Marvel's Midnight Suns

Marvel's Midnight Suns

47 ratings
Cards You Should Upgrade As Soon As Possible "Early Game"
By Michael
   
Award
Favorite
Favorited
Unfavorite
Cards You Should Upgrade As Soon As Possible "Early Game"
*No Epic or Legendary Cards were used as they can't really be obtained 'early on'.


*Blade*

Card Name Rarity Reasoning

Stake Common Very simple, it does a ton of damage and has Lifesteal. When upgraded it's Blade's most reliable sustain tool in combat.

Savage Rare This card is an absolute Block-melter, and upgrading it just makes it that much more efficient.

The Hunger Rare The Hunger actually utilizes Bleed stacks in an amazing way. But, when upgraded, it also becomes a great healing tool that's literally free to use.

*Captain America*

Card Name Rarity Reasoning

Shield Bounce Common By default, this move already Taunts all enemies in an area, but when upgraded it also inflicts Weak on them.

Dig In Rare Already a great card but when upgraded, it gets exponentially better as it also gives him Counter. Recommended to use it in combination with The Best Defense.

Tactician Rare In Midnight Suns it's actually not all that common to find cards that give allies Block, so this card is very helpful.

*Captain Marvel*

Card Name Rarity Reasoning

Knee Strike Common One of her most basic moves, but a crucial tool for building cheap and immediate Block.

Photon Beam Common With this upgrade, the already overpowered Photon Beam does everything it already did, but better.

Bring It On Rare Having Counter and Resist active at the same time is one of the most overpowered combinations out there.

*Dr. Strange*

Card Name Rarity Reasoning

Agamotto's Gaze Common This card is where a lot of people get confused with Dr. Strange's playstyle and switch off him, and it's a shame. Basically, it's a fantastic card to set up for the next turn.

Crimson Bands of Cyttorak Rare This is one of the rare cards that has the Bind status effect. But, when upgraded it also gets Vulnerable, which can trivialize boss encounters.

Bolt of Balthakk Rare A bit basic compared to his other cards, but this upgraded Bolt inflicts a whole lot of pain using either 4 or 8 Heroism.

*Ghost Rider*

Card Name Rarity Reasoning

Drain Soul Common Since Ghost Rider's whole loop is based around generating these cards, it only makes sense to upgrade them.

Hellmouth Common Drops are basically anything that an enemy can be 'pushed' to fall into, from a rooftop to a hell portal. And, the percentage of knocking them in successfully is based on their remaining HP. Therefore, upgrading Hellmouth with more damage and the Strengthened keyword is an obvious choice.

Straight To Hell Rare Because players are constantly balancing Ghost Rider's Health as per his playstyle, a healing card is a huge help overall, and this one even replaces him with a Drop.

*Hulk*

Card Name Rarity Reasoning

Challenging Roar Common Just an absurdly useful Taunt tool that also enables Hulk to decimate enemies with Rage-amplified Counter.

Thunderclap Common Knockback and Stun are some of the game's best debuffs, and being able to apply them in an area can make fights a breeze.

Crush Rare A fantastic damage and Rage-building tool that works great in combination with Thunderclap.

*Hunter*

Card Name Rarity Reasoning

Fortify Common One of the better Counter cards in the game, and even more so when upgraded.

Inspire Common When upgraded, Inspire is free to play, meaning it suddenly jumps from being rarely used to always used.

Heal Common Just a fantastic healing card overall, and one of the main reasons players go the light path in the early game.

Guarding Strike Rare This might be one of the only examples in the game of a card that is usually better kept in hand than played.

Last Sight Rare In general Last Sight is just a very Heroism cheap option to deal damage and also basically guarantee Hunter's safety.

Dark Blessing Rare Dark Blessing is a card that perfectly encapsulates a 'high-risk, high-reward playstyle.

*Iron Man*

Card Name Rarity Reasoning

Mark Target Common This upgrade shines most when Iron Man is in a party with other Heroes who are great at pushing the enemies into one big clump (aka Spider-Man or Magik).

Surgical Strike Common Without a doubt, Surgical Strike is Iron Man's best card if the player is fine with his cards hogging all of the space in hand.

Heads Up Rare Not only does this card have the option of giving Block to Allies, but when upgraded it also adds to the player's Redraw counter.

*Magik*

Card Name Rarity Reasoning

Limbo Portal Common By default Magik's Limbo Portals are free to play. But, in the rare instance, a player draws a card or looks at their hand and a Limbo Portal is not there, upgrading it means there are extra benefits to a Limbo Portal on redraw.

Gather Common Whereas Ghost Rider can create Drops on the map or even replace himself with one for a turn, Magik can do it with enemies and allies using upgraded Banish.

Banish Rare Gather, at first, may seem like the perfect card to gather enemies all together for one big AoE move (and it is). But most commonly, players use this wide AoE early-game to take care of all the basic one-hit mobs in one card.

*Nico Minoru*

Card Name Rarity Reasoning

Empower Common Empower is likely the card that anyone who plays Nico gravitates to and for good reason.

Curse Common While there is the Roulette factor of this card to consider, it only has 4 potential debuffs it can roll between. Players will either get the ability to apply Stun, 2 Marked, 2 Vulnerable, or 2 Weak, and all of these debuffs are fantastic.

Restore Rare When upgraded, players can strategically use it only when characters are below 50 percent HP to prevent it from being discarded so they always have a heal on standby.

*Scarlet Witch*

Card Name Rarity Reasoning

Hex Bolt Common This seems to be Wanda's go-to card as every time she uses it the card and any other Hex Bolts in her deck get +1 Chain, leading to some pretty absurd levels of Chained attacks.

Hex Field Common When upgraded and used in combination with Unleashed, this can do some pretty hefty damage to a lot of enemies at once.

Unleashed Common When upgraded, this bonus to her AoE range jumps from 25 to 40 percent for 2 turns, which makes a pretty noticeable difference.

*Spider-Man*

Card Name Rarity Reasoning

Thwip Common Bind is an absurdly useful status effect, especially against bosses, and the extra environment damage is just an added bonus.

Spidey Sense Common Fast reduces the cost of all Spidey's Heroic Cards by 1 for that turn, which is huge. But, when upgraded, he also gets 2 Resist.

Opportunist Rare Basically just gives Spider-Man the freedom to do whatever environmental attacks he wants for the next two attacks. When upgraded, it also increases the damage they do.

*Wolverine*

Card Name Rarity Reasoning

Chain Swipes Common When upgraded, this actually becomes a great debuff tool through the Full Combo added benefit.

Piercing Slash Rare Similar to Blade's Savage card, this is worth upgrading so that Wolverine has an option for getting rid of enemy Blocks quickly.

Stink of Fear Rare When upgraded, this AoE Taunt and Counter also applies Weak to all enemies in the AoE.



1 Comments
𐌰𐍁𐌱𐍂𐌴𐍅 2 Jan, 2023 @ 11:41pm 
:susuheart: