Two Point Museum

Two Point Museum

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Modding Tips & Tricks
By SeanB
I’ve put together the below tips and tricks I’ve developed across my Two Point modding journey. Starting out with Campus, the first time I’d ever opened Unity. These have really helped me speed up my mod creation.
   
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Modding Tips and Tricks
I’ve put together the below tips and tricks I’ve developed across my Two Point modding journey. Starting out with Campus, the first time I’d ever opened Unity. These have really helped me speed up my mod creation.

I've published this on 13/04/25, though I will update it if I can think of anything else to share. Please feel free to pop your hits/tips in the comments.
Arrange your unity window.
There’s nothing worse than having to keep opening the same window repeatedly. By arranging your unity window with the most common tabs you use, you’ll save your self so much time and effort.

When you open the Unity modding project for the first time, you’ll see the default view shown below.

- Add the addressables tab to the Unity window.
You’ll find yourself using the addressables window repeatedly as you build your mods. To save repeatedly opening the window, add it as a tab to your main unity window.

Click on Window > Asset Management > Addressables > Groups




Click and hold the tab Addressables Groups and drag this to the bottom right of the screen, under the Inspector tab




You’ll find it much easier to add the files of your mod to your addressables now. You can now bulk select and simply drag them and drop them onto the Addressables Groups tab, without having to repeatedly open the addressables window.

- Add the animation tab to the Unity window
If you decide you want to animate one of your mods, you’ll find you spend a lot of time using the animation window. To save time repeatedly opening the window to adjust your settings, add it as a tab to your main unity window.

Click on Window > Animation > Animation




Click and hold the tab Animation and drag this to the bottom right of the screen, above the Project tab




You’ll find it much easier to add and edit the animations in your mod to your mod now and you’ll see those changes in the Scene Tab as you make them.

Set up your shortcuts
As you create mods for Two Point Museum (also applicable for Campus), you’ll find yourself creating the same key files and folders each time.

  • ItemModConfig
  • Sprite Atlas
  • RoomVisualModConfig
  • Material
  • Prefab
  • Folders

That’s a lot of right clicking and list navigation. Luckily we wont be using the full functionality of Unity, so we can re-map some of the shortcut keys for these. I use:

File Type
Shortcut Key
ItemModConfig
C
Sprite Atlas
S
RoomVisualModConfig
V
Material
M
Prefab
P
Folders
F



First click on Edit > Shortcuts



The shortcuts window will allow you to view and edit any shortcut within the Unity editor. As we won't be using the full functionality of Unity, We're OK to overwrite some of these shortcuts.

Please note:
IF you do use Unity for anything else, you probably want to avoid using any shortcut keys you frequently use for that.



Click on the Search bar, then one by one, type in each of the file types listed above. In the below image, I am creating the shortcut for ItemModConfig



Double click on the space under the Shortcut heading, then type in your shortcut. In my case, this is C



When setting these shortcuts, Unity might throw you a warning to say the shortcut is already in use. If you only use the unity editor for Two Point Museum (or Campus) modding, you're OK to just click on Re-assign



Click into the Assets tab and then use your keyboard shortcuts to create your files.



Now you're done setting up your shortcuts, you'll be all set to mod at speed! No more right clicking and navigating menus.
Pre-sets
If you've read the Two Point Studios modding guides, you might be aware of the presets they have included for the FBX import and the Sprite Atlas Set up.

Two Point Modding Project includes 3 preset options. They are:
  • TPS_FBX_Import
  • TPS_Particle_Import
  • TPS_SpriteAtlas_Import

If not, these save you loads of clicks. See the below example for the Sprite atlas.

Click on the middle icon in the top right of the Inspector tab. Then click on the TPS_SpriteAtlas_Import option.



Click off the sprite. I usually click the Asset tab. Then click Apply to the pop up.



You'll see all the options have been auto selected for you. Your sprite is ready to go.
- Create your own Pre-sets
You can create these presets for anything you find yourself doing repeatedly. For example, after creating a material, most of the time, I have to find the TPS Lit shader. Then I'll have to tick emissions, Advance etc, all of this takes time.

Once you have set up your material, Click on the same middle icon in the top right of the Inspector tab.

This time, instead of selecting one of the options already there, we're going to click on Save current to...

Navigate to the Presets folder within the modding project. It's usually one level up from your mod folder. Then give your preset a name and save it.

Now each time you create a material, instead of clicking all the options to set up your TPS Lit shader, simply click that same middle icon at the top right of the Inspector tab and select your Preset.

All of the hard work is done for you!
Remove Sprite backgrounds in seconds
One thing I've seen is people take a lot of time and care to remove the backgrounds from screenshots of their mods to create the Sprite Icon.

Don't be afraid to use a little AI help to achieve the same results in seconds.

I've found an excellent site you can use for free, which removes background in seconds, saving you precious time to focus on more important things.

Simply visit Remove BG[www.remove.bg] and upload your image.


Within seconds Remove BG works it's magic and removes your background.



It also gives you some handy tools to instruct the tool to restore or remove more parts of the image or to quickly add a shadow, making your sprite pop that little bit more.



Remember:
As with all downloads, be cautious. I've never had any issues with an upload or download from Remove.BG. I always ensure to run scans on all downloads. Be vigilant. Anything you download is of your own risk. I take no responsibility.
Ask
Don't be afraid to ask for help. If you get stuck or can't figure something out, ask for help.

The best place to get help is the official Two Point Studios discord server.


https://discord.com/invite/twopointstudios

There is an active modding section, and both modders and the developers are always happy to help by answering questions or trouble shooting.



Head on over to Discord[discord.com] now, say hi, and get the support you need.


Remember to grab the modders role from the Channels & Roles section.