Defy Gravity

Defy Gravity

74 ratings
Just a tip for the last room
By Parallel Platypus
and other things to have in mind for the hardmode!
   
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Step by step
As the spiral pattern of the orbs in this room seems to make a clear path we can borrow with jumps from an orb to another, it is in fact really hard to pass through the top of the room for two reasons: orbs are quite fast and close between themselves, making it impossible to go through the motif.
Also, using polarities is really tricky because there is so many orbs which may collapse with you. With the trick below, you only use the polarity once and make a better pattern for the orbs to pass through! As I used this technique in hardmode, I can confirm that the room is exactly the same from the normalmode.

Step 1 - Do a pulling polarity right there.



Step 2 - The bottom orbs will slowly rise after passing the pulling polarity.



Step 3 - Be calm and jumb over orbs. Double jump to ajust your flight if necessary. Don't forget to turn on the first switch.



Step 4 - After getting to the second switch, jump on the orbs on the top of the room. Turn on the third switch at the top-right corner.

Last step - Simple fall to the fourth switch. The exit is right there, be sure to reach it carefully without collapsing the orbs or you will restart from this room!
Wait ... get also these tips!
For the hardmode, hold on! It thought it was impossible in the first place, but all you need is practice, patience and make sure to apply these rules:

- If you are tired or something, quit the game and retry another day. It is only a 3 hours long game, you are not in a hurry!

- Remember you have 4 'ammos' for you gun each time you leave the floor. So if you are on a tumbling platform, do a polarity THEN leave the platform: you will just save an ammunition!

- Sometimes, you need to use the ability to cancel a pulling polarity when you reach it. By doing so, you will not longer attract the ennemies. Be fast, and create another polarity to keep travelling without falling down.

- Use a pulling polarity on the blue 'beams' to make a safe place.

- The second jump recharge when you are floating in the air next to a polarity for few seconds!

If you have recommendations, feel free to comment on this quick guide!
22 Comments
ÐiΣ 12 Nov, 2015 @ 5:48am 
wew :steamfacepalm:
Shady Badger 13 Oct, 2015 @ 4:05pm 
It's not really that hard to beat the first room on that level without using Gravity/Anti-Gravity Wells. Just bounce on enemies as you're intended, and you can manage wriggling through at the top if your timing is right. I did it in both normal and hard without using them, and the one time in hard where I did try to use a well for the hell of it, the room became too unpredictable.
Parallel Platypus  [author] 10 Jun, 2015 @ 8:33am 
You'r welcome! :groove:
GSDGSG ******* 10 Jun, 2015 @ 7:59am 
thanks
Parallel Platypus  [author] 3 Apr, 2015 @ 11:32am 
:groove:
Ivelboy 3 Apr, 2015 @ 10:16am 
Thanks... I probably wouldve taken forever to beat the last level if it werent for this....
LEPEKE 25 Mar, 2015 @ 11:47am 
xd
A ♥♥♥♥♥♥♥ Lunatic 10 Dec, 2014 @ 11:16am 
@onion bro Just finished the game in 2 hours. Aint hard at all, seriously did you even went down and focused a little? @lathean Game isn't really bad, its a fun concept, only should have been worked out a little more
Lathean彡 29 Nov, 2014 @ 10:46am 
Veryy bad game and developers ..If you say you bad game or broken you are blocked by the game developers all forum .
Mr.House 22 18 Nov, 2014 @ 11:42am 
dude it is just about impossible at even normal mode because the devs are such douches taht they make the pulling gravity wells push or as weak as a fucking magnet that has been kept in a scrapyard for 1000 years