Apollo Justice: Ace Attorney Trilogy

Apollo Justice: Ace Attorney Trilogy

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Achievement & Progression Guide - Apollo Justice: Ace Attorney
By Langann Polaris
Complete and spoiler-free guide for Apollo Justice: Ace Attorney. This guide is for those who wish to 100% the steam achievements or those who need a gentle push in the right direction on a segment that has them stumped.
Based on the guides created by Rezareth
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Introduction
Hello all! Lonnie here with my next spoiler-free guide project; Apollo Justice: Ace Attorney!

Depending on when you see this guide, I either already have the Ace Attorney Investigations Collection guides up or I am currently working on them. This is my next main AA series guide directly after Trials & Tribulations, even though I probably have a few guides released for the spin-offs by this point.

Gonna ham it up a little here, the Apollo Justice: Trilogy are my all time favorite games in the series. I love all the characters, the story is amazing, the cases are fun, yadda yadda, I could talk FOREVER about these games, but you're not here for rambling, you're here for the guide!

Disclaimers and Important Things to Note
  • I play the Ace Attorney games on mouse and keyboard, so I will be operating my guides by that medium. If you play on controller, just press the appropriate controller button!
  • If you are going for 100% achievements, DO NOT PLAY THE GAME IN STORY MODE! Story Mode is essentially just an automatic playthrough, so a lot of achievements are disabled (including story-based ones. Play the game manually!)
  • I will include any gameplay tips in the solution guide, such as keystrokes that make the menus transition smoother
  • I will include sections for each Chapter based achievement. I will also go into detail about where you need to go for each achievement in its proper Solution chapter, so don't worry about needing to use the Achievement section for keeping track!
  • This game collection has an Accolades section in the Special Contents. You can check all of your progress for multi-part achievements in that section, making it way easier to see what you're missing for the achievement.
Episode 1 - Achievements
Turnabout Trump
Clear Episode 1






Opening Objection
Successfully present evidence during a cross-examination, unlocked automatically
Episode 1 - Solutions
Here we are, back in the courtroom again! But this time you're a fresh new face, a young man by the name of Apollo Justice. This game takes place around 7-10 years after the events of PWAA: T&T, and your very first defendant is a very familiar face indeed. . .

Part 1-1 - Trial Former
The Competition
Choose whichever option you want (one is a tutorial, one isn't)
Press Phoenix on the statement that begins with "My real job"
Press Phoenix on the statement that begins with "The room where"
Press Phoenix on the statement that begins with "The rules are"
Present Deadly Bottle on the statement that begins with "I plead silence"
Achievement - Opening Objection will unlock automatically after this.

That Fateful Night
Open the Court Record and check Smith's Autopsy Report
Present Smith's Autopsy Report on the statement that begins with "That man flew"
Present Crime Photo 2 on the statement that begins with "The victim, he"

Serious Competition
Press Olga on the statement that begins with "House chips come"
Choose press harder
Choose Add to testimony
Present Chip Photo on either of the statements that begin with "One kind of" or "The one who"
Choose Both were right

The Final Hand
Press Olga on the statement that begins with "If you look"
Present Chip Photo on the statement that begins with "Mr. Smith's hand"
Point to Mr. Smith's hand on the right near the bottle and present
Choose View victim's hand
Rotate the cards until you see the backs and present the blue card
Choose After the murder
Choose Someone else

Part 1-2 - Trial Latter
The Best Laid Traps
Press Olga on the statement that begins with "The next moment"
Choose Press harder

You will now be introduced to the unique mechanic for Apollo Justice; Perception. Perception, or just Perceive as it's called in game, is a mechanic that requires you to pay attention to body language, not spoken words. Sometimes when a witness is giving testimony, their movements will slightly change, causing you to Perceive this change using your keen eyes and your golden bracelet. Consider Perception to be the same as noticing a tell. If someone is lying and you think something about their body/sprite is a little different, Perceive them. The first Perceive will be done for you, but after that you'll be on your own!

Present Deadly Bottle
Present Wright's Cell Phone on the statement that begins with "He's the one"
Alternative - Press the above statement, choose flawed, then present Wright's Cell Phone

Note - You can fail the following repeatedly with no penalty. Phoenix will give you the answer if you fail enough.
Present Kristoph Gavin's profile
Choose Hear the testimony

Appetite Before Murder
Press Phoenix on the statement that begins with "When the 'trap' "
Open the Court Record and examine Deadly Bottle
Present Deadly Bottle on the statement that begins with "I discovered the"
Present Crime Photo 1 on the statement that begins with "When I returned"

That Fateful Night
Press Kristoph on the statement that begins with "A bald head"
Choose Show evidence
Present Bloody Ace
Point to the V marker and present
Point out the victim's chair
Point to the K marker and present
Present area in front of the victim
Point out the cupboard
Point to the 2 marker and present

Present Olga's Photo
Rotate the bottle and examine the card

Epilogue
Present Bloody Ace
Episode 2 - Achievements
Turnabout Corner
Clear Episode 2






Mr. Charley (1&2)
The first two parts of this achievement are located in this Episode.

1. During Part 1 when you are in Wright & Co. Law Offices and you are able to move, examine Charley the houseplant.

2. During Part 3 when you return to Wright & Co. Law Offices, examine Charley again when you are able to move.






Ladders and Stepladders (1)
The first part of this achievement is located in this Episode.

1. During Part 1 you will move to Meraktis Clinic - Garage. Once able, examine the ladder found there.






Forensics Expert (1&2)
The first two parts of this achievement are located in this Episode.

Note - I believe that this achievement is unmissable as almost all forensics minigames are required to further the plot. However, if I run into any that are optional, I will note it both here and in the guide itself.

1. During Part 1, you will engage in a fingerprint analysis minigame.

2. During Part 3, you will engage in a footprint analysis minigame.
Episode 2 - Solutions: Part 1
Part 1 - Investigation
Wright Talent Agency
Achievement - Examine the houseplant for your first step towards the Mr. Charley achievement.
Talk to Trucy about all available topics
You will automatically move to the next location

Hickfield Clinic
Talk to Phoenix about all available topics
Move to Wright Talent Agency

Wright Talent Agency
Talk to Guy about all available topics
Move to Accident Scene

Accident Scene
Talk to Plum about all available topics
Pan right and examine lady climbing the fence
Examine the trash can
Choose Mirror
Pan left and talk to Plum about all available topics
Move to Scene of the Stand Theft

Eldoon's House
Talk to Guy about all available topics
Examine the red bowl
Pan left and examine the police car
Pan right and talk to Guy about all available topics
Move to Meraktis Clinic- Garage

Meraktis Clinic - Garage
Achievement - Examine the ladder for the first step towards the Ladders and Stepladders achievement.
Examine the car
Examine pink item under the car
Examine the tail pipe
Note - The case Apollo mentions here is from the trilogy episode Rise From the Ashes. Nice little Easter egg!
Examine the broken car mirror
Choose Show evidence
Present Mirror (If you do not have it, return to Accident Scene/Kitaki Mansion and pan right, examine the trash can, and grab it)
Move to Hickfield Clinic

Hickfield Clinic
Talk to Phoenix about all available topics
Move to Wright Anything Agency

Wright Anything Agency
Talk to Alita about all available topics
Move to Kitaki Mansion

Kitaki Mansion
You don't have to do anything here, but you will meet Apollo's rival prosecutor! After speaking with him, you will automatically be moved to the next location.

People Park
Talk to Ema (It doesn't matter what, but you need to complete at least one dialogue option to proceed)
Examine the stand
Move to Hickfield Clinic

Hickfield Clinic
Talk to Phoenix about all available topics
Move to Wright Anything Agency

Wright Anything Agency
Examine the blue top hat
Move to People Park

People Park
Present White Powder
Talk to Ema about all available topics
Present Guy Eldoon's profile when prompted
Examine the trash can
Examine the knife

You will then be taught how to use Fingerprinting (very very similar to the minigames from the PW:AA trilogy) You will be asked to pick a fingerprint (preferably the darkest print) on which you'll sprinkle the powder (either with the Space bar or by clicking the LMB) and then tapping R repeatedly to blow the powder away. The powder never runs out, so put as much on as you want! Once done, you'll be asked to match the print to a character profile (the tutorial tells you who the print belongs to, which is Wocky in case you missed the dialogue) And with that, you're done! Easy as that!
Achievement - Completing this minigame gives you the first step towards the Forensics Expert achievement (Unmissable)
Move to Detention Center

Detention Center
You can't do anything here, so just take in the dialogue and get ready for the trial tomorrow
Episode 2 - Solutions: Part 2
Part 2-1 - Trial Former
Wocky Kitaki's "Truth"
Press Wocky on the statement that begins with "I was in"
Press Wocky on the statement that begins with "And then he"
Press Wocky on the statement that begins with "So I gotta"

A Night in the Park
Present Meraktis's Autopsy Report on the statement that begins with "A shot! The"

A Night in the Park 2
Present Pistol on the statement that begins with "Tossing the pistol"
Choose No way
Present Knife

From Shot to Call
Press all statements
Choose Yes

Part 2-2 - Trial Latter
Choose any option

From Shot to Call (again)
Press Stickler on the statement that begins with "Ergo! I used"
Focus on Stickler's fingers on the page and perceive on "I used my cell phone" (in the DS release of this game, if you held Y and yelled "Gotcha!" into the mic, you would lock in a Perception. A super fun mechanic I did all the time as a kid!)
Choose either Ask for his number or Ask to see his phone
Choose Show evidence
Present Mirror

Stickler's "Truth"
Press Stickler on the statement that begins with "...I saw the"
Choose The noodle stand
Choose Very important
Present Noodle Stand on the statement that begins with "Why I even"
Choose And he saw it right
Point to the spot just above the noodle stand near the sidewalk and present

Choose Accuse of another crime
Present Trucy's Panties
Present Bloomers
Episode 2 - Solutions: Part 3
Part 3 - Investigation
Wright Anything Agency
Achievement - Examine Charley for the second step towards the Mr. Charley achievement
Talk to Alita about all available topics
Move to Detention Center

Detention Center
Talk to Stickler about all available topics
Move to Kitaki Mansion

Kitaki Mansion
Talk to Plum about all available topics
Pan right and examine the trash can
Move to Eldoon's House

Eldoon's House
Pan left to trigger dialogue
Talk to Eldoon about all available topics
Move to Detention Center

Detention Center
Talk to Wocky about all available topics
Present either Knife or Pistol then talk to Wocky
Move to Kitaki Mansion

Kitaki Mansion
Nothing to do here besides watch the scene unfold.
Move to People Park

People Park
Talk to Ema about all available topics
Choose Try it

You will learn the Footprinting minigame here. In short, you need to pour wet plaster into the footprint being careful to avoid overflowing the print (beware you have a limited amount of plaster, just tap enough to fill in the print), then you need to dry the print with a hair dryer, roll ink onto the print, and then cast it on paper. Then you need to compare the prints to a character profile, much like the Fingerprinting. Once again, the tutorial tells you the name of the owner, which is Wocky.
Achievement - Completing this tutorial will give you the second step in the Forensics Expert achievement
Talk to Ema
Choose Green Prints
Choose Wesley Stickler's profile
Talk to Ema
Choose Red Print
Present Slippers
Open the Court Record and examine the print inside the slipper
Examine the underside of the shoe (Required for the next part)
Talk to Ema
Choose Show evidence
Present Slippers
Move to Eldoon's House

Eldoon's House
You will automatically present the required evidence here
Move to Meraktis Clinic

Meraktis Clinic - Reception
Examine the red bowls
Examine the pair of sandals
Open the Court Record and examine the toe print inside the sandal
Examine rack of slippers
Examine door on the left side of the screen
You will automatically move to the next area

Meraktis Clinic - Office
Examine the blue lamp
Examine the safe
Choose I've got just the thing!
Present Fingerprint Powder
Dust the 7, 9, 5, 2, and Back button completely (Required, otherwise it won't register)
Code: 7-9-5-2
Examine the manila envelope
Examine bullet hole
Move to People Park

People Park
Present Slippers
Choose Got one right here
Present Sandals
Alternative - You can present the evidence in the opposite order, as long as it's one or the other (aka, don't pick the same option twice!)
Move to Hickfield Clinic

Hickfield Clinic
Talk to Phoenix about all available topics
Move to Detention Center

Detention Center
Talk to Wocky about all available topics
Present Wocky's Chart and talk again
Present Sandals
Move to Eldoon's House

Eldoon's House
Present Wocky's Chart
Talk to Eldoon about all available topics
Episode 2 - Solutions: Part 4
Part 4 - Trial
Wocky's Plan
Press Alita on the statement that begins with "I...just don't"
Choose There was another
Present Alita Tiala's profile
Present Wocky's Chart
Present Alita's Sandals
Alternative - Present Alita's Sandals first and then present Wocky's Chart for the same end result

The Meraktis Clinic
Present Wocky's Chart on the statement that begins with "Why else would"
Use your bracelet on the statement that begins with "Why would I"
Focus on the ring on Alita's finger and perceive on the statement "go to the clinic now"
Present Wocky's Check-Up Report
Present Bullet on the statement that begins with "Nothing happened at"

The Meraktis Clinic 2
Press Alita on the statement that begins with "Frankly, I don't"
Choose Someplace else
Point to the noodle stand and present
Choose Well, I've got it (Choosing the other option, while wrong, will not net you a penalty and you will proceed with the case anyways)
Present Slippers
Present Bowl

Tiala's Explanation
Use your bracelet on the statement that begins with "So I gave"
Focus on Alita's right hand on her scarf and perceive on the statement "All I did was talk to him!"
Present Lamp

Present Noodle Stand
Point to the river and present
Choose The car didn't run
Present Trucy's Panties

Epilogue
Present either Wocky's Chart or Wocky's Check-Up Report
Episode 3 - Achievements
Turnabout Serenade
Clear Episode 3






Trucy's Woes
The two parts you need to complete this achievement are in this episode.

1. You will automatically get this part while listening to Trucy talk about buying merch at the beginning of Part 1.

2. During Part 3 when you move to Lamiroir's Dressing Room, examine the speaker above the door.






Ladders and Stepladders (2&3)
The next two steps you need for this achievement are in this Episode.

2. During Part 1 after receiving the Investigation Request, examine the ladder in Lamiroir's Dressing Room.

3. During Part 1 after receiving the Investigation Request, examine the ladder on The Stage.






Forensics Expert (3)
The next step you need for this achievement is in this Episode

3. During Part 2, you will automatically perform a luminol test. This is unmissable.






Mr. Charley (3)
The next step you need for this achievement is in this Episode

3. During Part 3 immediately once you gain control, examine Charley in the Wright Anything Agency
Episode 3 - Solutions: Part 1
Part 1 - Investigation
Backstage Hallway
Achievement - The conversation with Trucy is unmissable, so you will automatically get the first step of the Trucy's Woes achievement here.

Gavinner's Dressing Room
Examine the postcards on the table
Talk to Klavier about all available topics
Move to Backstage Hallway

Backstage Hallway
Talk to Ema if you like, but she won't tell you anything. (in fact, she'll just pelt you with Snackoos)
Examine Dressing Room #2
You will automatically move to the next area

Lamiroir's Dressing Room
Nothing to do here but watch the scene unfold. Pay careful attention to LeTouse's words
You will automatically move to the next area

Backstage Hallway
Examine the headset on the floor
Move to Lamiroir's Dressing Room

Lamiroir's Dressing Room
Achievement - Examine the ladder for the next step towards the Ladders and Stepladders achievement
Talk to Ema about all available topics
Examine the diamond-shaped brooch near the green fridge
Pan right and examine the revolver
Examine LeTouse's body
Examine the left hand
Pan left and present Revolver
Talk to Ema about all available topics
Move to The Stage

The Stage
Achievement - Examine the ladder to get the next step towards the Ladders and Stepladders achievement.
Present Key Ring
Talk to Klavier about all available topics

You will now be taught the Mixing Board minigame. You will see 5 sliders (each attributing to a different instrument) and 4 sections of the song. You can pause, rewind, and fast forward to study the parts. In this case, you have to find the person who missed the cue and present it. The tutorial will have you focus on the final part of the song. In this case, the solution is to present Part #2 (If you turn down all of the other parts first and play it alone, it's extremely obvious)
Choose I have noticed (the other option will not grant a penalty, and will progress the plot either way)
Present Lyrics Sheet
Move to Gavinner's Dressing Room

Gavinner's Dressing Room
Examine the postcards on the table
Present Brooch
Talk to Lamiroir about all available topics
Move to Backstage Hallway

Backstage Hallway
You will automatically move to the next area

Lamiroir's Dressing Room
Talk to Ema about all available topics
Move to The Stage

The Stage
Examine the tower in the center of the screen
You will automatically move to the next area

Wright Anything Agency
Nothing to do here except listen to the dialogue
You will automatically move to the next area

Detention Center
Nothing to do here except listen to the dialogue
Episode 3 - Solutions: Part 2
Part 2 - Trial
Murderous Circumstances
Press all statements
Choose Call a witness
Present Lamiroir's profile

What I Saw
Present Brooch on the statement that begins with "I did not"
Use your bracelet on the statement that begins with "I saw nothing"
Focus on Lamiroir's neck and perceive on the statement "The late Mr. LeTouse's body"
Present Investigation Request
Present Diagram on the statement that begins with "I saw bullet"

What I Saw 2
Press Lamiroir on the statement that begins with "It was a"
Choose It's contradictory (the other option does not give a penalty, but it will get you made fun of)

The Missing Body
Press Ema on the statement that begins with "And, Machi practically"
Choose Raise an objection
Present Crime Photo on the statement that begins with "From the state"
Point to the bloody writing and present it
Alternative - Press the above statement, then choose I've got just the thing! and present Crime Photo

You will now perform the Luminol minigame. Easiest one by far, you only need to tap on the screen until you get a reaction.
Achievement - You will immediately get the next step of progress towards the Forensics Expert achievement. This is unmissable.
Choose Show evidence
Present Postcard

Lamiroir's Eyes
Press Lamiroir on the statement that begins with "Everyone on my"
Episode 3 - Solutions: Part 3
Part 3 - Investigation
Wright Anything Agency
Achievement - Once able, examine Charley for the next step of progress towards the Mr. Charley achievement.
Talk to Trucy about all available topics
Talk to Valant about all available topics
Present Video Tape
Move to Detention Center

Detention Center
Talk to Machi about all available topics
Move to Sunshine Coliseum

Sunshine Coliseum
Nothing to do here yet.
Move to Backstage Hallway

Backstage Hallway
Talk to Lamiroir about all available topics
Present Video Tape
Present Headset
Move to The Stage

The Stage
Talk to Valant about all available topics
Examine the piano
Move to Lamiroir's Dressing Room

Lamiroir's Dressing Room
Achievement - Examine the speaker above the dressing room door to complete the Trucy's Woes achievement!
Talk to Ema about all available topics
Present Switch
Talk to Ema about all available topics
Move to Sunshine Coliseum

Sunshine Coliseum
Talk to Daryan about all available topics
Move to Gavin's Office

Gavin's Office
Talk to Klavier about all available topics
Examine burnt guitar
Talk to Klavier about all available topics
Present Igniter
Examine the glass dome on the stand
Talk to Klavier about all available topics
Move to Sunshine Coliseum

Sunshine Coliseum
Nothing to do here except listen to the dialogue
Move to The Stage

The Stage
Examine the red bass case
You will automatically move to the next area

Hickfield Clinic
Talk to Lamiroir about all available topics
Present Replica
Talk to Lamiroir about all available topics
You will automatically move to the next area

Detention Center
Present Replica
Talk to Machi about all available topics
Episode 3 - Solutions: Part 4
Part 4-1 - Trial Former
Proof of Innocence
Use your bracelet on the statement that begins with "He says that because"
Focus on Machi's eyes and perceive on the statement "are in English"
Present Borginian Newspaper
Use your bracelet on the statement that begins with "It was I"
Focus on Lamiroir's neck and perceive on the statement "It was I who explained"
Present Machi Tobaye's profile

What I Heard
Press Lamiroir on the statement that begins with "That's when I"
Choose What were they talking about?
Present Remote Trigger on the statement that begins with "From the small"
Present Headset
Present Igniter
Choose She was somewhere else
Pan left and point to the air vent and present it

Above the Ceiling
Present Video Tape on the statement that begins with "As to why"

The Big Illusion
Press Lamiroir on the statement that begins with "The plan was"
Choose Present evidence
Present Brooch
Press Lamiroir on the statement that begins with "I...had to"

Part 4-2 - Trial Latter
Daryan's Rebuttal
Present Burnt Fragments on the statement that begins with "Didn't Detective Ema"
Present Mixing Board on the statement that begins with "The shooting took"
Solution: Mute everything but Track 1, and listen to Segment 2 of the song
Choose Track 1, Segment 2 and present it
Alternative - Present Mixing Board on the statement that begins with "She "forgot the", follow the solution steps above, then present Burnt Fragments

Proof of Innocence
Present Replica on either of the statements that begin with "You want a" or "If I didn't"

Cocoon Smuggling
Present Newspaper Article on either of the statements that begin with "Can't sell 'em" or "Yeah, cocoon smuggling"
Present Prosecutor Gavin's Guitar on either of the statements that begin with "Borginian Customs is" or "Hey, man, if"
Present Machi Tobaye's profile
Choose I can prove it
Present Mixing Board
Solution: Mute everything but Track 4 and listen to the Segment 1
Choose Track 4, Segment 1 and present it

Choose Call a witness
Present Machi Tobaye's profile
Episode 4 - Achievements
Turnabout Succession
Clear Episode 4 (True Ending)






One Jurist's Verdict
Clear Episode 4 (Bad Ending)

Note - To unlock this achievement you must choose Guilty during the final player option in Episode 4. The game autosaves when you do this, so I highly recommend doing this achievement first, then reloading your save file and selecting the other option to complete the Episode. I will include all of this info in the guide itself as well, so don't worry about needing to remember this!







Mr. Charley (4&5)
The next two steps you need for this achievement are found in this Episode.

4. During Part 1, examine Charley immediately once you gain control at the Wright Anything Agency

5. During Part 4 once you enter the MASON System, immediately move to Wright & Co. Law Offices and examine Charley





Forensics Expert (4&5)
The next two parts you need for this achievement are found in this Episode.

4. During Part 1, you will engage in the Poison Testing minigame. This is unmissable

5. During Part 1, you will engage in the X-Ray Analyzer minigame. This is unmissable
Episode 4 - Solutions: Part 1
Part 1 - Investigation
Wright Anything Agency
Achievement - Examine Charley for the next step of progress towards the Mr. Charley achievement
Talk to Phoenix about all available topics
Move to Detention Center

Detention Center
Talk to your client about all available topics
Move to Drew Studio

Drew Studio
Talk to Ema about all available topics
Examine painting peeking out behind the dresser to the left
Examine coffee cup on the table
Open the Court Record and examine the lip mark on the rim of the Coffee Cup
Present Coffee Cup
Talk to Ema about all available topics
Present Coffee Cup

You will now begin the Poison Testing minigame. This is an easy one, you need to spray around until the chemical causes a reaction. For the tutorial, just spray anywhere for a bit and then back out. You will then receive a hint for a specific area to focus on. Spray the solution on the tiny picture frame to complete this minigame.
Achievement - You will automatically gain progress towards the Forensics Expert achievement. This is unmissable
Pan right and examine the desk at the lower left of the screen
Examine the open drawer
Pan left and present Red Envelope

You will begin the X-Ray Analyzer minigame. You need to turn the dial on the right until little blue pixels appear on the screen, then rub them until they all turn black. You keep doing this on every layer until a legible image appears on the screen after a total of 5 analyzed layers. (On the meter above the nob, there are little ruler-like ticks. The blue pixels/new layer will always appear on the larger of the ruler ticks)
Note - Apparently, the results of the lottery ticket depends on how often you've used the Fast Forward feature in game. If you used it a lot, you got a Losing Ticket. If you barely used it, you got a Winning Ticket. (I don't know how true this is, but I do use Fast Forward a lot when writing guides and I did get a Losing Ticket, so. . .)
Achievement - You will automatically receive the next step of progress towards the Forensics Expert achievement. This is unmissable
Move to Sunshine Coliseum

Sunshine Coliseum
Talk to Valant about all available topics
Present Gramarye Envelope
Present Brushel's Card
Talk to Valant about all available topics
Move to Detention Center

Detention Center
Talk to Brushel about all available topics
Move to Drew Studios

Drew Studio
Present Hidden Painting
Talk to Ema about all available topics
Present Portrait
You will then engage in three X-Ray minigames
Note - No Solutions or spoilers required, but be aware that all X-Ray minigames follow the same pattern (turn nob until blue pixels, rub until black, repeat 4 times for a total of 5 analyzed layers)
Episode 4 - Solutions: Part 2
Part 2-1 - Trial Former
The Journalist's Story
Press Brushel on the statement that begins with "And you know"
Choose The "star's" coffee
Choose Very important
Present Coffee Cup on the statement that begins with "He had one"

What Brushel Noticed
Press Brushel on the statement that begins with "He seemed to"
Choose Add to testimony
Present Red Envelope on the statement that begins with "It was a"
Choose It's impossible

The Scent Of A Story
Use your bracelet on the statement that begins with "Say what you"
Focus on Brushel's right armpit (so it would be your left) and perceive on the statement "but Drew's talent"
Present Hidden Painting

The Interview: A Recap
Press Brushel on the statement that begins with "And nothing left"
Choose Just one thing
Present Letter Box
Press Brushel on the statement that begins with "The only thing"
Choose I can prove it
Present Tiny Frame
Present Red Envelope
Poison Analysis: Spray the lower right corner of the paper

Choose Drew Misham
Present Vera Misham's profile

Part 2-2 - Trial Latter
The Red Envelope
Press every statement EXCEPT the statement that begins with "...Father handled the"
Present Magic Show Ticket on the statement that begins with "...The stamp was"
Episode 4 - Solutions: Part 3
For this case, you will be sent back in time to 7 years prior to the events of the game, to Phoenix Wright's final trial. Now halfway through the final Episode of the game, everything will begin to tie together in both the past and present.
Note - This case is extremely short, but it packs a ton of important information into the two small chapters. Pay attention to everything you learn, as it will aid you in the Part 4.

Part 3-1 - 7 Years Ago - Trial Former
The Circumstances
Press Gumshoe on the statement that begins with "The defendant did"
Choose Shot something else
Point to the clown doll's forehead and present it
Press Gumshoe on the statement that begins with "The bullet was"
Press Gumshoe on the statement that begins with "And the pistol"
Present Stage Pistol on the statement that begins with "So what if"

Part 3-2 - 7 Years Ago - Trial Latter
The Night of the Crime
Press Valant on the statement that begins with "Yet a deal"
Choose The number of pistols
Choose Quite important
Present Stage Pistol on the statement that begins with "Only one pistol"

Who Shot What
Note - Pressing recklessly will net you penalties here. Be careful, and pay attention to the evidence!
Press Valant on the statement that begins with "He was quite"
Choose Very important
Press Valant on the statement that begins with "The water of"
Choose There's a contradiction
Present Crime Scene Photo
Point to the IV bag in the upper-right and present it
Choose either He'd seen it before or He knew the IV liquid's color
Present Small Syringe

Open the Court Record and examine the diary
Choose Show evidence
Present Notebook Page
Episode 4 - Solutions: Part 4
This is a new type of Investigation, but veterans to the series may notice it's somewhat similar to Kay's Little Thief in AAI. The difference here is you get eight different areas, called memories, to investigate (4 memories from 7 years ago, and 4 memories from the present) You can enter the memories in any order you wish, but be aware that you may not have all the evidence you need to complete an area in one go. In that case, you may select the End Inquiry button (which is just the Move button), which will allow you to close out of a memory and choose a new one. When a memory is entirely complete, a check mark will appear next to it. Once you clear all eight memories, the investigation will end.

Note - If you are lacking evidence for a memory or get stuck, remember that you can always End Inquiry, go to another memory, and come back later. There are no penalties for ending a search or switching between unfinished memories, so feel free to go back and forth as you see fit!

Part 4 - MASON System - Investigation
Note - The Present is currently locked, so you'll need to focus on the past for now.
Enter Wright & Co. Law Offices - PAST

Wright & Co. Law Offices - PAST
Achievement - Examine Charley for the next step in progress towards the Mr. Charley achievement
Talk to Trucy about all available topics
Choose Please, show me!
Memory Complete

Enter Defendant Lobby No. 2 - PAST

Defendant Lobby No. 2 - PAST
Note - Veterans of the series will remember the Psyche Lock minigame. This still functions the same way; try to break the locks using evidence and correct choices. Be warned that if you lose all of your health in the Psyche Lock minigame, you will have less health for future endeavors. Completing a Psyche Lock minigame will also heal 50% of your health. Be careful!
Talk to Meekins about all available topics
Activate Magatama
Present Trucy Enigmar's profile
Present The Amazing Mr. Hat
Talk to Meekins about all available topics
Memory Complete

Enter Borscht Bowl Club - PRESENT

Borscht Bowl Club - PRESENT
Talk to Zak about all available topics
Present Trucy's Locket

Enter Solitary Cell 13 - PRESENT

Solitary Cell 13 - PRESENT
Talk to Kristoph about all available topics
Examine the nail polish next to the rose
Examine the yellow envelope
End Inquiry and Enter Drew Studio - PAST

Drew Studio - PAST
Talk to Drew about all available topics
Present Notebook Page and talk again
Activate Magatama
Choose The forger
Present Vera Misham's profile
Talk to Drew about all available topics
Pan right and examine Vera's desk
Examine the tiny frame
Pan left and talk to Drew
Choose Talk to Vera

Present Commemorative Stamp
Choose Great magicians, aren't they?
Talk to Vera about all available topics
Activate Magatama
Present Nail Polish
Present Kristoph Gavin's profile
Talk to Vera
Memory Complete

Enter Detention Center - PAST

Detention Center - PAST
Talk to Valant about available topics
Activate Magatama
Present Stage Pistol
Present Trucy's Locket
Present Commemorative Stamp
Choose With a person
Present Thalassa Gramarye's profile
Note - The above profile will only appear if you present Trucy's Locket to Zak at the Borscht Bowl Club
Talk to Valant about all available topics
Memory Complete

Drew Studio - PRESENT
Talk to Brushel about all available topics
Present Trucy's Locket and talk again
Memory Complete

Enter Borscht Bowl Club - PRESENT

Borscht Bowl Club - PRESENT
Activate Magatama
Present either Stage Pistol or Commemorative Stamp
Present Apollo Justice's profile
Present Thalassa's Portrait
Talk to Zak about all available topics
Memory Complete

Enter Sunshine Coliseum - PRESENT

Sunshine Coliseum - PRESENT
Talk to Valant about all available topics
Activate Magatama
Present Transferal of Rights
Present Zak's Confession
Talk to Valant about all available topics
Memory Complete

Enter Solitary Cell 13 - PAST

Solitary Cell 13 - PAST
Examine the yellow envelope
Poison Testing: Spray the stamp
Memory Complete
Episode 4 - Solutions: Part 5
Part 5 - Trial
Choose Preparations Complete

Choose Show "how"
Present Nail Polish
Present Kristoph Gavin's profile
Alternative - Choose Show "who" and present Kristoph Gavin's profile, then present Nail Polish
Note - Any failures after this point will incur huge penalties. Think hard, and be careful before presenting.

Poisoning Vera
Use your bracelet on the statement that begins with "Surely, you aren't"
Focus on Kristoph's hand (the one pushing up his glasses) and perceive on the statement "her father, too?"
Present Commemorative Stamp

Present either Red Envelope or Notebook Page

Present Letter from Misham

Story - This is the final choice of the game. Much like PWAA: JFA, there are two endings; Good and Bad. As Juror No. 6, the choice is yours. Judge wisely. Judge well.
Achievement - Choose the Guilty verdict (Bad End) to unlock the One Jurist's Verdict achievement. Your game will autosave here, so if you want to select the other choice, simply reload your save.
Choose Not Guilty

Epilogue
Nothing to do here but watch the rest of the story unfold. Congrats on completing Apollo Justice: Ace Attorney!
Conclusion
And that's Apollo Justice: Ace Attorney!

I wanted to have this guide up way sooner, but so many games came out that I was looking forward to, so by the time I managed to free up some time to wrap up this guide, it was already the end of 2024! I hope to finish DD and SOJ before 2026, so I have to ask that you all be a bit more patient with me....

Anywho, the Apollo Justice trilogy are my all time favorite games of the series. I love nearly every character that came from this trilogy, and Apollo unironically feels like the most fleshed out character of the series due to all of the cases that seem to focus on him and his family. (Though I admittedly always disliked how Apollo always seemed to get the short end of the stick and the worst possible trauma, but I digress)

Thanks for being patient, and keep an eye out for the next guide for Dual Destinies! As always, don't be afraid to post comments, commentary, tips and tricks, or just tell me how you feel about the game/cases! I try to reply to every comment, and if I miss one, just know I always read them!

See you guys on the next one!
8 Comments
Goobert 17 Jun @ 2:34pm 
Thanks for the help:steamhappy:
Langann Polaris  [author] 16 Jun @ 6:54pm 
@Goobert also some achievements are kinda tricky, but the Collections do allow you to go and pick out certain things you need for achievements. If you go to the Accolades each achievement is there including (I think) a place for you to see exactly what part and Episode its in. So you don't need to play the WHOLE episode for all of them but its definitely easiest just to do one playthrough and get it all
Langann Polaris  [author] 16 Jun @ 6:40pm 
@Goobert You can unironically play through the whole game and get every single achievement!
(excluding the final one since its Ending based and you HAVE to play the episode twice)
Goobert 16 Jun @ 5:51pm 
Quick question, do you need to do a full run through of the game in order to get all the achievements or do I just need to just finish the episode I want to get the achievement on. (For ex: The Mr. Charley achievement)
Langann Polaris  [author] 4 Jun @ 9:01pm 
@killetheth thanks for the kind words, I'm happy you enjoyed the guide! And I hope the others work well for you too!
killetheth 4 Jun @ 12:02pm 
Another excellent guide, keep up the good work and will no doubt be at Dual Destinies next! :aa_phoenix:
Langann Polaris  [author] 26 Jan @ 4:16pm 
@amii It may be a case were multiple options lead to the same conclusion, but I write the guides as I play them so I usually write down the option I specifically used to get the progress! As long as you selected his hand of cards, then it works cause it worked for me too! :aa_edgeworth:
amii 24 Jan @ 8:07pm 
heya! very good guide. though i have just one criticism and im pretty sure instead of pointing out Mr. Smith's hand on the right near the bottle you're supposed to point out the blue deck of cards instead.