FINAL FANTASY XV WINDOWS EDITION

FINAL FANTASY XV WINDOWS EDITION

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Final Fantasy XV - Graphics & Optimisations
By Rhex
Configuring Final Fantasy XV is not fun, so let's make it a little easier..!
(This guide aims to achieve a smooth experience, while preserving the intended art style.)
   
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Introduction


Final Fantasy XV remains a personal, heartfelt favourite of mine. I am still finding so much joy across Console and PC, and I wanted to ensure everybody else has the best opportunity to enjoy this game to the fullest.

For PC gamers, graphics are the juiciest, but most troublesome settings...
With this guide, the goal is not to achieve Ultra Graphical Fidelity where you can see Noctis' pores & sweat;
These graphical settings aim to achieve a smooth experience, while preserving the intended art style.

These graphics settings are either from my own extensive comparisons, or are a compilation from other sources, but this guide aims to be a loose assistance to hopefully support you on your adventure~!

The true reason behind this guide: Whenever I reinstalled Windows, my FFXV settings reset, and having to spend a lot of time configuring/remembering the graphics was not fun.





Summary of Settings
Graphics Settings
If you are happy with the settings above, you don't need to read fruther.
Everything below here goes into further and greater detail for the choices made, and what each setting does.



Framerate
Recommended Option: 60FPS
Selected Option: 120FPS
FPS (Frames Per Second) determines what frame rate the game will run at, limiting it's maximum FPS.
The higher the FPS, the smoother the visual experience will be, at the expense of having to render more frames.
The lower the FPS, the less frames your GPU has to render, and can focus on other tasks, prioritising a more stable experience.

The maximum frame rate your game will show, will depend on what monitor you have.
If you do not see 120FPS or 144FPS, you may have a lower refresh rate monitor not capable of these speeds.

I enjoy 120FPS, as it's visually very fluid, but running at 60FPS frees up a lot of resources, and runs very smoothly. My game often runs between 80/120FPS, so setting 60FPS always guaranteed a smooth, stable experience



Resolution
Recommended Option: 100%
Selected Option: 125%
Resolution (Supersampling) does not refer to the display resolution, but the render resolution. Your graphics card will render the game at this specified resolution, then resize the image to fit your display resolution.
The higher you set it, the sharper, crisper, cleaner details & textures will be, with setting it lower having the opposite effect.

If you set it high, this can be a massive resource drain. If you set it lower, it will save a lot of processing power, at the expense of quality.

If you have "spare" FPS, then you can select any option, but 100% is the lowest I will go. 200% is wildly unnecessary. 125% gives a little bit more sharpness, and eases some unsatisfactory anti-aliasing issues.



Preset
Selected Option: Custom
To first configure the graphics options, you must select custom. However, if you do not want to configure all of these options, then selecting a preset can be very useful and helpful!

Originally posted by Digital Trends:
Each preset is so well-tuned, we couldn’t improve on them.



Assets
Selected Option: On
Available as a 66GB download of Downloadable Content (DLC), Assets replaces almost every texture in the game, replaces foliage, and includes 4K versions of all rendered cutscenes, for English and Japanese.

Assets is all about user choice. It's a huge download, and doesn't just improve the quality of textures, but changes the art style of many.

I always use Assets because it's gorgeous! Plus, several people have claimed enabling this actually increases game stability...?



Model LOD
Recommended Option: Average
Selected Option: High
Model LOD (Level Of Detail) uses a lot of CPU resources. It directly effects the draw distance of most objects (trees, rocks, and grass, etc.) in the game.

The higher Model LOD is set, the distance objects will be rendered in the distance will increase.
The lower Model LOD is set, the distance objects will be rendered in the distance will decrease.

With the console versions using Average, if you want to increase the graphical fidelity and expand the draw distance of objects, High is my recommended choice, with Highest being too much of a performance decrease. However, Average is absolutely acceptable if you need to free up some CPU performance.



TRAM
Recommended Option: Average
Selected Option: High

TRAM (Texture RAM) directly effects the quality of the textures by allocating more or less memory to texture capacity/quality. The higher TRAM is set, the better the textures will look, but at a significant performance loss.

TRAM has infamously been known to be buggy/broken, therefore it may be recommended to keep this as low as possible. However, with higher grade hardware, High is definitely achievable. This is all about your preference and hardware.



Anisotropic Filtering
Selected Option: High
Anisotropic Filtering enhances the quality and clarity of textures on surfaces like floors, increasing the clarity of distant surfaces.



Geomapping
Recommended Option: Off
Selected Option: On
Geomapping adds tessellation to landscapes/natural textures.
Across many surfaces, the visual differences are minimal. The most notable change/improvement will be on beaches, with the sand having significantly better depth and definition.

If you have never enabled this, and never noticed the differences, you likely wouldn't miss this. And a lot of people recommend leaving this off due to a significant performance decrease, but personally, the improved quality and depth of several natural surfaces has been worth it.



Lighting
Selected Option: Average
Lighting in Final Fantasy XV doesn't change much across different settings.
However, when set to low, Screen Space Reflections are disabled across surfaces like water, and the Regalia.

It's incredibly hard to ascertain any difference between Average and Highest, so Average lighting is the absolute minimum, and high being the maximum.



Shadows
Recommended Option: Average
Selected Option: High
Spending so much time in nature, shadows are cast everywhere and are incredibly immersive in Final Fantasy XV.
Higher settings merely increase the sharpness & clarity of shadows, where lower settings soften the shadows.

Shadows are beautiful in this game, but using Highest is not recommended. If I'm trying to keep everything satisfactory for quality/performance, Average is great, but High is the max.



Ambient Occlusion
Selected Option: High
Ambient Occlusion adds smaller shadows around the world to assets and items, providing greater "depth" to the world, making it look far more natural and realistic.

Some people have reported turning this off can fix some issues in certain areas of the game, but without ambient occlusion, the game looks very bland and unsatisfactory. Experiment!



Anti-aliasing
Recommended Option: TAA
Anti-aliasing smooths the jagged appearance of many objects and assets of Final Fantasy XV, and also the blending between some objects and terrain.

FXAA is a low performance option, smoothing out a lot, without a huge performance loss, but not as good looking as TAA.
TAA (Temporal Anti-Aliasing) is a higher performance option, providing the best smoothing, but at the expense of more performance loss.

TAA can cause the game to appear blurry when playing at lower resolutions. (1080p or below)

Originally posted by Digital Foundry:
A lot of the visual elements were designed with this feature in mind, such as the hair. At a lower resolution, TAA can look somewhat unsatisfactory and blurry. However, playing at higher resolutions, TAA works even better.



Motion Blur
Recommended Option: Off
Selected Option: On
Motion Blur seemingly is mostly effective during fights & battles, and less visible during free roaming movements & camera movement.

This is always divisive, but as I first played Final Fantasy XV on the console, I find the motion blur has a charm of it's own. I recommend making your own decision on this.



Filtering
Selected Option: Low
Filtering (Post-Processing?) applies a sort of hazy blur to the game, reducing clarity and quality.

A lot HIGHLY recommend disabling it.
NVIDIA Graphic Settings
The implementation of NVIDIA Graphics Features is arguably not great.
The performance penalty to enable certain features can be unpredictable.

These settings are all about user preference.
For NVIDIA Graphics settings, especiallyTurfEffects and ShadowLibs settings, I think this is a similar situation to Assets, where it's entirely up to the user.

NVIDIA HairWorks
Selected Option: Off
HairWorks does not change the characters' hair, only on some of the larger animals & beasts.
While the implementation introduces more style, depth, and physics to the fur, it can come with a performance decrease when enabled, with it worsening depending on how many creatures are on screen.

I find the performance decrease not worth the visual changes among the beasts. I'm either avoiding the beasts while exploring, or fighting with quick, rapid movement. It's not a graphical change I can appreciate.



NVIDIA-VXAO
Selected Option: Off
NVIDIA VXAO is most visible and appreciated when inside interiors, greatly improving the interiors, but outside environments see little improvement from this, while it can be a massive performance penalty in gameplay and cutscenes.

It can make a lot of situations and scenarios look nicer, but how much it decreases performance can really depend on the system, and with very little benefit when not in interiors, it is not something I use.



NVIDIA TurfEffects
Selected Option: Off
TurfEffects is both a CPU and GPU intensive option, replacing the games standard foliage with NVIDIA's own.

NVIDIA has shown TurfEffects technology to deform and move around characters, but in Final Fantasy XV, this is not entirely the case.

A lot of people call this a "must have" option, often preferring the TurfEffects foliage over the games' original, saying it is a much more beautiful option. And many have reported this can solve disappearing foliage bugs, as it replaces the default foliage with TurfEffects assets.



NVIDIA ShadowLibs
Recommended Option: Off
Selected Option: On
NVIDIA ShadowLibs introduces lots of more subtle shadows, most notably among the characters.

ShadowLibs is most visible on Noctis' body, casting shadows from his head onto his torso, or his jacket casting shadows onto his legs. This is a nice detail, but mostly only noticeable on Noctis, and if the performance decrease is not massive for you, this can be nice to have on.
SteamDeck
SteamDeck Optimisations are in-progress. These are the currently deployed settings, and may change.
Final Fantasy XV on the SteamDeck can be enjoyable, but not without some sacrifice.
If the developers still existed, I'm sure they would make further optimisations, but alas, we have to figure it out for ourselves!

Our biggest enemy? The battery! Final Fantasy XV is a battery drainer.
With the settings below, at a 50% charge, 2 hours of playtime could be expected!



Steam Deck Performance Settings:
Per-game Profile: On
Frame Limit: 30 FPS
TDP Limit: 12 Watts
GPU Clock: 1200 MHz

Ingame Settings:
Framerate: 30FPS
Resolution: 125%
Preset: Low
NVIDIA Features: Off

Strangely, locking the Screen Refresh Rate & In-Game FPS to 30fps looks smoother than only locking the In-Game FPS to 30fps...
Further Optimisations...
coming soon
Conclusion


Final Fantasy XV can be troublesome to optimise, but I hope you find a rewarding experience in this adventure.

Have an amazing adventure, and walk tall...!
3 Comments
Quinton 4 Jan @ 5:19pm 
Fantastic. Thanks so much!
Falkeloy 22 Dec, 2024 @ 3:24am 
great guide, it helped me a lot. i want to add one thing i dont know if only occurs to me. i install the 4k pack but de fmv still looks really bad, i play in 1440p 120fps and it looks like if you don´t play in 4k, yo don't see de hi res fmv. i changed the name of the 4k fmv to the 1080 fmv inside the data of the game and now all fmv looks great
mike jack 18 Dec, 2024 @ 6:19pm 
tysm! <3