Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Having said that, I've started with fertility as low as the 30-40% range (maybe even as low as ~25%?) and gotten it up to 100%, but I do it in stages.
Note: stagger the grow cycles, of course. T = turnip, W=work, C=clover, R/F=carrots or flax, B=beans
For land below 50% fertility...
I. C - W - C
II. C - C
III. C - C
60-70% (turnips start food production)
I. C - W - C
II. T - C - C
III. C - C
70-80% (beans add food, but easy on soil)
I. C - W - C
II. T - C - C
III. C - B
80-90% (more turnips, add carrots/flax)
I. C - W - C
II. T - T - C
III. R/F - C (yes, change back from beans to clover)
90+% (full production)
I. C - W - C
II. T - T - C
III. R/F - B