Undertale

Undertale

Not enough ratings
Undertale Strategy
By 𝓐𝓼𝓻𝓲𝓮𝓵.
Undertale all English raiders, thanks for watching.
   
Award
Favorite
Favorited
Unfavorite
Ruin 1
Undertale the whole process of strategy



1. Ruins



step1.Walk from the place where you fell to the door on the right, you will encounter a flower after entering, his name is Hua'er, he knows that you have just come to the underground and everything is confused, so he plans to tell you about the life of the people here. And explain to you the role of the heart shape.


At this time, you need to manipulate the heart to avoid its power to share with you, because Flower is very vicious, and he is trying to kill you, and then Toriel, the gatekeeper of the wasteland ruins, appears, he knocks Flower away, and says that he will take you out of this tomb.



Step 2.Follow Toriel to the entrance of the ruins, where you will encounter the first save point (star) among the flowers.


Toriel tells you without hesitation that this is your new home.


Entering the room north of the first save point, Toriel will solve the puzzle of the room himself, so just go through the north door.


Entering the east-west promenade with two streams, Toriel will need you to pull down the marked poles on the wall, two in total, so that the spike trap on the east side will be removed.



Step 3.Enter the room on the right side of the creek corridor, this time Toriel will teach you how to fight, you have to face a dummy.


There are two ways you can fight, one is to solve the problem violently, and the other is to solve the problem by peaceful persuasion.


Choosing an in-action conversation and you actually convince a dummy, Toriel likes you very much, so you can win the first battle.



Step4.Go to the vine room on the north side and encounter froggit, select "Action - Praise", although the frog doesn't know what you're talking about, but he becomes very happy, he will flee from the battle.


There is a spike trap on the pool on the right, and Toriel will lead you by the hand through this trap area.



step5.Then Toriel said that he wants to leave for a while, and you need to go forward alone, so you just need to go straight forward.


Actually, Toriel is hiding behind the exit pillar, and she wants to test your level of trust.


She then left a phone number and said that you should not walk around, if you have any questions, you can call her, and then you can call Toriel to say hello.



Step 6: After parting with Toriel, you will find a frog and a save point in the corridor to the east.


The frog doesn't want to fight you, he also teaches you some tricks, if you perform certain actions or keep fighting until you are about to defeat the enemy, the enemy doesn't want to fight you, then you can forgive the enemy and let them go.


Walking around this corridor will lead to froggit, which can be defeated with praise; There is a candy in the room on the north side, and you can choose to take it or not.



Step7.Come to another corridor in the southeast, there are six netted ground in the middle, and on the way, you will meet Whimsun, touch him, and he will leave crying.


Stepping on these six mesh floors will lead to the lower level, where the doorway to the right of the lower level will return to the east side of the six mesh corridors.



step8.When you go to the east room, Toriel will call and ask you if you prefer cinnamon or butterscotch, in fact, you can choose whichever one, because Toriel will then make a cinnamon butterscotch cake, both of which are included in it.


The stone on the west side of the room is then pushed to the device on the right side of its track, and the spike trap in the middle of the room will be removed.



Step 9.Continue to the east room, there is a large mesh floor, and the way to pass through here is to step on a hole and fall into the lower floor.


In the lower level you will find a small maze made of grass, remember the location of the road or the position of the grass, the position of the road is walkable on the upper level, and the position of the lower grass indicates the area where the upper level is not walkable.



step10.The east room is also a puzzle of pushing stones, here you have to push three stones, counting the third stone from north to south is very naughty, it doesn't want to go to the designated position, it needs to push it three times to succeed.


In this room, you will encounter two enemies, Whimsun and Froggit, who will go out together, and you will need to pet and praise them separately to defeat them.



Step 11.Go to the save point of the rat hole, and there is a piece of cheese that has been stored for a long time next to it.


Go to the corridor on the right and find a coffin in the middle of the road, and there is a ghost living in it, who is pretending to sleep and trying to move his coffin, and he will attack you.


The main way to deal with him is to use "action - encouragement"), the first time he will cry, and the teardrops are mainly on the left and right sides, so there is no need to move the heart; The second time he is encouraged, the ghost will write in the battle box, indicating that he is in a bad mood right now; The third encouragement, you tell a joke to the ghost, and his tears will fall up the air, so the heart doesn't need to move;


In the end, there is no need to spare the ghost, the battle screen will be cleared, and the ghost will tell you that he has always wanted to meet someone as friendly as you, and he will not stand in the way anymore.



Step12.The room on the right side of the corridor where the ghost is located is the Spider Bakery, and you can buy two portions of food for a certain amount of money.


There are three frogs in the hallway north of the hallway where the ghost is, and counting the first frog from the left-hand side will appreciate that you don't press the X key to skip his dialogue; The second frog wants to understand the meaning of the F4 key, whether it is to turn on full screen or to refer to "four frogs"; The third frog needs you to understand the meaning of the enemy's yellow name, and if you don't need a yellow name hint, he can help you cancel it.



Step13.Come to the room on the east side of the three frogs, there are six mesh floor tiles, enter the middle floor tile in the north row, and fall into the lower floor to pull the pole to remove the mechanism on the right side.


The left side tiles of the north row will encounter radishes if they fall to the lower level, and he is also an enemy, and he doesn't want you to treat him as an ingredient, so when talking, avoid listing it as food.


In addition, you will meet the Loox big-eyed monster in this room, he is very vicious, in fact, it is out of self-preservation, so the conversation chooses "not to bully", and then you can choose to forgive him.



step14.The Roman column room on the east side is actually divided into four areas, each room is an opposite, remember the distribution of blue, orange and green buttons in the first room in the northeast corner, and then enter the second Roman column room on the south side.


You need to press the blue button, which is actually behind the Roman Column at the north entrance to the second Roman Column room, and you can press it to go to the third Roman Column Room to the west.


The third room is to press the red button, which can be seen directly, and when pressed, it will lead to the fourth Roman column room to the north.


The fourth Roman Column room requires you to press the green button, which is just behind the Roman Column on the left.
Ruin 2
step15.Reach the fork in front of Toriel's house, and the north side is to Toriel's house.


There is a tree in front of Toriel's house, and the tree sheds its leaves as soon as it grows. At this point, Toriel sees you coming to her door alone, and she says that she is acting irresponsibly and wants to treat you.


Follow Toriel into her home, where she tells you that you've made the cinnamon butterscotch cake. In the living room on the west side, you can learn about the history of the area on a bookcase.


Then follow Toriel to your bedroom, where you can rest on the bed for a while, but you can't go into the dungeon for now.



Step16.When you wake up, you will find a cinnamon butterscotch cake in the room, which you can pick up. Go to Toriel's room to peek into her diary.


Then go to the living room and talk to Toriel, who wants you to stay, and if you strongly disagree with staying, Toriel will ignore you.


Returning to the fork in the road, a frog can be seen to the east, and he says that Toriel is intimidating, and he can pick up a toy knife from the terrace behind him that looks into the distance.



step17.Go back to Toriel's house and find her preparing to go to the basement, follow her, she says to destroy the door to the nether, then no one can leave.


Follow Toriel all the way to the door of the Nether, where she will have to argue with him many times before she can continue.



step18. In front of the nether gate, Toriel will block your way, and at this time you have to fight it.


If you choose to forgive and have Toriel hit you to 2HP (don't regenerate), then Toriel's pattern will deliberately avoid your heart, because Toriel doesn't want to hurt you at all.


Toriel won't stop you when she learns that you really want to leave, but she wants you not to look back, and only after looking back at you again will Toriel be willing to leave.



step19.Walk through the nether gate and enter the north-south corridor, at this time you will meet Hua'er again, he thinks you are self-righteous, he thinks that the world should be "either you die or I die", if you face a serial killer, he must be violent to you. When the flowers disappear and enter the north gate, they enter the ice and snow.
Snowy 1
2. Snowy


step1.Walk along the forest, come to a wooden bridge and be stopped by a person behind you, turn around and find the skeleton Sans, who wants to shake your hand


Sans states that he has no interest in capturing humans, while his brother Papyrus wants to join the royal forces by capturing humans.


Go to the eastern area and the Papyrus will appear, and you hide behind a lamp to avoid Papyrus' sight, who accuses his brother of being lazy and vows to catch a human.


Sans doesn't want to bother you, but he doesn't think his brother has ever been with humans, so he wants you to get to papyrus.



Step2.The fork in the east is the box road, there is a box on the box road, you can put things in it, you can also take things, it is equivalent to a safe, and you can get tough gloves inside. Fishing rods can be stowed away on the river north of the fork, and a picture of a hook can be found with a phone number on it.


On the road east of the fork in the road, you will meet the skeleton brothers, and Papyrus will set up a level for you to challenge when he sees that you still don't believe you are a human.


Here you will encounter a bird-like enemy, Snowdrake, who will be "action-questioned", and he will leave without knowing how to answer (don't kid him).



Step3.Come to a dog house, the street sign here warns you to "don't move", this is the trick to fight against doggo.


Doggo is a very strange dog, he doesn't want to see you as a "being", so choose "caressing" in action, when fighting, you can dodge without moving your heart, and finally choose forgiveness.


After the battle, Doggo can't see you at all, and even if you desperately press the bell of the doghouse, he thinks it's the Skeleton Brothers playing tricks on him.



Step4.Go to the snow on the east side of the dog house, there will be an enemy of Ice Cap, he wears a certain weird pointed hat, don't choose "pay attention to his hat" when you act.


Another new enemy is the Lesser Dog, which is easier to deal with, and can be cleaned up by choosing a caress in action.



Step5.Before coming to the Ice Lake, Sans tells you that his brother will use a blue special attack, which will not take damage as long as you don't move the heart.


Go to the cliff north of the ice lake and see a snowman, he wants to travel around, you can choose to take a part of it from it and take a part of the snowman with you.



Step6.The east side of the glacial lake is the first puzzle of Papyrus, the square field is electrified, and only by finding the only correct path can you pass safely.


Sans suggested that you have a ball on your head to make it more difficult, and Papyrus, who didn't know what his brother was trying to do, agreed, and he would go into the square and leave footprints, so just follow his footprints.



Step7. In the east area, you can see an ice cream seller who can buy frozen desserts for 15 gold.


There is a small game in this area, which is to kick the snowball in the middle into the hole on the south side, you need to kick it quickly so that the snowball will not melt faster, and if the snowball melts, another snowball will appear at the place where it starts.


Kicking a snowball into the hole earns 2 golds.


Sans can be seen in the northeast of the snowball game, and he says that he can sell you a snowball bomb, and he will keep increasing the price, but he doesn't actually have any snowball bombs.


There are two dog houses to the east of Sans.



Step8.Then go to the second puzzle of Papyrus, this time the puzzle is solved by Sans, there is a crossword puzzle note on the ground, you bypass the note and go directly to the skeleton brothers.


Papyrus was a little surprised that you would ignore the puzzle and step forward in such a grand manner.


Papyrus asks you whether it is more difficult to find the word game or the vertical and horizontal word puzzle, and this on-demand can pass this puzzle, which is very simple.



Step 9.Before coming to the rest stop, you can save it, and if you look at the note on the table, you can see that this pasta is a trap of papyrus, so don't eat it.


There was a hole on the north side of the table, which was found to be a rat hole upon investigation



step10.Come to the east area, first go to the southwest corner of this area to find a pile of snow, walk on the snow to sweep the surface of the snowdrift, you can find a "treasure map" of this area, there is a fork in the northeast corner of the treasure map, at this time, go to the open space in the northeast of the area and press the enter key to trigger a mechanism to close the east of the treasure map.



Step11.When you walk to the southeast corner exit of this area, you will meet two dog couples with axes, they will not identify you with their eyes, but by smell.


There are two enemies to face first, so in the operation, they first "start over" each of the two dogs, that is, smear snow and dirt on themselves, and then let the two dogs smell it, then they will not be able to recognize that you are human, but only think that you are a strange creature.


There are two attack modes for dogs, one is the rotating heart, as long as you hit the horizontal movement of the heart through the gap; The second is two moving axes, first don't move, just stay in the center, then move down the heart shape and move to any lower corner on the left and right, and then move back to the bottom of the battle frame.


Finally, just forgive the two dogs.



Step12.There is a simple puzzle on the south side of the couple, step on the two cross patterns to make them into circles, and then press the button on the north side to close the spike trap next to it.


Papyrus, who was next to the Spike Trap, realized that you had solved the puzzle early in the morning, and he didn't even have time to say a line.


And he realizes that you've long since seen through his pasta plot.
Step13.Next is the official papyrus puzzle, which is also a puzzle to turn all the crossings into circles. (This requires everyone's smart minds)



Step14.Then there is another puzzle of Papyrus, this puzzle is very difficult, in fact, you don't need to listen to it at all.


If you choose "I don't understand" or "I'll be more confused when you talk to Papyrus", then you can disturb Papyrus' thinking, and even he doesn't know how to solve the puzzle, so he shuts down the machine, and you can pass the puzzle directly.



Step15.Before coming to the dog house, you can find a save point, where you can find a dog looking blankly at the snowdrift, hoping that it will automatically become a work of art, and near the exit, you will see an artist dog who has not yet decided what to do with art.


There is an ice surface on the east side of the dog house, which is also a forked circle puzzle.


Moving on the ice creates an inertial glide that you can't stop, while standing on a pattern gives you a chance to stand. If you accidentally fly off the cliff on the right, you will return to this ice from the area to the south. The starting point is the button, and the problem is solved by thinking backwards.



Step16. In front of the dog house with a lot of snowdrifts, the north area leads to a mysterious door, there are four mushrooms in front of the door, and when touched, they can be extinguished or glowed


Here you will also encounter a deer enemy, gyftrot, which is a very beautifully decorated elk.


So it's better to choose the action - "remove the ornaments from his body" to make him more comfortable, and he will give up the fight.
Snowy 2
step17.At the east exit of the snowdrift dog house, you will meet a dog in armor greater dog, dealing with him is also very simple, but the steps are a little more complicated, first "action - call his name", then "action - caressing", and then "action - play".


The only way to fight is to dodge the arrows that move them, and the arrows will turn blue, so the heart shape can be dodged without moving.


Finally, just forgive the greater dog.



Step18.Through the drawbridge, Papyrus saw the skeleton operation in front of the bridge, Papyrus planned to use all the cruel props against you, but after thinking twice, he thought that these props were too easy to use against you, so he gave up, and thought that this time he was the winner.



Step17.Come to Ice Town, enter the shop, you can learn about the history of Ice Town, take a nap in the tavern, check the history of monsters in the library, see the enemies you have faced before in the tavern, move quickly in the igloo in Ice Town, and there is a strange person who likes to hear knocks in the room north of Ice Town.



step18.Leave Ice Town, the more you advance, the screen will be covered with ice and snow, at this time a figure appears in front of you, that is Papyrus, this time the opponent is him.


His attacks are based on bones, and at first you can move the heart shape at will, but then the heart shape will turn blue and be affected by gravity, so you need to control the heart shape to play a jumping mini-game. Some of the bones of Papyrus are blue and will not be harmed as long as they are not moved. If you only have 1 HP left, you will be sent to prison by papyrus.


When you successfully persuade Papyrus, Papyrus hopes that he can date you after the battle, at this time, you don't choose "Action - Insult", keep choosing "Mercy" to make Papyrus perform the maximum attack, then a dog will appear to steal his special attack (that is, his bones... Then you just need to manipulate the heart to jump over the largest bone.


(2). The second way to play is to lose 3 times in a row (or more), and then the next time he fights with Papyrus, he will give you an option not to continue fighting, and now he has lost the opportunity to join the Royal Guard, and then Papyrus wants to date you.



step19.Then return to the town and you will see Papyrus talking to him, he will take you around and back to the same place, the big house in front of you is the mansion of Papyrus to date with him, and then enter Papyrus's room, at this time and Papyrus officially dated.


In fact, it is also a simple battle, first Papyrus asks you if you want to follow the date, choose "yes"; Then he will ask you if the morning is like a date, and choose "yes"; He will then ask you how he is dressed and choose "I like it".


Then to choose a hiding place for Papyrus, click on his head, and above his head is hidden a gift for you - pasta.


Then he needs you to eat the noodles on the top of his head, and choose "eat"



Step20.Papyrus is already deeply in love with you, but he pities you even more for not being able to escape from this dark prison, and then he will leave you his phone number.


Walk through the snow forest into a gloomy waterfall cave
Waterfall 1
3. Waterfall


Step1.At the entrance of the waterfall, you will encounter a yellow youkai, and he guesses that you are going to meet "her".


Nearby, you will meet Sans, who will suggest that you go back to the pub in Snowtown, where he will treat you to a burger, he wants to know from you what you think of his brother Papyrus, and he will give you a brief introduction to the captain of the Royal Guard, and he will beware of you to pay attention to the Echo Flower.


Then go back to the Yellow Monster's location to find a save point.



Step2.If you continue to move forward, you will encounter a waterfall, there will be ice blocks falling from above, dodge the ice blocks and go to the east, once you are hit by the ice blocks, you will fall into the lower layer (you will encounter the first echo flower in the lower layer).



Step3.Then enter a pile of grass, at this time, Papyrus overhears the Royal Guard Captain Undyne report the arrest of you, Papyrus did not hide the fact that he let you go, and admonished Undyne not to embarrass you.


When Papyrus left, Undyne seemed to find herself hiding in the bushes, but the bushes didn't move and she left.


But before you get out of the grass, the little yellow demon follows you, and he is very envious that you can get so much attention from Undyne. A save point can be found on the right side of the grass.



Step4.There is no bridge to pass through the river in front of you, find four seeds next to it, and arrange them in a row side by side (4 seeds are required), and you can grow a lotus bridge for you to cross.


In front of the pond ahead, you will meet Aaron, a horse who shows off his muscles, and if you choose to compete with him for muscle, you can persuade him to leave the fight.



Step5.The next pond seed puzzle seems to be difficult, you need to connect the four seeds in a row in the water on the northwest side, the best way is actually to stand on the wooden bridge on the southwest side and push the four seeds to the north.


Before entering the cave to the northwest of the pond, Papyrus will call and ask if you have a Band-Aid on you, as he told Undyne that you had a Band-Aid on you, which might be a sign to get her attention.



Step6.Enter the Wishing House to see a number of echo flowers, and here you will encounter woshua, this enemy tombstone attack can kill your soul in one instant, so once you encounter it, the best thing is to escape.


At the fork in the road, you will see a telescope that will allow you to see the starry sky and enter the room to the north, where you can learn about the history of the war between humans and monsters, and point out that the weaknesses of humans are the source of their strength.


Then step on the moving block on the right to go to the area on the right.



Step7.Undyne will be encountered on the boardwalk, she will throw a spear at you, at this time run to the right, pay attention to the direction of the spear to dodge.


She then hides in the bushes, at which point Undyne enters the bushes and catches the wrong person, and she catches the yellow goblin, and she leaves.


The yellow leprechaun chased after him again, and he was thrilled that his idol Undyne had such an intimate interaction with him.



Step8. In the mouse hole, you can find an echo flower that makes a mouse call, there is a cheese sealed by magic next to it, go to the area on the right and meet Sans, he has a telescope, and a red circle will appear on your eyes after you use it, in fact, he is playing tricks on you.


Entering the cave to the north, you can encounter an ice cream cart, buy three ice creams to get three cards, and use these three cards to exchange for one ice cream, which is also considered to buy three get one free.
Walk south along the fluorescent lake to the southwest and get a pair of ballet shoes in the grass.



Step9.Go to the south of the fluorescent lake and Papyrus will call, he likes you to change your clothes.
  Then leave the northeast corner of the fluorescent lake, and then you will meet an octopus that is stalking you, he has no ill intentions, he just tells you that he is living very poorly now, and the water level here is very low, and he is sitting in the water with his head already above the water.



step10. In the area on the right you will encounter an enemy called Shyren, she likes to sing, lead her to sing, she will give up the fight.


At this time, when you enter the cave on the north side, you will find a piano in a secret room, for the time being, you don't know the song score, so go back to the fork and continue to the east, pass a rain-soaked sculpture, and then continue to the east, get an umbrella, and then cover the sculpture, then you will hear music.


The score is for the player to figure out according to the sound of the music, and then return to the piano on the north side of the fork, "Z,↑+Z,→+Z,Z,↓+Z, Z, ↓+Z, Z, ↓+Z, →+Z", then you can open the secret door, you will find an ultimate artifact inside, but you can't afford it, prompting that there is a dog in the bag, open the inventory and find that there is a "nasty dog" inside, when you throw it out, it will take the ultimate artifact away...



step11.Then I had to move on, pick up an umbrella again, and go to the section of the road with water droplets in front of me, at this time I will go with the yellow demon, he said that if a human has seen undyne, he will be scared of the ass urine, he admires undyne very much, and hopes that she can become a teacher in the monster school.


The two then walk through the waterfall area with a view of the castle promenade, and when they re-enter the cave, they can return their umbrellas.


The cliff ahead is too high, and after clicking on the cliff, the yellow demon indicates that he can step up for you to climb up.



Step12. In the corridor on the cliff, you will see some history about the battle between humans and monsters, and you will hear some music.


A save point will be found in the hallway.


On the boardwalk to the east, you encounter Undyne again, this time using a ground stab, a light blue circle appears on the ground, indicating that spears will appear behind the ground, and you need to dodge it until you follow the boardwalk to the southeast corner of the scene, and then enter the cul-de-sac to the east.


Walking back will meet Undyne, she'll cut through the boardwalk, and you'll fall down to the lower level.



step13.The music you heard before seems to come from here, and someone seems to be calling your name, and you wake up.


This is the bottom of the waterfall, which is full of human garbage (there is a save point in the middle), and on the way north, you will come across a chest from which you can get food from the astronauts.


Go to the northeast corner and meet a soulful dummy who hates you for choosing to use words to drive away one of his companions, so he wants to fight you!


The Mad Dummy won't talk to you, so you'll need to attack the Mad Dummy itself with the help of the Companion Dummy's hairball, stand in front of the Mad Dummy, and dodge.


Later, the mad dummy does not trust his fellow dummies, and he will use missiles, which have a tracking effect, and after your soul leads the missiles around, the missiles will fly towards the mad dummy.


In the end, he will use the throwing knife, but he can't hit you, then the mad dummy will have no weapon in his hand, and then the ghost he met in the first level will appear, and his tears will hit the crazy dummy, and he will run away because he mistakenly thinks that the acid rain will eat away at his body.
Waterfall 2
Step14.The ghost will invite you to his house to play.


Go to the intersection ahead to find a save point, a duck to the west that will take you back to the area where Sans played tricks on your telescope, and a north side to access the Ghost's farm.


When you come to the ghost's house (the pink house on the right is inaccessible), you can listen to the ghost's music and meditate with the ghost, as if you can see everything in the world, and press the arrow keys to stand up.


Go to the snail racing field on the right side of the ghost house, the ghost will make you bet that 10 golden snails will win, in fact, this snail is bound to lose, if you press the Z key to encourage too much, the snail will explode; If the Z key is pressed properly, the snail will run backwards; If you don't press anything, it will run very slowly. So there's no need to bet.



Step15.Say goodbye to the ghost and continue to the east, the cave in the corridor in front of you is a shop owned by an old turtle, he will explain to you the history of the emblem, the king and the undyne.


To the south of the old turtle shop is a pier where you can get a boatman to take you back here.


The east side will enter a dark area, the key is to light the first glowing mushroom first, you can see the road to the east, then you can leave this area.


If it is not lit, follow the road to the southeast corner of the dark area, where Temmie's village is located, where there is a save point.



step16.The second dark area, there are no glowing mushrooms here, you need to press the light along the road to make the purple crystal shine for a short time, and you can leave along the road to the east.


When you go to the end, you will encounter Undyne who follows her, she said that you are the last soul to complete the king's plan, but when she was about to pierce your heart with a spear, the yellow demon suddenly jumped out, and could not figure out the situation at this time, so undyne had no choice but to tear the yellow demon away first.


At this time, you will find a road leading to the north on the pool, which is full of echo flowers, and the content of it is two people talking about innocent dreams.



step17.On a single-plank bridge, the yellow demon chased after him, at this time he realized that you are a human being, he wants to know if you are in a hostile relationship with him, and it doesn't matter if you choose "yes" or "no".


Then he will fall, and then Undyne will appear, and if you choose to rescue the Yellow Goblin, he will treat you as a friend and chase Undyne away temporarily.



Step18.Before going to the top of the mountain, Undyne will stand on the top of the mountain, she will take off her helmet to face you, and next to the cave you can find a save point.


Undyne will turn your soul green, which means that your soul cannot move, you can only use the arrow keys to block the arrows flying in all directions, and when Undyne slashes, your soul will turn back to red, so you need to dodge the spear flying on the left.


At this time, don't spend any more time with her, but choose to run away.



Step19.Break into the north corridor, Undyne catches up for the first time, and this time the style of play is no different from the first battle.


Then turn right and you will be caught up by Undyne again, this time with yellow arrows, which means that after you block once, the yellow arrows will attack you from the other side.


The same soul can run away if it turns red.



Step20.Through the neon sign with the word "Welcome", Papyrus sent a text message, he thinks that you and Undyne can get along well and become good friends.


This time, you don't need to fight and just run away.


Theoretically, all of Undyne's battles have been completed here, and it's time to move on to the next scenario.
Hotland 1
4. Thermal domain


Step1.Be chased by Undyne to the hot area, she will be attracted by Sans's stall first, then you pass the suspension bridge first.


Undyne, who had caught up from behind, fainted from the heat and his heavy armor, so you fill the water dispenser at the bridge head with a glass of water and give it to Undyne.


When Undyne regained consciousness and looked around to determine that it was you, she left without saying a word, and the battle with Undyne was over.


An archive point can be found at the intersection to the east, and the elevator entrance to the north is guarded by two soldiers, which can then be returned from the elevator, but of little significance; To the south is a pier where you can take a dinghy back to Snow Town or Temmie Town.



Step 2.Continue to the east, enter the laboratory, there is a big TV here that is locking on to broadcast you, go to the door of the room on the right, Dr. Alphys appears, he says that he likes you like you like crazy, so he keeps an eye on your every move, he only wants to help you get out of here now.


While you're talking, the bloodthirsty cyborg Mettaton that the Doctor has put you on guard for appears, programmed to kill you.


But this is mettaton is a show host, he will ask you a few questions, the first few questions are written and the way is written, but the last few questions are nonsensical, the answer to the first 6 questions is "D, C, B, D, A, D", when mettaton asks you if you will kiss the ghost, although the answer is the same, but you have to choose "C".


Dr. Alphys will then interrupt Mettaton's show by reminding you, and he will leave for a while, and Dr. Alphys will give you his call.


Using the conveyor belt to the north, Dr. Alphys can be seen liking a human female singer.



Step 3.Leaving the lab, you will see a lot of Dr. Alphys's blog posts, and when you walk up the conveyor belt to the north, you will meet Vulkin, and you can easily dissuade him by selecting "Action - Encouragement".


The second section of the belt is so dense that you can use the belt on the left to go directly to the north, where you can meet an archive point at the corner.


You'll encounter a tsunderplane near the magma reservoir, flirt with it all the time, and then find that its plane is surrounded by green lights, and hitting these green lights will make him have a crush on you, and you can get rid of him by talking.



Step 4.Jump to the north with the help of the steam jump, at which point Dr. Alphys calls and says that the orange laser will not take damage when you move, while the blue mechanism will not take damage if you are standing. Walk through the laser array and come to the second steam jump.



Step5.Go to the puzzle room on the right, these puzzles are all moving bricks, and then shoot the target in the north with a limited number of bullets.



Step 6.Then go to the puzzle room on the left side of the steam jump, there is a blue laser in front of the door, Dr. Alphys will disarm it for you.



Step7.After the two puzzle rooms are solved, you can pass through the north gate with the help of the steam jumping platform.


Then I go into the dark room, and when I turn on the light, I find myself in the cooking show in Mettaton, and he first asks you to go to the back and get milk, eggs, and sugar.



Step8.It turns out that he wants to cook a human soul meal, and Alphys proposes that many viewers are vegetarians, in fact, they don't need human souls as condiments.


Then Mettaton asks you to get the human soul substitute ingredient, and it is placed on the table on the right, but just as you walk over and are about to pick it up, the table suddenly grows up indefinitely.


By this time, Dr. Alphys has already set up your jetpack, you keep flying up, try to avoid the potatoes and clouds (in fact, it doesn't hurt to hit the clouds), and within 1 minute you go to the top to get the condiment, then Mettaton promises not to kill you for the time being.



Step9.Willing to gamble and lose, Mettaton will not deal with you for the time being, keep moving forward, you will see an ominous building in the distance.


You will then see an elevator and take it to the "second right" (the first on the right, where you last saw Undyne before returning).


When you walk out of the elevator door on the second right, you will see a monster whose name is Heartfire Man (you don't need to remember his name, you just need to see it to mean you remember).


In front of the small kiosk on the left, you will see Sans again, he will make you pick up N sausages, but as soon as you walk, the sausages will fall off.



Step10.Go to the west, walk south from the middle and you will see an apron, you can take it away.


Before going to the west belt, use the north belt and click the three buttons here to remove the left side of the belt while moving.



Step11.On the left side is a steam springboard puzzle, the solution is quite simple, so that when you reach the springboard in the upper left corner, the arrow should be facing left, which means that there is a place where you need to repeat the pedaling twice.
Another thing to note is that don't jump on the north side of the pedal alone.


The solution steps are "←, ↓, ↓, ↑, ↓, ←, ↑, ↑, ←".


A save point can be found next to the microwave oven on the left.



step12.At this time, you will encounter the two guards who were guarding the elevator door before, it is very simple to deal with them, first talk about their attacks, one is to fall with stars, then as long as you choose to put your soul in the gap, you can completely ignore the stars.


The second is that some radishes fall, and you need to move the soul left and right.


As for the conversation, you have to choose to stroke the armor of any one person, so that in the next attack, a green pattern will appear, then yo can soul hit this green pattern, causing one of them to take off the armor.


At this time, Guard 01 will express his love for Guard 02, and the two confess to each other, and then go to eat ice cream and leave......



Step13.Go to the second darkroom, Dr. Alphys turns on the light and finds that he is in Mettaton's newsroom, he has placed multiple bombs in this room, you need to defuse all of them within 2 minutes.


As long as you touch the bomb, you will enter the battle screen, then select Action, and click "Defuse the Bomb" when the moving explosives enter the green box.


During the final countdown, Dr. Alphys slows down time and remotely defuses the biggest bomb, and once again disrupts Mettaton's plan.



Step14.Go to the second core observation deck, Dr. Alphys says that you are about to meet the king and use the human soul to cross the barrier to return to the human world.


Enter the second elevator on the left and take the elevator to the third floor on the right.



step15.At this time, you will pass by Spider Woman's store, and the things she sells are very expensive, all of which cost 9999 gold...


At this time, you will come across a steam jumping platform, where there are puzzles at the north and south ends.



Step16.Then enter the gate on the northeast side and you can find a save point.



step17.Pass through the spider cave, you will hear the little spider whispering, and then the spider girl will appear to stop you.
At this point, all you need to do is eat the spider doughnut you bought at the ruins.



Step18.Then enter the stage theater of Mettaton, Mettaton will perform a song and dance, and when it is finished, you will fall to the lower level.
Step20.Mettaton's first form will act as your opponent, just select "yell" first, and then Dr. Alphys calls to remind you that you can have an attack form.


Select "Yellow" in the action, at which point your soul can shoot bullets and defeat Mettaton's first form, which is not considered "Violence".
Hotland 2
Step19.You're forced to walk up to the palette where you can't remember the steps with Papyrus, and you're sure you won't be able to get out, so just stand still and wait for the walls of fire on both sides to approach, and Dr. Alphys will shut them down in case of an emergency.



Step21.Go to the intersection in front of you, you will see the ice cream truck and the two guards who are making ×, at this time, the ice cream in the ice cream shop has been sold out by these two guards, but the store still gives you a piece of food.


When you walk to the door of R3, you will see the monster named Heartfire Man from before, tell him you remember his name, and he will think he has been defeated...



Step22.In front of the restaurant on the north side of the intersection, there is a note indicating that there are cheap goods to buy in the alley on the east side, and after understanding, I learned that the two of them actually picked up the garbage at the bottom of the waterfall and sold it at a high price.


Talk to Sans at the door of the restaurant and he will lead you into the restaurant.


He tells you that he once knew a woman and that they used to be friendly, but when Sans's jokes didn't make her laugh, she hoped that Sans would protect the seventh human, so he insisted on protecting you.


Go to the lobby of the hotel and you will find a save point.



Step23.The elevator on the north side of the hotel lobby is in use, so you can only enter the side gate.


This area, Dr. Alphys doesn't think there should be anyone here, and he reminds you not to listen to him by simply taking the elevator to get to the core.


Choose the path on the left and you will encounter Madjick, face this enemy and cannot escape, choose to act and pay attention to his moves, then when he performs a magic trick, you can choose to forgive him.



Step24.The north trap, Dr. Alphys will turn it off, and the laser trap will be activated from time to time in the next road, you have to choose to walk or stop to avoid the laser according to the orange or blue.


Then come to a scene that Dr. Alphys claims to have never seen, where a save point can be seen.


There will be a lot of lies written on the wall that lead to the end, but in fact, you can only leave if you go east.


First go to the end of the north end and press the button, then go to the room in the middle of the east side to solve the puzzle room. Then head east along the conveyor belt.



Step25.When you come to the end of the core, you will encounter a save point, and then enter a door.


This is the time for the final showdown with Mettaton.


Now it will be a game of small planes, and the yellow soul will shoot at the falling objects above, and only hollow objects can be broken.


Dr. Alphys then reminds you that Mettaton can actually be shut down. Select "Turn" in the action and turn off the switch on Mettaton, then Mettaton's first form will stop.



Step26.Mettaton will reveal his true form, which is actually a human form.


This battle is slightly similar to the previous one, but the form will change to attack mettaton to increase ratings, and choosing to pose in action will increase ratings by 100 ratings, and later will increase 200 ratings.


The Mettaton Human-Form attack mode is nothing more than the fall of the robots, if you don't break the robots, they will burst out in the shape of a heart, and then your soul can flee upwards; If there is a disco ball, the main light is the light, if it is blue, you can shoot the disco ball on the spot, if it is a white line, you can follow the ray to rotate; Mettaton's legs, once attacked, they shrink and can be dodged with the help of their sides.


When Mettaton's Soul appears, each attack will greatly increase the number of viewers (and will remove Mettaton's limbs), and eventually 10,000 viewers will be reached, and Mettaton will stop fighting.


At this time, he listened to the calls from the audience and learned that the meaning of his survival lies in variety shows, and he found the direction of his life. However, at this point he loses power, and Dr. Alphys appears, saying that he actually likes his work and is committed to Mettaton.
Castle 1
5. Castle


Step 1.Take the elevator from the mysterious area of the restaurant to the outside of the castle, which is all pale (indicating the king's state of mind), and return to Toriel's house along the way, which is also pale and pale.


The entrance to the underground is locked, go to the kitchen on the left and the porch on the right to take a key each, and then come back and open the chain to enter the tunnel.


Along the way, you will meet the monsters who fought with you before, and they tell you a story, Asriel, the king's son who saved a human and brought him back to the human world, and even the king regarded this human as his own son at that time. But when he returned to the world, the human did not hold on, but when he returned to the world, he died. The villagers mistakenly believe that Asriel is the murderer who attacked him, but Asriel does not fight back. By the time he fled back to the underworld, he had died of exhaustion, and in a single day, the king had lost two of his children. From then on, he decided to collect enough souls of 7 humans and then order the monsters to return to the yang world.



Step 3.Take the elevator to the final corridor (this area is colorful), and you can find a save point at the entrance of the corridor.


In the middle of the corridor, you will meet Sans, who tells you that the king is not allowed to persuade him, you can only fight.


He also makes a statistic on your current XP and LV, if you haven't killed an enemy, then your exp will be "0", which means that your kill value is a ream; But your LV is only "1", that is, your violence level is only 1, and for Sans, the higher the violence level, the easier it is for you to lose yourself.


However, just because both of these numbers are low does not mean that you are innocent. You have the greatest challenge to face now, because if King Asgore takes your soul, he will destroy all of humanity.



Step 4.Pass through the throne room, the color here is also pale and weak, and then go to the tomb on the east side, you will find the coffins of the 6 human dead who came to the underground world before.


Then back in the throne room, Asgore is taking care of the flowers he has planted, he hopes that this will not come so quickly, because even he is not prepared to deal with you, King Asgore only hopes that nothing will happen, he just orders someone to bring you tea and talk to you.


If you're ready, head to the throne entrance, which has a save point and another cloth-covered throne nearby.



Step5.Follow him into a door to officially start the battle, before you will also encounter a save point, King Asgore hopes that you don't get too nervous, just think it's going to the dentist.


This battle destroys the "Forgiveness" option, which means you have to fight, so the action talk is invalid.


The battle is very simple, that is, choose the battle, and then the game code will move quickly, when the game code goes to the middle position, click the enter key or Z key to launch an attack, and then keep pressing the Z key or enter key to cause damage to the opponent.


The king's moves are very terrifying, the first is to release the wall of flames with both hands, and the soul needs to pass through the middle of the wall of flames, sometimes the wall of flames is arranged up and down or left and right; The second type is the Flame Chain, which is easy to dodge, find the top and bottom near the intersection (intersection) of the Flame Chain, and stand still without taking damage;


The third type is the falling flame, which is easy to avoid from the flames falling from the top, but pay attention to the blasting on the left and right sides; The third form is the slash, which is an omen, which is to look at the king's eyes, his eyes will shine blue or orange, and then he will swing the halberd in his hand, the halberd will turn orange, and the soul will not be harmed if it moves, and the halberd will turn blue, and the soul will not be harmed if it does not move


The fifth type is the ring of fire, each ring will continue to shrink, but each ring has an exit, one ring by one to escape, the ring of fire will be followed by the flames, this only needs to be simply dodged



step6.When the king's blood is left, he recalls the scene after his son's death, he hopes to go to see his wife and children, you can choose to kill him or spare him, if you choose to forgive, then the discordant flower will kill the king.



step7.Basically, when you face off with flowers, the game will be automatically saved, after all, his moves are too exaggerated.


In the first round, you basically don't have to do too many actions, because Hua'er's full experience directly uses shuriken, flames and laser tree vines to kill your soul in seconds, at this time Hua'er tells you that it's just a nightmare, and then the game will be forced to close (don't think it's a game BUG or crack or other problems, it's a normal reaction).


The second round, which is the official start of the fight, does not need to start from the throne room (no need to deal with the king again) after reading the file, the shuriken is very dense and needs to pass through the gaps between them; Tracking explosive bombs, it will warn in advance of the circle of the line, and if you escape the circle in time, you can avoid the explosion range and shuttle between shrapnel; Flames need to move back and forth below the screen, and getting close to the tail of the flame will not be harmed;


The tree vine is the trickiest, it may be to put the beam first or the tree vine first, just move it to the left and right; In addition, there are finger flick magic skills and missile falling, the former can move up and down to avoid the red line, and the latter needs to dodge the missile from top to bottom left and right.


When the flower shows a heart shape (the other 5 colors of hearts), it will enter a black picture, the first time is a knife full screen (interstitial shuttle), the second is a ballet (through the bottom), the third is a phone book name (middle crossing), the fourth is a frying pan (left and right to dodge), and the fifth is a pistol (to avoid the crosshairs).


Each time you enter these five special challenges, a "Actions" box will appear on the screen, and when you click on it, all the items that deal damage will be turned into health regeneration items to help you.


In the third round, Flower's moves are the same as above, but a box with the word "Battle" appears at the bottom of the screen, and during Flower's attack, there will be a health recovery item falling, you need to keep taking the blood recovery item and use the battle box.


Fighting back flowers with a battle box attack here is not a kill.



Step8.At this time, it is the final decision whether it is a killing ending or a peaceful ending, the former is that if you have killed a monster, it can only be a killing ending (and you can only kill flowers).


If you haven't killed a monster before, but you choose to kill it after defeating Flower, that's the end of the kill.


The way to a peaceful ending is very simple and difficult, don't kill a monster before, so in the final choice to kill the flower or forgive the flower, choose to forgive, and the flower will run away alone.


Achieving a peaceful ending will also trigger "True Peaceful Ending"
True Peaceful Ending 1
6. True and peaceful ending


Opening conditions: The above steps are only half of the ending, and there are three more sections to follow, namely "Date with Dr. Alphys", "True Laboratory", and "Return to a New Home"; You'll also have to face five new enemies (only available in True Labs).


The first thing to do is to make sure that your game has a "peaceful ending", which means that all of the above steps have been achieved under the conditions of "(1) no monsters were killed", "(2) experience gauge is 0", "(3) befriended papyrus", "(4) befriended undyne", "(5) let the flowers go (achieve a peaceful ending)".


Satisfying these 5 points will unlock the "True Peace Ending".



step9.“ Dating Dr. Alphys".


After clearing the level of the peaceful ending, restart the game and you will find that you will return directly to the throne room where you are ready to fight the king, which means that you can already play the true peaceful ending.


Don't fight the king (don't follow him, you'll have to fight him again) and return to your new home in the core (pale), where you'll get a call from Undyne who needs you to deliver a letter for her, and she'll be standing with Papyrus in Snowfell. Take the elevator back to the left level and use the Thermal Boatman's dinghy back to Snow Town. Talking to Undyne will give you a love letter to Alphys, and there's a funny place where you can throw this letter and pick up another one.


Then head back to the Thermal Zone and head to Dr. Alphys's lab, where the door is locked, but you can slip the love letter into the crack in the door, and Dr. Alphys sees the love letter and thinks it was written by you.


Undyne will then tell you that she's set a date and that she's going to show up in style. As you prepare, Dr. Alphys will give you a gift, but these gifts seem to be more suitable for Undyne. Undyne's date is her favorite junkyard, and as soon as you arrive, Undyne will show up, in fact, Undyne has made Dr. Alphys hide from the sidelines.


In fact, Dr. Alphys has always wanted to date Dr. Undyne, but she is timid, and Undyne borrowed you to date Dr. Alphys, and she didn't dare to tell the truth to her face. You decide to help the two of them speak the truth to dispel all misunderstandings.


Undyne will eventually jump out and interrupt your conversation with Dr. Alphys, and Alphys tries to tell the truth, but Undyne throws Dr. Alphys in the trash, and after the two of you let you go, the two of them are left alone in the trash...



step10.“ True Laboratory"


When you leave the junkyard after completing your "appointment with Dr. Alphys", Papyrus will call you and suggest that you visit Dr. Alphys' lab. Then return to the Thermal Zone, enter the lab, and you will find a letter near the bathroom, in which Dr. Alphys mentions that he himself has done horrible things, and if you want to know, open "that door". Instead of the restroom door, of course, it's the elevator door, and you'll move down the floor, and then the elevator will lose power and fall.


You'll need to climb your way through the dark lab on the ground floor, all the way to the east, where you can see the messages and storyboards on the walls that record Dr. Alphys's constant desire to find monster souls to break down the barrier, a force called "Determination".


Continuing northeast, you'll find a save point and a gate that you'll need to open to complete the area. To open it, you need 4 keys of different colors. Cheap recovery drugs can be purchased at vending machines nearby.


Step11.Then go left (there is only one way) to the place where Dr. Alphys used the "Falling" monster to experiment, you will enter an old operating table room at the end of the room, at the far end of the left side of the room, there are three water tanks, all of them turn into the same battlefield. Once the souls are dispelled, you can get the red key and enter the north door, use the red key against the red button in front of you, and the message next to it is about a sewer, which is a clue to another key. Return to the hall and head to the northeast door, which is now open. There are two passages with eerie noises coming from the passages, and the passages where you choose the bait will reveal a lot of beds, and if you sleep in the bed, the lid will open and a nasty ghost will appear and wrap you in the bed. There is a bed on the right with a lot of messy documents, check it to find the yellow key, use the save point to the right of the highest point and head north.


There will be a fork in the next hallway, go to the right first, this room has a large fog, go to the end and turn on the fan switch, another monster will enter the room for another battle, the enemy is endogeny.


Deal with the dog, then go back to the hallway and choose to go west, when you see the north door, go in and find a bathtub inside, where you can find the green key, and continue to the west.


The next room is larger, with old instruments in the center, advanced to the north, use the yellow key and investigate the TV, here are some shows you can check out, is about the story of "Under the Legend". When you find the next save point, you'll be attacked by Lemon Bread.



Step12.Then go back to the save point near the dormitory to heal, then go to the left, you will find a large number of refrigerators, if you haven't turned off a large number of fans before, then this room will still be covered in a thick fog, these refrigerators are all empty, you can ignore them and go to the north door, a monster will appear in a refrigerator - snowdrake mom to attack you.


Defeat him to get the blue key, then return to the north, insert your green key, and return to the dormitory. It's best to save a file here and then head right. There are plenty of golden flowers, like King Asgore's room. When you read the plaque on the wall, you can see that Alphys makes these flowers full of "determination".


Walk through the room and you'll see a mirror, and then you need to stop, and a monster will suddenly appear, and that's the last monster in the real lab, the Scythe Bird.


All of the previous enemies in the True Lab can escape, and this scythe bird you must face. Then enter the next house to use the blue key and return to the lobby. You can enter the door at this point, and you will see an object that resembles an elevator, but it can't be used, continue to the left, go into the next room, restore the power of the machine, and go back.


Once the power is restored, monsters will appear, at which point Dr. Alphys will appear to stop them. He will explain why he is here and where these monsters come from. The monsters here are all synthesized by him.


After Dr. Alphys has thanked you for your efforts, you will return to the elevator as soon as you enter the elevator, you will receive an unknown phone call, and as soon as the elevator doors close, you will return to your new home.



step13.“ Back to new home"


It's time for the last part. Leaving the elevator from the True Laboratory, you're in your new home, and you're back in the throne room to fight King Asgore, who will be repelled by Toriel and she'll come to your rescue! She said that she did not want you to make a choice between two men, and that she wanted you to be free, and she rebuked King Asgore for being cowardly.


At this point, Undyne appears, but she doesn't choose to help either side, and Dr. Alphys follows but avoids fighting, as do Papyrus and Sans


At this time, the flower stirred in, saying that it was a trap, and that he needed to capture everyone's souls, and that he would keep your soul in a box, so don't be nervous, your friends and a large number of monsters will appear to help you deal with the flowers. But Flower's plan succeeded, and he poured all people's souls into a single shell, the body of the king's son, Asriel
True Peaceful Ending 2
step14.asriel has a human soul and a monster soul, he is the real big boss! In the action options you can choose between "Hope" and "Dream", if you use Hope then you will reduce Asriel's damage, and if you choose Dream, your item will be filled with items called "Last Dream", which will heal you a lot of health.


Asriel's move has a shower of stars, and when the stars hit the box, they will scatter more asteroids, which is Asriel's minimal attack, and you only need to shuttle between them after the stars have shrunk to dodge;


Lightning attack, you need to move out of this battle box quickly, then the attack will not hurt you, but you need to time the action to get in and out of the battle box, when the battle box shrinks, Asriel will use his dual swords, will start to cut your soul from both sides, and you have to watch out for laser light.


The above two moves are very large range attacks, and it is difficult to dodge, but don't be afraid, because you will not die at all, and once your HP reaches zero, your soul will not give up and will continue to fight (very BUG vitality).


Asriel will then use his final form to fight you, at which point you can use the powers of your companions in the Action Options.


After the battle, Asriel unleashed a large number of souls, and he told you that no matter who you are now, you are actually the first human to fall into the underworld, the same human who died in Asriel's arms, and the seventh coffin is not for you, but for the first human. Now Asriel finally feels the compassion of the monsters. He apologized for everything he had done.


You can choose to forgive him, and he will fulfill his promise to break the barrier and return all the monsters and your freedom. When you're ready, you can walk through the gate and return to the world, at which point you'll be asked if you want to leave or choose to "end the game".


If you stay, then you can watch the sunset with your friends, and you'll see Toriel lulling you to sleep with a baggage. If you choose to leave, you'll only see a photo of you with all your friends.
Preface
This strategy was created by me (the Chinese).
This guide uses translation software , There may be a lot of inaccuracies , If there's any master who wants to correct it , Please contact me.
(No misappropriation, no reproduction without the author's authorization)
Contact Me
Email: 327575783@qq.com
Other language versions are being worked on!!!

Thank you!!!!!
1 Comments
mhcurylo 3 hours ago 
Driving in my truck right after a beer
Hey, that bump is shaped like a deer
DUI?
How about you die?
I'll go a hundred miles
An hour!

Little do you know, I filled up on gas
Imma get your fountain-making ass
Pulverize this ♥♥♥♥
​With my Bergentrück
It seems you're out of luck!
TRUCK!