Arma 3
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Airbridge 04 Rodopoli achievement guide
By Crystal/GMT+2
I noticed that every guide with this achievement is about the Support 08 Sofia scenario, while it does the job, it can be incredibly frustating to get destroyed by MANPADS and APCs constantly and having to start over again, as such i decided to create this guide for people who want a more risk free method of completing it on 04 Rodopoli
   
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Getting started
Follow the guide below to familiarize yourself with how the achievement itself works:


Credit to the original creator, amazing guide
https://cs2bus.com/sharedfiles/filedetails/?id=2048840101



Now that you know how everything works, load 04 Rodopoli, the reasons we want this scenario specifically are:


1 No enemy AA or strong APCs, the opponent only has technicals and infantry

2 Easier Objective LZs (except Delta), the Rodopoli Landing Zones that we will use do not have big cities or very hilly terrains that need extra precision and care to manage


3 More mobile helicopter, the PO 30 Orca is smaller and a lot more controllable than the NATO Ghost Hawk while also trading the 2 miniguns for pilot controlled miniguns and rockets


4 Less small arms fire


5 Rodopoli trades safety for speed, while you will be less likely to be destroyed by the enemy, you will not get any breaks and will have to transport the 10 groups ASAP, 400 tickets is mandatory or you will easily lose


Now that youre in the lobby, check the parameters in the top right corner of the menu and change the tickets to 400 and the time to 03:00 (the achievement is doable in daylight but you will have to deal with much more ground fire)
General Tips

Ignore the Taru helicopter, just get in an Orca


The most important thing you will have to keep a thing in mind is that speed is key, the FIA will quickly capture Charlie, Echo and Foxrot and you will quickly lose tickets after they do, i finished this achievement with around 100 tickets left. Even if it is a safer scenario in general you will have to be a lot faster than on 08 Sofia


Use your weapons when needed, the orca is armed with a minigun and rockets, you are free to use them to defend yourself if you cant flee fast enough


Avoid 50cals, if you get shot by it turn around and run away, sure it might not be as dangerous as CSAT APCs but they can still kill you


Dont get close to any objective beyond Delta, it is too risky, if all objecitives up to and including Delta are captured, go back to base and rest a bit while the FIA recaptures one or two of your objectives, just keep an eye on the tickets to not suddenly lose the game

Landing Zones (LZs)
You dont have to follow the images below, they are just examples, feel free to experiment and search for your own LZ as long as its in a 270m radius to the objective and is relatively safe


LZ ALPHA

All hail the dinosaur


Blue is good, red is only in an emergency


This one is quite tricky, as half of it is shallow water, however it has no obstacles, making it an easy landing zone, grab the closest groups and drop them here until it is fully captured (TIP: If a group fully loaded into your helicopter before Alpha was entirely captured you can still drop them there and it will count as a landing)


LZ BRAVO


This one is pretty simple, try to land to its south and east if theres any danger on it


LZ CHARLIE


Land in the blue area, it is by far the safest, has good cover and is flat terrain


LZ DELTA




Probably the hardest of the 4, it has hilly terrain and not much cover, i found the best way to land here is on the hills to the east. Sometimes theres a machinegunner on the tower directly on the objective, check that every time you come around here to make sure you dont randomly get sniped


End
I hope this guide helped you, its my first ever guide so suggestions are much appreciated, happy flying and godspeed achievement hunter, i believe you can do it!

Final note: Get some mods to help you along the way, i find Enhanced Map and Enhanced GPS useful
2 Comments
🅺4🆂🆄🅺🅴 6 Jul @ 4:11pm 
I noticed some nuances: 1. The second and subsequent groups will not disembark at the same point, even within a radius of 270 meters, if the first group was previously disembarked at the same point. I need to change the drop-off point a bit, sometimes I put the helicopter right on the marker. 2. At the end of the game, one group got stuck, some of the bots boarded the helicopter, and the other ran on. I had to take off with an incomplete crew, and when I landed this part of the group, they gave me an achievement, so I think it's not necessary to put the full group on board, or the game also looks at the number of people in one group and then adds them up because some groups consist of 4 bots, while others consist of about 8.
🅺4🆂🆄🅺🅴 6 Jul @ 4:11pm 
Completed the achievement the second time. I think 04 Rodopoli is more convenient than 08 Sofia. Indeed, on 08 Sofia, anti-aircraft guns and armored personnel carriers destroy you quickly. At 04 Rodopoli, I set up the tickets and the time, as indicated by the author. We need to transport groups quickly because time is running out. I completed the achievement when there were 30 tickets left, although I transported groups pretty quickly.