SAS: Zombie Assault 4

SAS: Zombie Assault 4

42 ratings
Gun List
By xxx
This guide lists guns.
They are arranged alphabetically.

In addition, various rankings are included.

Many players will want stronger weapons.
Therefore, I created a ranking of Damage per Secound (DPS).
It will help you decide which weapon to use.

In addition, recommended augments according to the characteristics of the weapon are also shown.
2
   
Award
Favorite
Favorited
Unfavorite
Gun 1
1887 Shockfield
(Standard)
(Black)

Modelled after the 19th century Model 1887 shotgun. Mechanical lever action is used to replicate the 'feel' of the original, and prime the energy charge ready for an explosive release of 10 plasma bolts from the power cell.

Item name
1887 Shockfield
1887 Shockfield
1887 Shockfield
Version
Standard
Red
Black
Manufacturer
Smoke Stack
Smoke Stack
Smoke Stack
Approx Drop lvl
39
100
100
Requires character level
Damage/Pellet
140.0
280.0
420.0
Pellets/shot
10
10
10
Pierce
2
3
3
Rate of Fire(rps)
5
5
5
Clip Size
5
5
5
Reload Time(sec)
2
2
2
Movement Mod(%)
0
0
0
Category
Shotgun
Shotgun
Shotgun
Damage Type
Energy
Energy
Energy
Damage Over Time/Pellet
Blast Radius
Bursts
0
0
0
Pierce Blast Effect
No
No
No
DPS
7,000
14,000
21,000
DPS(include Reload)
2,500
5,000
7,500
DPS(include Reload, Pierce)
5,000
15,000
22,500


Ahab
(Premium)

Large harpoon projectiles skewer their mark, both hindering movement greatly and causing a mass hemorrhaging of blood

Item name
Ahab
Version
Premium
Manufacturer
Smoke Stack
Approx Drop lvl
Requires character level
20
Damage/Pellet
2,000.0
Pellets/shot
1
Pierce
2
Rate of Fire(rps)
1
Clip Size
1
Reload Time(sec)
2.5
Movement Mod(%)
-20
Category
Sniper
Damage Type
Physical
Damage Over Time/Pellet
4000/5sec
Blast Radius
Bursts
0
Pierce Blast Effect
No
DPS
6,000
DPS(include Reload)
2,400
DPS(include Reload, Pierce)
4,800


Avalanche
(Faction Warfare)

Xi's atmosphere proved zombies are slowed down by the cold. Take that a step further and coat them in ice!

Item name
Avalanche
Version
Faction Warfare
Manufacturer
Morlok
Approx Drop lvl
100
Requires character level
Damage/Pellet
60.0
Pellets/shot
1
Pierce
8
Rate of Fire(rps)
12
Clip Size
200
Reload Time(sec)
3.5
Movement Mod(%)
-25
Category
Flame Thrower
Damage Type
Physical
Damage Over Time/Pellet
250/1sec
Blast Radius
0.4
Bursts
0
Pierce Blast Effect
No
DPS
3,720
DPS(include Reload)
3,087
DPS(include Reload, Pierce)
24,697


Banshee
(Premium)

Intellegent seeking rounds with EXTREMELY wide spread in Shotlite's prototype Banshee SMG, wears down large groups of enemy hostiles with mass confusion.

Item name
Banshee
Version
Premium
Manufacturer
Shotlite
Approx Drop lvl
Requires character level
50
Damage/Pellet
700.0
Pellets/shot
1
Pierce
2
Rate of Fire(rps)
11
Clip Size
80
Reload Time(sec)
3
Movement Mod(%)
-5
Category
SMG
Damage Type
Physical
Damage Over Time/Pellet
Blast Radius
Bursts
0
Pierce Blast Effect
No
DPS
7,700
DPS(include Reload)
5,500
DPS(include Reload, Pierce)
11,000


Bayonet
(Premium)

The lightest thermal assault rifle money can buy, the Bayonet never saw mainstream production due to safety concerns from overheating. The fears are unfounded however in this limited release edition.

Item name
Bayonet
Version
Premium
Manufacturer
Shotlite
Approx Drop lvl
Requires character level
1
Damage/Pellet
150.0
Pellets/shot
1
Pierce
2
Rate of Fire(rps)
9
Clip Size
70
Reload Time(sec)
3
Movement Mod(%)
-9
Category
Assault Rifle
Damage Type
Thermal
Damage Over Time/Pellet
250/2sec
Blast Radius
Bursts
0
Pierce Blast Effect
No
DPS
3,600
DPS(include Reload)
2,625
DPS(include Reload, Pierce)
5,250


Gun C#1
Calamity
(Premium)

A truely terrifying weapon, each pull of the trigger launches a quick burst of 5 incindiary rockets incinerating anything they come into contact with.

Item name
Calamity
Version
Premium
Manufacturer
Rancor
Approx Drop lvl
Requires character level
50
Damage/Pellet
451.0
Pellets/shot
1
Pierce
3
Rate of Fire(rps)
1
Clip Size
15
Reload Time(sec)
3.7
Movement Mod(%)
-18
Category
Shotgun
Damage Type
Thermal
Damage Over Time/Pellet
249/1sec
Blast Radius
0.7
Bursts
5
Pierce Blast Effect
No
DPS
4,200
DPS(include Reload)
1,740
DPS(include Reload, Pierce)
5,221


CM 000 Kelvin
(Premium)

The worlds first and only Cryo Assault Rifle. Once deemed too fancy and expensive for regular use, the 000 Kelvin is incredibly effective against zombies of all types.

Item name
CM 000 Kelvin
Version
Premium
Manufacturer
Critical Mass
Approx Drop lvl
Requires character level
50
Damage/Pellet
550.0
Pellets/shot
3
Pierce
3
Rate of Fire(rps)
4
Clip Size
50
Reload Time(sec)
3.5
Movement Mod(%)
-15
Category
Assault Rifle
Damage Type
Thermal
Damage Over Time/Pellet
Blast Radius
Bursts
0
Pierce Blast Effect
No
DPS
6,600
DPS(include Reload)
5,238
DPS(include Reload, Pierce)
15,714


CM 202
(Standard)

The 202 is a high powered sidearm. Despite high calibre, clip size is still excellent.

Item name
CM 202
CM 202
Version
Standard
Red
Manufacturer
Critical Mass
Critical Mass
Approx Drop lvl
2
26
Requires character level
Damage/Pellet
140.0
260.0
Pellets/shot
1
1
Pierce
2
2
Rate of Fire(rps)
8
8
Clip Size
18
25
Reload Time(sec)
1.7
1.7
Movement Mod(%)
0
0
Category
Pistol
Pistol
Damage Type
Physical
Physical
Damage Over Time/Pellet
Blast Radius
Bursts
0
0
Pierce Blast Effect
No
No
DPS
1,120
2,080
DPS(include Reload)
659
1,383
DPS(include Reload, Pierce)
1,318
2,766


CM 205
(Standard)

Full auto. Versatility of a pistol but firepower of an SMG. The 205 is a top-shelf sidearm.

Item name
CM 205
CM 205
Version
Standard
Red
Manufacturer
Critical Mass
Critical Mass
Approx Drop lvl
9
61
Requires character level
Damage/Pellet
175.0
350.0
Pellets/shot
1
1
Pierce
1
1
Rate of Fire(rps)
10
10
Clip Size
30
50
Reload Time(sec)
2
2
Movement Mod(%)
0
0
Category
Pistol
Pistol
Damage Type
Physical
Physical
Damage Over Time/Pellet
Blast Radius
Bursts
0
0
Pierce Blast Effect
No
No
DPS
1,750
3,500
DPS(include Reload)
1,071
2,536
DPS(include Reload, Pierce)
1,071
2,536


CM 225
(Standard)

Large calibre full-auto pistol. Hard to handle but packs incredible stopping power.

Item name
CM 225
CM 225
Version
Standard
Red
Manufacturer
Critical Mass
Critical Mass
Approx Drop lvl
12
45
Requires character level
Damage/Pellet
200.0
340.0
Pellets/shot
1
1
Pierce
1
1
Rate of Fire(rps)
10
10
Clip Size
35
35
Reload Time(sec)
2.2
2.2
Movement Mod(%)
-5
-5
Category
Pistol
Pistol
Damage Type
Physical
Physical
Damage Over Time/Pellet
Blast Radius
Bursts
0
0
Pierce Blast Effect
No
No
DPS
2,000
3,400
DPS(include Reload)
1,250
2,125
DPS(include Reload, Pierce)
1,250
2,125


Gun C#2
CM 307
(Standard)
(Black)

The 307 is a big brother to most SMGs in every way. Rapid fire high calibre requires some skill to use. Many have compared its handling to the 20th century Thompson SMG.

Item name
CM 307
CM 307
CM 307
Version
Standard
Red
Black
Manufacturer
Critical Mass
Critical Mass
Critical Mass
Approx Drop lvl
11
51
51
Requires character level
Damage/Pellet
105.0
205.0
307.5
Pellets/shot
1
1
1
Pierce
2
2
2
Rate of Fire(rps)
15
15
15
Clip Size
80
80
80
Reload Time(sec)
2.2
2.2
2.2
Movement Mod(%)
-6
-6
-6
Category
SMG
SMG
SMG
Damage Type
Physical
Physical
Physical
Damage Over Time/Pellet
Blast Radius
Bursts
0
0
0
Pierce Blast Effect
No
No
No
DPS
1,575
3,075
4,613
DPS(include Reload)
1,125
2,196
3,295
DPS(include Reload, Pierce)
2,250
4,393
6,589


CM 330
(Standard)
(Black)

The CM 330 has a short barrel, and unique "tearaway" clip system for rapid reloading. Slightly reduced calibre on the 330 improves weight and handling of the weapon.

Item name
CM 330
CM 330
CM 330
Version
Standard
Red
Black
Manufacturer
Critical Mass
Critical Mass
Critical Mass
Approx Drop lvl
5
24
24
Requires character level
Damage/Pellet
110.0
195.0
292.5
Pellets/shot
1
1
1
Pierce
2
2
2
Rate of Fire(rps)
10
10
10
Clip Size
70
70
70
Reload Time(sec)
1.5
1.5
1.5
Movement Mod(%)
-4
-4
-4
Category
SMG
SMG
SMG
Damage Type
Physical
Physical
Physical
Damage Over Time/Pellet
Blast Radius
Bursts
0
0
0
Pierce Blast Effect
No
No
No
DPS
1,100
1,950
2,925
DPS(include Reload)
917
1,625
2,438
DPS(include Reload, Pierce)
1,833
3,250
4,875


CM 351 Sunflare
(Standard)
(Black)

Fusion power cell generates bolts of high energy plasma. Not as deadly as the 307 but more accurate and much higher capacity.

Item name
CM 351 Sunflare
CM 351 Sunflare
CM 351 Sunflare
Version
Standard
Red
Black
Manufacturer
Critical Mass
Critical Mass
Critical Mass
Approx Drop lvl
16
72
72
Requires character level
Damage/Pellet
175.0
325.0
487.5
Pellets/shot
1
1
1
Pierce
2
3
3
Rate of Fire(rps)
9
9
9
Clip Size
150
150
150
Reload Time(sec)
2
2
2
Movement Mod(%)
-10
-10
-10
Category
SMG
SMG
SMG
Damage Type
Energy
Energy
Energy
Damage Over Time/Pellet
Blast Radius
Bursts
0
0
0
Pierce Blast Effect
No
No
No
DPS
1,575
2,925
4,388
DPS(include Reload)
1,415
2,627
3,941
DPS(include Reload, Pierce)
2,829
7,882
11,823


CM 352 Quasar
(Premium)

Existing only as a blueprint until recently, the Quasar is the latest high tech weapon from Critical Mass. Get it while you can.

Item name
CM 352 Quasar
Version
Premium
Manufacturer
Critical Mass
Approx Drop lvl
Requires character level
20
Damage/Pellet
341.6
Pellets/shot
1
Pierce
3
Rate of Fire(rps)
10
Clip Size
510
Reload Time(sec)
1.7
Movement Mod(%)
-31
Category
Assault Rifle
Damage Type
Energy
Damage Over Time/Pellet
Blast Radius
Bursts
0
Pierce Blast Effect
No
DPS
3,416
DPS(include Reload)
3,312
DPS(include Reload, Pierce)
9,936


Gun C#3
CM 369 Starfury
(Premium)

Rather than piercing the Starfury's projectiles fragment upon impact, splitting off in random directions and hitting anything too close.

Item name
CM 369 Starfury
Version
Premium
Manufacturer
Critical Mass
Approx Drop lvl
Requires character level
20
Damage/Pellet
365.0
Pellets/shot
1
Pierce
3
Rate of Fire(rps)
9
Clip Size
50
Reload Time(sec)
1.8
Movement Mod(%)
-12
Category
SMG
Damage Type
Energy
Damage Over Time/Pellet
Blast Radius
Bursts
0
Pierce Blast Effect
No
DPS
3,285
DPS(include Reload)
2,519
DPS(include Reload, Pierce)
7,558


CM 401 Planet Stormer
(Standard)
(Black)

One of the finest assault rifles available anywhere. The Planet Stormer is accurate, fast and incredibly versatile.

Item name
CM 401 Planet Stormer
CM 401 Planet Stormer
CM 401 Planet Stormer
Version
Standard
Red
Black
Manufacturer
Critical Mass
Critical Mass
Critical Mass
Approx Drop lvl
8
31
31
Requires character level
Damage/Pellet
140.0
280.0
420.0
Pellets/shot
1
1
1
Pierce
2
2
2
Rate of Fire(rps)
10
10
10
Clip Size
60
60
60
Reload Time(sec)
2.4
2.4
2.4
Movement Mod(%)
-15
-15
-15
Category
Assault Rifle
Assault Rifle
Assault Rifle
Damage Type
Physical
Physical
Physical
Damage Over Time/Pellet
Blast Radius
Bursts
0
0
0
Pierce Blast Effect
No
No
No
DPS
1,400
2,800
4,200
DPS(include Reload)
1,012
2,024
3,036
DPS(include Reload, Pierce)
2,024
4,048
6,072


CM 440 Titan
(Standard)
(Black)

The CM 440 Titan is a large caliber assault rifle. It offers massive stopping power with its tungsten core round.

Item name
CM 440 Titan
CM 440 Titan
CM 440 Titan
Version
Standard
Red
Black
Manufacturer
Critical Mass
Critical Mass
Critical Mass
Approx Drop lvl
7
45
45
Requires character level
Damage/Pellet
210.0
425.0
637.5
Pellets/shot
1
1
1
Pierce
3
3
3
Rate of Fire(rps)
8
8
8
Clip Size
40
40
40
Reload Time(sec)
2.6
2.6
2.6
Movement Mod(%)
-24
-24
-24
Category
Assault Rifle
Assault Rifle
Assault Rifle
Damage Type
Physical
Physical
Physical
Damage Over Time/Pellet
Blast Radius
Bursts
0
0
0
Pierce Blast Effect
No
No
No
DPS
1,680
3,400
5,100
DPS(include Reload)
1,124
2,274
3,411
DPS(include Reload, Pierce)
3,371
6,823
10,234


CM 451 Starburst
(Standard)
(Black)

Large fusion power cell generates bolts of high energy plasma. High capacity and deadly accuracy make this weapon exceptional and easy to use.

Item name
CM 451 Starburst
CM 451 Starburst
CM 451 Starburst
Version
Standard
Red
Black
Manufacturer
Critical Mass
Critical Mass
Critical Mass
Approx Drop lvl
26
76
76
Requires character level
Damage/Pellet
250.0
500.0
750.0
Pellets/shot
1
1
1
Pierce
2
2
2
Rate of Fire(rps)
8
8
8
Clip Size
200
200
200
Reload Time(sec)
2
2
2
Movement Mod(%)
-25
-25
-25
Category
Assault Rifle
Assault Rifle
Assault Rifle
Damage Type
Energy
Energy
Energy
Damage Over Time/Pellet
Blast Radius
Bursts
0
0
0
Pierce Blast Effect
No
No
No
DPS
2,000
4,000
6,000
DPS(include Reload)
1,860
3,721
5,581
DPS(include Reload, Pierce)
3,721
7,442
11,163
Gun C#4
CM 467
(Premium)

Light, versatile and packing a huge twin-stream energy punch, Critical Mass R&D guys went above and beyond when they built these bad boys. Deemed too intricate for mass production, grab one now while they are still available.

Item name
CM 467
Version
Premium
Manufacturer
Critical Mass
Approx Drop lvl
Requires character level
50
Damage/Pellet
450.0
Pellets/shot
2
Pierce
3
Rate of Fire(rps)
7
Clip Size
110
Reload Time(sec)
1.5
Movement Mod(%)
-9
Category
SMG
Damage Type
Energy
Damage Over Time/Pellet
Blast Radius
Bursts
0
Pierce Blast Effect
No
DPS
6,300
DPS(include Reload)
5,799
DPS(include Reload, Pierce)
17,397


CM 505
(Standard)
(Black)

CM 505 delivers a punishing rate of fire with incredible stopping power. A massive belt of rounds keeps it shooting harder, for longer.

Item name
CM 505
CM 505
CM 505
Version
Standard
Red
Black
Manufacturer
Critical Mass
Critical Mass
Critical Mass
Approx Drop lvl
24
68
68
Requires character level
Damage/Pellet
180.0
390.0
585.0
Pellets/shot
1
1
1
Pierce
3
3
3
Rate of Fire(rps)
11
11
11
Clip Size
210
210
210
Reload Time(sec)
4.3
4.3
4.3
Movement Mod(%)
-40
-40
-40
Category
LMG
LMG
LMG
Damage Type
Physical
Physical
Physical
Damage Over Time/Pellet
Blast Radius
Bursts
0
0
0
Pierce Blast Effect
No
No
No
DPS
1,980
4,290
6,435
DPS(include Reload)
1,622
3,515
5,273
DPS(include Reload, Pierce)
4,867
10,545
15,818


CM 505 Alpha Ltd. Edition
(Premium)

This tri-bullet sabot LMG never saw mass production as the cost per unit was too high, but was reintroduced for a limited time by Critical Mass to celebrate their 100th anniversary of manufacturing top class weapons.

Item name
CM 505 Alpha Ltd. Edition
Version
Premium
Manufacturer
Critical Mass
Approx Drop lvl
Requires character level
20
Damage/Pellet
95.0
Pellets/shot
3
Pierce
2
Rate of Fire(rps)
12
Clip Size
200
Reload Time(sec)
4
Movement Mod(%)
-35
Category
LMG
Damage Type
Physical
Damage Over Time/Pellet
Blast Radius
Bursts
0
Pierce Blast Effect
No
DPS
3,420
DPS(include Reload)
2,769
DPS(include Reload, Pierce)
5,538


CM 530 BabyCOM
(Standard)
(Black)

The BabyCOM is an ultra high velocity Light Machine Gun that dreams are made of. Firing special Composite Carbon rounds at 25,000 metres per second has the advantage of tremendous penetration.

Item name
CM 530 BabyCOM
CM 530 BabyCOM
CM 530 BabyCOM
Version
Standard
Red
Black
Manufacturer
Critical Mass
Critical Mass
Critical Mass
Approx Drop lvl
28
84
84
Requires character level
Damage/Pellet
200.0
420.0
630.0
Pellets/shot
1
1
1
Pierce
6
6
6
Rate of Fire(rps)
12
12
12
Clip Size
60
60
60
Reload Time(sec)
3
3
3
Movement Mod(%)
-38
-38
-38
Category
LMG
LMG
LMG
Damage Type
Physical
Physical
Physical
Damage Over Time/Pellet
Blast Radius
Bursts
0
0
0
Pierce Blast Effect
No
No
No
DPS
2,400
5,040
7,560
DPS(include Reload)
1,516
3,183
4,775
DPS(include Reload, Pierce)
9,095
19,099
28,648


Gun C#5
CM 800 Jupiter
(Standard)
(Black)

Not exactly the most subtle sniper rifle, the Jupiter is designed not for stealthy removal of a key target, but the high profile frying of the target and any adjacent bodyguards. True CM showboat style.

Item name
CM 800 Jupiter
CM 800 Jupiter
CM 800 Jupiter
Version
Standard
Red
Black
Manufacturer
Critical Mass
Critical Mass
Critical Mass
Approx Drop lvl
24
80
80
Requires character level
Damage/Pellet
465.0
823.0
1,234.5
Pellets/shot
1
1
1
Pierce
4
4
4
Rate of Fire(rps)
4
4
4
Clip Size
89
89
89
Reload Time(sec)
4.5
4.5
4.5
Movement Mod(%)
-7
-7
-7
Category
Sniper
Sniper
Sniper
Damage Type
Shock
Shock
Shock
Damage Over Time/Pellet
Blast Radius
2
2
2
Bursts
0
0
0
Pierce Blast Effect
Yes
Yes
Yes
DPS
1,860
3,292
4,938
DPS(include Reload)
1,562
2,764
4,146
DPS(include Reload, Pierce)
6,247
11,056
16,584


CM Gigavolt
(Standard)
(Black)

Uses 'shocker' technology to charge up regular MEP rounds to unleash arcs of electrical current on impact. Tens of millions of volts will arc to nearby targets for every shot fired.

Item name
CM Gigavolt
CM Gigavolt
CM Gigavolt
Version
Standard
Red
Black
Manufacturer
Critical Mass
Critical Mass
Critical Mass
Approx Drop lvl
14
88
88
Requires character level
Damage/Pellet
260.0
530.0
795.0
Pellets/shot
1
1
1
Pierce
3
3
3
Rate of Fire(rps)
5
5
5
Clip Size
20
20
20
Reload Time(sec)
2.5
2.5
2.5
Movement Mod(%)
-15
-15
-15
Category
Assault Rifle
Assault Rifle
Assault Rifle
Damage Type
Shock
Shock
Shock
Damage Over Time/Pellet
Blast Radius
Bursts
0
0
0
Pierce Blast Effect
No
No
No
DPS
1,300
2,650
3,975
DPS(include Reload)
825
1,683
2,524
DPS(include Reload, Pierce)
2,476
5,048
7,571


CM Laser Drill
(Premium)

Critical Mass acquired patents for a drill that uses concentrated particle beams. This weapon is the early prototype using that technology.

Item name
CM Laser Drill
Version
Premium
Manufacturer
Critical Mass
Approx Drop lvl
Requires character level
20
Damage/Pellet
200.0
Pellets/shot
1
Pierce
2
Rate of Fire(rps)
30
Clip Size
100
Reload Time(sec)
3.7
Movement Mod(%)
-25
Category
Laser
Damage Type
Energy
Damage Over Time/Pellet
Blast Radius
Bursts
0
Pierce Blast Effect
No
DPS
6,000
DPS(include Reload)
2,857
DPS(include Reload, Pierce)
5,714


CM Proton Arc
(Premium)

A stream of charged particles seeks the single nearest hostile target and locks onto them until they are fried. The Proton Arc makes eliminating powerful enemies very easy indeed.

Item name
CM Proton Arc
Version
Premium
Manufacturer
Critical Mass
Approx Drop lvl
Requires character level
50
Damage/Pellet
900.0
Pellets/shot
1
Pierce
1
Rate of Fire(rps)
30
Clip Size
650
Reload Time(sec)
5
Movement Mod(%)
-50
Category
Laser
Damage Type
Energy
Damage Over Time/Pellet
Blast Radius
400
Bursts
0
Pierce Blast Effect
No
DPS
27,000
DPS(include Reload)
21,965
DPS(include Reload, Pierce)
21,965


Gun C#6
Contagion
(Premium)

While it may not pack the punch of the average LMG, Rancor's Contagion unleashes a powerful burst of chemicals upon impact raining acidic doom over a small area.

Item name
Contagion
Version
Premium
Manufacturer
Rancor
Approx Drop lvl
Requires character level
1
Damage/Pellet
420.0
Pellets/shot
1
Pierce
3
Rate of Fire(rps)
6
Clip Size
280
Reload Time(sec)
4.3
Movement Mod(%)
-30
Category
LMG
Damage Type
Chemical
Damage Over Time/Pellet
Blast Radius
0.6
Bursts
0
Pierce Blast Effect
Yes
DPS
2,520
DPS(include Reload)
2,315
DPS(include Reload, Pierce)
6,945


Depth Charge
(Faction Warfare)

Originally for keeping the waters around Sigma's platforms free, after the virus got loose, the mines also kept the infected away from important equipment.

Item name
Depth Charge
Version
Faction Warfare
Manufacturer
Morlok
Approx Drop lvl
20
Requires character level
Damage/Pellet
6,000.0
Pellets/shot
1
Pierce
8
Rate of Fire(rps)
2
Clip Size
8
Reload Time(sec)
3.2
Movement Mod(%)
-18
Category
Rocket Launcher
Damage Type
Physical
Damage Over Time/Pellet
-
Blast Radius
1.4
Bursts
0
Pierce Blast Effect
No
DPS
12,000
DPS(include Reload)
7,164
DPS(include Reload, Pierce)
57,313


Donderbus
(Premium)

This blunderbuss style weapon has a very wide arc of 10 projectiles, enabling it to clear a room in just a couple of shots.

Item name
Donderbus
Version
Premium
Manufacturer
Smoke Stack
Approx Drop lvl
Requires character level
1
Damage/Pellet
40.0
Pellets/shot
10
Pierce
2
Rate of Fire(rps)
6
Clip Size
30
Reload Time(sec)
2.1
Movement Mod(%)
-20
Category
Shotgun
Damage Type
Physical
Damage Over Time/Pellet
Blast Radius
Bursts
0
Pierce Blast Effect
No
DPS
2,400
DPS(include Reload)
1,731
DPS(include Reload, Pierce)
3,462


Exterminator
(Faction Warfare)

Created in tunnels of the Epilson mines to deal with the pests that roam them. It proved just as useful against zombies.

Item name
Exterminator
Version
Faction Warfare
Manufacturer
Morlok
Approx Drop lvl
80
Requires character level
Damage/Pellet
950.0
Pellets/shot
1
Pierce
8
Rate of Fire(rps)
5
Clip Size
18
Reload Time(sec)
2.2
Movement Mod(%)
-30
Category
Disk Thrower
Damage Type
Energy
Damage Over Time/Pellet
Blast Radius
Bursts
0
Pierce Blast Effect
No
DPS
4,750
DPS(include Reload)
3,054
DPS(include Reload, Pierce)
24,429


Festungsbrecher
(Faction Warfare)

The 'Fortress Breaker' is Teknoboom's obvious answer to an assault rifle. It doesn't just fire explosive rounds, but rounds carrying trademarked barrage gel that detonates each time it strikes a target.

Item name
Festungsbrecher
Version
Faction Warfare
Manufacturer
Teknoboom
Approx Drop lvl
45
Requires character level
Damage/Pellet
1,120.0
Pellets/shot
1
Pierce
4
Rate of Fire(rps)
10
Clip Size
120
Reload Time(sec)
3.3
Movement Mod(%)
-45
Category
Assault Rifle
Damage Type
Physical
Damage Over Time/Pellet
Blast Radius
0.6
Bursts
0
Pierce Blast Effect
Yes
DPS
11,200
DPS(include Reload)
8,842
DPS(include Reload, Pierce)
35,368


Gun G
Gebirgskanone
(Standard)
(Black)

Combining the suppressive firepower of a machine gun with the destruction of a rocket launcher turns the wielder of the Gebirgskanone into a one man Apache helicopter.

Item name
Gebirgskanone
Gebirgskanone
Gebirgskanone
Version
Standard
Red
Black
Manufacturer
Teknoboom
Teknoboom
Teknoboom
Approx Drop lvl
28
68
68
Requires character level
Damage/Pellet
500.0
1,000.0
1,500.0
Pellets/shot
1
1
1
Pierce
8
8
8
Rate of Fire(rps)
4
4
4
Clip Size
20
20
20
Reload Time(sec)
4.5
4.5
4.5
Movement Mod(%)
-35
-35
-35
Category
Rocket Launcher
Rocket Launcher
Rocket Launcher
Damage Type
Physical
Physical
Physical
Damage Over Time/Pellet
Blast Radius
0.8
0.8
0.8
Bursts
0
0
0
Pierce Blast Effect
No
No
No
DPS
2,000
4,000
6,000
DPS(include Reload)
1,081
2,162
3,243
DPS(include Reload, Pierce)
8,649
17,297
25,946


GG17
(Faction Warfare)

A classic design ideal for farmhouse defense.

Item name
GG17
Version
Faction Warfare
Manufacturer
HIKS
Approx Drop lvl
84
Requires character level
Damage/Pellet
1,800.0
Pellets/shot
1
Pierce
5
Rate of Fire(rps)
8.5
Clip Size
17
Reload Time(sec)
2.2
Movement Mod(%)
-10
Category
Pistol
Damage Type
Thermal
Damage Over Time/Pellet
-
Blast Radius
Bursts
0
Pierce Blast Effect
No
DPS
15,300
DPS(include Reload)
7,496
DPS(include Reload, Pierce)
37,478


Handkanone
(Premium)

Teknoboom produced a limited run of what some call 'a ridiculous little gun' that can be held like a sidearm but deal damage like a fully sized grenade launcher.

Item name
Handkanone
Version
Premium
Manufacturer
Teknoboom
Approx Drop lvl
Requires character level
1
Damage/Pellet
1,400.0
Pellets/shot
1
Pierce
10
Rate of Fire(rps)
2
Clip Size
1
Reload Time(sec)
1.7
Movement Mod(%)
-10
Category
Pistol
Damage Type
Physical
Damage Over Time/Pellet
Blast Radius
1.6
Bursts
0
Pierce Blast Effect
No
DPS
2,800
DPS(include Reload)
824
DPS(include Reload, Pierce)
8,235


Hard Thorn
(Standard)
(Black)

Each round of the fully automatic Hard Thorn contains 6 razor flechettes, each as deadly as a pistol round. Designed to shred and cause mass hemorrhaging to soft targets.

Item name
Hard Thorn
Hard Thorn
Hard Thorn
Version
Standard
Red
Black
Manufacturer
Rancor
Rancor
Rancor
Approx Drop lvl
33
80
80
Requires character level
Damage/Pellet
85.0
160.0
240.0
Pellets/shot
6
6
6
Pierce
1
1
1
Rate of Fire(rps)
8
8
8
Clip Size
25
25
25
Reload Time(sec)
2
2
2
Movement Mod(%)
-15
-15
-15
Category
Assault Rifle
Assault Rifle
Assault Rifle
Damage Type
Physical
Physical
Physical
Damage Over Time/Pellet
Blast Radius
Bursts
0
0
0
Pierce Blast Effect
No
No
No
DPS
4,080
7,680
11,520
DPS(include Reload)
2,550
4,800
7,200
DPS(include Reload, Pierce)
2,550
4,800
7,200


Havoc
(Faction Warfare)

Some said it was impossible to build a lightweight rocket launcher. Shotlite did what they can to prove them wrong. Firing two smaller rockets may seem like a strange solution but you get a lot bang per kilogram.

Item name
Havoc
Version
Faction Warfare
Manufacturer
Shotlite
Approx Drop lvl
54
Requires character level
Damage/Pellet
950.0
Pellets/shot
1
Pierce
20
Rate of Fire(rps)
2
Clip Size
2
Reload Time(sec)
1.8
Movement Mod(%)
-12
Category
Rocket Launcher
Damage Type
Physical
Damage Over Time/Pellet
Blast Radius
1.8
Bursts
0
Pierce Blast Effect
No
DPS
1,900
DPS(include Reload)
826
DPS(include Reload, Pierce)
16,522


Gun H#1
Heartburn
(Standard)
(Black)

The Heartburn uses ultra high temperature incendiary rounds to incinerate targets from within. Feels like you've swallowed molten steel. Through the front of your chest.

Item name
Heartburn
Heartburn
Heartburn
Version
Standard
Red
Black
Manufacturer
Rancor
Rancor
Rancor
Approx Drop lvl
8
31
31
Requires character level
Damage/Pellet
200.0
450.0
675.0
Pellets/shot
1
1
1
Pierce
2
2
2
Rate of Fire(rps)
6
6
6
Clip Size
50
50
50
Reload Time(sec)
2.8
2.8
2.8
Movement Mod(%)
-28
-28
-28
Category
Assault Rifle
Assault Rifle
Assault Rifle
Damage Type
Thermal
Thermal
Thermal
Damage Over Time/Pellet
115/2sec
115/2sec
172.5/2sec
Blast Radius
Bursts
0
0
0
Pierce Blast Effect
No
No
No
DPS
1,890
3,390
5,085
DPS(include Reload)
1,436
2,576
3,864
DPS(include Reload, Pierce)
2,872
5,152
7,728


Helter-Skelter
(Standard)

Who's gonna laugh when everything's already dead?

Item name
Helter-Skelter
Version
Standard
Manufacturer
FAIRGROUND
Approx Drop lvl
12
Requires character level
Damage/Pellet
1,200.0
Pellets/shot
1
Pierce
20
Rate of Fire(rps)
2
Clip Size
2
Reload Time(sec)
1.8
Movement Mod(%)
-12
Category
Rocket Launcher
Damage Type
Chemical
Damage Over Time/Pellet
Blast Radius
1.5
Bursts
0
Pierce Blast Effect
No
DPS
2,400
DPS(include Reload)
1,043
DPS(include Reload, Pierce)
20,870


HIKS 3100
(Standard)
(Black)

Sometimes called 'Hellfire' for the red color of plasma bolts fired from it. Each bolt explodes on impact, making the weapon devastating on tightly packed groups of targets.

Item name
HIKS 3100
HIKS 3100
HIKS 3100
Version
Standard
Red
Black
Manufacturer
HIKS
HIKS
HIKS
Approx Drop lvl
51
100
100
Requires character level
Damage/Pellet
720.0
1,955.0
2,932.5
Pellets/shot
1
1
1
Pierce
4
4
4
Rate of Fire(rps)
4
4
4
Clip Size
60
60
60
Reload Time(sec)
3.5
3.5
3.5
Movement Mod(%)
-50
-50
-50
Category
Rocket Launcher
Rocket Launcher
Rocket Launcher
Damage Type
Energy
Energy
Energy
Damage Over Time/Pellet
Blast Radius
0.7
0.7
0.7
Bursts
0
0
0
Pierce Blast Effect
No
No
No
DPS
2,880
7,820
11,730
DPS(include Reload)
2,367
6,427
9,641
DPS(include Reload, Pierce)
9,468
25,710
38,564


HIKS 888 CAW
(Premium)

EM acceleration from this gun can send a projectile through just about any target including walls. Highly experimental, highly powerful.

Item name
HIKS 888 CAW
Version
Premium
Manufacturer
HIKS
Approx Drop lvl
Requires character level
50
Damage/Pellet
3,500.0
Pellets/shot
1
Pierce
50
Rate of Fire(rps)
2
Clip Size
50
Reload Time(sec)
2.8
Movement Mod(%)
-40
Category
Sniper
Damage Type
Energy
Damage Over Time/Pellet
Blast Radius
Bursts
0
Pierce Blast Effect
No
DPS
7,000
DPS(include Reload)
6,410
DPS(include Reload, Pierce)
320,513


HIKS A10
(Premium)

HIKS reportedly made only 2 of these weapons, one for each of the founders. Since the zombie war began however they had several hundred more made for use in elite special forces units.

Item name
HIKS A10
Version
Premium
Manufacturer
HIKS
Approx Drop lvl
Requires character level
50
Damage/Pellet
930.0
Pellets/shot
1
Pierce
4
Rate of Fire(rps)
6
Clip Size
80
Reload Time(sec)
3.2
Movement Mod(%)
-12
Category
Assault Rifle
Damage Type
Physical
Damage Over Time/Pellet
Blast Radius
Bursts
0
Pierce Blast Effect
No
DPS
5,580
DPS(include Reload)
4,546
DPS(include Reload, Pierce)
18,183


Gun H#2
HIKS S300
(Standard)
(Black)

9/10 of the best shots in the trans-system prefer the S300 for its outstanding accuracy over distance. Couple that with the truly astonishing HIKS .603 tungsten jacketed osmium round, the gun is truly devastating.

Item name
HIKS S300
HIKS S300
HIKS S300
Version
Standard
Red
Black
Manufacturer
HIKS
HIKS
HIKS
Approx Drop lvl
39
84
84
Requires character level
Damage/Pellet
2,000.0
3,000.0
4,500.0
Pellets/shot
1
1
1
Pierce
2
2
2
Rate of Fire(rps)
2
2
2
Clip Size
8
8
8
Reload Time(sec)
1.8
1.8
1.8
Movement Mod(%)
-15
-15
-15
Category
Sniper
Sniper
Sniper
Damage Type
Thermal
Thermal
Thermal
Damage Over Time/Pellet
1000/3sec
2000/3sec
3000/3sec
Blast Radius
Bursts
0
0
0
Pierce Blast Effect
No
No
No
DPS
6,000
10,000
15,000
DPS(include Reload)
4,528
7,547
11,321
DPS(include Reload, Pierce)
9,057
15,094
22,642


HIKS S4000
(Premium)

A blaster type gun used on some Starships believed to be too heavy for handheld use. HIKS had a few made for the largest and strongest members of its private security force.

Item name
HIKS S4000
Version
Premium
Manufacturer
HIKS
Approx Drop lvl
Requires character level
50
Damage/Pellet
4,000.0
Pellets/shot
1
Pierce
15
Rate of Fire(rps)
1
Clip Size
20
Reload Time(sec)
4
Movement Mod(%)
-60
Category
Rocket Launcher
Damage Type
Energy
Damage Over Time/Pellet
Blast Radius
2
Bursts
0
Pierce Blast Effect
No
DPS
4,000
DPS(include Reload)
3,478
DPS(include Reload, Pierce)
52,174


Hornet
(Standard)
(Black)

The Shotlite Hornet is the stealth sniper weapon for those needing good stopping power with extreme mobility.

Item name
Hornet
Hornet
Hornet
Version
Standard
Red
Black
Manufacturer
Shotlite
Shotlite
Shotlite
Approx Drop lvl
48
100
100
Requires character level
Damage/Pellet
800.0
1,850.0
2,775.0
Pellets/shot
1
1
1
Pierce
3
4
4
Rate of Fire(rps)
5
5
5
Clip Size
30
30
30
Reload Time(sec)
2.4
2.4
2.4
Movement Mod(%)
-3
-3
-3
Category
Sniper
Sniper
Sniper
Damage Type
Physical
Physical
Physical
Damage Over Time/Pellet
Blast Radius
Bursts
0
0
0
Pierce Blast Effect
No
No
No
DPS
4,000
9,250
13,875
DPS(include Reload)
2,927
6,768
10,152
DPS(include Reload, Pierce)
8,780
27,073
40,610


Hotspot
(Standard)
(Black)

Uses intensified microwave energy to destroy organic targets easily.

Item name
Hotspot
Hotspot
Hotspot
Version
Standard
Red
Black
Manufacturer
Rancor
Rancor
Rancor
Approx Drop lvl
39
100
100
Requires character level
Damage/Pellet
200.0
400.0
600.0
Pellets/shot
1
1
1
Pierce
1
1
1
Rate of Fire(rps)
30
30
30
Clip Size
400
400
400
Reload Time(sec)
3.7
3.7
3.7
Movement Mod(%)
-25
-25
-25
Category
Laser
Laser
Laser
Damage Type
Energy
Energy
Energy
Damage Over Time/Pellet
Blast Radius
Bursts
0
0
0
Pierce Blast Effect
No
No
No
DPS
6,000
12,000
18,000
DPS(include Reload)
4,706
9,412
14,118
DPS(include Reload, Pierce)
4,706
9,412
14,118


Gun H#3
HVM 001
(Standard)

Standard issue combat forces sidearm. Reliable and functional.

Item name
HVM 001
HVM 001
Version
Standard
Red
Manufacturer
HVM
HVM
Approx Drop lvl
0
24
Requires character level
Damage/Pellet
95.0
190.0
Pellets/shot
1
1
Pierce
1
2
Rate of Fire(rps)
8
8
Clip Size
25
35
Reload Time(sec)
1.7
1.7
Movement Mod(%)
0
0
Category
Pistol
Pistol
Damage Type
Physical
Physical
Damage Over Time/Pellet
Blast Radius
Bursts
0
0
Pierce Blast Effect
No
No
DPS
760
1,520
DPS(include Reload)
505
1,118
DPS(include Reload, Pierce)
505
2,235


HVM 002
(Standard)
(Black)

Infiltration forces and personal security details often use this unremarkable but highly effective submachine gun.

Item name
HVM 002
HVM 002
HVM 002
Version
Standard
Red
Black
Manufacturer
HVM
HVM
HVM
Approx Drop lvl
3
26
26
Requires character level
Damage/Pellet
70.0
155.0
232.5
Pellets/shot
1
1
1
Pierce
2
2
2
Rate of Fire(rps)
16
16
16
Clip Size
75
75
75
Reload Time(sec)
2.2
2.2
2.2
Movement Mod(%)
-3
-3
-3
Category
SMG
SMG
SMG
Damage Type
Physical
Physical
Physical
Damage Over Time/Pellet
Blast Radius
Bursts
0
0
0
Pierce Blast Effect
No
No
No
DPS
1,120
2,480
3,720
DPS(include Reload)
769
1,703
2,555
DPS(include Reload, Pierce)
1,538
3,407
5,110


HVM 004
(Standard)
(Black)

Ideal for soft targets and room breaches, the powerful and easy to use HVM 004 blasts 6 pellets with each round.

Item name
HVM 004
HVM 004
HVM 004
Version
Standard
Red
Black
Manufacturer
HVM
HVM
HVM
Approx Drop lvl
1
24
24
Requires character level
Damage/Pellet
70.0
120.0
180.0
Pellets/shot
6
6
6
Pierce
2
2
2
Rate of Fire(rps)
10
10
10
Clip Size
25
25
25
Reload Time(sec)
2.4
2.4
2.4
Movement Mod(%)
-9
-9
-9
Category
Shotgun
Shotgun
Shotgun
Damage Type
Physical
Physical
Physical
Damage Over Time/Pellet
Blast Radius
Bursts
0
0
0
Pierce Blast Effect
No
No
No
DPS
4,200
7,200
10,800
DPS(include Reload)
2,188
3,750
5,625
DPS(include Reload, Pierce)
4,375
7,500
11,250


HVM 005 G-Class
(Standard)
(Black)

A good well balanced assault rifle. Accurate and easy to use.

Item name
HVM 005 G-Class
HVM 005 G-Class
HVM 005 G-Class
Version
Standard
Red
Black
Manufacturer
HVM
HVM
HVM
Approx Drop lvl
2
24
24
Requires character level
Damage/Pellet
150.0
300.0
450.0
Pellets/shot
1
1
1
Pierce
2
2
2
Rate of Fire(rps)
7
7
7
Clip Size
45
45
45
Reload Time(sec)
2.6
2.6
2.6
Movement Mod(%)
-12
-12
-12
Category
Assault Rifle
Assault Rifle
Assault Rifle
Damage Type
Physical
Physical
Physical
Damage Over Time/Pellet
Blast Radius
Bursts
0
0
0
Pierce Blast Effect
No
No
No
DPS
1,050
2,100
3,150
DPS(include Reload)
760
1,519
2,279
DPS(include Reload, Pierce)
1,519
3,039
4,558


Gun H#4
HVM 008
(Standard)
(Black)

Heavy, but delivering a heavy and accurate round, the 008 is a Light Machine Gun suited for mid to long range combat.

Item name
HVM 008
HVM 008
HVM 008
Version
Standard
Red
Black
Manufacturer
HVM
HVM
HVM
Approx Drop lvl
11
39
39
Requires character level
Damage/Pellet
160.0
320.0
480.0
Pellets/shot
1
1
1
Pierce
3
3
3
Rate of Fire(rps)
7
7
7
Clip Size
180
180
180
Reload Time(sec)
4.1
4.1
4.1
Movement Mod(%)
-35
-35
-35
Category
LMG
LMG
LMG
Damage Type
Physical
Physical
Physical
Damage Over Time/Pellet
Blast Radius
Bursts
0
0
0
Pierce Blast Effect
No
No
No
DPS
1,120
2,240
3,360
DPS(include Reload)
971
1,941
2,912
DPS(include Reload, Pierce)
2,912
5,824
8,736


HVM MPG
(Standard)
(Black)

Double barreled grenade launcher. MEP technology propels the explosive payload at near bullet speed.

Item name
HVM MPG
HVM MPG
HVM MPG
Version
Standard
Red
Black
Manufacturer
HVM
HVM
HVM
Approx Drop lvl
5
54
54
Requires character level
Damage/Pellet
800.0
1,600.0
2,400.0
Pellets/shot
1
1
1
Pierce
20
20
20
Rate of Fire(rps)
2
2
2
Clip Size
2
2
2
Reload Time(sec)
1.8
1.8
1.8
Movement Mod(%)
-18
-18
-18
Category
Rocket Launcher
Rocket Launcher
Rocket Launcher
Damage Type
Physical
Physical
Physical
Damage Over Time/Pellet
Blast Radius
2.3
2.3
2.3
Bursts
0
0
0
Pierce Blast Effect
No
No
No
DPS
1,600
3,200
4,800
DPS(include Reload)
696
1,391
2,087
DPS(include Reload, Pierce)
13,913
27,826
41,739


Krakatoa
(Faction Warfare)

Technicians on Zeta have long struggled with lava interfering with mining. Now they're using that knowledge to harness the lava to fight zombies.

Item name
Krakatoa
Version
Faction Warfare
Manufacturer
Morlok
Approx Drop lvl
100
Requires character level
Damage/Pellet
700.0
Pellets/shot
1
Pierce
1
Rate of Fire(rps)
10
Clip Size
220
Reload Time(sec)
4
Movement Mod(%)
-25
Category
Laser
Damage Type
Thermal
Damage Over Time/Pellet
Blast Radius
0.6
Bursts
0
Pierce Blast Effect
No
DPS
7,000
DPS(include Reload)
5,946
DPS(include Reload, Pierce)
5,946


Kraken
(Faction Warfare)

A widespread volley of chemically coated rounds to ensure that your targets are sludge one way or the other.

Item name
Kraken
Version
Faction Warfare
Manufacturer
Rancor
Approx Drop lvl
100
Requires character level
Damage/Pellet
75.0
Pellets/shot
10
Pierce
2
Rate of Fire(rps)
7
Clip Size
60
Reload Time(sec)
3.2
Movement Mod(%)
-30
Category
LMG
Damage Type
Chemical
Damage Over Time/Pellet
Blast Radius
Bursts
0
Pierce Blast Effect
No
DPS
5,250
DPS(include Reload)
3,870
DPS(include Reload, Pierce)
7,740


Gun L
Lone Star
(Standard)
(Black)

The Lone Star is a magazine fed semi-auto grenade launcher. The most stylish way to reduce objects and organic targets to smouldering rubble by far.

Item name
Lone Star
Lone Star
Lone Star
Version
Standard
Red
Black
Manufacturer
Smoke Stack
Smoke Stack
Smoke Stack
Approx Drop lvl
18
36
36
Requires character level
Damage/Pellet
350.0
800.0
1,200.0
Pellets/shot
1
1
1
Pierce
8
8
8
Rate of Fire(rps)
6
6
6
Clip Size
25
25
25
Reload Time(sec)
4
4
4
Movement Mod(%)
-35
-35
-35
Category
Rocket Launcher
Rocket Launcher
Rocket Launcher
Damage Type
Physical
Physical
Physical
Damage Over Time/Pellet
Blast Radius
2
2
2
Bursts
0
0
0
Pierce Blast Effect
No
No
No
DPS
2,100
4,800
7,200
DPS(include Reload)
1,094
2,500
3,750
DPS(include Reload, Pierce)
8,750
20,000
30,000


Luftplatzen
(Standard)
(Black)

The Luftplatzen is a shotgun-sized weapon that fires a solid projectile that bursts into a cone of flame on impact.

Item name
Luftplatzen
Luftplatzen
Luftplatzen
Version
Standard
Red
Black
Manufacturer
Teknoboom
Teknoboom
Teknoboom
Approx Drop lvl
45
76
76
Requires character level
Damage/Pellet
1,050.0
2,000.0
3,000.0
Pellets/shot
1
1
1
Pierce
10
10
10
Rate of Fire(rps)
3
3
3
Clip Size
12
12
12
Reload Time(sec)
3.2
3.2
3.2
Movement Mod(%)
-30
-30
-30
Category
Rocket Launcher
Rocket Launcher
Rocket Launcher
Damage Type
Thermal
Thermal
Thermal
Damage Over Time/Pellet
300/2sec
300/2sec
450/2sec
Blast Radius
4
4
4
Bursts
0
0
0
Pierce Blast Effect
No
No
No
DPS
4,050
6,900
10,350
DPS(include Reload)
2,359
4,019
6,029
DPS(include Reload, Pierce)
23,592
40,194
60,291


Mixmaster
(Standard)
(Black)

A dangerous and terrifying weapon. Mixmaster generates a twin-stream of high energy plasma bolts. This weapon makes anyone who can pull a trigger into a killing machine.

Item name
Mixmaster
Mixmaster
Mixmaster
Version
Standard
Red
Black
Manufacturer
Rancor
Rancor
Rancor
Approx Drop lvl
45
100
100
Requires character level
Damage/Pellet
250.0
600.0
900.0
Pellets/shot
2
2
2
Pierce
2
3
3
Rate of Fire(rps)
6
6
6
Clip Size
110
110
110
Reload Time(sec)
2.1
2.1
2.1
Movement Mod(%)
-27
-27
-27
Category
Assault Rifle
Assault Rifle
Assault Rifle
Damage Type
Energy
Energy
Energy
Damage Over Time/Pellet
Blast Radius
Bursts
0
0
0
Pierce Blast Effect
No
No
No
DPS
3,000
7,200
10,800
DPS(include Reload)
2,714
6,513
9,770
DPS(include Reload, Pierce)
5,428
19,539
29,309


Gun M
Mustang
(Standard)
(Black)

The extreme short barrelled Mustang designed for concealability and mobility is a shotgun that fires powerful rounds of 12 razor flechettes. Very light, very handy.

Item name
Mustang
Mustang
Mustang
Version
Standard
Red
Black
Manufacturer
Shotlite
Shotlite
Shotlite
Approx Drop lvl
28
88
88
Requires character level
Damage/Pellet
60.0
120.0
180.0
Pellets/shot
12
12
12
Pierce
2
2
2
Rate of Fire(rps)
5
5
5
Clip Size
2
2
2
Reload Time(sec)
1.1
1.1
1.1
Movement Mod(%)
0
0
0
Category
Pistol
Pistol
Pistol
Damage Type
Physical
Physical
Physical
Damage Over Time/Pellet
Blast Radius
Bursts
0
0
0
Pierce Blast Effect
No
No
No
DPS
3,600
7,200
10,800
DPS(include Reload)
1,108
2,215
3,323
DPS(include Reload, Pierce)
2,215
4,431
6,646


Phantom
(Standard)
(Black)

The high speed full auto Phantom is a high spec tactical SMG, perfect for run and gun ops and tear downs.

Item name
Phantom
Phantom
Phantom
Version
Standard
Red
Black
Manufacturer
Shotlite
Shotlite
Shotlite
Approx Drop lvl
5
33
33
Requires character level
Damage/Pellet
78.0
175.0
262.5
Pellets/shot
1
1
1
Pierce
2
2
2
Rate of Fire(rps)
18
18
18
Clip Size
55
55
55
Reload Time(sec)
2.4
2.4
2.4
Movement Mod(%)
0
0
0
Category
SMG
SMG
SMG
Damage Type
Physical
Physical
Physical
Damage Over Time/Pellet
Blast Radius
Bursts
0
0
0
Pierce Blast Effect
No
No
No
DPS
1,404
3,150
4,725
DPS(include Reload)
794
1,782
2,674
DPS(include Reload, Pierce)
1,589
3,565
5,347


Phoenix
(Faction Warfare)

Weight is always an issue for flame throwers, Shotlite's solution gives us a unique approach with small bursts of fire over a longer than expected distance.

Item name
Phoenix
Version
Faction Warfare
Manufacturer
Shotlite
Approx Drop lvl
31
Requires character level
Damage/Pellet
100.0
Pellets/shot
1
Pierce
6
Rate of Fire(rps)
3
Clip Size
12
Reload Time(sec)
2.5
Movement Mod(%)
-12
Category
Flame Thrower
Damage Type
Thermal
Damage Over Time/Pellet
700/1sec
Blast Radius
Bursts
0
Pierce Blast Effect
No
DPS
2,400
DPS(include Reload)
1,557
DPS(include Reload, Pierce)
9,341


Planet Stormer Ltd Edition
(Premium)

This amazing assault rifle was pulled from production for cost reasons, but reintroduced for a limited time by Critical Mass to celebrate their 100th anniversary of manufacturing top class weapons.

Item name
Planet Stormer Ltd Edition
Version
Premium
Manufacturer
Critical Mass
Approx Drop lvl
Requires character level
1
Damage/Pellet
240.0
Pellets/shot
1
Pierce
2
Rate of Fire(rps)
11
Clip Size
75
Reload Time(sec)
2.2
Movement Mod(%)
-13
Category
Assault Rifle
Damage Type
Physical
Damage Over Time/Pellet
Blast Radius
Bursts
0
Pierce Blast Effect
No
DPS
2,640
DPS(include Reload)
2,016
DPS(include Reload, Pierce)
4,033


Gun P
Poison Claw
(Standard)
(Black)

On impact, Rancor's MAR-3 Molecular acid round activates and starts to react furiously and relentlessly with the area around it, causing horrific and irreversible damage to most substances.

Item name
Poison Claw
Poison Claw
Poison Claw
Version
Standard
Red
Black
Manufacturer
Rancor
Rancor
Rancor
Approx Drop lvl
7
54
54
Requires character level
Damage/Pellet
60.0
120.0
180.0
Pellets/shot
1
1
1
Pierce
3
3
3
Rate of Fire(rps)
8
8
8
Clip Size
22
26
26
Reload Time(sec)
2.2
2.2
2.2
Movement Mod(%)
0
0
0
Category
Pistol
Pistol
Pistol
Damage Type
Chemical
Chemical
Chemical
Damage Over Time/Pellet
400/3sec
900/3sec
1350/3sec
Blast Radius
Bursts
0
0
0
Pierce Blast Effect
No
No
No
DPS
3,680
8,160
12,240
DPS(include Reload)
2,097
4,980
7,470
DPS(include Reload, Pierce)
6,292
14,941
22,411


Proposition
(Standard)
(Black)

Mix of classic and modern, this triple-barreled machine gun has a walnut stock. Oversized and extremely heavy, it is savagely powerful in the right hands.

Item name
Proposition
Proposition
Proposition
Version
Standard
Red
Black
Manufacturer
Smoke Stack
Smoke Stack
Smoke Stack
Approx Drop lvl
33
100
100
Requires character level
Damage/Pellet
350.0
750.0
1,125.0
Pellets/shot
1
1
1
Pierce
3
3
3
Rate of Fire(rps)
13
13
13
Clip Size
300
300
300
Reload Time(sec)
5
5
5
Movement Mod(%)
-60
-60
-60
Category
LMG
LMG
LMG
Damage Type
Physical
Physical
Physical
Damage Over Time/Pellet
Blast Radius
Bursts
0
0
0
Pierce Blast Effect
No
No
No
DPS
4,550
9,750
14,625
DPS(include Reload)
3,750
8,036
12,054
DPS(include Reload, Pierce)
11,250
24,107
36,161


Raptor
(Standard)
(Black)

The Raptor is the weapon of choice for situations requiring high accuracy and mobility combined with decent stopping power. 3 shot bursts will drop most light armoured human targets.

Item name
Raptor
Raptor
Raptor
Version
Standard
Red
Black
Manufacturer
Shotlite
Shotlite
Shotlite
Approx Drop lvl
7
36
36
Requires character level
Damage/Pellet
200.0
400.0
600.0
Pellets/shot
1
1
1
Pierce
2
2
2
Rate of Fire(rps)
4
4
4
Clip Size
72
72
72
Reload Time(sec)
2.4
2.4
2.4
Movement Mod(%)
-2
-2
-2
Category
Assault Rifle
Assault Rifle
Assault Rifle
Damage Type
Physical
Physical
Physical
Damage Over Time/Pellet
Blast Radius
Bursts
3
3
3
Pierce Blast Effect
No
No
No
DPS
3,200
6,400
9,600
DPS(include Reload)
2,106
4,212
6,318
DPS(include Reload, Pierce)
4,212
8,424
12,636


RIA 1010
(Standard)

Full auto pistol. Caseless MEP rounds allow for large clip.

Item name
RIA 1010
RIA 1010
Version
Standard
Red
Manufacturer
Rubicon Industries
Rubicon Industries
Approx Drop lvl
6
28
Requires character level
Damage/Pellet
110.0
240.0
Pellets/shot
1
1
Pierce
1
1
Rate of Fire(rps)
6
6
Clip Size
60
60
Reload Time(sec)
2.5
2.5
Movement Mod(%)
-2
-2
Category
Pistol
Pistol
Damage Type
Physical
Physical
Damage Over Time/Pellet
Blast Radius
Bursts
0
0
Pierce Blast Effect
No
No
DPS
660
1,440
DPS(include Reload)
535
1,168
DPS(include Reload, Pierce)
535
1,168


Gun R#1
RIA 15 SE
(Premium)

An elite version of most RIA SMG weapons, reserved for the idle rich. It packs so much punch Rubicon did a limited run at the request of the Trans-Fed.

Item name
RIA 15 SE
Version
Premium
Manufacturer
Rubicon Industries
Approx Drop lvl
Requires character level
20
Damage/Pellet
280.0
Pellets/shot
1
Pierce
3
Rate of Fire(rps)
12
Clip Size
80
Reload Time(sec)
2.5
Movement Mod(%)
-8
Category
SMG
Damage Type
Physical
Damage Over Time/Pellet
Blast Radius
Bursts
0
Pierce Blast Effect
No
DPS
3,360
DPS(include Reload)
2,466
DPS(include Reload, Pierce)
7,398


RIA 20 DSC
(Standard)
(Black)

RIA 20 Deep Space Combat - hermetically molded, high power assault rifle built for dependability in any combat situation

Item name
RIA 20 DSC
RIA 20 DSC
RIA 20 DSC
Version
Standard
Red
Black
Manufacturer
Rubicon Industries
Rubicon Industries
Rubicon Industries
Approx Drop lvl
3
26
26
Requires character level
Damage/Pellet
210.0
450.0
675.0
Pellets/shot
1
1
1
Pierce
3
3
3
Rate of Fire(rps)
8
8
8
Clip Size
50
50
50
Reload Time(sec)
2.3
2.3
2.3
Movement Mod(%)
-15
-15
-15
Category
Assault Rifle
Assault Rifle
Assault Rifle
Damage Type
Physical
Physical
Physical
Damage Over Time/Pellet
Blast Radius
Bursts
0
0
0
Pierce Blast Effect
No
No
No
DPS
1,680
3,600
5,400
DPS(include Reload)
1,246
2,671
4,006
DPS(include Reload, Pierce)
3,739
8,012
12,018


RIA 20 Para
(Standard)
(Black)

Designed as a slightly smaller assault weapon for speed and mobility, the Para still packs the stopping power of a full sized assault rifle.

Item name
RIA 20 Para
RIA 20 Para
RIA 20 Para
Version
Standard
Red
Black
Manufacturer
Rubicon Industries
Rubicon Industries
Rubicon Industries
Approx Drop lvl
3
28
28
Requires character level
Damage/Pellet
160.0
320.0
480.0
Pellets/shot
1
1
1
Pierce
2
3
3
Rate of Fire(rps)
6
6
6
Clip Size
50
50
50
Reload Time(sec)
2
2
2
Movement Mod(%)
-10
-10
-10
Category
Assault Rifle
Assault Rifle
Assault Rifle
Damage Type
Physical
Physical
Physical
Damage Over Time/Pellet
Blast Radius
Bursts
0
0
0
Pierce Blast Effect
No
No
No
DPS
960
1,920
2,880
DPS(include Reload)
787
1,574
2,361
DPS(include Reload, Pierce)
1,574
4,721
7,082


RIA 20 Striker
(Standard)
(Black)

Thermal Assault Rifle. Oversized white hot bullets wreak high single target damage and burn after effects.

Item name
RIA 20 Striker
RIA 20 Striker
RIA 20 Striker
Version
Standard
Red
Black
Manufacturer
Rubicon Industries
Rubicon Industries
Rubicon Industries
Approx Drop lvl
4
39
39
Requires character level
Damage/Pellet
325.0
650.0
975.0
Pellets/shot
1
1
1
Pierce
2
2
2
Rate of Fire(rps)
4
4
4
Clip Size
30
30
30
Reload Time(sec)
2.3
2.3
2.3
Movement Mod(%)
-15
-15
-15
Category
Assault Rifle
Assault Rifle
Assault Rifle
Damage Type
Thermal
Thermal
Thermal
Damage Over Time/Pellet
250/2sec
500/2sec
750/2sec
Blast Radius
Bursts
0
0
0
Pierce Blast Effect
No
No
No
DPS
2,300
4,600
6,900
DPS(include Reload)
1,806
3,613
5,419
DPS(include Reload, Pierce)
3,613
7,225
10,838


Gun R#2
RIA 30 Strikeforce
(Standard)
(Black)

The Strikeforce is a thermal shotgun with a wide spread of 8 projectiles for dealing maximum devastation over short ranges.

Item name
RIA 30 Strikeforce
RIA 30 Strikeforce
RIA 30 Strikeforce
Version
Standard
Red
Black
Manufacturer
Rubicon Industries
Rubicon Industries
Rubicon Industries
Approx Drop lvl
11
57
57
Requires character level
Damage/Pellet
130.0
320.0
480.0
Pellets/shot
8
8
8
Pierce
2
2
2
Rate of Fire(rps)
2
2
2
Clip Size
10
10
10
Reload Time(sec)
2
2
2
Movement Mod(%)
-10
-10
-10
Category
Shotgun
Shotgun
Shotgun
Damage Type
Thermal
Thermal
Thermal
Damage Over Time/Pellet
80/2sec
160/2sec
240/2sec
Blast Radius
Bursts
0
0
0
Pierce Blast Effect
No
No
No
DPS
3,360
7,680
11,520
DPS(include Reload)
2,585
5,908
8,862
DPS(include Reload, Pierce)
5,169
11,815
17,723


RIA 313
(Standard)

Reliable, accurate. Special Forces standard sidearm.

Item name
RIA 313
RIA 313
Version
Standard
Red
Manufacturer
Rubicon Industries
Rubicon Industries
Approx Drop lvl
3
26
Requires character level
Damage/Pellet
155.0
285.0
Pellets/shot
1
1
Pierce
2
2
Rate of Fire(rps)
6
6
Clip Size
20
30
Reload Time(sec)
1.8
1.8
Movement Mod(%)
0
0
Category
Pistol
Pistol
Damage Type
Physical
Physical
Damage Over Time/Pellet
Blast Radius
Bursts
0
0
Pierce Blast Effect
No
No
DPS
930
1,710
DPS(include Reload)
624
1,289
DPS(include Reload, Pierce)
1,248
2,578


RIA 40
(Standard)
(Black)

The RIA 40 is a fantastic Light Machine Gun offering versatility and excellent enemy supression.

Item name
RIA 40
RIA 40
RIA 40
Version
Standard
Red
Black
Manufacturer
Rubicon Industries
Rubicon Industries
Rubicon Industries
Approx Drop lvl
20
64
64
Requires character level
Damage/Pellet
200.0
385.0
577.5
Pellets/shot
1
1
1
Pierce
3
3
3
Rate of Fire(rps)
8
8
8
Clip Size
160
160
160
Reload Time(sec)
3.5
3.5
3.5
Movement Mod(%)
-38
-38
-38
Category
LMG
LMG
LMG
Damage Type
Physical
Physical
Physical
Damage Over Time/Pellet
Blast Radius
Bursts
0
0
0
Pierce Blast Effect
No
No
No
DPS
1,600
3,080
4,620
DPS(include Reload)
1,369
2,635
3,953
DPS(include Reload, Pierce)
4,107
7,906
11,859


RIA 45 Para
(Standard)
(Black)

The RIA 45 Para provides a lighter, shorter barreled version of the RIA 40 for increased mobility.

Item name
RIA 45 Para
RIA 45 Para
RIA 45 Para
Version
Standard
Red
Black
Manufacturer
Rubicon Industries
Rubicon Industries
Rubicon Industries
Approx Drop lvl
22
51
51
Requires character level
Damage/Pellet
210.0
390.0
585.0
Pellets/shot
1
1
1
Pierce
3
3
3
Rate of Fire(rps)
8
8
8
Clip Size
120
120
120
Reload Time(sec)
3.4
3.4
3.4
Movement Mod(%)
-25
-25
-25
Category
LMG
LMG
LMG
Damage Type
Physical
Physical
Physical
Damage Over Time/Pellet
Blast Radius
Bursts
0
0
0
Pierce Blast Effect
No
No
No
DPS
1,680
3,120
4,680
DPS(include Reload)
1,379
2,561
3,841
DPS(include Reload, Pierce)
4,137
7,683
11,524


Gun R#3
RIA 50
(Standard)
(Black)

Standard issue for sniper teams. RIA 50 is engineered for fast and clean kills.

Item name
RIA 50
RIA 50
RIA 50
Version
Standard
Red
Black
Manufacturer
Rubicon Industries
Rubicon Industries
Rubicon Industries
Approx Drop lvl
5
31
31
Requires character level
Damage/Pellet
750.0
1,500.0
2,250.0
Pellets/shot
1
1
1
Pierce
3
3
3
Rate of Fire(rps)
4
4
4
Clip Size
4
10
10
Reload Time(sec)
2.5
2.5
2.5
Movement Mod(%)
-25
-25
-25
Category
Sniper
Sniper
Sniper
Damage Type
Physical
Physical
Physical
Damage Over Time/Pellet
Blast Radius
Bursts
0
0
0
Pierce Blast Effect
No
No
No
DPS
3,000
6,000
9,000
DPS(include Reload)
923
3,158
4,737
DPS(include Reload, Pierce)
2,769
9,474
14,211


RIA 7
(Standard)
(Black)

Powerful submachine gun suited for confined spaces. Large clip allows for long bursts.

Item name
RIA 7
RIA 7
RIA 7
Version
Standard
Red
Black
Manufacturer
Rubicon Industries
Rubicon Industries
Rubicon Industries
Approx Drop lvl
1
26
26
Requires character level
Damage/Pellet
78.0
200.0
300.0
Pellets/shot
1
1
1
Pierce
2
3
3
Rate of Fire(rps)
9
9
9
Clip Size
60
60
60
Reload Time(sec)
2
2
2
Movement Mod(%)
-3
-3
-3
Category
SMG
SMG
SMG
Damage Type
Physical
Physical
Physical
Damage Over Time/Pellet
Blast Radius
Bursts
0
0
0
Pierce Blast Effect
No
No
No
DPS
702
1,800
2,700
DPS(include Reload)
547
1,403
2,104
DPS(include Reload, Pierce)
1,094
4,208
6,312


RIA 75
(Premium)

Larger and more powerful version of RIA 50 Sniper Rifle. Shoots huge calibre bullets in bursts of 3, capable of damaging the most heavily armoured targets.

Item name
RIA 75
Version
Premium
Manufacturer
Rubicon Industries
Approx Drop lvl
Requires character level
20
Damage/Pellet
1,400.0
Pellets/shot
1
Pierce
4
Rate of Fire(rps)
1
Clip Size
48
Reload Time(sec)
4
Movement Mod(%)
-35
Category
Sniper
Damage Type
Physical
Damage Over Time/Pellet
Blast Radius
Bursts
3
Pierce Blast Effect
No
DPS
5,600
DPS(include Reload)
4,267
DPS(include Reload, Pierce)
17,067


RIA 8A
(Premium)

The 8A was a prototype of what became RIA 7 and was never produced commercially. Available as a limited run only, this SMG is incredibly effective.

Item name
RIA 8A
Version
Premium
Manufacturer
Rubicon Industries
Approx Drop lvl
Requires character level
1
Damage/Pellet
200.0
Pellets/shot
1
Pierce
2
Rate of Fire(rps)
12
Clip Size
100
Reload Time(sec)
2.5
Movement Mod(%)
-5
Category
SMG
Damage Type
Physical
Damage Over Time/Pellet
Blast Radius
Bursts
0
Pierce Blast Effect
No
DPS
2,400
DPS(include Reload)
1,860
DPS(include Reload, Pierce)
3,721


Gun R#4
RIA T40
(Standard)
(Black)

Experimental thermal variant on the RIA 40, the T40 has reinforced barrels and modified thermal rounds for increased killpower.

Item name
RIA T40
RIA T40
RIA T40
Version
Standard
Red
Black
Manufacturer
Rubicon Industries
Rubicon Industries
Rubicon Industries
Approx Drop lvl
39
76
76
Requires character level
Damage/Pellet
340.0
550.0
825.0
Pellets/shot
1
1
1
Pierce
2
2
2
Rate of Fire(rps)
8
8
8
Clip Size
120
120
120
Reload Time(sec)
4.2
4.2
4.2
Movement Mod(%)
-42
-42
-42
Category
LMG
LMG
LMG
Damage Type
Thermal
Thermal
Thermal
Damage Over Time/Pellet
300/2sec
500/2sec
750/2sec
Blast Radius
Bursts
0
0
0
Pierce Blast Effect
No
No
No
DPS
5,120
8,400
12,600
DPS(include Reload)
4,026
6,606
9,908
DPS(include Reload, Pierce)
8,052
13,211
19,817


RIA T7
(Standard)
(Black)

Thermal SMG. The T7 shoots white hot thermal rounds designed to cause maximum trauma to soft targets

Item name
RIA T7
RIA T7
RIA T7
Version
Standard
Red
Black
Manufacturer
Rubicon Industries
Rubicon Industries
Rubicon Industries
Approx Drop lvl
6
28
28
Requires character level
Damage/Pellet
160.0
300.0
450.0
Pellets/shot
1
1
1
Pierce
1
1
1
Rate of Fire(rps)
8
8
8
Clip Size
45
45
45
Reload Time(sec)
2
2
2
Movement Mod(%)
-6
-6
-6
Category
SMG
SMG
SMG
Damage Type
Thermal
Thermal
Thermal
Damage Over Time/Pellet
170/2sec
300/2sec
450/2sec
Blast Radius
Bursts
0
0
0
Pierce Blast Effect
No
No
No
DPS
2,640
4,800
7,200
DPS(include Reload)
1,980
3,600
5,400
DPS(include Reload, Pierce)
1,980
3,600
5,400


Ricochet
(Premium)

The twin blade shooting bounce gun eventually became the slower-firing triple shot Shredder. A few modifications to the original prototype however produced this fearsome variant called Ricochet.

Item name
Ricochet
Version
Premium
Manufacturer
Rancor
Approx Drop lvl
Requires character level
1
Damage/Pellet
220.0
Pellets/shot
2
Pierce
4
Rate of Fire(rps)
6
Clip Size
48
Reload Time(sec)
3
Movement Mod(%)
-30
Category
Disk Thrower
Damage Type
Physical
Damage Over Time/Pellet
Blast Radius
Bursts
0
Pierce Blast Effect
No
DPS
2,640
DPS(include Reload)
1,950
DPS(include Reload, Pierce)
7,798


Ronson 45
(Standard)
(Black)

One of the most powerful commercially available hand guns. What it lacks in its relatively small clip size it makes up for in sheer stopping power.

Item name
Ronson 45
Ronson 45
Ronson 45
Version
Standard
Red
Black
Manufacturer
Ronson
Ronson
Ronson
Approx Drop lvl
26
72
72
Requires character level
Damage/Pellet
450.0
900.0
1,350.0
Pellets/shot
1
1
1
Pierce
4
4
4
Rate of Fire(rps)
6
6
6
Clip Size
16
22
22
Reload Time(sec)
1.8
1.8
1.8
Movement Mod(%)
-3
-3
-3
Category
Pistol
Pistol
Pistol
Damage Type
Physical
Physical
Physical
Damage Over Time/Pellet
Blast Radius
Bursts
0
0
0
Pierce Blast Effect
No
No
No
DPS
2,700
5,400
8,100
DPS(include Reload)
1,674
3,736
5,604
DPS(include Reload, Pierce)
6,698
14,943
22,415


Gun R#5
Ronson 50
(Standard)
(Black)

Nicknamed "Boneshaker" the 50 is an SMG that uses the LBM round making for a very manouverable yet loud and powerful small weapon.

Item name
Ronson 50
Ronson 50
Ronson 50
Version
Standard
Red
Black
Manufacturer
Ronson
Ronson
Ronson
Approx Drop lvl
36
68
68
Requires character level
Damage/Pellet
260.0
400.0
600.0
Pellets/shot
1
1
1
Pierce
4
4
4
Rate of Fire(rps)
8
8
8
Clip Size
30
30
30
Reload Time(sec)
2.5
2.5
2.5
Movement Mod(%)
-10
-10
-10
Category
SMG
SMG
SMG
Damage Type
Physical
Physical
Physical
Damage Over Time/Pellet
Blast Radius
Bursts
0
0
0
Pierce Blast Effect
No
No
No
DPS
2,080
3,200
4,800
DPS(include Reload)
1,273
1,959
2,939
DPS(include Reload, Pierce)
5,094
7,837
11,755


Ronson 55
(Standard)
(Black)

Twin recoilless alternating barrels allow for accuracy and an extremely high rate of fire. One of the most innovative and deadly submachine guns available anywhere.

Item name
Ronson 55
Ronson 55
Ronson 55
Version
Standard
Red
Black
Manufacturer
Ronson
Ronson
Ronson
Approx Drop lvl
39
100
100
Requires character level
Damage/Pellet
140.0
250.0
375.0
Pellets/shot
1
1
1
Pierce
2
2
2
Rate of Fire(rps)
20
20
20
Clip Size
100
100
100
Reload Time(sec)
2.5
2.5
2.5
Movement Mod(%)
-7
-7
-7
Category
SMG
SMG
SMG
Damage Type
Physical
Physical
Physical
Damage Over Time/Pellet
Blast Radius
Bursts
0
0
0
Pierce Blast Effect
No
No
No
DPS
2,800
5,000
7,500
DPS(include Reload)
1,879
3,356
5,034
DPS(include Reload, Pierce)
3,758
6,711
10,067


Ronson 5X5
(Premium)

The 5X5 is a shotgun from a discontinued line from Ronson. Each round contains 5 tungsten tetrahedra with more stopping power than most assault rifles. It was deemed too dangerous to control for most armed forces.

Item name
Ronson 5X5
Version
Premium
Manufacturer
Ronson
Approx Drop lvl
Requires character level
20
Damage/Pellet
125.0
Pellets/shot
5
Pierce
3
Rate of Fire(rps)
6
Clip Size
50
Reload Time(sec)
2.6
Movement Mod(%)
-20
Category
Shotgun
Damage Type
Physical
Damage Over Time/Pellet
Blast Radius
Bursts
0
Pierce Blast Effect
No
DPS
3,750
DPS(include Reload)
2,902
DPS(include Reload, Pierce)
8,707


Ronson 65-a
(Standard)
(Black)

Most soldiers know Ronson for the 65-a assault rifle. Perfectly balanced stock and narrow bore combine to create a very easy to use and accurate weapon.

Item name
Ronson 65-a
Ronson 65-a
Ronson 65-a
Version
Standard
Red
Black
Manufacturer
Ronson
Ronson
Ronson
Approx Drop lvl
16
51
51
Requires character level
Damage/Pellet
180.0
320.0
480.0
Pellets/shot
1
1
1
Pierce
4
5
5
Rate of Fire(rps)
8
8
8
Clip Size
60
60
60
Reload Time(sec)
2.8
2.8
2.8
Movement Mod(%)
-8
-8
-8
Category
Assault Rifle
Assault Rifle
Assault Rifle
Damage Type
Physical
Physical
Physical
Damage Over Time/Pellet
Blast Radius
Bursts
0
0
0
Pierce Blast Effect
No
No
No
DPS
1,440
2,560
3,840
DPS(include Reload)
1,061
1,887
2,830
DPS(include Reload, Pierce)
4,246
9,435
14,152


Gun R#6
Ronson 70
(Standard)
(Black)

Ronson's top of the range assault rifle. Highly tuned electromechanics generate incredibly accurate and powerful plasma bolts.

Item name
Ronson 70
Ronson 70
Ronson 70
Version
Standard
Red
Black
Manufacturer
Ronson
Ronson
Ronson
Approx Drop lvl
20
68
68
Requires character level
Damage/Pellet
300.0
585.0
877.5
Pellets/shot
1
1
1
Pierce
3
3
3
Rate of Fire(rps)
6
6
6
Clip Size
150
150
150
Reload Time(sec)
2.5
2.5
2.5
Movement Mod(%)
-30
-30
-30
Category
Assault Rifle
Assault Rifle
Assault Rifle
Damage Type
Energy
Energy
Energy
Damage Over Time/Pellet
Blast Radius
Bursts
0
0
0
Pierce Blast Effect
No
No
No
DPS
1,800
3,510
5,265
DPS(include Reload)
1,646
3,210
4,816
DPS(include Reload, Pierce)
4,939
9,631
14,447


Ronson LBM
(Standard)
(Black)

Ronson Large Bore Machine Gun. Uses heavy clip instead of belt to accomodate extra large rounds, the LBM can devastate most targets with ease.

Item name
Ronson LBM
Ronson LBM
Ronson LBM
Version
Standard
Red
Black
Manufacturer
Ronson
Ronson
Ronson
Approx Drop lvl
18
61
61
Requires character level
Damage/Pellet
300.0
500.0
750.0
Pellets/shot
1
1
1
Pierce
4
4
4
Rate of Fire(rps)
6
6
6
Clip Size
90
90
90
Reload Time(sec)
3.6
3.6
3.6
Movement Mod(%)
-43
-43
-43
Category
LMG
LMG
LMG
Damage Type
Physical
Physical
Physical
Damage Over Time/Pellet
Blast Radius
Bursts
0
0
0
Pierce Blast Effect
No
No
No
DPS
1,800
3,000
4,500
DPS(include Reload)
1,465
2,441
3,662
DPS(include Reload, Pierce)
5,859
9,765
14,647


Ronson WP Flamethrower
(Standard)
(Black)

Molecular thermite and white phosphorus make a terrifying combination hot enough to incinerate any soft target. The tar-like residue continues to combust aggressively after the initial burst.

Item name
Ronson WP Flamethrower
Ronson WP Flamethrower
Ronson WP Flamethrower
Version
Standard
Red
Black
Manufacturer
Ronson
Ronson
Ronson
Approx Drop lvl
31
100
100
Requires character level
Damage/Pellet
80.0
160.0
240.0
Pellets/shot
1
1
1
Pierce
6
6
6
Rate of Fire(rps)
15
15
15
Clip Size
255
300
300
Reload Time(sec)
3.5
3.5
3.5
Movement Mod(%)
-30
-30
-30
Category
Flame Thrower
Flame Thrower
Flame Thrower
Damage Type
Thermal
Thermal
Thermal
Damage Over Time/Pellet
200/2sec
420/2sec
630/2sec
Blast Radius
0.4
0.4
0.4
Bursts
0
0
0
Pierce Blast Effect
No
No
No
DPS
4,200
8,700
13,050
DPS(include Reload)
3,494
7,425
11,138
DPS(include Reload, Pierce)
20,966
44,552
66,828


Ronson WPX Incinerator
(Premium)

A terrifying upgrade to the Ronson Flamethrower, the WPX shoots a longer, thinner stream of white hot fire.

Item name
Ronson WPX Incinerator
Version
Premium
Manufacturer
Ronson
Approx Drop lvl
Requires character level
20
Damage/Pellet
110.0
Pellets/shot
1
Pierce
4
Rate of Fire(rps)
15
Clip Size
180
Reload Time(sec)
3.4
Movement Mod(%)
-35
Category
Flame Thrower
Damage Type
Thermal
Damage Over Time/Pellet
130/2sec
Blast Radius
0.3
Bursts
0
Pierce Blast Effect
No
DPS
3,600
DPS(include Reload)
2,817
DPS(include Reload, Pierce)
11,270


Gun S#1
Sabre
(Standard)

Shotlite's base level handgun. Small clip, decent damage and light as a feather.

Item name
Sabre
Sabre
Version
Standard
Red
Manufacturer
Shotlite
Shotlite
Approx Drop lvl
4
45
Requires character level
Damage/Pellet
175.0
350.0
Pellets/shot
1
1
Pierce
2
2
Rate of Fire(rps)
6
6
Clip Size
22
25
Reload Time(sec)
1.5
1.5
Movement Mod(%)
0
0
Category
Pistol
Pistol
Damage Type
Physical
Physical
Damage Over Time/Pellet
Blast Radius
Bursts
0
0
Pierce Blast Effect
No
No
DPS
1,050
2,100
DPS(include Reload)
770
1,591
DPS(include Reload, Pierce)
1,540
3,182


Shotlite Tempest
(Standard)
(Black)

A light and highly mobile full auto 5 pellet shotgun. Lower penetration but excellent crowd control.

Item name
Shotlite Tempest
Shotlite Tempest
Shotlite Tempest
Version
Standard
Red
Black
Manufacturer
Shotlite
Shotlite
Shotlite
Approx Drop lvl
31
80
80
Requires character level
Damage/Pellet
110.0
200.0
300.0
Pellets/shot
5
5
5
Pierce
1
1
1
Rate of Fire(rps)
8
8
8
Clip Size
70
70
70
Reload Time(sec)
2.6
2.6
2.6
Movement Mod(%)
-10
-10
-10
Category
Shotgun
Shotgun
Shotgun
Damage Type
Physical
Physical
Physical
Damage Over Time/Pellet
Blast Radius
Bursts
0
0
0
Pierce Blast Effect
No
No
No
DPS
4,400
8,000
12,000
DPS(include Reload)
3,430
6,236
9,354
DPS(include Reload, Pierce)
3,430
6,236
9,354


Shredder
(Standard)
(Black)

Shoots 3 bladed disks at high velocity. Hardened titanium-steel alloy edges allow for riccochets around corners. Deadly against unarmoured targets.

Item name
Shredder
Shredder
Shredder
Version
Standard
Red
Black
Manufacturer
Rancor
Rancor
Rancor
Approx Drop lvl
24
80
80
Requires character level
Damage/Pellet
400.0
800.0
1,200.0
Pellets/shot
3
3
3
Pierce
4
4
4
Rate of Fire(rps)
2
2
2
Clip Size
24
24
24
Reload Time(sec)
3
3
3
Movement Mod(%)
-30
-30
-30
Category
Disk Thrower
Disk Thrower
Disk Thrower
Damage Type
Physical
Physical
Physical
Damage Over Time/Pellet
Blast Radius
Bursts
0
0
0
Pierce Blast Effect
No
No
No
DPS
2,400
4,800
7,200
DPS(include Reload)
1,986
3,972
5,959
DPS(include Reload, Pierce)
7,945
15,890
23,834


Stripper
(Standard)
(Black)

The MAR-9 shotgun round delivers 3 destructive pellets to targets with often horrifying results.

Item name
Stripper
Stripper
Stripper
Version
Standard
Red
Black
Manufacturer
Rancor
Rancor
Rancor
Approx Drop lvl
16
80
80
Requires character level
Damage/Pellet
70.0
150.0
225.0
Pellets/shot
3
3
3
Pierce
2
2
2
Rate of Fire(rps)
4
4
4
Clip Size
18
25
25
Reload Time(sec)
2.7
2.7
2.7
Movement Mod(%)
-12
-12
-12
Category
Shotgun
Shotgun
Shotgun
Damage Type
Chemical
Chemical
Chemical
Damage Over Time/Pellet
800/3sec
1000/3sec
1500/3sec
Blast Radius
Bursts
0
0
0
Pierce Blast Effect
No
No
No
DPS
10,440
13,800
20,700
DPS(include Reload)
6,760
9,914
14,871
DPS(include Reload, Pierce)
13,519
19,828
29,741


Gun S#2
Sub-light COM2
(Standard)
(Black)

Sublight COM2 rifle rounds travel the last metre or so at very high speed through "Centre Of Mass Displacement" technology. Recorded speeds of the 127mm COM2 rounds are close to 100,000 metres per second. Enough to leave a big hole in just about anything.

Item name
Sub-light COM2
Sub-light COM2
Sub-light COM2
Version
Standard
Red
Black
Manufacturer
Critical Mass
Critical Mass
Critical Mass
Approx Drop lvl
51
88
88
Requires character level
Damage/Pellet
800.0
1,550.0
2,325.0
Pellets/shot
1
1
1
Pierce
4
7
7
Rate of Fire(rps)
5
5
5
Clip Size
30
30
30
Reload Time(sec)
3
3
3
Movement Mod(%)
-20
-20
-20
Category
Assault Rifle
Assault Rifle
Assault Rifle
Damage Type
Physical
Physical
Physical
Damage Over Time/Pellet
Blast Radius
Bursts
0
0
0
Pierce Blast Effect
No
No
No
DPS
4,000
7,750
11,625
DPS(include Reload)
2,727
5,284
7,926
DPS(include Reload, Pierce)
10,909
36,989
55,483


Supermarine
(Standard)
(Black)

The LMG of the Shotlite range, the Supermarine really brings the "Light" to Light Machine Gun. At 3.6 kg fully loaded with its large ammo drum, this has to be hefted to be believed.

Item name
Supermarine
Supermarine
Supermarine
Version
Standard
Red
Black
Manufacturer
Shotlite
Shotlite
Shotlite
Approx Drop lvl
54
100
100
Requires character level
Damage/Pellet
220.0
480.0
720.0
Pellets/shot
1
1
1
Pierce
3
3
3
Rate of Fire(rps)
15
15
15
Clip Size
180
180
180
Reload Time(sec)
3.4
3.4
3.4
Movement Mod(%)
-8
-8
-8
Category
LMG
LMG
LMG
Damage Type
Physical
Physical
Physical
Damage Over Time/Pellet
Blast Radius
Bursts
0
0
0
Pierce Blast Effect
No
No
No
DPS
3,300
7,200
10,800
DPS(include Reload)
2,583
5,635
8,452
DPS(include Reload, Pierce)
7,748
16,904
25,357


Supermarine Alpha Ltd Edition
(Premium)

With no expense spared, Shotlite came up with a powerful variant on their incredibly versatile Supermarine LMG for a limited release only.

Item name
Supermarine Alpha Ltd Edition
Version
Premium
Manufacturer
Shotlite
Approx Drop lvl
Requires character level
50
Damage/Pellet
600.0
Pellets/shot
1
Pierce
3
Rate of Fire(rps)
13
Clip Size
240
Reload Time(sec)
3
Movement Mod(%)
-6
Category
LMG
Damage Type
Physical
Damage Over Time/Pellet
Blast Radius
Bursts
0
Pierce Blast Effect
No
DPS
7,800
DPS(include Reload)
6,734
DPS(include Reload, Pierce)
20,201


T-101 Feldhaubitz
(Standard)
(Black)

The Feldhaubitz is the ultimate in heavy infantry oppression. This rocket launcher fires enormous 65mm shells which cause massive destruction on impact.

Item name
T-101 Feldhaubitz
T-101 Feldhaubitz
T-101 Feldhaubitz
Version
Standard
Red
Black
Manufacturer
Teknoboom
Teknoboom
Teknoboom
Approx Drop lvl
11
72
72
Requires character level
Damage/Pellet
950.0
1,800.0
2,700.0
Pellets/shot
1
1
1
Pierce
15
15
15
Rate of Fire(rps)
0.8
0.8
0.8
Clip Size
10
10
10
Reload Time(sec)
4
4
4
Movement Mod(%)
-35
-35
-35
Category
Rocket Launcher
Rocket Launcher
Rocket Launcher
Damage Type
Physical
Physical
Physical
Damage Over Time/Pellet
Blast Radius
3
3
3
Bursts
0
0
0
Pierce Blast Effect
No
No
No
DPS
760
1,440
2,160
DPS(include Reload)
623
1,180
1,770
DPS(include Reload, Pierce)
9,344
17,705
26,557


Gun T#1
T-102 Jagdfaust
(Standard)
(Black)

Generates super-hot large-burst plasma bolts. Ultra Power Cell technology allows for dozens of burst before recharge is needed.

Item name
T-102 Jagdfaust
T-102 Jagdfaust
T-102 Jagdfaust
Version
Standard
Red
Black
Manufacturer
Teknoboom
Teknoboom
Teknoboom
Approx Drop lvl
39
88
88
Requires character level
Damage/Pellet
800.0
1,600.0
2,400.0
Pellets/shot
1
1
1
Pierce
10
15
15
Rate of Fire(rps)
3
3
3
Clip Size
30
30
30
Reload Time(sec)
2.8
2.8
2.8
Movement Mod(%)
-20
-20
-20
Category
Rocket Launcher
Rocket Launcher
Rocket Launcher
Damage Type
Energy
Energy
Energy
Damage Over Time/Pellet
Blast Radius
1.25
1.25
1.25
Bursts
0
0
0
Pierce Blast Effect
No
No
No
DPS
2,400
4,800
7,200
DPS(include Reload)
1,925
3,850
5,775
DPS(include Reload, Pierce)
19,251
57,754
86,631


T-189 MGL
(Premium)

The perfect tool for propelling any specialist's augmented grenades. Lobs frag grenades to bounce off obstacles and explode after a small delay or upon contact.

Item name
T-189 MGL
Version
Premium
Manufacturer
Teknoboom
Approx Drop lvl
Requires character level
20
Damage/Pellet
2,000.0
Pellets/shot
1
Pierce
8
Rate of Fire(rps)
2
Clip Size
6
Reload Time(sec)
3
Movement Mod(%)
-28
Category
Rocket Launcher
Damage Type
Physical
Damage Over Time/Pellet
Blast Radius
1
Bursts
0
Pierce Blast Effect
No
DPS
4,000
DPS(include Reload)
2,182
DPS(include Reload, Pierce)
17,455


Thundershock
(Faction Warfare)

The shotgun that shocks - miners on Omicron.

Item name
Thundershock
Version
Faction Warfare
Manufacturer
Morlok
Approx Drop lvl
88
Requires character level
Damage/Pellet
250.0
Pellets/shot
8
Pierce
4
Rate of Fire(rps)
1
Clip Size
5
Reload Time(sec)
1.6
Movement Mod(%)
-14
Category
Shotgun
Damage Type
Shock
Damage Over Time/Pellet
Blast Radius
Bursts
0
Pierce Blast Effect
No
DPS
2,000
DPS(include Reload)
1,786
DPS(include Reload, Pierce)
7,143


Tombstone
(Standard)
(Black)

The twin-bullet sabot Tombstone is the Smokestack entry into the machine gun class. Closer to an assault rifle than a machine gun the Tombstone packs quite a punch with simply appalling accuracy.

Item name
Tombstone
Tombstone
Tombstone
Version
Standard
Red
Black
Manufacturer
Smoke Stack
Smoke Stack
Smoke Stack
Approx Drop lvl
28
54
54
Requires character level
Damage/Pellet
210.0
300.0
450.0
Pellets/shot
2
2
2
Pierce
2
2
2
Rate of Fire(rps)
6
6
6
Clip Size
200
200
200
Reload Time(sec)
2.8
2.8
2.8
Movement Mod(%)
-20
-20
-20
Category
LMG
LMG
LMG
Damage Type
Energy
Energy
Energy
Damage Over Time/Pellet
Blast Radius
Bursts
0
0
0
Pierce Blast Effect
No
No
No
DPS
2,520
3,600
5,400
DPS(include Reload)
2,335
3,336
5,005
DPS(include Reload, Pierce)
4,671
6,673
10,009


Torment
(Premium)

Rancor have created a truly terrifying weapon in the Torment. White hot motes guided by nano-bots seek out targets automatically, pursuing them unerringly until incinerated.

Item name
Torment
Version
Premium
Manufacturer
Rancor
Approx Drop lvl
Requires character level
50
Damage/Pellet
5,000.0
Pellets/shot
1
Pierce
2
Rate of Fire(rps)
2
Clip Size
60
Reload Time(sec)
4
Movement Mod(%)
-35
Category
Rocket Launcher
Damage Type
Thermal
Damage Over Time/Pellet
Blast Radius
1
Bursts
0
Pierce Blast Effect
No
DPS
10,000
DPS(include Reload)
8,955
DPS(include Reload, Pierce)
17,910


Gun T#2
Trailblazer
(Standard)
(Black)

Fashioned with the aesthetic of a 20th century revolver, the Trailblazer shoots arcing 'Shocker' bullets which damage secondary targets with millions of volts.

Item name
Trailblazer
Trailblazer
Trailblazer
Version
Standard
Red
Black
Manufacturer
Smoke Stack
Smoke Stack
Smoke Stack
Approx Drop lvl
12
84
84
Requires character level
Damage/Pellet
200.0
400.0
600.0
Pellets/shot
1
1
1
Pierce
3
3
3
Rate of Fire(rps)
5
5
5
Clip Size
6
6
6
Reload Time(sec)
1.7
1.7
1.7
Movement Mod(%)
-5
-5
-5
Category
Pistol
Pistol
Pistol
Damage Type
Shock
Shock
Shock
Damage Over Time/Pellet
Blast Radius
1.8
1.8
1.8
Bursts
0
0
0
Pierce Blast Effect
No
No
No
DPS
1,000
2,000
3,000
DPS(include Reload)
444
889
1,333
DPS(include Reload, Pierce)
1,333
2,667
4,000


Vitriol
(Premium)

Predecessor to the Poison Claw sidearm, the Vitriol was originally deemed in violation of 4 different Trans-Fed treaties for the use of chemical and biological agents in a weapon of war. Available now for a limited time.

Item name
Vitriol
Version
Premium
Manufacturer
Rancor
Approx Drop lvl
Requires character level
1
Damage/Pellet
480.0
Pellets/shot
1
Pierce
5
Rate of Fire(rps)
3
Clip Size
60
Reload Time(sec)
3
Movement Mod(%)
-18
Category
Rocket Launcher
Damage Type
Chemical
Damage Over Time/Pellet
480/3sec
Blast Radius
0.75
Bursts
0
Pierce Blast Effect
No
DPS
2,880
DPS(include Reload)
2,541
DPS(include Reload, Pierce)
12,706


Z-1 Assault
(Standard)

Balanced and powerful assault rifle suitable for short and medium range engagements.

Item name
Z-1 Assault
Version
Standard
Manufacturer
Z-Arm Tech
Approx Drop lvl
Requires character level
Damage/Pellet
110.0
Pellets/shot
1
Pierce
1
Rate of Fire(rps)
6
Clip Size
45
Reload Time(sec)
2.5
Movement Mod(%)
-14
Category
Assault Rifle
Damage Type
Physical
Damage Over Time/Pellet
Blast Radius
Bursts
0
Pierce Blast Effect
No
DPS
660
DPS(include Reload)
503
DPS(include Reload, Pierce)
503


Z-2 LMP
(Standard)

Small calibre SMG ideal for fast movement and maneuverability.

Item name
Z-2 LMP
Version
Standard
Manufacturer
Z-Arm Tech
Approx Drop lvl
Requires character level
Damage/Pellet
75.0
Pellets/shot
1
Pierce
1
Rate of Fire(rps)
8
Clip Size
50
Reload Time(sec)
2.1
Movement Mod(%)
-3
Category
SMG
Damage Type
Physical
Damage Over Time/Pellet
Blast Radius
Bursts
0
Pierce Blast Effect
No
DPS
600
DPS(include Reload)
456
DPS(include Reload, Pierce)
456


Z-5 Heavy
(Standard)

Powerful machine gun ideal for suppressing enemy positions.

Item name
Z-5 Heavy
Version
Standard
Manufacturer
Z-Arm Tech
Approx Drop lvl
Requires character level
Damage/Pellet
90.0
Pellets/shot
1
Pierce
2
Rate of Fire(rps)
8
Clip Size
100
Reload Time(sec)
3.5
Movement Mod(%)
-30
Category
LMG
Damage Type
Physical
Damage Over Time/Pellet
Blast Radius
Bursts
0
Pierce Blast Effect
No
DPS
720
DPS(include Reload)
567
DPS(include Reload, Pierce)
1,134


Gun Z
Zerfallen
(Premium)

Since the start of the zombie war, Teknoboom developed the most dangerous handheld gun known to man. While half as effective on larger targets, the Zerfallen utilizes the extraordinary JOLT technology to vaporize any number of lesser zombies instantly.

Item name
Zerfallen
Version
Premium
Manufacturer
Teknoboom
Approx Drop lvl
Requires character level
50
Damage/Pellet
35,000.0
Pellets/shot
1
Pierce
50
Rate of Fire(rps)
1
Clip Size
2
Reload Time(sec)
14
Movement Mod(%)
-80
Category
Rocket Launcher
Damage Type
Energy
Damage Over Time/Pellet
Blast Radius
3
Bursts
0
Pierce Blast Effect
No
DPS
35,000
DPS(include Reload)
4,667
DPS(include Reload, Pierce)
233,333


DPS Rank 1-100
This is the DPS ranking when there is no enhancement at all.
The order may differ when enhanced.

This ranking will help you decide which gun to use.
However, this ranking may not be practical as it does not include reload time.

DPS formula:
({{Damage/Pellet}} + {{Damage Over Time/Pellet}} ) * {{Rate of Fire}} * ({{Bursts}}+1) * {{Pellets/shot}}

(Options such as Critical and Adaptive are not included.)

Rank
Item name
Version
DPS
1
Zerfallen
Premium
35,000
2
CM Proton Arc
Premium
27,000
3
1887 Shockfield
Black
21,000
4
Stripper
Black
20,700
5
Hotspot
Black
18,000
6
GG17
Faction Warfare
15,300
7
HIKS S300
Black
15,000
8
Proposition
Black
14,625
9
1887 Shockfield
Red
14,000
10
Hornet
Black
13,875
11
Stripper
Red
13,800
12
Ronson WP Flamethrower
Black
13,050
13
RIA T40
Black
12,600
14
Poison Claw
Black
12,240
15
Depth Charge
Faction Warfare
12,000
16
Hotspot
Red
12,000
17
Shotlite Tempest
Black
12,000
18
HIKS 3100
Black
11,730
19
Sub-light COM2
Black
11,625
20
Hard Thorn
Black
11,520
21
RIA 30 Strikeforce
Black
11,520
22
Festungsbrecher
Faction Warfare
11,200
23
HVM 004
Black
10,800
24
Mixmaster
Black
10,800
25
Mustang
Black
10,800
26
Supermarine
Black
10,800
27
Stripper
Standard
10,440
28
Luftplatzen
Black
10,350
29
HIKS S300
Red
10,000
30
Torment
Premium
10,000
31
Proposition
Red
9,750
32
Raptor
Black
9,600
33
Hornet
Red
9,250
34
RIA 50
Black
9,000
35
Ronson WP Flamethrower
Red
8,700
36
RIA T40
Red
8,400
37
Poison Claw
Red
8,160
38
Ronson 45
Black
8,100
39
Shotlite Tempest
Red
8,000
40
HIKS 3100
Red
7,820
41
Supermarine Alpha Ltd Edition
Premium
7,800
42
Sub-light COM2
Red
7,750
43
Banshee
Premium
7,700
44
Hard Thorn
Red
7,680
45
RIA 30 Strikeforce
Red
7,680
46
CM 530 BabyCOM
Black
7,560
47
Ronson 55
Black
7,500
48
HVM 004
Red
7,200
49
Lone Star
Black
7,200
50
Mixmaster
Red
7,200
51
Mustang
Red
7,200
52
RIA T7
Black
7,200
53
Shredder
Black
7,200
54
Supermarine
Red
7,200
55
T-102 Jagdfaust
Black
7,200
56
1887 Shockfield
Standard
7,000
57
HIKS 888 CAW
Premium
7,000
58
Krakatoa
Faction Warfare
7,000
59
Luftplatzen
Red
6,900
60
RIA 20 Striker
Black
6,900
61
CM 000 Kelvin
Premium
6,600
62
CM 505
Black
6,435
63
Raptor
Red
6,400
64
CM 467
Premium
6,300
65
Ahab
Premium
6,000
66
CM 451 Starburst
Black
6,000
67
CM Laser Drill
Premium
6,000
68
Gebirgskanone
Black
6,000
69
HIKS S300
Standard
6,000
70
Hotspot
Standard
6,000
71
RIA 50
Red
6,000
72
RIA 75
Premium
5,600
73
HIKS A10
Premium
5,580
74
RIA 20 DSC
Black
5,400
75
Ronson 45
Red
5,400
76
Tombstone
Black
5,400
77
Ronson 70
Black
5,265
78
Kraken
Faction Warfare
5,250
79
RIA T40
Standard
5,120
80
CM 440 Titan
Black
5,100
81
Heartburn
Black
5,085
82
CM 530 BabyCOM
Red
5,040
83
Ronson 55
Red
5,000
84
CM 800 Jupiter
Black
4,938
85
HVM MPG
Black
4,800
86
Lone Star
Red
4,800
87
RIA T7
Red
4,800
88
Ronson 50
Black
4,800
89
Shredder
Red
4,800
90
T-102 Jagdfaust
Red
4,800
91
Exterminator
Faction Warfare
4,750
92
Phantom
Black
4,725
93
RIA 45 Para
Black
4,680
94
RIA 40
Black
4,620
95
CM 307
Black
4,613
96
RIA 20 Striker
Red
4,600
97
Proposition
Standard
4,550
98
Ronson LBM
Black
4,500
99
Shotlite Tempest
Standard
4,400
100
CM 351 Sunflare
Black
4,388


DPS Rank 101-200
Rank
Item name
Version
DPS
101
CM 505
Red
4,290
102
Calamity
Premium
4,200
103
CM 401 Planet Stormer
Black
4,200
104
HVM 004
Standard
4,200
105
Ronson WP Flamethrower
Standard
4,200
106
Hard Thorn
Standard
4,080
107
Luftplatzen
Standard
4,050
108
CM 451 Starburst
Red
4,000
109
Gebirgskanone
Red
4,000
110
HIKS S4000
Premium
4,000
111
Hornet
Standard
4,000
112
Sub-light COM2
Standard
4,000
113
T-189 MGL
Premium
4,000
114
CM Gigavolt
Black
3,975
115
Ronson 65-a
Black
3,840
116
Ronson 5X5
Premium
3,750
117
Avalanche
Faction Warfare
3,720
118
HVM 002
Black
3,720
119
Poison Claw
Standard
3,680
120
Bayonet
Premium
3,600
121
Mustang
Standard
3,600
122
RIA 20 DSC
Red
3,600
123
Ronson WPX Incinerator
Premium
3,600
124
Tombstone
Red
3,600
125
Ronson 70
Red
3,510
126
CM 205
Red
3,500
127
CM 505 Alpha Ltd. Edition
Premium
3,420
128
CM 352 Quasar
Premium
3,416
129
CM 225
Red
3,400
130
CM 440 Titan
Red
3,400
131
Heartburn
Red
3,390
132
HVM 008
Black
3,360
133
RIA 15 SE
Premium
3,360
134
RIA 30 Strikeforce
Standard
3,360
135
Supermarine
Standard
3,300
136
CM 800 Jupiter
Red
3,292
137
CM 369 Starfury
Premium
3,285
138
HVM MPG
Red
3,200
139
Raptor
Standard
3,200
140
Ronson 50
Red
3,200
141
HVM 005 G-Class
Black
3,150
142
Phantom
Red
3,150
143
RIA 45 Para
Red
3,120
144
RIA 40
Red
3,080
145
CM 307
Red
3,075
146
Mixmaster
Standard
3,000
147
RIA 50
Standard
3,000
148
Ronson LBM
Red
3,000
149
Trailblazer
Black
3,000
150
CM 330
Black
2,925
151
CM 351 Sunflare
Red
2,925
152
HIKS 3100
Standard
2,880
153
RIA 20 Para
Black
2,880
154
Vitriol
Premium
2,880
155
CM 401 Planet Stormer
Red
2,800
156
Handkanone
Premium
2,800
157
Ronson 55
Standard
2,800
158
RIA 7
Black
2,700
159
Ronson 45
Standard
2,700
160
CM Gigavolt
Red
2,650
161
Planet Stormer Ltd Edition
Premium
2,640
162
RIA T7
Standard
2,640
163
Ricochet
Premium
2,640
164
Ronson 65-a
Red
2,560
165
Contagion
Premium
2,520
166
Tombstone
Standard
2,520
167
HVM 002
Red
2,480
168
CM 530 BabyCOM
Standard
2,400
169
Donderbus
Premium
2,400
170
Helter-Skelter
Standard
2,400
171
Phoenix
Faction Warfare
2,400
172
RIA 8A
Premium
2,400
173
Shredder
Standard
2,400
174
T-102 Jagdfaust
Standard
2,400
175
RIA 20 Striker
Standard
2,300
176
HVM 008
Red
2,240
177
T-101 Feldhaubitz
Black
2,160
178
HVM 005 G-Class
Red
2,100
179
Lone Star
Standard
2,100
180
Sabre
Red
2,100
181
CM 202
Red
2,080
182
Ronson 50
Standard
2,080
183
CM 225
Standard
2,000
184
CM 451 Starburst
Standard
2,000
185
Gebirgskanone
Standard
2,000
186
Thundershock
Faction Warfare
2,000
187
Trailblazer
Red
2,000
188
CM 505
Standard
1,980
189
CM 330
Red
1,950
190
RIA 20 Para
Red
1,920
191
Havoc
Faction Warfare
1,900
192
Heartburn
Standard
1,890
193
CM 800 Jupiter
Standard
1,860
194
RIA 7
Red
1,800
195
Ronson 70
Standard
1,800
196
Ronson LBM
Standard
1,800
197
CM 205
Standard
1,750
198
RIA 313
Red
1,710
199
CM 440 Titan
Standard
1,680
200
RIA 20 DSC
Standard
1,680
DPS Rank 201-228
Rank
Item name
Version
DPS
201
RIA 45 Para
Standard
1,680
202
HVM MPG
Standard
1,600
203
RIA 40
Standard
1,600
204
CM 307
Standard
1,575
205
CM 351 Sunflare
Standard
1,575
206
HVM 001
Red
1,520
207
RIA 1010
Red
1,440
208
Ronson 65-a
Standard
1,440
209
T-101 Feldhaubitz
Red
1,440
210
Phantom
Standard
1,404
211
CM 401 Planet Stormer
Standard
1,400
212
CM Gigavolt
Standard
1,300
213
CM 202
Standard
1,120
214
HVM 002
Standard
1,120
215
HVM 008
Standard
1,120
216
CM 330
Standard
1,100
217
HVM 005 G-Class
Standard
1,050
218
Sabre
Standard
1,050
219
Trailblazer
Standard
1,000
220
RIA 20 Para
Standard
960
221
RIA 313
Standard
930
222
HVM 001
Standard
760
223
T-101 Feldhaubitz
Standard
760
224
Z-5 Heavy
Standard
720
225
RIA 7
Standard
702
226
RIA 1010
Standard
660
227
Z-1 Assault
Standard
660
228
Z-2 LMP
Standard
600
DPS(Reload) Rank 1-100
This is the DPS ranking including Reload Time.
This would be more practical than not including Reload Time.

DPS(include Reload) formula:
(({{Damage/Pellet}} + {{Damage Over Time/Pellet}} ) * {{Pellets/shot}} * {{Clip Size}}) / (({{Clip Size}}-1) / {{Rate of Fire}} / ({{Bursts}}+1) + {{Reload Time}})

Rank
Item name
Version
DPS(include Reload)
1
CM Proton Arc
Premium
21,965
2
Stripper
Black
14,871
3
Hotspot
Black
14,118
4
Proposition
Black
12,054
5
HIKS S300
Black
11,321
6
Ronson WP Flamethrower
Black
11,138
7
Hornet
Black
10,152
8
Stripper
Red
9,914
9
RIA T40
Black
9,908
10
Mixmaster
Black
9,770
11
HIKS 3100
Black
9,641
12
Hotspot
Red
9,412
13
Shotlite Tempest
Black
9,354
14
Torment
Premium
8,955
15
RIA 30 Strikeforce
Black
8,862
16
Festungsbrecher
Faction Warfare
8,842
17
Supermarine
Black
8,452
18
Proposition
Red
8,036
19
Sub-light COM2
Black
7,926
20
HIKS S300
Red
7,547
21
1887 Shockfield
Black
7,500
22
GG17
Faction Warfare
7,496
23
Poison Claw
Black
7,470
24
Ronson WP Flamethrower
Red
7,425
25
Hard Thorn
Black
7,200
26
Depth Charge
Faction Warfare
7,164
27
Hornet
Red
6,768
28
Stripper
Standard
6,760
29
Supermarine Alpha Ltd Edition
Premium
6,734
30
RIA T40
Red
6,606
31
Mixmaster
Red
6,513
32
HIKS 3100
Red
6,427
33
HIKS 888 CAW
Premium
6,410
34
Raptor
Black
6,318
35
Shotlite Tempest
Red
6,236
36
Luftplatzen
Black
6,029
37
Shredder
Black
5,959
38
Krakatoa
Faction Warfare
5,946
39
RIA 30 Strikeforce
Red
5,908
40
CM 467
Premium
5,799
41
T-102 Jagdfaust
Black
5,775
42
Supermarine
Red
5,635
43
HVM 004
Black
5,625
44
Ronson 45
Black
5,604
45
CM 451 Starburst
Black
5,581
46
Banshee
Premium
5,500
47
RIA 20 Striker
Black
5,419
48
RIA T7
Black
5,400
49
Sub-light COM2
Red
5,284
50
CM 505
Black
5,273
51
CM 000 Kelvin
Premium
5,238
52
Ronson 55
Black
5,034
53
Tombstone
Black
5,005
54
1887 Shockfield
Red
5,000
55
Poison Claw
Red
4,980
56
Ronson 70
Black
4,816
57
Hard Thorn
Red
4,800
58
CM 530 BabyCOM
Black
4,775
59
RIA 50
Black
4,737
60
Hotspot
Standard
4,706
61
Zerfallen
Premium
4,667
62
HIKS A10
Premium
4,546
63
HIKS S300
Standard
4,528
64
RIA 75
Premium
4,267
65
Raptor
Red
4,212
66
CM 800 Jupiter
Black
4,146
67
RIA T40
Standard
4,026
68
Luftplatzen
Red
4,019
69
RIA 20 DSC
Black
4,006
70
Shredder
Red
3,972
71
RIA 40
Black
3,953
72
CM 351 Sunflare
Black
3,941
73
Kraken
Faction Warfare
3,870
74
Heartburn
Black
3,864
75
T-102 Jagdfaust
Red
3,850
76
RIA 45 Para
Black
3,841
77
HVM 004
Red
3,750
78
Lone Star
Black
3,750
79
Proposition
Standard
3,750
80
Ronson 45
Red
3,736
81
CM 451 Starburst
Red
3,721
82
Ronson LBM
Black
3,662
83
RIA 20 Striker
Red
3,613
84
RIA T7
Red
3,600
85
CM 505
Red
3,515
86
Ronson WP Flamethrower
Standard
3,494
87
HIKS S4000
Premium
3,478
88
Shotlite Tempest
Standard
3,430
89
CM 440 Titan
Black
3,411
90
Ronson 55
Red
3,356
91
Tombstone
Red
3,336
92
Mustang
Black
3,323
93
CM 352 Quasar
Premium
3,312
94
CM 307
Black
3,295
95
Gebirgskanone
Black
3,243
96
Ronson 70
Red
3,210
97
CM 530 BabyCOM
Red
3,183
98
RIA 50
Red
3,158
99
Avalanche
Faction Warfare
3,087
100
Exterminator
Faction Warfare
3,054


DPS(Reload) Rank 101-200
Rank
Item name
Version
DPS(include Reload)
101
CM 401 Planet Stormer
Black
3,036
102
Ronson 50
Black
2,939
103
Hornet
Standard
2,927
104
HVM 008
Black
2,912
105
Ronson 5X5
Premium
2,902
106
CM Laser Drill
Premium
2,857
107
Ronson 65-a
Black
2,830
108
Ronson WPX Incinerator
Premium
2,817
109
CM 505 Alpha Ltd. Edition
Premium
2,769
110
CM 800 Jupiter
Red
2,764
111
Sub-light COM2
Standard
2,727
112
Mixmaster
Standard
2,714
113
Phantom
Black
2,674
114
RIA 20 DSC
Red
2,671
115
RIA 40
Red
2,635
116
CM 351 Sunflare
Red
2,627
117
Bayonet
Premium
2,625
118
RIA 30 Strikeforce
Standard
2,585
119
Supermarine
Standard
2,583
120
Heartburn
Red
2,576
121
RIA 45 Para
Red
2,561
122
HVM 002
Black
2,555
123
Hard Thorn
Standard
2,550
124
Vitriol
Premium
2,541
125
CM 205
Red
2,536
126
CM Gigavolt
Black
2,524
127
CM 369 Starfury
Premium
2,519
128
1887 Shockfield
Standard
2,500
129
Lone Star
Red
2,500
130
RIA 15 SE
Premium
2,466
131
Ronson LBM
Red
2,441
132
CM 330
Black
2,438
133
Ahab
Premium
2,400
134
HIKS 3100
Standard
2,367
135
RIA 20 Para
Black
2,361
136
Luftplatzen
Standard
2,359
137
Tombstone
Standard
2,335
138
Contagion
Premium
2,315
139
HVM 005 G-Class
Black
2,279
140
CM 440 Titan
Red
2,274
141
Mustang
Red
2,215
142
CM 307
Red
2,196
143
HVM 004
Standard
2,188
144
T-189 MGL
Premium
2,182
145
Gebirgskanone
Red
2,162
146
CM 225
Red
2,125
147
Raptor
Standard
2,106
148
RIA 7
Black
2,104
149
Poison Claw
Standard
2,097
150
HVM MPG
Black
2,087
151
CM 401 Planet Stormer
Red
2,024
152
Planet Stormer Ltd Edition
Premium
2,016
153
Shredder
Standard
1,986
154
RIA T7
Standard
1,980
155
Ronson 50
Red
1,959
156
Ricochet
Premium
1,950
157
HVM 008
Red
1,941
158
T-102 Jagdfaust
Standard
1,925
159
Ronson 65-a
Red
1,887
160
Ronson 55
Standard
1,879
161
CM 451 Starburst
Standard
1,860
162
RIA 8A
Premium
1,860
163
RIA 20 Striker
Standard
1,806
164
Thundershock
Faction Warfare
1,786
165
Phantom
Red
1,782
166
T-101 Feldhaubitz
Black
1,770
167
Calamity
Premium
1,740
168
Donderbus
Premium
1,731
169
HVM 002
Red
1,703
170
CM Gigavolt
Red
1,683
171
Ronson 45
Standard
1,674
172
Ronson 70
Standard
1,646
173
CM 330
Red
1,625
174
CM 505
Standard
1,622
175
Sabre
Red
1,591
176
RIA 20 Para
Red
1,574
177
CM 800 Jupiter
Standard
1,562
178
Phoenix
Faction Warfare
1,557
179
HVM 005 G-Class
Red
1,519
180
CM 530 BabyCOM
Standard
1,516
181
Ronson LBM
Standard
1,465
182
Heartburn
Standard
1,436
183
CM 351 Sunflare
Standard
1,415
184
RIA 7
Red
1,403
185
HVM MPG
Red
1,391
186
CM 202
Red
1,383
187
RIA 45 Para
Standard
1,379
188
RIA 40
Standard
1,369
189
Trailblazer
Black
1,333
190
RIA 313
Red
1,289
191
Ronson 50
Standard
1,273
192
CM 225
Standard
1,250
193
RIA 20 DSC
Standard
1,246
194
T-101 Feldhaubitz
Red
1,180
195
RIA 1010
Red
1,168
196
CM 307
Standard
1,125
197
CM 440 Titan
Standard
1,124
198
HVM 001
Red
1,118
199
Mustang
Standard
1,108
200
Lone Star
Standard
1,094


DPS(Reload) Rank 201-228
Rank
Item name
Version
DPS(include Reload)
201
Gebirgskanone
Standard
1,081
202
CM 205
Standard
1,071
203
Ronson 65-a
Standard
1,061
204
Helter-Skelter
Standard
1,043
205
CM 401 Planet Stormer
Standard
1,012
206
HVM 008
Standard
971
207
RIA 50
Standard
923
208
CM 330
Standard
917
209
Trailblazer
Red
889
210
Havoc
Faction Warfare
826
211
CM Gigavolt
Standard
825
212
Handkanone
Premium
824
213
Phantom
Standard
794
214
RIA 20 Para
Standard
787
215
Sabre
Standard
770
216
HVM 002
Standard
769
217
HVM 005 G-Class
Standard
760
218
HVM MPG
Standard
696
219
CM 202
Standard
659
220
RIA 313
Standard
624
221
T-101 Feldhaubitz
Standard
623
222
Z-5 Heavy
Standard
567
223
RIA 7
Standard
547
224
RIA 1010
Standard
535
225
HVM 001
Standard
505
226
Z-1 Assault
Standard
503
227
Z-2 LMP
Standard
456
228
Trailblazer
Standard
444


DPS(Reload, Pierce) Rank 1-100
This is a DPS ranking that includes Pierce in addition to reload time.
This information may be useful when you want to kill many enemies.

DPS(include Reload & Pierce) formula:
(({{Damage/Pellet}} + {{Damage Over Time/Pellet}} ) * {{Pellets/shot}} * {{Clip Size}} * {{Pierce}}) / (({{Clip Size}}-1) / {{Rate of Fire}} / ({{Bursts}}+1) + {{Reload Time}})

Rank
Item name
Version
DPS(include Reload, Pierce)
1
HIKS 888 CAW
Premium
320,513
2
Zerfallen
Premium
233,333
3
T-102 Jagdfaust
Black
86,631
4
Ronson WP Flamethrower
Black
66,828
5
Luftplatzen
Black
60,291
6
T-102 Jagdfaust
Red
57,754
7
Depth Charge
Faction Warfare
57,313
8
Sub-light COM2
Black
55,483
9
HIKS S4000
Premium
52,174
10
Ronson WP Flamethrower
Red
44,552
11
HVM MPG
Black
41,739
12
Hornet
Black
40,610
13
Luftplatzen
Red
40,194
14
HIKS 3100
Black
38,564
15
GG17
Faction Warfare
37,478
16
Sub-light COM2
Red
36,989
17
Proposition
Black
36,161
18
Festungsbrecher
Faction Warfare
35,368
19
Lone Star
Black
30,000
20
Stripper
Black
29,741
21
Mixmaster
Black
29,309
22
CM 530 BabyCOM
Black
28,648
23
HVM MPG
Red
27,826
24
Hornet
Red
27,073
25
T-101 Feldhaubitz
Black
26,557
26
Gebirgskanone
Black
25,946
27
HIKS 3100
Red
25,710
28
Supermarine
Black
25,357
29
Avalanche
Faction Warfare
24,697
30
Exterminator
Faction Warfare
24,429
31
Proposition
Red
24,107
32
Shredder
Black
23,834
33
Luftplatzen
Standard
23,592
34
HIKS S300
Black
22,642
35
1887 Shockfield
Black
22,500
36
Ronson 45
Black
22,415
37
Poison Claw
Black
22,411
38
CM Proton Arc
Premium
21,965
39
Ronson WP Flamethrower
Standard
20,966
40
Helter-Skelter
Standard
20,870
41
Supermarine Alpha Ltd Edition
Premium
20,201
42
Lone Star
Red
20,000
43
Stripper
Red
19,828
44
RIA T40
Black
19,817
45
Mixmaster
Red
19,539
46
T-102 Jagdfaust
Standard
19,251
47
CM 530 BabyCOM
Red
19,099
48
HIKS A10
Premium
18,183
49
Torment
Premium
17,910
50
RIA 30 Strikeforce
Black
17,723
51
T-101 Feldhaubitz
Red
17,705
52
T-189 MGL
Premium
17,455
53
CM 467
Premium
17,397
54
Gebirgskanone
Red
17,297
55
RIA 75
Premium
17,067
56
Supermarine
Red
16,904
57
CM 800 Jupiter
Black
16,584
58
Havoc
Faction Warfare
16,522
59
Shredder
Red
15,890
60
CM 505
Black
15,818
61
CM 000 Kelvin
Premium
15,714
62
HIKS S300
Red
15,094
63
1887 Shockfield
Red
15,000
64
Ronson 45
Red
14,943
65
Poison Claw
Red
14,941
66
Ronson LBM
Black
14,647
67
Ronson 70
Black
14,447
68
RIA 50
Black
14,211
69
Ronson 65-a
Black
14,152
70
Hotspot
Black
14,118
71
HVM MPG
Standard
13,913
72
Stripper
Standard
13,519
73
RIA T40
Red
13,211
74
Vitriol
Premium
12,706
75
Raptor
Black
12,636
76
RIA 20 DSC
Black
12,018
77
RIA 40
Black
11,859
78
CM 351 Sunflare
Black
11,823
79
RIA 30 Strikeforce
Red
11,815
80
Ronson 50
Black
11,755
81
RIA 45 Para
Black
11,524
82
Ronson WPX Incinerator
Premium
11,270
83
HVM 004
Black
11,250
84
Proposition
Standard
11,250
85
CM 451 Starburst
Black
11,163
86
CM 800 Jupiter
Red
11,056
87
Banshee
Premium
11,000
88
Sub-light COM2
Standard
10,909
89
RIA 20 Striker
Black
10,838
90
CM 505
Red
10,545
91
CM 440 Titan
Black
10,234
92
Ronson 55
Black
10,067
93
Tombstone
Black
10,009
94
CM 352 Quasar
Premium
9,936
95
Ronson LBM
Red
9,765
96
Ronson 70
Red
9,631
97
RIA 50
Red
9,474
98
HIKS 3100
Standard
9,468
99
Ronson 65-a
Red
9,435
100
Hotspot
Red
9,412


DPS(Reload, Pierce) Rank 101-200
Rank
Item name
Version
DPS(include Reload, Pierce)
101
Shotlite Tempest
Black
9,354
102
T-101 Feldhaubitz
Standard
9,344
103
Phoenix
Faction Warfare
9,341
104
CM 530 BabyCOM
Standard
9,095
105
HIKS S300
Standard
9,057
106
Hornet
Standard
8,780
107
Lone Star
Standard
8,750
108
HVM 008
Black
8,736
109
Ronson 5X5
Premium
8,707
110
Gebirgskanone
Standard
8,649
111
Raptor
Red
8,424
112
Handkanone
Premium
8,235
113
RIA T40
Standard
8,052
114
RIA 20 DSC
Red
8,012
115
Shredder
Standard
7,945
116
RIA 40
Red
7,906
117
CM 351 Sunflare
Red
7,882
118
Ronson 50
Red
7,837
119
Ricochet
Premium
7,798
120
Supermarine
Standard
7,748
121
Kraken
Faction Warfare
7,740
122
Heartburn
Black
7,728
123
RIA 45 Para
Red
7,683
124
CM Gigavolt
Black
7,571
125
CM 369 Starfury
Premium
7,558
126
HVM 004
Red
7,500
127
CM 451 Starburst
Red
7,442
128
RIA 15 SE
Premium
7,398
129
RIA 20 Striker
Red
7,225
130
Hard Thorn
Black
7,200
131
Thundershock
Faction Warfare
7,143
132
RIA 20 Para
Black
7,082
133
Contagion
Premium
6,945
134
CM 440 Titan
Red
6,823
135
Ronson 55
Red
6,711
136
Ronson 45
Standard
6,698
137
Tombstone
Red
6,673
138
Mustang
Black
6,646
139
CM 307
Black
6,589
140
RIA 7
Black
6,312
141
Poison Claw
Standard
6,292
142
CM 800 Jupiter
Standard
6,247
143
Shotlite Tempest
Red
6,236
144
CM 401 Planet Stormer
Black
6,072
145
Krakatoa
Faction Warfare
5,946
146
Ronson LBM
Standard
5,859
147
HVM 008
Red
5,824
148
CM Laser Drill
Premium
5,714
149
CM 505 Alpha Ltd. Edition
Premium
5,538
150
Mixmaster
Standard
5,428
151
RIA T7
Black
5,400
152
Phantom
Black
5,347
153
Bayonet
Premium
5,250
154
Calamity
Premium
5,221
155
RIA 30 Strikeforce
Standard
5,169
156
Heartburn
Red
5,152
157
HVM 002
Black
5,110
158
Ronson 50
Standard
5,094
159
CM Gigavolt
Red
5,048
160
1887 Shockfield
Standard
5,000
161
Ronson 70
Standard
4,939
162
CM 330
Black
4,875
163
CM 505
Standard
4,867
164
Ahab
Premium
4,800
165
Hard Thorn
Red
4,800
166
RIA 20 Para
Red
4,721
167
Hotspot
Standard
4,706
168
Tombstone
Standard
4,671
169
HVM 005 G-Class
Black
4,558
170
Mustang
Red
4,431
171
CM 307
Red
4,393
172
HVM 004
Standard
4,375
173
Ronson 65-a
Standard
4,246
174
Raptor
Standard
4,212
175
RIA 7
Red
4,208
176
RIA 45 Para
Standard
4,137
177
RIA 40
Standard
4,107
178
CM 401 Planet Stormer
Red
4,048
179
Planet Stormer Ltd Edition
Premium
4,033
180
Trailblazer
Black
4,000
181
Ronson 55
Standard
3,758
182
RIA 20 DSC
Standard
3,739
183
CM 451 Starburst
Standard
3,721
184
RIA 8A
Premium
3,721
185
RIA 20 Striker
Standard
3,613
186
RIA T7
Red
3,600
187
Phantom
Red
3,565
188
Donderbus
Premium
3,462
189
Shotlite Tempest
Standard
3,430
190
HVM 002
Red
3,407
191
CM 440 Titan
Standard
3,371
192
CM 330
Red
3,250
193
Sabre
Red
3,182
194
HVM 005 G-Class
Red
3,039
195
HVM 008
Standard
2,912
196
Heartburn
Standard
2,872
197
CM 351 Sunflare
Standard
2,829
198
RIA 50
Standard
2,769
199
CM 202
Red
2,766
200
Trailblazer
Red
2,667


DPS(Reload, Pierce) Rank 201-228
Rank
Item name
Version
DPS(include Reload, Pierce)
201
RIA 313
Red
2,578
202
Hard Thorn
Standard
2,550
203
CM 205
Red
2,536
204
CM Gigavolt
Standard
2,476
205
CM 307
Standard
2,250
206
HVM 001
Red
2,235
207
Mustang
Standard
2,215
208
CM 225
Red
2,125
209
CM 401 Planet Stormer
Standard
2,024
210
RIA T7
Standard
1,980
211
CM 330
Standard
1,833
212
Phantom
Standard
1,589
213
RIA 20 Para
Standard
1,574
214
Sabre
Standard
1,540
215
HVM 002
Standard
1,538
216
HVM 005 G-Class
Standard
1,519
217
Trailblazer
Standard
1,333
218
CM 202
Standard
1,318
219
CM 225
Standard
1,250
220
RIA 313
Standard
1,248
221
RIA 1010
Red
1,168
222
Z-5 Heavy
Standard
1,134
223
RIA 7
Standard
1,094
224
CM 205
Standard
1,071
225
RIA 1010
Standard
535
226
HVM 001
Standard
505
227
Z-1 Assault
Standard
503
228
Z-2 LMP
Standard
456


DPS(Reload80%, Max Core) Rank
This is the DPS ranking of guns that have been maxed out with cores.
Adopting the DPS calculation formula including the reload time introduced above, it shows a more practical ranking.
The guns that are introduced are generally considered to be strong.

Players looking for the ultimate might be interested in this ranking.

As a minimum requirement.
  • The character should have 80% reload (max).
  • The guns were reinforced to the max with cores.
  • Gun augment should be generally popular.
  • Include reload time in DPS.

Treat this ranking as a reference value only.
DPS varies by armor, skills, mastery, collection rewards, etc.
Zombie resistance, the distance between the zombie and the gun, etc. also change the damage dealt to the zombie.
For example, Shockfield is numerically weaker than Festungsbrecher and Stripper.
However, Shockfield has a longer range than Festungsbrecher and Stripper.
Because of this, you should actually feel that Shockfield is stronger than Festungsbrecher and Stripper.

Rank
Item name
Version
Augment1
Augment2
Augment3
Augment4
Additional
DPS (include Reload)
1
Festungsbrecher
Faction Warfare
Deadly
Overclocked
Adaptive
Skeletonized
3 zombies stacked (3x damage)
325,892
2
Zerfallen
Premium
Deadly
Overclocked
Adaptive
Skeletonized
hitting corner (3x damage)
305,191
3
CM Proton Arc
Premium
Deadly
Overclocked
Adaptive
Capacity
283,350
4
Stripper
Black
Tenacious
Overclocked
Adaptive
Capacity
shotgun mastery 5 (+1 pellet)
264,233
5
1887 Shockfield
Black
Deadly
Overclocked
Adaptive
Capacity
shotgun mastery 5 (+1 pellet)
208,346
6
Zerfallen
Premium
Deadly
Overclocked
Adaptive
Skeletonized
hitting wall (2x damage)
203,461
7
Stripper
Black
Tenacious
Overclocked
Adaptive
Capacity
198,175
8
1887 Shockfield
Black
Deadly
Overclocked
Adaptive
Capacity
189,406
9
Hotspot
Black
Deadly
Overclocked
Adaptive
Capacity
187,995
10
Hornet
Black
Deadly
Overclocked
Adaptive
Pinpoint
sniper mastery 5 (Super Crit)
173,858
11
GG17
Faction Warfare
Deadly
Overclocked
Adaptive
Capacity
145,344
12
Hornet
Black
Deadly
Overclocked
Adaptive
Pinpoint
130,133
13
Festungsbrecher
Faction Warfare
Deadly
Overclocked
Adaptive
Skeletonized
108,631
14
Zerfallen
Premium
Deadly
Overclocked
Adaptive
Skeletonized
101,730
15
Krakatoa
Faction Warfare
Deadly
Overclocked
Adaptive
Capacity
74,091


Recommended Augment
One might wonder what augment the gun needs.
Below are some recommended augments.

General

"Deadly", "Overclocked", "Adaptive", "Capacity"
These four are popular.
You can think of it as a basic form.

Biosynthesis

Included "Biosynthesis".
If you hate dying, this option is recommended.

A bug in Biosynthesis was fixed in Version 1.11 (April 28, 2022).
Changed to determine HP recovery per shot instead of per pellet.
For this reason, some people consider biosynthesis to be a waste.

Skeletonized

Enhance "Skeletonized" if the gun is too heavy.
For example, Festungsbrecher (Movement Mod: -45%), Proposition (-60%), Zerfallen (-80%) require Skeletonized.

Tenacious

For guns that have Damage Over Time (DoT), enhance "Tenacious".
Examples include Stripper, Ronson WP Flamethrower and Ahab.

Pinpoint

For Sniper's gun, enhance "Pinpoint".
Works well with Sniper Mastery 5 (Super Crit: 5% chance to do x10 damage).
Range distance and damage reduction
Guns have range.
In general, the farther the target is, the less damage it takes.

It is said as follows.
Gun damage is reduced by up to 50%.

Range distance
Guns
short
Pistol in general, Shotgun in general
middle
Assault Rifle in general, LMG in general, Hornet
long
Sniper Rifle in general, Shockfield
unlimited
Rocket Launcher in general, Hotspot, Jupiter, Trailblazer


Guns with homing bullet
Bullets from the following weapons are homing.
You can easily aim your enemies with these guns.
  • Gebirgskanone
  • Torment (PREM)
  • Banshee (PREM)
  • CM Proton Arc (PREM)

Besides, the wide range guns don't need to be aimed and you'll be tireless.
  • Shotgun in general
  • Kraken
  • Mustang
  • Disk Thrower in general
  • CM Proton Arc (PREM)
  • Zerfallen(PREM)
  • Jupiter
  • Trailblazer

Additionally, guns with shock(damage type) would also be useful. Hitting a wall will also attack surrounding targets.
  • CM Gigavolt
  • Thundershock
  • Trailblazer
  • Jupiter (must aim at zombies)
Various ways to increase damage
Depending on how you handle your gun, you can do many times more damage to zombies.

Pierce Blast Effect
When a bullet hits a zombie, it explodes.
The explosion also hits nearby zombies.

For example, if there are 3 zombies in a stack, each zombie will take 3x damage.

Run in circles around the zombies and gather them in one place.

Target guns:
  • Festungsbrecher
  • CM 800 Jupiter
  • Contagion


Bullet fragments
When the bullet hits a zombie, it scatters fragments.
The fragments do great damage to the second and subsequent zombies.

For example, if a gun has 10 pierce, zombies will take 10x damage.
By the way, the first zombie only takes 1x damage.

Run in circles around the zombies and gather them in one place.

Target gun:
  • CM 369 Starfury


Hitting a wall/corner
Whe the bullet hits a wall/corner, it explodes.
The explosion deals extra damage to zombies.

For example, hitting a wall, it explodes 1 time, zombies take 2x damage.
Hitting a corner, it explodes 2 time, zombies take 3x damage.

Pull zombies closer to the wall.

Target gun:
  • Zerfallen


Lava gun
When a bullet hits a zombie, lava stays on the ground.
The lava also damages zombies.

Run in circles around the zombies and gather them in one place.

Target gun:
  • Krakatoa


Clip size of Zerfallen
Zerfallen is a powerful gun. However, its clip size of 2 is not much. Zerfallen's increased clip size makes it a more powerful gun. By the way, Capacity Augment is disabled for Zerfallen.

Here's how to increase the clip size of Zerfallen. You can increase it up to 5.

  • Enhance zerfallen base status at least 25% (5 cores). Increases the clip size by 1.
  • Wear at least 1 mastodon armor (exclude Helm). Increases the clip size by 1.
  • Wear all mastodon armor (Chests, Gauntlets, Legs, Boots exclude Helm). Increases the clip size by 1.

Wearing all mastodon armor may not be a good idea in endgame. It will prevent you from increasing your defenses, reloads, etc.


Change logs
  • Dec 18, 2022
    • Added "Z-1 Assault", "Z-2 LMP", "Z-5 Heavy"
  • Jan 16, 2023
    • Changed gun terminology from "Color" to "Version"
    • Changed gun terminology from "Round Bursts" to "Bursts"
    • Changed Bursts value from 1 to 0 for non-burst guns
    • Fixed each DPS formula regarding Bursts
    • Fixed each DPS for each burst gun
    • Fixed each DPS rank regarding Bursts
    • Separated the DPS values by commas every 3 digits
  • Feb 10, 2023
    • Fixed "Approx Drop lvl"
    • Fixed DPS calculation error for "Pierce Blast Effect"
    • Added "Requires character level" item
    • Added "Various ways to increase damage" chapter
  • Feb 18, 2023
    • Added "Clip size of Zerfallen" chapter
26 Comments
Torea 1 Jan @ 11:58pm 
Hello!I m quiet having problem collecting the common electro revolver, my last unfinished pistols collection, and common Jupiter sniper yet final sniper,do u know what level is the best part to obtain them?
xxx  [author] 26 May, 2024 @ 7:14pm 
> I have question about this first fragment:
({{Damage/Pellet}} + {{Damage Over Time/Pellet}} ) * {{Pellets/shot}} * {{Clip Size}})....
> I think this is incorrect. I think the Base Dmg listed in game is actually damage of 1 pellet. So for shotguns, if it shoots 6 pellets, so its Base Dmg (in game) x 6.

i have a question for your question.
i don't understand your question yet exactly.

{Damage/Pellet} means Damage per Pellet
it's not division.

based on that, you asked that?
toxic_train (aka SPA) 24 May, 2024 @ 2:44pm 
(part 3)
I also have Hotspot classic, 3x9, it has this stats (not fully auged, rare use):
base dmg: 353
rps: 45
pellets: 1 (continous)
(in my understanding its 353x45= 15885 per second)

both HardThorn (below) and this Hotspot have Adaptive: 36%
I use same high-dmg ammo, same gear, same character, no special skills (crit is at 13, so 10%) - but all same. No monsters in-between.

So I tested with Necrosis (25% energy) and Bot. I felt that HardThorn was also faster, but closer. Maybe HardThorn is 2.8-3 second to RIP, HotSpot is like 4 second to RIP.

Maybe I am reading wrong somewhere, but HardThorn doesnt feel like 5000 per second versus those...
(part 3)
toxic_train (aka SPA) 24 May, 2024 @ 2:34pm 
(part 2)
Lets take shotgun (Hard Thorn), I have red version 3*9. I have these values:
base dmg: 332.1
rps: 15.2
pellets: 6
(in my understanding its 6x332.1 = around 1992x15 = 29880 per second; in your formula its 332 x 15 = 4980 per second)

For comparison, lets take any single shot weapon. I took Hiks S300 also red. It has only 1 aug: dmg with 2 points. Here are stats:
base dmg: 3932.9
! +DoT: 2000 at 2 secs
rps: 2
pellets: 1
(in my understanding its (3932.9+2000) x 2 = 11864 per second)

I launched the Faction War mission BossHunt. My results (very approximate) for Necrosis boss(not children), Bot and Devastator:
Hard Thorn drains HP 2-2.5x quicker than S300
(part 2)
toxic_train (aka SPA) 24 May, 2024 @ 2:34pm 
hmm, I think your formula is not correct for all shotguns.
For example, your have this:

(({{Damage/Pellet}} + {{Damage Over Time/Pellet}} ) * {{Pellets/shot}} * {{Clip Size}}) / (({{Clip Size}}-1) / {{Rate of Fire}} / ({{Bursts}}+1) + {{Reload Time}})

I have question about this first fragment:
({{Damage/Pellet}} + {{Damage Over Time/Pellet}} ) * {{Pellets/shot}} * {{Clip Size}})....

So, you divide gun damage by pellet (DoT also by pellet), then you sum them, then you multiply by pellets/shot. Effectively Base Dmg and DoT Dmg get divided and then multiplied by pellet value.

I think this is incorrect. I think the Base Dmg listed in game is actually damage of 1 pellet. So for shotguns, if it shoots 6 pellets, so its Base Dmg (in game) x 6.

(part 1)
xxx  [author] 23 May, 2024 @ 6:59pm 
ok
toxic_train (aka SPA) 23 May, 2024 @ 10:50am 
Ok, I added my "manual" how to calculate.. just pushed the formula:

AMMO PACK PRICE / AMOUNT IN PACK * FIRE RATE


this is pretty straightforward, just raw price to fire gun for one second.
Does not include any damage, just price for a 1 second of firing.

Btw current Steam in-game ammo price and amounts look different from values in Wikia...
xxx  [author] 16 May, 2024 @ 10:50pm 
> for example, stripper and poison claw do major of damage with DoT, DoT ignores both hdammo damage and critical damage bonuses...

is it correct?

I understand as below about DoT.

sas4 steam/mobile version
* HD ammo: Yes
* Critical: (Im not sure yet)

sas4 flash version
* HD ammo: No
* Critical: No
xxx  [author] 16 May, 2024 @ 10:46pm 
maybe someday i'll add ammo cost list.
ammo cost depends on the followings:
* gun category: pistol, smg, lmg, assault rifle, shotgun, sniper rifle, rocket launcher, flame thrower, laser, disc thrower
* gun type: physical, chemical, thermal, energy, shock
* gun version: normal, red, black
* ammo type: normal, high damage
toxic_train (aka SPA) 16 May, 2024 @ 7:03am 
obviously, the damage can suddenly be multiplied by criticals. criticals do not work with all guns and chance also depends on critical skill... worth mentioning, but probably not including into calculus..

for example, stripper and poison claw do major of damage with DoT, DoT ignores both hdammo damage and critical damage bonuses...

of course, these points, which would go into critical skill, can then be used elsewhere. so bonus from criticals this is not necessary the best path.