WrestleQuest

WrestleQuest

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By Shaka
Just a quick more readable guide about stats and hype type.
   
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Stats
HP (Hit Points) : Character's Health
AP (Action Points) : Used for Gimmicks
ATK Physical strike damage : determined by character's Weapon Rating and Power
WR (Weapon Rating) : Character's total Weapon Rating value (including equipped gear)
AR (Armor Rating) : Character's total Armor Rating value (including equipped gear)
DR% (Damage Reduction) : Percentage of how much incoming damage is reduced. Determined by character's Sturdiness and total Armor Rating.
STU (Sturdiness) : Character's base toughness. Affects Damage Reduction and resistance to certain negative physical status effects
SPD (Speed) : Determines character's inititave and ability to dodge in combat. Affects TBJ's stealing gimmick.
CHA (Charisma) : Affects Hype Meter generation rate
TLN (Talent) : Affects certain gimmicks, and resistance to certain negative mental status effects
LUK (Luck) : Affects many stats in small and strange ways!
ACC (Accuracy) : Chance to hit with physical strikes. Determined by attacker's Power + Luck, versus to target's Dodge
DGE (Dodge) : Chance to dodge attacks. Determined by target's Speed + Luck, versus attacker's Accuracy
POW (Power) : Affects damage of physical strikes
CRT (Critical) : Chance to land critical strikes on targets
INF : Hype Meter increases by this stat's amount after each action. Determined by Charisma

Hype type
Pros
Cons
Powerhouse
  • Attacking generates 1+INF Hype
  • Defeating an enemy generates 5+INF Hype. Pinning does not count!
  • Each Critical Hit generates 10+INF Hype
  • All Gimmicks cost +10% additional AP
  • Damage Reduction (DR) reduced by 10%
Showman
  • Taunting generates 10+INF Hype
  • Nailing button prompts during combat generates 3+INF Hype
  • ALL friendly units take 50% extra damage for one turn after this character Taunts
  • Damage Reduction (DR) reduced by 10%
Sidekick
  • Performing healing or buffing Gimmicks generates 3+INF Hype
  • Healing a Fatigued unit generates 5+INF Hype
  • Reviving a Fallen unit generates 10+INF Hype
  • Using items generates 1+INF Hype
  • All Gimmicks cost +10% additional AP
  • Normal attacks deal -10% damange
Technician
  • Nailing button prompts during combat generates 3+INF Hype
  • Pinning an enemy generates 5+INF Hype
  • Inflicting any debuff on an enemy generates 3+INF Hype
  • Dealing bonus elemental damage on an enemy (i.e. attacking their weakness) generates 3+INF Hype
  • Normal attacks deal -15% damange
Underdog
  • Performing actions while Fatigued or debuffed generates 3+INF Hype
  • Performing actions while any friendly unit is Fallen generates 5+INF Hype
  • Breaking free of an enemy's pin attempt generates 10+INF Hype
  • Normal attacks deal -15% damange

Source : Neoseeker.com