and teleport back to the middle of the room.
We can now simply exit right.

Room 11 - East Exit of Room 10

A room with 8 tethers, 7 of them can only use once.
There 2 devils and 3 face bumpers.
Grab on to all 7 tethers to open the door.

Room 12 - South Exit of Room 11

A room with 2 devils and a chest.

Now go back to room 10 and step on the button.
Now go upwards and open the lock.

Room 13 - North Exit of Room 12

A room with 3 yhothes, 3 rollers, 2 white buttons and a crystal door.
Go walk up to the button and use the dread hand afterwards.
Now walk to the right and avoid the rollers.

Room 14 - East Exit of Room 13


A room with a turtle and a white button. Avoid the turtle and go step on the button.
Than make your way to the exit to the right.

Room 15 - East Exit of Room 14

A large room with 3 white buttons and a lot of rollers.
Go into the room and past the white button and to the right. Dont step on the button and keep going. Set up the dread hand shadow and then step on the button.
Now switch with the shadow in order to be able to walk to where the rollers are.
Now cross to the other side and set on the button in the middle of the rollers in order to lower the wall down south again.
Now go right.

Room 16 - South East Exit of Room 15


A room with a group of enemies, just defeat them and head right.

Room 17 - East Exit of Room 16

As you enter the room you will get swarmed by a group of enemies. Once you taken care of them you can Lariat your way over to the right side of the room. Where there is a large group of turtles and a crystal key that you will need to bring back to room 13.

Room 15:

Go into the room past the lowered wall and set up shadow oran.
Now go to the button in the middle of the roller and then make your way up to the north end of the room. Than switch with shadow.
Now step on the button on the bottom left and switch back.
Now exit the room on the top left, be careful not to step on the button.

Room 13:

Step on the button and avoid the rollers and the yhote as you make your way up to the door.

Room 18: North Exit of Room 13

Boss Room

Boss: Daemon Vulture

Pretty much like regular Vulture, but he shoots barrels now that shoots out bullets and some breakable floor tiles. Once you beat the boss you can head up north and down the stairs.
Daemon's Dive - Postgame Dungeon - Section II
Room 19 - North Exit of Room 18
A empty room with the roman number 2, and the teleport statue.

Room 20 - North Exit of Room 19

A room with 4 barrels, some water, 2 face bumpers and a turtle.
Simply knock two barrels into the water to form a bridge, but watch out for the moving face bumpers for they will destroy them if you time it wrong.

Room 21 - North Exit of Room 20

A room with couple of spiders, some helmed chompers and an iron barrel.
But you can only access the lower portion of the room and exit to the right.

Room 22 - East Exit of Room 21

A room with a bunch of tether points on the water and some canons down south.
Move across the water using the Lariat while avoiding the bullets.
Head up and then to the left.

Room 21

Now we are in the top half of this room with a lot of helmed chompers.
Knock the first one you see into the water.
Do the same to the barrel down south and then use the flame knuckle charge to cross the water to the left.
Now deal or avoid the enemies and head up north.

Room 23 - North Exit of Room 21

A room with 3 iron barrels and 3 moveable blocks.

You need to get a single barrel in the water and cross it.
Or use the flame knuckle charge to cross the water gap.

Solution: Hit the second block from the top right.
Hit the bottom barrel down.
Hit the bottom block left.
Hit the second barrel from the top upwards and then left.

Room 24 - West Exit of Room 23
A very large room. With a lot of water, face bumpers, turtles, 2 flying chompers and a single yhote.
Defeat the flying chompers and lariat your way to the bottom left turtle.
Now head to the west and head down.

Room 25 - South Exit of Room 24

A room with 4 lariat points and 2 face bumpers.
Lariat across the water and head down.

Room 26 - South Exit of Room 25

A room filled with destroyable blocks.
Simply head left and destroy the blocks along your way.

Simply just head up north, back to room 24 and head to the first exit of the left.

Room 27 - South West Exit of Room 24

A Room filled with water and 2 floating skulls.
Wait for the north skull to fly upwards and use the Lariat to pull yourself up to it and across the water.

Room 28 - North Exit of Room
A room with 3 barrels, a white button and a chest.
Simply destroy the north barrel with the fist and then walk to the chest.

Now head back to Room 24

Head up north and use the divine key.
Then up north use the tether points to cross to the right and exit to the north.

Room 29 - North Exit of Room 24

A room with 7 iron barrels and some water.
Start by hitting the bottom left barrel to the right.
Now head up on the bridge and destroy the northern barrel. Now go right and hit the right most barrel down and the other barrel to the left.
Now hit it down and to the left and lastly hit it up and into the water.
Now use the flame knuckle charge to cross the water.

Room 30 - North Exit of Room 29

A room with some water, the crystal door, 3 face bumpers and some turtles to the right with another lock.
Head across the water to the left and then downwards to the south west exit.

Room 31 - South West Exit of Room 30

A room filled with barrels and a single chest.
So you can just break a few barrels with the charge fist. Hit the bottom most barrel to the right in and into the water to reach the chest.

For the actual solution:
Go the top 3 barrels and hit the left and right one down and hit the middle one to the left.
Now hit the right barrel to the right and into the water.
Now go to the next row of barrels and hit the right most barrel down and the barrel next to it to the left.
Now head all the way down to the bottom barrel and hit it left.

Now head back to room 30 and lariat your way to a turtle on the right side of the room and open the lock.

Room 32 - East Exit of Room 30

A room with a bunch of enemies and two turtles.
Beat the enemies and cross the water with the Lariat to head right.

Room 33 - East Exit of Room 32

A room with a bunch of red rocks, a single iron boulders and of course the crystal key.

Start by lariating down to the iron boulder and hit the red rock to the left of it down.
Now hit the iron boulder to the left and then upwards.
Now use the dread hand and lariat to the right side of the room.
Now hit the second red rock down once and right once.
The go back to iron boulder and hit right, than lariat towards it.
Hit it up and to the right again.
Lariat to the right to the boulder and hit it down.
Now go down and there are a bunch of red rocks.
Simply knock the bottom 3 red rocks in the water and hit the last iron boulder down and to the right.
Now you can lariat towards the boulder and pick up the key.

Now make you way back to Room 30 and open the crystal door.

Room 34 - North Exit of Room 30
BOSS ROOM

Boss - Daemon Toad

Pretty much the same as regular toad. But the amount of times he jumps is completely random.
He shoots a lot more bullets and there is very little room to escape into.
Use the dread hand wisely and avoid all the bullets, until he spits the barrel.
Then you can knock the barrel back and hit him in the face.

Room 35 - East Exit of Room 34

A room with Shadow Oran and a staircase.
Daemon's Dive - Postgame Dungeon - Section III
Room 36 - Down the Stairs of Room 35

A room with some water, 2 face bumpers, 2 turtles.
Simply lariat to the top turtle to get across the water.
Watch out for the bumpers and the other turtle.

Room 37 - North Exit of Room 36


A room with the Roman number 3 and a teleport statue

Room 38 - North Exit of Room 37


A room with some spike floors, some canons on the right and a lariat point.
Simply run to the left side of the room and lariat to the north.

Room 39 - North Exit of Room 38


A large room with some skeletons, a lot of red rocks, two white buttons and a single iron barrel.
Go across the bridge first and hit the right rock down 3 times and left twice.
Now go to red rock to the right of the lock and hit it right twice.
Now go the leftt side where the barrel is and hit the red rock down twice and right once.
Now hit the barrel down towards the rock and then to right.
Now hit it up so it crosses the bridge. Then hit it left and upwards into the water.
Now Charge fist across to the north and go to the right side of the room and Lariat to the tether.
Flame charge down towards the red rocks and then flame charge again towards the button.
Now you can dread hand and go to the top right exit of the room.

Room 40: North West Exit of Room 39


A room with a bunch of Grelins and a few crabs.
Flame charge across the water and deal with the enemies in the room that you have to.

Room 41: West Exit of Room 40


A room with 2 tether points, a helmed chomper and some turtles.
Simply lariat your way up towards the turtles to exit to the north exit.

Room 42: North Exit of Room 41

A long room with a bunch of canons and spike floors. Simply run to the top right portion of the room while avoiding the bullets and spiked to reach the chest.

Now go back to room 39 and open the lock in the top right.

Room 43: East Exit of Room 39

A Large room with 7 green plates, a couple of flying chompers, a single iron boulder, 5 iron barrels, a wooden barrel and 3 moveable blocks.

Deal with the flying chompers first, but be careful not to hit the block at the bottom left.
Now hit the block with the pickaxe to the left.
Now hit the boulder down and to the right.
Lariat across the water and punch the moveable block to the left.
Now hit the bottom barrel upwards and hit the top barrel right into the water.
Now hit the other barrel to the left.
You can now go the middle section with 3 iron barrels and a wooden barrel. Hit the bottom left barrel left and down and hit the bottom right barrel to the top and to the left.
Now hit the top iron barrel to the right and upwards.

Finally you can lariat to the right most barrel and hit it up.
Now charge the dread hand and set your shadow.
Step on the last switch at the start yourself and then dread hand back to the right side of the room.

Room 44: East Exit of Room 43

A Room with 8 iron barrels a couple of devils and across the water is a turtle and some more enemies.

Deal with the devils first and hit the bottom most barrel in the water.
Now you should 'rows' of 3 barrels and a lose barrel on the top right.
In the left row hit the second barrel to the right and down.
In the right row hit the second barrel to the left and down.
This should form a bridge to cross the water.
Take care of the enemies as you head to the left.

Room 45: South West Exit of Room 44

A room with a hoard of turtles and a chest at the end.
Go to the chest and open it.

Now you can go back to room 44 and open the lock in the top right.

Room 46: North East Exit of Room 44

A long room with a few turtles, spiders, moveable blocks and the crystal door at the right end of the room.
Puch the middle block and go down to the left. Punch some more blocks out of your way and kill some spiders as you go to the left exit.

Room 47: West Exit of Room 46

Enter into the room and set shadow oran in the middle.
Now lariat down and step on the white button.
Now dread hand back and go the left.

Room 48: West Exit of Room 47

A Room with 3 spiders.
Just go to the north exit.

Room 49: North Exit of Room 48

A large room with some spike floors, 9 tether switches, 2 turtles and the crystal key.

You need to Lariat every tether point in order to open a lock in the top right.
So go left first and up. Then lariat the middle tethers in the water.
Then lariat the one in the middle.
Now dread hand and lariat the one on the right and then lastly the one up top.
Now go to the right and Lariat to the south turtle to reach the crystal key.

Now go back to Room 46 and open up the crystal door with the key.

Room 50: North West Exit of Room 46
BOSS ROOM

Boss: Daemon Rat Potion

Rat potion now leave a trail of fire behind as he moves. Also only one of the 4 walls is open at a time. It will change each hit unlike last time.
Also there a lot more barrels with a lot more bullets.
Once you beaten him you can exit to the top right

Room 51: North East Exit of Room 50

A room with some water, Shadow Oran and another staircase down.
Cross the water with the flame charge and head on down.
Daemon's Dive - Postgame Dungeon - Section IV
Room 52 - Down the Stairs of Room 51

An Room with the Roman number 4 and the teleport statue.

Room 53: East Exit of Room 52

A Room with a lever and a couple of face bumpers.
Use the charge fist on the left to reach the lever and flip it using the Lariat.
Now dread hand back and go up across the new bridge.

Room 54: North Exit of Room 53

A Room with two walking sentries that walk in circles.
Just carefully walk around them to the east exit.

Room 55: East Exit of Room 54

A room with a bunch of spikes, two levers, two turtles, a bunch of canons and a lock.
Hit the lever on the right to form a bridge.
Now head up and avoid the bullets and the spikes.
Now use the flame charge to cross the top gap. The lever will not form another bridge.

Room 56: North Exit of Room 55

A room with two helmed chompers and a walking sentry.
There is an exit to the top right. So just punch the enemies and avoid the sentry.

Room 57: East Exit of Room 56

A room with 3 cells, the east most cell has a red rock in front of the door.
This is where you get send to if you ever get caught.

Room 58: South Exit of Room 57

A room with a helmed chomper on a small pathway.

Lariat down and punch the Chomper to the left, an invisible bridge should appear for you to walk down and to the left on.

Room 59: South Exit of Room 58

A long room with two walking sentries, a guard, some red rocks and a lever.
Avoid the walking sentries and head to the right side of the room.
Hit the lever with the Lariat and head across the bridge to the north east exit.

Room 60: North Exit of Room 59

A room with 8 turtles and a chest.
Simply grab the chest and head out.

Now i know there is a room down south of Room 59, but we can't do anything in it. It's a one way room for now.
So head back to Room 55 and use the key down south.

Room 61: South Exit of Room 55

A room with two helmed chompers.

Room 62: South Exit of Room 61

A room with 6 green plates and 5 iron barrels
I'm going the number the barrels 1-4 from left to right.
1 is the left most barrel. 4 is the right most barrel.
Barrel 5 is down below by itself.

Start by hitting barrel 4 left,
then hit barrel 2 and 3 downwards.
you can hit barrel 5 up and go to left and up in order to hit barrel 2 to the right and down.
You can hit Barrel 1 upwards and hit barrel 5 to the right.
Now hit barrel 3 to the left and then down.
Finally you can lariat to the last plate and open the door.

Room 63: East Exit of Room 62

A large room with 2 wooden barrels, 3 levers, some enemies and a lot of moveable blocks.
Destroy both barrels and use the lever.
Hit the right top block upwards and head to the right.
Hit the bottom left block down and keep going right.
Now simply lariat down and flame charge down towards the bottom ledge.
Now we can head right.

Room 64: East Exit of Room 63

A very large room with a bunch of walking sentries, walking guards. 2 white buttons, and the crystal door all the way up in the north.

First head up and to the left.

Room 65: North West Exit of Room 64

A room with two green plates and a barrel.
Hit the barrel to the right and walk on the other plate yourself to open the lock.
Now you have a short cut back in case you get caught.

Room 64:

So go to the bottom portion of the map.
There are two walking sentries that are patrolling in a giant circle around two white buttons.
I do not recommend Lariating to the upper platforms unless you need to avoid them.
Step on either the bottom or top button, but leave the other button alone for now.
Now go the right where you can see a single pirate standing in place.
Set up your shadow with the dread hand here and then walk towards the white button you did not press before.

Now dread hand back to where the guard is. head down without him spotting you.

Room 66: South Exit of Room 64


A room with 2 turtles and 2 helmed chompers.
Avoid the enemies and head to the right.

Room 67: East Exit of Room 66

A room with a lever, a barrel and the crystal key.
Hit the lever with the lariat and hit the barrel to the right.
Now go to the bottom and cross the bridge.
Simply charge across the gap to reach the Crystal Key.

Room 64:

Head up and past the standing guard again and place your shadow there again.
Now wait for the sentry to pass the Lariat on the left of the entrance and then use the Lariat to pull yourself towards the left and hit one of the white buttons.

Now you can use the dread hand again to place yourself above where the guard is.
Now head to the right and avoid the walking sentries .
There is a tether point at the top right.
Once you lariat to it go to the left and wait for the guards to walk past each other and head to the bridge.
Now flame charge across the gap and open up the crystal door.

Room 68: North Exit of Room 64
BOSS ROOM

Boss: Daemon Wren

Deamon Wren now moves in a zigzag pattern instead of clock wise.
There is two rows of canons that will shoot bullets at you.
Avoid everything untill Wren moves into the middle of the room.
She will shoot a chasing green orb at you and then go into her stun pose.
You can hit her in that brief window of time.

Do this until you beat her.

After you beat her you can go up north where Shadow Oran is waiting with another staircase.
Daemon's Dive - Postgame Dungeon - Section V
Room 69 - Down the Stairs in Room 68

A large room with the roman number 5 and a teleport statue.

Room 70 - North Exit of Room 69

A large room with the crystal door all the way up north. 7 green plates, 10 iron barrels to the top right of the room. There 2 turtles, 2 mech vann's and a couple of enemies to the top left of the room.

There is only one way to go from the start at the bottom right side of the room.

Room 71 - South East Exit of Room 70

A Room with 2 Mecha Vann's and a turtle. There is a lock and an open exit to the south.
So head to the south exit.

Room 72 - South Exit of Room 71

A room with 13 white buttons, 4 tether switches, a face bumper and a chest
You can easily just hit all the white buttons and head down with the lariat to open the chest.

Now go back to room 71 and go to the right.

Room 73 - East Exit of Room 71

A room with some devils and flying chompers and the room is basically a giant pit with some invisible floor tiles.
Kill the enemies and lariat to the tether and then head up north.

Room 74 - North Exit of Room 73

A room with a lot of small rollers and a few enemies.
Simply head to the north end of the room.

Room 75 - North West Exit of Room 74

A room with 9 movable block, an iron barrel, a black hole and a tether.
Hit the second block from the bottom to the left.
Now hit the second block in the second row to the top and hit the first block in the second row to the left.
Now punch the first block in the top left to the left and lariat to the tether.
Now hit the barrel to the right. Use the dread hand and hit the iron barrel downwards into the black hole.

Room 76 - South Exit of Room 75

A room with a lot of black holes, 6 green plates and 11 red rocks.
Hit Rock 1 to the left twice.
Hit Rock 3 to the right once.
Hit Rock 4 to the left three times.
Hit Rock 8 to the right once.
Hit Rock 6 to the top once.
Hit the barrel to the top.
Hit Rock 5 to the left once.
Hit Rock 10 down once.
Hit Rock 9 left once.
Hit Rock 11 right twice.
Hitt rock 7 down twice.
Hit rock 2 up twice.
Step on the last plate yourself.
Destroy Rock 4.

Room 70

Now we in the top left corner of Room 70 and we have 10 barrels and 6 green plates to deal with.
Plate number 7 is on the lower left side of the room and that is the one we need to step on ourselves.

Now I dont really know the ideal solution.
But usually i start by heading down and destroying barrel 9 and hitting barrel 8 upwards.
Next i set up the shadow with the dread hand in that corner.
Then I go to barrel 6 and hit it upwards.
Next I hit barrel 7 down and do the same for barrel 5.
Now I hit barrel 6 to the left and barrel 4 to the top.
Next I hit barrel 3 to the right and then to the top and i hit barrel one to the right.
Now I switch back to barrel 8 and hit barrel 7 to the right and to the top.

Finally I can lariat down to the tether to the south and head all the way to the left side of the room to step on the final plate.

Now you can finally head up and go up and around to the left exit.

Room 77 - West Exit of Room 70

A room with some canons, a turtle and a lariat point, but only one exit you can reach.

Room 78 - South Exit of Room 77

A room with some mecha Vann's and a spider and a devil.
Simply avoid the enemies and head to the left.

Room 79 - West Exit of Room 78

A room with 2 floating skulls, a lock and an exit to the north and south.
So head south because we need another key.

Room 80 - South Exit of Room 79

A room with 12 iron barrels, 3 red rocks, 6 green plates and a lot of black holes.
Lariat down to Barrel 10 and hit barrel 8 to the left and barrel 9 to the right.
Now hit barrel 11 down and hit the bottom red rock right.
Now hit barrel 12 down and to the right.
Destroy the brreakable rock.
Hit barrel 5 to the right and hit the middle red rock all the way to the top.
Hit barrel 2 to the right and barrel 3 downwards.
Hit the top red rock to the left once.
Now go back to barrel 8 and lariat to the tether at the south.
Now hit Barrel 8 upwards and spin attack barrel 10 to the right or destroy it without destroying the red rock.
Now hit the red rock to the left and then to the top on the green plate.
Lastly hit barrel 4 downwards and then to the left.
Finally step on the last plate yourself to get the chest.

Now go back to Room 79 and open the lock.

Room 81 - North Exit of Room 79

A room with a bunch of Mecha Vann's.
So just make your way towards the right exit.

This is Room 77 and head up north.

Room 82 - North Exit of Room 77

A room with 3 barrels, 2 green plates, a black hole and the crystal key.
You can knock the right barrel down and to the right.
Now use the flame charge to go to the crystal key.
Step on the other plate and now finally head back to Room 70 and open the crystal door.

Room 83 - North Exit of Room 70

Room with 4 Mecha Vann's.
Just head up north.

Room 84 - North Exit of Room 83

The Boss room with the coffin.

BOSS: Daemon Head of Vann

3 rooms full of spikes, enemies, pits and lariat points.
Black holes will spawn that will chase you as you head up to the north end of each room in order to hit the Boss.
It is really just running and navigating cross the 3 rooms. Not really any puzzle for me to describe.

Room 85: The Room you are spawned into after beating Daemon Head of Vann

A Room with Shadow Oran and a large staircase leading down.
Daemon's Dive - Postgame Dungeon - Section VI
Room 86 - Down the Stairs of Room 85

A Room with the Roman Number 6 and the teleport statue.

Room 87 - North Exit of Room 86

A room with 4 mirrors, a white plate and a flame with a red orb.

Hit the bottom right mirror once.
Hit the bottom left mirror twice
and hit the top left mirror 3 times.
Go stand on the white plate and place your shadow there using the dread hand.
Now go to the flame and hit it left and immediately switch with your shadow to step on the button.
This should lower the wall in time for the flame to reach the orb.

Room 88 - North Exit of Room 87

A Room with 2 white buttons, a wall blocking your way to the right, 4 skeletons.
Go up the stairs and towards the button. Now just dread hand back and go right.

Room 89 - East Exit of Room 88

A very large room so let us describe it in sections.
In the bottom left there are a few helmed chompers you will need to deal with.
To your north you can see raised platform with some spikes on it.
And even further to the north is a cannon.
In the middle of the room is a small hallway filled with turtles.
On the top right is a bunch of mirrors with a flame and a Mecha Vann along with the lock in the middle right.
On the bottom are more mirrors with the red orb and a lock that only open with the flame.
Down below that are more spikes with the crystal key.

So first deal with the Helmed Chompers and head your way up past the turtles to the north Exit.

Room 90 - North Exit of Room 89

A room with 4 mirrors a white plate and a flame with a red orb.
Hit the bottom left mirror twice.
Hit the bottom right mirror once.
Finally hit the top left mirror 3 times.
Now go to the flame and hit it right and quickly step on the white plate.
Raise and lower the walls with the plate as the flame travels towards the orb.

Room 91 - West Exit of Room 90

A room with 4 green plates, 1 white plate, 6 moveable blocks and a single wooden barrel.
Start by hitting the wooden barrel to the right and place your shadow past the wall outline.
Now walk towards the green plate to the right of the tether and lariat across the lava.
Now hit the block above the white plate downwards and hit the block to the top right upwards on to the green plate.
Now go to the lower right side of the room and destroy the breakable rock there.
Now dread hand to the wooden barrel and hit it left.
Finally go back to the right side and punch the right most block down.
We can now step on the final plate ourselves and immediately head left.

Room 92 - West Exit of Room 91

A long room with the first half has a small platform with 5 mecha Vann's.
Simply lariat down towards the south side
This portion has 4 yhote's for you to avoid and a grelin.
Head down to the south east exit.

Room 89

Now we are in the middle left portion of the room on the raised platform.
Simply walk towards the chest and then lariat to the left.
Now go the right side of the room where the mirrors are.
Go down towards the red orb and leave the mirrors to the right of the orb alone.
Go to the left and hit the bottom most mirror twice.
Now go up and to the left and hit the middle left mirror twice as well.
Now go to the mirror above it and hit it 3 times.
Walk to the right to the next mirror and hit it once.
Now go to the mirror next to the left stairs and hit it twice.

Now go all the way to the top left and hit it wice.
Now hit the mirror to the left of the flame twice and the mirror above that one 3 times.
Now go to the two mirror to the left of the flame and hit them each once.

Now finally you can hit the flame to the right and watch it go all the way down towards the red orb.
Now you can reach the crystal key and head to the east exit.

Room 93 - East Exit of Room 89

A room with 4 face bumpers and 4 turtles.
Flame charge to the north of this room, but watch out for the face bumpers.
If they are anywhere near you as you release the charge, you will bump into the lava.

Room 94 - North Exit of Room 93

A room with a white plate, a red rock and a iron boulder.
Go to the right and punch the rock on to the plate.
go to the left and set up your shadow with dread hand.
Now go across the lava and go up and cross the lava again.

Now dread hand back and punch the rock from the white plate.
Then dread hand back and lariat your way towards the iron boulder.
Now punch the boulder to the left and down. Than Lariat to the boulder.
Next switch with your shadow again and hit the red rock on to the plate again.
Now switch back to the boulder and hit it down wards.
Lariat to the boulder again and switch with your shadow to take the rock off the plate again.
Now hit the iron boulder to the right and up and lariat to it each time.
You now have reached the exit.

Room 95: North East Exit of Room 94

A room with 8 mirrors, a flame and a red orb and a white plate that raises and lowers some walls.
Hit the bottom left mirror twice.
Hit the mirror above it three times.
Now hit the mirror on the right, next to the flame, hit it once.
Now the two mirrors in the middle, hit the left one twice and the right one once.
Hit the one above that one a total of three times.
Lastly hit the top left mirror three times as well.
Now you can go to the flame and hit it left, while walking on and off the white plate as the flame goes across the room.

Room 96: North Exit of Room 95

A long room with a lot of stuff in it.
But simply hit the blocks that are to your right into the lava and lariat to the iron boulder.
Now punch the red rocks in the lava to reach the tether on the right.
Finally keep going right and punch another red rock to the right twice to reach the tether next to the crystal door.

Room 97: North East Exit of Room 96
BOSS ROOM

Boss: Daemon Loomagnos

It used to be that you could only hit this boss as it throws his fist at you, by punching it in the shoulder, which would cause it to stun. Or in the face if he would throw both fists at the same time.

However this boss can now be stunned by punching him in the face regardless.

He drops a lot more barrels with bullets now, but he is pretty much the same boss.
No mirrors this time though.

Once you beat him to the north is Shadow Oran and the staircase down.
Daemon's Dive - Postgame Dungeon - Section VII
Room 98 - Down the Stairs of Room 97

A Room with the Roman Number 7 and two teleport statues.

Room 99 - North Exit of Room 98

An empty room with 3 exits, but a lock on the right exit.
Let's head north for now

Room 100 - North Exit of Room 99

The Room where normally the big gray lady would be in, but she is obviously not here.

Room 101 - West Exit of Room 99

A long room with some cannons, invisible floor tiles, 4 rollers and a turtle.
This is a room you will have to navigate very carefully. So good luck getting to the left side exit to the room.

Room 102 - West Exit of Room 101

An ice room with a lever that raises and lower the walls.
Even if you do not have ice boots you do not need to touch the lever in order to reach the north or west exit of the room.

Room 103 - North Exit of Room 102

A room with an iron barrel, a wooden barrel and a white plate.
Lariat to the tether and place your shadow on the platform.
Now hit the wooden barrel down on to the white plate.
Then dread hand back and go left.
then dread hand back and pull the wooden barrel off the plate with the lariat
and dread hand back. Head up and dread hand back up and put the barrel on the plate again.
Now Dread hand back and go to the top right. Now dread hand back again and destroy the barrel.
Now you can dread hand back again. Now finally you can exit to the right.

Room 104 - East Exit of Room 103

A room with a lot of turtles, some invisible floor tiles and some spiders.
Navigate the room to the north exit while avoiding the turtles and killing the spiders.
I think you need to flame charge to the top.

Room 105 - North Exit of Room 104

A room with 4 moveable blocks, 3 wodden barrels, 2 iron boulders, 6 black holes and a single red rock.

go and hit the bottom barrel up and do the same to the middle barrel.
Now hit the bottom left block down.
Punch the bottom iron boulder upwards and hit the 2nd block from the top upwards.
Now lariat the wooden barrel into the black hole and destroy the top wooden barrel.
Now punch the top iron barrel down, left, up and left.
Now Lariat across the gap.

Room 106 - West Exit of Room 105

A large room with a lot of red rocks, an iron boulder, 2 moveable blocks and 2 wooden barrels.
There also some invisible tiles.
There are probably a million ways to solve the puzzle.
But start by hitting the two blocks next to the boulder out of the way.
Now hit the middle red rock to the left once.
And punch the lower red rock to the left twice.
Now lariat down to the tether and hit both red rock to the right once.
Now keep heading down, and flame charge on the invisible path to reach the bottom portion of the room.
Now hit the upper red rock to the left and down.
Now dread hand back to the boulder and hit it right and then down.
Now Lariat back to the middle and head down to the boulder.
Now hit the boulder left and lariat to it again.
Finally go to the left side of the room and flame charge across one of the black holes.

Room 107 - South West Exit of Room 106


A very busy room with 5 green plates, a lot of barrels and a lot of black holes.
Lariat across the gap and lariat the south barrel into the black hole to gain access to the room.
Now go to the iron barrel and hit it down.
Walk a bit down and do the same for the other iron barrel.
Now go back and hit the wooden barrel next to the green plate to the left on to the plate and hit the other barrel to the right and down.
Now go up you will see a group of 7 barrels. 4 iron and 3 wood.
Hit the bottom middle iron barrel left and hit the other to the top.
Now hit the last third iron barrel down into another black hole.
Now go back up and destroy the iron barrel on the right. Now hit the top iron barrel left.
You can do the same for the top wooden barrel.
Now hit the bottom left wooden barrel to the right, up and back to the left.
There should be 2 more plates in the middle right portion of the map.
Go to where the plate is and flame charge down to the iron barrel.
Now walk down on the left side and hit the right iron barrel up.
Now hit the bottom iron barrel to the right and up.
This should leave 1 plate left for you to stand on.

Now we can exit to the south west.

Room 108 - South West Exit of Room 107

A room with some enemies, a couple of turtles and some invisible floor tiles.
This is another room where you just need to navigate yourself to the north exit of the room.
There really isn't a puzzle for me to explain.

Room 109 - North Exit of Room 108

A Room with 6 iron barrels, 4 wooden barrels and 4 green plates.
A lot of invisible floor tiles.
Just hit barrel 8 upwards.
Now go to barrel 5 and hit it right.
Now go to the right side of barrel 3 and lariat on top of the plate.
Now hit barrel 5 down.
You go to barrel 9 and hit it right and then use the lariat it on to the plate.
Now dread hand back and step on the last plate yourself.

Room 110 - North West Exit of Room 109
A room 5 red rocks and a lot of cannons.

Simply run across the room to the left exit.

Room 111 - West Exit of Room 110

A room with an open door an a teleport statue.

Room 112 - North Exit of Room 111

The Room with a chest and the room with the crystal key.

Now go back to Room 99 and open the lock on the right.

Room 113 - East Exit of Room 99

A Room with a ladder down.

Room 114 - Down the Ladder of Room 113

A room with 8 tether switches and some invisible floor tiles.
Go to the left and tether to the left twice.
Now use the dread hand and go down.
Now go to the left and tether to the left once more.
Than tether downwards.
Now walk to the last tether and lariat to it.
Now flame charge to the left to the lock.

Room 115 - West Exit of Room 114

A room with a lot of enemies, a lot of invisible floor tiles and a lot of spike floors.
Navigate carefully around the room as you defeat the enemies.
There are two exits in this large room. One to the north with a lock and one in the south west.

Room 116 - South West Exit of Room 115

A room with 3 turtles, a grelin, a zombie and a chest.
Go down into the room and defeat the enemies.
Now lariat to the turtles and to the chest.

Now make your way back to room 115 and head to the north exit with the lock.

Room 117 - North Exit of Room 116

A room with 2 iron barrels, 3 wooden barrels, 6 black holes, some cannons on the left, a grelin and a zombie.
Lariat to the barrel on the right and hit the left barrel upwards.
Now head up and to the left and lariat the middle wooden barrel into the middle black hole.
Now go to the left side of the room.
Avoid the bullets and kill the zombie and the grelin. Now exit to the north.

Room 118 - North West Exit of Room 117

A room with 4 cannons and most of it filled with invisible floor tiles.
Go around the room in a counter clock wise motion and head to the left exit.

Room 119 - West Exit of Room 118

The room with the crystal door. Just head up to the middle and open the door with the crystal key.

Room 120 - North Exit of Room 119

Boss Room

Boss: Daemon Yhorte

There is a lot less room to avoid him as he charges either left or right and he spawns barrels filled with bullets like all the other bosses.
Just wait for him to charge into the walls and hit him while he is stunned.
Using the dread hand to avoid bullets is very useful in this boss fightt.

Room 121 - West Exit of Room

The Room with the staircase and the room with Shadow Oran.
Daemon's Dive - Postgame Dungeon - Section VIII

Room 122 - Down the Stairs of Room 121

The room with Shadow Oran, the Roman Number 8 and the teleport statue.

Room 123 - North Exit of Room 122

A room with the crystal key.

Room 124 - East Exit of Room 123

A room with 3 yhotes, a cannon and a ladder at the east end of the room.
Avoid the yhotes and the cannon bullets as you make your way to the ladder.

Room 125 - Down the ladder of Room 124

A large room with 26 mirrors, a couple of skeletons and face bumpers. A single cannon and a flame with a red orb, there is also a lever that raises and lowers walls.
At the start there is a group of 5 mirrors you can currently reach.
Start with the mirror to the left of the ladder, hit it three times.
The two mirrors below it, hit the higher one two times and hit the lower one three times.
For the two mirrors to the right, hit the lower one once.
Now Lariat down to the bottom mirrors.
there is a group of 6 mirrors here, while there is a group of 4 mirrors to left.
Start with the 3 mirrors next to the right wall.
Hit the bottom right mirror once and leave the other mirrors alone.
Now for the middle two mirrors: hit the lower mirror twice and leave the other mirror alone.
As for the mirror next to the left wall, hit it twice.

Now go to the four mirrors at the bottom left. you can reach two mirrors from the right side.
Hit the bottom right mirror twice and leave the other mirror alone.

Now dread hand up, hit the lever and go to the left side of the room.
Kill the skeletons here.
Now go down to the left and back to the group of 4 mirrors, but now on the left side.
Hit the top left mirror three times and hit the bottom mirror once.
Now for the mirror on the bottom left corner hit that one twice.

Now go up to the last group of 10 mirrors.
Hit the bottom left mirror three times. Hit the bottom right mirror once.
leave the mirror above it alone. Hit the mirror to bottom middle mirror two times.
Now hit the top middle mirror once.
Hit the top left mirror three times.
Hit the mirror below that one once.

Finally all the mirrors should be in place.
Dread hand back and hit the flame to the left.
Now once it paces the white square, you will need to pull the lever.
Now wait a couple of seconds, like 6, and pull the lever again.

If the flame returns very quickly than a mirror is not in the correct place.
If you eventually hear a jingle, this should have opened the way to the northern ladder.

Room 126 - Down the North most ladder of Room 125

A room with a lot of invisible tiles, 2 cannons and 2 yhotes.
Lariat down to the yhote and head left.
Watch out for the other yhote and the cannon as you head down the ladder.

Room 127 - Down the West Ladder of Room 126

A room with some spike floors and a turtle.
Just go down south and watch out for the turtle.

Room 128 - South Exit of Room 127

A room with 4 barrels and 5 green plates.
You can hit the top right barrel down and hit the bottom right barrel to the right and down.
You can hit the top left barrel to the left,
Now you can either flame charge to the tile above it, but be careful not to break the barrel and hit it down.
Now hit it to the left and hit the other barrel down.
Now go to the left side of the room and hit the barrel upwards as you stand on the last plate.

Room 129 - East Exit of Room 128

A room with 7 turtles, some spikes and a lever that raises and lowers walls.

Go down and hit the lever on the right.
Now go to the right side of the room and hit the lever again.
Now go to the top middle and set your shadow there.
Now go use the lever again and switch with your shadow to reach the ladder up top.

Room 130 - Down the North Ladder of Room 129

The room with the crystal door. Good luck getting the key all the way here.

Room 131 - North Exit of Room 130

Boss Room

Boss: Daemon Swordsman Bolivar

Very similar to the last one, his spin attacks are now more in a zigzag pattern,
he spawns more bullets, but he still charges at you.
He can be hit after each time he makes an attack.
Do this until you beat him.

Room 132 - East Exit of Room 131

A room with a white button, some walls and a lariat point.
Simply walk to the bottom right as you step on the button, now flame charge across the gap to reach the ladder.

Room 133 - Down the Ladder of Room 132

A room with 3 yhotes and some spike floors.
Just watch out for the yhotes as you progress to the north exit.

Room 134 - North Exit of Room 133

A room with 4 flying chompers, 5 turtles, 4 tether points and a lot of spike floors.
Kill the enemies and lariat up north.
Avoid the turtles and the spikes and Lariat up to the North West.
Now go down the ladder.

Room 135 - Down the Ladder of Room 134

A large room with the stairs at the end.
Daemon's Dive - Postgame Dungeon - Section IX
Room 136 - Down the Stairs of Room 135

A room with the teleport statue and the Roman Number 9.

Room 137 - North Exit of Room 136

A room with invisible tiles that you need to follow on your way to the boss room.

Room 138 - North West Exit of Room 137

Boss Room

Boss: Daemon Shadow Oran

Shadow Oran can shoot bullets, spawn clones that will turn into spike forms.
Have ghost shadow orans walk across the screen that break apart in bullets.

In the spike form, there is one of the Oran's thats darker than the others, you can punch that one to stun him and hit him.

In phase 2 he will summon a Daemon Bolivar in his second form to annoy you.
Daemon Bolivar has the same patterns as the old final boss but he summons more bullets now.

You can just hit Daemon Bolivar to do damage to Shadow Oran.

In his final phase he can summon purple energy orbs and shoot rows of purple fire.
You can just keep hitting him in this form until he dies.
Enlightenment Dungeon - Crystal Caverns


For enlightenment as a whole, but especially Siska's Lair portion of the dungeon. I would recommend Marrying Siska, in order to obtain the Rocket Boots.
Enlightment Dungeon - Haunted Halls
Enlightenment Dungeon - Siska's Lair
Enlightment Dungeon - The Backrooms

See my old backrooms portion of the guide.
Because most of it got ported over to this portion of the dungeon instead
Enlightenment Dungeon - Pirate Pier
14 Comments
Tempo 2 Jul @ 3:30pm 
Not sure if it's the intended solution, but I was able to make use of the top most iron ball in the pirate's pier enlightenment dungeon by being under it and punching it to the right which makes the puzzle solvable
Fennec Fox 9 Apr @ 6:48pm 
Oh no worries, in a guide this size there will certainly be errors. Thanks for this very complete guide! :steamhappy:
VisionofChaos  [author] 9 Apr @ 12:40pm 
Im left handed. so there might be a few mix ups between left and right xD
Fennec Fox 8 Apr @ 6:09pm 
Fe corrections in the boneyard return trip: the room is off of room 2, not room 5. In the long room with the disappearing path, stay to the LEFT, not the right, and also move the bottom LEFT rock first, not the bottom right one. You will end up pushing the iron boulder onto the middle platform, where you can push it onto the button, but you need to place it correctly.

Thanks for the guide!
Waddledee 2 Jan @ 5:17pm 
If getting the crystal keys across is too difficult (for getting the Daemon's Key or in Daemon's Dive or anything else), you could always purchase Frozen Keys from Zaegul's shop for 200 each.
Odio 27 Sep, 2024 @ 2:12pm 
Sure would be nice if the Enlightenment parts got some tips, at least. For I... am not enlightened nor a genius!
VisionofChaos  [author] 8 Jul, 2024 @ 12:38pm 
Maps have been uploaded at least. I dont know when I will actually write up a guide.
Neeps 6 Jul, 2024 @ 10:30am 
Even the map might be helpful just to get a better overview to plan, because the first puzzle with the pressure plates has me going crazy. Thanks for all your work!
VisionofChaos  [author] 6 Jul, 2024 @ 2:01am 
I have the maps for enlightenment. I never got around to writing for it, or the changed Crocasino Backrooms. I can do enlightenment for basically every room with the exception of the last secret room. Because i don't personally know how to access that room, i have held off.
But i should actually just write a complete walkthrough at some point.
Neeps 5 Jul, 2024 @ 2:09pm 
Did you ever get around to doing the bit of the sky section in Enligthenment? I've also spent quite a bit on the first room with the green plates? I've tried a lot of things but nothing seems to have worked.