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They really shouldn't have done it this way. I support them in general, but this was an awful way to handle this. No one likes newsletters . No one. And since it's not handled through Steam it doesn't properly sync whether or not you "own" the DLC.
Thanks for this guide. I didn't really want to subscribe again and have it go away again.
Because I subscribe and my game file was already set to true by default.
But I believe that if done manually, it will eventually be set to false, causing me to always be editing it manually...
i just had to go through the same process again
I`ll see if that works
To my knowledge, Steam Cloud shouldn't rewrite your changes to the file because it's focused on save data, not core game files itself. However, I haven't tested if Steam file verification resets your changes.
As for Terminal based text editors like Vim or Nano, typically they have their own unique functions that vary from software to software. Usually there's on-screen pointers and software documentation that can help.
With that in mind, follow step 3 of the guide and you should have the newsletter cockpit in no time!
Cheers
Or will it just auto save to the files?
<NewsletterSubscriptionNeeded>false</NewsletterSubscriptionNeeded>
to
<NewsletterSubscriptionNeeded>true</NewsletterSubscriptionNeeded>
in the CubeBlocks_Control.sbc file.
false = Subscribed
true = Unsubscribed
Unsubscribing will prevent you from using the Newsletter Cockpit block. However, editing CubeBlocks_Control.sbc will not unsubscribe your email from the newsletter if you have signed up previously.
cheers