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For example, for your NPCs note, it's always true that two of the seven species are sentient and can talk with the player. They do stand still, but they always face the camera, never elsewhere. One of the enemies generated can also stand still, but they will look toward you at all times. Be cautious of these because they aren't friendly.
Stuff like that. Hope this helps you and anyone else.
The friendly NPC that tells you of a secret X plods N/E/S/W doesn't always tell you to use nail gun. Sometimes it's boomerang or bomb or the pulse generator.
Nail gun safely breaks Crystals which you didn't add to the Nail gun description.
don't always need a translator for the traders map piece.
side room map piece isn't always blocked by a snail, sometimes it's blocked by trees that need to be exploded or crystals that need to be broken or the cube the pulse generator opens.
The dungeon will give you random obstacles that you will need to get past using tools. Could need pulse emitter, boomerang, polymorph gun, or boots but it's not always the same tools.
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1) Translator is not always required, sometimes you speak their language from the get-go,
2) Only sometimes behind a snail. Can be behind another type of obstacle, or also behind a riddle given by a NPC.
3) Dungeon requires 2 abilities to be accessed/completed. Not sure boots are involved 100% of the time, but that might be. It feels somewhat randomized.