Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
For the last proving ground just start with banks and revive all the other teammates... For some reason i attempted to only use JUST Zan and didn't notice the team dead on the floor.
In turn 1, take intel as Banks, teleport with DD to the second intel, and grab it. Transfer damage from Banks to Big Zan, throw Sedative into Big Zan and two other goons, and duck. With Zan, clear Tracker near the window, find cover, and duck.
In turn 2, block the door and teleport behind cover with Banks and mop up the stragglers as you see fit. I hope this will help someone with that mission.
Your guide has been really helpful for the confidence points, thanks a lot.