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You can use CountSpecs to find the spec's internal name (probably SkvFirebug?), and then use RollSpecs, RandomizeSoldierSpecs or SetSoldierSpecs to apply a class with the spec in it.
Note that you'd also want to install Additional Soldier Console Commands when doing the above, as that provides a better class setter command (RebuildSelectedSoldiersClass) which the Helper also uses internally.