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Amalgamation: Kenshi Specialization(Primary)
   
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24 Aug, 2024 @ 12:13pm
31 Oct, 2024 @ 1:59pm
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Amalgamation: Kenshi Specialization(Primary)

In 1 collection by Drumax
Amalgamation Specs Created By Drumax
45 items
Description
Amalgamation: Kenshi Specialization(Primary)


This mod adds a new Amalgamation primary spec called Kenshi which utilizes a sword. This spec and most of the abilities derive from the [WotC] Ronin Class mod which brings a lot of special melee perks from Mitzruti's Perk Pack.


Acknowledgements:

TePª and H4ilst0rm for the awesome Amalgamation Classes Mod. It's been a lot of fun designing and testing new specs for Amalgamation.
To the other spec/class modders for whom I have learned a tremendous amount peaking under the hood. ;)
All the perk pack modders seeing that my spec/class mods would not be possible without them.
Ketaros and EvilBob22 for the amazing class/spec icons.
And finally, to everyone in the XCOM 2 Modding discord community for the guidance and much needed help.

Dependencies:

All the perks come from the perk packs that are required for Amalgamation Classes WOTC.
I've used and listed Primary Secondaries as a requirement but should also work with True Primary Secondaries so just ignore PS if you decide on TPS.

* Amalgamation Classes WOTC
* Primary Secondaries
* [WotC] Color Class Icons

UPDATE:

If you wish to Dual Wield Swords with the Kenshi spec, you will need to subscribe to Dual Wield Melee and [WOTC] Open Class Weapon Restrictions. I've also updated and made changes to the Spec Exclusions to allow secondary sword specs. Thanks to XpanD for the XComWOTCOpenWeaponRestrictions.ini and to Bait for testing this out using TPS.



If you've liked and enjoyed this mod, please check out my other class mods - https://cs2bus.com/sharedfiles/filedetails/?id=3109944271. Also, please kindly share and click on the 'thumbs up' button so it may become more visible on the workshop and with others who may be looking for new class mods. Lastly, if you wish to donate or seek information on commissioning a class mod, please visit https://bmc.link/drumax2000r.

Thanks, enjoy and good luck Commander!
17 Comments
Drumax  [author] 1 Nov, 2024 @ 9:31am 
@Mors Avis You're welcome! Yea, they are but sometimes it may require some extra tweaking/editing to make TPS work which is why I prefer PS over TPS. PS usually works as intended for me but it is what it is. Luckily, I have some testers that use/prefer TPS so it helps players have the option or go with the one they prefer using. The dual wielding credit goes to XpanD who provided the ini for that and I'm happy that I add that to the Kenshi spec.
Mors Avis 1 Nov, 2024 @ 9:03am 
@Drumax - Thanks for the info. I didn't realize that PS and TPS were interchangeable. Also, cool update w/dual wield swords. Thanks for that!
Drumax  [author] 12 Oct, 2024 @ 8:17am 
@Mors Avis Well, for the Akimbo spec, it's set up to be incompatible with the Knight spec because the spec has perks for dual wielding pistols so using a shield along with it would make the spec useless. The Pistoleer is not my spec so I'm not sure why you can't use a shield since it's a primary pistol spec. I know the Gunfighter and Vigilante specs are set up to use a shield. Luckily, I've not discovered any issues with PS and TPS on any of my pistol spec mods.
XpanD 12 Oct, 2024 @ 8:15am 
Most things that work with PS will work fine with TPS, and vice versa. Just a matter of ignoring the dependency you don't have in AML, and getting the correct extra mods for your setup. (like that one LW2 Primary Secondaries mod that works alongside PS/TPS)
Mors Avis 12 Oct, 2024 @ 7:27am 
The Primary Secondaries/True Primary conflict is the only thing that's proven problematic with custom Amalgamation classes. For example, it means that this class and the Knight class can't be used along with the Akimbo or Pistoleer classes. I guess there's no work around for that?
Drumax  [author] 3 Sep, 2024 @ 5:41am 
@Ironfaced You're welcome mate! I'm thinking you have a conflicting mod or you are using True Primary Secondaries instead of PS. To me, TPS seems to have issues with swords as primary more often than PS does which is why I made PS a mod requirement. In theory, yes, they both should work but not everyone runs the same mod list so conflicting issues can occur. I knew making a primary sword spec would be tricky with Amalgamation but I did managed to get it to work throughout my playthrough/testing using PS. Good luck Commander!
Ironfaced 2 Sep, 2024 @ 8:20pm 
Thanks for the mod Drumax! So in my current game i have a Kenshi-Psi Commando-Aegis and it is not letting me use sword for main weapon? Only is allowing Assualt Rifle or Bolt Caster.......thoughts?
Soul 26 Aug, 2024 @ 11:46am 
You welcome bud,I like the idea of the skill so glad I could help
Drumax  [author] 26 Aug, 2024 @ 11:33am 
@Soul Hey, you are correct. I was able to duplicate it with the cooldown not resetting. I must of ended a mission with that ability or something while in testing. Anyway, good news, I message Mitzruti about it and there will be a fix for it soon whenever he updates the Mitzruti's Perk Pack mod. I'm so glad that I don't have to replace that ability coz I think it's cool. I appreciate you bringing it to our attention. Thanks and good luck Commander!
Soul 26 Aug, 2024 @ 8:08am 
Yeah I'm 100% sure,I killed 2 guys separately with it in blue range,since its only where it work,and it was a MEC and a sectoid,both time it didn't refresh it,and normal kills didn't either.
Maybe its an incompatibility? Idk,but I'm doing a run with only amalgation classes on so that'd be weird.