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Giving one to any adventurer will add on additional slots up to around 5 potion slots if my memory is right. This is helpful if you want to get to harder sections multiple times over or simply to pile things on like Sight Enhancement or Stamina Potions.
The full sequence for the week is: 15 Fire, 15 Ice, 15 Lightning, M. Petrification Cure, 25 Shadow, 25 Radiation, 30 Radiation, M. Curse Cure, and finally 50 Radiation for the boss monster, for a total of 9 total mana needed.
I don't know if/when the zone gets an event to make it more difficult or what the region looks like during that event, but I'll post a new comment when I get there (if such an event exists).
Waiting for some QOL and Bug Fixes.
This guide also misses the stronger areas and potential loot drops, wich I probebly will never add.
Also, any chance of this getting the numbers on how many items you typically get at a clear to a certain depth? I haven't looked too closely at the numbers on that yet and I'm sure I could be optimizing my sight/stamina potions better.
As for Corsac he's only slightly better than Xid since he pretty much is required to always take a Stam potion to get useful loot capacity. The real quality to Mint only shows once you can make those Tolerance potions as she can get away with running lower quality resist/health potions (ie: your reject ingredients).