Neverwinter Nights: Enhanced Edition

Neverwinter Nights: Enhanced Edition

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Eye of The Beholder Special Quest/Vendor/Henchman
By Zolvolt
Guide relating to hidden quests, henchman info, and vendor locations for the Eye of the Beholder community curated content.
   
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Introduction
Hello! I could not find this information anywhere online so welcome to a make-shift special quest section for the Eye of the Beholder community curated module.

Recall Tip:
When you use ea recall potion it lets you teleport back to that location an infinite number of times through the recall portals found everywhere in the game. You can use a potion next to a vendor and then easily get back to a vendor from any map in the game!


To Do:
Formatting
Add more vendors
add more henchman
EoB Special Quests
Level 1
Hint: "The Magic that appears to protect may also empower a weapon..."
Solution: Place any normal dagger on the altar.
Reward: Guinsoo Dagger

Level 2
Hint: "Match four of what you have the most with their like."
Solution: Place 4 daggers on the alcove.
Reward: Experience

Level 3
Hint: Unknown
Solution: To unlock the final room of this floor you must place a blue gem in 4 different statues so that each contains 2 blue gems. After clearing the final room return to each statue and take the blue gems back.
Reward: Experience

Level 4
Hint: Unknown
Solution: Enter level 4 from the north entrance on level 3. There are 2 routes you can take north on this level. The west through fake walls, or the east through fake walls. Walk through one side and then loops around back through the other side. Walk in a circle through the walls until the quest triggers.
Reward: Experience

Level 5:
Hint: All adventurers can benefit from a full pantry.
Solution: Place 4 of any healing potion on the altar. I placed 4 critical healing potions.
Reward: 5 Heal potions.

Level 6
Hint: "Those that are scattered belong togthre"
Solution: When you reach a sign that says "Nest" it will be next to a door that leads to a small room with an empty chest and the hint sign. Place 10 Kenku eggs in the chest for the wall to come down, revealing an altar with the reward in it.
Reward: Chieftain's Halberd+5 (on hit negative energy burst lvl 1)

Level 7
Hint: Alcove with the numbers one two and three carved into the stone.
Solution:
When you reach the portal hub put 3 stone glyphs in the alcove. Stone glyphs are found on levels 6 and 7.
Reward: Experience

#1 - In the Chest guarded by Saro the Mage on level 6.
#2 - Level 7 (south?) After pulling the lever to remove the walls in all directions, loot this on the west side.
#3 - In the holding cells in level 7 north. In the same cell as Ileria's bones.

Level 8
Hint "Ancient traps may be turned to your advantage."
Solution: You have to put Asp's Nest (darts) into each ancient statue in the room. It will only take 1 Asp' nest' per statue. It can be no other type of dart. Why? who knows it doesn't tell you. The original EOTB took any darts apparently. Only Asp's nest works. Once you put a dart each, leave the room to hit the pressure plate to complete the quest.
Reward: On the floor will be 12 stacks of 50 +5 adamantine darts for a total of 600 darts.


Level 9
Hint: The Key is on the other side"
Solution: Walk towards the iron bars and throw something towards the writing.
Reward: Orbs of Power.

Level 10
Hint: "Replace the treasure with that which the Drow treasures"
Solution: Insert 3 kenku eggs into the alcove.
Reward: Enemies that drop ring of prot +4

Level 11
In the room with all the levers, once you have hit the levers in the correct orrder to get the chest into the middle, simply reverse your steps to hit the levers in reverse order.
Less obvious puzzles
This section is going to be for puzzles that really didn't make any sense to me why the solution was the way that it was. Most puzzles can be worked out with trial and error or finding a switch or accessing an area from a different entrance. (or even stepping in the right placed to be auto-teleported to the desired area) But these, well I didn't see a single clue.

Level 4 - On the same map as thee vendor on this level, there is a door behind a solid wall. This room has a physical door at it's entrance. There is a room west and a room east of this room, both with door's at their entrances as well. In order to bring the solid wall down you must close all of t he doors. This area is littered with big rune stones that can not be interacted with. The reward for accessing this area is a chest with magic items in it, such as a ring that heals.

Level 6 - "Everything is not as it seems" A sign is posted in the Hag Area. There is a cove dagger to loot in this area, put it in the alcove to move a solid wall away. You can then walk through a fake wall that was uncovered.

Level 6 - Statue of Talos / Red Gems - On this level is a statue of talos with his gem eyes missing. You can also get 1 of the red gems behind him. I have no idea what to do with these red gems. There are 3 on the level and 1 is used to get a key, but the other 2? Who knows. I tried putting the fire and ice gems as well from later but no dice.

Level 8 -"Ancient traps may be turned to your advantage"
I honestly have no idea. There are ancient stones throughout the room you can place items into but nothing seems to fit.

Level 8 - There is a locked room in the north with a red portal in it. You must fall in a pit from level 7 to get here. The pit is just before the holding cells. At the character location in the image.




Level 8 east - There is a fork path and it appears you can only follow one path to completion. So save at this point and explore both paths to choose for yourself. I took the north (relative right) path and thee big reward was something like druid/ranger cloaks and an axe of the dwarf lord and Empereor's dire mace +3. I did not save before hand so I don't know what the other path's final chest offers.




Level 9 - There is a small room with a door barred. The only way in this room is to fall from a pit on level 8. The only thing in this room are potions of heal though so it's not a big deal if you miss it.
Stone Portals
There are several portals in the game that can be utilized using different Stone keys you find in the game.

Stone Medallion - Connects level 4 Dwarven Mines w/ level 7 portal room

Stone Necklace - Connects level 5 Dwarven Barracks w/ lvl 7 portal room

Stone Ring - Connects level 6 Central. to level 10's portal room and directly into a cut scene. Not to be confused with the Stone Key which unlocks the door to level 6 central by normal means. Stone Ring is obtained on level 7 north.

Stone Dagger - Connects level 7 Portal room with level 9.

Stone Scepter - Connects level 8 to level 10's portal room and directly into a cutscene.

Stone Holy Symbol - Connects level 7 Portal room with ???.
Note: You receive a Holy Symbol when you find Ileria's bones, but it appears to not be rlatd to th Ston Holy Symbol?

Inactive portal - Three is an inactive portal on level 7 - portal room
Inactive eportal - There is an inactive portal on level 8 - east


Vendor Locations
Level 3 -
There is a vendor at the entrance of this level who will only sell to you if you agree to help her with her side quest. She will leave forever if you turn in her quest so don't do so until you are ready to leave this level. I suggest coming here asap from level 2 because you can easily go back for the secret level or anything else. You need the gold key to open the door.

Level 4 -From level 3 you can either take a north or south entrance to level 4. The vendor is at the beginning of the north entrance. This vendor will move to level 5 and stop offering his services at some point. I noticed this after defeating the wizard on level 6.

Level 5 - In the dwarven barracks there are 2 vendors, A cleric and a blacksmith, each with their own quest. The cleric will still sell to you if you complete their quest. From the normal level 5 entrance, simply go north to the any of the 3 barracks entrances. You can also fall into the barracks from a pit on level 4.

Level 8 - Blix - Close to the level 9 entrance. He offers to sell to you before he leaves. He has 3 bags of holding!!


To Do:
The rest.
Henchmen
Note: some feats listed are not obtained until later levels. Tod for example will choose one weapon to gain feats in over another but eventually does get both. Henchman that gained the dual wield feat also did not appear to be negatively affected by heavier armors on their character sheets. Not sure why they were created this way it's a little weird.

Sewers level 1:
Tod - Rogue Halfling M
Dual Wield
Two-weapon fighting
Short sword - improved critical, weapon focus
Dagger -improved critical, weapon focus,

Sewers level 2?
Dof - Animal
Favored Enemy - Undead

Sewers level 3:
Anya - Fighter Human F
Ambidexterity
Two-weapon fighting
Longsword - improved critical, weapon focus, weapon specialization
Longbow - weapon specialization

Dwarven Barracks (level 5) :
Dorhum - Fighter Dwarf M
Ambidexterity
Dual-wield
Favored Enemy: elves
Longsword - improved critical, weapon focus, weapon specialization
dwarven waraxe - weapon specialization

!!QUEST!! - If you speak with this henchmen enough he will give you a quest to find his father. His father is located at the elder spider's location and is one of the only non-henchman you can resurrect.

Drow Outcast - North level 7
Ileria - Half-elf Cleric F
Mace - Weapon focus
Brew Potion

*Note Ileria's base strength is only 10, Inventory struggles are harder to manage with her*

!!Bonus Dialogue - You can Inform the speaker of the dwarves on level 5 that you have Ileria. Then you can speak to the dwarven cleric and Ileria will assist with a potion to slow the poison down on the king. It was not obvious if this did anything or was simply extra dialogue, but giving Ileria the brew potion feat for this was a nice touch. !!

Level 9
Beohram - Fighter Human M
Longsword - improved critical, weapon focus, weapon specialization
Point blank shot
rapid shot

Note: Can someone please explain to me why the fighter that doesn't have any bow feats gets rapid shot and point blank shot but the fighter that gets longbow specialization doesn't get these? Why are all 3 fighters specialized in long swords? Where is the variety? Who designed these henchman?? not to mention that henchmen will swap their ranged weapons out of their hands for their melee weapons if you try to run them ranged. Who designed them?!?! Why is it like this? okay rant over.


!! Bonus Quest !! If you found the Serverious sword you can give it to Beohram in exchange for 400 XP. It's a good sword and can only be used by Beohram once you give it to him.
REST TBD