Limbus Company

Limbus Company

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Team Building Notes and ID Data
By SCPantera
Data for teambuilding and notes on some meta teams.
   
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Update Status
Currently updated through the release of: The Thumb East Capo IIII Meursault & The Thumb East Soldato II Sinclair

Preview: Fell Bullet Yi Sang only rates as an Alternate for Poise teams
Intro
Like my other guide, I'm putting together a public reference for ID information and resources for building teams. The information presented here will be will be a reflection of the research I've been able to collect from resources as I've been able to find them.

A little personal background for context: I'm relatively new to the game and have only been playing since about February of 2025, so I'm neither familiar with significantly older team metas nor an exhaustive expert on the game with access to all the tools to extensively test all variations of team compositions. I'm writing this purely as a guide (for myself if nobody else) on what things to work towards. I maybe wouldn't even be writing this if there was a written resource like this that already existed, and maybe there is but I haven't found it yet.

On a related note, one thing I won't be able to address in much detail is how EGOs fit into the basic team composition recommendations except in the cases where it's well-known that they're important. The focus of this guide will be on what IDs you need to make successful teams of the common archetypes. (This may be forthcoming eventually, I've gathered all the info I need to sort through EGO data as well but we're one or two more guide overhauls from including it still.)

The first draft of this will have been written just before Season 6 and so the initial ID data will be limited to what's been released up until then. I have a live Google sheet that I'll be updating more frequently which can be found at this link[docs.google.com].
Recommended Teams
Most of the recommended teams in Limbus Company revolve around one of the seven basic "status effects": Burn, Bleed, Tremor, Rupture, Sinking, Poise, and Charge. You may also want to have teams prepared that focus in a particular damage type for content like EXP Luxcavations but the requirements are much looser. Similarly, it's not common, as far as I can tell, to build teams around specific sin affinities since there aren't many active gimmicks or conditionals that are fueled by specific resonances (with the only exception afaik being Envy). Status effects have an associated sin affinity and often the corresponding archetype team lean heavily towards one sin affinity anyways--teams might include unusual choices specifically to work around how stacked the sin resource accumulation might be.

To be clear, the team compositions in this guide are neither my expert opinion, the definitive way to play any given status team, nor based on extensive personal testing. Again, treat these as guidelines for what to work towards. That said, some amount of relative placement does reflect my interpretation of the available resources and experience.

Team recommendations will have Mandatory, Core, Recommended, Alternative, and Support IDs listed. Mandatory IDs are the rare few IDs that are extremely team-enabling, and while it's very possible to have a functioning team without them you should be expecting to have them to build around to maximize the team's potential. "Core" IDs are IDs that also have high priority for inclusion in the team as well, but may be less team-defining--you should still be trying to include them if you have them available. Recommended IDs are intermediate; they're generally good enough to be included in a team and reflect the first options you should choose from to fill in available spaces. Alternative IDs are IDs that are also decent enough to be included but are meant to be lower priority options you can use to substituted for other IDs if you don't have a higher priority one. Support IDs will include IDs relevant to the status effect for each team.

The listed order in each category reflects my best estimations on relative power rankings. However I may also group IDs either by faction or by sinner for simplicity, in which case I'll indicate in a few basic ways:
  • X > Y = Z: X is superior to Y and Z, which are roughly equal
  • X + Y: the pair of IDs should generally be included together
  • X & Y; or X, Y, Z: these will be groupings of IDs with no particular ordered ranking
Burn
From what I understand, Burn has had a bit of resurgence over the last season, with several new Burn IDs supplementing the otherwise more sparse previous powerful offerings. Burn deals fixed damage equal to the Burn Potency at the end of turn and then reduces its Burn Count by one. Burn is the Wrath-associated status effect.

  • Core
    • The Thumb East Capo IIII Meursault
    • Firefist Office Survivor Gregor
    • Lobotomy EGO Magic Bullet Outis: Her Unique Burn, Dark Flame, will allow you to double your normal Burn damage cap.
    • Liu Association South Section 3 Yi Sang
    • The Thumb East Soldato II Sinclair > Dawn Office Fixer Sinclair
    • LCE EGO Ardor Blossom Star: Does big damage and then self-destructs, if you include her you'll want to be sure you have at least one extra reserve ready to go.
  • Recommended
    • Liu Association South Section 4 Director Rodion > Liu Association South Section 4 Ishmael: You'll have room for one to two of the these.
    • Cinq Association East Section 3 Don Quixote
  • Alternatives
    • The Ring Pointillist Student Yi Sang >> The Ring Pointillist Student Outis, Kurokumo Clan Captain Ishmael + Kurokumo Clan Wakashu Heathcliff: All IDs that deal more damage with more status effects inflicted upon enemies.
    • Edgar Family Chief Butler Ryoshu: A useable quasi-alternative to Magic Bullet Outis.
    • RB Chef de Cuisine Ryoshu: A similarly useable quasi-alternative to Dawn Sinclair.
    • Liu Association South Section 4 Ryoshu: Other Liu IDs are not worth fielding.
    • W Corp L2 Cleanup Agent Faust, Lobotomy EGO Regret Faust, The Middle Little Brother Meursault, Molar Office Fixer Outis: Reasonable options for generating sin resources that Burn teams are often lacking.
    • The Pequod Captain Ishmael
  • Support Passives
    • LCE EGO Ardor Blossom Star Faust
    • Cinq Association East Section 3 Don Quixote
    • Liu Association South Section 4 Ryoshu
    • Liu Association South Section 6 Meursault
    • Liu Association South Section 5 Hong Lu
    • Liu Association South Section 4 Ishmael
    • Liu Association South Section 4 Director Rodion
    • Dawn Office Fixer Sinclair

Resources
(Outdated) An Extensive Guide to Burn [Limbus Company] by Kaskozhuk, uploaded Jun 19, 2024
https://www.youtube.com/watch?v=ZT2RpTVOboI

A Burning Fist Pain! (Limbus Company Season 5 - New ID Overview) by Kaskozhuk, uploaded Mar 8, 2025 - release overview for Firefist Gregor and Cinq East Don, including relatively modern Burn team recommendations
https://www.youtube.com/watch?v=hFz8nqK2Hjo
Bleed
Season 5 has given us a ton of extremely powerful Bleed IDs. Bleed works by dealing damage during each clash round and during each coin flip on the subsequent (or unopposed) attack, equal to the Bleed Potency, and then reducing the Bleed Count by one. Bleed is the Lust-associated status effect.

  • Core
    • The Manager of La Manchaland Don Quixote
    • Kurokumo Clan Wakashu Heathcliff + Kurokumo Clan Captain Ishmael: This pair is a monster for nearly any team but they're explicitly intended for Bleed.
    • The Princess of La Manchaland Rodion
  • Recommended
    • The Barber of La Manchaland Outis = The Priest of La Manchaland Gregor: You should definitely bring a third La Manchaland ID but it's up to preference which of these two it is. You can bring both to have all 4 but you probably shouldn't to avoid eating too many of Manager Don's Hardblood on weaker skills.
    • The Ring Pointillist Student Yi Sang
    • Lobotomy EGO Red Eyes & Penitence = Kurokumo Clan Wakashu Ryoshu: Kind of a toss-up; Red Eyes Ryoshu has unique Bleed mechanics and is overall a very strong ID but KK Ryoshu synergizes with the KK Duo and is probably the top pick for a full split La Manchaland/KK team.
  • Alternatives
    • Kurokumo Clan Wakashu Rodion: The next best pick if you somehow need a third or fourth KK and don't have any of the superior options for the team (including, of course, Princess Rodion).
    • The Ring Pointillist Student Outis
    • The One Who Grips Faust
    • Tingtang Gang Gangleader Hong Lu, Hook Office Fixer Hong Lu
    • The Pequod Harpooner Heathcliff, The Pequod Captain Ishmael, The Pequod First Mate Yi Sang
    • Twinhook Pirates First Mate Gregor
    • RB Chef de Cuisine Ryoshu
    • The Middle Little Sister Don Quixote, The Middle Little Brother Sinclair, The Middle Little Brother Meursault
    • R Corp 4th Pack Rhino Meursault
  • Support Passives
    • Kurokumo Clan Wakashu Ryoshu
    • Kurokumo Clan Wakashu Hong Lu
    • Hook Office Fixer Hong Lu
    • Kurokumo Clan Captain Ishmael
    • The Barber of La Manchaland Outis
    • Kurokumo Clan Captain Gregor

Resources
This section is relatively experiential; I don’t have a good resource link but also the options are pretty straightforward. The major Bleed factions all synergize strongly within-faction and have strong linchpins, and so we’re basically picking out where the La Manchaland and Kurokumo IDs overlap the best.
Tremor
Tremor is in a strange and unique spot compared to other status effects. It requires a lot of extra setup and payoff to maximize but it also gives you the most variety of options for what that payoff is. Unfortunately, this means the tools to maximize it are going to be most available to players who have accumulated more IDs and EGOs but those players are also likely to have comparably powerful other team options (and those other teams will be a little more reasonable to build towards for newer players). Newer IDs and EGOs have made this less true over time but it still remains a strange status effect to work around.

Tremor normally works by raising Stagger Threshold by Tremor Potency whenever the Tremor-inflicted target is hit with any skill or effect that triggers a Tremor Burst. If this sounds really confusing, think of it like Stagger damage from Library of Ruina--you're not directly damaging the enemy's HP but you are still bringing them closer to being staggered. Additionally, several IDs and EGOs can apply an Amplitude Conversion, which adds or alters the effects triggered on Temor Burst. For example, Yurodivy & Cavernous Wailing Hong Lu can trigger Tremor - Reverb, which also deals Sloth damage equal to Tremor Potency on Tremor Burst.

Additionally again, Yurodivy Hong Lu and Everlasting Faust have Tremor Superposition, which allows you to combine multiple Amplitude Conversions and even add additional ones after the Superposition is applied, however the resulting combined Amplitude only lasts for one turn before reverting to normal Tremor.

To further complicate things, many IDs use Tremor on themselves as a pseudo-Charge resource for conditionals, but for the most part those aren't relevant for teambuilding.

Tremor is the Sloth-associated status effect.

  • Mandatory
    • District 20 Yurodivy Hong Lu: If you want to push damage with Tremor you need either Yurodivy Hong Lu or his Cavernous Wailing EGO for access to Tremor - Reverb. If you have the latter, the Yurodivy ID isn't strictly mandatory, but Hong Lu is in some form.
  • Core
    • The Thumb East Capo IIII Meursault > The Thumb East Soldato II Sinclair
    • Lobotomy EGO Regret Faust: Faust unfortunately has no other Tremor IDs and so any other high-tier Faust is also an alternative high priority pick just for access to Everlasting.
    • Molar Office Fixer Outis
  • Recommended
    • Oufi Association South Section 3 Heathcliff: Can be used to trigger Tremor - Decay, which stacks Defense Level Down per 4 Tremor Potency, which is a meaty alternative to Tremor - Reverb for boosting damage (especially for Sloth-resistant enemies).
    • T Corp Class 3 Collection Staff Don Quixote: Borderline Core depending on whether or not you want to make use of Time Moratorium from her Skill 3, which can be powerful but is an additional layer of setup and payoff on top of Tremor and can be a little obnoxious if you're not careful about triggering it. Time Moratorium freezes and stores damage for the turn it's applied and the following turn and then triggers at the end of that turn as a big chunk of bonus Sloth damage; again, can be very powerful as long as you're very deliberate about eg not applying it on something you were right about to kill anyways (or to something that resists Sloth damage).
    • Zwei Association West Section 3 Ishmael
    • Molar Office Fixer Yi Sang
  • Alternatives
    • Dieci Association South Section 4 Hong Lu: Probably the best non-Yurodivy option for Hong Lu if you have Cavernous Wailing and but not Yurodivy and need to include him.
    • Rosespanner Workshop Rep Rodion, T Corp Class 2 Collection Staff Rodion: Rodion's Effervescent Corrosion stacks a ton of Tremor Count.
    • The Ring Pointillist Student Yi Sang > The Ring Pointillist Student Outis
    • Molar Boatworks Fixer Ishmael, LCCB Assistant Manager Ishmael
    • District 20 Yurodivy Ryoshu, LCCB Assistant Manager Ryoshu
    • Rosespanner Workshop Fixer Meursault
    • N Corp Mittelhammer Don Quixote
  • Support Passives
    • Molar Office Fixer Yi Sang
    • T Corp Class 3 Collection Staff Don Quixote
    • District 20 Yurodivy Ryoshu
    • Rosespanner Workshop Fixer Meursault
    • District 20 Yurodivy Hong Lu
    • T Corp Class 2 Collection Staff Rodion
    • Rosespanner Workshop Rep Rodion
    • Molar Boatworks Fixer Sinclair
    • Molar Office Fixer Outis

Resources
A (Staggering) Overview of Tremor [Limbus Company] by ESGOO, uploaded Jun 5, 2024
https://www.youtube.com/watch?v=5BBL0bXe_mg
An (Everlasting) Follow-up on Tremor [Limbus Company] by ESGOO, uploaded Jun 21, 2024 - unfortunately superceded again by the subsequent release of the T Corp IDs, but both videos are worth a watch to begin wrapping your head around Tremor
https://www.youtube.com/watch?v=13ET7q0Uw8M
Rupture
Rupture has had a big shakeup at the start of Season 6 from both the release of several new powerful Rupture IDs and the nerf to Talisman Sinclair’s passive, which upended the previously most-optimal-but-relatively-setup-heavy Rupture playstyle. Now things are back to being a little more freeform in line with most other teams (and Devyat Sinclair and Branch of Knowledge are finally free). Rupture is mechanically identical to Sinking and works similar to Burn & Bleed, dealing damage by Rupture Potency and then reducing Rupture Count by one on trigger, however that trigger is on hit instead of automatically which means its Count needs to be carefully managed similar to Bleed & Sinking. Rupture is the Gluttony-associated status effect.

  • Core
    • Heishou Pack - Mao Branch Adept Faust >> Heishou Pack - Mao Branch Ryoshu = Heishou Pack - Mao Branch Outis
    • W Corp L3 Cleanup Agent Yi Sang: Especially with Dimension Shredder
    • Cinq Association West Section 3 Meursault
  • Recommended
    • Devyat Association North Section 3 Sinclair & Devyat Association North Section 3 Rodion
    • Lobotomy EGO Lantern Don Quixote
  • Alternatives
    • Heishou Pack - Si Branch Gregor > Heishou Pack - Si Branch Rodion
    • Fanghunt Office Fixer Hong Lu, K Corp Class 3 Excision Staff Hong Lu: Reasonable choices as a vehicle for Lasso.
    • Seven Association South Section 6 Director Outis = Seven Association South Section 4 Faust > Seven Association South Section 4 Heathcliff
    • The Princess of La Manchaland Rodion
    • Family Hierarch Candidate Ishmael, LCCB Assistant Manager Ishmael
    • Rosespanner Workshop Fixer Gregor
  • Support Passives
    • Seven Association South Section 4 Faust
    • Heishou Pack - Mao Branch Adept Faust
    • Seven Association South Section 6 Ryoshu
    • Dead Rabbits Boss Meursault
    • W Corp L2 Cleanup Agent Meursault
    • Fanghunt Office Fixer Hong Lu
    • Seven Association South Section 4 Heathcliff
    • Devyat Association North Section 3 Rodion
    • Heishou Pack - Si Branch Rodion
    • Lobotomy EGO Red Sheet Sinclair
    • Devyat Association North Section 3 Sinclair
    • Heishou Pack - Mao Branch Outis

Resources
Zàng Huā Yín [葬花吟] - Is It Worth It? (Limbus Company Season 6 Battle Pass Review) by Kaskozhuk, uploaded Jun 1, 2025
https://www.youtube.com/watch?v=Hzx0JBqJRJw
Sinking
Sinking is a powerful status effect archetype that seems to have slightly fallen by the wayside a bit recently--there's notably fewer Sinking IDs and two Sinners (Don Quixote and Ryoshu, three if you don't count Mariachi Sinclair) have none at all. Sinking works similar to Rupture; it is applied to enemies and then is triggered by additional attacks, either dealing SP or Gloom damage (the latter if the enemies have no SP or are at -45 SP) equal to the Sinking Potency and then decreasing Sinking Count by one. So obviously, Sinking is the Gloom-associated status effect.

  • Core
    • Dieci Association South Section 4 Hong Lu
    • Molar Boatworks Fixer Ishmael
    • Dieci Association South Section 4 Rodion
    • Wuthering Heights Chief Butler Outis: Top source of Echoes of the Manor, which is a unique debuff that interacts with and enhances Sinking.
    • Edgar Family Heir Gregor
  • Recommended
    • Wild Hunt Heathcliff
    • Effloresced EGO Spicebrush Yi Sang: Like T Corp Don, Spicebrush Yi Sang is borderline Core depending on whether you want to make use of Sinking Deluge on his Skill 3, which pops the entire Sinking stack to turn it into a huge Count x Potency nuke. (I ended up getting all the damage MD achievements in one go without paying attention and with an extremely suboptimal Sinking team on the last boss of an MD run thanks to Sinking Deluge.)
    • R Corp 4th Pack Reindeer Hong Lu = R Corp 4th Pack Reindeer Ishmael: Both are good substitutions if you don't have their primary Core IDs, however you should avoid using both of them in the same team to avoid doubling up on skills that can backfire on your team.
  • Alternatives
    • Wuthering Heights Butler Faust: Another potential source of Echoes of the Manor.
    • Lobotomy EGO Solemn Lament Yi Sang, Dieci Association South Section 4 Yi Sang
    • Lobotomy EGO Sunshower Heathcliff
    • Dieci Association South Section 4 Director Meursault
    • Edgar Family Butler Ishmael
    • G Corp Head Manager Outis
  • Support Passives
    • Lobotomy EGO Solemn Lament Yi Sang
    • Wuthering Heights Butler Faust
    • Wild Hunt Heathcliff
    • Edgar Family Butler Ishmael

Resources
(Outdated) An Extensive Guide to Sinking [Limbus Company] by Kaskozhuk, uploaded Jun 1, 2024
https://www.youtube.com/watch?v=KyRzwRQPfmE
Poise
Poise has enough available IDs that we can divide things further into two distinct Slash- and Pierce-based Poise teams. Note, however, that the Pierce team's most powerful iteration requires two Walpurgisnacht IDs working together. Fortunately, if you don't have either full team you can also make do with simply mashing the two compositions together, taking the best available from each to have a passable full Poise team. Poise gives a unit a chance to critical hit (for base 1.2x damage multiplier) based on the Poise Potency (Poise Potency x 5%), Poise Count is reduced by one either on a successful crit or at turn end. Poise is the Pride-associated status effect.

  • Slash Team
    • Mandatory
      • Blade Lineage Mentor Meursault: The slash team is built mostly around Blade Lineage IDs, and Meursault both juices them all up and is extremely powerful on his own.
    • Core
      • Blade Lineage Salsu Yi Sang
      • Blade Lineage Salsu Faust
      • Edgar Family Chief Butler Ryoshu: Both Slash and Poise and potent enough to be an important part of what could otherwise just be a full Blade Lineage team.
    • Recommended
      • Blade Lineage Salsu Sinclair
      • Blade Lineage Salsu Don Quixote, Blade Lineage Salsu Outis
    • Alternatives
      • Kurokumo Clan Wakashu Rodion
      • Any of the Recommended or above IDs from the Pierce Team.
      • Heishou Pack - Si Branch Rodion, Heishou Pack - Si Branch Gregor
      • Edgar Family Butler Ishmael > Shi Association South Section 5 Ishmael
  • Pierce Team
    • Core
      • Full-Stop Office Rep Hong Lu + Full-Stop Office Fixer Heathcliff
      • Cinq Association South Section 4 Director Sinclair
      • The Pequod Captain Ishmael
    • Recommended
      • Cinq Association West Section 3 Meursault
      • Cinq Association East Section 3 Don Quixote
    • Alternatives
      • The Pequod Harpooner Heathcliff
      • Any of the Recommended or above IDs from the Slash Team.
      • Cinq Association South Section 4 Outis
      • Twinhook Pirates First Mate Gregor
      • The Pequod First Mate Yi Sang
  • Support Passives
    • Blade Lineage Salsu Yi Sang
    • Blade Lineage Salsu Faust
    • Blade Lineage Salsu Don Quixote
    • LCCB Assistant Manager Ryoshu (for the Full-Stop duo)
    • Edgar Family Chief Butler Ryoshu
    • Blade Lineage Mentor Meursault
    • Full-Stop Office Fixer Heathcliff
    • The Pequod Captain Ishmael
    • Zwei Association South Section 5 Rodion
    • Twinhook Pirates First Mate Gregor

Resources
An Extensive Guide to Poise (Limbus Company) by Kaskozhuk, uploaded Apr 2, 2025
https://www.youtube.com/watch?v=64YFQ4UzUoM
Charge
Like Poise, Charge is a status effect that generally applies to the ID using it, and typically involves a now-traditional-for-RPGs system of skills that build and then spend the resource, in this case Charge (both Count and Potency). Charge is the Envy-associated status effect.

  • Mandatory
    • W Corp L3 Cleanup Captain Outis: W Corp Outis is the engine that makes this team work most effectively since her main gimmick is funneling Charge into the rest of the team.
  • Core
    • Lobotomy EGO Red Eyes & Penitence Ryoshu, W Corp L3 Cleanup Agent Ryoshu: Ryoshu has a guaranteed slot with either of these IDs. Red Eyes Ryoshu has a Unique Charge mechanic that benefits from Charge support and is probably marginally better than W Corp, but you can and should use whichever of the two you have and like better.
    • MultiCrack Office Rep Faust
    • W Corp L3 Cleanup Agent Don Quixote
  • Recommended
    • MultiCrack Office Fixer Heathcliff
    • R Corp 4th Pack Reindeer Hong Lu, R Corp 4th Pack Reindeer Ishmael: As with the Sinking team it may be unwise to use both together.
    • W Corp L2 Cleanup Agent Meursault (note: really needs to be Uptied to 4 to keep up)
  • Alternatives
    • W Corp L3 Cleanup Agent Yi Sang
    • W Corp L2 Cleanup Agent Faust, W Corp L2 Cleanup Agent Hong Lu
    • The Middle Little Sister Don Quixote, The Middle Little Brother Meursault, The Pequod Harpooner Heathcliff, The Princess of La Manchaland Rodion, The Middle Little Brother Sinclair: Not Charge IDs but can be brought for extra Envy resonance if desired.
  • Support Passives
    • W Corp L3 Cleanup Agent Yi Sang
    • W Corp L2 Cleanup Agent Faust
    • MultiCrack Office Rep Faust
    • W Corp L3 Cleanup Agent Ryoshu
    • R Corp 4th Pack Rhino Meursault
    • W Corp L2 Cleanup Agent Hong Lu
    • R Corp 4th Pack Reindeer Hong Lu
    • MultiCrack Office Fixer Heathcliff
    • W Corp L3 Cleanup Captain Outis

Resources
An Extensive Guide to Charge [Limbus Company] by Kaskozhuk, uploaded Nov 20, 2024
https://www.youtube.com/watch?v=yemZAS3Pfa8

Mind Whipped Into Shape! (Limbus Company - New ID/EGO Overview) by Kaskozhuk, uploaded May 2, 2025 - release overview for R Corp Hong Lu and includes some updates to the above
https://www.youtube.com/watch?v=XHRSCK3FcNg
General Support Passives
This section and the next includes some common recommended IDs to keep in reserve for their support passives. The three major use cases for support passives are ones that mesh well with specific teams (in which case they'll be listed in the relevant team section above), ones that are excellent for general use, and passives with strict conditionals that are easier to use for solos.

I didn't repeat any IDs so it's worth reading through both, which list an ID got placed in for some of the edge cases was a little arbitrary.

This section will include some important recommendations that don't fit into one of the team compositions above. Again, there may be additional useful general passives in the Solo section below as well if you're able to work around their more restrictive conditionals.

Some of the most notable and useful ones will be highlighted in italics.

  • Yi Sang
    • LCB Sinner - Gloom x4 Owned: At the end of the turn, Heal 10 SP for 1 ally with the least SP if they lost SP.
    • The Ring Pointillist Student - Lust x4 Owned: 1 ally with the least SP heals 2 SP On Hit for every type of negative effect on the target (max 6). If the target has Bleed, heal 3 additional SP. (This Passive activates 2 times max per turn)
    • Liu Association South Section 3 - Wrath x3 Res: For 2 allies with the least SP: if they lost SP this turn, heal 5 SP at Turn End. If the said allies have Base Skills that inflict Burn Potency or Count, heal 5~10 SP instead
  • Faust
    • Zwei Association South Section 4 - Gloom x2 Res: At the start of the combat phase, apply 2 Defense Level Up to the ally with the lowest HP percentage. If target's HP is below 50%, apply an additional 2 Defense Level Up
    • The One Who Grips - Lust x3 Res: At the start of the combat phase, heal 1 ally with the least SP for 15 SP. If the ally is an 'N Corp. Fanatic', also apply 2Fanatic.
  • Don Quixote
  • Ryoshu
    • RB Chef de Cuisine - Lust x5 Owned: When an enemy is defeated, the ally with the least HP heals 15 HP. (Once per turn.)
    • Lobotomy EGO Red Eyes & Penitence - Envy x3 Res: Combat Start: 1 ally with the lowest HP percentage heals 3 HP, 1 ally with the least SP heals 3 SP
  • Meursault
    • The Middle Little Brother - Envy x3 Owned: The 1 ally with the least SP heals 10 SP at Turn End if there is another ally from the same Faction
  • Hong Lu
    • LCB Sinner - Sloth x5 Owned: At the start of combat phase, the ally with the least SP heals 6 SP.
    • Tingtang Gang Gangleader - Gluttony x5 Owned: 1 ally with the most SP deals +20% damage with Heads Coins.
    • Dieci Association South Section 4 - Gloom x4 Owned: After Attack: If the target is in a staggered or defeated state by an attack from 1 ally with the least SP, the ally heals 7 SP.
  • Heathcliff
  • Ishmael
    • Zwei Association West Section 3 - Pride x5 Owned: At Combat Start, compare each Identity's current HP to their HP at the start of the previous turn. Then, apply 2 Defense Level Up to the Identity with the greatest disparity of HP values between turns.
  • Rodion
    • LCB Sinner - Wrath x5 Owned: 1 ally with the most HP deals +20% damage with Heads Coins.
  • Sinclair
    • Los Mariachis Jefe - Gloom x4 Owned: 1 ally with the most SP deals +10% damage to enemies with lower SP.
    • The Thumb East Soldato II - Pride x4 Res: When the 1 ally Identity with the fastest Deployment order among those using Ammo finishes their attack, if their current Ammo count is fewer than half (rounded up), regain half of the maximum Ammo capacity (rounded up; once per Encounter; max Ammo regained: 5). If the Ammo receiving Identity has separate values for Potency and Count, they will gain them at random. If either Potency or Count of Ammo is maxed out, gain whichever is not maxed. This effect does not activate if there are no Identities that use Ammo
  • Outis
    • LCB Sinner - Sloth x5 Owned: 1 ally with the most HP deals +30% damage to enemies below 0 SP.
    • G Corp Head Manager - Sloth x4 Owned: ally with the most HP randomly gains 1 Attack Power Up, 1 Defense Power Up, or 1 Protection at the start of the combat phase.
    • Cinq Association South Section 4 - Pride x3 Res: If the fastest ally's Speed is faster than Speed of all enemies, the fastest ally gains Clash Power +1. If the said ally is a Cinq Association Fixer, the fastest ally deals +10% Pierce Damage
    • Seven Association South Section 6 Director - Gluttony x4 Owned: 1 ally with the fastest Speed deals +10% damage when attacking a target with a damage type the target is “Weak” or “Fatal” to.
    • Lobotomy EGO Magic Bullet - Pride x3 Res: 1 ally with the most SP deals +10% damage with E.G.O Skills. If the E.G.O Skill consumes 7+ E.G.O resources, deal additional +5% damage
  • Gregor
    • LCB Sinner - Gloom x3 Owned: At the start of the combat phase, the ally with the least HP heals 5 HP.
    • RB Sous-chef - Lust x5 Owned: At the start of the combat phase, the ally with the least HP heals 5 HP. Boost the healing of R.B. Chef de Cuisine Ryoshu’s Passive ‘Rustle Up’ by 5.
    • G Corp Manager Corporal - Gluttony x4 Owned: The ally with the least HP heals 5 HP after winning a clash.
    • The Priest of La Manchaland - Lust x3 Res: 1 ally with the lowest HP percentage heals 3 HP On Hit (3 times per turn). If the target hit by the said ally had Bleed, heal 3 additional HP
Solo Support Passives
Disclaimer: I'm especially not an expert on soloing at all but this is mostly just straight slotting in data from doing a pass looking at everyone's passives. These are the notable ones that have limiting conditionals that hinder their usefulness in regular teams but make them simpler or more automatic to use for solos (eg 1 ally with the lowest Max HP gains X). These don't include anything from the general recommendations section and are also general recommendations themselves--there may be powerful solo passives in the relevant status team.

Some of the most commonly recommended and useful ones will be highlighted in italics.

  • Yi Sang
    • Seven Association South Section 6 - Gluttony x3 Res: 1 ally with the highest Max HP gains +1 clash Power in a clash.
    • Effloresced EGO Spicebrush - Sloth x3 Res: 1 ally with the least SP deals +10% damage when attacking 2 or more targets at once.
  • Faust
    • LCB Sinner - Pride x3 Owned: 1 ally with the highest Max HP inflicts 2 Offense Level Down with attacks at a 25% chance.
    • Lobotomy Corp Remnant - Lust x2 Res: 1 ally with the lowest Max HP gains +2 defense skill final Power.
    • Lobotomy EGO Regret - Wrath x5 Owned: In a clash, the target of the slowest ally has -1 Clash Power if they have 3+ types of negative effects
  • Don Quixote
    • LCB Sinner - Lust x5 Owned: 1 ally with the most SP deals +10% Pierce damage.
    • Shi Association South Section 5 Director - Wrath x5 Owned: 1 ally with the fastest Speed deals +10% Slash damage.
    • Lobotomy EGO Lantern - Gluttony x5 Owned: The ally with the highest Aggro Skill Slot heals 4 HP every time they hit an enemy that targets this unit (Does not apply to units without Aggro)
    • W Corp L3 Cleanup Agent - Gloom x3 Res: 1 ally with the fastest Speed gains +1 final Power for their first skill.
    • Cinq Association South Section 5 Director - Pride x3 Res: If Speed of all allies is higher than Speed of all enemies, the fastest ally deals more damage based on the Speed difference between it and the slowest enemy. (+3% per 1 point of difference, Max 15%)
  • Ryoshu
    • LCB Sinner - Gluttony x3 Res: 1 ally with the lowest Max HP deals and takes +20% damage.
    • Heishou Pack - Mao Branch - Gluttony x5 Owned: Turn End: 1 ally with the fastest Speed gains 2 Haste next turn
  • Meursault
    • LCB Sinner - Sloth x3 Owned: 1 ally with the highest Max HP takes -10% damage from attack skills.
    • Cinq Association West Section 3 - Pride x3 Res: The fastest ally, on Clash Win, gains 1 Haste next turn (2 times per turn)
  • Hong Lu
  • Heathcliff
    • LCB Sinner - Envy x5 Owned: 1 ally with the lowest Max HP deals +10% Blunt damage.
    • Shi Association South Section 5 - Wrath x3 Res: 1 ally with the least HP deals and takes +20% damage.
    • R Corp 4th Pack Rabbit - Wrath x5 Owned: 1 ally with the fastest Speed deals +10% Pierce damage.
    • The Pequod Harpooner - Envy x5 Owned: 1 ally with the highest max HP deals more Pierce Damage at less HP. Deal +0.3% damage for every 1% missing HP (Max 30%)
  • Ishmael
    • R Corp 4th Pack Reindeer - Gloom x5 Owned: 1 ally with the least SP deals +10% Blunt damage.
  • Rodion
    • N Corp Mittelhammer - Wrath x3 Owned: After an enemy is defeated, apply 1 Haste and 1 Damage Up to the ally with the most SP. (Once per turn)
    • Kurokumo Clan Wakashu - Gloom x5 Owned: 1 ally with the slowest Speed deals +10% Slash damage.
  • Sinclair
    • Zwei Association South Section 6 - Gloom x4 Owned: 1 ally with the least HP takes -10% damage.
    • Zwei Association West Section 3 - Sloth x4 Owned: Turn End: apply 1 Haste and 3 Defense Level Up to 1 ally with the lowest HP percentage next turn
    • Blade Lineage Salsu - Pride x3 Res: 1 ally with the slowest Speed gains +1 final Power for their last skill.
    • The One Who Shall Grip - Wrath x6 Owned: 1 ally with the least SP deals +10% Blunt damage. If said ally is below 0 SP, further boost their Blunt damage the lower their SP is. (Max 10%)
    • The Middle Little Brother - Envy x5 Owned: Combat Start: 1 ally with the least current HP percentage gains 2 Defense Level Up. If the said ally is from the Middle, also gain 2 Offense Level Up
  • Outis
    • The Barber of La Manchaland - Lust x5 Owned: 1 ally with the fastest Speed: if the enemy is killed After Attack, heal 10 HP (2 times per turn). 1 ally with the fastest Speed: if the enemy is killed After Attack, inflict +1 Bleed Count when inflicting Bleed Potency with Skill or Coin effects for the next turn (3 times per turn)
  • Gregor
    • Zwei Association South Section 4 - Sloth x5 Owned: If 1 ally with the highest Max HP is targeted by 2 or more attacks, gain 3 Defense Level Up
ID Data
Reminder that the most up-to-date version of all of this information in this section, including IDs released after Season 5 can be found at this link.[docs.google.com] The spreadsheet now also includes team notes and EGO data as well.

Columns indicate which skills match the listed affinity. For example, in the Blunt column, "13D" indicates the skills 1, 3, and the defensive skill (typically a counter in the case when it's in a Slash/Pierce/Blunt column) are Blunt.

Most IDs will have 3 available sin affinities with one of the three doubling up, and most IDs also require Uptie 4 before their defensive skills gain a sin affinity.

Type of defense skill are indicated by G for Guard, E for Evade, C for Counter, CG for Clashable Guard, and CC for Clashable Counter.

Yi Sang


Faust


Don Quixote


Ryoshu


Meursault

Blade Lineage Mentor: the alternate Skill 3 is Pride instead of Wrath.

Hong Lu

Full-Stop Office Rep: * indicates the affinities for Melee Support, which can be triggered by Full-Stop Office Fixer Heathcliff's defensive skill; the defensive skill also changes based on Ammo count

Heathcliff

Full-Stop Office Fixer: his defensive skill also can change based on Ammo count

Ishmael


Rodion


Sinclair

Dawn Office Fixer: the alternate Skill 3 is Slash instead of Pierce

Outis


Gregor
Tier Lists and Resources
I'm including this section for players who just want resources on what general IDs are powerful and worth angling towards in order to have a workable team for basic early story progression and Normal Mirror Dungeons. As always, tier & "these are the best IDs" lists should be taken with a grain of salt for both how they may become outdated over time and for how they may reflect the author's preferences. My suggestion is to be referencing multiple tier lists and guides to get a range of opinions so that you can have an idea from multiple sources what is likely to indeed be verifiably powerful, which is why I'll include a handful of different sources here.

ESGOO
YouTube channel: https://www.youtube.com/@therealESGOO
The Strongest IDs [Limbus Company] uploaded Oct 9, 2024
https://www.youtube.com/watch?v=qjBeb1jy4E4
Reviewing Every Single ID in Limbus Company (Part 1) uploaded Mar 19, 2025
https://www.youtube.com/watch?v=RILRmO0u9E4
Reviewing Every Single ID in Limbus Company (Part 2) uploaded May 21, 2025
https://www.youtube.com/watch?v=nVDdlbROwl4

Kaskozhuk
YouTube channel: https://www.youtube.com/@kaskozhuk4158
Yet Another Limbus Company ID (and maybe EGO) Tierlist (Limbus Company - Season 5) streamed Dec 15, 2024
https://www.youtube.com/watch?v=5f-OOPu50fQ
From the above stream:
IDs


EGOs


Kaskozhuk's new ID & EGO overview videos are great and worth keeping up with.

Prydwen.gg
Tier list: https://www.prydwen.gg/limbus-company/tier-list/
The list itself is being updated frequently with new ID releases but much of the other content on the site is less consistent. Individual ID pages include recommendations for individual EGO setups.

Outro
Friend ID: W549587749
https://cs2bus.com/sharedfiles/filedetails/?id=3456404806

Housekeeping:
-possible sections for bleed/poise & envy resonance
-add EGOs
4 Comments
goinforaschwim 12 Jul @ 2:40am 
Ill still disagree on cinq meursault but I havent actually used devyat rodion. she looks like a better unit than meur for rupture specifically but I dont like her inability to stay in fights. might use her to switch into meaursault actually since then since her skill 3 is count neutral and can go into a 15/3 stack. the main problem with 15/3 is I find it hard to get to 15 potency fast enough for meur to not kill count but that could just be a me issue
SCPantera  [author] 28 Jun @ 12:08pm 
Red Eyes Ryoshu will definitely need to be added but it'll have to wait a little bit; I'm planning to do a complete overhaul of every recommended teams section to have an intermediate category in between Core and Alternates and there'll be lots of small stuff I missed that gets included in that overhaul.

I don't fully agree for Cinq Meursault, I think he's just generally powerful enough to stay Core (and anyways pairs well with W Corp Yi Sang who is the inverse, sort of weak but stacks Rupture like a champ), but Heishou Rodion's chief problem is Devyat Rodion exists. I don't think there's really room for Heishou Rodion on a general Rupture team unless it lands that you're missing some higher priority IDs or if you're trying to do Rupture/Poise (but again partly because the full team for that kind of doesn't exist yet). She's in the horde of IDs that are technically great but gets crowded out by other options.
goinforaschwim 25 Jun @ 9:25pm 
Cool guide. There is some small things I think are missing, specifically Red eyes ryoshu not being mentioned for bleed. Shes a really great clasher and potency generator (no count though but bleed is fine with ring sang).

Oh also rupture, Cinq merusault is not core as he is insanely negative until 15/3 and he ruins the stack before you can generate potency (hes still really good in rupture but better as a backup id or after the first turn or 2, he provides nothing to rupture other than being count neutral after 15/3). Heishou rodion is core imo as she is count neutral on her skill 2 while being able to proc rupture 5 times with -1 count. her skill 1 is bad (has good potency?) but you have a clashable guard to just never use it.
Lazyyy 12 May @ 12:30am 
tysm :>