STAR WARS™: Bounty Hunter™

STAR WARS™: Bounty Hunter™

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100% Walkthrough (Achievements, Bounties, Secrets)
By mrjodicow
A level-by-level full walkthrough on how to achieve 100% achievements and game completion in Star Wars: Bounty Hunter
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Preface
Please read the following prior to following the walkthrough:
  • I am only playing KBM, therefore any keybinds listed will apply to KBM only. If you are using a controller your controls may be different.
  • All secondary bounties must be captured for achievement Non-Lethal Force. Even if they are wanted dead only, you must capture alive for 0 credits to count towards the achievement. If you accidentally do not capture a bounty, you must replay the entire level and capture all bounties again for the achievement to track properly.
  • Cheats will disable some achievements, do not play with cheats if you want 100% completion.
  • I decided to write this guide after beating the game, so my screenshots of the Secret locations unfortunately do not show the feather icon due to them already being collected.
  • I only recommend using lock on during boss fights, free aim allows you to quickly swap between your scanner and weapon by hitting TAB and X.
  • Don't hold down LMB to shoot. You'll fire blasters as fast as you can click so it's more efficient to click quickly rather than holding down the button.
Level 1: Pit Fight Arena
Key Notes: First level of the game, and a lot of achievements will be unlocked here. This is the easiest mission to complete with no continues, so if you die I recommend restarting to beat with no continues.
Secondary Bounties: 5

Lock on to the first large enemy, a Borhek, with middle mouse button and spam blaster shots until it is drained of health. The faster you click the faster he will go down. Once defeated, a part of the electric fence will deactivate. Jump over and go to the grate and press F to unlock the first achievement:
  • The Cutting Torch: Use the cutting torch
Now go onto the elevator platform on the other side of the grate. Press F on the control panel at the top, and ride back down and fall into the hole that opened up in the center of the arena. Go through the open door into a room and then head right and crouch (CTRL) in the drain and then press F again to torch through the grate. Head through the pipe and cut the next grate you come across. Climb the ladder and traverse through a few rails and jumps then drop down in the hole.

You'll now get a prompt from Roz about bounties, and the first bounty is right ahead. Walk down the hall until you see an NPC standing with their back towards you. Press TAB and then RMB to use your bounty scanner. Click LMB when the bounty is shown in the scanner.



Switch to the whipcord with scroll wheel and then tie up the bounty and press F to claim. This will unlock the next two achievements:
  • Target Acquired: Mark and claim your first bounty
  • This is the Way: Tie up a bounty
Turn right at the end of the hallway to progress. There will be a door to the right with four enemies inside. We'll get another achievement here. Use the blasters to kill three of them, then switch to fists and kill the last one. The last kill will unlock another achievement:
  • Cantina Brawl: Kill an enemy with your fists
After you've taken care of the enemies, interact with the control panel on the left side of the hallway and take the elevator up. To the right is a checkpoint. Go left down the hallway and you will see an enemy near a computer at the end. Take him out, but make sure not to hit the explosive barrel in front of him - we'll need that in a minute for another achievement.



Once you take him out, shoot the barrel on the left near the doorway with a red barrier. This will open the door and bounty two is inside. Run forward and jump onto a platform, then mark the bounty and claim it.



We'll then run back to the first explosive barrel. Shoot it once at least two of the remaining enemies are near and you'll get another achievement:
  • KABOOM!: Kill 2 enemies with exploding barrels
Continue straight ahead on the ground level and defeat both enemies in the main room. There are two locker rooms here, one on the right and one on the left. Bounties three and four are in these rooms. They will be the only ones here with blasters, so mark them and tie them up for the claim.


After that, go back into the previous room and jump up to the higher level. There will be a ton of enemies here, blast them all and proceed on through the next door. The next room will have two creatures in a cage in the middle. Shoot them both before dropping down. Then shoot the explosive barrel near the door to blow open the barrier. Grab the full health and checkpoint then jump up through the vent. In this next area we'll be getting another two achievements. Mark the second alien from the left at the shooting range as he's our final bounty .



Then switch to poison darts and take out the other three shooters. You can do this from the end of the range without them getting aggressive towards you. A poison dart kill will unlock:
  • Night-night: Kill an enemy with poison darts
Now that our only remaining enemy is a bounty, go ahead and tie him up and claim. But be ready - there's some enemies in the next room that will start firing at you. You should pick up a blaster rifle just by running through the shooting range, which will unlock another achievement upon killing an enemy:



  • No Match for a Good Blaster: Kill an enemy with a blaster rifle
Once the enemies are taken care of, shoot the explosive barrel up top. Go back and climb on top of the shooting range building and jump the gap, then use the torch on the grate to progress further. Jump up to the left and you'll crouch through a narrow gap. There's a few enemies at the end right after the checkpoint, so take them out while you have the high ground. The Borhek you fought at the beginning is here too, although he can't attack you anymore. Take a few shots at him to make the beast handler come out, then proceed through the door he came out of. The next door on the left contains the first secret.



Collect it and you'll unlock:
  • That Belongs in the Archives!: Find your first secret
Follow the hallway and you'll get a cutscene and as the mission finishes you will also unlock:
  • No Clone, No Problem: Complete a level without using a continue
  • Trying to Make My Way in the Universe: Claim all bounties in a single level
Level 2: Merchant Row
Key Notes: Jetpack is unlocked here, and with that so are some more achievements
Secondary Bounties: 10

Walk straight forward and turn to the right to find bounty number 1 almost immediately.



After claiming the bounty, turn around and follow the path until you get to a door. The door will open and trigger a cutscene. Blast everyone inside as there are no bounties in this room. If you're struggling to find the door, the NPC you see right at the beginning of the mission will eventually bring you over to it. Once the room is clear, jump to the top level and cut through the grate.

Turn right at the checkpoint and cross the bridge. There will be two enemies here to take out as well. After entering the building drop down and kill the enemy in front of you. I'd also recommend killing the human in this room for the achievement:
  • Party Foul: Kill a non-enemy
Activate the control panel and open the door. If you're fast enough, you can scan and mark Meeko as a bounty here and although you can't capture him it will make tracking your way through the mission a bit easier.



Bounty 2 is also in this new area, to your left.



Keep moving around and killing enemies here, or don't - it doesn't really matter as they will just continue spawning. Work your way through the alleys and drop down into the drain. Bounty 3 is the lone enemy in the drain with you. There is another grate here to burn through inside the pipe on the right.



Climb the ladder, kill the enemies and then jump into the other pipe in the room. There will be another handful of enemies once you drop down so be prepared to shoot. Run through the rooms with all the pipes and head to the right. You'll see here that the elevator is broken, so jump onto the box and then jump behind you. There's ledges here similar to in Level 1.



Bounties 4 and 5 are in this next room, however they cannot be claimed yet since they are on a higher platform. Mark them and make sure to leave them alive until you circle back to this area. Sometimes they will drop from above and you can claim them, but plan on grabbing them on the 2nd time through this room. As for everyone else in the room, blast them and proceed forward.



Once you're through the door and grab the checkpoint, you'll go through one more door and encounter a lot of enemies again. Go forward next to the broken door and burn through the grate to get access to the tunnel. Crouch through the tunnel and burn the grate on the other side to trigger another cutscene, which also happens to unlock the next achievement:
  • They Fly Now: Acquire the jetpack
This will also unlock the flamethrower, so kill the next non-bounty enemy with it to unlock:
  • The 3rd Degree: Use the flamethrower
Look up and you'll see the next secret. You'll need to go the ledge with the health pickup on it to reach it however.



After grabbing the secret, jump back up and scan across the gap for bounties 6 and 7. You may need to grab bounty 6 and then scan and claim bounty 7 once you fly over - he doesn't always make himself scannable from the ledge with the health pickup.



This ledge with bounties 6 and 7 will then bring us back into the area of bounties 4 and 5. Fly over to their platforms, tie them up and claim them.



After claiming them, fly across the gap and up to the highest ledge in the room. It will have a checkpoint on it. Slide down the roof and jet over the gap. If you fall you can climb back up using the jetpack and the ledges used earlier. The next room is full of pipes and has bounty 8 in it on the ground level.



Grab the bounty and go up to the second level. There will be pipes on the far wall that you can jump on to get into the large pipe with the next checkpoint. You should've seen Meeko's speeder fly through the pipe you need to go into. Follow the path and shoot anything in your way. You'll fly over the drain an earlier bounty was in as well. Continue following the speeder by jumping up onto the ledge near where bounty 2 was and then across the gap into the small passage with a health pickup. After the passage turn to your right and continue your pursuit of the speeder. This will take you into another drain where there is another grate to burn through in a pipe. Fly up the pipe and to the next checkpoint.

Here there is a series of sliding down some sewage paths, but prior to sliding stop and claim bounty 9 at the top level.



Slide down and jet through the series of round holes in the walls until you come to a gap with a large platform. Jet over that for bounty 10.



If you happened to miss the platform, you can get back up by jumping and grabbing these bars. You can also see the level 3 secret down here.



Head through the flaming door after claiming the final bounty to end the level.
Level 3: Docking Bays
Key Notes: This level has the first boss fight, there is one at the end of every chapter. This also will conclude chapter 1.
Secondary Bounties: 10

First thing here is dropping down to the pipe directly underneath the platform you're on to get bounty 1 and the secret for this level.



Now there are two options, either fly back up and kill the enemies on the platform (unless you shot them prior to going into the pipe) or falling out of the pipe to your death for two more achievements:
  • Jango Down!: Make Mace proud (achieved for your first death)
  • The Low Ground: Fall to your death
If you chose to die and get those achievements, use a continue. Now fly over to the large conveyor belt on the right by using the tops of the window on the right that enemies are shooting at you from. Jump from there to the enclosed bridge, and then to the next window. Once you reach the conveyor follow it all the way up into a small room. Bounty 2 will be on the lower level here.



Once claimed, jump back up and shoot an explosive barrel by the red force field to disable it. Then run through the door and follow the conveyor into a large room. Bounties 3 and 4 are in this room, along with a lot of enemies. One bounty is to the right as soon as you drop down and the other is in the back left corner.


In the left corner by bounty 4 is another force field. Destroy it the same way as the last - by shooting an explosive barrel when it is near. Follow the conveyor into another very large conveyor room. Be wary of your jetpack fuel here as it can be very easy to fall to your death. Bounties 5 and 6 will be in this room, both alone on their platforms. One is at the bottom in the left corner and the other is slightly higher up also on the left side.



To proceed. fly all the way to the top conveyor and shoot an explosive barrel next to the force field again. Follow the conveyor into another room where you'll have multiple enemies shooting at you. Bounties 7 and 8 are in this room as well so make sure to claim them.



Head up to the top conveyor and you'll head through a doorway into the boss fight. Avoid the gunfire the best you can to claim bounties 9 and 10 prior to defeating the boss. One is on top of the bunker on the far wall, and the other is on the highest catwalk.


Once they're claimed, focus on the boss. I recommend locking onto each target individually until they are destroyed. There are 6 guns and 1 missile launcher. Once you destroy all the guns you've beaten the level and a cutscene will play, unlocking you an achievement:
  • Dead or Alive, Meeko: Complete Chapter 1
Level 4: Entertainment District
Key Notes: The game's first Mandalorian Rage is on this level. Other than that nothing much to write home about.
Secondary Bounties: 15

Head through the door ahead and down the spiral staircase. You'll be able to spot bounty 1 prior to entering the next door.



Proceed through that door now and once you reach the main area, stay to the left and proceed through another door into a bar. Bounty 2 will be in here.



Once you've claimed them, head outside and into the far right corner of the main area to find bounty 3.



Once all 3 bounties are claimed, head back to the door you entered through. Across from there is another door slightly to the right. Go through it and proceed up the staircase to the next area. Bounty 4 will be directly across from the checkpoint here.



Head into the door to the left here, and it will lead you up to bounty 5 in another bar directly across from the doorway you exit through after climbing the stairs.



After claiming the bounty, head back out to where you saw bounty 4 and proceed down the street where you'll see bounty 6.



Cross the bridge to the circular tower and go around it to the next checkpoint. Go into the smaller circular building in the middle and follow the spiral staircase down to find bounty 7



Head out the door at the bottom and go to the right. Bounty 8 will be in a dead end area down here.



Now turn around and go back up the staircase and into the door with the green lights around it. This will lead directly to bounty 9 at the bottom of the ramps and the next part of the level.



Exit the room and you'll see a checkpoint. Turn left and you'll see bounty 10 straight ahead, albeit slightly far away still. Claim him then turn to cross the bridge and into the warehouse.



After the loading screen, shoot the two enemies and follow Jervis by cutting through the grate. Run up the ramps until you get to a more open area with a lot of buildings. Head straight forward almost until the end and turn down the last available alley. Jump onto the building with the outcrop on it and go around the back to find the secret for this level.


Jump down into the open area and follow Jervis again. He'll be all the way back by a wall and next to a grate you'll have to cut through to progress. Run down the ramps in pursuit and you'll eventually run into some more enemies. Bounties 11, 12, and 13 will be in this next area. You'll see bounty 11 first to the left at the far end.



To the right behind bounty 11, you'll now be able to see bounties 12 and 13



Clean out who you can and then run all the way to the back right corner behind the building that Jervis went into. You'll find Mandalorian Rage back here behind a grate. This grants invincibility for 10 seconds. It also increases firing rate if you just hold down LMB. More importantly though you'll unlock the next achievement after using it to get a kill:



  • For Mandalore!: Use Mandalorian Rage
Go back now to the bar that Jervis went into and follow behind. Bounty 14 will be on the lower level behind the bartender.



Jetpack up to the higher level for bounty 15, who happens to only have a price for being dead. However you need to capture him alive for the 0 credit bounty in order to continue progress on Non-Lethal Force.



Once you've claimed the bounties, head through the door on the wall on the backside of the bar and ride up the elevator. There will be enemies at the top ready to fire at you. Defeat them and head out the door to the right and tie up Jervis and claim him the same way as the other bounties to end the level.

If you've captured every bounty so far, you will also unlock:
  • Republic Credits Are No Good Here: Earn 100,000 credits
Level 5: Industrial District
Key Notes: First time seeing green blaster enemies, who deal slightly more damage. Also first chance to use the heavy blaster on this level.
Secondary Bounties: 5

Step out from behind the box, and across the room you'll see bounty 1 behind another box. Take out everyone else in the room and claim the bounty before climbing up the ladder.



Clear out all the enemies on the catwalk that are hiding behind the boxes and make your way to the next ladder. Climb up and make your way to the control room. Go past and you'll seebounty 2 at the very end of the catwalk. Turn around after claiming him and press the switch in the control room.



Head for the room that the control panel just opened up. In here is bounty 3, behind the second trash container in the back of the room.



Clear out the rest of the enemies and hit the switch in the control room. Drop down into the newly opened area and clear it out. There's another button down here to press right behind the checkpoint. You'll have to now jump across the floating containers to the other side, where there are 3 pipes at the very bottom. We'll aim for the center pipe since it has bounty 4 inside. However, all of the pipes do connect so if you go into the right or left pipe you will be able to still reach this bounty.



After claiming the bounty, climb up the ladder in between the center and right pipes. There's a checkpoint right in front of it. There are a lot of enemies up here, along with a heavy gun and mandalorian rage. Get a kill with the heavy gun to unlock:
  • A Less Elegant Weapon: Kill an enemy with the heavy gun
This also gives you an opportunity for the achievement For Mandalore! if you missed it in the previous level. Climb your way up and you'll eventually come across a doorway on the highest level. The door opens to a long corridor and bounty 5 is here.



Proceed through the corridor and you'll reach a room that has a series of round platforms to climb. Stay on the ground and run all the way around the center structure to find the secret.



Now climb up to the top to trigger a mini-boss fight. Simply lock on and spam your blasters until the level is over.
Level 6: Upper City
Key Notes: Grenades are now unlocked leading to another weapons based achievement. This is also the next end of chapter level, meaning a boss fight at the end.
Secondary Bounties: 5

Start by running to the round building in front of you, and go on the left side. You'll want to slide down the ramp here and then jump and jetpack over to the lower level of the building across. But first scan the lower level that you'll be landing on for bounty 1.



Slide and jump over and claim the bounty. You'll have to take the 0 credit reward for him as well for progress on Non-Lethal Force. Head through the door on the right side and up the staircase. This will take you to the upper balcony and you'll want to head across and into the door on the right side, and once again head up the staircase. There will be a few enemies on the second staircase so be ready. Once you're at the top head all the way to the right, through a second hallway and into a room at the end. The game hints that you need to go up here by changing the camera angle.



Jetpack up onto the balcony above you in that room with the changed camera angle. Follow it all the way to the end and then you're free to drop back down to the lower level. Here is where we'll use a grenade, as they're good for taking out groups. Toss one at the guards behind the barrier.
  • Catch!: Kill an enemy with a thermal detonator
Run past them and into the circular room with a checkpoint. Jump down into the small trench and you'll see a grate to cut through. Proceed through there and you'll end up in what seems like a tower. Carefully jump all the way to the top using the red posts as resting points. Once you get to the top you'll be in another hallway and here you can find bounty 2.



Claim him and head out the black door, then circle around the tower to the checkpoint. Here there's another ramp exactly like the beginning of the level. There's also bounty 3 on the lowest level similar to the start of the level.



Slide down, jump and jet then claim the bounty. After that work your way up to the higher platforms using your jetpack and the brown ledges that stick out to grab onto. Once you reach the top, head through the door and grab the checkpoint. This room has a ton of enemies to start, and they also will keep spawning so your best bet is to jet up to the top level as fast as you can. There is a Mandalorian Rage on the ground level if you still need the achievement. Jump to the top using the floating pools in the center of the room and the side walkways. Slow down and get your scanner ready once you reach the top floor though, as bounty 4 is here.



Once you have the bounty, start walking out the different doors on the upper level. The one with the checkpoint on the other side is where we want to be. From here, go to the right side of the platform you are on. Jump up and you'll grab onto a bar. Shimmy across this all the way to the other building. Once on the other side, ignore the ladder for a moment and circle around the back of the building for bounty 5.



Continue around past the bounty to one more platform for the secret.



Now climb the ladder and walk across the platform that we shimmied across earlier. Once you get to the end, jump and jet from bar to bar above you to reach the final area. Lock on to the boss like the last one, and blast away. There are 2 guns and a missile launcher to destroy. Also watch for enemies in the room with you. Once you take out all the guns on the ship, go upstairs and pick up the grenade launcher. I'd recommend killing at least one enemy in the room with you to unlock:
  • To Shreds You Say...: Kill an enemy with the grenade launcher
Once you have the missile launcher though, all you need to do is shoot it at the center of the ship where the opening is. After enough shots a cutscene will end the level.

For completing the level you'll also unlock:
  • Lowlifes in High Places: Complete Chapter 2
Level 7: The Break In
Key Notes: Missiles are now unlocked
Secondary Bounties: 5

Head through the gap in the rocks and into the next area. You'll see a building here with two turret gunners on the top. Be careful of them. I recommend using missiles to take out the turrets, and to also net an achievement:
  • All My Own Work: Kill an enemy with a manually guided missle
Take everyone out in that area and the main doors to the prison will open, and there will be another large group of guards to take out. Do that and fly to the upper level, activate the switch and then head through the newly opened door. With the door open, scan the group of guards outside for bounty 1.



Once you've claimed the bounty and cleared the area, use the round stone ledges on the sides of the walls to climb your way out. There will be a checkpoint at the top along with bounty 2 off to the lower left.



This area has an infinite number of guards spawning again, so don't worry about killing them all. There are a lot of weapon pickups scattered around as well. To progress you want to be on the first ledge off the ground, so work your way down there and enter the door that's under the blue tunnel. Climb up and out the door on the upper level and now you'll be walking through the tunnel. Make your way to the ladder and climb to the top. Up here there will be some more enemies to take out. Run forward and jump to the second level of the outpost control room and cut the grate on the right side to enter. Hit the switch to open the door and go through, and up into the control room. Clear out the guards and activate the switch. The door you used to come in is now locked. You'll have to leave by going down the ramp just outside of the control room. Go through the door and back out onto the large platform you climbed up to with the ladder. In the center is an elevator, go there and activate the switch to ride the elevator down. As soon as you reach the bottom, a bunch of guards will swarm you. Go to the upper catwalk and enter the small room that overlooks the area, after you've defeated all the other enemies in the room. Hit the switch and another group of guards will come to fight. Take care of them all and then exit the room through the door they came out of by activating another switch. There will be a security drone to the right when you enter this next area. Follow the hallway to the wall switch and then enter into the next room which is where you'll see bounty 3 off to the right.



Claim the bounty and take out the enemies. There are a lot of weapon pickups and a Mandalorian Rage in here as well. To proceed go onto the catwalk and through the door into the control room. Hit the switch in here to open a door that will lead you into the next warehouse room. In the next room, is this level's secret hidden in a stack of boxes on the far left side of the room.



On the same side of the room is a door with a button, this is where you'll go through and find yourself in a large hallway. Proceed down the hallway and exit the door on the right side. Also watch out for the pair of security drones that are patrolling. Once through the door a cutscene will trigger. This will bring you down into the mines. There's a grate here to burn through, crawl through the tunnel and into the hallway. Bounties 4 and 5 are here right next to each other a little ways down and to the right.



Afetr grabbing them, head to the end of the hallway and through the door. There will be another grate to burn through here granting access to another duct to crawl in. Kill everyone in here and activate the switch. Work your way back through the hallway and influx of guards to get to the newly unlocked door. Go through it and cut through the grate in here. From here go to the air duct on the opposite end of the room on the ground level. Once through, cross the room and crawl through the next duct. Once through hop up onto the grating above you and follow it to the other side of the room. Go through the venting and it will trigger a cutscene to end the level.
Level 8: The Break Out
Key Notes:
Secondary Bounties: 10

You'll see bounty 1 right away running directly at you. I recommend letting him get all the way to you prior to claiming because there's a turret outside and to the right.



Stay all the way to the side here and run through the small door on the ground floor. There's also a door on the catwalk you can go through. Both will lead you behind the turret. If the doors won't open for you, defeat a few more enemies. Hit the button in this room and more guards will pour out from below. Take them all out and head through the door. The passage here has an auto turret on the ceiling. Take it out and continue through. At the end you'll go through a door and see bounty 2 on the lower level to your right.



Take out the guards and make your way to the upper level. Go through the door with the green light on it. Grab the checkpoint and head through the hallways until you get into the next room. Bounty 3 will be in here and will come towards you as you enter the room.



Claim your bounty and kill everyone else. More guards will now run in and you'll want to take them out too. After they're all defeated continue by going through the large door on the ground level. This will lead into another rocky passageway with another two auto turrets on the ceiling. Take it out and proceed up to the next room where you will find bounty 4 waiting all the way on the far wall.



Be careful when entering the room, as there is another turret up top. You could take out the turret gunner with a well placed poison dart or missile prior to entering the room. Start working your way up to the top level now by climbing the ladders. Bounty 5 and the secret are both on the highest level of the room. Bounty on the catwalk and secret in a cell.



Exit the room through the door on the upper level just past the turret. This next room has a gap with guys firing missiles from the other side. Take them out then fly over to the other side and through the door into another hallway. Take everyone out here and grab the checkpoint. The next room is filled with a bunch of enemies again, and also bounty 6 who is directly across from you.



Take everyone out, and exit through the door in the far right corner of the lower level. The next hallway will have a checkpoint and another auto turret so be aware. You'll then come into a very large room. You'll see bounty 7 first off to you left.



Run forward and grab the Mandalorian Rage to make taking out the turrets in the center of the room easier. Once you progress through the room further, you will then see bounty 8. He comes out of a room on the upper level and then either stays up top or drops down to the lower level. You can recognize him by the fact he has no weapon. Generally I find him by the door to exit the level.



Proceed to the next room and through the door. This leads you to a large chasm with some bridges. To progress you need to make it to the farthest bridge to the right. However, first you'll see bounty 9 on the middle bridge. I recommend taking everyone else out before him, as there's a chance he gets killed in the cross-fire or walks off the bridge.



Once you have your bounty and have cleared the guards out of the way, head through the door and into the next area which happens to be outside. You'll end up quickly finding bounty 10 here. While it's tempting to kill him for the 10,000cr reward, remember we need all bounties alive for achievement progress.



Tie him up, take out everyone else and head out the door by the mining machine. Hop on the elevator and hit the switch to ride up. On the way up there are three more auto turrets so make sure to take them out. Once at the top exit the door and follow the path through the cave. Once you're outside there's one more group of enemies to take out. Upon defeating them all the mission will end.
Level 9: The Escape
Key Notes: You'll repeatedly go back to the same room here, and enemies will respawn every time. Kill as many as you need to in order to have the next door you need open. Also this marks the end of Chapter 3.
Secondary Bounties: 5

Start by taking out the security drones by the entrance door and then guards will come out. Take them out as well and head inside. Bounty 1 is around the corner here.



Activate the switch and it will call up an elevator for you. The hallway it leads to will have some guards and an auto turret on the ceiling. Take them out and head into the next room. This is the daunting generator room that you'll return to a few times. Every time you enter the enemies will respawn. The doors we want to enter are marked with a triangular symbol on the ground near them. Our first door is slightly up and to the left. Go through the hallways and take out the guards until you make it to reactor room 1. Here you'll see bounty 2.



Claim the bounty and take out everyone else in the room. Once back at the center, take out the auto turrets on the bottom side of the walkway near the reactor. You'll need to drop down to the reactor to destroy it, so taking out the turrets first will be a huge benefit. Drop down and cut through all 3 grates and then shoot the control panel behind each one. This will destroy the reactor. Now exit the way you came in, taking out any enemies in your way. The next door is above and to the left. Enter the door and repeat like last time, run and gun through the hallway and reactor room, then drop down and cut the grates and shoot the control panels. Bounty 3 will also be on the lower level in this reactor room.



Make your way back out now and back to the main room. The final reactor room is across and slightly above you. Repeat the same process of clearing out the hall and going into the reactor room. Bounty 4 is in here, along with the secret being on the pipes below you as you enter the room.


Once again, destroy the reactor and then make your way back to the main room. The next door us up and to the right, it has a picture of a ship on the platform in front of it. Get ready for a lot of guards inside of here along with another auto turret. Run through the door marked with the ship logo outside of it and start making your way through the hallways. Bounty 5 will be in the first long hallway you come across.



Claim him and keep running and gunning. Head down the hall and through the second doorway. Go straight here towards the red sign with the ship on it then turn right and hit the switch to go down the elevator and into the final room where you'll fight the boss. This will be a similar fight to the first ship. Take out all the guns and you win. Just simply run around and spam blaster shots once locked on and take out all the guns to trigger the end of mission cutscene.

Completing the mission also unlocks:
  • The Asteroid Prison: Complete Chapter 3
Level 10: Jungle Trek
Key Notes: Save poison darts for the Nexu, those are the tiger like creatures on this level. You also now have the sniper rifle.
Secondary Bounties: 15

Head forward and take out the enemies in your way. Go up the hill and grab the checkpoint. Right after the checkpoint you'll see bounty 1 ahead.



Get ready to shoot a poison dart at that Nexu in the clearing as well. It will be a clean kill versus spamming blaster shots at him. You can jump up to where the Nexu came out of as well for a bunch of items. Continue forward in the ravine and you'll see a few more enemies along with bounty 2 on top of a rock structure. As you approach there's also a missile launcher off to the right that will be firing at you.



All the way at the end of the ravine, there's a tower with a sniper in it. Snipe back and give him a taste of his own medicine. You'll also get the achievement:
  • A Long Shot: Kill an enemy with the sniper rifle
Make sure you only shoot the sniper though, as the other enemy on the tower is bounty 3.



There's another Nexu and some more blaster enemies on the way to the tower though, so keep an eye out for them. Grab the checkpoint then climb on top of the watchtower to claim the bounty and also to look ahead and see bounty 4.



Jump down and clear out everyone while claiming the bounty. There's another Nexu here off to the right as well. Proceed forward into a swamp area and you'll also get a checkpoint. This area has yet another Nexu and now also a turret gunner up on a ledge. Clear both of them out, along with the other enemies and you'll then spot a second turret on another ledge. Clear them all out and head through the large door with a statue above it. Inside there are 3 enemies to take out and another checkpoint. This next area has a lot of enemies up in trees, so use the sniper as much as you can here. There's a watchtower to the right with a turret on it and another Nexu on the lower left of this area as well. Once you get to the watchtower, jetpack over to the nearest platform on a tree and you'll see bounty 5 in the side of the mountain.



From here, jet across the platforms in the trees to get on the high ledge off to the right. Bounty 6 will be on the first treetop platform there.



Head forward and take out the enemies on the ground, and also in the building to the right. While in the building, hit the switch on the top level of the second room to open the next door. Go on top of the building and then jet over to the bounty to tie him up and claim. You'll also want to jet over from the platform to the secret for this level.



Drop back down and head through the door you opened with the switch. You may have to run back inside and hit the switch again, as the door sometimes will close back up. You'll encounter some enemies right as you come in, take them out. There's also a Nexu here on the left side. Jet up to the treetop platform and jump to the small rock ledge on the right. Snipe who you can over at the building from the platform and rock ledge as well. When the rock ledge gets narrower, hit F to grab onto it and shimmy around into an enclosed area. Bounty 7 is on top of the building in here.



Climb up the small tower in the front of the enclosed area and man the turret to take out any remaining enemies on the building across the gully. Once they're gone, jump down and head across the bridge. Inside the building there is a hole to drop down in. Do so and it will start a secondary part of the level. Run through the room until you end up outside. Bounty 8 is on the opposite side of the bridge, however it seems more often than not he runs over to your position.



Head into the building for some items. Also there's a Nexu down below, so don't fall off the ledge here. Go across the bridge and you'll see bounty 9 near the temple. I also recommend sniping the missile launcher here prior to crossing the bridge.



There's also a turret on the left of the temple, and a sniper on the right. So be wary as you work your way through the ground and while you're claiming the bounty. Burn down the grate to the turret gunner room and hit the wall switch inside to open the temple door. Inside there will be enemies immediately waiting for you. Take them out and grab the checkpoint. Shorty after the checkpoint you'll see a building. There's another turret here ready to fire at you. Take him out and head to the top of the building for bounty 10.



Go back down and enter the building from the ground floor and take out all oppostion inside. Push the button on the second floor to lower a lift outside. Ride up the lift and grab the checkpoint.

This next area has a ton of enemies and a few more bounties. Bounty 11 is to the left on top of a building. Bounty 12 is on top of the large building right across from bounty 11, and bounty 13 will be found all the way at the end of the area on top of a large building, directly across from bounty 12. Grab them while killing other enemies, however this is another instance of infinite enemy spawns so don't worry about killing them all.







Go back to the building with bounty 12 now and drop down one level. Go inside and burn through the grates to get to a button. Hit the button and go through the door. Take out the enemies in front of you and then snipe the turret that's ahead. Bounty 14 will be on the same platform as the turret.



Look ahead now and you'll see bounty 15 sitting off to the right. I recommend shooting the sniper prior to grabbing him.



Fly back to the main platform after grabbing the bounty and hit the switch in the building. Hop on the skiff and ride over to the next city area. Take everyone out and grab as much sniper ammo as you can find. Take aim at Zam now across the chasm. Shoot the snipers in the watchtower first, then shoot any enemies that come out of the building to shoot Zam. Eventually she'll make it to a switch and that will end the level.
Level 11: Sebolto's Compound
Key Notes:
Secondary Bounties: 15

You'll want to start by clearing out the area as you make your way over to the left side. You'll want to start making your way up the cliffs and up to the checkpoint in the small alcove. Climb up the right cliff face and across the first bridge. Past the huts and across the second bridge are bounties 1 and 2, although the oftentimes start to cross the bridge and come towards you.



From the second bridge look past into the next area beyond the drawbridge. You'll see bounty 3 on the watchtower and bounty 4 sniping you from an outcrop on the mountainside.



Fly from here to the drawbridge and slide down it. There's a switch on top of the watchtower that you need to press to let it down so Zam can cross. Climb on top of the sniper posts, then
on to the ledges above them. There's another thin ledge to grab onto and jump across here as well. Once you reach the top find the control switch to the lift. Before pressing it scan across the gap for bounty 5, then fly over and claim him.



Return to the lift and press the button now once bounty 5 is claimed. Zam will now climb up the cliffside and open a door that you'll enter to proceed with the level. Inside this cave, you'll find bounty 6 on a ledge above you to the right. After you claim him, clean the rest of the place out.



Zam will now come up and you'll go through another door. There will be several more enemies and some snipers. Bounty 7 can be seen on the ledge past the top of the watchtower. There is also a grenade throwing enemy up there so take him out first so the bounty doesn't accidentally get killed.



Claim him and cross what's left of the bridge to the other side. Climb to the top of the watchtower here and jet over to the sniper outpost on the wall towards the waterfall. Crouch and enter the door here to find the secret and bounty 8.



Head back out and hit the switch on top of the watchtower. Climb up the ladder all the on the left side to reach a ledge and find some more huts. Climb the ladder and head through the door. You'll be able to see bounty 9 here before you drop down.



Grab the bounty and clear out the area and continue on up to a checkpoint. Cross the small land bridge here and you'll find bounty 10 inside of one of the huts.



Before you cross the bridge, scan over to the rock on the right side for bounty 11 and then take out as many enemies as possible, especially the turret, before you cross the bridge.



After you've cleared everyone out, jet up to the upper balcony of the main building and head inside. When you enter the building you will see bounties 12 and 13 on the same level as you, and generally they're right next to each other.



Claim them and drop downstairs to continue the firefight. Hit the switch by the door to let Zam in once the building is clear. After the cutscene head upstairs and you'll find a bunch of enemies shooting at you across a bridge. Take them out and head over to the building they're in front of. Hit the switch and go inside. Here you'll want to carefully make your way along a series of bridges and circular platforms. Make sure you watch out for the missile launchers and snipers stationed off to the sides of the bridges. Bounty 14 will be on the third main circular platform.



Continue forward and you'll eventually come across bounty 15 at the very end of the path on the left side. Be aware of the turret on the left though.



Grab the checkpoint and enter the palace. Get ready for a firefight and take everyone out. Once everyone is defeated, head into the door in the center of the room. Slide down to the lower level and then walk towards the door behind the pipe that Sebolto just jumped into.
Level 12: The Death Stick Factory
Key Notes: This is the absolute worst level for bounties, as there are multiple who like to walk off the map. Be prepared to replay this level a few times to get a clean run where you can get all the bounties.
Secondary Bounties: 15

You'll see bounty 1 down and to the left immediately after starting this level. Fly over and claim him then drop down the pipe into the next room.



As soon as you're through the pipe you want to jetpack to the left to a small piece of metal sticking out from the wall. Land there and once your jetpack is refueled, fly to the balcony where you're being shot at from. The secret for this level is behind the door here.


Try to jet down slowly now, either by grabbing the bars or by modulating your jetpack and into the pipe on the floor. Don't touch the grated floor though as it will hurt you. Drop from that pipe and directly into the next pipe also located on the floor of the next room. Jet to the bars and work your way up now to where the next pipe is. You'll have to hit a switch here, and be ready because bounty 2 will come out of the door as soon as you press the button.



Claim him and jump down the pipe. Fly across the room to the ledge where you're being shot from to find bounty 3.



Drop from the platform now down the left pipe and into the next room. Down here you'll find bounty 4.



Hit the switch that's down here to open the pipe and drop down. The next room is very similar, hit the switch to open a door on the opposite side of the room. Fly over and hit the switch behind that door to open the pipe and drop down onto a conveyor belt. Ride the conveyor belt and try to avoid the gas that's spraying out. Once you reach the end, you'll see a switch on a platform to the right. Hit the switch and jump up to see bounty 5 on the catwalk. He's the first of many bounties that like to walk off the map.



Proceed across the catwalk and you'll find bounty 6 in the next room that's ahead.



Climb the ladder and start making your way across the catwalks. Bounties 7 and 8 are both at the top level of the catwalks. Bounty 8 is the one closer to the main building and also the one with a tendency to walk off the map. Sometimes he'll spawn in the building and sometimes he spawns outside of it, so just be extra aware when trying to spot him.



Head into the main building and into the next room. There's a hole in the floor here to drop into. Crawl out of the pipe and get ready to run. You'll be getting shot at from both sides here, so just run along the pipes until you reach the end where you'll see bounty 9.



After claiming the bounty, take another conveyor belt ride. Make your way along the conveyor belts until you see an enemy on a catwalk. This is probably the most likely bounty to walk off the map so I highly recommend tying him up before you scan and mark him - that way he can't move. This will be bounty 10.



Once you claim the bounty, clear out the rest of the area. Run into the building and hit the switch and then proceed through the door. Bounty 11 will be here on the upper level, and bounty 12 will be on the ground. Bounty 12 has also been known to walk off the map, but that can be mitigated by rushing to claim him first before he can wander over to the edge.


Now as you begin to proceed through this cave, you encounter some snipers. Except these are Bando Gora - they're stronger than basic enemies and when sniping they shoot at about 3 times the rate. They'll be positioned in small outlets in the walls. Work forward slowly and carefully, taking out any enemies and Bando Gora snipers. You'll want to start by jumping on the wooden platforms on the right wall, and then jumping from rock to rock in the center of the area. Once you take out the third sniper, you'll want to look ahead for the next bounty. Bounty 13 will be across from you on a wooden walkway. He will also sometimes walk off the map....



Drop from there into the small rock area. Scan ahead to the top wooden platform to see bounty 14 and also scan under for bounty 15. Sometimes bounty 14 will also drop down onto the lower level.



Grab the checkpoint here after claiming the bounties and proceed forward to leave the area. Get your flamethrower ready because it's the best weapon to fight the Bando Gora ahead. Slowly walk through the cave and whenever one jumps out at you, hit them with the flamethrower. In the center of the cave, hit the button to lower a lift. Hit it again once the lift is down and then get int the lift to ride up. Again, have the flamethrower ready. The two snipers up top can make it a bad time in here. After you have it cleared out, take out you sniper and take out as many enemies as possible from across the gap. Once you've done that, hit the button and ride the skiff to the other side. Grab the checkpoint and head towards the ship to initiate a boss fight. Once again, it's fairly simple and you just need to lock on and spam you blaster shots while avoiding the missiles coming back at you. Defeating Montross unlocks:
  • A Tense Partnership: Complete Chapter 4
Level 13: Longo Two-Guns
Key Notes: Enemies often come from behind in this level. Also try to keep your blaster shots at enemies only so you can unlock No Civilian Casualties. Also no jetpack here.
Secondary Bounties: 15

First things first, this has a mission exclusive achievement:
  • No Civilian Casualties: Kill 150 enemies in Longo Two-Guns without killing any non-enemies
There are about 170-180 enemies in the level, so killing 150 is no problem. The issue arises when non-enemies come into the cross fire. Best tips I have for this one is to run away when possible and lead enemies back into previous areas. Manual aiming at their feet is very helpful as well, that way when they die your bullets are just hitting the ground rather than flying around. Killing non-enemy bounties will also void this achievement, however that shouldn't be an issue since we need to capture all the bounties alive anyways. If you're struggling with this one, I'd recommend playing the mission twice - once for the bounties and then once again focusing only on the 150 kills.

Head from the hangar into the next room, and you'll see bounty 1 almost immediately.



Shoot the remainder of the enemies and go through the brown door. Bounty 2 will be on the ledge on the far side of the next room.



Take out the rest of the enemies while avoiding taking out non-enemies then head up the stairs in the corner and out the brown door. The next room has bounty number 3 towards the back side of the room. Be careful while running in though, as more enemies will come from behind once you get about halfway through the room.



Another small group of enemies will also come from ahead once you start taking out the group that came in from behind. There's a sniper up top too on the left side, I'd recommend killing him to help get to those 150 kills you need. The next room is quite chaotic. A turret to the right and a sniper in a window can create some issues. Once you clear out some of the room, another large group of enemies will come in from behind you again. You'll want to then turn the corner and go down the passage that a blue blaster is shooting at you from. Bounty 4 will be in the next clearing.



There are also two snipers slightly to the right as you come into the clearing. In the main area, there is another turret and a third sniper to the left. Once you start killing enemies, another large group will fill in behind you so be prepared. I recommend running forward and taking cover behind the tower structure - this will give easy access to both the sniper and turret and protect you from the following group. Once they're cleared, start towards the door to the left of the turret and another group will run out at you. Take them out and head into the next room. Another turret and multiple snipers in this next room. Bounty 5 is a non-enemy in the room, make sure to capture them alive while you take everyone else out. I recommend tucking into the right and using buildings to your advantage in this room.



Leave through the tunnel once the room is cleared. Bounty 6 is found almost right away in this next room.



There's a sniper right above the tunnel that will start firing when you come out into the room. Once you get all the way into the room, a group of enemies will chase after you once again. This group kind of sucks because bounty 7 is part of the group.



Once you've claimed him, and cleared out the rest of the room go to the back right of the room and out the door to the next checkpoint.If you proceed forward through that door, you can somewhat bait the enemies one at a time, like I did with bounty 7 in the screenshot. Bounty 8 will be in the narrow passageway ahead.



Head into the Cantina ahead for bounty 9 and the secret for this level. This will also add to your enemy kill count for the achievement, as long as you don't catch any non-enemies in the crossfire. More enemies will come into the Cantina as soon as you make entry into the main area.


Leave the Cantina and continue down the narrow path. The next clearing has bounty 10; another non-enemy.



Claim him and take out the enemies that start coming in for you. Clear out the area and head out the tunnel where another group will come out. The next room has a ton of enemies similar to every other room you've been through so far, and more will pour out of the tunnel behind you. Once you have this all cleared out, find the door to the and head through. Bounty 11 is in this room as well, usually running around due to all the gunfire.



Up ahead there are two paths, but you'll want to go up the stairs and into the house to claim bounty 12.



Claim him and take out the rest of the area. Head up the stairs to on the right side of the area and out the door. You'll see bounties 13 and 14 here. Sometimes bounty 13 will come up into the house.



Some more enemies will come from behind, so clear them and then head into the hangar ahead for another mini-boss fight. There's a ton of enemies in here so keep moving while you also claim bounty 15 off to the left.



Kill everyone else and the mission will end. If you got 150+ enemy kills without killing a non-enemy you will unlock the achievement discussed at the beginning of this level:
  • No Civilian Casualties: Kill 150 enemies in Longo Two-Guns without killing any non-enemies

If you've captured every bounty so far, you will also unlock:
  • Credits Will Do Fine: Earn 330,000 credits
Level 14: Tusken Canyon
Key Notes: Lots of snipers on this map that can take you out. Take it slow and pick them off when you can.
Secondary Bounties: 10

Go inside the ship and pick up the missiles, then proceed up the hill. There will be some Massiffs right up the hill here, who are way easier to deal with than the Nexu but still can be a pain. As you come out of the canyon and into the opening, the sniping will commence. There will also be some more Massiffs down below in the opening so take out what you can and jump up to claim bounty 1.



Enter the left opening of the cave after claiming your bounty and clearing the area. Bounty 2 will be inside, however more enemies will drop down as you approach him.



Fly up the hole that the other enemies fell through to proceed. Take out all the enemies up here, head up the passage, then turn left to get outside and grab the missiles. Go back in the cave and grab the checkpoint, then grab bounty 3 in the room on the left.



Turn down the right side passage now, and at the split go either way. I recommend going right first to clear out some enemies, then to turn around and go left to scan bounty 4. Sometimes he walks off the map but it doesn't seem to happen as often as the bounties in Level 12.



Grab him then fly over the gap and into the cave. Take out the enemies in here and then slide on out and onto the top of a large sailing boat. Start picking off as many enemies as you can in front of you before dropping onto the boat and clearing it out. Fly from skiff to skiff and onto the rock outcrop ahead. This area is where the level becomes more and more sniper heavy so be aware of their shots. Make your way along the cliffs until you reach the checkpoint. From here jump forward to the main platform and then scan ahead and you'll see bounty 5 past the land bridge.



Continue along, taking out snipers when you can. At the end of this section are a few enemies in a group. One of them is bounty 6 so ready your whipcord to tie them up and claim.



Go down the path and you'll find another group of enemies. Shoot all of them on the skiff and on the cliffs above and below before flying up to the top of the cliff and entering the building. Climb the ladder and take out the enemy. Go through the door and fly up the the adjacent platform. Enter the building up there and scan the lower level for bounty 7.



Exit the door on the lower level of the building there and get ready for some missile launchers... Proceed along the canyon for a bit until you find bounty 8 on the the second right side platform you come across.



Continue along the canyon until you see a tall building, Jet up on top of it to see the next cliff platform and proceed there. Snag the checkpoint and the jetpack pickup then head across the canyon gap. Clear the enemies and then fly to the platform in the wall behind you for the secret of this level.



Continue along the canyon now and you'll see bounty 9 on the second cliffside.



You'll see bounty 10 right ahead on a skiff now. He is very good at walking off the map so you just need to move fast. Kill the other enemy on the skiff and fly out there and tie him up as fast as possible. You may have to use a continue here as it's going to be under fire pretty heavily.



Get back to a solid point of ground and start clearing enemies out. Once you've cleared it out, cut the grate, enter, and drop down the hole to finish the level.
Level 15: Gardulla's Palace
Key Notes: You start this level with nothing, run until you have your stuff and then fight back.
Secondary Bounties: 10

Start by running to the left and cutting through the grate at the bottom of the pillar. Make your way through the tunnel and drop down the hole on the left side to the ground floor and then into the tunnel to the left. Go right and you'll find all your stuff minus the sniper and grenades. Take out everyone that's been chasing you up to this point. Proceed then into the room past where your items were, and you'll see bounty 1 right in front of you.



While you're clearing out the room some more enemies will come in from behind so watch for them. Blast everyone else in the room and then head to the left door to go to the next large room. Here get your scanner out early to hit bounties 2, 3, and 4 all next to each other. Bounty 5 is also in this room a little farther down. Try to take out the bad guys without them all getting in the crossfire so that you can claim them alive.


Once again clear out the room and proceed out the door at the other end. You'll see two more bounties in this next passage. Bounty 6 with their back turned to you, and then bounty 7 right past the next door.


After you've claimed them, pull out the flamethrower. Some Bando Gora will attack you so take them out, and then take out the thugs that spawn and come into the room afterwards. Grab the secret behind the boxes on the right side as well.



Head back to where you got bounty 6 now and head through the previously locked door. There's a bunch of enemies here again, but so is bounty 8. You can identify him by the fact that he doesn't have a weapon.



Clear out the room like you did with the previous ones. Watch out for the turret at well. Once you clear them out exit through the door and down the halls until you see a checkpoint. A door will then open in front of you. Bounties 9 and 10 will both be in here. Usually bounty 10 is on the upper level.


Claim your bounty and then fly upstairs. Scan for bounty 10 if he wasn't on the lower level. Move forward and you'll come across the boss room. The fight isn't too difficult as you can pick off some of the missile launchers with blaster shots prior to starting the fight. If you take all of them out, all you need to do is lock on and spam blaster shots. Jump when the dragon stomps on the ground to avoid getting stunned. Once his health is down, you've completed the mission.

For completing this mission you'll unlock:
  • A Favor for Hutt: Complete Chapter 5
If you've captured every bounty as well, you'll unlock:
  • Non-Lethal Force: Capture every secondary bounty
Level 16: Moon of the Dead
Key Notes: No more bounties to claim from here on to the end of the game. Also flamethrower is your friend.

Hit the button front of you, then go around the ship and into the middle of the room. Burn all the Bando Gora in here then head for the left corner of the room to proceed into the next room. Go to the far end of the room and hit the button, then run back and down to the left again. Keep on flaming all the enemies as well. Go down the next passage and you'll find a long ramp. There are four Bando Gora snipers on the sides of it, so slowly move along and take them out as they come into view. You'll now come into a city area, and if you look directly right you'll see the secret for this level. Can't grab it yet though, so keep going down the main street here while burning up any enemy in your path. Watch out for snipers on either side too, they can take you out if you aren't careful. Once you reach the end of the path marked by a checkpoint, you'll want to turn around and look left. Jump up on the white building there. Backtrack now on the rooftops until you get to a checkpoint. From the checkpoint continue forward and to the ground, to finally grab the secret.



Head back up to where the checkpoint was now and cross to the other side of the street by jumping to the ledge with the health pickup on it. Continue along the rooftops taking out the occasional enemy to reach the tower at the end. Fly up top and use the ladder to get to the highest point of the tower. Cross the bridge on top and into the next area. Follow the passage and drop down until you're in a swamp area. Take out the snipers then jump from building to building. You want to end up on the left side, there's a tall building next to the ribcage that you want to go into. Don't touch the li uid on the ground either, as it will kill you. Once you make it to the building, drop into the hole. Run through the crypt like areas until you seemingly reach a dead end. Jet up the hole in the ceiling.



Fly up to the roof of the building you just exited, and go left to the small bridge in the distance. Grab the checkpoint and then jet across the bridge to trigger a mini boss fight. Same thing as every boss fight, just lock on and spam blaster shots. Just keep your distance and get him down to zero health to end the level.
Level 17: Vosa's Lair
Key Notes: The flamethrower is the most useful item on this level by far to deal with Bando Gora.

Pull out your flamethrower and start moving forward. Burn anyone in your way, and if you'd like you can grab the Mandalorian Rage that's up on the left once you turn the first corner. Once you reach the main gate, there's some grenades and health in some openings in the wall on the right and left. Climb the rocks on the left of the gate and jetpack up to the hole in the wall all the way in the top corner. You'll soon come across a checkpoint that opens up into a wide room. Hop down to the platform on the right and then jet over to the large round platform farther out in the area. Proceed along the platforms while burning everyone in your path. When you come across a ramp that you slide down, jet around the rock to a safe spot to land. Turn around from here to grab the secret for this level.



Continue flying along from platform to platform and burning the Bando Gora until you reach the checkpoint. A bunch of enemies will spawn as you're making you're way to the checkpoint. Go inside the building and clear out the room, once the room is cleared get ready for a bunch more Bando Gora to come out of the door at you similar to how they did outside of the building. Head into the next room and promptly take out the sniper to the right. Go behind the large boulder and through the door into the next room. Keep on burning the Gora in here. Grab the Mandalorian Rage on top of the pillar and then jet over to the little platform on the back wall. Burn through the grate up here and crouch through. Drop through the hole with your flamethrower going and grab the checkpoint. Slide down and run across the bridge, making sure to quickly deal with snipers. Take it slow and use the flamethrower and sniper to your advantage. You'll see a large building at the end of the bridge. Jetpack over to the lowest platform of it, then jet up to the ledge right in the middle. Grab on and wait for your jetpack to refuel. Jet up and go into the building. You'll be quickly overwhelmed by Bando Gora, so just stay alive as long as you can. They'll eventually knock you out and end the level.
Level 18: Final Confrontation
Key Notes: Last level of the game. Upon completing it you will unlock the Boba Fett skin.

Grab the heavy gun directly behind you, and pull out your flamethrower to take care of all the Bando Gora. Run through the corridors killing everything in your path. You'll see a door to the right. Go through it and pull out the heavy gun to take out the snipers on the other side. Fly across the gap now using the statues as a recharge for the jetpack fuel. Grab the full health and checkpoint then cut through the grate into the next room. Burn all the enemies in here with the flamethrower and keep going through the passages until you reach what seems like a dead end. Jetpack up the hole in the ceiling here.



Once up here, continue flaming your way through the enemies and go through another door. You'll come up to a split in the path. The right has some health if you need it. Continue down the left side and you'll see a checkpoint. Run past it and turn to the right and head down that hallway to find the final secret of the game.



  • Secrets of the Galaxy: Find all 18 secrets
Head back to the checkpoint, head through the door and get ready for the final boss fight. It's really not too bad - lock on and shoot when she's not swinging around her lightsabers and keep a distance from her. Eventually she'll move onto another room. Pick up any health you need and then follow her in. Repeat the same thing here as the last room and she'll go down triggering the end of the level. Upon beating Vosa, you will now unlock:
  • Going After Vosa: Complete Chapter 6
Post Game / Misc Achievements
Kill Achievements
Both of these achievements are bugged, and you've probably unlocked them by now. They seem to pop early, for example my 1,000 kill achievement popped around 800, and my 1,500 kill achievement popped around 1,100. However, if you don't have them yet go back to either The Break Out, The Escape, or Longo Two-Guns and get some kills for these achievements.
  • Body Count: 1000: Kill 1,000 total enemies
  • Body Count: 1,500: Kill 1,500 total enemies

Bonus Item Achievements
Now that you've completed the game, you can go to the bonus items menu and grab a couple more achievements by looking at the comic and the outtakes. Use arrow keys to reach the last page of the comic, and for the bloopers you can skip the actual videos - as long as you click on each option it'll count towards the achievement.
  • Studious: Read the full comic
  • Blooper Reel: Watch all outtakes

After all miscellaneous achievements are obtained and you clean up any missed achievements in the story, you will unlock the final achievement:
  • A Legend is Born: Unlock all other achievements
17 Comments
LethalOwl 11 hours ago 
Thanks, mate. I hadn't played this game since I got it as a birthday gift for PlayStation 2. I completed it back then, but at the time there weren't achievements or so. Had to get them all now, and this made finding the bounties a breeze. Cheers. 100%'ed yet another title :D
一起尬舞、 17 Jun @ 1:37am 
Thank you very much!:MHRISE_happy: I tried the way of the posts you mentioned,But Zam still stand still after she climbed up the ladder of the cave.No matter how many times I restart the mission or throw the grenades to kill the enemies behind the door,she just stand there and doesn't move.I gave up,I may continue this game in the future when I figure out how to deal with it. But anyway,thank you very much,thanks for your help and MAY THE FORCE BE WITH YOU!:6face::MHRISE_OK:
mrjodicow  [author] 16 Jun @ 5:56pm 
@一起尬舞、 I have only seen one post about the same bug you are describing, however I never experienced it myself so I am unsure of what the fix would be besides maybe restarting the level. Here are the threads on it if that helps.

https://cs2bus.com/app/2419090/discussions/0/4509876948605652843/

https://cs2bus.com/app/2419090/discussions/0/4509877188784013378/
一起尬舞、 16 Jun @ 9:37am 
Thank you for your meticulous guidance! but I met a bug,In Level 11: Sebolto's Compound,I passed through the bridge and I pressed the switch to let the bridge and the elevator down,but Zam climbed up the mountain and she just stood there like she got frozen.I cant open the door to move to the cave,I restart the level for several times but it happens all the time. I'm wondering whether you or other players met this kind of bug or something as well,I wanna know how to deal with it,thank u if u can reply me:MHRISE_happy:
snakebitthegaurdian 2 Jun @ 7:40pm 
Wow if you think Death Stick Factory was hard, it only gets worse. Longo TwoGuns was even more treacherous. It's gonna suck if it gets even worse.
mrjodicow  [author] 16 May @ 5:36am 
Yes that's fine if you translate it
芝士齿轮 16 May @ 4:51am 
Thanks a lot for this guide
Can i translate this into Chinese ?
Menthol Reward 10 May @ 6:15pm 
The remaster honestly didn't get enough time in the oven tbh. The enemy AI isnt the only issue either, the bounties also needed QOL changes, with some bugs still in the game.

My guess is that Aspyre wanted to deliver on a "soft remaster" port, rather than rework everything in the game.
CrimbleBimble 10 May @ 5:15pm 
Can someone PLEASE explain to me how the fuck this game didn't get a QOL improvement in terms of Enemy AI? the Death Stick Factory is HELL for this exact reason and I FUCKING HATE IT.
WeeHammy 11 Apr @ 9:55pm 
The only guide for this that I can find is your's. Thank you so much man for taking the time to make this and in such excellent detail. Especially that stupid Death stick level...

You helped me obtain my 100% today! thank you so much man!