STAR OCEAN THE SECOND STORY R

STAR OCEAN THE SECOND STORY R

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IC: Remake Factors Guide
By Almighty Boof
Lists Remake Factors, which Characteristics they are, best methods to Remake certain Factors.
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Introduction
The Factor system was introduced in SO3 in the form of Item Refining, and has been a staple in the series ever since, in one form or another. The original SO2 did not have the system, but it was added in this version of the game. Factors are essentially bonus modifiers that can be applied to equipment. We know that a Factor is applied to equipment when we see a "+" after the equipment name, and the name of the Factor at the bottom of the item description.

There is a wide range of Factors and each one falls under a list known as Characteristics; which include Special, Support, and Buff. Factors cannot be in multiple Characteristic lists.

This guide is meant to organize the Factors by the Characteristics they fall under and give an understanding on how item types effect the outcome of the Remake process. If reading all the way through, it will take about 20-30 minutes.

This is by no means complete or official. It is a WIP and a starting point for figuring out Remake and Factor Characteristics. If there is anything that would be good to add, kindly let me know.
Things to Consider
Applying Rare Factors (R) should always start by eating a Plain Omelet (Master Chef: Eggs & Dairy x2) to increase chances. I highly recommend to pick out 1 Mage Weapon, 1 Fighter Weapon, 1 Armor and 1 Accessory to apply the Masterwork (Special) Factor to. This way, we will have specific materials for each Characteristic to use and replicate. MAKE SURE YOU CAN REPLICATE WHATEVER YOU DECIDE TO MAKE A MASTERWORK EXTRA ITEM & ALWAYS HAVE AT LEAST ONE LEFT OVER TO REPLICATE.

I do not know what the base chance is to receive a Rare (R) Factor. Following this guide, using a Plain Omelet and minimum 2 Masterwork Equips, will give us a +35% chance to apply a Rare (R), not including the base chance (whatever that is).

It does not seem possible to "transfer" a Factor from one item to another. If there is a Factor on a piece of gear and we want that same Factor on a different piece of equipment, we will need to figure out what Characteristic that Factor falls under and try to apply that Characteristic to the new gear.

I am not sure if there are specific items from each type that increase the chance of obtaining a specific Factor. As far as I can tell, the Factor applied is random, so the best way to get the Factor we want is narrowing the pool of Characteristics that can be applied.
For example, we want to put Gathering Stars (Special) on a piece of Armor. We will want to minimize the chances of applying a Buff or Support characteristic and maximize our chances at getting a rare Factor. The combination I used was 2x Grizzly Clasps (both with Masterwork factor) and 3x Shrimp. This combination has 100% chance to apply a Factor and will only pull factors from the Special characteristic. That being said, we could get ANY Factor from the Special Characteristic list, so if Gathering Stars is not applied, reload, and try again.

Factors applied are dependent on the item type we Remake (with the exception of "All" Special Factors). The game can give items with Factors that cannot be Remade on the item type (the game gives accessories with HP Drain and Red/Blue Dragon, for example); however, during IC: Remake, we cannot apply Factors outside the scope of item types. If we Remake the Gale Earring+ that has HP Drain on it, we will never get HP Drain back on it because HP Drain can only be Remade on Weapons. This seems to be the only thing the target Remake item effects.

As far as I can tell, the only Factors that can stack are Buff Factors and the Masterwork Factor, when applying Masterwork as an Extra item. I have not done extensive testing with this. Check to see if different Factors and abilities on equips are applied in the Equipment menu by pressing Y/▲.

Further down in the list of Factors, I have placed in BOLD the Factors that I think might be top tier. I do not know the game meta, so this is only based off experience.
How Item Types Effect Characteristics
Each individual Factor will fall under only one of three differing Characteristic groups; Special, Support, and Buff. Before applying Extra Items for Remake, all Characteristic bars start at 50 and the chance to succeed a Remake is 50 (given IC: Remake LV is at 10). Each type of item will increase/decrease the Characteristic bars for applying Factors, as seen in the table below.

Item Type
Increase(%)
Decrease(%)
Fighter Weapons (Sword/MechFist/Clip/Whip/Gun/HandyStick)
Buff (20)
Support, Special (5)
Mage Weapons (Rod/Book/Knuckle)
Special (20)
Buff, Support (5)
Armor (Any)
Support (20)
Buff, Special (5)
Accessory
Buff (10)
Support, Special (15)
Resource Material
Support, Special (10)
Buff (10)
Fish
Special (10)
Buff, Support (15)
Other
Support (10)
Buff, Special (15)
Healing/Battle Items
Buff, Support (10)
Special (10)
Food
Buff, Special (10)
Support (10)

For the purposes of optimization and obtaining the desired Factor Characteristic every time, we will never want to use Items types from Resource Material, Healing/Battle Item, or Food.
Best Item Type Combos
I believe these are the best item type combinations to apply a specific Factor Characteristic while isolating Factors from undesirable categories. Each item grants a certain percent toward success in Remaking. Higher value items give a better chance to succeed (more on this in the next section). The examples are used with Masterwork items, if applicable; the equips can be Replicated. These example combos also offer 100% chance to apply a Factor from that Characteristic; however, the examples are not necessarily the "best" items to use.

Characteristic
Item Type Combo
Example (Rare)
Example (non-Rare)
Special
Mage Weapon + Fish
Grizzly Clasp x2 + Shrimp x3
Shrimp x5
Support
Armor + Other
Mithril Greaves x2 + Portrait A x3
Counterfeit Medal x5
Buff
Fighter weapon + Accessory
Sword of Marvels x2 + Lunar Charm x3
Don't do it

If trying for a Rare Factor, we will want to use as many Masterwork items as we can. I found that we can fit up to 2 Masterwork items if we want to focus on one Special or Support Characteristic. If trying for a Buff Characteristic, we can have 5 Masterwork extra items. It's up to you if you want to swap in more Masterwork items for increased chances at Rare Factors, in exchange for a chance to apply additional Factor Characteristics.

If trying for a non-Rare Factor, we will not want to use the Plain Omelet and we won't want to use Masterwork. I have found that we can use 5x Counterfeit Medals(Other) for Support, or 5x Shrimp(Fish) for Special, to apply a non-Rare Characteristic with a 100% chance.

Note: These are not the only combinations possible - it's a starting point to understanding which items to use for their corresponding Characteristics.

The next section is a list of items from each type that give the "best" chance at succeeding a Remake and they can be Replicated.
Best Replicable Items (WIP)
Each individual item offers a certain percent toward the success rate of applying a Factor. The bonus an item can provide is either 5% , 10% , 30% , or 50%. There are very few items that offer 50% bonus unless it has the High-grade (Special) Factor applied; however, High-grade only applies to equipment, and we would typically want those to have the Masterwork (Special) Factor, unless going for a non-Rare Factor. I have composed a list of items from each type that offer a 30% bonus that can also be Replicated. This way, we can apply the Masterwork (Special) Factor to one of the items and then Replicate as needed.

Note: I do not currently have the Item Encyclopedia filled out so this list is not exhaustive.

Fighter Weapons
Buff (+20) | Support, Special (-5)
Force Sword
Searing Sword
Sword of Marvels
Lotus Eaters
Luminous Slicers
Fire Puncher
Majestic Puncher
Atomic Puncher
Alpha Clip
Spark Whip
Lightning Gun
It is possible to forgo using Fighter Weapons and use 5x Accessories when trying for Buff Factors. I use Sword of Marvels(Masterwork).
Mage Weapons
Special (+20) | Buff, Support (-5)
Grizzly Clasp
Hecaton's Punch
Knuckles of the Moon
Sorcerer's Knuckles
Mandatory for Rare Special Characteristics. I do not have any Books or Rods that give a 30% bonus. I use Grizzly's Clasp(Masterwork).
Armor
Support (+20) | Buff, Special (-5)
Armor of the Arc
Wizard's Armor
Mithril Mesh
Barrier Shield
Shield of the Arc
Mithril Shield
Plate Helmet
Steel Helmet
Mithril Helmet
Tiara of the Arc
Rune Shoes
Laced Boots
Silver Greaves
Mithril Greaves
Witch's Boots
Sylvan Boots
Mandatory for Rare Support Characteristics. I happen to use Mithril Greaves(Masterwork).
Accessories
Buff (+10) | Support, Special (-15)
Mist Insignia
Moonlight
Lunar Charm
Tri-emblum
Mystic Amulet
Dream Bracelet
Ring of Insanity
Ring of Might
Shield Ring
Faerie Ring
Ring of Absorption
Mind Ring
Ring of Mental Power
Regeneration Ring
Ring of Wisdom
It is possible to use 5x Accessories and forgo using any Fighter Weapons, when trying for Buff Characteristics. The items above will make sure the chance to succeed a Remake is 100%. I have a Lunar Charm(Masterwork).
Resource Material
Support, Special (+10) | Buff (-10)
Top-quality Tuna
Sirloin
Organic Vegetables
Gelatinous Slime
Wobbly Slime
Factor Energy(50)
Factor Energy can be purchased on Nede and is meant to give a 50% bonus and is the "best" Resource Material to use for applying Factors. That being said, this item type does not fit into the "Optimized Combos." Use at your own discretion.
Fish
Special(+10) | Buff, Support (-15)
Fish cannot be replicated. The best Fish to use is Shrimp, because it can be purchased in most stores. If going for a non-Rare Special Factor, x5 Shrimp may be used.
Other
Support (+10) | Buff, Special (-15)
Forged Document
Secret Account
Counterfeit Medal
Using one of the above items is not necessary. When going for Support Factors, I like to use Blurry Photos and Portrait A because I usually get Blurry Photos from all the Replicating, and Portrait A is always at the top of the Other item list. If going for a non-Rare Support Factor, 5x of the items listed above will suffice.
Healing/Battle Items
Buff, Support (+10) | Special (-10)
All of these that give 30% bonus can be replicated. That being said, this item type does not fit into the "Optimized Combos." Use at your own discretion.
Food
Buff, Special (+10) | Support (-10)
All food that gives 30% bonus can be replicated, except for Nectar. That being said, this item type does not fit into the "Optimized Combos." Use at your own discretion.
Thoughts
For the purposes of isolating undesirable Characteristics, we never want to use items that decrease the desired Factor Characteristic. I did not list the Healing/Battle Items or Food that give 30% boost because there are too many and we don't want to use those anyways.
Special Characteristic Factors
Best Items: Mage Weapon + Fish (i.e. Grizzly Clasp x2 + Shrimp x3)
Accessories:
Factor Name
Description
Bomber (R)
Bomb items deal triple damage
War Cry (R)
ATK, DEF, HIT, AVD, and INT increase by 5% with each successive chain battle
Item Master (R)
20% chance of Negating item cooldowns
Relentless (R)
If dazed, become engraged instead
Full Bonus (R)
120% bonus effects when the bonus gauge is full
Righteous Fury
Rage duration is doubled
Fury
When angered after an ally dies, enemy attacks will no longer cause recoil
Press the Advantage
Enemies broken while afflicted with a status ailment or debuff stay broken for 30% longer
Steel Will
50% chance to negate damage while escaping
Uptrend
150% more bonus spheres appear for 10 sec when a bonus triggers
Loving Care
30% chance of halving assault consumption when using Assault
Morale Booster
Fills assault gauge of all assault members by 25% when battle starts (not stack)
Economizer
15% chance of keeping items upon use
Weapons:
Factor Name
Description
All for One (R)
Deal 5% more damage per number of party members other than you
Mental Focus (R)
Attacks cost 10MP but always hit
Backstab (R)
Guarantees critical hits when attacking from behind
Reckless Magic (R)
Spend 15% more MP in exchange for INT increasing by 30%
Fight or Flight (R)
ATK, INT, DEF increase as HP gets lower (max 30%)
Factor Activator (R)
All factors on equipment are 1.5 times more likely to trigger
Hurricane Strike
The first attack when Godspeed activates deals 150% damage
Cancel Boost
Special art power increases by 15% when canceling out of a normal attack
Revenge
The last damage received is added to the next damage inflicted
Lone Wolf
ATK, DEF, HIT, AVD, INT increase by 15% when fighting alone
Adversity
ATK, INT, DEF increase as HP gets lower (max 15%)
Steal
Attacks have 5% chance of stealing target's drop item
Armor:
Factor Name
Description
Back from the Brink (R)
Become invincible for 5 sec after resuscitation
Adamantine (R)
Negates damage below 10% of max HP
Defensive Stance (R)
30% chance of the bonus gauge not breaking when missing a perfect counter
Symbology Field
DEF +10% while casting
Ultra Symbology Field
DEF +20% while casting
Cast-iron
Negates damage below 5% of max HP
Back Guard
Reduces back attack damage by 15%
Lucky Guard
20% chance to negate damage when receiving a crit
Ukemi
10% chance of bonus gauge not breaking when missing a perfect counter
Resolute Heart
Gain the effects of Angel Feather when starting battle after a Retry
Narrow Escape
If reduced to 0 HP when HP is at 40% or more, survive with 1 HP
Blue Dragon
Converts 10% of symbology damage taken to HP. Also, converts physical damage if paired with Red Dragon
Red Dragon
Converts 10% of physical damage to MP. Also, converts symbology damage if paired with Blue Dragon
All Equipment Types:
Factor Name
Description
Gathering Stars (R)
ATK, DEF, HIT, AVD, INT increase by 20% when there are three of this factor equipped
Masterwork (R)
+10% increase to rare factors when using this item as an extra material
High-grade
50% increase in chance of adding a factor when this equipment is used as extra material
Birds of a Feather
When 3 of this factor are set, the shields of any enemies will not recover for 5 sec
Support Characteristic Factors
Best Items: Armor + Other (i.e. Mithril Greaves x2 + Portrait A x3)
Accessories:
Factor Name
Description
Coercion (R)
Inflict random status ailment when breaking an enemy
Break Up
Deplete enemy shileds +10%
Spheres Up
Chance of getting Spheres +10%
Fishing Slayer
150% damage to enemies encountered while fishing
Repose
Recover 3% HP every 3 sec motionless in battle
Meditation
Recover 3% MP every 3 sec motionless in battle
Temporary Measures
Recover 20% HP & MP with each successive battle chain
Leader Slayer
150% damage to enemy leaders
Fast Reflexes
Extends Perfect Counter Window by half a second
Weapons:
Factor Name
Description
HP Drain (R)
Converts 20% of damage inflicted to HP
MP Drain (R)
Converts 5% of damage inflicted to MP
Scum Slayer (R)
Instantly kills all enemies with "scum" in their name
Silence
Adds a chance to inflict silence when attacking
Paralysis
Adds a chance to inflict paralysis when attacking
Poison
Adds a chance to inflct poison when attacking
Instant Death
Adds a chance to inflict instant death when attacking
Add Earth
Adds earth element to a weapon
Add Fire
Adds fire element to a weapon
Add Wind
Adds wind element to a weapon
Add Water
Adds water element to a weapon
Add Light
Adds light element to a weapon
Add Dark
Adds dark element to a weapon
Armor:
Factor Name
Description
Emergency Measures (R)
Recover 10% HP when blocking enemy attacks
Full Reset (R)
All negative statuses are removed after 10 sec
CRT Super Boost (R)
Crits restore 2% HP/MP
Super Rally (R)
Revive at 40% HP once when HP reaches 0
CRT Energy
Crits restore 1% MP
CRT Heal
Crits restore 1% HP
Rally
Revive at 5% HP once per battle when HP reaches 0
Quick Fix
Recover 5% HP when blocking enemy attacks
Metabolism
Poisoned status is removed after 10 sec
Buff Characteristic Factors
Buff Factors increase their corresponding stat by a certain percentage. There are 5%, 10% and 20% Factors. The 20% increase is Rare (R). Anything below 20% is not optimal.

Best items: Fighter weapon + Accessory (i.e. Sword of Marvels x2 + Lunar Charm x3)
Accessories:
Factor Name
Description
HP Up
5% / 10% / 20%
MP Up
5% / 10% / 20%
HIT Up
5% / 10% / 20%
Weapon:
Factor Name
Description
ATK Up
5% / 10% / 20%
INT Up
5% / 10% / 20%
CRT Up
5% / 10% / 20%
Armor:
Factor Name
Description
DEF Up
5% / 10% / 20%
AVD Up
5% / 10% / 20%
STM Up
10 / 20 / 30
GUT Up
10 / 20 / 30

GUT and STM are not increased by a percentage, but by the total points listed. +30 is Rare (R). Anything below 30 is not optimal.
Tips
The item organization in this game leaves something to be desired. It does not seem possible to pick up and place items in certain spots in the inventory menu. To minimize time thumbing through the menus, try and duplicate/retrieve the items needed for Remake just before Remaking; this will put them at the top of the Newly Acquired item list.

Instead of running back and forth to/from a Savepoint, utilize the Autosave feature by zoning into a building. As far as Remaking goes, I like to make sure my food buff is active, I have all my newly acquired materials to use at the top of my list, and then zone into a building to activate Autosave. I will start the Remake process once Autosave finishes. If I don't get the result I want after a few tries, I reload the Autosave and start over with Remaking.

Have at least one Masterwork version each of a fighter weapon, mage weapon, armor, and accessory and make sure they can be duplicated. These will be our base extra item materials for their applicable Factor Characteristic. Using the equipment purchased in Armlock yields the highest success rate - though there may be other places to purchase.

WIP
Unless playing on Universe, and fighting the highest tier enemies (which is only a couple optional fights), Factors applied are largely personal preference. After testing and considering suggestions by others, it seems that stacking DEF Up 20% on armor is the way to go if you do not want to get one-shot by the most difficult enemies. This only applies if not using the Bloody Equip + Drain, or 1HP Valiant Armor + Adamantine methods.

To sum up, stacking DEF Up is the only way to survive the most difficult content (which is only a few optional fights on Universe difficulty); otherwise, use whatever Factors suite your fancy.
WIP
End

Thanks for checking out my first guide! Let me know if you have feedback for the content or quality.



23 Comments
Almighty Boof  [author] 26 Nov, 2023 @ 6:23pm 
@ElCid
I do not know. I never tried to Remake anything until my Remake skill was at level 10. From my own experience, the largest thing that contributes to the Factor you can get is manipulating the Characteristic Trends in your favor so that you will only apply the Characteristic of the Factor you want.
ElCid 26 Nov, 2023 @ 6:15pm 
Do you know if Remaking Levels affect what kinds of Factors you can get?
Almighty Boof  [author] 23 Nov, 2023 @ 8:35am 
@Kiluma
A Masterwork item has the Masterwork Factor applied to it. For each Extra Item used that has Masterwork attached, a +10% bonus will be applied to apply a Rare (R) Factor.
Kiluma 22 Nov, 2023 @ 10:24pm 
what is a masterwork item?
Almighty Boof  [author] 19 Nov, 2023 @ 5:02pm 
@Nyet Diem

Applying Factors to equipment was introduced in SO3 (in the form of Item Refining) and the system has appeared in each SO since, in one form or another. The original SO2 (for PS1 and PSP) did not have Remake or Factors, but was added in this version as an additional way to customize characters. I would also argue that it is a necessary system to take advantage of for succeeding in the highest difficulty content.

Thank you for your encouraging words! I am glad that this guide could be a decent starting point to this incredibly in-depth IC system.
Nyet Diem 18 Nov, 2023 @ 8:09pm 
This system seems stranger than any of the other IC categories. I know it wasn't in the original, but is Remaking in the newer games and has been added to this version?

Also, thanks for pioneering some of the research into this. More complicated than I'd want to mess around with otherwise.
[TASTY]Dreamt 18 Nov, 2023 @ 10:52am 
Super helpful guide. Thanks.
Almighty Boof  [author] 16 Nov, 2023 @ 11:20am 
There is no way for the CRT Up 20% Factor to stack because it can only be placed on a weapon. The Buffs placed on Accessories and Armor can stack, though.
Shizuru- 16 Nov, 2023 @ 10:38am 
Do the CRT UP 20% stack? so can I use 2 of those for example?
PSLoVeBirD 14 Nov, 2023 @ 10:31am 
@Almight Boof You're welcome. I read this guide in extreme detail (clearly, lol) and it helped me learn about the remaking system, so I appreciate it.