Space Engineers

Space Engineers

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SEDivers - NPC Framework
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Type: Mod
Mod category: NPC
File Size
Posted
Updated
6.223 MB
10 Apr, 2024 @ 10:37am
19 Oct, 2024 @ 3:35pm
69 Change Notes ( view )

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SEDivers - NPC Framework

In 1 collection by Flatulent_Moth™
SEDivers-Supported Mods
7 items
Description
Ever wanted to have NPCs manage dynamic territory? Ever wanted to be able to tell your ship to remove something? If that's the case, then this framework is for you!

(Huge Thank You to KSH for putting this in the community spotlight)

Check out our getting started guide here: https://cs2bus.com/sharedfiles/filedetails/?id=3241250852

You can find the mod discord here: https://discord.gg/mJD4We4wE6



What is SEDivers?

SEDivers is a framework mod, (think like Weaponcore or MES) that focuses on giving NPCs territory functionality. While this mod does not do anything itself, other modders can use this mod to expand the functionality of their NPCs.

SEDivers allows players to engage with NPCs in a Galactic War-style format across both planets and space, where NPCs will advance their territory across space, requiring player intervention to hold them back. Space (including planets) will be divided up into sectors, which each are under the control of a single faction (or player control) players can retake sectors by destroying enemy ships and stations, which will stack to an overall capture progress for a sector.

(to view sector ownership type "/map")


Features

- SOS Beacon launchers for calling over players

- Stratagem launchers, which allow you to remotely lock your ship onto targets

- Tile-based Territory system - NPCs are limited to territory they occupy and can be pushed back (you can adjust how big and how many tiles there are in the world config)

- live territory map, allowing you and your allies to coordinate your efforts

- comms jammer beacons (similar to spawn beacons) that disable weapon targeting (they use the text "COMMS JAMMER")



Getting Started

- travel to a central location and use the /fastSetup command. If the game freaks out, that is normal. For advanced starts, see the ingame command list via /sedhelp




Compatibility

- Fully Compatible with Station Framework

- Mostly Compatible with MES (may conflict with MES territory or RivalAI)




For Modders

Check out the following example usage:

https://cs2bus.com/sharedfiles/filedetails/?edit=true&id=3218527100
59 Comments
Thedarkpickle 26 Mar @ 4:19pm 
so I got fast setup to work, but typing in /map still spits out a series of = and 0s
Attic Goblin 5 Feb @ 8:12pm 
It doesn't crash with Real Solar Systems although it does look like SEDivers gets confused: all the planets are stated as player controlled. I'm not sure if that has to do with how it interacts with RSS or the fact that I don't have any mods that interact with SEDivers to spawn in (Imber, Parallax, Incon, etc). I thought this mod was something you could just add in and have factions controlling planets and sectors right away but it seems not. Feels like SEDivers so far is just Space Engineers' version of Rimworld's Combat Extended mod where it is very fun and enjoyable but requires the other mods to make patches for it. Problem is that someone else has to step in to make patches since Meridius_IX retired. I hope SEDivers can take off and revolutionize modded SE, always wanted the SE universe to feel less dead.
Attic Goblin 4 Feb @ 8:02pm 
Question! Will this work with Real Solar Systems?
The German Empire 10 Jan @ 9:40pm 
@Flatulent_Moth yo, the Discord link is broken
Demaros 29 Nov, 2024 @ 9:35pm 
Hey mate, your discord and github links seem to be broken, have they changed recently?
Aidaubmeg459 1 Nov, 2024 @ 3:30pm 
Hey can we get V.O.I.D? from rimworld? Like they show up day 1 and tell you they recently acquired the planet and all? lol. Give ya 30 days to evacuate the planet?
Flatulent_Moth™  [author] 27 Oct, 2024 @ 11:38am 
I see a lot of comments about adding support for ___ faction/mod. I can't really add support for every faction at the moment.

The best way to go about adding support is to either reach out to the original mod author, and ask them to add SEDivers support, or to create a patch that used their mod as a dependency.

To create a patch, look at my implementation of the Reavers and Hivefleet Patches.
Flatulent_Moth™  [author] 27 Oct, 2024 @ 11:25am 
the Factorum can be added as an enemy faction. However, since this is a framework, a separate mod will be needed for that. the example implementation I linked can be easily modified to add the Factorum.
Black ops mobx 21 Oct, 2024 @ 3:19pm 
Are there any plans to add the Factorum as a enemy faction?
Thedarkpickle 19 Oct, 2024 @ 1:54pm 
using the fast set up command and then the map command and it just spits out a series of zeros and ones