Soulstice

Soulstice

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Engine.ini Tweaks for Better Visuals + Stutter Fix
Af Cavou
After completing and thoroughly enjoying Soulstice, I wanted to share my personal Engine.ini configuration settings that can enhance visuals while also resolving stutters that you may experience. These tweaks can be used across many Unreal Engine 4 games, but I have personally tested that Soulstice looks and runs good with these tweaks without any visual glitches by playing through the entire game from start to finish. Intended for use at 4k resolution.

When I first launched Soulstice it stuttered like crazy, but the first two config lines to create shaders on load resolved this for me entirely and the game now runs flawlessly.

You can also right click Soulstice on Steam, and enter "-USEALLAVAILABLECORES" under Launch Options in the General section for potentially better performance.

After launching Soulstice at least once, and setting up your in-game graphics settings, the Engine.ini file can be found at the directory:
Program Files (x86)/Steam/steamapps/common/Soulstice/Soulstice/Saved/Config/WindowsNoEditor

Then open Engine.ini and add these lines of code, separated by an empty line, below the code that will be already present in the file:

[SystemSettings]
niagara.CreateShadersOnLoad=1
r.CreateShadersOnLoad=1
r.MaxAnisotropy=16
r.SSS.HalfRes=0
r.SSR.HalfRes=0
r.TemporalAACurrentFrameWeight=0
r.TemporalAASamples=32
r.TemporalAASharpness=1.0
r.TemporalAADynamicSharpen=1.0
r.PostProcessAAQuality=6
r.TonemapperFilm=1
r.Tonemapper.Sharpen=1.0
r.MSAA.CompositingSampleCount=0
r.FastBlurThreshold=0
r.MotionBlurQuality=0
r.MotionBlur.Amount=0
r.MotionBlurSeparable=0
r.DepthOfFieldQuality=0
r.DepthOfField.FarBlur=0
r.DefaultFeature.MotionBlur=0
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
r.MotionBlur.Max=0
r.SceneColorFormat=4
r.OneFrameThreadLag=0
r.VolumetricFog.Jitter=1
r.VolumetricFog.InjectShadowedLightsSeparately=1
r.VolumetricFog.InverseSquaredLightDistanceBiasScale=1.000000
r.VolumetricFog.LightFunctionSupersampleScale=2.000000
r.HBAO.Enable=1
r.AmbientOcclusionLevels=3
r.AmbientOcclusionSampleSetQuality=1
r.AOAsyncBuildQueue=1
r.AOMaxViewDistance=16384
r.AOMinLevel=0
r.AOScatterInterpolation=1
   
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6 kommentarer
VevøKillerZ 7. jan. 2024 kl. 18:23 
Using this settings + DVXK , runs very well
K.o.K 1. okt. 2023 kl. 0:51 
Yes it looks good for gameplay but for screenshots nope it ruins the whole thing
Cavou  [ophavsmand] 30. sep. 2023 kl. 23:49 
I've not discovered a way to remove the cell shading outlines, though I personally like the way it looks.
K.o.K 30. sep. 2023 kl. 23:44 
outlines removal?? the cell shade crap
VevøKillerZ 18. apr. 2023 kl. 8:32 
WEll done MF
NocturnalOmensIX 5. mar. 2023 kl. 11:46 
Would just like to add that adding "-dxlevel 80" or the other dxlevels may help out with this fix, I was having major issues with the stuttering and micro-freezes while attacking and moving through levels, but with this fix and adding that particular dxlevel, it's now smooth.

Note: The -dx12 and -d3d12 fixes did not work for me, but they may work for you. Using this fix and the dxlevel in launch options worked like a charm. I can play on Very High at 1080p with no issues.