Fallout 2

Fallout 2

241 ratings
Ultimate Fallout 2 Character build
By Barnaky
This build will help you to create a character suitable for almost any situation to close 90% of the game's content. No exploits.
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SPECIAL
Gender and age are largely irrelevant unless you plan on seducing lots of NPC's or make money through prostitution.

Primary statistics:
  • ST 4 (+4 Advanced Power Armor, +1 Chip - Vault 8, +1 Perk)
  • PE 7 (+1 Chip - Mariposa Military Base, +1 Perk)
  • EN 5 ( +1 Perk)
  • CH 5 (+1 Chip - Navarro, +1 Perk, +1 when you have sunglasses - Mason form Salvatores have those or dig them from the grave in the Golgotha)
  • IN 7 (+1 Chip - Sierra Army Depot, +1 Perk)
  • AG 8 (+1 Perk) Restoration Project req: +1 AG - EPA syringe
  • LK 4 (+2 Zeta scan in Vault City, +2 when You kill Pharias dog from special random encounter, +1 Perk)

If you like to play without companions invest in EN instead of CH.

Traits:
  • !!! Gifted !!! (+1 to all SPECIAL stats / -10% to all skills, 5 less skill points per level) - Must have for almost any build because the pros outweigh the cons in the late game
  • Finesse (+10% Critical chance / -30% total damage) - Lots of Critz!
    note: with high LK and a few Perks you can increase your crit chance up to 25%
  • or Small frame (+1 AG / Carry Weight = 25 + (15 x your Strength)) - 1 extra AG point but less carry weight
    note: if you gonna pick Small frame then you need at least 1 Companion to carry your stuff or a Car.
  • or Fast Shot (All Throwing and firearm attacks cost 1 less AP but you Cannot make aimed shots) - Useful if you don't plan to use precision attacks, which can add complexity in some situations
  • or Good Natured (+15% to First Aid, Doctor, Speech, and Barter / -10% to Big Guns, Small Guns, Energy Weapons, Throwing, Melee Weapons, and Unarmed) - Will be very difficult at the early game
    note: at least 1-2 Companions recommended to fight for you at the early stages.

Skills:
  • Small Guns (increase it via Books until you reach 91% - useful at all stages of the game)
  • or Energy Weapons (must have for the late game and useful at the mid game)
  • or Big Guns (makes sense only at late game and low ammo economy)
    ---
  • Speech (additional options in dialogues)
    ---
  • Lockpick (the game has plenty of closed doors and storage rooms with things of varying degrees of usefulness)
  • or Doctor (useful for chemical free self-healing and a small bonus in experience, for some quests and a few late perks)
  • or Science (increase it via Books until you reach 91% - situational usefulness in certain areas in the late game when leveling over 100+)
  • or Gambling (easy money in mid-late game if you purposefully upgrade this skill 120+ and play through luck 8+)

Don`t invest in First Aid, Science, Repair, and Outdoorsman skills because you can increase those via certain Books (Comprehension perk highly recomended) up to a maximum of 91% skill value. Some skills can be improved while having certain items equipped. Equipping a Pick set would improve Lockpicking skill, Motion sensor improves Outdoorsman skill and the Tool improves Repair skill. Also not recommended to invest in Unarmed because there is plethora of ways to increase Unarmed skill

A useful tactic for Temple of Trials with high action points - hit Insects and run back to the remaining 3 AP, 5 AP if around them.
Shift - for highlighting objects on the ground.
21 Comments
noobqualquer 10 Mar @ 12:59pm 
Hello, I would like to know which perks to get, my character is level 6 with the same s.p.e.c.i.a.l points as in the guide but with luck at 10 points.
Demistari 12 Apr, 2024 @ 4:16pm 
you want an ultimate build? What if i told you that I have had, pre-endgame, Slayer AND Sniper with a 9 luck?
Str 7
Per 7
End 4
Chr 4
Int 5
Agi 7
Luk 8
if i recall properly (been pre 2001 since i used this build)
You will need
chips
stat perks
lots of saving
and the skills required but this renders ANYONE in ANY BUILD a critting machine (go for the eyes gents E Z Kills!)
[TSF] Mason 1290 4 Apr, 2024 @ 12:45pm 
I go with
S4
P7
E7
C1
I 10
A 10
L 1

with gifted + small frame
S6
P9
E9
C2
I 10
A 10
L 2

Small guns (from the 10mm to the gauss rifle)
speech (cuz its generally the nicest nice thing to have, or First Aid if you got stimpack issues)
Outdoorsman (youll die more to randoms if you dont choose your battles early-late game)
Hunterkiller97 23 Dec, 2023 @ 1:12pm 
For anyone saying it's impossible to start with those stats, let me remind you that you need the Gifted trait.
Adoff 15 Nov, 2023 @ 2:02pm 
For you and @bojsi1 : Eye krits have a huge multiplyer, with a decent chance to off the enemy regardless of HP, so gauss pistol x 4 targetted shots is outstanding. And gauss rifle with targetted shots is much better than turboplasma.
IMO energy weapons is not must have, but is useless.
MoViNg TaRgEt 16 Oct, 2022 @ 4:21pm 
In my experience you only really need small guns as the gauss rifle works great end game
The Richardson Parable [HF] 28 Jun, 2022 @ 8:32pm 
I usually go with:
ST: 5
PE: 7
EN: 5 or 7
CH: 5 or 6
IN: 7
AG: 8
LK: 8

Gifted, & Fast Shot because you'll want those extra shots in this slow paced battle.

Small Guns, Lockpick(or Energy Weapons), & Speech as my Tags
Bbbb 27 Aug, 2021 @ 11:34pm 
Big Guns is better for late game, the Bozar is the best gun in the game, also dont be afraid to use drugs in this game
KungFuKalle 1 Nov, 2020 @ 9:21am 
Uh, having starting stats of 4845885 is impossible.
Luckso 11 Aug, 2020 @ 1:54pm 
excelent.