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How to defeat Bernard: A comprehensive breakdown
By TheBlue22
In this guide I will guide you through the Bernard fight.
I will describe every phase in detail, breaking down each and every attack and how to overcome them.
My aim is to help you defeat and perhaps even achieve S rank
   
Award
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Introduction
Vocabulary
Cycling
In melee, you can attack Bernard in order to skip the current attack and skip to the next. Useful for especially hard to dodge attacks. You cannot do this if Bernard is invincible (orange)
Rushing
It is like cycling, but faster. You hit and miss Bernard until you force a counterattack. Use this if you are low health and/or do not know how to parry and dodge Bernard's attacks consistently.
Phase 1: The Chain
Bullet hell
Three waves of balls

You can either parry the balls or dodge. Dodging is safer, as parrying can only remove one ball, other in sequence hitting you.

A big wave

Probably the hardest attack type of this bullethell section. Timing is pretty tight, the second dodge is delayed just slightly after the first

Arc shooting

This attack is extremely easy to exploit. Simply dodge behind bernard with two uncharged dodges or one half charged one. If he starts this attack right next to the edge of the arena, chances are that you take one hit.

Tight arc

A rather difficult attack. Homing on you is extremely strong, you have to dodge right before the attack happens. Up to practice really.

One time melee attack

Harder than it looks! Get used to this melee attack, as the timing seems a bit off. Every other phase uses this attack, both in bullethell and melee parts

Three time melee attack

A simple combo, timing is same between each strike. Free 1.5 health


Melee
Small arc

Wait for the attack to actually happen to be able to counter attack fully.

Big arc + wave

Charged dodge is the way to go, use short dash for the wave. Be careful if you have charged your sword, the knockback on bernard will mean you hitting the wave if you are too fast

Melee attack + Wave

Dodge to the back of the arena to have an easier time dodging the wave.

Frame perfect melee

Is it frame perfect? Probably not, but I get a perfect parry rather often here. As I said, get used to this one, it stays here for the entire fight
Phase 2: The Strap
Bullet Hell
Double laser

Timing is pretty tight and can be extremely tight, if Bernard decides to do this attack right next to a wall. If you have time, teleport behind Bernard, if not, the second dodge is about half a second after the first

Single laser

Dodge right before the laser goes up, if you dodge sooner, it will just home into you and hit you

Fat wave

You need charged dodge for this one.

Purple homing balls

Use fully charged shot to clear many of the orbs and potentially hit Bernard and knock him down, you can then either use charged shots to clear the rest or just regular shots

Tripple wave

If you get hit by the first wave, just wait till the second one passes you and use a slightly charged dodge to dodge the last one

Three time melee combo

Same as in the first phase.

One time melee combo

Same as in the first phase.

Counterattack

Instead of counterattacking and giving you a window for damage, Bernard will create a damaging area around him, being invincible himself.


Melee
Double laser

Wait till the laser is just about to hit you, then dodge behind Bernard and counter attack.

Single Laser

Same case as the double laser. Just before the attack happens, dodge behind and counter attack.

Tripple hit combo

All up to practice.

Single (frame perfect) hit combo

Same as first phase.

Wave

Dodge to the edge and then slightly charge your dodge. It is not necessary, but its good to be safe.

Counterattack

Just as in the bullethell, Bernard counterattacks with a damaging area around him. You can start to charge your sword while it happens.
Phase 3: The Line
Bullet Hell
Counterattack

A different counterattack again, single teleport should be enough to dodge it. However, if you are mid combo, you are kinda boned.

Teleport melee + damage area

Same size of damage area as the counterattack.

Triple surrounding balls

Dodge or parry, your choice. I feel like parrying is more consistent and its rather easy to learn the timing.

Slow triple melee combo

I am unsure if this is a single combo or a 3 single attacks. Bernard sometimes attacks once, sometimes twice and sometimes all three times.

Fast triple melee combo

Timing is consistent and pretty easy to learn

Triple wave

Can be rather annoying to dodge if Bernard decides to teleport right on top of you. Try to stay near the middle of the arena to avoid that.

Middle ultimate

Is easier than it looks. You can risk and try to hit Bernard just after the balls pass you but its not necessary. Be careful to not dodge inward while being close, you might hit his middle area.


Melee
Wave

A simple dodge will suffice.

Double combo + arc + wave

Combo is the easy part, watch the cam and be ready for a single fast dodge into Bernard as fast as you can. For the wave, dodge into the edge of the arena, then dodge into the wave.

Triple combo

Same timing as bullet hell combo.

Single combo + damage area

Bernard sometimes does not do the area attack.
Phase 4: The Scale
Bullet Hell
Arc + poison balls

Not much to say here, try to dodge aiming towards Bernard as precisely as you can and perform only a short dodge. Otherwise you risk hitting one of the trails

Wave + poison balls

As in a normal Scale fight, you can parry the initial poison ball, but it is not necessary, as this attack is rather easy to dodge. As long as you perform a short dodge aiming towards the initial poison ball, you should not hit any trails.

After attack/ambush

Occasionally, Bernard will perform this attack after either of the two shown above. It't almost always aimed at you pretty much perfectly, so after each attack be prepared to backpedal a little bit.
Quadruple combo

We had this same combo before, same timing and everything

Middle ultimate: Two waves with curving poison balls

The easier of the two middle ultimates. All you have to do is strafe and short dodge while shooting. I usually strafe left then right to remain in the middle.

Middle ultimate: Triple wave

Positioning is key here. At the beginning, move to the edge of the arena, then do exclusively short dodges, while always going down. With this strat, you will dodge right in front of the wave.
It takes practice but once you get the positioning right, you wont get hit.


Melee
Single combo ("frame perfect")

Same as before.

Quadruple combo

Same as before and bullet hell.

Arc attack

In order to connect the hit, you need to wait till the first arc is pretty much done, then attack. Otherwise Bernard will simply dodge away.

Tripple wave

Pretty tough overall. Positioning is key again. Go to the edge of the arena as far as you have time for, dodge inward and instantly back. Do that three times and then counter-attack.
If you do get hit, lay on the ground just before the last wave passes you. The invincibility frames should protect you and allow you to counter-attack.
Phase 5: The Hand
Welcome to the middle difficulty spike of the fight! :)
Bullet Hell
3 waves + 3 arcs

The hardest attack in this phase, if not this entire fight. I got through this damage-less maybe like twice.
In order to do it, you need to be to the left or right to bernard, move from him while strafing to dodge the arcs, doing short dodges to avoid the waves. In case you do get hit, stay on the ground and let the waves pass you.

Damage area + wave

Charge your dodge a little bit, just in case.

Laser + Double wave

Dodge away from the laser just before it goes off. After you dodge the first wave, I recommend strafing a little bit back before dodging again.

Quadruple wave

You don't need to move too much, if anything, strafe away from the waves before dodging them.

Triple combo

Last hit is a bit delayed, keep that in mind.

Quadruple combo

We have seen this before.

Counter-attack

You can't always dodge in the little safe area in the arc. In that case dodge backwards, if you have time to do it, of course.

Middle ultimate

Stay in the middle, so the arcs don't overtake you but you also don't get hit by the waves.
When dodging waves, dodge as diagonally as possible, so you don't hit the damage area.


Melee
Double wave

Dodge much later than you think! Just before the waves get to you.

Counter-attack

In certain circumstances, this attack can become undodgable. I would advise against rushing this melee.

Laser + wave

Be ware! Even after you hit Bernard once, the laser hitbox is still there, your second melee should be a bit delayed to avoid getting hit.

Triple combo

Same as bullet hell.
Phase 6: The Song
Bullet Hell
Before I start, there is something that connects all of these attacks: STAY CLOSE TO BERNARD.
By doing that, you avoid getting wave'd by Bernard.

Arc of balls + wave

Strafing away from the arc should be sufficient, if you are to get hit by anything, get hit by the balls.

Laser + wave x2

Dodging both can be rather difficult, after you dodge the laser, backpedal then immediately dodge the wave

Many balls + wave

You can try to parry while constantly shooting, just be careful to not get hit by the wave. Better to get hit by the balls than the wave.

Arc + wave x3

If you are not ready for it, this attack can be almost impossible to dodge. Strafe or dodge away from Bernard, do it opposite, then middle and dodge towards to close the distance.

Slow triple combo

Feel free to make some tea or something, these melee attacks take forever.

Middle ultimate


You can parry the balls if you want to, it is not necessary. More of a style strat than anything.


Melee
I do not fight against any other attack, other than the melee combo, as it is the most consistent for me.

Cycling to melee

Melee combo is 100% consistent and gives you 2 health.
Phase 7: The Burst
Bullet Hell
Counter-attack

Similar to what you have seen prior with the Hand

Single Combo

Only difference with the combos are that Bernard is invisible.

Double Combo


Quadruple combo


Double purple wave

Two quick dodges in succession, sometimes i backpedal for a bit before the second dodge.

Double blue wave

Very easy to dodge overall, get as many shots in while you back away from Bernard.

Quadruple red wave

You don't need to risk as much as I do shown here, fully charged dodge is the safe bet for this one.

Triple purple orb

This attack can happen immediately with no warning after any and all attacks. Be always ready to parry.

Purple orb trap

Similarly, this one can also happen any time, but Bernard likes to ping-pong it around, so after the first parry dodge away.


Melee
Single Combo

All combos are known to use, but one

Double Combo


Triple combo + wave

Just an addition of the wave.

Counter-attack

We already have seen this before.
Phase 8: The Beat and The Edge
Bullet Hell
There is only one attack, split into two sub-attacks



For the first part, keep in mind that you have time between parrying the purple balls and dodging the waves. Take at least half a second between each to not get overwhelmed.



For the second part, I choose to spin, as the spinning is rather slow and allows me to fire almost constantly. Take your time, breathe regularly, chill out and just fire.
You are close, you can do this!


Melee
I'm not gonna sugarcoat it, I rush this ♥♥♥♥ ALWAYS. Here are all the possible counterattacks Bernard can do, they are easily readable and you can tell them apart as they happen

Regular counter-attack


Double counter-attack


Arc counter-attack
Phase 9: The End (aka Bernard's desperation phase)
It is a single continuous attack, made up from all attacks we have seen before. So just enjoy all the gifs!























Afterword
Thank you for reading, I wish you luck in your fights.

If you found an attack I have missed, comment down below and I'll add it when I can.
2 Comments
Mitoru 28 Jun @ 7:03am 
ngl its a cool fight, but the edge part might be the dumbest thing in existance
HunnckiSerfer 2 Oct, 2023 @ 1:15pm 
Bernard my favorite boss:eleven: