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Huh, interesting. I always wondered how the game would handle that situation, I just never gave it a try. Sounds much harder to play that way though, since you wouldn't be able to heal. Does it count Enemy cards? I'd imagine not, but I do wonder now.
I always go with Sleights first since there's a pretty quick cap on how many you can get, then alternate HP and CP while prioritizing HP.
Even though I don't recommend Sleights in most general uses, there may be a time you want to use one on a very specific instance you're having trouble with and that'll minimize grinding. Sleights soft-cap based on level and hard-cap pretty early (iirc 40s if you take them as you get them) and will gray out if there are none available.
When no Sleights are available, get HP since it hard-caps for me between Floor 10-13 (level 50-60) when prioritizing it over CP.
CP is just to make room for your deck. Once it's set up, you won't need any more.
Plus, it requires more work to tailor your deck to different battles. The above strat is one-size-fits-all for the lazy gamer.