NaissanceE

NaissanceE

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Games like NaissanceE
By Outsider One
Welcome to the guide to games like NaissanceE.

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Introduction
I have been exploring for games that share the same genre or at least a similar vibe as NaissanceE. After playing a number of titles that capture its unique atmosphere and style, I decided to put together a list for other NaissanceE fans. In this guide, I will show games with a similar vibe to help others discover similar experiences.
Game Types
Type 1: These include brutalist architecture. You navigate through maze-like, large, and isolated environments. Strongly reminiscent of NaissanceE.
Type 2: These include brutalist architecture, and these also include sky-lighting or outdoor areas, even open-world, but little reminiscent of NaissanceE.
Type 3: These do not include brutalist architecture, these focus on puzzle-solving, but minumum reminiscent of NaissanceE.
Type 1
Type 1 Games:
  • BLACKSHARD
  • Fugue in Void
  • Pearly
  • Planet 9
  • project_Structure_01
  • Project Nihei
  • SenS
  • There Was the Moon
  • VoyageE
  • Wonders Between Dunes
  • Year Unknown
Type 1: BLACKSHARD
BLACKSHARD
By Redlock Studio, Enclave
Length: 3 hours
Price: Paid
Type 1: Fugue in Void
Fugue in Void
By Moshe Linke
Length: 30 minutes
Price: Paid
Type 1: Pearly
Pearly[sean-noonan.itch.io]
By Sean Noonan
Length: 10 minutes
Price: Free
Type 1: Planet 9
Planet 9[aka-ashi.itch.io]
By Aka Ashi
Length: N/A
Price: Free
Type 1: project_Structure_01
project_Structure_01
By Vesa Härkönen
Length: N/A
Price: Paid
Type 1: Project Nihei
Project Nihei[discord.gg]
By Moshe Linke
Length: 5 minutes
Price: Free
Type 1: SenS
SenS
By Limasse Five
Length: N/A
Price: Paid
Type 1: There Was the Moon
There Was the Moon
By Ben Lapid
Length: 20 minutes
Price: Paid
Type 1: VoyageE
VoyageE[gamejolt.com]
By Moshe Linke
Length: 20 minutes
Price: Free
Type 1: Wonders Between Dunes
Wonders Between Dunes[discord.gg]
By Moshe Linke
Length: 30 minutes
Price: Free
Type 1: Year Unknown
Year Unknown
By Julian Heuser
Length: 1 hour
Price: Paid
Type 2
Type 2 Games:
  • BABBDI
  • Brutalism: Prelude on Stone
  • Cognition Method: Initiation
  • ENDLESS BECOMING - APARTMENT
  • Kairo
  • Living With The Moonoliths
  • mura toka
  • Neo-Brutalism of Tomorrow
  • Search For The Green River, The
  • Viaerium
Type 2: BABBDI
BABBDI
By Sirius Lemaitre, Léonard Lemaitre
Length: 20 minutes
Price: Free
Type 2: Brutalism: Prelude on Stone
Brutalism: Prelude on Stone[moshelinke.itch.io]
By Moshe Linke
Length: 15 minutes
Price: Free
Type 2: Cognition Method: Initiation
Cognition Method: Initiation
By Team Cognition
Length: 20 minutes
Price: Free
Type 2: ENDLESS BECOMING - APARTMENT
ENDLESS BECOMING - APARTMENT
By Jonathan Turner
Length: 25 minutes
Price: Free
Type 2: Kairo
Kairo
By Locked Door Puzzle
Length: 1.5 hours
Price: Paid
Type 2: Living With The Moonoliths
Living With The Moonoliths[discord.gg]
By Moshe Linke
Length: 30 minutes
Price: Free
Type 2: mura toka
mura toka[moshelinke.itch.io]
By Moshe Linke
Length: 15 minutes
Price: Free
Type 2: Neo-Brutalism of Tomorrow
Neo-Brutalism of Tomorrow[moshelinke.itch.io]
By Moshe Linke
Length: 15 minutes
Price: Free
Type 2: Search For The Green River, The
The Search For The Green River[moshelinke.itch.io]
By Moshe Linke
Length: 10 minutes
Price: Free
Type 2: Viaerium
Viaerium
By Malevolent Wormhole
Length: 40 minutes
Price: Paid
Type 3
Type 3 Games:
  • Antichamber
  • Frame of Mind
  • Glitchspace
  • Manifold Garden
Type 3: Antichamber
Antichamber
By Alexander Bruce
Length: 1 hours
Price: Paid
Type 3: Frame of Mind
Frame of Mind
By [SAMPLE TEXT] Studios ltd
Length: 20 minutes
Price: Free
Type 3: Glitchspace
Glitchspace
By Space Budgie
Length: 1 hour
Price: Free
Type 3: Manifold Garden
Manifold Garden
By William Chyr Studio
Length: 4 hours
Price: Paid
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28 Comments
PTSDriver 5 Jul @ 8:01am 
Sorry about these walls of text, they must be tiring to read. I'll give BLACKSHARD a shot some time, as well as other games in the list. So far I played BABBDI, it's the GOAT.
PTSDriver 5 Jul @ 8:00am 
Thanks for sharing your opinion on that, appreciate it. So, as I get it, it's more about confusing and/or rewarding the explorer, while saving a certain level of intrigue throughout the entire piece. I personally just disagree with pieces that do not answer questions at all. Yes. an intrigue must be there, but it is just one of the instruments a storyteller can use. If you make whole piece about questions, intrigue gets old fast, just wears out. Although I understand that the gameplay IS the story, I struggle to find any anchor to associate myself with the character who knows more than I do. I must know at least something, maybe, not about the world around me (megastructures as they are do not need to be explained (at least, not entirely)), but about my character. The questions are: who, where from, where does go.
apterous 11 Jun @ 2:04pm 
BLACKSHARD did took a more narrative approach that might be interesting to check out if you already havent?
apterous 11 Jun @ 1:52pm 
NaissanceE is just so unique, it's not just a puzzle platforming adventure. It finds countless bizarre ways to confuse and disorient player intentionally, almost as if its mocking the player for trying to make sense of it. It challenges and rewards curiosity while teasing with constant intrigue about the nature of itself. It doesn't need to explain itself, if it would, the mystery would be watered down.
PTSDriver 11 Jun @ 9:57am 
Fair enough. I'd also mention all-in-all slow pacing (despite running, due to the enormous size of the structure), having multiple ways to reach a point of interest, and... tranquility? I mean, it's the environment you fight most of the time you play, trying different paths and solving puzzles.
As for me. Not gonna lie, I found everything mentioned above charming, too. But I would love the game even more if there was just a little more of traditional story elements besides the names of the chapters. My love for complex narrative experiences speaks for me. Although environmental storytelling in NaissanceE works well. Just not as I would expect.
There is the depth to it, but I just can't stop thinking that it's not enough. For this particular reason, I think, I opened this guide in the first place.
Why I asked? I want to understand how it works for the others. To enjoy this kind of aesthetics like they do, to full power.
apterous 11 Jun @ 9:31am 
Ah, i'd say NaissanceE has more minimalist look to it. There is no clutter or vegetation. Everything is composed pretty much from same material for the most part. Bleak Faith has more realistic look. Simply put.
PTSDriver 11 Jun @ 9:19am 
I don't insist on adding Bleak Faith into the list, don't get me wrong either. I changed the topic a bit just to learn more about experiences in a friendly conversation.
PTSDriver 11 Jun @ 9:14am 
Yes, I agree. But what even is this specific aesthetic in the first place? That's what I was talking about. And yes, it was the different question.
apterous 11 Jun @ 9:00am 
What i find appealing in it is different question. We are talking about aesthetics i think and that differs greatly between NaissanceE and Bleak Faith. Like dont get me wrong, i fucking love bleak faith. If every blame inspired game was added here, the list would lose track of its focused aesthetic. Preserving the focus on this spesific aesthetic is the goal here i'm assuming.
PTSDriver 11 Jun @ 8:27am 
Hm, what specific kind of aesthetic do you see in NaissannceE? Just curious about your unique experience with the game. What do you find especially appealing in it?