Neos VR

Neos VR

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the essential tools
By alizard
a guide showing the basics of the dev tip, logix tip, and material tip.
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Intro
This is a quick little guide I wrote up on the basic tools you will need to create in Neos VR. I may add more information and detail as I get feedback.
Finding tools
When starting Neos your inventory will be equipped with a folder called "Essential tools". You can navigate to your inventory by pressing your "dash menu" button.

Opening the dash menu
Controller
Button
Oculus
A
Index
A
Desktop (keyboard)
Escape
Cosmos
A
Vive
Hold menu button


On the inventory page you will find "Essential Tools" folder, you can double click the folder to enter it.


You will want to spawn out the Developer Tip, Logix Tip, and Material Tip by double clicking there icons.

DESKTOP NOTE
Desktop users can use the number keys to spawn tooltips into their hand.
The tooltips may change
2
Dev Tip
3
Logix Tip
4
Material Tip
5
Shape tip
6
Light tip
7
Grabbable Setter Tip
8
Collider Setter Tip
9
Microphone (recording) tip
0
Glue tip
Equipping tools
Equip
Equipping tools is very simple. While pointing at a tool you can click your trigger/left mouse button to open a prompt on the tool.


Dequip
To let go of an equipped tool you simply open your context menu and click the "dequip" button.


Context menu
Controller
Button
Index
B
Oculus
B
Desktop (keyboard)
Middle Click or T
Vive
press menu button
The Dev Tool Tip
What does the Devtip do?
The Developer Tooltip[wiki.neos.com] allows you to open scene inspectors, manipulate objects, and destroy objects.

By pressing "secondary" on your controller whilst pointing at an object you can select it.

The green, red, and blue arrow you see on the box is referred to as a gizmo, similar to Unity and Blender the gizmo can be used to scale, move, and rotate the selected object.

You can change the mode of the gizmo by clicking the gizmo options. The gizmo options floats above the gizmo so it can be a bit hard to find (sometimes you will need to stick your head in the object or take a few steps back).

The context menu options
While the tool is equipped your context menu will gain various options

  • Create New: Brings up a prompt for creating a new object
  • Open Inspector[wiki.neos.com]: Opens an inspector on the currently selected object
  • Selection: Sets the selection mode for the tool
  • Deselect All: Deselects all objects (this removes all gizmos in the world)
  • Destroy Selected: Destroys all selected objects

Video resources
The Logix Tip
What does the Logix tip do?
The Logix tip[wiki.neos.com] is used to interact with Logix[wiki.neos.com], Neos VR's visual scripting language.

Making logix nodes
Open your radial and click the "Node Browser" button, clicking this will open your node menu. The node menu is where you can find almost every one of the Neos VR's Logix nodes.

note: the node browser is normally a transparent yellow by default
You can double click a square on the node browser to set the node as your currently selected node, you can than double click while pointing at nothing to summon a node into the world. To connect nodes you simply hover over the output of one node and drag onto the input of another node.


Referencing objects
To reference a slot (an object) you need to first use the developer tip to select and open an inspector on the object. Once you have inspected the object you can point at the slot in the inspector and hold grab to pull out a reference to it.

While holding the reference to the slot hit your secondary button to pull out a "ref card"

This refcard can be plugged into logix nodes that take a slot input.


Packing Logix
In a scene inspector while hovering over a slot you can pull out a reference to the slot using your grip or right click

Doing this should have the name of the slot above your tooltip. While holding the slot click "Set Packing Root" and you should now see pink text above your logix tooltip.

You can now point at a chain of logix and hold your secondary, you should see a blue ring surround the logix tip. When this ring is full you can let go and the logix you are pointing at will now be packed to your packing root.


Unpacking Logix
To unpack you simply grab a reference to the slot the logix is under from an inspector and while holding it open your context menu and click unpack.


The context menu options
  • Set Packing Root: Sets what object will be the container for the logix you pack
  • Unpack: Unpacks logix of the slot you are currently holding
  • Clear Packing Root Clears the set packing root
  • Extract: Changes the tooltips extract mode*
  • Traversal: Changes between packing mode*
    * Extract and Traversal are not immediately important for new users


The Material Tip
What does the material tip do?
The material tip allows you to pickup material orbs, apply material orbs, and edit materials.

Picking materials
To pick a material you simply secondary click on the object to want to take the material from or insert a material orb into the material slot.


Applying materials
To apply a material you trigger click on the object you want to apply the material to whilst having an orb in the orb slot.

editing materials
To edit the properties of a material you open the radial while a material is in the orb slot and hit "Edit Material"

Context menu options


1 Comments
scrapSavage 18 Apr, 2023 @ 5:07pm 
that's wild