METAL GEAR SURVIVE

METAL GEAR SURVIVE

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Locations for almost ALL THE LOOT IN THE GAME (WIP)
By The Table
A guy and a dream, documenting every single material in the entire game. This guide is not perfect as I may have picked something extra before going to an area (Unlikely but it happened once with some bottles)
This guide will also help people who are trying to max out their scavenging runs, keep in mind that all loot listed is including breakable barrels, crates, kegs, tables, etc. (May affect collecting Iron/Wood/Nails/Wires)

I will start to update this guide instead of having it as a spreadsheet
Current goals:
- All loot from transporters (Done)
- All loot from Ruins (Done)
- All loot from Singularities (Done)
- All interesting loot from unmarked locations (Too many locations but will do my best to check if they are worth a trip or not)
- Animal locations near Base Camp, FOB Camp, Transporters and Clear Zones (Will include side quests)

Making something clear, I decided to not include containers as their loot may change based if you have unlocked the blueprint, you are not missing much, just a cardboard box, material cases or weapon/gear cases.
   
Award
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Afghanistan Map
Afghanistan Base Camp - Transporter 1
West of Base camp
Food & Drink:
  • 2 Gerbil
Consumables:
  • 4 Empty (Bottle)
Materials:
  • 5 Wood
  • 33 Iron
  • 4 Nails
  • 4 Screws
  • 1 Tarragon

WIP
Afghanistan - Transporter 02
- Food & Drink:
  • 2 Bottle (Clean Water)
- Materials:
  • 60 Wood
  • 22 Iron
  • 5 Oil
  • 6 Gunpowder
  • 3 Glass
  • 60 Nails
  • 6 Rubber
  • 8 Copper
  • 14 Lead
  • 8 Screws
  • 3 Plastic
  • 10 Cotton Fabric
  • 2 Paper
  • 12 Clay
  • 7 Rag
  • 8 Wire
  • 3 Adhesive
  • 2 Stainless Steel
  • 12 Gunny Sack
Afghanistan - Transporter 03
- Food & Drink:
  • 5 Dirty Water (Watering Hole)
  • 3 Potatoes
- Consumables:
  • 5 Empty Bottles
- Materials:
  • 25 wood
  • 43 Iron
  • 5 Oil
  • 3 Gunpowder
  • 3 Glass
  • 24 Nails
  • 6 Rubber
  • 8 Copper
  • 8 Lead
  • 4 Screws
  • 3 Plastics
  • 2 Paper
  • 12 Clay
  • 7 Rag
  • 8 Wire
  • 3 Steel
  • 2 Stainless Steel
  • 12 TNT
  • 12 Gunny Sack
Afghanistan - Transporter 04
- Food & Drink:
  • 5 Dirty water (Watering Hole)
- Consumables:
  • 5 Bottle (Empty)
- Materials:
  • 10 Wood
  • 17 Iron
  • 10 Oil
  • 3 Glass
  • 8 Nails
  • 12 Rubber
  • 1 Ceramics
  • 2 Copper
  • 3 Lead
  • 12 Screws
  • 12 Plastics
  • 20 Cotton Fabric
  • 4 Paper
  • 18 Clay
  • 8 Rag
  • 8 Wire
  • 1 Electronic Circuit
  • 18 Gunny Sack
Afghanistan - Transporter 05
- Food & Drink:
  • 5 Dirty water (Watering Hole)
- Materials:
  • 29 Wood
  • 41 Iron
  • 10 Oil
  • 3 Gunpowder
  • 3 Glass
  • 16 Gears
  • 24 Nails
  • 2 Rubber
  • 11 Copper
  • 14 Lead
  • 20 Screws
  • 16 Springs
  • 7 Plastics
  • 10 Paper
  • 7 Rag
  • 8 Wire
  • 12 Aluminum
  • 2 Adhesive
  • 15 Steel
  • 5 Stainless Steel
  • 10 Nylon Fiber
  • 8 TNT
Afghanistan - Transporter 06
- Food & Drink:
  • 5 Dirty Water (Watering Hole)
- Materials:
  • 27 Wood
  • 9 Iron
  • 5 Oil
  • 24 Nails
  • 12 Screws
  • 3 Plastics
  • 4 Paper
  • 6 Clay
  • 7 Rag
  • 8 Wire
  • 6 Aluminum
  • 10 Adhesive
  • 5 Steel
  • 5 Stainless Steel
  • 6 Gunny Sack
Afghanistan - Transporter 07
- Animals found:
  • 4 Oriental Storks
  • 6 Karakul Sheep
  • 3 Gray Wolf
  • 6 Gerbils (3 Near transporter and 3 near Radio Station)
  • 1 Brown/Himalayan Bear (Depends on Large/Rare Animal Side quest)
- Food & Drink:
  • 5 Dirty Water (Watering Hole)
  • 1 Dirty Water Source (Infinite)
  • 2 Bottle (Clean Water)
  • 1 Black Carrot
- Materials:
  • 25 Wood
  • 54 Iron
  • 3 Gunpowder
  • 3 Glass
  • 8 Gears
  • 16 Nails
  • 13 Rubber
  • 4 Copper
  • 4 Lead
  • 20 Screws
  • 13 Plastics
  • 10 Paper
  • 16 Wire
  • 12 Aluminum
  • 8 Adhesive
  • 15 Steel
  • 10 Stainless Steel
  • 8 TNT
  • 1 Chinese Plantain
  • 3 Slav Horhound
  • 1 Tarragon
  • 3 Golden Crescent
Afghanistan - Transporter 08
- Food & Drink:
  • 5 Dirty Water (Need bottles)
- Materials:
  • 33 Wood
  • 50 Iron
  • 35 Oil
  • 6 Gunpowder
  • 5 Chemicals
  • 6 Glass
  • 28 Nails
  • 12 Rubber
  • 2 Ceramics
  • 12 Copper
  • 10 Lead
  • 20 Screws
  • 24 Plastics
  • 10 Cotton Fabric
  • 6 Paper
  • 30 Clay
  • 7 Rag
  • 16 Wire
  • 4 Aluminum
  • 8 Adhesive
  • 16 Steel
  • 5 Stainless Steel
  • 30 Nylon Fiber
  • 6 TNT
  • 30 Gunny Sack
Afghanistan - Transporter 09
- Consumables:
  • 5 Bottles (Empty)
- Materials:
  • 6 Wood
  • 46 Iron
  • 10 Oil
  • 5 Chemicals
  • 4 Nails
  • 2 Rubber
  • 2 Lead
  • 32 Screws
  • 15 Plastics
  • 6 Paper
  • 7 Rag
  • 1 Battery
  • 12 Steel
  • 1 Electronic Circuit
  • 10 Nylon Fiber
Afghanistan - Transporter 10
Transporter 10:
- Animals located:
  • 6 Long-eared hedgehods (3 near teleporter, 3 near wrecked car)
  • 3 Common Ravens
  • 3 Cashmere Goats
  • 6 Gray Wolves
  • 1 Brown Bear*
  • 1 Himalayan Brown Bear**
  • 1 Jehuty**
    (*) Depends if Large Animal Side quest is active in this area.
    (**) Depends if Rare Animal Side quest is active in this area.
- Food & Drink
  • 1 Water Source (Dirty Water)
  • 5 Wildberry
- Materials
  • 2 Slav Horhound
  • 90 Wood
  • 30 Iron
  • 12 Gunpowder
  • 8 Gears
  • 60 Nails
  • 30 Rubber
  • 9 Ceramics
  • 12 Copper
  • 1 Lead
  • 15 Screws
  • 8 Springs
  • 6 Plastics
  • 10 Paper
  • 12 Clay
  • 3 Rag
  • 40 Wire
  • 5 Aluminum
  • 8 Adhesive
  • 24 Steel
  • 15 Stainless Steel
  • 24 Brick
  • 1 Electronic Circuit
  • 20 Mylon Fiber
  • 3 Chormium Steel
  • 1 Firing Unit
  • 36 Gunny Sack
  • 1 Tarragon
  • 1 Golden Crescent
Afghanistan - Ruins 01
Outside Ruins 01:
- Food & Drink:
  • 5 Dirty Water (Watering Hole)
- Consumables:
  • 3 Empty Bottles
- Materials:
  • 11 Wood
  • 13 Iron
  • 5 Oil
  • 3 Gunpowder
  • 5 Chemicals
  • 5 Glass
  • 12 Nails
  • 9 Rubber
  • 4 Copper
  • 7 Lead
  • 4 Screws
  • 25 Plastics
  • 20 Cotton Fabric
  • 4 Paper
  • 7 Rag
  • 8 Wire
  • 8 Adhesive
  • 2 Stainless Steel
  • 1 Electronic Circuit
  • 2 Tarragon (Back of the building)
  • 1 Golden Crescent (Back of the building)
Inside Ruins 01:
-Consumables:
  • 6 Bottle (Empty)
  • 2 Styptic Kit
  • 2 Taping Kit
  • 2 Bandage
  • 2 Energy Drink
  • 2 Poultice
  • 2 Intestinal Medicine
  • 2 Antibacterial Drug
-Materials:
  • 44 Wood
  • 75 Iron
  • 10 Oil
  • 7 Gunpowder
  • 16 Gears
  • 40 Nails
  • 3 Rubber
  • 8 Copper
  • 18 Lead
  • 16 Screws
  • 6 Plastics
  • 12 Paper
  • 42 Clay
  • 8 Rag
  • 16 Wire
  • 8 Adhesive
  • 2 Stainless Steel
  • 12 TNT
  • 42 Gunny Sack
Afghanistan - Ruins 02
Outside Ruins 02:
- Materials:
  • 2 Slav Horhound
  • 76 Wood
  • 40 Iron
  • 10 Oil
  • 3 Gunpowder
  • 76 Nails
  • 12 Rubber
  • 3 Copper
  • 24 Lead
  • 8 Springs
  • 6 Plastics
  • 4 Paper
  • 112 Clay
  • 7 Rag
  • 8 Wire
  • 10 Nylon Fiber
  • 12 TNT
  • 112 Gunny Sack
Inside Ruins 02:
- Materials:
  • 32 Wood
  • 67 Iron
  • 10 Oil
  • 12 Gunpowder
  • 16 Gears
  • 32 Nails
  • 24 Copper
  • 11 Lead
  • 24 Screws
  • 18 Springs
  • 9 Plastics
  • 10 Cotton Fabric
  • 20 Paper
  • 14 Rag
  • 24 Wire
  • 4 Aluminum
  • 1 Adhesive
  • 15 Steel
  • 5 Stainless Steel
  • 5 Napalm
  • 24 TNT
- Food & Drink:
  • 3 Onions
- Consumables:
  • 3 Bottles (Empty)
  • 2 Styptic Kit
  • 2 Taping Kit
  • 2 Bandage
  • 2 Energy Drink
  • 2 Poultice
  • 2 Antidote
  • 2 Intestinal Medicine
  • 2 Antibacterial Drug
Singularity Area 01 (Wrecked Base)
- Food & Drink
  • 3 Black carrots
  • 2 Bottle (Clean Water)
- Materials
  • 261 Wood
  • 110 Iron
  • 55 Oil
  • 3 Gunpowder
  • 20 Chemicals
  • 12 Glass 138 Nails
  • 60 Rubber
  • 16 Ceramics
  • 98 Copper
  • 20 Lead
  • 28 Screws
  • 45 Plastics
  • 16 Paper
  • 18 Clay
  • 8 Rag
  • 48 Wire
  • 6 Aluminum
  • 3 Steel
  • 2 Stainless Steel
  • 18 Gunny Sack
  • 2 Tarragon
Singularity Area 02 (Fallen Village)
Food & Drink:
  • 3 Corn
  • 2 Black Carrot
Consumables:
  • 3 Bottle (Empty)
Materials:
  • 540 Wood
  • 130 Iron
  • 50 Oil
  • 9 Gunpowder
  • 45 Chemicals
  • 4 Glass
  • 462 Nails
  • 120 Rubber
  • 235 Ceramics
  • 74 Copper
  • 55 Lead
  • 112 Screws
  • 16 Springs
  • 68 Plastics
  • 56 Paper
  • 6 Clay
  • 14 Rag
  • 96 Wire
  • 11 Aluminum
  • 1 Battery
  • 15 Steel
  • 18 Cement
  • 5 Stainless Steel
  • 1 Electronic Circuit
  • 10 Nylon Fibeer
  • 5 Napalm
  • 22 TNT
  • 24 Gunny Sack
  • 2 Golden Crescent
Comment: This is the only location alone in the game that if you want to loot everything, you have to come back again, there is too much loot in the area.
Unmarked locations (Afghanistan map)
Unmarked Houses 01 (Wheat Flour)
- Materials:
  • 24 Wood
  • 24 Nails
  • 13 Rubber
  • 24 Ceramics
  • 6 Screws
  • 10 Cotton fabric
  • 10 Aluminum
  • 3 Steel
  • 10 Wheat Flour
  • 6 Gunny Sack
Comment: One of the few places you can get Wheat flour in singleplayer
Unmarked Houses 02 (Wheat Flour)
- Materials:
  • 20 Wood
  • 30 Iron
  • 15 Oil
  • 15 Chemicals
  • 20 Nails
  • 18 Plastics
  • 42 Clay
  • 7 Wire
  • 20 Wheat Flour
  • 54 Gunny Sack
Comment: Cool place to get more Wheat Flour
Unmarked Crash Site 01 (Near a clear zone)
- Consumables:
  • 6 Bottle (Empty)
- Materials:
  • 16 Wood
  • 32 Iron
  • 10 Oil
  • 17 Nails
  • 12 Rubber
  • 7 Plastics
  • 6 Paper
  • 8 Rag
  • 18 Wire
  • 12 TNT
Comment: Good amount of bottles
FOB/Africa Map
FOB Base Camp - Transporter 1
- Animals located:
  • 3 Four-toes Hedgehogs in the destroyed Building, 2 Behind Intel FOB
  • 3 Grant Zebras
  • 2 Cashmere Goats/ 3 Karakul Sheep*
  • 2 Black Storks (Only location they spawn)
    (*) Depends on Medium-sized animal side quest
- Materials:
  • 20 Iron
  • 5 Chemicals
  • 32 Glass
  • 15 Plastics
  • 10 Paper
  • 32 Rag
  • 6 Aluminum
  • 8 Adhesive
  • 35 Alcohol
  • 10 Napalm
  • 12 Antibiotic
  • 12 Styptic
  • 18 Antiserum
  • 3 Slav Horhound
  • 1 Tarragon
  • 2 Crescent
FOB - Transporter 02
Animals found:
  • 2 Wild African dog
  • 2 Wild Ass
  • 1 Anubis*
  • 1 Jehuty*
  • 2 Boer Goat
  • 3 Cashmere Goats**
  • 2 Trumpeter Hornbill
(*) Depends on rare animal side quest
(**) Depends on Medium-sized animal side quest
Food & Drink:
  • Water Source (Infinite amount of Dirty Water)
Materials:
  • 115 Wood
  • 105 Iron
  • 10 Oil
  • 5 Chemicals
  • 24 Gears
  • 96 Nails
  • 6 Rubber
  • 4 Lead
  • 32 Screws
  • 32 Springs
  • 21 Plastics
  • 34 Paper
  • 24 Wire
  • 4 Aluminum
  • 24 Steel
  • 12 Cement
  • 7 Stainless Steel
  • 2 Electronic Circuit
  • 32 Rope
  • 6 Silicon Rubber
  • 3 Chromium Steel
  • 1 High-voltage Battery
  • 1 Firing Unit
  • 10 Napalm
  • 10 Aramid Fiber
  • 6 Titanium Alloy
  • 20 TNT
  • 12 Gunny Sack
  • 4 Chinese Plantain
  • 2 Slav Horhound
  • 2 Tarragon
  • 2 Golden Crescent
FOB - Transporter 03
- Materials:
  • 11 Wood
  • 47 Iron
  • 5 Oil
  • 24 Gunpowder
  • 5 Chemicals
  • 3 Glass
  • 11 Nails
  • 21 Rubber
  • 17 Copper
  • 18 Lead
  • 23 Screws
  • 19 Plastics
  • 4 Paper
  • 18 Clay
  • 16 Wire
  • 15 Steel
  • 10 Stainless Steel
  • 2 Electronic Circuit
  • 6 Chromium Steel
  • 10 Carbon Fiber
  • 10 Aramid Fiber
  • 18 Gunny Sack
FOB - Transporter 04
- Materials:
  • 33 Wood
  • 68 Iron
  • 15 Oil
  • 6 Glass
  • 24 Nails
  • 3 Rubber
  • 4 Copper
  • 5 Lead
  • 23 Screws
  • 8 Springs
  • 15 Plastics
  • 10 Cotton Fabric
  • 34 Paper
  • 24 Clay
  • 24 Wire
  • 10 Glass Fiber
  • 2 Stainless Steel
  • 1 Electronic Circuit
  • 16 Rope
  • 10 Nylon Fiber
  • 8 Piano Wire
  • 20 Carbon Fiber
  • 10 Aramid Fiver
  • 12 TNT
  • 24 Gunny Sack
FOB - Transporter 05
Animals found?
All animals are located here
Food & Drink:
I have no idea
Materials:
All materials are located here and set to 999999

This is a joke, sadly there is no Transporter 5 in the FOB Map, literally unplayable
FOB - Transporter 06
Animals Found:
  • 2 Side-stripped Jackal
  • 2 Lapped-faced Vulture
  • 6 Four-toed hedgehog
  • 1 Jehuty*
(*) Only found if you have an active Rare animal side quest
Food & Drink:
  • 5 Dirty Water (Watering hole)
  • 3 Wildberry
Consumables:
  • 5 Bottle (Empty)
Materials:
  • 58 Wood
  • 35 Iron
  • 5 Oil
  • 24 Gunpowder
  • 6 Glass
  • 16 Gears
  • 44 Nails
  • 11 Copper
  • 12 Lead
  • 24 Screws
  • 18 Springs
  • 22 Plastics
  • 24 Paper
  • 36 Clay
  • 21 Rag
  • 8 Wire
  • 15 Steel
  • 5 Stainless Steel
  • 2 Electronic Circuit
  • 8 Rope
  • 8 Piano Wire
  • 1 Firing Unit
  • 10 Napalm
  • 8 TNT
  • 36 Gunny Sack
  • 2 Chinese Plantain
  • 5 Slav Horhound
  • 1 Tarragon
  • 2 Golden Crescent
FOB - Transporter 07
-Materials
  • 39 Wood
  • 75 Iron
  • 24 Gunpowder
  • 18 Glass
  • 33 Gears
  • 36 Nails
  • 7 Rubber
  • 4 Copper
  • 8 Lead
  • 44 Screws
  • 24 Springs
  • 42 Plastics
  • 22 Paper
  • 42 Clay
  • 7 Rag
  • 4 Aluminum
  • 52 Steel
  • 12 Cement
  • 5 Stainless Steel
  • 4 Electronic Circuit
  • 10 Nylon Fiber
  • 3 Silicon Rubber
  • 6 Chromium Steel
  • 6 Tungsten Alloy
  • 4 Sensor unit
  • 8 Piano Wire
  • 2 Firing Unit
  • 20 Napalm
  • 3 Titanium Alloy
  • 12 TNT
  • 54 Gunny Sack
FOB - Transporter 08
- Animals:
  • 2 Nubians
  • 1 Himalayan Brown Bear**
  • 1 Brown Bear**
  • 2 Martial Eagle
  • 2 Okapi*
  • 2 Gray Wolf*
(*) There is a chance for both to spawn and start attacking each other
(**) Brown bear will spawn only if there is an active Large Animal Side quest in the area, Himalayan Bear will spawn only if there is a Rare Animal Side Quest in the area aswell.
- Food & Drink:
  • Dirty Water (River Infinite)
  • 5 Wildberry
- Consumables:
  • 2 Bottle (Empty)
- Materials:
  • 6 Wood
  • 19 Iron
  • 12 Gunpowder
  • 3 Glass
  • 16 Gear
  • 4 Nails
  • 14 Copper
  • 8 Lead
  • 16 Screws
  • 16 Springs
  • 17 Paper
  • 8 Wire
  • 4 Adhesive
  • 6 Steel
  • 5 Stainless Steel
  • 4 TNT
  • 3 Chinese Plantain
  • 5 Slav Horhound
  • 2 Tarragon
  • 2 Golden Crescent
FOB - Ruins 03 (Mansion)
- Food & Drink:
  • 5 Tomato
  • 3 Black Carrot
  • 4 Bottle (Clean Water)
- Consumables:
  • 2 Styptic Kit
  • 2 Taping Kit
  • 2 Bandage
  • 2 Energy Drink
  • 2 Poultice
  • 2 Antidote
  • 2 Intestinal Medicine
  • 2 Antibacterial Drug
- Materials:
  • 529 Wood
  • 109 Iron
  • 10 Oil
  • 30 Gunpowder
  • 20 Chemicals
  • 3 Glass
  • 32 Gears
  • 380 Nail
  • 12 Rubber
  • 40 Ceramics
  • 20 Copper
  • 20 Lead
  • 76 Screws
  • 40 Springs
  • 21 Plastics
  • 38 Paper
  • 14 Rag
  • 48 Wire
  • 11 Aluminum
  • 39 Steel
  • 10 Glass Fiber
  • 26 Cement
  • 2 Stainless Steel
  • 32 Rope
  • 2 Firing Unit
  • 5 Napalm
  • 10 Carbon Fiber
  • 20 Aramid Fiber
  • 44 TNT
  • 24 Gunny Sack
FOB - Singularity Area 3 (Deserted Mine)
- Food & Drink
  • 4 Black Carrots
  • 5 Bottle (Dirty Water)

- Mine and fenced area near Transporter

  • 144 Wood
  • 88 Iron
  • 20 Oil
  • 25 Chemicals
  • 28 Glass
  • 148 Nails
  • 5 Ceramics
  • 37 Plastics
  • 30 Paper
  • 120 Wire
  • 84 Antiserum
Unmarked locations (FOB Map) WIP
Unmarked location, Last memory board

Materials:
  • 48 Wood
  • 20 Iron
  • 39 Gunpowder
  • 5 Chemicals
  • 6 Glass
  • 24 Gears
  • 36 Nails
  • 6 Rubber
  • 21 Copper
  • 12 Lead
  • 32 Screws
  • 24 Springs
  • 25 Plastics
  • 24 Paper
  • 16 Wire
  • 7 Aluminum
  • 36 Steel
  • 3 Stainless Steel
  • 3 Electronic Circuit
  • 16 Rope
  • 2 Firing Unit
  • 8 Composition Explosive
  • 12 TNT
Comment: Located north of the mansion, you are sent here once you rescued the actual protagonist of the game the MVP Persistent Chameleon and helps you unlock new skill trees.Heavily populated with Wanderers and 2 Mortars
Comments
I have no idea why I did this but it was fun to explore the map again and record all the loot available, got a couple of surprises like Wheat Flour actually spawning in singleplayer. I think that creating a map for the best spots to loot in the mist efficient way possible, you can in theory keep farming rare resources such as firing units.
2 Comments
интроверт 5 Jul, 2024 @ 5:53am 
:skull_metal:
Dimokritos 22 May, 2024 @ 2:04pm 
To quote the famous phrase from Jurasic Park movie :
You did it ... you crazy son of a b***h , you did it !