The Sum of All Fears

The Sum of All Fears

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Realistic Shotguns
By SentencedMorning
In this guide I will provide the configuration parameters for all shotguns in the game, making them more realistic and consequently more difficult to fight in CQB
   
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Spread changes and pellets quantity
All that absurd spread was reduced to something closer to realism and also the amount of pellets per shot.
In the original game, only 6 pellets were fired per shot, in reality the ammunition shoots 9 pellets. And so it was done!
The time for the reticle to focus has also been improved, with lines borrowed from the MP5, now the shots are not completely random, but more often within the reticle than in the original and also a close shot is lethal, both for enemies and for you, so be careful.

Example before modification:


After modification:
How modify?
To put my modifications just go to the game files:

C:\Program Files (x86)\Steam\steamapps\common\The Sum of All Fears\Mods\Origmiss\Equip


access files as notepad


SPAS 12 (skin model and stats)
It's not just the change of the skin, but also the weight and number of shells for 9, keeping other specifications the same as the Benelli.


Weapon name modification must be done in the "shell" folder in the text document called "strings"

"The description of SPAS12 was written by me"


"WPN_Benelli" "SPAS 12"
"WPN_Benelli_desc" "The SPAS 12 is the most iconic shotgun of its time, designed for CQB and encounters with its great firepower and also for quick breach of locked doors."



In game:


skin in game:


___________________

benelli_m1

<GunFile>
<VersionNumber>1.500000</VersionNumber>
<ModelFileName>w_spas_12.qob</ModelFileName>
<NameToken>WPN_Benelli</NameToken>
<Weight>4.400000</Weight>
<MagazineCapacity>9</MagazineCapacity>
<MagazineWeight>0.95</MagazineWeight>
<MaxRange>50.000000</MaxRange>
<VelocityCoefficient0>250</VelocityCoefficient0>
<VelocityCoefficient1>-0.15</VelocityCoefficient1>
<VelocityCoefficient2>-0.045</VelocityCoefficient2>
<KillCoefficient1>0.1</KillCoefficient1>
<KillCoefficient2>0.004</KillCoefficient2>
<ProjectileCount>9</ProjectileCount>
<ProjectileSpread>0.0399</ProjectileSpread>
<ReticuleTextureName>reticle_sg.rsb</ReticuleTextureName>
<ReticulePipLeft>49</ReticulePipLeft>
<ReticulePipTop>0</ReticulePipTop>
<ReticulePipRight>53</ReticulePipRight>
<ReticulePipBottom>2</ReticulePipBottom>
<ReticuleBaseLeft>0</ReticuleBaseLeft>
<ReticuleBaseTop>0</ReticuleBaseTop>
<ReticuleBaseRight>48</ReticuleBaseRight>
<ReticuleBaseBottom>48</ReticuleBaseBottom>
<ReticulePipBaseOffset>38</ReticulePipBaseOffset>
<ReticulePipMaxOffset>236</ReticulePipMaxOffset>
<Selective>
<SelectiveOption RateOfFire = "200" RoundsPerPull = "1" StartSound = "w_shtgn_rc.wav"/>
</Selective>
<Recoil>200</Recoil>
<RunStandAccuracy>550</RunStandAccuracy>
<RunCrouchAccuracy>800</RunCrouchAccuracy>
<RunProneAccuracy>450</RunProneAccuracy>
<WalkStandAccuracy>60</WalkStandAccuracy>
<WalkCrouchAccuracy>110</WalkCrouchAccuracy>
<WalkProneAccuracy>450</WalkProneAccuracy>
<ShuffleStandAccuracy>40</ShuffleStandAccuracy>
<ShuffleCrouchAccuracy>60</ShuffleCrouchAccuracy>
<ShuffleProneAccuracy>50</ShuffleProneAccuracy>
<StationaryStandAccuracy>20</StationaryStandAccuracy>
<StationaryCrouchAccuracy>10</StationaryCrouchAccuracy>
<StationaryProneAccuracy>8</StationaryProneAccuracy>
<TurnBandVelocity1>0.75</TurnBandVelocity1>
<TurnBandMultiplier1>1</TurnBandMultiplier1>
<TurnBandVelocity2>1.5</TurnBandVelocity2>
<TurnBandMultiplier2>6</TurnBandMultiplier2>
<TurnBandVelocity3>3</TurnBandVelocity3>
<TurnBandMultiplier3>12</TurnBandMultiplier3>
<TurnBandVelocity4>8</TurnBandVelocity4>
<TurnBandMultiplier4>40</TurnBandMultiplier4>
<TurnBandVelocity5>100000</TurnBandVelocity5>
<TurnBandMultiplier5>100</TurnBandMultiplier5>
<StabilizationTime>0.15</StabilizationTime>
<WeaponMotionType>6</WeaponMotionType>
<HasUnderbarrelWeapon>0</HasUnderbarrelWeapon>
<ForwardGrip>0</ForwardGrip>
<Silenced>0</Silenced>
<ZoomSettings>
<Zoom>1</Zoom>
<Zoom>1</Zoom>
</ZoomSettings>
<MuzzleFlashScale>3</MuzzleFlashScale>
<TracerFrequency>0</TracerFrequency>
<DescriptionToken>WPN_Benelli_desc</DescriptionToken>
</GunFile>
Benelli M3 Super 90
benelli_m1

<GunFile>
<VersionNumber>1.500000</VersionNumber>
<ModelFileName>w_m3_super90.qob</ModelFileName>
<NameToken>WPN_Benelli</NameToken>
<Weight>3.600000</Weight>
<MagazineCapacity>7</MagazineCapacity>
<MagazineWeight>0.95</MagazineWeight>
<MaxRange>50.000000</MaxRange>
<VelocityCoefficient0>250</VelocityCoefficient0>
<VelocityCoefficient1>-0.15</VelocityCoefficient1>
<VelocityCoefficient2>-0.045</VelocityCoefficient2>
<KillCoefficient1>0.1</KillCoefficient1>
<KillCoefficient2>0.004</KillCoefficient2>
<ProjectileCount>9</ProjectileCount>
<ProjectileSpread>0.0399</ProjectileSpread>
<ReticuleTextureName>reticle_sg.rsb</ReticuleTextureName>
<ReticulePipLeft>49</ReticulePipLeft>
<ReticulePipTop>0</ReticulePipTop>
<ReticulePipRight>53</ReticulePipRight>
<ReticulePipBottom>2</ReticulePipBottom>
<ReticuleBaseLeft>0</ReticuleBaseLeft>
<ReticuleBaseTop>0</ReticuleBaseTop>
<ReticuleBaseRight>48</ReticuleBaseRight>
<ReticuleBaseBottom>48</ReticuleBaseBottom>
<ReticulePipBaseOffset>38</ReticulePipBaseOffset>
<ReticulePipMaxOffset>236</ReticulePipMaxOffset>
<Selective>
<SelectiveOption RateOfFire = "200" RoundsPerPull = "1" StartSound = "w_shtgn_ss.wav"/>
</Selective>
<Recoil>180</Recoil>
<RunStandAccuracy>550</RunStandAccuracy>
<RunCrouchAccuracy>800</RunCrouchAccuracy>
<RunProneAccuracy>450</RunProneAccuracy>
<WalkStandAccuracy>60</WalkStandAccuracy>
<WalkCrouchAccuracy>110</WalkCrouchAccuracy>
<WalkProneAccuracy>450</WalkProneAccuracy>
<ShuffleStandAccuracy>40</ShuffleStandAccuracy>
<ShuffleCrouchAccuracy>60</ShuffleCrouchAccuracy>
<ShuffleProneAccuracy>50</ShuffleProneAccuracy>
<StationaryStandAccuracy>20</StationaryStandAccuracy>
<StationaryCrouchAccuracy>10</StationaryCrouchAccuracy>
<StationaryProneAccuracy>8</StationaryProneAccuracy>
<TurnBandVelocity1>0.75</TurnBandVelocity1>
<TurnBandMultiplier1>1</TurnBandMultiplier1>
<TurnBandVelocity2>1.5</TurnBandVelocity2>
<TurnBandMultiplier2>6</TurnBandMultiplier2>
<TurnBandVelocity3>3</TurnBandVelocity3>
<TurnBandMultiplier3>12</TurnBandMultiplier3>
<TurnBandVelocity4>8</TurnBandVelocity4>
<TurnBandMultiplier4>40</TurnBandMultiplier4>
<TurnBandVelocity5>100000</TurnBandVelocity5>
<TurnBandMultiplier5>100</TurnBandMultiplier5>
<StabilizationTime>0.15</StabilizationTime>
<WeaponMotionType>6</WeaponMotionType>
<HasUnderbarrelWeapon>0</HasUnderbarrelWeapon>
<ForwardGrip>0</ForwardGrip>
<Silenced>0</Silenced>
<ZoomSettings>
<Zoom>1</Zoom>
<Zoom>1</Zoom>
</ZoomSettings>
<MuzzleFlashScale>3</MuzzleFlashScale>
<TracerFrequency>0</TracerFrequency>
<DescriptionToken>WPN_Benelli_desc</DescriptionToken>
</GunFile>
Jackhammer (Pancor MK3A1)
jackhammer

<GunFile>
<VersionNumber>1.500000</VersionNumber>
<ModelFileName>w_pancor.qob</ModelFileName>
<NameToken>WPN_Jackhammer</NameToken>
<Weight>4.570000</Weight>
<MagazineCapacity>10</MagazineCapacity>
<MagazineWeight>0.455</MagazineWeight>
<MaxRange>50.000000</MaxRange>
<VelocityCoefficient0>250</VelocityCoefficient0>
<VelocityCoefficient1>-0.15</VelocityCoefficient1>
<VelocityCoefficient2>-0.045</VelocityCoefficient2>
<KillCoefficient1>0.1</KillCoefficient1>
<KillCoefficient2>0.004</KillCoefficient2>
<ProjectileCount>9</ProjectileCount>
<ProjectileSpread>0.0399</ProjectileSpread>
<ReticuleTextureName>reticle_sg.rsb</ReticuleTextureName>
<ReticulePipLeft>49</ReticulePipLeft>
<ReticulePipTop>0</ReticulePipTop>
<ReticulePipRight>53</ReticulePipRight>
<ReticulePipBottom>2</ReticulePipBottom>
<ReticuleBaseLeft>0</ReticuleBaseLeft>
<ReticuleBaseTop>0</ReticuleBaseTop>
<ReticuleBaseRight>48</ReticuleBaseRight>
<ReticuleBaseBottom>48</ReticuleBaseBottom>
<ReticulePipBaseOffset>38</ReticulePipBaseOffset>
<ReticulePipMaxOffset>236</ReticulePipMaxOffset>
<Selective>
<SelectiveOption RateOfFire = "240" RoundsPerPull = "1" StartSound = "w_shtgn_ss.wav"/>
<SelectiveOption RateOfFire = "240" IsFullAuto = "1" StartSound = "w_shtgn_sf.wav" EndSound = "w_shtgn_rc.wav"/>
</Selective>
<Recoil>155</Recoil>
<RunStandAccuracy>550</RunStandAccuracy>
<RunCrouchAccuracy>800</RunCrouchAccuracy>
<RunProneAccuracy>450</RunProneAccuracy>
<WalkStandAccuracy>60</WalkStandAccuracy>
<WalkCrouchAccuracy>110</WalkCrouchAccuracy>
<WalkProneAccuracy>450</WalkProneAccuracy>
<ShuffleStandAccuracy>40</ShuffleStandAccuracy>
<ShuffleCrouchAccuracy>60</ShuffleCrouchAccuracy>
<ShuffleProneAccuracy>50</ShuffleProneAccuracy>
<StationaryStandAccuracy>20</StationaryStandAccuracy>
<StationaryCrouchAccuracy>10</StationaryCrouchAccuracy>
<StationaryProneAccuracy>8</StationaryProneAccuracy>
<TurnBandVelocity1>0.75</TurnBandVelocity1>
<TurnBandMultiplier1>1</TurnBandMultiplier1>
<TurnBandVelocity2>1.5</TurnBandVelocity2>
<TurnBandMultiplier2>6</TurnBandMultiplier2>
<TurnBandVelocity3>3</TurnBandVelocity3>
<TurnBandMultiplier3>12</TurnBandMultiplier3>
<TurnBandVelocity4>8</TurnBandVelocity4>
<TurnBandMultiplier4>40</TurnBandMultiplier4>
<TurnBandVelocity5>100000</TurnBandVelocity5>
<TurnBandMultiplier5>100</TurnBandMultiplier5>
<StabilizationTime>0.15</StabilizationTime>
<WeaponMotionType>1</WeaponMotionType>
<HasUnderbarrelWeapon>0</HasUnderbarrelWeapon>
<ForwardGrip>0</ForwardGrip>
<Silenced>0</Silenced>
<ZoomSettings>
<Zoom>1</Zoom>
<Zoom>2</Zoom>
</ZoomSettings>
<MuzzleFlashScale>2.5</MuzzleFlashScale>
<TracerFrequency>0</TracerFrequency>
<DescriptionToken>WPN_Jackhammer_desc</DescriptionToken>
</GunFile>
Benelli M3 Super 90 Shorty
sawed_off_sg

<GunFile>
<VersionNumber>1.500000</VersionNumber>
<ModelFileName>w_sawedoff_wpistol.qob</ModelFileName>
<NameToken>WPN_sawed_off_sg</NameToken>
<Weight>3.500000</Weight>
<MagazineCapacity>6</MagazineCapacity>
<MagazineWeight>0.455</MagazineWeight>
<MaxRange>50.000000</MaxRange>
<VelocityCoefficient0>250</VelocityCoefficient0>
<VelocityCoefficient1>-0.15</VelocityCoefficient1>
<VelocityCoefficient2>-0.045</VelocityCoefficient2>
<KillCoefficient1>0.1</KillCoefficient1>
<KillCoefficient2>0.004</KillCoefficient2>
<ProjectileCount>9</ProjectileCount>
<ProjectileSpread>0.04</ProjectileSpread>
<ReticuleTextureName>reticle_sg.rsb</ReticuleTextureName>
<ReticulePipLeft>49</ReticulePipLeft>
<ReticulePipTop>0</ReticulePipTop>
<ReticulePipRight>53</ReticulePipRight>
<ReticulePipBottom>2</ReticulePipBottom>
<ReticuleBaseLeft>0</ReticuleBaseLeft>
<ReticuleBaseTop>0</ReticuleBaseTop>
<ReticuleBaseRight>48</ReticuleBaseRight>
<ReticuleBaseBottom>48</ReticuleBaseBottom>
<ReticulePipBaseOffset>38</ReticulePipBaseOffset>
<ReticulePipMaxOffset>236</ReticulePipMaxOffset>
<Selective>
<SelectiveOption RateOfFire = "300" RoundsPerPull = "1" StartSound = "w_shtgn_ss.wav"/>
</Selective>
<Recoil>275</Recoil>
<RunStandAccuracy>550</RunStandAccuracy>
<RunCrouchAccuracy>800</RunCrouchAccuracy>
<RunProneAccuracy>450</RunProneAccuracy>
<WalkStandAccuracy>60</WalkStandAccuracy>
<WalkCrouchAccuracy>110</WalkCrouchAccuracy>
<WalkProneAccuracy>450</WalkProneAccuracy>
<ShuffleStandAccuracy>40</ShuffleStandAccuracy>
<ShuffleCrouchAccuracy>60</ShuffleCrouchAccuracy>
<ShuffleProneAccuracy>50</ShuffleProneAccuracy>
<StationaryStandAccuracy>20</StationaryStandAccuracy>
<StationaryCrouchAccuracy>10</StationaryCrouchAccuracy>
<StationaryProneAccuracy>8</StationaryProneAccuracy>
<TurnBandVelocity1>0.75</TurnBandVelocity1>
<TurnBandMultiplier1>1</TurnBandMultiplier1>
<TurnBandVelocity2>1.5</TurnBandVelocity2>
<TurnBandMultiplier2>6</TurnBandMultiplier2>
<TurnBandVelocity3>3</TurnBandVelocity3>
<TurnBandMultiplier3>12</TurnBandMultiplier3>
<TurnBandVelocity4>8</TurnBandVelocity4>
<TurnBandMultiplier4>40</TurnBandMultiplier4>
<TurnBandVelocity5>100000</TurnBandVelocity5>
<TurnBandMultiplier5>100</TurnBandMultiplier5>
<StabilizationTime>0.15</StabilizationTime>
<WeaponMotionType>6</WeaponMotionType>
<HasUnderbarrelWeapon>0</HasUnderbarrelWeapon>
<ForwardGrip>0</ForwardGrip>
<Silenced>0</Silenced>
<ZoomSettings>
<Zoom>1</Zoom>
<Zoom>1.5</Zoom>
</ZoomSettings>
<MuzzleFlashScale>3</MuzzleFlashScale>
<TracerFrequency>0</TracerFrequency>
<DescriptionToken>WPN_sawed_off_sg_desc</DescriptionToken>
</GunFile>
Masterkey ( 3+1 shells)
underbarrel_sg

<GunFile>
<VersionNumber>1.500000</VersionNumber>
<ModelFileName>w_m4_masterkey_shotgun.qob</ModelFileName>
<NameToken>WPN_ub_sg</NameToken>
<Weight>1.500000</Weight>
<MagazineCapacity>4</MagazineCapacity>
<MagazineWeight>0.455</MagazineWeight>
<MaxRange>50.000000</MaxRange>
<VelocityCoefficient0>250</VelocityCoefficient0>
<VelocityCoefficient1>-0.15</VelocityCoefficient1>
<VelocityCoefficient2>-0.045</VelocityCoefficient2>
<KillCoefficient1>0.1</KillCoefficient1>
<KillCoefficient2>0.004</KillCoefficient2>
<ProjectileCount>9</ProjectileCount>
<ProjectileSpread>0.0399</ProjectileSpread>
<ReticuleTextureName>reticle_sg.rsb</ReticuleTextureName>
<ReticulePipLeft>49</ReticulePipLeft>
<ReticulePipTop>0</ReticulePipTop>
<ReticulePipRight>53</ReticulePipRight>
<ReticulePipBottom>2</ReticulePipBottom>
<ReticuleBaseLeft>0</ReticuleBaseLeft>
<ReticuleBaseTop>0</ReticuleBaseTop>
<ReticuleBaseRight>48</ReticuleBaseRight>
<ReticuleBaseBottom>48</ReticuleBaseBottom>
<ReticulePipBaseOffset>38</ReticulePipBaseOffset>
<ReticulePipMaxOffset>236</ReticulePipMaxOffset>
<Selective>
<SelectiveOption RateOfFire = "200" RoundsPerPull = "1" StartSound = "w_shtgn_ss.wav"/>
</Selective>
<Recoil>200</Recoil>
<RunStandAccuracy>600</RunStandAccuracy>
<RunCrouchAccuracy>800</RunCrouchAccuracy>
<RunProneAccuracy>300</RunProneAccuracy>
<WalkStandAccuracy>80</WalkStandAccuracy>
<WalkCrouchAccuracy>150</WalkCrouchAccuracy>
<WalkProneAccuracy>300</WalkProneAccuracy>
<ShuffleStandAccuracy>50</ShuffleStandAccuracy>
<ShuffleCrouchAccuracy>70</ShuffleCrouchAccuracy>
<ShuffleProneAccuracy>50</ShuffleProneAccuracy>
<StationaryStandAccuracy>20</StationaryStandAccuracy>
<StationaryCrouchAccuracy>13</StationaryCrouchAccuracy>
<StationaryProneAccuracy>10</StationaryProneAccuracy>
<TurnBandVelocity1>0.75</TurnBandVelocity1>
<TurnBandMultiplier1>1</TurnBandMultiplier1>
<TurnBandVelocity2>2</TurnBandVelocity2>
<TurnBandMultiplier2>5</TurnBandMultiplier2>
<TurnBandVelocity3>4</TurnBandVelocity3>
<TurnBandMultiplier3>10</TurnBandMultiplier3>
<TurnBandVelocity4>10</TurnBandVelocity4>
<TurnBandMultiplier4>30</TurnBandMultiplier4>
<TurnBandVelocity5>100000</TurnBandVelocity5>
<TurnBandMultiplier5>100</TurnBandMultiplier5>
<StabilizationTime>0.3</StabilizationTime>
<WeaponMotionType>6</WeaponMotionType>
<HasUnderbarrelWeapon>0</HasUnderbarrelWeapon>
<ForwardGrip>0</ForwardGrip>
<Silenced>0</Silenced>
<ZoomSettings>
<Zoom>1</Zoom>
<Zoom>2</Zoom>
</ZoomSettings>
<MuzzleFlashScale>3</MuzzleFlashScale>
<TracerFrequency>0</TracerFrequency>
<DescriptionToken>WPN_ub_sg_desc</DescriptionToken>
</GunFile>