DeadCore

DeadCore

123 ratings
All collectibles guide
By Phantom
A video walkthrough on where every collectable in the game is, and how to get it from the nearest checkpoint.
   
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Forwarning
The ammo upgrades/pickups are sequential in their naming procedure, so the first one you find will always be ammo+ in the menu powerup section, the next ammo++ and then ammo+++.
Developer logs are also not included in the final level stats.

In order to get the final true ending as well you must collect all of the sparks (things that unlock certain level areas) and finish the story from start to finish ie: new cycle

Every level contains 4 T-logs, 4 Audio tracks, 2 sparks and a Developers Log.

Additionally this will help you in getting "Cartographer", (which allows you to get "Breaking The Deadlock"), 5 Bros, Archivist, Music-Loving and the Inner Power achievements.
Powerup Locations
In case people want to know what levels the powerups inhabit, without a video spoiling where they are hidden. Here you guys/gals go

Ammo upgrades:
Level 1, 2, 5

Dash upgrades:
Level 3 Dash skill
Level 2 Gauge +
Level 4 Refill +

Blast
Level 5 Blast skill
Level 3 Rocket Jump +

G-mod
Level 4 G-mod skill
Level 1

This level contains the ammo + upgrade

Timestamps for easy lookup:
0:00 T-log 01
0:16 Audio Track-Purple Skies
0:45 Dev log-Fabien
1:20 Audio Track-Shining Gate
1:38 T-log 03
2:26 Audio Track-Raining Asteroids
2:53 Spark Alpha Phoenicis (impossible to miss)
3:24 T-log 04

Revisited with dash and rocket jump. Therefore some may not be collectible without these upgrades

3:49 Spark Beta Centauri
4:08 Audio Track-Negative Wave
4:25 T-log 2
4:51 Ammo+

Level 2

This level contains 2 character upgrades (ammo++ and gauge+)

Timestamps for easy lookup:
0:00 T-log 05
0:20 Audio track It, My friend
0:36 Dev log Adrien
0:55 T-log 07
1:14 Spark-Gamma Lyrae
1:42 Audio Track Infinite Rings
2:00 T-log 08

Revisited with dash and rocket jump- Therefore some may not be collectible without these upgrades

2:15 T-log 06
2:41 Ammo++
2:58 Spark-Delta Corvis
3:16 Audio Track TimeTrap
3:46 Audio Track Reborn
4:10 Gauge+
Level 3

This level contains 2 more character upgrades (Rocket Jump+, Dash powerup)

Timestamps:
0:00 Dash
0:37 T-log 09
0:47 Rocket Jump +
1:11 T-log 10
1:38 Timeless
2:02 Spark-Epsilon Pegasi
2:30 Dev log-Antoine

Revisited with upgraded dash and rocket jump- Therefore some may not be collectible without these upgrades

3:07 Spark-Zeta Aurigae
3:40 Razor Dust
4:28 The Hive
4:28 Clouds in the void (following the hive audio track)
5:13 T-log 12
5:18 (easy way to T-log 12)
5:29 T-log 11
Level 4

This level contains 2 character upgrades (G-mod, Refill +)

Timestamps for easy lookup:
0:00 Audio- Black hole
0:10 G-Mod
0:20 Refill +
0:37 Dev Log Arnaud
0:57 T-log 13

1:15 Spark- Eta Persei (used charge+rocket jump to access, without those upgrades
player will need to traverse pathway at 1:17, and then come back in order to reach
the G-mod area at 1:34)

1:50 T-log 14
2:11 Spark Theta Cassiopeiae
2:23 T-log 15
2:45 T-log 16 (try with either all dash upgrades, or with the fan on)
3:03 Audio- Jaws
3:54 Audio- Fog Escape
4:05 Audio- Solar Wind
Level 5

This level contains 2 character upgrades (Blast skill, ammo +++)


All Collectables for DeadCore level 5
Timestamps:
0:00 Spark-Iota Carinae
0:13 Blast
0:22 T-log 17
0:33 Audio- Back of Distortion
0:57 Ammo +++
1:14 Audio- Diffraction
1:28 T-log 18
1:56 Dev Log- Aymeric
2:20 Spark- Kappa Orionis

2:37 T-log 19 (much easier to use this path with both dash upgrades, otherwise you will need to fall down from one of the reactors that activates the final jump pad
[this reactor makes you fall down the side of a tower to a wall-jump pad when its activated])

3:30 T-log 20
4:11 Audio- Eternity Towers
4:37 Audio- Journey
End words
Woohoo, finished.
Hope this helps someone find that last elusive collectible.

Phantom OUT!
36 Comments
Adre 25 Oct, 2021 @ 10:20pm 
Very helpful. With great timestamps and decent vagueness on context, I was able to avoid spending hours looking while still not having the locations completely spoiled. Superb.
Hasekbowstome 10 Oct, 2021 @ 1:16am 
Also while I'm at it, thank you for the guide here, Phantom. There's some things I'd do different, but its very useful.
Hasekbowstome 10 Oct, 2021 @ 1:16am 
Just as an FYI for anyone here struggling with Audio Track - Jaws, I was having a real hard time with the awful rocket jump used here, but the method used in this video worked very easily:

https://cs2bus.com/sharedfiles/filedetails/?id=706838167
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW 20 Mar, 2018 @ 6:56am 
Спасибо
Phantom  [author] 12 Nov, 2015 @ 2:46am 
LostTARDIS i believe by default its the middle mouse button by default. You need to hold the button down until it is charged up (shot counter doesnt go down anymore), when released it creates a shockwave that "boosts" you in the opposite direction.
So for example, to jump a big gap, charge gun, run forwards, release shot on ground at the same time/just after you jump. Ride shockwave to victory.
I think a fully charged shot goes further then an instant middle mouse button shot. no figures to confirm, just a feeling when doing it. the instant one does provide a noticeable boost for a 1shot cost though.
Owlie 11 Nov, 2015 @ 9:43am 
Can anyone tell me how to use the rocket jump, specifically what keys? I've tried everything, including setting a custom key in Settings and I can't figure it out. I have the upgrade to do it.
VisoR3D 27 Jun, 2015 @ 11:12am 
Thank you ! Are a awesome guy :demoticon:
majik 24 Jun, 2015 @ 9:18pm 
Your guide is super helpful. Thanks mate.
Wig Bang 22 Jun, 2015 @ 7:25am 
@Phantom - out of curiosity why are you talking to me? I pointed out you screwed up. Simply apologize.
BlaXpirit 20 Jun, 2015 @ 1:12pm 
Something is wrong. This guide doesn't show up in the list of DeadCore guides. I had to find it through Google.