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({{Damage/Pellet}} + {{Damage Over Time/Pellet}} ) * {{Pellets/shot}} * {{Clip Size}})....
> I think this is incorrect. I think the Base Dmg listed in game is actually damage of 1 pellet. So for shotguns, if it shoots 6 pellets, so its Base Dmg (in game) x 6.
i have a question for your question.
i don't understand your question yet exactly.
{Damage/Pellet} means Damage per Pellet
it's not division.
based on that, you asked that?
I also have Hotspot classic, 3x9, it has this stats (not fully auged, rare use):
base dmg: 353
rps: 45
pellets: 1 (continous)
(in my understanding its 353x45= 15885 per second)
both HardThorn (below) and this Hotspot have Adaptive: 36%
I use same high-dmg ammo, same gear, same character, no special skills (crit is at 13, so 10%) - but all same. No monsters in-between.
So I tested with Necrosis (25% energy) and Bot. I felt that HardThorn was also faster, but closer. Maybe HardThorn is 2.8-3 second to RIP, HotSpot is like 4 second to RIP.
Maybe I am reading wrong somewhere, but HardThorn doesnt feel like 5000 per second versus those...
(part 3)
Lets take shotgun (Hard Thorn), I have red version 3*9. I have these values:
base dmg: 332.1
rps: 15.2
pellets: 6
(in my understanding its 6x332.1 = around 1992x15 = 29880 per second; in your formula its 332 x 15 = 4980 per second)
For comparison, lets take any single shot weapon. I took Hiks S300 also red. It has only 1 aug: dmg with 2 points. Here are stats:
base dmg: 3932.9
! +DoT: 2000 at 2 secs
rps: 2
pellets: 1
(in my understanding its (3932.9+2000) x 2 = 11864 per second)
I launched the Faction War mission BossHunt. My results (very approximate) for Necrosis boss(not children), Bot and Devastator:
Hard Thorn drains HP 2-2.5x quicker than S300
(part 2)
For example, your have this:
(({{Damage/Pellet}} + {{Damage Over Time/Pellet}} ) * {{Pellets/shot}} * {{Clip Size}}) / (({{Clip Size}}-1) / {{Rate of Fire}} / ({{Bursts}}+1) + {{Reload Time}})
I have question about this first fragment:
({{Damage/Pellet}} + {{Damage Over Time/Pellet}} ) * {{Pellets/shot}} * {{Clip Size}})....
So, you divide gun damage by pellet (DoT also by pellet), then you sum them, then you multiply by pellets/shot. Effectively Base Dmg and DoT Dmg get divided and then multiplied by pellet value.
I think this is incorrect. I think the Base Dmg listed in game is actually damage of 1 pellet. So for shotguns, if it shoots 6 pellets, so its Base Dmg (in game) x 6.
(part 1)
AMMO PACK PRICE / AMOUNT IN PACK * FIRE RATE
this is pretty straightforward, just raw price to fire gun for one second.
Does not include any damage, just price for a 1 second of firing.
Btw current Steam in-game ammo price and amounts look different from values in Wikia...
is it correct?
I understand as below about DoT.
sas4 steam/mobile version
* HD ammo: Yes
* Critical: (Im not sure yet)
sas4 flash version
* HD ammo: No
* Critical: No
ammo cost depends on the followings:
* gun category: pistol, smg, lmg, assault rifle, shotgun, sniper rifle, rocket launcher, flame thrower, laser, disc thrower
* gun type: physical, chemical, thermal, energy, shock
* gun version: normal, red, black
* ammo type: normal, high damage
for example, stripper and poison claw do major of damage with DoT, DoT ignores both hdammo damage and critical damage bonuses...
of course, these points, which would go into critical skill, can then be used elsewhere. so bonus from criticals this is not necessary the best path.