Champions Online

Champions Online

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How to: Not be instagibbed by Cybermind.
By SQUIGLONKER99
Let's be frank; If you plan on entering Cybermind's alert, you'd best be prepared: Cybermind is the kind of boss that will INSTANTLY MURDER YOU if you don't know what you're doing. If you want to truly smack this smug, upstart hack down, then read this guide, and learn how to stay alive and up to speed in the Cybermind alert!
   
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Addendum - The Walls
I feel the need to add in this section that precedes the actual boss fight, because as it turns out, it has a lot of special nuances that can make it difficult to escape for low DPS teams. Granted, if your team layout is very high-energy and can pour out enough damage to straight-up tear down the first wall, then you can skip this part.

Basic Layout
Cybermind, on your way to him, raises a set of 8 walls that will alternate between on and off states (glowing red when on). Only one wall is active at a time, and it's only during that period when the wall can be damaged. The walls cycle through this state in counter-clockwise order.

While this is all happening, a Henchman and Master Villain virus will constantly respawn to hinder your progress, and will instantly disappear if the walls are removed. The Henchman is a minor nuisance, but the Master Villain has a very troublesome PBAoE burst that can knock you straight into the walls for some serious damage.

Once simply one wall is reduced to 0 health, the whole setup will be destroyed and you can move on.

Notes
  • Hitting a wall with your Energy Builder will not generate energy. Therefore the only way to gain energy in this situation is by either using Energy Unlock powers, or by using your EB on the respawning enemies.
  • Because only one wall needs to be removed to escape, the key is to choose one wall to focus on (usually the first) and hit it with everything you got - active offense powers, ultimates, spike damage, etc.
  • The walls will start regenerating on their own (as well as the enemies!), unless the currently active wall is taking damage. Therefore, even if its best to focus damage on only one wall for the quickest escape, it's necessary to keep a basic offense up on each individual part to keep your target wall from healing itself.
  • Apparently a bug, using the disorient debuff on a wall can trigger an immune state on it, making it quite difficult to escape. To make this easier, have the person on your team using disorient instead direct them on the respawning enemies, to keep them at bay while the rest of the team focuses on stopping regeneration or breaking through. The main powersets that make use of Disorient in their abilities are Wind, Heavy Weapon, and Telepathy.
  • The enemies will not respawn, so long as one is kept alive. Therefore, you can limit how much knockback occurs by killing the Master Villain and keeping the Henchmen in tow.
  • Contrary to popular belief, hitting inactive walls will not heal them. AoEs and pets are free-game.
General Setup
warning, this guide has excessive use of caps, because the writer of the guide is just generally angry.

Cybermind's fight takes place within a large, generally square room. The center of the room contains a grid of squares, 3-by-3, making a total of nine tiles. Cybermind normally stays dead center of these. The tiles are quite important for survival, particularly in Phase 1 of the fight.

At different edges of the room are columns of light, coming in three colors. When entering, to the left you have Red, to the right, Blue, and to the back, Yellow. The columns will apply matching-color buffs to your character when you walk into them: While one is active, you cannot get the buff replaced until it runs out, so choose wisely! To add to this, the buff can and will linger after you leave the column, so feel free to walk out of it after you've entered! It's important to keep moving!
These are key to defeating and surviving all stages of this fight, so note their relative locations, and keep them in mind. Prompt movement to and from these pillars is absolutely required.

One last thing to note is the entrance gate itself. If you die and recover, this fight WILL lock you out, and as soon as Cybermind is attacked, it will be shut and players will not be able to enter or exit the arena. Outside of this small detail, the gate doesn't have any direct influence on the Cybermind fight. That all said, keep these two golden rules in mind:

1. WAIT FOR EVERYONE TO GET INSIDE THE ROOM BEFORE YOU START ATTACKING CYBERMIND.

2. IF YOU DIE, DO NOT INSTANTLY RECOVER; SEARCH YOUR INVENTORY FOR REVIVAL ITEMS, SUCH AS TRIUMPHANT RECOVERIES OR ZOMBIE POWDER, OR CALL OUT FOR HELP. IF YOU RECOVER, YOU ARE AS USEFUL, OR EVEN LESS SO, TO YOUR TEAM MATES AS DEAD.
2a. ALSO, MAKE SURE THAT WHEN YOU USE YOUR REVIVAL ABILITY, YOU WON'T INSTANTLY BE KILLED AGAIN (refer to the phase 1 section for more information.)

The above is just common courtesy concerning the Alert. By keeping that in mind, you're fast on your first step to becoming a really good candidate for successfully smashing Cybermind's mug in.
Phase 1 - Data Storms!
Ironically, the phase that Cybermind starts out with is probably the hardest, in terms of understanding and survival, though for most of it Cybermind will simply do his normal attack routine: Force blasts and Force bursts at range (beware knockback!) and a strong Laser Sword against melee. The Force Bursts he occasionally likes to use can cause problems when the going gets tough, so keeping close to him can be a good idea, especially if you're fairly sturdy.

Periodically, though, the main threat of this fight shows up. The Tiles, as discussed earlier, will light up one of three colors: Red, Blue, or Yellow. This is your signal to run to a Column of Light as fast as you can! The goal here is to get to a light column to gain a BUFF of that given color, which will allow you to use the Tiles for safe cover. As soon as you have a buff of a color matching to one of the tiles, Run to the tile that has that color!
For example, take the picture above. If I was a ranged attacker, and wanted to survive, I would run to the blue column in the background, then to either the blue tile nearest to the column, or the one positioned diagonally from the center. In this case, I'm melee, so I have run to the (offscreen) Yellow light column to get the Yellow buff, and have just now returned in time for Cybermind to begin the next part:

After a few more seconds, Cybermind does his main threat for the phase; he'll charge up a Point-Blank attack that covers the whole room, causing deadly data-rain to fall from the roof. If you either don't have a color BUFF, and/or are not standing on a matching-color Tile, congratulations, you're dead. If you managed to get the appropriate buff and get to the appropriately-colored tile, though, you will survive, and the data-storm will do completely negligible damage to you.

And DO NOT ATTEMPT TO REVIVE WHILE THE DATA STORM IS RUNNING. YOU WILL BE REVIVED WITHOUT ANY COLOR BUFFS, MEANING THAT EVEN IF YOU DIED ON A TILE, YOU WILL STILL BE KILLED BY THE RAIN. IF YOU DIED OFF OF A TILE YOU WILL ALSO DIE. BECAUSE YOU'RE NOT ON A COLORED TILE. AND ALSO DO NOT HAVE A COLOR BUFF AS IT TURNS OUT. SO DON'T REVIVE UNTIL AFTER THE STORM IS DONE AND YOU'LL BE OKAY, OKAY?

One final note, is to make sure that at least one member of the team ends up in melee range of Cybermind. If this is not fulfilled, there's a high possibility he can use a force burst attack to knock you off tiles you might be standing on.

So in brief review, the plan is as follows:
  • Hit Cybermind at your leisure, blocking and healing when necessary.
  • When the tiles light up, drop everything you're doing at the moment to get to a light column that matches one of the tiles.
  • After you have the appropriate buff from the column, run to a tile that matches the color you chose.
  • After Cybermind unleashes his data storm, make sure to stay inside the tile, or else you will DIE.
  • After the storm subsides, you are free to move. Refer to step 1.
Phase 2 - Drones
When Cybermind has been reduced to 2/3rds health, he will enter Phase 2: He will raise a shield over himself that makes him immune to all damage, and summon between 3 to 4 drone enemies of varying color. Take note of the colors you see.

Much like Cybermind himself, they are practically invincible to normal damage. So what do you do? Remember: The columns of light are key to the fight, so run to a column that matches the color of the probe, and use the buff from the column to be able to damage them!

Keep in mind, as well, where your teammates head on this phase. The best way to tackle it is to divide and conquer, with each of your team members focusing their powers on a single probe. Because the buffs gained from the columns cannot quickly be replaced by going to another, it's best to most efficiently use the buff up by splitting the workload between your team members. Otherwise, people will quickly kill a single probe, and then be left over with a buff they cannot use to damage the next one.

The biggest threat of this phase is not strategy-related, but from sheer damage. The combined assault of all the bytes and cybermind blasting at you at once can quickly wear down allies, so on the defensive, be prepared to block and heal!

If you happen to be melee, or have melee allies on your team, do them a favor and do not attempt to knock the bytes. They automatically fly, and once up in the air, they will not come down into melee range (unless energy-builder-taunted enough).

After all the Bytes are taken down, Cybermind's shield will disappear, and he'll return to doing Phase 1. Refer to the above section on how to do this successfully.
Phase 3 - Super Cybermind!
When he's finally been worked down to 1/3rd his health, he enters this phase! He will slowly rise out of his own body, leaving behind a same-size hologram of a certain color. After a while, the hologram grows in size until it has become fully active, and Cybermind becomes super dangerous! While he is super-cybermind, He gains buffs:
  • His attacks do ridiculous damage against you, and ignore all defense! (In truth, the Data Storm also ignores defense, but the difference is that Cybermind here only hits single targets instead of the whole map).
  • He takes slightly less damage.
  • His attacks will target random players, ensuring that no one person is not at risk!

So, taking everything you've done so far, it should be pretty clear what to do, right? The key is in the Columns of Light! So run to a column that matches Cybermind's color, and get the Buff! Under the effects of the column, you now have the needed edge against Cybermind:
  • His attacks now do normal damage against you, now making him no more threatening than normal.
  • Not only this, but all your attacks now do double damage against him, so smack away!

The biggest challenge is being able to spot exactly what color he is before he gets a chance to unleash his powerful attacks. While it is possible to telegraph what color buff he'll apply, you'll need to keep the camera fairly close to notice what color the circuitry lines on his hologram are - which can be hard if he is coated in many other colorful effects (I.E. Clinging flames, Negative Ions, Bleed, Burning Chi Fist, etc). Guess wrong, and you'll be stuck with a buff that will do no good against him, and you will most certainly DIE!

Melee is quite important here, as they have the best view of Cybermind's buff up-close before he truly activates it. If you know what color he will be, make sure to inform the rest of your team to ensure the highest chances of survival! The task of telling what color Cybermind has chosen can also be made easier by turning your Visual FX setting down to low.
Conclusion
This fight is dumb, I agree with you, because it fails completely to tell you how to beat it due to bugs in how Socrates' voice clips play. There's also no room for error, which is double dumb, so usually what happens is that people just end up dying while the one competent person on the team is left to fight Cybermind on his own and take about 3 hours to do the alert successfully.

That all said, I'm hoping that this guide has some kind of shot in the dark at making that scenario just a tad less common. so use what you learned here, master the arcane and superfluous battle mechanics, and show that hacker butt what-for, instead of just standing around for 3 hours again and watching other players fight!
7 Comments
RPGFiend 21 Jul, 2017 @ 7:21pm 
LOL @ instagibbed
Dulcey 23 Jan, 2016 @ 6:00am 
Gonna try this for my first time today, and have been pre-warned that you need to know what you're doing! Thanks for this, at least I feel somewhat prepared now!
Leonidash15 6 Dec, 2015 @ 1:54pm 
An Excellent Guide!
More people need to read this! :steamhappy:
Bad Word 30 Apr, 2015 @ 12:22pm 
Thank you...This was quite helpful....
Scrygnimir 25 Mar, 2015 @ 12:20pm 
Ah, you're right, they did fix that; I forgot. My apologies. But yes, the melee thing is (at least last I checked) still important.
SQUIGLONKER99  [author] 25 Mar, 2015 @ 12:18pm 
The Experimental Blaster bug was fixed a while back, from what I remember, and the teddy effect only triggers on anyone at Master Villain level or below. Think it happened around the time of the Mechanon mission updates IIRC.

I sort of implied the requirement for one melee-ranged person, but didn't really spell out that it's required during the raining period. I'll go and change that, thanks!
Scrygnimir 25 Mar, 2015 @ 11:59am 
Good guide, but it's missing one important detail: during data rain, you *have* to have at least one person in melee - otherwise Cybermind will throw knockback attacks at the ranged, punt them out of their safe spots, and wipe the group then and there.

You can also auto-wipe during data rain if someone is using experimental blaster and anyone else in the group has a knockback effect; normally Cybermind is immune to knockback... but teddybears aren't, and if Cybermind isn't in one of the lit squares, you're all just as doomed as if you had no melee on him.