Risen
72 ratings
100% Quests & Achievements
By CGFW
This is a long RPG with many quests. Some are lengthy and some are short. In this guide I am going to write about the available quests, following which gradually you will be able to get all the achievements.

After the shipwreck you will be on the shore. The quests will start there. Gradually you will encounter 2 factions: Bandits & Orders. So you need at least 2 play-through to grab all the achievements excluding the final fight in your 2nd play-through.

However, there is a point where you can make a save to select any faction. For example if you first take the 'Bandit' side then for the 2nd play-through you can load that save and can take the 'Order' faction side. I shall remind you about it at the right time later. But the problem is, for some achievements cumulative gains of the 2 consecutive play-through may be helpful; will advance you more. So, it is up to you whether you will make a save point and load for the 2 factions or you will finish one play-through completely and then will start a new game from there.

Since several achievements are cumulative in play-through, these particulars are helpful if you start a new game over the finished one rather than make a save point for the factions...
Beast slayer / Big game hunter
Moneybags / King Midas

But, even if you use the save point still it is possible to achieve these if you agree to do some more farming.

PS: In the faction 'Order' there are two divisions: Warriors and Mages; If you volunteered, you will get option to select any of the two. But if you are captured by them, then you can be only Warrior. Well, this may not be obvious at this point to you but as you will play on, things will be clearer to you.

You can save at any point of the game and that is always very highly advisable. It is very important because if you do any mistake in the next step then you can load the previous save to revert back. You can make 999 saves. So. I suggest you that save like 001, 002, 003... and so on as prefix of your saves with a meaningful name.

The last thing is: This guide will assume that you play as BANDIT in your first play-through and as ORDER (Mage) in your 2nd play-through. Game has 3 difficulties: Hard / Normal / Easy and I suggest you to play on 'Easy'.
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Some basic discussions...
Let us take a look about the player statistics including skills (shortcut 'C'). Notice the following picture...


First, notice the 'Master of Magic' part and there Strength / Dexterity / Wisdom where each can be maximum of 200 in which Wisdom is very important for one achievement. Now notice that 'Learning points' are 10 (unused yet) in the picture. These are your skill points which you gain 10 for each level up. You need to have enough learning points to gain skills in the following parts. For example, notice 'Sword fighting' in the below 'Combat' section. If you have 10 learning points then with the right teacher you can gain 1 dot sword fighting skill. Yes, there are teachers who will teach you about various skills but only if you have required learning points and required gold to pay them for teaching you. Not all skills need 10 learning points. It differs. However, as you will play on you will find such teachers / trainers gradually in different locations.

Now, notice the human figure -- yes, that is you (the player)! As you will equip various items this picture will change and so also the information in the box beside it. I think those are self-explanatory.

The bottom-right box is your inventory and also can be opened separately by shortcut 'I'. Here it was shown for the ease of equipping various items and to check the change of the player status.

By pressing shortcut 'L' you will get this following screen with various TABs...
In the 'Overview' part you can see your current and completed (if any) quests list. Trader(s) and trainer(s) of that 'Region'. Notice the icons - these are for various regions. At the right side you will see the maps (after obtained).

Ok. so let us go for the quests...


The following...
marked sections are the main description of the set of quests and...
marked sections are the continuation of the previous section (if any).




Indicates the beginning of a chapter. There are total of 4 chapters.
marked section denotes the final battle.
Prologue Quests : : Faranga Island
This set of quests are like chains and this will start one by one once you get on the sea beach.


Find Survivors of the Shipwreck
Although you will not have a map at this point, still notice the above map of 'Faranga Island' (world) and the spot marked by '1' where you will get up.
At this point you can get an easy achievement.

Fervent swimmer: Caught by the tideworm 10 times. Go to the deep sea water. A huge tide-worm will appear and will eat you. Repeat for the 10 times.

Though you don't have a map still estimate your position and loot the body at 2 for a knife. At '3', inside the cluster of the trees (near the mountain wall) you will find a small shield. Except these, actually loot everything from all the bodies and muzzles scattered around but don't go too far.

While scavenging pick up any herb you see around (always do it elsewhere) and you may encounter any animal and...

Beginner: First monster killed Kill any animal as your first kill; most likely a vulture.

At '4' you will see a cave where there are some gnomes and chests to loot. But I do not suggest to go there at this point. Better option is come back later being stronger.

Now, if you are ready to move further talk with 'Sara' about your recent experience and she will suggest you to move further inside the island which will trigger the next quest.
Take Sara to Safety
Now take Sara towards the torches ('5') and you will find a walkway there. Go forward and you will notice at the left side ('4') other entrance of the cave, Better don't go in now rather continue forward by killing any animal on your way and looting anything you see towards the abandoned house ('6'). Sara will tell you to investigate the house and the quest ends here.
Investigate the Abandoned House
Enter the house and you will notice that the house is abandoned; none is there. Look there is a chest in front. Noticing it talk with Sara and the quest will be done triggering the next.
Find the Key in the Abandoned House
Sara will tell you that the key of the chest may be nearby somewhere. Re-enter the house and at the left side room notice that beside the bed on the floor the key is there. Take it and talk with Sara will trigger the next quest.
Loot the Chest in the Abandoned House
Now loot the chest which will complete the quest. Then actually loot everything there and in the first floor. Talk with Sara again and she will ask for some fried meat for both of you.
Take Some Fried Meat to Sara
Open your inventory and most probably you will have some raw meat; if not you will notice one there. You have a frying pan and so approach to the fire and click it. Now talking with her will complete the quest.
Talking further with her will end the prologue and starts Chapter 1.
Chapter: #1
Initial Quests
Alone and Abandoned
After the prologue you can be back to the cave entrance previously where you didn't enter. If you do so by killing some gnomes you will get loots from chests. If you can't open any chest don't worry. Later you will earn lock-pick skill and then can be back again. Now back to the house again. You can farm around the house too specially a chest near the fire at the west of the house. Here is a chance to get one achievement though it can be obtained almost naturally as you will play on. But crossing the chest you will see a place beyond the fence there. Make a save at that point and jump down from there 3 times to unlock....
Idiot: Fell to death 3 times
Well, now load the save & continue uphill starting from '1' via that walkway killing any animal you encounter. At position '2' you will find a temple at your right side. Go inside and you will fall down via a trap door and will encounter a grave moth. Loot everything there. After that naturally you will try to come out and you will find a leaver on the wall and...
Adventurer: Found way out of the first ruin ...pull it to open the gate.
Grab the healing scroll (you will learn about scrolls later) at the position '3' beside the temple and continue towards '4'. You will notice a house in-front. At the east of the house you will see rocks like a natural column formation and climb at the top of it and you will get your first bow and some arrows.
This will unlock...
Archer: Found first bow
Once you will enter the house at '4' you will face a bandit 'Jan'. After answering him about yourself this quest will be complete. After the conversation is finished the next quest will trigger. Note that, you may or may not tell him about 'Sara' at this point.
Get Yourself a Decent Weapon
Loot everything including the cupboard at the ground floor and you should get a key. Now go to the upstairs and open the chest and you will get a sword which will complete this quest along with a...
Map reader: Found first map in the game ...map of the western part of the island.
Return to Jan and talk more to know what is happening in this island and this will trigger the next quest.
Follow Jan to the Novices' Farm in the East
Ask Jan to show you the way to Tristan's farm. He will lead you to '5' showing you the farm. The quest will complete there.
(At this point I suggest you to visit Tristan's farm first. For that check the next quest section. When you will complete your jobs in this farm you can be back to Jan again to complete the remaining quests here.)
Follow Jan to the West
Talk further with Jan and he will lead you to show the way to the Bandit's camp in the swamp. But he will stop near the ruins at '6' to warn you about the new Order camp there. The quest will complete there and the next one will trigger.
Follow Jan Further to the West
From '6', now he will show you the way to the Bandit's camp. He will stop at '7' and the quest will complete.
(Now you go to the Bandit's camp specially if you have completed jobs at Tristan's farm).
Rescue Sara from the Wilderness
You can tell Jan or Tristan about Sara. If you tell Jan, Sara will be in the Bandit's camp. If you tell Tristan then Sara will be in a new farm (Severin's farm).
Whatever you do this will trigger...
Philanthropist: "Rescue Sara from the wilderness" completed
After telling Jan or Tristan go back to Sara at the abandoned house and talk with her. In the next chapter you will find her in her new location. Talk again then.
Tristan's farm

So, after you have entered in this farm talk with Tristan the novice ('2'). He will provide you enough information about Bandits and Orders and will tell you that you can select either side. Now if you ask him to show you the way to the Harbour Town, he will first ask your help for his farm which will trigger the quest...
Help the Novice's Farm
Talking with Thomas ('1') and Henson ('3') will trigger their quests below. Talk with Tellur ('3') too and he has no job for you and this time he will not agree to take you to the Harbour Town without Tristan's permission.
So, after helping Thomas & Henson report back to Tristan and this quest will end. Now, ask him to show you the way to the town. Tristan can't leave the farm but will agree that Tellur ('3') will show you the way to the Harbour Town.
Help Thomas in the Fields
Talk with Thomas ('1') who is working in the field. Agree to help him which will start the next quest.
After finishing the next quest come back to him again and give him grains and talking with him will finish this quest.
Grain Harvest
In the same area '1' where Thomas is working going through you will get grain prompt and click to pick up each of those and this way total 10. When you will see (10/10) this quest will end with this...
Field hand: 10 grain plants collected
Kill the Hungry Wolves
Talk with Henson at '3' and agree to save his pigs from the wolf attack. Go towards '4' and go in the cave looting all (there is a chest at the left of the cave entrance). You need to kill total of 5 wolves to complete this quest.
After you come out from the cave, Henson will tell you that one Warrior of the Order is here and so if he notices you, will take you as a prisoner. So follow Henson as he has directed towards the barn ('3') and you will find a chest there. In the chest you will get a pearl necklace. Never sell this - rather keep it for a quest which will come later in the Harbour Town. Now sleep in the bed overnight and in the next morning come out and talk with Henson.
Follow Tellur
So after all the tasks here when you will ask Tellur ('3') to take you to the town, he will tell you that when you are ready then ask him.
(I suggest at this point go back to Jan; complete quests at the Bandit camp. Then come back later here)
However. after you start to follow him near the bridge ('5') he will warn about the danger of this island. This quest ends and the next one stars there.
Follow Tellur across the Dangerous Lake
As you follow him he will suggest you to stick to the paths rather going to the wilderness. At '6' he will point out about the main entrance of the town guarded by Order. At this point tell him to move more. This quest will end by triggering the next.
Keep Following Tellur
As you keep following him, at '6' he will show you paths around. When he reaches at '7', he will inform you that this path leads to the Order's headquarter which is the Monastery. Again go further with him.
Follow Tellur One More Time
So, he will take you towards the back gate of the town which is still guarded by Harbour native guards. He will enter the area '8' and will stop informing you that you can bribe the guards and can enter the town. This is your first way to enter there and so go ahead.
{I suggest you to go to the town now and finish quests there if you have already completed Bandit camp; also you will take a side (Bandit/Order) in the town too}
Severin's Farm
'O' marked quests here can only be done if you are friend with the Order. Quests with no marks can be done even if you are a Bandit. It is best to do while your way to the Monastery.
Note that, if you had told Tristan about Sara then you will see her here in the chapter 2.

Thieving Gnomes (O)
During the first talk with Severin ('1') show him the official letter which you got from commandant Carlos of the town as a proof that you have taken the side of the Order. He will inform you about the situation and about the gnome looters. He will want that you deal with those gnomes at the cliff '2'. After killing and looting them report back to Severin and to Rufus (he is in-front of the barn) also.
Overdue Situation Report (O)
Severin ('1') will ask you about the information of the 2nd group of warriors who are at the excavation site to the west. So you need to go there now. '3' is the 2nd camp of the Order. You should go there now and talk with Rudolf who is in charge there.
But if you have already killed them all during the quest of the Bandits: Conquest of the Artifact Camp, then just tell Severin that Rudolf is dead.
Lost Cause (O)
If you go to Rudolf ('3') and talking with him will trigger this quest. Just be back to Severin and report him about the situation of the excavation camp
Fluttering Grave Moths
Caretaker of the pigs Derry ('4') will tell you that nearby some moths disturbs the pigs a lot. So you need to kill those moths and after that return back to him.
A Beer for Bryn
Now head towards the monastery. But on your way at '6' talk with Bryn. He will require some alcohol and so give him a beer. Talk with him again.
Bryn's Dangerous Monsters
Further, Bryn will tell you to deal with some dangerous monsters which are lurking in the dark. So, go to '7' and kill all the "Sly Gnomes" there and loot. Come back to Bryn.
Next, you will enter the Monastery (Volcano Keep).
Quests related with Leon

Leon ('1') is a character who is 1 of the 3 sons of Tilda. You will know more about them during a quest (The Sons of Tilda) in the Harbour Town.
These quests are bit challenging. So, you better do these after completing Ch 1: Harbour Town quests and in the 2nd chapter.

The Cursed Lords
Talking with Leon ('1) will gradually reveal that the curse is chasing him since he took a ring from one of the temples. He will give you the ring of Lord Patroscon's located at '3' in a tunnel and then a corridor leading to the left. Agree to help him and now, your job will be to defeat all the undead lords & to take their vassal rings. So for this you need to visit from '2' to '7' all the lords and literally killing everything. This can be done by any order though.
Warning: you will face so many enemies in this journey; so do it if you think you are well prepared. But, yes you will also get so many loots. Level 3 lock-pick skill is good too ('Patty' can teach you once ch. 2 starts; outside of the Harbour town near the secret entrance).
However, once you get all the rings that will unlock...
Ghost Hunter: "Find all the vassal rings" completed
Return to Leon and talk with him.
Kill Lord Patroscon
Once you kill Lord Patroscon in the ruins ('3') this quest will auto-complete. Report this to Leon. (You may return to him at the end completing everything).
The Sword Stormwind
Notice that two places in the above map are marked by '8'. In these 2 places you will find 2 parts of a bastard sword which is broken into 2 pieces.
You will find the base of the sword at the small island south of the mainland and east of the Harbour town. You will find the tip of the sword after the undead lord's lair ('4').
Reforging Stormwind
This quest needs you to get smithing skill at least 1 of the 3. Go to the the forge in Bandit camp or In the Harbour city or Monastery and follow steps like this: Forge -> Anvil -> Water trough -> Whetstone. You will get bastard sword Stormwind which deals 60 dmg and requires 55 strength.
The Sword Souldrinker
In the above map notice the two places marked by 9 where you will get the 2 broken parts of the two-handed sword Souldrinker. The base is located at the north-eastern part of the island in a level 2 lock chest where the tip is located at the north-western part in a level 2 lock chest.
Reforging Souldrinker
Reforging Souldrinker needs level 3 smithing skill. Rest are same like 'Reforging Stormwind' above.This two-handed sword deals 75 damage and requires 72 strength.
Chapter: #1: Bandit Camp
No matter which faction you will join later, you can do Part 01 to Part 04 quests safely without selecting any side.
Part 01

Go Hunting with Doug
Doug ('1') will give you a map of the bandit camp and will tell you the situation there. He will ask your help and after you agree this quest will start. He will lead you at the position '2' and there after killing the rotworm talk with him again and this will end the quest. He will give you 5 raw meat which you will deliver to Don's wife Rachel ('6') in the camp later.
A Bottle of Beer for the Drunkard
You can learn hunting skills from Luis ('3'). Meeting Luis at '3' once you mention beer to him, you will notice that he is drunk. This quest will trigger then. He will ask a beer for teaching you. Once you give him one the quest will complete.
Luis can teach you how to take off animal skin, claws and other trophies. You can purchase these from Doug ('1') if you have completed his above quest already.
Now go to Rachel and tell her that Luis said that Brogar wants to replace Don.
Disgusting Insects
Talk with Ricardo ('4'), he is disgusted about the insects at the excavation site ('5'). Kill those 4 grave moths and loot at that area. This will end the quest. Grab a shovel there and notice a digsite there. Dig and you will get a chest to loot. Now be back to Ricardo.
Meat for the Gang
Doug ('1') gave you 5 raw meat for Rachel. Add more 5 with it which means give total 10 to Rachel ('6'). This will satisfy this quest.
Rhobart Needs Weed
Talk with Rhobart ('7') who makes beer from 'Bruggleweed'. You will get weed plants scattered around that marshy land. Collect 10 and give him. This will complete the quest.
From now on from the 2nd time if you give him any weed you will get 7 gold for each. So this will be like a continuous quest. This will also be helpful to get 300000 gold earning ('King Midas') later.
Beer for the Gang
Once you agree to help Rhobart ('7') about beer distribution this quest will trigger. Take from him and give to Rachel. You can take no gold from her or you can take 50 or can try to convince her for 100. Whatever you do after return to Rhobart if you give him 50 you will get a favour or tell her that she didn't pay. This will end the quest.
Brogar's Lackey
Talk with Brogar ('8') and he will order you to bring some fried meat from Rachel. Don't give him your fried meat immediately rather visit Rachel and then give him.
Lazy Dog
This quest can be started either from Brogar ('8') or from Phil ('9'). From whomever you start they are looking for Clay.
Phil can teach you pickpockets, lock-picking and sneaking. You must learn all these as I think these are very important for you in the latter quests / chapters. Pickpocket up to level 2 is enough. lock-picking up to level 3 (though Phil will teach up to 2).
Clay ('10') is doing nothing but sleeping. Ask him to return his post. He will refuse and now you can convince him paying 20 gold or can beat him. I suggest beat him (don't kill; once he is down on the ground, don't hit again). He will get up after few seconds. Now report back to Phil or Brogar.
Part 02

Quests of this part are about arena. Although you will do sword fight here but it is not necessary to get sword skills immediately for this (you have default 1 already; check your status 'C'). Rather I suggest make a save before every fight you are going to start and after you win.

The Best Fighter in the Bandit Camp
Talking with Craig ('1') will start this quest and you will know that arena fight for gold is going on in this camp and he is is the one who organises. For this quest you need to fight with 4 bandits by this order: Ricardo, Lorenzo, Craig and Domingo.
So agree to start the fight . When all of the 4 are down back to Craig.
Defeat Ricardo in the Arena
For this fight bet 10 gold to Craig. Next, talk with Ricardo ('2') and follow him to the arena ('3'). Defeat him but don't kill. Make sure to loot him when he is down. Back to Craig.
Defeat Lorenzo in the Arena
Talk to Craig to fight with Lorenzo, and bet 20 gold. Next talk with Lorenzo and follow him to the arena. When he is down loot him and back to Craig.
Defeat Craig in the Arena
This time Craig himself will be the opponent. Make a bet on yourself of 50 gold and follow him to the arena. After defeating him don't forget to loot him because he has an important fragment of a sword which will be needed later for another quest ('Golden Fragments for Oscar'). He will not give you any more payment as he will consider that looting him is your payment.
Defeat Domingo in the Arena
Place 100 gold for fight against Domingo to Craig. Now go talk with Domingo He will not want to fight with you but if you give him a beer he will agree. So give and follow him to the arena. After beating him loot and report to Craig.
To the Temple Ruins with Lorenzo
You had defeated him ('1') before. Now talk again and he will tell you about the heaps of gold and sharing by helping each other. Agree and follow him. He will take you at '8' and will reveal that you are in a trap now. This time either give him 50 gold or defeat him for the 2nd time. I suggest defeat him (avoid killing).
Defeat Brogar in the Arena
For the arena Brogar ('6') who is either sleeping or sitting right in-front of his hut is the last fighter. Craig will tell you that Brogar will not agree to fight with you. So approach Brogar and tease him. If you can beat him then you can be the 'Ultimate Fighter'.

Since he is a tough opponent, so to make the fight a bit easier talk with Sam ('4') and he will send you to Rhobart ('5') from whom you can buy armour protection scroll. Now talk to Brogar and go to arena use the scroll (Inv.. -> Magic). After you beat him don't forget to loot him to get fragment of a sword needed for the next quest. Get back to Craig.
Take the Golden Fragment from Brogar
This quest will auto complete once you loot the fragment from him. Every time you get a fragment it will show you a prompt like (2/5) etc. This is probably the 2nd fragment you got for a later quest ('Golden Fragments for Oscar')
Forbidden Games
After defeating all the fighters including Brogar go report to Rachel ('7') about the illegal fight for gold is going on. Now next talk with Craig and back to Rachel and tell her that Craig will no longer arrange such fights. Now again back to Craig and ask him is there still anyone left with whom you can fight. He will say you that none left. The quest ends there.
Part 03

The Workers Are to Work Again
Talking with Hawkins in front of the hut ('1') will reveal that he and his workers are getting very problematic situation because Brogar doesn't provide protection for them and so they are facing wild beasts and rotworms while moving crates around the dig-site. Your task will be to get his workers back to job again.
Talking and doing the mini quest for Branon ('2'), Enrico ('3') and Dwight ('4') will return them to work again. Then report to Hawkins about each off them and finally that they all are back to work. Next also inform Rachel.
(Hawkins sells worker clothes but this is not so useful)
Get Branon to Go Back to Digging
In Part 01 if you had done a quest: Disgusting Insects from Ricardo where you killed some grave moths at the location '6' of the above map; now report back to Branon ('2'). After this news he will return back to digging.
Branon Needs Help
Branon is located at '2' of the above map. From the arena it is easy to access him. He is siting around a campfire there.
He will say that he would like to get back to work but he is scared about all the beasts in that place and he will make Ricardo ('7') as responsible for this situation. Since Disgusting Insects were done before, so this time tell Ricardo to protect Branon. But Ricardo will refuse.
Report Branon that he is still unprotected and also tell Brogar ('8').
Protection Against the Ghost of the Ancestors
Enrico ('3') is afraid about the ghosts those are haunting the excavation sites. So, he will ask your help. If you can give him something magical protection then he will be able to be back to job again.
During the quest Disgusting Insects probably you had looted the chest at '6' and if so then you should have something like a useless amulet in your inventory. Give it to him and complete the conversation.
Dwight Is to Get Back to Work
Dwight ('4') stopped working for Beppo anymore. If you ask him to be back to work again he will ignore your request. Report back to Hawkins ('1') and he will tell you to give a lessen to Dwight. Back to Dwight and threaten him. He will be back to work now.
Artefact Delivery
Beppo ('9') is managing the crates but he needs more manpower. He will tell you to force Dwight to be back to work. But since you had done the above quest already so just tell him that the problem is solved.
Scurrying Rats
By this time in the marshy area while doing various quests you probably killed 3 string rats at '11'. If not done yet then talk to Luis ('10') and try to convince him to be back to hunting. But he will agree if the string rats are dead. So after killing those get back to him.
Gone with the Gold
In Part 01 if you have completed the quest Lazy Dog then now talk with Brogar ('8') and you will know that one of his men Dorgan is missing. You can also ask Luis ('10') about Dorgan.
You will find Dorgan's corpse inside a cave whose entrance is located at '12' in the marsh. Loot his body and you will find an interesting list. This list is the names of people whose protection money is still due to Brogar.
Take this list to Rachel ('5') first and show her. Rachel will also tell you to work for her to expose Brogar. Now report to Brogar about Dorgan's death.
Dorgan's List
Once you give the list of names found in Dorgan's corpse to Brogar, this mini-quest will auto-complete. But as said in the above quest, you should show this to Rachel first before Brogar.
Part 04

Protection Money in the Bandit Camp
As you finished the quest Gone with the Gold in Part 03. this time confronting Brogar ('1') and agreeing to collect the protection money for him will trigger this quest. So to expose him talk with Sam ('3') and Rachel ('2') both.
Now collect the protection money from:
Oscar ('4'), Hawkins ('5'), Branon (found either of the '6'), Enrico (found either of the '7'), Dwight (on the road around '8'), Luis ('9'), Doug ('10'), Rhobart ('11') and his apprentice Otel nearby.
Rhobart will not give the money to you unless you deal with the bog bodies behind his farm. So do it.
Now back to Brogar ('1') and you may or may not give him the money. I suggest don't, rather keep.
Rhobart's Bog Bodies
After you ask protection money from Rhobart ('11') he will want you to deal with the monsters behind his farm. Those 3 monsters are located near the waterfall ('12'). After killing those report to Rhobart and collect the protection money.
Power Struggle
If you have talked with Brogar ('1') at least once and then talked with Sam ('3') then this quest will trigger. Since you had done the previous quests so this one should be in your quest list already.
Now since you have completed Protection Money in the Bandit Camp, go to Rachel ('2') to update her about the situation with Brogar and then threaten Brogar. Finally he will agree to be silent. This will complete the quest with the achievement...
Sidelined: "Power struggle" completed
The Hunters Are to Hunt Again
This quest will trigger when you will talk with Sam ('3') after one time talking with Brogar('1'). So, may be you have this quest in your list already. Tell Sam that you can help him and his hunters to be back to their right work but Sam will say that as long as Brogar is in charge, this won't be easy. You can also tell Rachel ('2') why Sam is not going to hunt.
You probably already completed Go Hunting with Doug and Scurrying Rats and so this time talking with Doug ('10') and Luis ('9') will back them in hunting. You can tell Sam about Doug and Luis and even about Jan whom you meet before.
Since you had completed Power Struggle, tell Brogar ('1') to relieve Sam from woodcutting. Brogar will agree and then give the news to Sam. Also report the whole things to Rachel.
Gold Fever
Rachel ('2') said you that during the absence of Don's leadership probably someone here trying to make profit and you were helping Rachel to find out who may be that person.
Now, you probably completed both of the quests The Workers Are to Work Again and The Hunters Are to Hunt Again and if so then inform Rachel that things are back to normal. She will also direct you to the smith Oscar ('4') for the quest Golden Fragments for Oscar.
An Audience with Don Esteban
Quest is received from Rachel ('2'). Before you go to meet Don, you need to bring something impressive gift for him. You will get such and item (a golden sword) during the next quest.
So, when you will get the sword ready, talk to her and you will also get pass to meet Don. But still the guard at '13' can stop you but telling him that Rachel has allowed you will pass you in.
Golden Fragments for Oscar
Quest will trigger after talking with Oscar ('4'). You will know that a rare sword is broken into 5 fragments in the swamp. Once you can gather the all 5 fragments then Oscar can reforge this. So, where are those 5?
1. Talk to Luis ('9'); giving him 2 beers you can get 1 fragment from him or pickpocket.
2. The second fragment is in the chest on the small island at '6 which probably you already got.
3 & 4. Probably you got already the 3rd and 4th from Craig ('14') and Brogar ('1') during the arena fight,
5. Also you probably got the the 5th from Dorgan's corpse, in the cave at '15' during the quest Gone with the Gold.
So give the 5 fragments to Oscar and he will reforge. After that buy that from him paying 200 gold.
Take the Golden Sword to Esteban
After meeting with Don Esteban gift him the sword. You will get good rewards and the quest will be completed there.
Part 05
    
        
        
    

(B) marked quests of this part is for Bandits only. If you take the path of Bandit then you will be able to finish these quests. But if you became a Mage, then these (B) marked quests will be failed for you or you can't complete (will stay in your quest list until end). Still that will not harm you anyway. You cant complete the (B) marked quests right now. So, complete the other not-marked quests for now.

Situation Report for the Don (B)
You will get this quest during your conversation with Don Esteban ('1'). He wants to know about his people's details in the Harbour Town.
This quest will complete after taking the Bandit's way in the Harbour Town and talking with Scordo and reporting back to Don.
Conquest of the Artifact Camp
Fincher ('1') is Don's one of the most trusted men. You will see him there in the same temple with Don. Talking with him you will get that he wants to attack a nearby Order camp. You can lead the attack or let him. You can talk with Craig ('2'), Lorenzo ('2'), Domingo ('3'), Phil ('4') and Ricardo ('5') and they will join you.
So, attack the Order camp situated at '6' and kill all the warriors and novices including Rudolf. (See: Severin's Farm (Overdue Situation Report (O))) Then report your success to Fincher.
Tell the Don about the Success in the Artifact Camp
Inform Don about your success to capture the Order camp and now Don's men can again start the excavation there.
Salvage Work
This quest is related about moving crates. Fincher ('1') will tell you talk with Hawkins ('7'), Enrico ('8'), Branon ('9') and Dwight ('10') and convince them. Next, report back to Fincher.
Tell Fincher about the Strange Temple Entrance in the East
Talk with Fincher about the uncovered temple ('11') entrance in the east. He will give you the full map of the island to locate the entrance. Once you are in the temple and was able to locate the entrance by entering few steps, report back to him. (This time you need not enter much inside the temple for this quest.)
Treasure Hunter Wanted
Fincher will tell you to find out appropriate treasure hunter from the Harbour Town. In the town you will find Olf, Dytar and Dirk. After you freed them they will be either at '12' on the beach or check the quest in town: A Gathering of Triplets. If you tell them about this possible job opportunity, Olf will agree.
A Job for the Triplets
After you had freed the above 3 brothers (Olf, Dytar and Dirk), talk with them at '12' to send them to the eastern temple.
Talk to Master Illumar (B)
If this is your first play-through then you noticed that I suggested in the beginning to tale the side of the Bandits first. If so, you can talk with Cormac ('1') in the same hall with Don. He will give you this quest to talk with Master Illumar in the monastery ('13'). So do this as a bandit when you will go to the monastery ('13') and report back Cormac later.
But if you have plan to take the Order's (Mage) path (preferably in your 2nd play-through) you better don't talk with him because you cant complete this quest as a member of the Order.
Negotiating with the Volcano Keep (B)
After you had selected the way of Bandits (how to take a side, will be discussed later) in the Harbour Town. talk with Don and he will give you a diplomatic letter to meet with Inquisitor Mendoza in the monastery (Volcano Keep). His guards will stop you but once you tell them about Don's letter and show them, they will allow you to meet with Mendoza.
You will discuss with Mendoza a lot about what's next and then the 2nd chapter will start for the bandit side.
Chapter: #1: Harbor Town
This is the Harbor Town where you are going to select a faction side: either Bandits or Orders.

There are total of 7 conflicting quests. If you do at least 4 out of the 7 quests for a side, that will assign you for that side. So, you can do 4 to 7 any number of quests for selecting a side.

This is a table of such conflicting situations of the quests of the both sides for easy referencing as those will appear gradually...

    
        
Bandits
        
Orders
    
    
        
Protection Money From Costa
        
Get Rid of Delgado
    
    
        
Doyle Must Disappear
        
Get Rid of Cid
    
    
        
Bring the Packages Back to Weasel
        
Weasel Hunt
    
    
        
The Family Heirloom
        
Get Rid of Toni
    
    
        
Three Golden Bowls for Scordo
        
Good Things Come in Threes
    
    
        
Lukor Wants the Five Armour Plates
        
Get Rid of Lukor
    
    
        
Romanov's Seaman's Chest
        
Sergio Wants Romanov's Gold
    

Quests marked with (B) are Bandit specific and quests marked with (O) are Order specific. Quests with no marks are neutral quests and you can safely complete those even before selecting a side, and that is suggested.

Important info. for creating a save point:
In my first play-through I did 3 for bandits and then 3 for the orders and then 1 for bandits to take their side. Note that, doing 3 for each side you can make a SAVE, which you can load and doing 1 for either side you can take their side.
As you will do those conflicting quests you will see a counter will appear in your screen like: (1/4) done for the Bandits or (1/4) done for the Order etc, and when the 4th quest is done for any one of the factions...
    
        
Bandits
        
Orders
    
    
        
        
    
However, depending on achievements, this selection of quests which 3 for the Bandits and which 3 for the Orders, matters.
Neutral Quests: #1

In Harbour Town
Through the eastern (back) gate of the town once you enter bribing one of the guards Leto, this quest will auto complete after you will be at the spot '1'. Leto will give you a map of the town. If you can pick-pocket Leto you will get a nice shield.
Philus Wants to Sell His Fish Shop
Continuing more down the road you will find Philus ('2'). Talk with him to know his situation (you can buy 'plaice' (a type of flatfish) if you are going to be a Mage as this gives +2 permanent mana). He will want to sell his ship for 300 gold. Now you should find a buyer for him.
Go to the tavern ('3') and check for a man Nico. Give him a bottle of rum and talk. He will tell you about his past fisherman days and suggest him to buy the stall. He will agree but he has no money. Instead, he will sell you a special ring by 300 gold. Buy it and give the good news to Philus.
Medicine for Everyone
In the square ('4') you will find Master Belschwur is cooking soup. After talking with him, he will ask your help and for this he will give you small healing potions to distribute among Cole ('5'), Elias ('6'), Arno (around '1'), Josh ('7') and Finn ('8'). But Arno will ask also for a bed for his sick wife Martha which will trigger the next quest.
Now get back to Master Belschwur and the quest will complete with the achievement...
Samaritan: "Medicine for everyone" completed
The Farmer's Sick Wife
You already got this quest when was talking with Arno above. So to arrange a bed for Martha you will have 2 options. You can ask Costa ('9') to rent a room for 30 gold.
Alternatively, (I suggest) do the quest Skins for Meat for Flavio ('10') and when complete ask him a room for Martha and he will agree for free.
When the arrangement is done give the good news to Arno ('1') and his wife. This will unlock...
The Merciful One: The farmer's sick wife completed
Now, inform this also to Master Belschwur and he will recommend you to the town commander Carlos ('13'). You will get a cut scene soon where a city guard will inform you that commander wants to talk with you.
Skins for Meat
Flavio ('10') wants to supply meat for soup to Belschwur the mage. But unfortunately he does not have any more item left to trade with Baxter ('11') the butcher to get meat. So, Flavio will ask your help. He will suggest you to talk with his 2 apprentices Pavel and Cole. You will find Pavel somewhere near Flavio and Cole in a house ('12') or in the chapel ('5'). Except them, also talk with Mo and you will find him around Baxter's ('11') house or in the brothel ('14').
You can also search around the town for skins (rooftops, chests, cupboards and cabinets in houses) but to do so sneak around and don't get captured. Once you get all the required skins visit Baxter (#11) and give him the skins and you will get the delivery of meat. Now back to Flavio ('10') and finally ask him about Martha's sleep arrangement in his warehouse.
Mental Arithmetic
You disturbed Baxter ('11') when he was doing some calculation and so he will ask you the result of 17 X 14 = ? Answer him: 238.
Cole's Hunting Bow Returned
You talked with Cole before and he said you that his hunting bow is missing because he sold out this to Costa to survive. Costa is a merchant who is located at '9'. Go to Costa and buy back the bow from Costa and return to Cole ('12').
Talk to the Commandant of Harbour Town
One warrior already said you to meet with commandant Carlos ('13'). Now go to meet with him.
I suppose, as I suggested before that way you are going to be a bandit in this play-through and if so then respond him your desire that you wish to work for Don. In your 2nd play-through as you will be Mage (Order) so express your desire for the Order to keep peace. This will trigger an important quest (Peace and Order)
Neutral Quests: #2

Walter Needs a Break
Go to the smith Walter ('1') and ask for a weapon from him; but he will complain you that Alvaro ('2') is making him to work so hard to keep the supplies for his shop. Tell him that you will talk with Alvaro to reduce his working time.
Alvaro is the shopkeeper in the building ('2') beside Walter. He will agree that though Walter is strong enough but he is working hard. And he will give you 120 gold to hire 2 blacksmiths for him such that he can spare resting time for Walter. This will trigger the next quest (Send the Servants Home). So, after doing the next quest visit Walter and he will even tell you about Marcelo's blade.
Send the Servants Home
Notice the two '3' marked locations in the map. You will get 2 workers in those positions; so go and hire them with 50 gold each. Now be back to Alvaro.
Jack Is in Need of Rum
Jack in the lighthouse ('4') will tell you about himself. This time he needs a Rum. If you give him one this quest will be done.
Jack's Chest
On the upper floor of the lighthouse there is a chest. its key is at the lower floor. Get the key from there and loot the chest.
A Night with Olga
Go to the brothel ('5') and talk with Madam Sonia who runs the brothel. After she recommends you about Olga, play 50 to Madam Sonia for Olga. Now tell that to Olga and your screen will be black for few seconds...
Woman Beater
Talk with the other girl Gwen in the brothel. She will complain you Erikson (a customer) who beats her because she didn't want to go with him. That's because he is too drunk and aggressive. Agree to help her and then talk with Erikson who is seated in a bench left of Madam Sonia.
Now interrupt Erikson and piss him off. This will trigger the next quest Defeat Erikson. Report back to Gwen and Madam Sonya both.
Ladies' man: "Woman beater" completed
Defeat Erikson
Now simply defeat him but don't kill. Loot him when he is down. Notice that he has a key while looting him. This key will be required for a quest later. Then when he will get up tell him to leave the brothel.
Anything That Heals
Talk with the alchemist Leonardo ('6'). He will need ten healing herbs, five healing plants and two healing roots. You probably have all these and if so, simply give him to complete this quest.
Everything That Isn't Nailed Down
You probably have this quest in your list when you first talked with the smith Walter ('1'). He needs some scrap metal which are dropped by gnomes. So, you need to give him 15 tool bags looted from gnomes through out the island. Right now if you don't have 15 then don't worry. As you will play more gradually there will be enough chances to fight and loot groups of gnomes. When you will get 15 such tool bags just come here and give him.
But, there is an achievement which needs you to get 20 such tool bags. So, until you get all the 20 don't give him the 15.
King of the handymen: 20 tool bags collected in inventory
Since this tool bag drops are random so If you don't have the 20 tool bags yet you can try to farm a bit gnome camps indicated in this map.
Conflict Quest: Delgado (B) - Sebastian (O)

Quests Marked (B) will go to the favour of Bandits.
Quests Marked (O) will go to the favour of Order.
Quests without mark can be done safely: side independent.

Protection Money from Costa (B)
After talking with Delgado ('1') you will know about the situation of Don's men in this town and he will give you a task to collect protection money from the merchant Costa ('3'). As you will step towards Costa, Sebastian ('2') will stop you. Now if you listen to him then that will trigger: Sebastian Wants to Know What Delgado Is Planning.
Next, go to Costa. But before talking with him talk with Fuller and challenge him for a combat practice; defeat him. After that he will tell you not to say this matter to Costa. Now, talk with Costa and after the fight loot him.
Now, back to Delgado and give the good news. This will trigger Protection Money from Josh and will cancel Pretending to Work for Delgado.
Protection Money from Josh (B)
If you ask Delgado for more work, he will tell you to visit Josh ('4') for more collection. Josh will give you plan to rob etc. and will also tell you about Jack's chest which you did before. So end up with him taking his 100 gold.
Sebastian Wants to Know What Delgado Is Planning
You got this quest from Sebastian ('2') right after Protection Money from Costa. If you inform Sebastian about Delgado's plan it won't affect any side and so you can do it safely.
Pretending to Work for Delgado (O)
If you have done Sebastian Wants to Know What Delgado Is Planning, then you will receive this from Sebastian ('2'). Now approach to Costa ('3') but first defeat his bodyguard Fuller. Next, taking all from Costa return to Sebastian ('2') instead of Delgado ('1'). This will cancel Protection Money from Costa.
Get Rid of Delgado (O)
After Pretending to Work for Delgado as a follow up quest Sebastian will want to remove Delgado because he wants to remove as many Bandits as possible from the town. So, go to Delgado and tell him that Order got the money from Costa.
Next, return to Sebastian and give him the good new. Also give the news to commandant Carlos ('5').

This set of quests will count as (#/4) for the Bandits or for the Order depending on your choices if not taken a side this far..
Conflict Quest: Cid (B) - Rodriguez (O)

Quests Marked (B) will go to the favour of Bandits.
Quests Marked (O) will go to the favour of Order.
Quests without mark can be done safely: side independent.

What is Rodriguez Planning
Talk with Cid ('1'). He will say you that Rodriguez was a decent thief until was caught by the Order. After that they brainwashed him and being back from the monastery he is completely changed. So, Cid will want you to find out what happened to him.
Rodriguez ('2') is now a warrior of the Order. He will tell you that it seems like Cid is behind the recent robberies which were committed in the town and he wants to stop Cid. But this needs more evidences and so he will ask you to investigate by talking with the victims: Flavio ('3'), Nelson ('4') and Baxter ('5'). This information will trigger a new quest: Find the Burglar's Spy.
To complete the quest be back to Cid and he will also tell you to report him if you get the spy.
Find the Burglar's Spy
So, now you have to find out who was the robber's spy! So, talk with Flavio ('3'), Nelson ('4') and Baxter ('5').
Flavio will say that Pavel, Vasili and Doyle were around his place on the of robbery.
Baxter will mention about Mo, Vasili and Doyle.
From Nelson you will know that on that day his ring was lost (quest: Nelson's Ring). He will tell you that Mo, Pavel and Doyle visited his house.
Obviously the common name is coming: Doyle. Now go for him in Costa's motel ('6') where he is hiding. Talk with him and he will finally submit. Now you can do 1 of the 2 things....
If you select Bandits then tell him: to disappear for good (quest: Doyle Must Disappear).
If you select Orders then tell him: to turn himself to the guards Then report to Rodriguez (#2).
Nelson's Ring
Cid's wife Kayleigh ('1') has nelson's ring. So ask from her but she will not want to return. You can pickpocket her or better way is give her a pearl necklace. See: Pearls for a Lady.
Now, after you get back the ring return this to Nelson. But he will tell you to keep it as your reward of honesty.
Pearls for a Lady
Before during the quest Kill the Hungry Wolves in Tristan's Farm you got one pearl necklace from a chest in the barn. So it should be in your inventory. Offer it to Kayleigh ('1') and she will agree to return you Nelson's Ring.
Doyle Must Disappear (B)
If you are taking Bandit's side then you said Doyle to disappear during Find the Burglar's Spy. Report this matter to Cid. Also tell Rodriguez ('2') that the suspect is clean. Now check back Cid for a new quest.
Fleece the Butcher (B)
After talking again with Cid he will send you to Dargel ('7') to collect some protection money from him. But once you tell that to Dargel he will attack you and that starts the next quest: Dances with Butchers.
After you defeat him still he will remain pissed off and the quest will be cancelled. Report to Cid and a new one will trigger: Clean Out Dargel's Chest.
Dances With Butchers (B)
Simply defeat and loot Dargel ('7'). He will not pay you even being defeated and the previous quest will be cancelled for sure.
Clean Out Dargel's Chest (B)
Cid will tell you to loot Dargel's ('7') chest from his upper floor. So using sneak skill get in the house and loot the locked chest by lock-picking: right-right-left-left. Report back to Cid.
Get Rid of Cid (O)
If you took Order's way in case of Doyle ('6') above, then talk with Rodriguez ('2') and tell him what you know about Doyle and Cid. Next, tell Cid that Order found out about Doyle. Now report this to Rodriguez ('2') and commandant Carlos ('8') both.

This set of quests will count as (#/4) for the Bandits or for the Order depending on your choices if not taken a side this far..
Conflict Quest: Weasel (B) - Marcelo (O)

Quests Marked (B) will go to the favour of Bandits.
Quests Marked (O) will go to the favour of Order.
Quests without mark can be done safely: side independent.

Bring the Packages Back to Weasel (B)
Talk to Weasel ('1') who is sitting on a bench and he will tell you that a recent shipment of herbs didn't reach at the right place. So, Weasel will asks you to follow Garth ('3') to check where is he taking weed packages.
Talk with warrior of the Order Marcelo ('2') and he will want the package as evidence against Weasel (Evidence for Marcelo).
Once you will say Weasel ('1') that you are ready to follow Garth ('3') you will see him just at the opposite side and this quest will trigger: Follow Garth Inconspicuously!.
After you get back the package from Garth, return to Weasel (for Bandits).
This will open 2 more quests: Collect from Alvaro and Collect from Konrad.
Follow Garth Inconspicuously!
Keep your distance while spying on Garth ('3') throughout the city. But Lilly ('4') will stop you. You may or may not be with her though. If you select to be with her, this will trigger A Lovely Time with Lilly & this quest will be cancelled. But if you reject her and continue following Garth then you will reach at the meeting place '5'.
Once you find Garth, be ready for a fight which will trigger: Get Your Hands on Cutter!
A Lovely Time with Lilly
If you had selected to go with Lilly by paying her then follow her in the brothel. After that you can report Madam Sonia that Lilly is working outside the brothel.
Since Garth is lost, now return to Weasel ('1') and tell him that Garth has been lost. He will tell you that still the business not yet lost and you can find him somewhere in the Gutters. This will trigger: Find Garth!.
Find Garth!
Go to the area '5' and you will see that Garth is talking with a man named Cutter. Interrupting them will trigger: Get Your Hands on Cutter
Get Your Hands on Cutter
After you interrupt Cutter & Garth in the area '5' Cutter will attack you and Garth will join him too. Deal with them. After they get up confront Cutter about the package and he will return you it. Also talk with Garth ('3').
Now, you have 2 choices: return the package to Weasel ('1') for Bandits (Bring the Packages Back to Weasel) or, give the package to Marcelo ('2') for the Order (Evidence for Marcelo).
Collect from Alvaro (B)
If and after returning the package to Weasel ('1') ask him for some more job. During the discussion Alvaro's name will come as a wealthy target. At this point I suppose that you already finished: Walter Needs a Break before which will help to detect his weakness.
Inform Weasel that Alvaro has the secret blade in his cellar. Weasel will tell you to steal and resell it to Alvaro. Lock picking the door get in the cellar ('6') and open the chest (Lock pick: right-left-right-left-left-right). Now go and resell the blade to Alvaro by 100 gold.
Collect from Konrad (B)
Go to Konrad ('7') and ask him for a job. After he refuses talk with him about protection. He will drive you out of his house. At the door step Tilda will stop you and inform you about the cows which are the source of Konrad's income.
During the night time go to the cows at the location '8'. There is one farmer who is in the charge of the cow: Bertha. Kill the cow Bertha and loot it for a skull but the farmer will attack you. also kill and loot him.
Now be back to Konrad's bed room (upper floor of '7'). To enter there use the nearby walls and stairs of he house and drop in his balcony. Now click on his bed to place the skull. Even if he sees you simply jump and escape through the balcony.
Report to Weasel and come back in the next morning after sleeping at the nearby lighthouse's ground floor's bed. Go to Konrad and use a Tell Joke scroll on him, and then ask him about the last night's incidents.This time he will pay you 250 gold. Now be back to Weasel to report him.
Evidence for Marcelo (O)
As a counterpart of the quest Bring the Packages Back to Weasel you can give the package to Marcelo ('2') for the Order. This will trigger: Weasel Hunt.
Weasel Hunt (O)
You have given the package to Marcelo ('2'). Head to Weasel ('1') and give him the bad news that the order got it.
Now back again to Marcelo and give him the news and also inform to Carlos ('9').
Conflict Quest: Toni (B) - Hernandez (O)

Quests Marked (B) will go to the favour of Bandits.
Quests Marked (O) will go to the favour of Order.
Quests without mark can be done safely: side independent.

The Family Heirloom (B)
Toni who is seated on a bench at '1' will tell you that Order took control recently over Don Esteban's old house. He was sent from the swamp here to monitor and Order realised this and posted more guards and so he can't recover Don's inheritance: an amulet.
At the entrance Hernandez ('2') is guarding. Talk with him and tell him that there may be something valuable but hidden. Finally he will allow you to enter. This will trigger: Get Rid of Toni. Go to the right side room ('3') and click on a wall photo there which will open a secret room. Loot the room and you will find Don's amulet. You can literally loot anything but make sure Order warriors don't notice you.


On the upper floor you will see a man 'Olf' who is a treasure hunter. You can learn prospecting skill from him though it is not needed for any quest but this can help you to get ore from the caves. Olf is the only person in the game who can teach you this skill if you have 5 learning points. He is trapped here and you will get detail about him in some later quest.


Anyway you got the amulet and now you can give it to either Toni or Hernandez. Taking it to Toni will reward you more but you can take this to Hernandez also.
Take the Don's Amulet to Hernandez (O)
If you are taking the side of the Order then this will auto complete if you give the amulet to Hernandez ('2').
Get Rid of Toni (O)
When you first talked with Hernandez ('2') you probably got this quest. Now go to Toni ('1') and tell him that the Order got the amulet. Report this to Hernandez ('2') and also to commandant Carlos ('4').
Conflict Quest: Scordo (B) - Carasco (O)

Quests Marked (B) will go to the favour of Bandits.
Quests Marked (O) will go to the favour of Order.
Quests without mark can be done safely: side independent.

Find the Three Golden Bowls
This quest will only trigger after you get all the 3 golden bowls. Before that as you will collect one by one it will show you (1/3) ... (2/3) golden bowls found etc. You get these bowls from treasure hunting brothers triplet: Dirk, Dytar and Olf.
Dirk who is in Josh's tavern ('1') you can get the bowel by paying him 150 gold or pick-pocketing.
Dytar, is in Patty's tavern at ('2') you can get the bowel by paying him 150 gold or pick-pocketing.
The 3rd bowl is in Jack's lighthouse ('3'). You actually got this information from Olf. Going to the lighthouse locate and get it as described below.
After you get all the bowls give to either Scordo for Bandits or Carasco for Orders.
At the upper floor of the lighthouse stand on the crates. Now look up and you will see a plank. Climb it and then you will be able to get the bowl same as I showed in the pictures.
Three Golden Bowls for Scordo (B)
Go to the brothel and get the left room. There you will find a photo ('4') on a wall. Click it and a secret tunnel will open at its left. Go through it and you will find Scordo. You can give him the bowls for the Bandits after talking with him.
Note that here: If you yet didn't side with any and have plan to join the Order, you should pick-pocket him for the tunnel key. You can do it even not giving him the bowls.
Good Things Come in Threes (O)
Carasco ('5') who is guarding the warehouse, if you give him the bowls for the Order you will be able to select your reward from 3 options. Next. report to Carlos ('6').
Conflict Quest: Lukor (B) - Carasco (O)

Quests Marked (B) will go to the favour of Bandits.
Quests Marked (O) will go to the favour of Order.
Quests without mark can be done safely: side independent.

Lukor Wants the Five Armour Plates (B)
Look for Lukor at '1' or up to the road to Carasco ('2'). He will be somewhere in-between. Talking with Lukor you will know that he is looking for some armour plates and he will offer you 250 gold. But if you bargain a bit he will agree to 400. This quest will trigger once you tell him that you are ready to retrieve those.
Lukor will tell you about people: Vasili, Duram and Ingvar from whom you will get plates. Start from Vasili and you will find him inside of Patty's tavern ('3') either on the ground or on the first floor (quest: Vasili's Armour Plates).
Also, in that Patty's tavern ('3') you will find Ingvar who is drinking (quest: Ingvar's Armour Plate).
Lastly get Duram somewhere around '4' carrying crates (quest: Duram's Armour Plates).
After getting all the plates you can give to Lukor for Bandits or to Carasco (quest: Carasco Wants the Five Armour Plates) for the Order.
Vasili's Armour Plates
Talk with Vasili ('3') and tell him that Lukor sent you for the armour plates he will ask 200 gold. Don't pay rather challenge him and defeat and loot.
Ingvar's Armour Plate
Now deal with Ingvar ('3'). He will think that probably his wife sent you but you say him that she didn't. He will ask for 100 gold for the plates but once you tell him that you have Vasili's plates he will ask 50 golds. But tell him that you can take this from him by fighting. This will trigger: Duel with Ingvar.
Duel with Ingvar
Follow Ingvar exiting outside and at the back side of the tavern. Then start the duel and finally defeat and loot him.
Duram's Armour Plates
You will find Duram around pier '4'. Ask him about the plates and he will tell you that he kept those in a secret place and if you try to loot him Ukkos (an ogre) will protect him. So, now go to Ukkos ('5') and ask him about Duram. He will be interested about fried meat than golds. So give him some fried meat. Now enter Duram's house ('7') through stairs and lock-pick the chest. Key-combo is: left-left-right-left-right-right. Now report to Duram that you got the plates.
Meat for Ukkos
This quest triggers during Duram's Armour Plates. You need to give Ukkos ('5') some fried meat either from your inventory or getting from Baxter ('6') to know Duram's stash location. This will auto-complete once you gave meat to Ukkos ('5').
Carasco Wants the Five Armour Plates (O)
You can give the armour plates to the warrior of the order Carasco ('2') too if you work for the Order. Carasco will also want removeal of Lukor from the town which will trigger: Get Rid of Lukor.
Get Rid of Lukor (O)
Tell Lukor ('1') that the Order got the armour plates and it is best for him to disappear from the town. Now be back to Carasco's ('2') and report this to him. Also report to commandant Carlos ('8').
Conflict Quest: Romanov (B) - Sergio (O)

Quests Marked (B) will go to the favour of Bandits.
Quests Marked (O) will go to the favour of Order.
Quests without mark can be done safely: side independent.

Get Marek's Cell Key
Talk with Marek ('1') and you will know that he is guarding the cell of the pirate Captain Romanov. He will not allow you to enter and so it is a better way to cost 100 gold for a girl for him (Distraction for the Prison Guard).
Once you do that you will get the cell key from him and can enter to talk with Romanov (Romanov's Seaman's Chest).
Distraction for the Prison Guard
This is the 2nd and a better way to get the cell key from Marek ('1') than fight with him. For this you need to bring a woman for him. You will get Anika ('2') who is seated on a bench. Talk with her but she will ask you to first pay to Madam Sonia ('3') for her. After the payment return to her and she will go to Marek ('1'). Now talk with Marek ('1') behind the cell and you will get the key from him.
Romanov's Seaman's Chest (B)
Ask Romanov about the rumours of his gold. He will give you a chest key. The chest is at the warehouse ('4') top floor. You can enter the warehouse by sneaking behind Carasco and going up through stairs. There is also another way to enter there which is shown below using screenshots.
After you get all, you can give it to Romanov ('1') for the Bandits or to Sergio for the Order (Sergio Wants Romanov's Gold)
Sergio Wants Romanov's Gold (O)
You will find warrior of the Order Sergio ('5') guarding through the pier. Talk with him and gradually he will say you about his interest about Romanov's gold. If you want to work for the Order then give him the casket. Inform this to Romanov also. And finally to commandant Carlos ('6').
Bandits or Orders

For The Bandits
If you are taking the side of the Bandits then you should do at least 4 of these 7 quests for the Bandits. If you have done already 4 quests for the Bandits and still if anything is remaining from this list you must do it for the favour of Bandits.

  • Protection Money From Costa
  • Doyle Must Disappear
  • Bring the Packages Back to Weasel
  • The Family Heirloom
  • Three Golden Bowls for Scordo
  • Lukor Wants the Five Armour Plates
  • Romanov's Seaman's Chest

So taking the side with Bandits you should do these quests too...

All Power to the Don
If you have not yet found Scordo ('3') through the secret tunnel at Sonya's brothel, then talking with any bandit in the town you will get his location. However, before getting him buy this information about the tunnel from Sonya ('2').
This time Scordo will give you the tunnel key if you have not yet pick-pocketed him. Also you will get a package from him for the Don (A Package for the Don).
Talk to the Bandit Chief in Town
This quest auto-completes once you meet and talk with Scordo ('3') after taking Bandit's side or before taking any side.
Scordo's Key
This quest auto-completes at the moment you get the tunnel key form Scordo ('3'), either he gives you or you pick-pocketed or looted him.
A Package for the Don
After receiving the package from Scordo for Don go to the Bandit's camp and hand over the package to Don Esteban. This will unlock...
Fence: "A package for the Don" completed
Or,
For The Orders
If you are taking the side of the Orders then you should do at least 4 of these 7 quests for the Orders. If you have done already 4 quests for the Orders and still if anything is remaining from this list you must do it for the favour of Orders.

  • Get Rid of Delgado
  • Get Rid of Cid
  • Weasel Hunt
  • Get Rid of Toni
  • Good Things Come in Threes
  • Get Rid of Lukor
  • Sergio Wants Romanov's Gold

So taking the side with Orders you should do these quests too...

Peace and Order
Talking first time with commandant Carlos ('1') during the quest Talk to the Commandant of Harbour Town, you received this quest. After you had taken the side with the Orders a warrior of the order will appear and tell you to meet with Carlos.
After the long discussion with Carlos this quest will complete along with the achievement...
Peacekeeper "Pease and order" completed
Moreover, Carlos will tell you about the artefact smuggling in the town and to find out where those are going which will trigger Where Are the Artifacts Disappearing to?. He will give you clues about the brothel and Madam Sonya ('2').
Where Are the Artifacts Disappearing to?
Ask Madam Sonya ('2') about artefact smuggling and eventually she will reveal the secret about Scordo ('3') who is the chief of the Bandits in this town. You will find him switching the wall painting at the left side room's wall of the brothel which will reveal a secret tunnel.
After the conversation with Scordo he will attack you. Defeat and loot him and you will get the tunnel key. If you have pick-pocketed him before then back to Carlos ('1') to report him all the matters.
Knock Out Scordo
This mini-quest will trigger and complete once you beat Scordo after the dialogue and when he attacks you for knocking him down.
Scordo's Key
This is also a mini-quest which will appear and auto-complete once you loot Scordo after defeating him and get the tunnel key to go outside of the Harbour Town.
Get Rid of Scordo
After you defeat Scordo and he is down you hit him for the last time to kill him. So to do it stab him for the last time when he is down on the floor.
Neutral Quests: #3

Even though you could start these quest earlier but this is possible to solve all of the these only now if you are following this guide sequentially. These quest are side independent.

Find the Secret Access to Harbour Town
When you meet Scordo ('1') during the quest Three Golden Bowls for Scordo for the Bandits or just met and talked with him you got the key of the secret town exit from him. Now using that key visit through the tunnel behind him and you will get a locked door which will open by that key. You will be at the western beach. This will complete the quest.
The Imprisoned Treasure Hunter
During the quest Find the Three Golden Bowls you got the information about the 3rd bowl from Olf ('2') which you got from the lighthouse. You had meet / saw Olf ('2') who was trapped inside Don's previous house during the quest The Family Heirloom. Talking with him will reveal that he was caught by the warrior of the Order, Hernandez because of the suspicion about the 3 golden bowls as artefact smuggling.
Talk with Hernandez ('2') at the gate if you have already completed Find the Three Golden Bowls. If you have given the bowls to Bandits still inform him that those are out of circulation. Then he will agree to release Olf. Ask Olf about his brothers and this will trigger: A Gathering of Triplets.
A Gathering of Triplets
After Olf ('2') is free this quest will start talking with him. He will wish to meet with his 2 other brothers at the usual place Jack's lighthouse ('5'). So inform this to Dytar in Patty's tavern ('3') and Dirk in Josh's pub ('4').
Now at their meeting place tell them that you can take them out of the town and tell them about the secret tunnel behind Sonya's brothel. They will go exactly the place where Scordo was ('1'). Go there and tell them about the secret exit and the path is clear. They will be there in the western beach if and when you need them again.
The Lost Father
Patty ('3') in her tavern will tell you that she is looking for her father Gregorius Steelbeard a sailor. He is missing but she is sure that he is somewhere in this island yet not known where exactly is he. Captain Romanov ('6') may focus about this matter.
During the quest Get Marek's Cell Key you had already meet with Captain Romanov. So, go to him and start the conversation. You will know that during the quest Woman Beater the key you got defeating and looting Erikson is the key of Steelbeard's shack in this town.
Now inform Patty what information you got so far about Steelbeard and Romanov. Next, visit Steelbeard's shack at ('7'). Check the chest there and you will get an old document. Now show this first to Romanov. He will return it and then show to Patty. Patty will take this and she will offer you 200 gold such that you do not ask her anything more.
You can accept the gold but I suggest refuse the gold and ask her about her and her father's past.
Patty Wants to Leave Town
Patty ('3') will want to get out of the town to search her father. But she does not know where is the way out. So tell her about the secret tunnel in Sonya's ('1') brothel and lead her outside. She will appreciate your help and will stay beside the campfire until 2nd chapter. You can learn level 3 lock-picking from her after Chapter 2 starts and you should.
The Map of the Island
So far if you didn't get a full map of the island from Fincher in the Bandit's camp, then head to Nelson ('8'). Ask him to make a full map of the island and he will tell you that it will take long time. Actually the map become available after you finish Find the Secret Access to Harbour Town. Since that is done already so you should get the map from him in no time now. The map will cost you 250 gold but this is very important map so don't miss this.
If you don't see any option to ask Nelson ('8') for the map then you have it anyway. It may be a glitch or whatever I found in my one walk-through.
The Sons of Tilda
Talk with Tilda ('9') and she will want confirmation about her 3 sons that they are doing fine. The name of the sons are: Beppo, Leon and William.
You will find Beppo in the Bandit's camp and talk with him about his mother.
You will find Leon in the wilderness and also tell him about his mother.
You will find William is in the monastery and also tell him about his mother.
As a Bandit you can enter the monastery during the mission Negotiating with the Volcano Keep / Talk to Master Illumar or as Order after taking their side in the Harbour Town commandant Carlos will give you an introductory letter and showing that.
After getting their news report back to Tilda and you will get...
Family man "The sons of Tilda" completed
Chapter: #1: Volcano Keep (Monastery)
Quests available for you if you are here by recommendation (getting later from commandant Carlos from the Harbour Town). In such a case you can be able to select whether you want to be a warrior or a mage. Mage is recommended for you during your 2nd play-through for the sake of achievements.

If you are here being arrested you can only be a warrior and the focus of this guide is not given regarding that matter. As a bandit you can come here volunteer here. In that case tell Santiago (the guard at the entrance) about it and he'll send you to Master Pallas. Master Pallas will not put you into any test.
Primary Quests: #1

Follow Kalib
While talking with Master Pallas ('1') if you had chosen to be a warrior then you will be sent to Kalib ('2'). Talk and finish all the dialogues with Master Pallas before you go to Kalib. Kalib will take you through the monastery and will show you your room. He will also give you your novice dress and the map of the monastery. On your way you will stop at the training courtyard where Master Aric ('4') will give you some basic overview and will tell you to get some fighting stuff (Get Yourself a Fighting Staff).
At your room ('5') Inquisitor Mendoza is waiting for you. He will give you the responsibility to investigate about the murder of a novice who is on the floor. This will start a long quest-chain: Find Hemlar's Murderer. Now, talk to Kalib again.
Follow Taylor
While talking with Master Pallas ('1') if you had chosen to be a mage then you will be sent to Taylor ('3'). Talk and finish all the dialogues with Master Pallas before you go to Taylor. Taylor will take you through the monastery and will show you your room. He will also give you your novice dress and the map of the monastery. On your way you will stop at the training courtyard where Master Aric ('4') will give you some basic overview and will tell you to get some fighting stuff (Get Yourself a Fighting Staff).
At your room ('5') Inquisitor Mendoza is waiting for you. He will give you the responsibility to investigate about the murder of a novice who is on the floor. This will start a long quest-chain: Find Hemlar's Murderer. Now, talk to Taylor again.
Get Yourself a Fighting Staff
To get a fighting stuff go to the blacksmith Karlsen ('6') and he will give you a novice's staff. Now back to Master Aric ('4'). If you become disrespectful with him then he will punish you giving a quest: Sweep out the Chambers.
Sweep out the Chambers
For this Master Aric will tell you to get a broom and then sweep the chambers. You need to sweep chambers marked as '7'. Also the upper chambers behind Master Vitus ('12'). When done report back to Master Aric.
Basic Training
This quest will also start from Master Aric. For this you need to fight with Tucker ('8'), William ('9') and Kato ('10').
After defeating all the 3 fighters talk with Aric. In the mean time Kato reported to Aric and since they are both friends, so Aric will come to fight with you in the arena. But Aric is a hard fighter and if you get defeated for the first time there is a trick to win. Check quests: Fight Against Aric & Trick Aric in Primary Quests: #2. However, if you are defeated by him he will take your about 50% gold but you can recover after defeating him later.
When all of them are down report to Master Vitus ('12') and this will give you entrance to the upper level of the monastery.
Fight Against Tucker
You will find Tucker ('8') who is sweeping floor towards the battle arena ('11'). Talk and then defeat & loot him and he can train you about few matters. This quest will auto-complete.
Fight Against William
William ('9') will fight with you if you have already beaten Tucker ('8'), He is one son of Tilda of Harbour town (The Sons of Tilda).. So tell him about his mother. Defeat and loot him to complete this quest in the arena ('11').
Fight Against Kato
Now Kato ('10') is going to be your opponent. He will mock you and attack you on the spot which will trigger: Kato's Lesson. After that, again talk and beat him in the arena ('11').
Kato's Lesson
Once you tell Kato that you've defeated William and Tucker this quest will trigger from him. He will attack you on the spot there; Master Aric will tell you both to stop but will not really interfere. So beat Kato.
Primary Quests: #2

Fight Against Aric
Since you have already defeated 3 fighters now Aric ('1') will challenge you for the fight in the arena ('2'). To win over him you really don't need any high level training skill. However, if you get defeated by him, check the next quest to win very easily.
Trick Aric
Talk with William ('3') if he can give you any tips against Aric. He will redirect you to Caspar ('4') who is sweeping in front of the cabins around there. He will tell you get Aric drunk.
Talk with Dalman ('5') who is looking after the pigs. He will tell you that as a wine-cell keeper he can give you a very strong wine: Fireflush and a quest: Dalman Trusts You. Go to Dalman ('5') and also buy 2 bottles of other wine if you don't have any.
After this talk with the blacksmith Karlsen ('6'). Ask him to give you "the worst sword in the world". This is a sword you will get finally with 5 damage. Now back to Aric and give him one by one 2 of your wines and finally: Fireflush. Then trade with him and take his blade and give him "the worst sword in the world" which you just got from Karlsen. Now challenge him and win easily.
Dalman Trusts You
The caretaker of the pigs Dalman ('5') will want a relieve from his duties. Now talk with Taylor ('7') who can give this relieve to him. But Taylor will ask for Harlok's stew. Make him understand that this is not possible anyway and then he will ask for 10 apples. You may already have apples or collect from around the monastery (by sneaking) and give to Taylor. He will be on his way and give the good news to Dalman.
Assist the Warriors of the Order in Harbour Town
If you came here in the monastery as a prisoner, Master Pallas ('8') will send you to the Harbour Town to help the members of the order. Check section: Bandits or Orders (For The Orders).
Find Writing Materials
If you are in the monastery as a volunteer of the Bandits, you need to buy a quill. To get a quill you need to either pay Enzo ('9') 250 gold or you can get from Caspar ('4'). But before this you must read all the book-stands ('10') and will talk with Master Illumar and Erlan. He will send you to Caspar. Caspar will require to fulfil you his quest: Bone and Wings. When this will be done be back to Master Illumar ('10') to learn scroll writing.
Bone and Wings
As a Bandit if you bring Caspar ('4') 6 moth wings and a bone which you should have already with you, he will give you quill. If you don't have these you can gather from the monastery by looting chests etc. but don;t get caught.
Murder Investigation

Act as a detective to investigate the murder and to detect the murderer.

Find Hemlar's Murderer
So Inquisitor Mendoza gave you this quest once your arrived at your room ('1') in the monastery. You saw novice Hemlar's body is on the floor. Now the first thing for you to do is: Investigate the Crime Scene.
After collecting the evidences go to the kitchen ('2') to talk with Harlok. He will deny about the knife. Now talk with Master Vitus ('3'). Discuss with him and then he will tell you to talk with Caspar ('4'). Talking with Caspar you will get some more light and tell him about the knife which will trigger: What Does Harlok Know?. Discussion about weed with Caspar will trigger: Who is Hemlar's Partner? and for this probably he would leave monastery sometimes and if so, then Master Pallas ('5') will be able to focus about it because he controls the gate (The Circle of Suspects).
Now start talking with Master Pallas ('5') and he will give you a list of names of some people who are allowed to leave the monastery. Although you can talk with everyone of this list but the most important are: Ash ('6') who sweeps the upper part of the monastery, blacksmith Karlsen ('7') and Tucker ('8').
Talk back to Harlok ('2') again this time he will give you a stew which will be helpful to enter the cemetery (Access to the Cemetery).
After identifying Ash as Hemlar's partner you will sell the reefers around the monastery (Distribute the Weed Reefers in the Keep) to attract the killer on yourself. So, after selling all as you will talk with Casper ('4') he will suggest you to wait in the bathroom for the killer to appear.
Go to the bathroom ('13') and wait inside a bathtub and after sometime Master Aric will enter. Ask him for his reasons to be the killer and he will tell you his reasons. After that a fight with him will start and defeat him and then report to Master Vitus ('3').
Depending on you had defeated or killed Aric, Order will impression him but whatever you will not see him again. This will unlock...
Master detective: Find Helmar's murderer completed
Now, some one need to take the post of Aric to train others and for this check: A New Post for William.
Investigate the Crime Scene
3 things are important here in your room ('1') to find out as clues of the murder. These are, Hemlar's purse which you can pick up from near one of the 2 beds, at the right side of the bookshelf a small packet of weed and lastly a kitchen knife on Hemlar's corpse. So after getting these 3 things you can proceed with the clues.
What Does Harlok Know?
After talking with the people of the list, you will understand that Harlok is a pirate who was among the Steelbeard's crews. You will also know that he used to pass a lot of time with Hemlar and the kitchen knife is from his kitchen. So accuse him and he will tell you the truth.
Who is Hemlar's Partner?
As you will advance your investigation you will know that surely Hemlar had a partner about his weed business. By completing other quests will gradually know that Ash is the person who could leave monastery, enter the cemetery and stays in the upper cells of the monastery.
So he will be the main target to suspect now and it will prove as true once you will get his confession (The Path to Truth).
The Circle of Suspects
Being the gate in-charge Master Pallas ('5') will give you the list of people who are allowed to go out of the monastery. But he will give you if you have already completed basic training.
Access to the Cemetery
Once you will attempt to enter the cemetery Yoki ('9') will not allow you unless you give him the stew which you received earlier from Harlok. This stew gives +2 permanent strength boost.
If you don't want to give this to him then there is another way. Complete all the conversation options with him and this way you will know that Enzo was not Hemlar's partner. Next talk with Caspar ('4') and Harlok, Karlsen and Tucke will be erased as possible partner of Hemlar. So now this leaves Ash ('6') or Taylor ('10').
Talking with Taylor ('10') will focus on a upper quarter partner which will put the light on Ash ('6'). Now face Ash. As you are trying to get the truth from him this will trigger The Path to Truth. However, finally you will get the truth from him. You will distribute reefers (a cannabis cigarette) and sell one to Yoki ('9') to get the access of the cemetery.
Note that: If you want to access the cemetery as a Bandit, you need to give Yoki ('9') 2 brugleweed reefers.
The Path to Truth
As you will try to bring out the truth from Ash ('6'), he will attack you. Defeat him and finally he will tell the truth that he was Hemlar's partner.
Distribute the Weed Reefers in the Keep
After knowing the truth from Ash ('6'), He will give you the reefers to sell around the monastery. This way the killer may appear and you will get a chance to confront him.
So you should sell to Taylor ('10'), Harlok and Dalman ('2'), Casper ('4'), Tucker ('8'), Kato ('11'), Kalib ('12'), Karlsen ('7') and Yoki ('9'). Selling Yoki will give you access to the cemetery. After selling all talk with Caspar ('4').
A New Post for William
Talk with William ('14') and he will ask you who will take the post of Aric and you suggest him to take this responsibility. Now talk with Vitus ('3') and suggest William's name. as the new trainer and Vitus will agree. Now give the good news to William.
Test: Master Vitus

The Test of Master Vitus
Talk to Master Vitus ('1') to start his test for you. He will tell you find wisdom and trust for combat. you had already done Dalman's ('2') quest: Dalman Trusts You, now report Master Vitus about it. Note that Dalman has moved into Harlok's kitchen in the mean time.
You also completed the quest Access to the Cemetery, to find a special book in the crypt behind the cemetery head towards the crypt entrance '3'.
Get any stone plate (reading of any stone plate gives you +4 wisdom; this is very important to be a mage you should get 200 wisdom for achievements). Also read all the books you find in the book-stands each of which will give you +3 wisdom. To learn 4 seal level you will be needed 200 wisdom for achievement. You will also find Berengir's key from his skeleton at '4' and unlocking the chest at '5' you will get the book: Wisdom in Combat. Read it and then report back to Vitus ('1').
Wisdom in Combat Found
This is a mini-quest which auto completes once you find the book Wisdom in Combat in the Berengir's chest at '5'.
Rufus is Seeking Wisdom in Combat
As Master Pallas suggested likewise you can give the book Wisdom in Combat to Rufus ('6') who is seeking the book.
Test: Master Ignatius
    
        
        
    

The Test of Master Ignatius
Master Ignatius ('1') will praise you for you good work to expose Aric. After you go to the library ('2') he will tell you to read the books. Read all the available books are there and for this if needed tell Rufus to give you the chance also as he was too reading. After that tell Master Ignatius though you are not done yet. Next you should notice 2 rings in the northern wall and pull one of those to reveal a secret door. Go down and open the lock '3' by lock-picking. Read the book-stand there and take the key then back to the main area '4'. There will be a book-stand too; read it and get & read he book "On Rune Magic" from the book shelf and go to '5'.
In the room '5' notice the crystal orb and using its spell telekinesis push the orange colour switch to go to the room '3'. To go from room '3' to '6' use a bow and arrow to push the switch there as magic will not work due to the presence of the big crystal.
Next, go to room '7'. There is a crystal orb of levitation and a hole on the floor. Fall through the hole and you will be at the lower of '7'. From there move to '8' lower floor. There is a crystal orb of opening locks which can open any lock except those which need a specific key. Here you should find the book "On Magic Crystals".
Exiting from lower '8' go to '9'. Always read all the book-stands you see around anywhere as this is a must to get +3 wisdom for each. Now back to room '7' upper floor and use levitation to fly over the gap from '8' upper floor to '10' upper floor. Notice the crystal orb of polymorph there and use this to go through the hole which leads to '5'.
Locate a nearby ring (in between '10' & '8') to pull it to open room '11'. In '11' from the chest you will get a magic crystal which will be very important later.
You will notice a red magic barrier at the door of lower '10'. Skip it for now as you can't enter right now. Now use the telekinesis from '5' to get a nautilus transformation scroll in '9' from one of the shelves.
Use the lock spell from '8' lower, use it to open the door at '12'. You will notice a hole in the wall there and by which you can go to the next room

So to go to the next room of '12', levitate from room '7' upper to room '10' upper and then using the nautilus transformation spell from '10 come back to '12' and enter through the hole to reach the next room. After that you will see Master Abrax ('13') and you can start his test: The Test of Master Abrax or you can come back later finishing this quest. Use the leaver there to be back on the surface.
Now talk with Master Ignatius ('11') and this will pop up...
Wise man: "The test of Master Ignatius" completed
He will also give you a new quest to find a novice, Nathan, who disappeared into the wilderness with the crystal of fire (The Crystal of Fire). So, ask him to open the gate of the monastery for you such that you can go out to search Nathan.
The Crystal of Fire
Now you will go to search Nathan and for this come to Master Pallas ('14') and request him to open the door for you. You need to reach at '15' in the world map. Reaching there you will find a temple and enter into it. Next to the right sided room and use telekinesis on a lever on the other side to open the door. On the other side you will find Nathan's corpse and loot his body to get the Crystal of Fire rune. Report back to Master Ignatius ('11').
The Gate to the Keep
This quest will auto-complete when you will tell Master Pallas ('14') that Master Ignatius granted you permission to be out of the monastery.
Test: Master Abrax
    
        
        
    

The Test of Master Abrax
During the Test of Master Ignatius you found Master Abrax. Asking him for a test he will tell you to find some herbs and to look for the two novices (Sirius & Krayban) whom he sent to look for those herbs.
But before going out talk with Cyrus ('2') which will trigger 2 quests: Crates for the Volcano Keep and Severin's Artifacts.
You will find Sirius in Severin's farm ('3') and scared after losing his friend Krayban. He will give you the herbs and will request you to look for his friend in the forest.
You will find Krayban's corpse at the location '5' in the forest. Loot him and report back to Master Abrax about the novices and give him the herbs.
Crates for the Volcano Keep
You get this quest first time talking with Cyrus ('2'). This is all about the the shipment of crates from the excavation site to the monastery.
Going to the Severin's farm tell Severin ('4') that you are coming from Cyrus for the crates. He will send the crates. Report back to Cyrus.
Severin's Artifacts
Cyrus ('2') will also tell you to bring the artifacts from Severin. But since Severin will not give you this without a password so Cyrus should tell you a phrase like "...bring me the artifacts or I'll rip your head off!".
Reaching at Severin ('4') tell him about the special artifacts delivery & mention the password. He will then give you old disk and a ring of the staff fighter. Return and give these back to Cyrus.
Test: Master Illumar

The Test of Master Illumar
You will learn scroll creation from Master Illumar ('1'). Master Illumar will tell you to read the books in the room and there are 2 (The Basics of Scroll Creation). Read and back to Master Illumar and he will tell you to to learn the ingredients of all the spells in the first rune seal. Also, you need to get a quill to scribe the scroll. These tasks will trigger: The Theory of Scroll Creation and Get Yourself a Quill. When these 2 quests will be done and if you have 5 learning points at least you are ready for the scroll writing. Also, make sure to get an empty parchment from Caspar ('3'). Then go one of the 4 writing desks and scribe it.
When done, talk will Master Illumar.
The Basics of Scroll Creation
For this read the 2 books in that room and if you get read more books around the monastery about runes. Then report back to Illumar.
Get Yourself a Quill
Taking the task from Master Illumar ('1') you can get a quill from Enzo ('2') by paying him 250 gold or go to Caspar ('3') to get it free.
The Theory of Scroll Creation
You can learn about the ingredients for all the spells of the first runic seal either by talking people there or by reading books around the monastery. The ingredients are as follows...
        
  1. Light Healing - Healing Herb - Rufus in the library ('4')
        
  2. Create Illusion - Boar Tusk - Master Abrax in the secret library ('5')
        
  3. Light - Gold Coins - Jervis ('7')
        
  4. Telekinesis - Moth Dust - Erlan ('6') (After the quest: Erlan Doesn't Know What to Do)
        
  5. Tell Joke - Pearl - Erlan ('6') (After the quest: Erlan Doesn't Know What to Do)
        
  6. Trasformation - Nautilus Shell - Enzo ('2') (After the quest: Enzo's Turkey)
Mutual Aid
Talk with Jervis ('7') who is also studying scroll creation is unhappy because none here is willing to make useful his hunting skills. However he needs two blank parchments and an illusion scroll. You can buy parchments from Caspar ('3') and if you have the scroll with you already giving him will complete this quest and since then he can teach you hunting skills.
Erlan Doesn't Know What to Do
In your class room you will find Erlan ('6') who is trying to find out ingredients for nautilus transformation scroll. He will tell you that he lost Enzo's turkey and hence you need to get another one for him. Talk with Enzo but although he has required knowledge but will be unwilling to share with Erlan. After you get necessary information from Enzo ('2') during the quest: Enzo is Looking for the Ingredients for an Illusion Scroll trade this information with Erlan ('6') and he will tell you about the materials needed for the tell joke scroll.
Erlan and Enzo's Turkey
If you talk to Harlok ('8'), he will help you to get a turkey. But this will cost you 200 gold coins. After getting it be back to Erlan to give him.
Enzo is Looking for the Ingredients for an Illusion Scroll
If you can tell Enzo ('2') about the ingredients of Illusion scroll then he will tell you about the ingredients of nautilus transformation scroll. Go talk with Master Abrax ('5') to get your required information. Once you get the information tell Enzo that he needs a tusk of a boar. Now he will also tell you that you will need a nautilus shell.
Finally, A Warrior or A Mage

These are the final quests you need to complete to be a warrior or a mage fully and to start the second chapter.
(However, for achievements as said before, I hope you are going to be a mage.)

The Tests of the Masters
Since you have completed all the tests so far as described before starting from the Master Pallas ('1') when you first time entered in the monastery till up to this now it is time to report about your all the gradual success to Master Ignatius. He will congratulate you and will tell you about your Initiation process (The Initiation). Doing so will start: A Worthy Weapon.
A Worthy Weapon
After talking with Ignatius ('2') to to Karlsen ('3') and he will give you a fighting staff. Now back to Master Ignatius again and report him.
The Initiation
This is the quest for you to be a true warrior of the order or a mage. For this talk with Ignatius and when you are ready he will take you through the Hall of Flame.
You will see there Inquisitor Mendoza ('4') with all the masters. Talk with him and you will get option to permanently increase your maximum strength / mana / life. After this oath ceremony you will get armour, knowledge of the magic crystals.
Follow the Inquisitor
Mendoza ('4') will tell you about The Titans and they are the real threat for all of you there and he is still searching for a proper weapon to fight with them. He will ask you to follow him to show you what he is talking about.
As you will follow him you will learn a lot about Titans from him. After arriving in front of the huge door ('5') this quest will end. Mendoza will give you a teleport stone to Volcano Keep and will tell you about the crystal disks - this will start the Chapter: #2.
Chapter: #2
Initial Quests

Quests marked with (B) are for the Bandits only.
Quests marked with (O: M) are for the Order's Mages.
Before Mendoza opens the first gate of the Valcano temple this is a place to stop and to get some of the remaining achievements which are possible by this walk-through (check 'Remaining Achievements' part at the end)

Find the Golden Crystal Disks
The aim of this quest is to collect all the 5 golden crystal disks. Once you can get all the 5 disks, this quest will auto-complete itself.
Crystal Disks for the Inquisitor
As the chapter 2 starts talking with Inquisitor Mendoza you will know that by the 5 crystal disks this huge door will open. He will tell you that may be some of the disk Don Esteban ('2') has in the bandit camp ('2'). So you need to negotiate with Don to take the disk(s) from him and in return to give all the gold from his temple excavations. Don have only 1 disk and so you will gather more 4 from other places.
When you will get all the 5, return to Inquisitor to give him the disks and tell him about the Saurians (the lizardmen race). Inquisitor also will want that you convince all the mages to help Inquisitor. Talk with the other mages but they will go to protect the holy flame. Return to Inquisitor and report him. He will then open the huge gate and Saurians will attack. Defeat them by the help of other warriors and finally talk with Inquisitor Mendoza again which will start the Chapter 3.
Assisting the Mages (O: M)
If you are a mage and after giving all the 5 disks to Inquisitor Mendoza this quest triggers. Talk with Ignatius in front of the holy hall and do the situation report. He will give you a powerful protective amulet and then you can be back to Mendoza.
Crystal Disks for the Don (B)
If you are a bandit and talking first time with Don ('2') after Mendoza ('1'), he will ask you to bring all the disks to him instead of Mendoza. If you do so, then it will help Don to take control of the Harbour Town (Esteban's Return to Harbour Town).
Esteban's Return to Harbour Town (B)
After you give Don all the disks, Don will trade the disks with Mendoza if he gives Don the control of the Harbour Town. Mendoza will agree Next, talk with Commandant Carlos ('3') in Harbour Town and tell him to leave (Chapter: 3).
So, from the next time you will find Don in the Harbour Town in his old house. This time you can buy the most precious in game armour paying 5000 gold from him.
Freedom fighter
Other Quests

Quests marked with (O) are for the Order specific.
Quests marked with (O: M) are for the Order's Mages.

Lizard Swords
In chapter 2 you will encounter lizard men in the world. After you defeat and loot them you will get their swords. To identify the material of their swords show one sample to Walter ('4') in the Harbour Town. Inspecting it he will tell you about the obsidian and gold lining in it. These swords are very powerful in game swords.
The Magic Bullet (O)
If you talk with Master Vitus ('1') he can instruct you about magic bullets if you already have a magic crystal. Your can get magic crystals by 2 ways: either during the quest The Test of Master Ignatius or during one of the quests for the crystal disks involving Cyrus and Eldric. Once you show Vitus your magic crystal he will teach you magic bullets.
The Frost Crystal (O)
You can get a frost crystal from Master Pallas ('2') paying him 1000 gold. But this can be cheaper to 500 but with it you need to give him a bog body heart (bog body is a creature which is available in swamps near the caves entrance) and a small sapphire (you can get from Thieving Gnomes). After you get the crystal from Pallas, he will teach you frost magic,
The First Seal of Rune Magic (O: M)
You get seal quests form Ignatius ('3') because he is the teacher about this. You can learn the first seal from him if you have 50 wisdom. This needs 5 learning points. Learning seals will allow you to use spells inscribed on runes.
Spells for the first seal of rune magic: Light Magic Healing, Light, Create Illusion, Telekinesis, Nautilus Transformation and Tell Joke + Destroy Magic Barrier (you will find its rune later).
The Second Seal of Rune Magic (O: M)
If you have 100 wisdom and 5 learning points you can learn this from Ignatius ('3') after the first seal.
Spells for the second seal of rune magic: Levitation, Berserker, Magic Protection and Medium Magic Healing + Destroy Magic Force Field (will unlock later).
The Third Seal of Rune Magic (O: M)
If you have 100 wisdom and 5 learning points you can learn this from Ignatius ('3') after the second seal.
Spells for the third seal of rune magic: Open Locks, Strong Magic Healing and Speed.
The Fourth Seal of Rune Magic (O: M)
After getting 200 wisdom (Max. possible) you can learn The Fourth Seal of Rune Magic from Ignatius ('3').
Spells for the third seal of rune magic: Transform into an Ashbeast (which is found at a secret spot much later in the game) and Inferno which can be bought from Cyrus in Chapter 4. However this will unlock...
Rune master: "The fourth seal of rune magic" completed
Teleport Stones

Once you got the first teleport stone in the Volcano Keep from Mendoza this quest triggered. Now you need to find out all the remaining 13 teleport stones. So you will get those gradually chapter 2 and afterwards. Once you get all the 14 stones you will get...

The traveler: "Find all the teleport stones" completed

And this quest will complete. I found the above picture is the best to locate those stones.
Chapter: #2 :The 5 Crystal Disks
Disk One

Cyrus is Late
Inquisitor Mendoza ('1') will tell you that the broken disk that they recovered from the excavation site (during chapter 1) need to be repaired by the druids. Cyrus can do it but unfortunately he is missing.
So go and find out Cyrus and you will get him at the druid's hut ('2'). Cyrus will tell you that he is waiting for Eldric but he is not returning. So you need to search Eldric.
Searching the Druid's Hut
To get clue about Eldric, search his hut and there is a chest which you can't open now. But you will find a green colour sleeve. Talk with Cyrus and he will tell you about another hut a bit farther to the south which he saw and he will wait here if in case druid returns.
No Sign of Eldric
Go to check the hut at the south about which Cyrus just told you. In the hut ('3') you will find Jasmin and her pet Rufo. Ask her about Eldric and she will offer help if you buy her skin pack paying 200. Do it and then she will lend you Rufo and the wolf will go with you to search. But you first need to make Rufo to trust you and for this give it some raw meat if you have or buy from Jasmin.
Next, smell Rufo the sleeve you got from Eldric's hut and follow Rufo. You will come across Cyrus again and ask him to join you. He will be helpful during any fight on the way.
On the way Rufo will find out Eldric's stuff which you will return to Eldric later. So continue until Rufo brings you at the temple entrance ('4'). You will find red barrier in the entrance and talk with Cyrus and he will give you 3 scrolls which can dismiss such barriers. Rufo will return from there.
Now enter the temple and kill the lizard-men and go right to get a region map ('5').
After exploring the corridors move to the main area. Loot the Inferno scroll at '6' guarded by a Lizard priest. Now cross the chasm, use Levitation spell. At room '7' defeating the enemies you will get a key of the cells of the same room. Explore the cells and free the ogre Drok ('8') and you will know from him that there is a ring by pulling which you may find out Eldric. Here you will get...
Ogre friend: Rescued the orge, Drok
Now move to the room behind '9' which Grok said you but use the winch located near '9' to open that door. Now pull the metal ring at '10' and a secret passage will reveal. Before reaching Eldric at '11' you will fight with a Lizard priest who will drop you a teleport stone. Then talk with Eldric.
Get the Damaged Disk from Cyrus
Talk with Eldric ('11') about the disk and then inform Cyrus that Eldric does not want his presence during the ritual. Cyrus will be unhappy but you will get the disk from him. Talk with Eldric again.
Follow Eldric to His Hut
Now follow Eldric ('11') to his hut ('2') for the ritual about the disk. After reaching talk again with him about the preparation about the repair ritual.
The Broken Disk
Eldric will tell you that the disk repair needs an active magic crystal. Monastery has one, however he too has one in his chest and you will get it as he will instruct you. But this will be used by the ritual and so if you need it for some other purposes you can first use it and then can be back to him.
Eldric will also tell you that the volcano temple has many secrets in it and so after opening it report him about that (Report to the Druid about the Temple).
However, if you are ready to repair the disk talk with him again and he will lead you to a small shrine ('12'). Finally, you will get the repaired disk after talking with him.
Eldric Needs a Magic Crystal
When Eldric will tell you about magic crystal and will give you his chest key, you will get one from his chest in the hut ('2'). Loot all including the permanent mana increase recipe from under the broken table.
Disk Two

Where is the Golden Delivery?
Getting the quest from Mendoza ('1') go to Severin ('2') and talk with him. At that moment a gnome attack will be there (Uprising of the Gnomes). Defeat them and then ask him for the disk. But he will be upset and inform you that he does not have enough number of people to protect it and that will trigger: The Stolen Crystal Disk.
Uprising of the Gnomes
When you talked with Severin ('2') he will say you that gnomes are now a big threat and at the moment 10 gnomes will attack there. Kill them (Warning: during the fight avoid mistakenly kill farmers / novices there).
The Stolen Crystal Disk
After Severin tells you about the stolen crystal disk, you need to recover it from the gnome king Gyrger and to do this go to '4' after crossing a wooden rope bridge. On you way you will meet with Henrik ('3') and you can take him with you to help you which will trigger: The Legend of the Gyrger. This will be a hard journey with many enemies.
Arriving at the ruins look for the big Gothic opening (with a sharp arc at the top). If you have not done yet the quest The Cursed Lords then you can go the stairway underground (check about that quest in chapter 1). Finally you will reach a room with a lot of pillars. Explore there and you will find The Gyrger (green-skined ogre).
Kill & loot it and explore the area and loot everything if you wish there. Then talk back to Severin ('2').
The Legend of the Gyrger
On your way to Gyrger's lair ('4') you will meet with Henrik ('3') who will talk about the myth behind the gnome leader, Gyrger. Once you kill Gyrger ('4') talk with Henrik.
Death of a legend
Disk Three

Mendoza ('1') will tell you that most probably Don Esteban has a disk. So go to the Bandit's camp ('2') to talk with Don and tell him in exchange Mendoza is offering him all the golds from excavation sites. If you are a member of the Order he will agree but will ask you the reason why Mendoza is searching for this disk. You can tell him.
If you are a Bandit then you will offer Mendoza the disks in exchange of the Harbour Town for Don.
Disk Four

The Mystery of the Eastern Temple
You had done the quest Tell Fincher about the Strange Temple Entrance in the East in Bandit camp and sent 3 treasure hunter brothers to the Eastern Temple (A Job for the Triplets). This time you need to explore the Eastern temple ('2') where the bothers are working. Go there and talk with Danilo who is in charge there appointed by Fincher ('1').
Enter there and you will meet with Maliko ('3'). Talk with him and he will say that this is a dangerous environment here. You will know from him that there are six fighters and three treasure hunters in total. Maliko will stay at the entrance and a quest will trigger: Find Danilo the Fighter.
Now explore the place. There is a trap door middle of that room. Maliko already told you that Dirk ('4') had fallen right into it. You too do the same and you will find Dirk and talking with him will tigger: Find an Exit to the Eastern Temple.
Take Dirk out of the area and back again to the temple. Now this time avoiding the trap door you will meet Adan and Dytar ('6'). Talk with Adam but he will not say much and he suspects that Danilo is probably dead somewhere. Dytar will talk about the strange architecture of the temple and Olf's has disappeared with the rest of the fighters. This will trigger: Lost in the Eastern Temple.
You will find Olf at '9' and then be back to the main room '6'. Place one by one 3 busts you've collected onto the 3 altars ('10') to open constitutive doors. Next don't run straight into the deadly trap, instead use nautilus scroll to cross the small opening at '11'
Explore and continue through the passage at '12' further underground. After '13' you will see lizard-men's temple complex. When you will meet with the lizard priest at '14' looting him you will get one teleport stone. This will unlock...
Archaeologist: "The mystery of the eastern temple" completed
Explore and loot everything and then back through the way you arrived here.
Near the entrance Maliko ('3') will tell you to report Fincher. Then come out and around the campfire talk with others. Now be back to Fincher.
Find Danilo the Fighter
You got this from Maliko ('3') at the temple entrance and Maliko will suspect that probably Danilo is dead. As you will explore the temple you will find Danilo's corpse at '7'. Looting him you will get the region map of the temple. Talk with Maliko ('3') and Adan ('6').
Find an Exit to the Eastern Temple
Falling through the trapdoor on the floor you will find Dirk ('4'). After talking with him find out the exit from there. Loot as usual everything there. You will find a leaver which will open a nearby door. Continue and you will see a winch and a massive gate ('5'). Now back to Dirk and you will get an old bust from him which will be required for the later part. Now head back to the main temple entrance ('2').
Lost in the Eastern Temple
After talking with Dytar ('6') go through the left cave. Explore the lizard men sarcophagus and you will get 'Demon blade' a two handed sword. Defeating other enemies you will find Danilo's corpse. Looting him you will get the region map. Check area '8' for another old bust. You will get Olf at '9'. Use the nearby leaver to open the gate. Talk more with Olf and you will get the last old bust from him. Now talk back to Dytar.
Tell Fincher about Debacle at the Eastern Temple
Maliko ('3') will tell you to report back to Fincher because he does not want to do it. Now talk with Fincher ('1') and also report him about what had happened to Danilo.
Disk Five

Patty in Trouble
In the Bandit's camp this quest will trigger once Balturo ('1') who is a crew of Captain Romanov, will talk with you. He will tell you that Patty needs your help. So go to Patty ('2') in the outside the beach of Harbour Town and ask her about Balturo. Also talking with her again will start: Off to the West Coast.
Off to the West Coast
Patty will tell you about the real treasure that her father Captain Steelbeard left on this island. Now when you are ready talk with her and you will follow her lead according the clue she got from the letter which you gave her in the town. After the long journey with her you will reach at '3' and talk with her and she will give you a key. This key will be necessary for checking the Steelbeard's chests digging out from the graves.
Steelbeard's Next Clue
Look around the spot at '3' and you will notice a place "nameless scoundrel". Dig the soil and a chest will come out and open it by the key Patty just gave you. Opening it you will get Steelbeard's casket and give it to Patty. This casket contains the next clue of the great Steelbeard's treasure.
The Legacy of the Great Pirate
Now Patty will tell you about the buried treasures of her father. Talk more with her to get the details information the nameless graves which holds more clues.
Now you will collect all the letters from all the nameless graves and when done back to Patty. But he will find that she was kidnapped and a man named Eronga is there. He will threat you and force you to follow him (Follow Eronga to Romanov).
to the western ruins ('5') and after a point he will tell you to be advance more. So go up to '6' and you will meet with Romanov and his men. You will get 3 options: Either forget about Patty and split the treasure 50-50 with him or do what he says in exchange for Patty and as last option: Fight defeat and loot them all and get back Patty and treasure. I hope you will take the last option.
Anyway, you need to go inside the cave. If you open any chest there except a particular one you will die. After you notice the first chest take the right side and continue. So, see the screenshot below to identify the particular chest location.
Inside this chest you will get the last crystal disk along with other items and Steelbeard's nautical map. Now come out and depending on how did you deal with Romanov either give the map to him for Patty's cell key or split all 50-50 or if you had taken the last option then come to release Patty.
You will find Patty at '5' where she is locked up in a cellar. See this picture below and beside the torch that celler door where Patty is (Where is Patty?).
This will unlock...
Little hero: "Where is Patty?" completed
Now talk with her and give her the map. This will either complete Steelbeard's Nautical Map or If you don't have the map with you it will trigger: Steelbeard's Nautical Map.
Nameless Graves
You need to visit all the nameless graves marked by 4A to 4E in the above map and dig out chests and open & loot. This can be done by any order though.
Towards '4A' Vasili will try to follow you but you can confront him. You may or may not get his help as you wish.
Getting to '4B' is a bit tricky. Approaching it from the north-eastern side by the lake and then using either acrobatics skill or a levitation you can drop down to the plateau. In this picture i am showing the grave where i found the chest.
You will get '4C' right behind the house Leon's is located.
At the southern end of the island at '4D' you will get the grave on the sea shore. You will meet Erikson (the guy from the brothel in harbour town) on your way there.
Finally, after looting the last one at '4E' you will complete this quest. Now head back for Patty at '3' but... !!!
Follow Eronga to Romanov
This mini-quest starts once you meet with Eronga ('3') and it ends at the western ruins when he stops and warn you about Captain Romanov.
Find Steelbeard's Big Treasure
This mini quest will trigger once you dig out Dillinger's chest ('6') and looting it you will get many good things along with crystal disk, Steelbeard's nautical map.
Steelbeard's Nautical Map
This quest will auto complete once you give the nautical map to Patty or if you have given it to Romanov then you need to recover it. If you gave it to Romanov then at the western entrance to the town ('2') near a campfire you will find them. Talk with him and eventually a fight will start and you need to defeat them and loot back the map to Patty.
Chapter: #3
Volcano Keep

After you have informed Inquisitor that mages will not cooperate, he will open the first door to find out what is going on inside with some warriors. After the gate is open defeat the lizard men. Talking with him will start the chapter 3 but at this point be back to the monastery killing any enemy and not talking with him.

Secure the Volcano Keep
Return to Master Ignatius ('1') killing any enemy by your way. He will tell you that now the whole monastery and holy flame is in danger and Orders for the Mages will trigger at this point.
Now, completing all the remaining quests be back to Ignatius and talk with him which will unlock this...
Defender: "Secure the volcano keep" completed
Orders for the Mages
Master Ignatius ('1') will tell you to gather all the mages in the Hall of Flames to defend all better.
You will get Cyrus ('2') and inform him. From his book-stand if you took his key before or now or by lock-pick open the treasury below and kill the only lizard-man 'Slasher' there.
Tell Illumar ('3') to go to the Hall of Flames and he will agree.
Talk with Master Vitus ('4') and he will give you the quest: The Lizard Warrior and he will head to the Hall of Flames.
You will find Master Pallas ('6') dead and loot him which you will later return to Master Ignatius.
You will get Master Abrax at the back entrance of the library ('7'). After speaking with him he will give you two quests: Drive Out the Intruders and The Supplies from the Library and he will head to the Hall of Flames.
After all the mages talk to Ignatius again. Give him Pallas' book so that he can train you in Frost magic.
The Lizard Warrior
Master Vitus ('4') will tell you that there is a very powerful lizard-man who is issuing orders for the others from the cemetery. At '5' you will encounter this warrior and kill him. Report back to Vitus and you will find him around Ignatius ('1').
Drive Out the Intruders
Enter the library via secret entrance ('8') and clear all the lizard-men there. All the lizard-men are marked by '9' positions and they are total 10 in number. Kill and loot all of them and report back to Abrax in the Hall of Flames ('11').
The Supplies from the Library
Master Abrax ('7') will ask you to save the knowledge in the library. Clear your way towards the broken door at '8'. As you are doing other quests too and killing lizard-men gradually you will find all the supplies and looting them all finally you should get Abrax's notes and three packages of alchemy-supplies.
Now continue to '10' and if you are not a Bandit then you will see Sirius here and he will tell you that it is he who closed the library door from inside. He will also tell you that Abrax is totally ignoring him as his student and in such a situation give him the the notes and supplies so that he can return these to Abrax and this way he can get Abrax's attention. Now report Abrax the good news.
Sirius has Problems with Abrax
Sirius at '10' will tell you that Master Abrax is ignoring him. But to get his attention he wish to do something. You give him the notes and alchemy supplies you got before from the lizard-men. You can ask 200 gold from him or just give him.
Harbour Town

You can report back to commandant Carlos about these quests if you are a warrior of the order. If you are a mage or bandit, you can do these quests as well but can't report to Carlos. In that case these quests will be auto-complete.

The Lizard Leader Outside Harbour Town
talk to Carlos ('1') and then Magnus ('2') about the lizard attacks. Head towards '4' and kill every lizard on your way. Report back to Carlos.
The Lizard Leader Behind Harbour Town
Talk with Carlos ('1'), and then visit Leto on the eastern side of town ('3') and talk about lizards outside the town. The leader is located at '5'. Kill every lizard and this quest will be done.
Spying Scouts
Magnus ('2') will tell you that there are some lizards somewhere near the town wall who are so far not spotted and may be they are spying. So go to the area via the secret exit ('6') of the town via brothel and you will see some lizards. Kill those and report that to Magnus.
Leader of the Lizard Warriors
As you kill lizard leaders you probably noticed a counter (1/4) or (2/4) lizard leaders killed etc. So obviously still 2 left. You will find the 3rd leader above Severin's farm towards the Plains Temple ('7'). The fourth leader is located at the west coast '8'. So, after killing the rest 2 report to Carlos ('1').
Volcano Temple

Inquisitor has opened the first gate. Now talk with him and confirm him that you are ready; (if even not, still) he will rush inside. This will start chapter 3.

The Gate to the Volcano
Just when you talk with Inquisitor and he goes to open the first gate using the 5 disks, this quest triggers and once the gate is open it auto-completes and around 12 lizard men comes out and the battle starts. After that follow Inquisitor and rush inside defeating any enemy on your way and finally you all reach in-front of the 2nd big gate. Talking with him further will trigger: Open the Great Gate.
Open the Great Gate
There are 2 ways you can go: left or right. But as Inquisitor said, go to the right first passing Rufus and Kato. After defeating 2 war crickets you will come near some rocks and climb those and you will notice some snails (nautili) and it means you need to use nautilus transformation to go through a nearby hole. Do it and go up to the area where you encounter 2 ghouls and a broken wall. Go left through the door and defeat another 2 and you will see a mud heap and broken ceiling. Now reach the above floor by climbing there.
Notice a trapdoor in-front and jump over to pass it. Now defeating 2 lizard men you will face a spiky trap and this also you need to jump through. Next room with a floor trap. You will see stairs and go through that.
There you will defeat 2 lizard men and you will get a stone plate and notice the winch - use it. Now jump back below to return to Inquisitor and tell him about the winch. Next he will send you to the left where he sent Rufus already.
Killing few ghouls you will see a scorpion. Killing it go through the upward left passage. Defeating few more ghouls you will be in an area equal height with the other side and you will face 3 lizard men. Kill those and use a levitation scroll to cross the area to the other side. You will find Rufus's corpse and loot him.
Notice the 2 doors here. Go to the room closer on the right and defeat the lizard-man and loot the old bust from it. Now use the leaver in the same room which will disable a fire trap later you will encounter. Now go through the other door.
Now after crossing the disabled fire trap break the thin wall (left-click) and you will fight with another lizard-man. Then pull the lever there which disables other fire traps. Come out through the other way out from there. In the next room 2 more lizards and loot the bust from them and continue. You will notice 2 alters and place the 2 busts you collected so far on to those and the gate will open and you see the 2nd winch. Now, you can open the great gate.
Be back to Inquisitor jumping through there and report him about Rufus.
Notice that he is inspecting an inscribed column. He will tell you about more columns and there are total 5 and you must read all those for the quest: Report to the Druid about the Temple which should be in your list already.
Reading the first column talk with Inquisitor and The Tunnel will start.
The Tunnel
Inquisitor and you both will suspect that although the great gate is open but there is probably a trap ahead and that is true. Notice that (not crossing the door but standing near it) there is a leaver on the other side. Now use a telekinesis spell and the leaver text will be visible to you. Down the leaver which will disable the trap.
Now Inquisitor will enter and just crossing the trap door notice the 2nd column at the right side and read it. Now explore the adjacent rooms and finally read the 3rd column near the draw bridge. Talk with Inquisitor to start the next quest.
Open the Large Drawbridge
Inquisitor will suspect that this drawbridge can only be opened from inside. So, go right and you will face another small drawbridge. Use a telekinesis to pull the winch of the other side.
After crossing the small drawbridge you will see Brent there. Talk with him about the temple, map and about Jorgensen which will trigger: The Search for the Map. This map will be very important soon.
You can explore the place a bit more and behind Brent you will see a Saurian's complex and you will get various huge loots.
After completing the following quests you will finally enter the temple and reaching '15' you will pull down the drawbridge.
The Search for the Map
As Brent suggested to get a map of the temple from the lizard hunting party, follow the purple-blue mushrooms and you will reach a swampy area. Soon at your left you will hear a ghoul noise and killing it get the sword Runesword. Next a bit further down you will meet Jorgensen. Continue beside him up the ramp, Reach to a fork and at the left killing a brontok you will get a stone plate.
You will find few lizards going right past the way of the purple crystals. You will get a cell key from them and then free the same ogre Dork whom you found in the Chapter 2 during the quest: No Sign of Eldric. This time Dork will join you.
Finally you will reach outside at '1'. Now head towards Jasmin's hut ('3'). On your way you will meet with Eldric at '2' and he will tell you that the lizard-men are attacking Jasmin's hut. After killing the leader lizard-man there you will get the map of the temple. Dork will leave your party now.
Return to Inquisitor ('4') by using the teleport stone to Volcano Keep. After the consultation with Inquisitor you will go to the room '5'. You will see the 4th inscribed column here and read it. Following the Inquisitor you will reach at the room '6'. He will point out a wall and tell you to call Ethan ('5') to break it there.
Lizard Invasion
While doing the previous quest once you kill all the lizard-men around Jasmin's hut ('3'), this quest will auto-complete there.
The Opening to the Crypt
After Inquisitor can identify the weakest part of the wall ('6'), he will tell Ethan to break it down. So, tell Ethan who's in the previous room ('5') and send him to break the wall at room '6'. After Ethan starts to work tell that to Inquisitor and he will ask you to follow him again.
Reaching at '7' he will give you a bust to place on a nearby alter, doing which will open another door. Defeat the enemies which will be there and then the last (5th) inscribed column will be located in the priest's chambers ('8'). Reading it will complete Report to the Druid about the Temple.
The Crypt Has Been Reached
After inspecting this last column Inquisitor will go to check Ethan's job. You will see that he was able to make a hole in the wall of '6'. Talk with Inquisitor and using a nautilus spell enter through the hole to the other side. In that room ('9') you will find some loots and next you will see a broad place with rooms around. You need to clear all the enemies there and they are many there. You can't enter '10', '11' and '12' at the moment though.
Go upstairs at '13' and defeat the enemies and loot all at '14' and all around. From one lizard gatekeeper you should get a key which will be used after this quest. So, go to '15' and use the winch to let Mendoza and his warriors in.
Talk with Mendoza and he will suggest you to reach Ursegor by going through the door at '16'.
Free the Ghost of Ursegor
Use the key which you got from the gatekeeper lizard-man to open the gate at '16'. Meeting Ursegor at '17' talk with him. He will tell you that he is the current Titan Lord along with his past history. However, he will agree to help you if you free his spirit then to reach the Titan trapped behind the golden gate.
(Continued in the next section...)
Volcano Temple (continued)
(...)
Turn back and you will find a lizard bust which he will offer you to open specific gates. You need to defeat Zul Utur, Zel Zerat and Zal Zaran who are holding him imprisoned.

Talk with Inquisitor and he will go to Ursegor while you will go to find out and kill the 3 somewhere behind the doors of '10', '11' and '12'.
Place the lizard bust at the door of '10' and you will find Zul Utur at '18' behind '10'. Defeat and loot and come out and take the bust form the alter. Next go through door '11' and defeat and loot Zel Zerat at '19'. Last one behind '12' is Zal Zaran ('20'). Defeat, loot and head to Ursegor ('17').

Talking with Mendoza will complete this quest. However, take the Ursegor's skull from the sarcophagus at ('17'). The next quest will start.
The Titan Trap
At '17' once the ghost of Ursegor is freed, Mendoza will tell you that he can control the Titan. Now go to the main room ('21') and place the 4 skulls on the alters from left to right facing the final door by this order: undead <beast><priest><guardian><Ursegor's> skull and this will unlock...
Pandora's box
The door will open and after a long conversation with Mendoza he will enter closing it behind him. This is all because Mendoza wanted to sacrifice the whole island to take control on the Titan. But you will go against him. So, his warriors will attack you.
Finally, talking with Ursegor starts Chapter 4.
Report to the Druid about the Temple
After getting this quest in Chapter 2 it is the time to finally complete it. You had already read the 5 columns during your entrance in this temple. Now go back to Eldric ('2') and report him everything that happened this far.
Chapter: #4
Starting Quests

After talking with Ursegor's ghost in the previous chapter the following quests will start.

Get the Rune from Ursegor's Sarcophagus
Ursegor will tell you to visit his arcophagus again to take the rune from there. If you are a mage this rune will help you to destroy Magic Barrier (blue barriers). Next, go to Ignatius ('1') in the monastery.
Talk to Ignatius about the Volcano Temple
Once you talk with Ignatius and inform him about the plans of Mendoza, he will suggest you to ask help from Carlos ('3') and Don Esteban ('2'). After talking with both of them you may report back to Ignatius. If you are a mage then the quest Master of Magic will start as mages will want to promote you as master.
Talk to Esteban about the Volcano Temple
As Ignatius suggested you to ask help from the Don, go and talk with Esteban ('2'). He will say you that he has no knowledge about the enemy you are going to face and he does not have enough men to spare. So, instead he will give you a potion which will permanently increase you strength by 5.
Talk to Carlos about the Volcano Temple
Talk with Carlos ('3') about Mendoza. He will admit that since when Mendoza has the ocular, he gradually changed. He will give you three Berserker scrolls. If you are a member of the Order, he will promote you as new Inquisitor.
Master of Magic
After talking with Ignatius ('1') about Mendoza's plans, he will decide to promote you if you are a mage. Go to the Hall of Flames with him and the ritual will begin.
After the oath, you will receive Heavy Mage's robes. Other masters will congratulate you and give you something gifts.
Becoming Inquisitor
After talking with commandant Carlos ('3') in the Harbour Town about the plan of Mendoza, he will promote you as the new Inquisitor and will also give you necessary robes.
Find a Mage Who Can Help You
If you are a bandit and though you will get Ursegor's rune to break the magic barriers (blue) but it is not enough. So, go to the Hall of Flames and talk with Master Illumar and ask his help. Talk with him about the making of the blue barrier destroyer scrolls and he will agree. Now you can write your own scrolls or he can make for you in exchange of some golds. If you wish to make yourself then you should have other ingredients as well. Easier is to ask him to make some for you and he will give you at least 5. Note that if you want to do it by yourself, he will return you the rune.
Titan Armour

Lizard Invasion
Go and talk with Severin ('1') in his farm about the Plain's temple nearby his farm as The titan armour (the chestplate) is located there. This time 5 lizard-men will attack Defeat them and talk with him again for the temple location.
The Titan Armour
After talking with Severin ('1') go to the temple entrance ('2') and then enter. After the first room go left disabling the trap by pulling the distant lever with telekinesis. You will be in a room with a blue barrier at right and a passage to the left.
Go through the left passage first. Cross the chasm by jumping to the other side. Next, climb several rocks and you will see a passage with red barrier. You can destroy this by the one of the 2 scrolls left which you received from Cyrus in Chapter 2. Loot here and back to the blue barrier.
Destroying blue barrier go down and you will see a thin stone wall which you can destroy (left-click). Next, reach the candles at the top of the debris and turn round and you should notice a bust; get it using a telekinesis spell. Now place this priest's bust on the alter to open the right sided stone door.
In the illuminated area you will find the Titan's armour and a Titan staff. Looting these will also complete: A Piece of the Titan Armour.
Titan Boots

To get Titan Boots you will go to the hidden western Temple behind a waterfall with Patty (if you saved her before!).

To the Big Waterfall with Patty
After you meet Patty ('1') she will want to help you as you helped her before. She will also inform you that the west coast is filled with lizard-men. (Here my personal advice is: tell her to wait here and she will. Because fighting with izard-men she may die and the quest will be cancelled. So, better keep her here safe and you go fight and clear all the way up to the waterfall and then not entering there come back to her and lead her safely back to there again).
So you make your way to '3' clearing any lizard-man where at '2' you will face a high priest and at '3' a lizard-leader. Near the waterfall Patty will tell you that she will stay here to guard while you will enter the waterfall temple.
The Titan Boots
Go through the waterfall and jump on. Next go forward and killing ghouls start to climb the rocks and by following purple crystals continue through the right passage. This passage further right will take you back to the waterfall. However, you will reach at the ruined floor of the hidden temple.
Notice the blue barrier here. Explore and loot around then destroy it and enter. Jump over the ruined staircase and then jump over the trap again. In the next room you face 2 enemies, a trapdoor, a grate to the left and a door that periodically elevates at the other side. First fall through the trapdoor on the floor.
After falling notice the fiery chasm on the other side and a closed gate with a lever beside it. Go through the corridor where you see some enemies. After reaching a room with 4 brontoks read the column there which will grant you the map of the area and you are at '4'.
Go through the only open door '5' and cross the spike trap using a levitation. On the other side disable the trap using a lever on the wall. Use the winch there which will open 1 layer of the 3 layered final gate.
Break the thin door at '7' and you will see a orange colour square switch which pushing twice will open '8' (pushing 1 time will open '13' at the opposite side). So, go through '8' and upstairs to reach the winch at '9' to eliminate 2nd layer of the final gate. Now return to the passage that you ignored earlier and near the end you will see a crumbled area with a nautilus hole ('10') almost opposite wall of the crack. Enter through it and loot that room and you will get titan bow from the locked chest. Pull the leaver to be back to the previous area.
Now use your bow through the crack to the winch in the distance. This will pull down the drawbridge at '14' by which you will reach the final (3rd) winch at '16'. Press the switch at '7' once to cross the door '13'. Pull the metal ring at '15' to open a nearby gate which has some loots.
The final big gate at '17' is already open. The chest at the end of the room ('18') has the Titan boots and titan crossbow. Break the door of '19' to exit.
Now if you wish to explore more, then at the place where you felt down though a trap door on the floor and you noticed a closed gate ('20') with a lever ('21') beside it - go through it. But to reach there, disable traps using the leaver nearby and just jumping cross the the periodically dropping wall. Now continue on the way back (you will notice that the room you are in at '21' is the room since the beginning). Go to '22' and easily come out to the surface. Finally talk with Patty.
Titan Hammer
This hammer is located at the underground temple in the Bandit camp. You can go there via the hall Don is and a campfire and a woman is dancing - bypassing her and a smoking pipe.

The Titan Hammer
Talk with Cormac and Fincher before you go down. Next going down you will see a blue barrier and remove it. After killing all enemies and reaching at a wide space you will notice 2 alters and the main gate which is directly at the opposite side of which you entered here. So you need to get the 2 busts to place on the 2 alters now. Also notice 2 passages at your left and right.

At right jump on the pillars at top and from there levitate to reach the upper area. You will find 2 doors which can be destroyed and one is sealed. After breaking the doors you will get a orange colour square switch which will open the sealed door. You will see five sarcophagi in the room. Killing & looting enemies you will get Titan axe with 120 damage. You will also get a lizard mage bust which will be necessary to open the main door.

Go back to the main room and jump on the left side broken pillars and climb the other passage. After defeating and looting the enemies break the 2 breakable doors in which one you will get same orange colour switch to open the middle door. In this room you just entered you will see spike trap floor (3 x 4 = 12).
Use of a levitation to cross is the easy way. But except that you can go & stand on a trap which is just down and then whichever adjacent you will see will be down go there and so on. This pattern is not hard to follow. At the end there will be a lever on a wall and pull it down to disable the trap. A skeleton will come out from the sarcophagus and killing it you will get the 2nd lizard mage bust.
Now return to the main room and place the 2 busts on the 2 alters to open the middle gate. You will face with two un-dead beasts and a shadow lord. Kill the beasts first. You can't kill the shadow lord just hitting.
Notice a fire trap at the middle of the room and 3 square switches which actually lit the fire. To kill the shadow lord my way is lure it outside and then quickly go to the switch just oppose of the door and the trap will be active and while it will come towards you, will die by that fire.
Now loot it and get the titan hammer. Come back and talk with Cormac and Fincher.
Titan Helmet

Volcano caves where the titan helmet is located can be entered via '1' or '4'. To get the map of the volcano caves, you should loot either the skeleton at '2' or the miner's corpse at '5' depending on by which entrance you are entering. You will get the miner's body first if you enter through '4' or the skeleton if you enter through '1'.

The Titan Helmet
Enter the Volcano caves through '1' battling with ogres and after you enter with defeat scorpions. Look around for a dead skeleton ('2') and loot it to get the map. Explore more and defeat a lizard man who drops an Eastern Volcano Cave teleport stone ('3'). If you would enter through '4' then you had to loot the miner's body at '5'. Reach '6' and you will encounter 'Brogar'. Killing him reach at '7' and use a bow to pull the winch at the other side ('8'). Now levitate to the below platform.
Destroying the blue barrier enter and defeat the enemies keeping watch about the spike trap there. You will see a pair of alters and a blocked door. See that the left sided gate is open but the right sided is closed. In the left room there is one bust but if you pick it up the gate will close and you can't come out. So loot the room then come out and use a telekinesis to take the bust from outside.
At the end of the passage to the right notice a thin door and break it. Killing the scorpions go down and kill the ashbeasts. Looting all there be back to the room where scorpions were. Find out a tiny hole there and go through it using a nautilus transformation. Notice an enemy named: Mortares and you will get a bust from it. Now after defeating and looting all place the bust on the alter to open the door and come out and use telekinesis to take the bust from outside.
Now in the initial room place both busts on the alters. The large gate will open and defeat all the enemies in which one will drop Western Volcano Cave teleport stone. Get the Titan helmet which is floating in the illuminated spot.
Now to explore the place a bit more climb the broken wall near the green crystal. Next jump on the opposite stairway which will lead to a closed gate. From there levitate to the other side and break the thin door there. Defeat enemies and loot the chest to get titan scepter. Break the other thin wall and fight and loot. You can avoid the trapdoor in the middle and exit the through the door at the end of the tunnel ('8').
Take Care of Brogar for Good
You will encounter Brogar at '6' if you didn't kill him at the arena in the bandit camp during the challenge in chapter 1. Defeating him will complete this quest.
Titan Shield

Eastern Volcano caves where the titan shield is located can be entered via '1'. To get the map of the volcano caves, you should loot the skeleton at '2'.

The Titan Shield
I hope you already have the map from the skeleton ('2') and Eastern Volcano Cave teleport stone from the lizard ('3').
Now destroy the blue barrier ('4') and kill any enemy to reach the big room. Read the map column ('5') to get the region map. Here the objective is to open the gate at '6' placing the right busts on the alters.
Go through the door '7' and use the lever. Jump over the trapdoor ('8') and loot the bust ('9'). Before going down through the trapdoor, to explore a bit after the spike trap ('10) pull the ring on the wall to disable it. Around '11' notice a lever after the fire trap on the floor. Pull the lever with telekinesis and go there crossing the trap. Now pull the leaver again to open the corner door. After exploring that room pull the leaver again and come out. Finally return to the trapdoor at '8'.
After falling down kill the Saurian at '12'. There is a nearby treasure which you can dig out. Next continue through the passage '13'.
Break down the thin wall at '14'. On the other side explore and loot carefully and pass the trap at '15' by using telekinesis on the lever and do the same in the room '16'. Next, levitate to the area at '17'. Use nautilus to cross the small hole there. You will find bust is in the room at '18'. Now use the leaver there to raise the gate.
Be back to the altars ('6') by going through the door at '19' pulling the nearby lever. The shield is floating at '20'. The leaver at '21' will reopen the door.
Final Quests
These are the end game quests. This is a place to stop and to get your all the remaining achievements which are possible by this walk-through (check 'Remaining Achievements' part below). When done, come back to complete this last part.


Find all the Pieces of the Titan Armour
After looting the last part of the Titan armour this quest will complete. Now, go to Eldric who can reforge the armour.
Eldric Must Reforge the Titan Lord Armour
Talk with Eldric ('1') about restoring the magic in the armour. He will agree to help you and follow him to the shrine ('2'). After the ritual this will be done. Now equip all the pieces you got of the Titan armour and be back to the Volcano Keep ('3') for the final battle with Titan.
The Inquisitor is Dead
Talk to Ursegor ('4') and he will tell you that you are the Titan lord and you can defeat it. Approach '5' to see Mendoza. There will be a fight with him as he has the ocular which you will be needed and which is the only way to see Titan. Defeat him and loot and you will get the ocular and Ursegor's skull. This will unlock...
Showdown: "The Inquisitor is dead!" completed
The Ocular
After defeating and looting the ocular from the Inquisitor ('5') will complete this quest. The ocular will enable you to see the titan, so you equip equip it now before entering the gate.
Battle with Titan
After putting Ursegor's skull back on the altar and equipping the Ocular, head into the large battle ground.

To describe this part personally I feel descriptions are not enough until you face it yourself. So not much to say but the first and the last thing of survival here is keep watch about your steps...


These melting floor parts are the biggest obstacles in my opinion but it is not that hard to overcome if you keep proper watch and do not get into panic. The area has 4 circles in which on the inner most Tital will be. You will stay on the rest 3 mainly. Every circle is divided into 12 tiles. Rune signs will appear on a tile and after sometime this will brighten white- this is the indication that this tile will disappear after 5 seconds. If it's a faint rune that means after the bright sets this will brighten. So, if a tile is brightly glowing white rune sign .. change it as quickly as you can.


In this picture notice that the 2nd circle after Tinan is glowing bright and this whole circle will disappear in few seconds. On the tile I'm it is still faint rune and i can get time until it is bright. Also
dodge these rays jumping to other tiles and using your shield.

Now the main strategy to kill the Titan is, it will throw magic missiles towards you and you defend it with your shield...
Immediately after his attack as you defended, he will get stunned and will sit... this is your perfect time and the only opportunity to hit him...
Quickly jump near him...
... and hit... and jump back to the right tile...repeat.
You need to hit him 5 times in one life if you are playing in 'Easy' difficulty...
Finally Titan is falling...

Titan Lord
Congratulation! You have saved the island finally!
Remaining Achievements
In this section remaining achievements are sorted moderately the way those are appearing in the store page up to this date of publishing the guide.

The brave little tailor: Seven grave moths killed. Around the first temple rune you encountered there will be 4 grave moths. Next in the Bandit camp during the quest Disgusting insects by Ricardo. And this achievement requirement should be fulfilled.

Ferocious wild boars: 20 wild boars killed Once you kill any type of 20 wild boars this will be done; I guess if you are clearing any enemy on your way always then you should get this before the start of chapter 2.

The fourth triplet: 10 treasures found Around the bandit camp you will see several spots where you can dig. You can dig and find out all the treasure chests from all the spots. But for this achievement if you make a save and dig one spot and then quick save (F8) and reload and repeat will suffice. If you don't you will get this achievement naturally later during Patty's quests.

Hard worker: 250 quests completed This is a naturally obtainable achievement during your first play-through. I got it even before starting the 4th chapter. So, if you are following this guide properly you will get it naturally. Another way is: think for a short easy quest and save before it. now do the quest again and again quick saving (F8) each time and reloading the save. Boring enough, huh?

Workaholic: Every Crafting profession learned In your skill tree notice these 3 skills: Alchemy (3 levels), Smithing (3 levels) and Prospecting (1 level. Among these you can grab all the skills in the Bandit camp and the Prospecting from Olf in the Harbour Town. For this achievement you need to get all these skills which will cost you 35 skill points (5 x 7). So save 35 or if you already have that 35, make a save and get these skills from the right trainers. When done, you can reload your save and can spend your skill points into other things if you wish. NB: 'Gut Animals' is not needed

Safecracker: 100 locks picked Actually there are 100 chests in chapter one which can be opened not even learning level 3 lock-picking. But I will suggest just play on and you will learn level 3 lock-picking form Patty in chapter 2 and gradually you will get this achievement even if not in your first play-through then surely during the 2nd. Reopening the same chest over and over again and quick saving will work but too boring and why to!

Master thief: 50 pockets picked You should learn up to level 2 pick-pocketing in the Bandit camp which is enough (level 3 is not necessary for this game). Now just pick-pocket any one you can and I suggest do it to them with whom you have finished your quest business or to get something before time if that is important. For example, the tunnel key from Scordo in the brothel or Nelson's Ring from Cid's wife Kayleigh if you don't have the pearl necklace in the Harbour Town. Eventually you will get this achievement if not in your first play-through then in the 2nd as I got.

Terror of the hens: 20 chickens killed Very simple! Following this guide after you have completed quests in Tristan's Farm, kill the chickens there and go to the bandit's farm. During your quest there you will get opportunity to kill more chickens and this will be done.

Expert: 100% achieved in an attribute I suggested you in the beginning, as a Bandit play your first play-through. So after you meet Don in the Bandit's camp you can start learning Sword fighting from Fincher. This sword fighting skill will be helpful for you to play the game in general. To learn this skill you need 90 free skill points (1 default you have + 9 to learn = 10). So when you are playing as a Bandit and once you have 90 free skill points, you can get this achievement learning from Fincher. Caution: Don't use any amulet or ring for this skill.

Gladiator: Every close combat talent learned I suppose, you got your maximised sword skill (Expert achievement) during your first play-through. That time you could also learn maxed axe fighting skill too (if you consider it useful) from Karakos the ogre in the Bandit's camp. If that was not done for any reason, then during your 2nd play-through as a mage save 90 sill points. In the 3rd chapter make a save with 90 skill points. Learn Staff fighting to its max. from Mendoza. Do a quick save (F8). Load the original save and be back to the Bandit camp and learn axe fighting (10) from Karakos. Caution: Don't use any amulet or ring for this skill.

Sharpshooter: Every ranged combat talent learned As a bandit, anytime before the first gate of Valcano Keep is opened by the Inquisitor, you should have 90 skill points & make a save. Now go to the Bandit's camp and go to Sam and learn Archery to its max. Do a quick save (F8). Load your previous save and go to Harbour Town and learn Crossbow (10) from Edgar. Caution: Don't use any amulet or ring for this skill.

Jester: 25 Jest spells used Whether you are a bandit or an order, make a save with 5 skill points and get the skill 'Create scrolls'. Then you can buy 1 (to as many as possible) such scrolls from Scordo as a bandit or from Caspar as order member to speed up the process. Now use those to people on bandit camp or harbour town.

Master of the classes: 100% achieved in three attributes For this you need to gain Strength, Dexterity and Wisdom 200 each. For Strength and Dexterity you need some potions which will increase these and you need to prepare those for yourself. To prepare you need alchemy sill 3. After that you can buy the potion-recipe. So go to Bandit's camp and learn Alchemy skill up to level 3 from Cormac. Then buy his recipe. Next go to Harbour Town and buy Dexterity recipe from Leonardo. While you may have other ingredients to prepare these potions but you need a special thing. That is called Hero crown. There are total 20 in the world.
Continued in the next section...
Remaining Achievements
...continued from the previous section.
So, you bought strength recipe from Cormac of Bandit camp and dexterity recipe from Leonardo of Harbour town. Notice that in the pictures, Hero crowns are an important ingredients and there are total of 20 in the world. You need to collect those now. I found the following video shows the locations nicely.
Next, make 10 strength and 10 dexterity boost potions. And drink all. Except those if you got loot such from anywhere else drink those as well. If you have free skill points then going to the appropriate teacher take strength and dexterity training to reach 200. Now you need to gain 200 Wisdom which you can get reading book-stands (+3) and stone plates (+4). When you will get that this achievement should unlock.

Mage: (All crystals learned) The name proves that this is a mage only achievement. So during your 2nd playthough you should get this. If you have 90 skill points make a save and go to... Master Vitus and learn Magic bullet and make a quick save. Load the previous save and go to Master Ignatius and learn Fireball and quick save and load the previous save and go to Master Pallas and learn Power of Ice. If you are doing this after the Volcano keep first gate is open then you will find Pallas as dead and loot him and talk with Ignatius.

Weaponsmith: (100 weapons forged) If you have already 10 around or so sword blanks then go to any forge during night (bandit camp) and learn forging from the smith up to level 3. You can buys sword blanks form the smith too. Now after getting the skills go to the forge and forge all. Next go to the anvil and do the same for all 10. After that go to the water and do the same. Make a save here. Now go to the Whetstone and process all. Do a quick save and reload your previous save. Repeat 10 times or as many times you need.

Well-to-do / Moneybags / King Midas: Before you enter for the Titan fight make a save and go to the Hall of Flames and sell everything to Cyrus. Make a quick save and reload and repeat.

Beast slayer / Big game hunter: I got these during the end of my 2nd play-through. If you don't get jsut run and gather few animals around you and save. Kill - (F8) - relaod and repeat.
Conclusion

I hope this long detailed quests-guide will be helpful for your play-through.

If you are a completionist, you may find it interesting...

https://cs2bus.com/sharedfiles/filedetails/?id=3445657955

2 Comments
Black_Napalm 11 Jan @ 3:37am 
Awesome guide for the most awesome RPG!
:risenhero: VS :risengnomo::risenghul::risenashbeast:
Ragna_Ikari 8 Jul, 2023 @ 7:11am 
great guide and a lot of work. you did a amazing job.