LogiGun

LogiGun

38 ratings
LogiGun Walkthrough
By Parallel Platypus
Complete Walkthrough with more than 240 screenshots and a terrible english. You will also get 100% of the achievements by completing the game!
   
Award
Favorite
Favorited
Unfavorite
Introduction
Woo, I finally did it! More that 240 screenshots (and you will have probably get a hardtime loading them up). I know I will probably get few readers, as LogiGun is not that popular (it needs more visibility, so if you have enjoyed the game, please tell your friends). BUT, this guide is a tribute to the wonderful work of design from Alfred Lam.

If you don't have the game yet and wonder about buying it: JUST BUY IT! It is that very cheap, and the difficulty is probably higher than most of the puzzle games around there, and most of all, the game is fair. Really. I hope you won't need the help of this guide (and it is obviously full of spoilers). But, if this guide helped you, please comment on in the section below, I would be really happy as I put many hours making it!

For the Achievers: by just completing the game you will 100% the game! Totally fair, I told you! :)
1-1: Introduction to interactivity
Just at the end of the level, you want to move the 3 platforms to the left. Begin with the upper platform then do the same for the middle and the lower platform.

Okay, now toggle the bottom switch, climb up the plateforms and go to the exit.
1-2: Introduction to Portability
In the middle part of the level, you have to throw the cube to solve the puzzle.

At the end, go and grab the transparent cube.

Use it as a stand to reach the exit. You also have had to toggle the switch with your green cube.
1-3: Introduction to the ZPR-12
Congrats, you got your first 'gun'! We will call it the Zapper (ZPR). Here, I am making a focus on the last part of the level, as the tutorial part won't be a problem.

Firstly, make a stand with the green cube and reach the upper section of this puzzle. Then put the transparent cube like above.

As you can see, the transparent cube don't have enough weight to activate the switch.

Okay, now switch it with the green cube. You want to bring the green cube to the previous place of the transparent cube.

Good, now you just have to place yourself here:

Toggle the switch with the Zapper and you'r done!
1-4: portable Interactivity
In the middle section of the level, put the zapper cube like this.

Toggle it with your zapper.

Okay, now go to the section above the level and switch the two cubes like that.

It's time to switch the previous zapper cube with your new transparent cube.

Bring the zapper cube with you and zap it to exit the level.
2-1: Introduction to the GRP-9
A grappling tool! A grappling tool! Everybody loves these, right? When you see yellow surfaces, use it! You can grab the light cubes, but you are pulled by the heavy ones (basically, a green cube with a yellow surface).

That's batman feeling, you will love it.

'Come over here!'

Remember to bring the cube with yourself, you will need it to exit the level.
2-2: Bring Your Own Box
Get there with your grappling tool. Bring down the cube.

Get to the upper right section of the level. Grab the transparent cube.

Put the heavy cube like this.

Put the transparent cube on the soil and climb the wall thanks to the green cube and your wonderfull GRP-9.

Remember to bring your own box to reach the exit...
2-3: Stimulated Emission
Switch the green cube with the transparent cube. Put the green cube as shown by the screenshot.

You will be able to reach this section.

Remember to switch on this thing.

Now grab the transparent cube. It will eventually fall, but don't worry, you won't need it anymore.

Pick up your precious cube.

Obvious.
2-4: Block Party
This is becoming harder right? If you are stuck for a moment, a 'hint' will eventually appear on the black screen.

Put the two green cube in this order. Also put the transparent cube on the line as shown in the screen above. Then grab the green cube to the right in order to access to the top.

Stand to the switch and the transparent block will fall.

Use your previous cubes in that way.

Use your grappling tool to reach this section and throw your transparent cube on the middle part of the yellow line. Jump carefully onto it, then do another jump to the exit.
3-1: Introduction to the PG-4
'PG-4' for 'Platform Gun'. Need some practice but quite fun to use. You cannot create platforms while in air or when you are on other surfaces than the typical soil. Also, you cannot create platforms inside the green gaz areas.

The first level is a tutorial, so it's really easy but if you have any problems for the last part, there are the screens:


3-2: Locomotive Surfaces
This one is a little tricky to find.

First, get the green cube.

Now the tip: you want to bring back the transparent cube with you! You will need it.

Put the green block on the switch.

Okay now go around using your gun then put a single platform here. Green or purple, whatever.

You want to use only the other color type of platform. As I used the green previously, I want to only use the purple now. One brick is enough to get to the upper platform.

Bring with you your transparent cube and put it onto the conveyor belt.

Go to the right...

Finally, grab the green cube and use it to switch off the gate as shown in the screen above.
3-3: Platform Management
Go grab it!

I got this one via the 'hint' screen ingame after several minutes going around and scratching my head. I used the green color here for an exemple but purple is pretty much the same (he's just anrgy I prefer the green one).

Go to this aera with the purple color, don't use green yet!

Create a fresh new purple platform here.

Go back here and create a green platform anywhere you want. You will open the gate facing you.

Put Mr. Green here.

Fall down this way. DONT GO BACK. Yeah, I made this mistake once and regretted it.

Keep in mind you can ZAP!

Hello again Mr. Green.

You can see the light, YOU CAN SEE IT.
3-4: Two Great Tastes
Firstly, do as shown by the screen above to reach the green cube and bring it with you.

Also, you want the transparent cube to the right section of the level. Use your PG-4 at will.

Okay then put the transparent cube here.

Move the green cube to the conveyor belt which is now switched off.

Put a green/purple platform here.

Get there with the unused type of platform and your grappling tool. Pull the transparent block to yourself. You don't need it though.

As the conveyor belt was switched on, you can freely grab the green cube...

... and get to the exit.
4-1: Introduction to the GCB-5
Oh god, I love this gun. You thought you had fun with the Grappling Gun? This one is badass. A simple crossbow but you can change the gravity/Initial-power-input of the projectile.

You should have figured out by yourself, but just in case... Run when your projectile is moving and pass the first gate before its closure.
4-2: Pyrolysis
Here, you simply need to light the torches in the order given by the screenshots below:

Do fast for this one, as the torch will get lit for a second.
And you'r done. I told you you'll love dat crossbow.
4-3: Introduction to Kepler Arrows
Kepler is all about precision and timing. For the last puzzle, fire quickly then toggle the switch while the projectile is moving in the direction you want.

Before.
After.
4-4: Trajectory
Shoot it.

Now place yourself on the green switch. For now, you have to stay on it for a moment. If you leave it all the gates will close. Change how the gravity could affect your arrows in order to shoot as shown above.

Now get this one.

Then that.

As the second gravity orb is now desactivated, you can freely shoot there.

And there.

The last one and you'r done.

5-1: Introduction to the PB-6
PB-6 for 'Polarity Beam'. Blue beam does push blue things and pull red things. Red beam does push red things and pull blue things.

Push it to the tunnel exit.

Remember to change for a red beam (right-click).

Then pull the cube and put it on the switch.
5-2: Push and Pull
Pull the red block to you and walk on the switch.

Push the blue cube here.

Pull it with a red beam.

Okay then manage to get the setup above.

Bring down the cube to you while pulling the big blue block.
5-3: Frictional Deficit
Place the cube here then push the button to the right in order to bring it down.

Use the cube like above. Transform your red beam into a blue one.

Push the cube along the ice soil and just before it reaches the end toggle the switch to swap the laser barrier. So, the cube will fall to the right bottom pit.

Push it to open the gate and toggle the switch before falling to the exit.
5-4: The Polarity Express
First pull the red cube with this setup. Use it to climb the wall to the right and toggle the switch.

Aim and pull the red cube. When doing like this, you can move the laser cube to you.

Now you want to get the blue cube. Use the same tip as you did previously.

With this setup, you can move the laser cube at will. Do like this to open the first gate (first activator).

Bring it to you to open the second gate (third activator).

To open the third gate, push it with the blue cube to the second activator. Exit.
6-1: Brief Contact Elevators
Okay, this is becoming to be tricky. The game will ask you a little of your dexterity in last the part of the puzzle. Not that much though.

Go and reach the upper part of the room. You will need to zap to toggle the switch as you are on the 'elevator'. Doing so, you can easily do a great jump, and with the help of your grappling tool or your ability to create platforms, you could do it without much difficulty. Then, you should manage to place the green cube like the setup shown in the screen above.

Go to the left part and pass through the gaz using your grappling tool on the cube. Switch on the toggle.

Okay now, go to the right part of the room using your Plateform Gun. Now you have to be quick: zap the switch above while the cube is on the elevator...

... and quickly make a platform under the flying cube. By doing so, you can reach the platform facing you, using your grappling tool on the cube.

Make another platform under the first one just below the laser.

Pass the first gate. Create a new version of the first platform anywhere. As the cube will then reach the second platform, the first gate will shut while the second will open, letting you to exit.


6-2: Vessel of Flame
Grab the lantern and bring it with you to the upper section of the room.

Place yourself on the switch then throw the lantern to the burning torch. Doing so, you will setting fire at your lantern.

Ignite your arrow with your lantern. Then throw the lantern through the green line. Ignite your lantern with your burning arrow with a curving shot.

Ignite the second torch by doing the same trick. remember to use 'Ctrl' to zoom out if necessary.

Put the extinguished lantern to the left and place yourself to the right, as shown above. Ignite your lantern.

Bring the lantern to the exit. Set fire to an arrow and shoot the last torch.
6-3: Eccentricity
Grab the lantern, place it above the torch and set fire on it.

Go back to the center. Ignite your arrow and shoot it in a manner you want it to do an infinite circle (even though the lifetime of the arrow lasts for few seconds).

Go quickly to the top and stay on the switch. Hopefully, the arrow will touch and ignite the torch.

Put the lantern like above. Set fire on it.

Obvious.
6-4: Flash Point
After clearing the first gaz cloud, go and create two platforms then set fire on the second cloud.

As you gain access to the left part, go and create another two platforms. reach the top.

Go and grab the lantern.

And put it like above.

Go back to the right section and put two platforms as shown in my setup.

Use the same type of platform you just have used to create a future obstacle for the lantern to meet. Indeed, by shooting an arrow to the switch, the lantern will move to the right and hopefully collide with it, thus falling on the very first platform you have made.

Now set fire on the lantern. Do a click with your middle-mouse button, thus clearing all the platforms already created. Grab the lantern.

Use it to burn the last gaz cloud.


7-1: Introduction to Ordinance
Like all of the introduction levels, this one is really that easy. But just in case, for the most 'hard' part, there is a screen.

Toggle the switch a first time (with a bomb for example), then disarm yout crossbow for the moment. Bring a bomb with you and put it like above. Rearm your crossbow, ignite it, then go to the right. Set fire to the bomb then hurry up to the upper section of the level. The gate will open as the bomb explodes.
7-2: Timed for a Change
Tricky level here! All about timing.

Ignite the left torch.

And the right one.

Make the brick soil explode!

Okay now, make this setup: one bomb right, one left with the cube on the latter.

Ignite the first bomb, do it again for your crossbow and quickly jump on the elevator.

The same here but beware you need the right timing as the elevator to the right will bring down a second before rising up!

That moment!
7-3: Fire Hazard
Timing level! Yes another, but with a bomb how could you do it different? I like how these levels need a bit of skill, but don't worry, you will have an infinite number of bombs to dispose. Train hard soldier!

Put a bomb on the mechanism and toggle the switch with your grappling tool. While the bomb will fly toward you pick up it fast and put it near the brick wall.

Go to the right and put the cube near the dotted line. use it as a platform and go back to the torch. Do the same trick as explained previously and bring the bomb near to the cube. With the explosion the cube will hopefully descend the 'ice' slope.

Now that spiderman moment you love. Switch on the toggle to the right.

TIMING PART: Throw the bomb to the torch and go down to the conveyor belt as fast as possible (use the grappling tool if necessary).

Go and grab the lantern.

Use this setup. Grab the lantern. Then ignite the torch to exit.
7-4: Daisy, Daisy, Give Me Your Answer, Boom
That level is hard. I took some time before figuring out how to solve it. But as always, you must use deduction, only that. And maybe a bit of creativity.

Ignite the first bomb, grab the second and explode the brick wall.

Boom that!

Use this setup. Set fire to the first bomb and walk to the right part.

The second bomb will explode, thus opening the second gate. Go to the upper section of the room and grab the cube with a 'gravity orb' inside.

Place it as shown in the screen above. You have to put exactly the two bombs like in my setup. Ignite the first bomb using the new gravity cube and proceed as previously.

Now, you want to get back your special cube.

Use it like above. Quickly ignite your arrow before the torch die.

Set fire to the second bomb put here before. Then hurry up for the exit.

8-1: A Momentum Occasion
Grab it there. Use the grappling tool to reach the switch. When turned on, go and pull the cube to the right and bring it with you.

Put it on the switch. Grab the blue cube.

A bit tricky now. Pull the cube and let him getting speed as it is moving to you and jump just before it reaches you.

Just grab a bit the first cube to you so you can access to the exit.
8-2: Degree of Freedom
Push the blue cube to the left in order to get access to the upper part of the room.

Make the elevator going down. Switch for the red color. Finally, make the levator going up.

Jump and pull the cube to you to get access to the very top part of the room.

Take the blue color and push the cube to the bottom.

Ignite the second torch.

Using this setup you can ignite the third one...

... and finally the last torch. Remember you can change the power of your crossbow with the scrolling button of your mouse.
8-3: Difficult to Convey
Use this setup to get the blue cube.

Push it on the conveyor belt.

Push it to the left now and block it with a green platform.

Use only the pink platform to reach the top of the right part of the room. Place a pink platform here.

Be quick. Place a green platform and reach the top using only this type of platform.

Use the pink platform placed previously to exit the level.
8-4: Flip-Flop
Shoot the cube twice to bring it down. Grab it.

Use this setup: drop a tranparent cube, place the 'arrow' cube and make two another platforms.

Shoot that one to clear a path.

Do it another time.

Use the same color of platform as the one placed under the cube (green here).

Shoot the cube. It will eventually fall down onto the another platform (pink here).

After falling down, shoot the cube again. Cancel all platforms (middle click) or create another pink platform to bring the cube onto the switch. This will open the exit gate.
9-1: Introduction to Orientation
Use the laser cube on the switch below, thus, the elevator will arise. Use this to jump on the upper platform. Put the second laser cube with the setup shown above.

While using the first laser cube on this activator you want to make the second cube to drop down.

Use the two cubes in that setup. Grab and reach the top to the green cube.

You have now all the tools you want to open the way to the exit. Use this setup and your grappling tool to exit the level.
9-2: Monochromacy
Use the platforms to reach the green laser cube and use it as shown above. You will get access to the other laser cube, go get it.

Move and use the blue cube in a way you can now send a blue beam at the activator.

This is tricky: try to get this set up when using the platform gun.

You want to eventually get this.

Pass the first gate and use a pink platform. The second gate will open and you want to use the pink platform to jump on the next stage.

Using the green platform will open the last gate. Use the two colored platforms to exit the level.


9-3: Redirection
Light the blue activator with this setup. Then you'r free to take the 'mirror' cube or whatever you call it (let's call these, mirror cubes).

With the two mirror cubes, light the green activator. Take the 'opaque' cube just above.

Using this setup you have now access to the lantern.

Manage to set fire on the lantern.

You want to ignite the torch.

Doing this, you can access to the exit.

9-4: May Cause Blindness
Pushing the red cube here is the way to get your first mirror cube.

Use the latter to get the second mirror cube there.

Doing this, the third mirror cube will eventually drop (I was not that fast to take a good screenshot, but I think you get the idea).

The fourth mirror cube. In my screen, the blue beam cube has already dropped to the floor.

For the last one, the idea is to manage to redirect both blue and green beam to the left while using some cubes as platforms.

In order to exit, you want to bring back your red cube with you.

The final setup: by activating the switch with your zapper you will open different gates in a specific order. Just keep in mind and watch the screens below.

In that position, the laser will open the first gate. Stand on the switch and push the red cube along the temporary floor (DON'T JUMP or then the red cube will drop).

To make a path for the red cube through the second gate, use your zapper and try to get this setup.

Do the same for the last gate. Keep pushing the red cube to the switch. This will open the final exit gate. Woo, that was hard. Prepare for the 10th chapter!
10-1: Sixty to Zero
Use this setup to reach the right. By pulling the blue cube, it will collapse into the platform then the black cube will eventully fall on the red-colored laser.

Just push with a blue beam and get the black cube to bring down.

While placing the black cube as above, you can freely get back the blue cube to you.

Now, go to the middle part of the room. You want to get that blue-colored transparent cube. Place platforms to block the future path of it. Zap the right switch and watch your present bringing down to you.

Oh also, put the blue cube right there.

Now go with this setup and pass the laser gate. Then, by creating platforms to the right (you need to reach the top using your platform gun) you will make the laser gates to switch from off to on, and vice versa.

Use this setup and pull the blue cube. Bring it with you.

You just have to push the blue cube and make it collide with the switch. By doing so and the help of the elevator and some platforms you can reach the exit.
10-2: Orbital Decay
Shoot at it and get the gravity cube.

Use this setup, stand on the switch and set fire to the bomb to the right. This will push down the extinguished bomb cube to you.

Set fire on it and make that brick wall explode.

Using this setup you can ignite the torch.

Shoot the arrown in a perpetual circle.

Go quickly and stand on the switch. By creating a platform with the right timing the arrow will ignite the gaz cloud. So, you can now exit with your platform gun.

10-3: Hot-Wire
Use the red cube to get the other one.

While pulling the dark cube, you will switch on the jumper you are on. Use it to reach the polarity gun and get back to here.

Use this setup and do the same as previously with you polarity gun. But instead of getting the right section of the level, go to the left.

Manage to bring the dark cube with you to the top.

Stand on it to reach the switch and toggle it. Get back your cube with you.

Toggle it.

Use this setup. You don't want the blue laser to touch the activator for now. Be sure to place the red cube on the jumper.

This is now about getting the right timing. Go grab a little the dark cube: doing so, the jumper will be activated.

When you have this momentum, wait for the cube to get as high as possible. Then, quickly use your grappling tool to activate the switch above your head.

Now you can grab the red cube, go quickly to the left.

Get this setup. When you are on the second jumper, activate it to bring the red cube to the top.

Okay, now pull the cube as long as possible and do a jump at the last moment.

Use your grappling tool to reach the exit.
10-4: Good Things Come in Fours
One of the very last good moment you will have with your wonderful crossbow. Don't forget to stand on the jumper.

Push the red cube there.

Get access to the gravity cube.

Now, to the other side of the level, quickly grab a bomb after activating the switch with your zapper. ignite it...

... then push it in the pit. You will have a second to stand on the jumper. Get ready to access to the top-left of the level. Get your black and yellow-bordered cube.

Bring it with you to the left section of the room.

With this setup, you can now set fire on the lantern.

Bring the lantern with you to the right.

The tricky part: ignite the bomb with the lantern while throwing it...

Make fast in order to grab your black cube.

Use it to get access to the laser cube.

Use the jumper again and go and pick-up the mirrored cube.

You final setup: just ignite the bomb and wait for the jump!

You will have a second or two to pass the first gate.

2 seconds after the second gate opens. Then 2 another seconds after the third opens! This is magic! Wait, this is actually logic!
Oh yeah, you have completed the game!
Gratz.

:D

25 Comments
sub-program 32 11 Jan, 2020 @ 10:12am 
I had to use this guide for the very last puzzle, am glad I did too! Thank you! :3
Parallel Platypus  [author] 10 Jan, 2017 @ 2:14am 
Thank you Telogor! :young:
Telogor 9 Jan, 2017 @ 10:51pm 
For 7-2, use the right bomb on the left side to cut out half the puzzle and simplify your life.
For 9-4, if you set up the reflectors correctly, you don't have to get the last reflector.
Parallel Platypus  [author] 8 Nov, 2015 @ 1:28am 
Oh you'r right thanks!
edderiofer 7 Nov, 2015 @ 6:53pm 
For 10-4, instead of grabbing the cube in mid-air, you can instead place a platform below it as it's being launched, THEN grab it once it's settled. That makes things less ninja-ey.
Parallel Platypus  [author] 27 May, 2015 @ 3:41am 
Don't blame logic. I don't why this not work as intended in the other configuration. :bbtduckshark:
adam1224 27 May, 2015 @ 3:18am 
You're right, the blue and green lights were both aimed to the right, while they need to "mixed" up in the mirror cube...daaamn :D
Parallel Platypus  [author] 27 May, 2015 @ 3:15am 
This is probably because the blue beam generator is not oriented face to the mirror cube. (mirror) <----- Blue Beam. Blue and green then mix up into the mirror cube, and the sky blue beam redirected to the right into the receptor.

(mirror) <----- Blue Beam
-----------------------------------> sky blue beam (receptor)
^
\
\
\ green beam
adam1224 27 May, 2015 @ 12:16am 
Any idea what do I do wrong? I'm at 9-4, and I already set up the last "contraption" to switch between the three gates, but I can't get the blue and green lights to mix up, and the third gate (seen on 9-4's last picture) doesn't open even though the light is accurately directed to the button/receptor I need to direct to.
Parallel Platypus  [author] 13 Feb, 2015 @ 10:09am 
Oh you'r welcome! Hope you enjoy this little gem! :butterfly: