Champions Online

Champions Online

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Healer Builds for Endgame (Archived)
By Qawsada
Archive Healer Guide by Kamokami. All credit go to Kamokami

https://www.arcgames.com/en/forums/championsonline#/discussion/1210364/healer-builds/p1
   
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Prologue
Lately there have been a lot of requests for help with various healer builds both in-game and in this forum section. Kicking off this thread to post various types of tried and tested healer builds. All of them being viable for endgame content.

CONTENTS:
1. Pure Healer: AoPM, AoED, Medical Nanites, AoAC, AoRP

2. Healer+Buffer+Debuffers: AoED Debuffer, AoAC Debuffer, AoRP Defense Buffer

3. Healer+DPS: Toxic Healer, Darkness Healer, Fire Healer, Heavy Weapons Healer, TK Melee and TK Ranged Healers, Magic Healer, Unarmed Healer

4. Healer+Tank: coming some day

5. Crowd Control Healer: AoPM Control Healer, AoAC Control Healer

Feel free to use any of the builds posted and please ask questions if you have them. If you like the build post a quick reply and tell us what you liked about it. All builds have been tested on PTS and some have been used on Live.

Note: sometimes there is a mismatch between what's in Hero Creator and power lists in forums posts. This is due to Hero Creator being constantly updated. Wherever you see such a discrepancy, use the powers specified in the forum posts for your builds.

CONTROL SETTINGS FOR HEALERS:
Options -> Controls Tab -> Scroll to near the bottom just above the targeting distance slider -> Match your settings to those below.


This will allow you to use an attack power while targeting a friendly player without changing the target...makes DPSing as a healer or even just using powers such as Mind Drain, Life Drain, or Life Essence much easier. "Assist target on attack" allows you to target an enemy, such as Dino, and when you use a Healing power, like Iniquity, to automatically heal that enemy's target.

USEFUL DEVICES FOR HEALERS:
Psionic Accelerator - wide AoE CC, procs specs such as Sent Mastery
Eruption - damage immunity, great to use during disaster recovery while needing to rez
Necrullitic Elixir - healing DoT that scales with healing bonuses
Healing Patch Plus - AoE "Resurgence"...great to use after a rez or when a lot of people are low on hp
Nimbus of Force - AoE shield...great to use after a rez or to take the edge off an anticipated spike in damage
Become Doomlord (or Become Celestial) - has a "rez other" power. Must-have for any endgame healer without a "rez other" power in their build.
Pure Healer 1
This section contains builds focused entirely on heals. No attacks or anything else beyond self preservation and massive torrents of healing.

AoPM Healer
Main build objective:
Provide huge heals and great damage+toughness buffs for everyone.

Highlights:
Massive massive AoE and single-target heals, strong direct buff to team damage and toughness via AoPM, built to withstand endgame catastrophes via lots of self heals to help prevent wipes, easy and relaxing to play in terms of rotation, buffs every other aura user's aura via AoPM. This is an effect unique to AoPM that is often overlooked. So for example, an AoRP user that's in your teamup gets a huge buff which makes their team AoRP become way stronger. AoPM provides benefits all around to everyone and is the only passive that benefits other Aura users.

Healing Rotation:
Wisp (applies Poison, Illumination) -> 3x Life Essence while moving to heal different groupings of players -> Wisp -> 3x Life Essence...etc
Interrupt this rotation to use Iniquity on the Tanks if they are low. Periodically use Bionic Shielding on the Tanks.

Gear:
Gear entirely for PRE. The AoPM buff is incredibly impactful so it's best to set things up such that you can fully invest in it. Energy is not an issue and toughness is built into the power and spec choices. Utility slots should be focused on cd reduction.

Pure Healer AoPM - Freeform
v2.4.1-29

Super Stats: PRE, Con, Dex

Talents
(Split between on PRE/Con/Rec. Click the build link to see)

Powers
1: Radiance (advantages)
1: Conviction (Reverence)
6: Compassion (advantages)
8: Aura of Primal Majesty (Rank 2, Rank 3)
11: Iniquity (Rank 2, Rank 3)
14: Eldritch Shield (Rank 2, Rank 3)
17: Redemption (Salvation)
20: Will-o'-the-Wisp (Guide)
23: Masterful Dodge (advantages)
26: Bountiful Chi Resurgence (Gifts of the Storm)
29: Aurora (advantages)
32: Life Essence (Rank 2, Rank 3)
35: Bionic Shielding (Rank 2, Rank 3)
38: Ascension (Rank 2, Rank 3)

Specializations
Presence: Repurpose (3/3)
Presence: Selfless Ally (2/2)
Presence: Moment of Glory (3/3)
Presence: Force of Will (2/2)
Sentinel: Eternal Spring (2/2)
Sentinel: Caregiver (3/3)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (2/3)
Protector: Fortified Gear (3/3)
Protector: Unrelenting (2/2)
Protector: Bulwark (2/2)
Protector: Defensive Expertise (2/3)
Protector: Resolute (1/3)
Mastery: Presence Mastery (1/1)

___________________________________________________________________________

AoED Healer
Main build objective:
Enable everyone to deal more damage as a result of you being there.

Highlights:
Great AoE and single-target heals, strong direct buff to team damage, has a very strong directed AoE heal and a moderate AoE heal centered on you for a nice "set it and forget it" feel. Also procs Sentinal Mastery + spec debuffs via Hex and its 2 advantages. Hex is also here because AoED enables everyone to deal magic damage when they crit, so a magic damage resistance debuff is very beneficial. AoED provides the biggest benefit to DPS and others who are not deep into diminishing returns on their own gear and form buffs. In damage parses, it tends to lift the DPS of the players outside of the top 5 more than any other Aura.

Healing Rotation:
Pillar of Poz -> 3x Arcane Vitality -> Pillar of Poz -> 3x Arcane Vitality...etc
Use Iniquity on Tanks when they get low. Periodically use Bionic Shielding on the Tanks.

Gear:
Gear entirely for PRE. Utility slots should be focused on cd reduction or CC duration.

Pure Healer AoED - Freeform
v2.4.1-29

Super Stats: PRE, Con, Dex

Talents
(Split between on PRE/Con/Rec. Click the build link to see them)

Powers
1: Radiance (advantages)
1: Conviction (Reverence)
6: Compassion (advantages)
8: Aura of Ebon Destruction (Rank 2, Rank 3)
11: Iniquity (Rank 2, Rank 3)
14: Eldritch Shield (Rank 2, Rank 3)
17: Redemption (Salvation)
20: Hex of Suffering (Rune of Lethargy, Rune of Dismay)
23: Masterful Dodge (advantages)
26: Bountiful Chi Resurgence (Gifts of the Storm)
29: Aurora (advantages)
32: Arcane Vitality (Rank 2, Rank 3)
35: Pillar of Poz (Rank 2, Rank 3)
38: Ascension (Rank 2)

Specializations
Presence: Repurpose (3/3)
Presence: Selfless Ally (2/2)
Presence: Moment of Glory (3/3)
Presence: Force of Will (2/2)
Sentinel: Eternal Spring (2/2)
Sentinel: Caregiver (3/3)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (2/3)
Overseer: Administer (3/3)
Overseer: Overseer Aura (2/3)
Overseer: Trapped (3/3)
Overseer: Conservation (2/2)
Mastery: Sentinel Mastery (1/1)
__________________________________________________________________________

Medical Nanites
Main build objective:
Ridiculous amounts of AoE healing.

Highlights:
Crazy high AoE heals and decent single-target heals.

Healing Rotation:
Pillar of Poz -> Wisp (applies Poison, Illumination) -> 3x Life Essence while moving to heal different groupings of players -> Pillar of Poz -> Wisp -> 3x Life Essence...etc
Interrupt this rotation to use Conduit on the Tanks if they are low. Periodically use Bionic Shielding on the Tanks.

Gear:
Gear entirely for PRE. Utility slots should be focused on energy cost reduction.

Pure Healer Nanites - Freeform
v2.4.1-29

Super Stats: PRE, Con, Dex

Talents
(Split between on PRE/Con/Rec. Click the build link to see)

Powers
1: Radiance (advantages)
1: Conviction (Reverence)
6: Compassion (advantages)
8: Medical Nanites (Rank 2, Rank 3)
11: Celestial Conduit (Rank 2, Rank 3)
14: Eldritch Shield (Rank 2, Rank 3)
17: Redemption (Salvation)
20: Pillar of Poz (Rank 2, Rank 3)
23: Masterful Dodge (advantages)
26: Bountiful Chi Resurgence (Gifts of the Storm)
29: Aurora (advantages)
32: Will-o'-the-Wisp (Guide)
35: Life Essence (Rank 2, Rank 3)
38: Bionic Shielding (Rank 2, Rank 3)

Specializations
Presence: Repurpose (3/3)
Presence: Selfless Ally (2/2)
Presence: Moment of Glory (3/3)
Presence: Force of Will (2/2)
Sentinel: Eternal Spring (2/2)
Sentinel: Caregiver (3/3)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (2/3)
Sentry: Fortified Gear (2/3)
Sentry: Precise (3/3)
Sentry: Sentry Aura (3/3)
Sentry: Fortify (2/2)
Mastery: Presence Mastery (1/1)

Pure Healer 2
AoAC Healer
Main build objective:
Lots of fast heals and rezzes, enabling the hardest hitting DPS teammates to hit way harder, and being vital towards making the DPS checks.

Highlights:
Great AoE and single-target heals, strong direct buff to team damage via reduction to cds and charge time, is actually pretty tough given the lowered CDs on your defensive powers, provides the most useful buff for any encounter with a DPS check. Makes Eido and Dino runs much much smoother. Also can provide a constant upkeep of Sentinal Mastery via Binding Shot since its cd is reduced by AoAC. AoAC provides the biggest benefit to well geared DPS who are deep into diminishing returns on their damage buffs. This is because AoAC buffs their damage in a new way by reducing their charge times and cooldowns. A cool benefit of using AoAC as a healer is that it makes your rezzes much faster to cast.

Healing Rotation:
fully charge Vala's Light -> Binding Shot on boss to proc Sent Mastery + resistance debuffs -> Iniquity on the lowest HP targets -> fully charge Vala's Light...etc
Periodically use Bionic Shielding on the Tanks.

Gear:
Gear entirely for PRE. Utility slots should be focused on cd reduction or CC duration.

Pure Healer AoAC - Freeform
v2.4.1-29

Super Stats: PRE, Con, Dex

Talents
(Split between on PRE/Con/Rec. Click the build link to see them)

Powers
1: Radiance (advantages)
1: Conviction (Rank 2, Reverence)
6: Compassion (advantages)
8: Aura of Arcane Clarity (Rank 2, Rank 3)
11: Iniquity (Rank 2, Rank 3)
14: Eldritch Shield (Rank 2, Rank 3)
17: Redemption (Salvation)
20: Binding Shot (advantages)
23: Masterful Dodge (advantages)
26: Bountiful Chi Resurgence (Gifts of the Storm)
29: Aurora (advantages)
32: Vala's Light (Rank 2, Light Everlasting)
35: Bionic Shielding (Rank 2, Rank 3)
38: Ascension (Rank 2, Rank 3)

Specializations
Presence: Repurpose (3/3)
Presence: Selfless Ally (2/2)
Presence: Moment of Glory (3/3)
Presence: Vulnerability (2/2)
Sentinel: Eternal Spring (2/2)
Sentinel: Caregiver (3/3)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (2/3)
Overseer: Administer (3/3)
Overseer: Overseer Aura (2/3)
Overseer: Trapped (3/3)
Overseer: Conservation (2/2)
Mastery: Sentinel Mastery (1/1)
_________________________________________________________________________

AoRP Healer
Main build objective:
Make everyone tough and prevent wipes.

Highlights:
Great AoE and single-target heals, strong direct buff to team toughness, you end up being super tough as well, two ADs means that Tanks dying is not a big deal for you. Increased damage resistance justifies taking Unbreakable here as it only takes damage after your resistance reduces it, making it very easy to rez people. Offtanks and even Main Tanks dying becomes #1: rare and #2: when it happens the DPS can easily take over while you rez the tanks since, with your Aura on them, the DPS are as tough as Tanks. Very relaxing to play since your passive reduces the amount of healing you will need to do.

Healing Rotation:
Pillar of Poz -> 3x Arcane Vitality -> Pillar of Poz -> 3x Arcane Vitality...etc
Use Iniquity on Tanks when they get low. Periodically use Bionic Shielding on the Tanks.

Gear:
Gear entirely for PRE. Utility slots should be focused on cd reduction or CC duration.

Pure Healer AoRP - Freeform
v2.4.1-29

Super Stats: PRE, Con, Dex

Talents
(Split between on PRE/Con/Rec. Click the build link to see them)

Powers
1: Radiance (advantages)
1: Conviction (Reverence)
6: Compassion (advantages)
8: Aura of Radiant Protection (Rank 2, Rank 3)
11: Iniquity (Rank 2, Rank 3)
14: Eldritch Shield (Rank 2, Rank 3)
17: Redemption (Salvation)
20: Pillar of Poz (Rank 2, Rank 3)
23: Masterful Dodge (advantages)
26: Bountiful Chi Resurgence (Gifts of the Storm)
29: Aurora (advantages)
32: Arcane Vitality (Rank 2, Rank 3)
35: Unbreakable (Rank 2)
38: Bionic Shielding (Rank 2, Rank 3)

Specializations
Presence: Repurpose (3/3)
Presence: Selfless Ally (2/2)
Presence: Moment of Glory (3/3)
Presence: Force of Will (2/2)
Sentinel: Eternal Spring (2/2)
Sentinel: Caregiver (3/3)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (2/3)
Sentry: Fortified Gear (2/3)
Sentry: Precise (3/3)
Sentry: Sentry Aura (3/3)
Sentry: Fortify (2/2)
Mastery: Presence Mastery (1/1)
HEALER BUFFER DEBUFFER
This section contains healer builds that debuff the enemy and buff the team's ability to resist & deal damage.

AoED Healer/Debuffer
Highlights:
Applies and constantly maintains a massive number of debuffs on the target by focusing on Skarns Bane's advantages and their synergies with debuffs from spec trees. Also features great AoE and self healing. Due to the awesomeness of Skarn's Bane+Curse+Hex you get to apply the following debuffs with an easy rotation:
- Damage resistance debuffs (help teammates *do more* damage): Wither, Trapped, Debilitating Poison, Cursed, Stagger
- Damage reduction debuffs (help teammates *take less* damage): Fear, Disorient, Jinx, Confuse

Healing Rotation:
2x Arcane Vitality -> Curse (Sent Mastery, Jinxed) -> 2x Arcane Vitality -> Curse -> 2x Arcane Vitality...etc.
Interrupt this rotation to use Iniquity on the Tanks if they are low.
[swap to the Debuff Rotation if healing levels feel adequate]

Debuff Rotation:
Curse (Sent Mastery, Jinxed) -> Skarn's Bane (Sent Mastery, debuffs) -> Hex (Sent Mastery, debuffs) -> Skarn's Bane -> Curse -> Skarn's Bane -> Hex -> Skarn's Bane...etc.
[swap to the Healing Rotation if healing levels feel low]

AoED Healer Debuffer - Freeform
v2.4.1-29

Super Stats: PRE, Con, Rec

Talents
(Split between on PRE/Con/Rec. Removed to save space, click the build link to see them)

Powers
1: Radiance (advantages)
1: Conviction (Reverence)
6: Iniquity (Rank 2, Rank 3)
8: Aura of Ebon Destruction (Rank 2, Rank 3)
11: Compassion (advantages)
14: Eldritch Shield (Rank 2, Rank 3)
17: Bountiful Chi Resurgence (Gifts of the Storm)
20: Masterful Dodge (advantages)
23: Skarn's Bane (Chaos Magic, Tranced)
26: Thundering Return (advantages)
29: Curse (Jinxed)
32: Arcane Vitality (Rank 2, Rank 3)
35: Hex of Suffering (Rune of Lethargy, Rune of Dismay)
38: Death's Embrace (Pact)

Specializations
Presence: Repurpose (3/3)
Presence: Selfless Ally (2/2)
Presence: Moment of Glory (3/3)
Presence: Force of Will (2/2)
Sentinel: Caregiver (3/3)
Sentinel: Sentinel Aura (3/3)
Sentinel: Wither (2/2)
Sentinel: Genesis (2/2)
Overseer: Administer (3/3)
Overseer: Overseer Aura (2/3)
Overseer: Impact (2/2)
Overseer: Trapped (3/3)
Mastery: Sentinel Mastery (1/1)
_________________________________________________________________________

AoAC Healer/Debuffer
Highlights:
Applies a large number of debuffs for all damage types as well as additional debuffs for the highest DPS powersets, namely those that deal Particle, Electric, and Ego damage. Also maintains Sentinel Mastery and has a great AoE spike heal via Vala's Light. With Particle Wave+Particle Smash+Mental Storm you get to apply the following debuffs:
- Damage resistance debuffs (help teammates *do more* damage): Vulnerability, Wither, Trapped, Stress, Disintegrate
- Damage reduction debuffs (help teammates *take less* damage): Disorient

Healing Rotation:
full charge Vala's Light -> 3x Iniquity on lowest hp targets -> full charge Vala's Light -> 3x Iniquity -> full charge Vala's Light...etc.
Interrupt this rotation to use Mental Storm to maintain Sentinel Mastery.
[swap to the Debuff Rotation if healing levels feel adequate]

Debuff Rotation:
Particle Wave (Illum, Disorient, Burn Through) -> Particle Smash (Sent Mastery, Light Everlasting, Disintegrate) -> Vala's Light -> tap Mental Storm (Sentinel Mastery, spec debuffs) -> Vala's Light -> Particle Wave -> Particle Smash -> Vala's Light...etc.
[swap to the Healing Rotation if healing levels feel low]

AoAC Healer Debuffer - Freeform
v2.4.1-29

Super Stats: PRE, Con, Rec

Talents
(Split between on PRE/Con/Rec. Removed to save space, click the build link to see them)

Powers
1: Radiance (advantages)
1: Conviction (Reverence)
6: Iniquity (Rank 2, Rank 3)
8: Aura of Arcane Clarity (Rank 2, Rank 3)
11: Compassion (advantages)
14: Energy Shield (Rank 2, Rank 3)
17: Bountiful Chi Resurgence (Gifts of the Storm)
20: Masterful Dodge (advantages)
23: Thundering Return (advantages)
26: Vala's Light (Rank 2, Rank 3)
29: Particle Wave (Illuminate, Bad Footing)
32: Particle Smash (Light Everlasting, Null Value)
35: Mental Storm (Rank 2)
38: Death's Embrace (Pact)

Specializations
Presence: Repurpose (3/3)
Presence: Selfless Ally (2/2)
Presence: Moment of Glory (3/3)
Presence: Vulnerability (2/2)
Sentinel: Caregiver (3/3)
Sentinel: Sentinel Aura (3/3)
Sentinel: Wither (2/2)
Sentinel: Genesis (2/2)
Overseer: Administer (3/3)
Overseer: Overseer Aura (3/3)
Overseer: Trapped (3/3)
Overseer: Conservation (1/2)
Mastery: Sentinel Mastery (1/1)

AoRP Healer/Defense Buffer
Highlights:
Overkill team defense. This build gives everyone around you super-tank-level toughness and gives tanks an extra layer of protection via Redirected Force. You and your teammates pretty much stop taking damage from everything but the biggest hits which you reduce with Shadow of Doubt+Miniaturization Drive. Any hits from mobs are negated completely by your IDF. The build aims to buff every available layer of defense for the entire team:
General Layer: AoRP
Block Layer: Redirected Force (this might be in base layer and not block, but I am not sure)
Absorb Layer: IDF

Healing Rotation:
activate Mini Drive then use Shadow of Doubt (debuff enemy damage output) -> 3x Arcane Vitality -> Mini Drive+Shadow of Doubt -> 3x Arcane Vitality...etc.
Use Iniquity on Tanks when they get low. Periodically use Bionic Shielding on the Tanks.
[Swap to the Buffer Rotation if healing levels feel adequate]

Buffer Rotation:
use Circle of Arcane Power -> activate Mini Drive then use Shadow of Doubt (debuff enemy damage output) -> maintain Redirected Force -> maintain Redirected Force...etc.
Interrupt this rotation to re-apply debuffs with Shadow of Doubt+Mini Drive whenever they are off cooldown

AoRP Healer Defense Buffer - Freeform
v2.4.1-29

Super Stats: PRE, Con, Rec

Talents
(Split between on PRE/Con/Rec. Click the build link to see)

Powers
1: Radiance (advantages)
1: Conviction (Reverence)
6: Iniquity (Rank 2, Rank 3)
8: Aura of Radiant Protection (Rank 2, Rank 3)
11: Eldritch Shield (Rank 2, Rank 3)
14: Redemption (Salvation)
17: Arcane Vitality (Rank 2, Rank 3)
20: Aurora (advantages)
23: Inertial Dampening Field (Rank 2, Rank 3)
26: Circle of Arcane Power (Rank 2)
29: Redirected Force (Rank 2, Rank 3)
32: Shadow of Doubt (advantages)
35: Miniaturization Drive (advantages)
38: Bionic Shielding (Rank 2, Rank 3)

Specializations
Presence: Repurpose (3/3)
Presence: Selfless Ally (2/2)
Presence: Moment of Glory (3/3)
Presence: Force of Will (2/2)
Sentinel: Eternal Spring (2/2)
Sentinel: Caregiver (3/3)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (2/3)
Sentry: Fortified Gear (2/3)
Sentry: Precise (3/3)
Sentry: Sentry Aura (3/3)
Sentry: Fortify (2/2)
Mastery: Presence Mastery (1/1)
HEALER+DPS
This section contains Healer builds that also can dish out a good amount of damage. They all have the same 3 main build objectives: be a great endgame healer, be able to deal significant damage as a DPS, be able to solo anything in the game. They also have the same gear needs: Gear primarily for PRE. If you have trouble soloing QWZ at first try taking more CON and reduce it over time as you get used to playing the build. Utility slots should be focused on cost discount.

Toxic Healer/DPS
Highlights:
Has high group heals from Sentinel Mastery + Life Essence.

Healing Rotation:
Wisp (applies Poison) -> Life Essence -> Curse (applies Sent Mastery) -> Life Essence -> Wisp...etc
Interrupt this rotation to use Iniquity on the Tanks if they are low.

Damage Rotation vs Mobs:
Wisp -> Epidemic -> Curse -> Epidemic...until weak mobs die. Swap to using Defile on the strong ones and make good use of your stun.

Damage rotation vs. Boss:
Wisp -> 2x Defile -> Curse ->2x Defile -> Wisp -> 2x Defile -> Curse...etc

Toxic Healer - DPS/Healer dual passive - Freeform
v2.3.2-28

Super Stats: PRE, Dex, Rec

Talents
(Split between on PRE/Dex/Rec. Click the build link to see)

Powers
1: Radiance
1: Conviction (Reverence)
6: Iniquity (Rank 2, Rank 3)
8: Aura of Primal Majesty (Rank 2, Rank 3)
11: Compassion
14: Eldritch Shield (Rank 2, Rank 3)
17: Will-o'-the-Wisp (Guide)
20: Thundering Return
23: Life Essence (Rank 2, Rank 3)
26: Supernatural Power
29: Pestilence (Rank 2, Rank 3)
32: Curse (Covet)
35: Epidemic (Rank 2, Rank 3)
38: Defile (Rank 2, Rank 3)

Specializations
Presence: Repurpose (3/3)
Presence: Selfless Ally (2/2)
Presence: Moment of Glory (3/3)
Presence: Force of Will (2/2)
Sentinel: Caregiver (3/3)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (3/3)
Sentinel: Wither (1/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (2/3)
Vindicator: Mass Destruction (3/3)
Mastery: Sentinel Mastery (1/1)
____________________________________________________________________________

Darkness Healer/DPS
Highlights:
Has high group heals from Sentinel Mastery + Lifedrain. Fear debuffs the targets ability to deal damage making a healer's life easier.

Healing Rotation:
Hex (applies Fear+Sent mastery) -> 2x Lifedrain -> Hex -> 2x Lifedrain -> Hex...etc
Interrupt this rotation to use Iniquity on the Tanks or any DPS if they are low on hp.

Damage Rotation vs Mobs:
Hex -> Shade Storm -> Hex -> Shade Storm...until weak mobs die. Swap to using Ebon Ruin on the strong ones and make good use of your stun.

Damage rotation vs. Boss:
Hex -> 2x Ebon Ruin -> Hex -> 2x Ebon Ruin...etc

Darkness Healer - DPS/Healer dual passive - Freeform
v2.3.2-28

Super Stats: PRE, Dex, Rec

Talents
(Split between on PRE/Dex/Rec. Click the build link to see)

Powers
1: Radiance
1: Conviction (Reverence)
6: Iniquity (Rank 2, Rank 3)
8: Aura of Primal Majesty (Rank 2, Rank 3)
11: Compassion
14: Eldritch Shield (Rank 2, Rank 3)
17: Masterful Dodge
20: Thundering Return
23: Shadow Form (Rank 2, Rank 3)
26: Spirit Reverberation
29: Shade Storm (Rank 2, Rank 3)
32: Ebon Ruin (Rank 2, Rank 3, Nyctophobia)
35: Lifedrain (Vampiric Sympathy)
38: Hex of Suffering (Rune of Dismay, Rune of Terror)

Specializations
Presence: Repurpose (3/3)
Presence: Selfless Ally (2/2)
Presence: Moment of Glory (3/3)
Presence: Force of Will (2/2)
Sentinel: Caregiver (3/3)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (3/3)
Sentinel: Wither (1/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Sentinel Mastery (1/1)
____________________________________________________________________________

Fire Healer/DPS
Highlights:
Has group heals from Absorb Heat.

Healing Rotation:
full charge Pyre -> Absorb Heat -> Flashfire -> 5x Iniquity on lowest hp targets in teamup -> Absorb Heat -> Flashfire -> 5x Inquity...etc
Interrupt this rotation to recast the healing rune by fully charging Pyre.

Damage Rotation vs Mobs:
Activate Masterful Dodge -> run into middle of mob group and fully charge Pyre ->->->-> Absorb Heat ->->-> Flashfire ->-> Incinerate -> Absorb Heat
(you're healing yourself and damaging them at the same time via Pyre+Absorb Heat)

Damage rotation vs. Boss:
Flashfire -> 2x Incinerate -> Flashfire -> 2x Incinerate...etc

Fire Healer - DPS/Healer dual passive - Freeform
v2.3.2-28

Super Stats: PRE, Dex, Rec

Talents
(Split between on PRE/Dex/Rec. Click the build link to see)

Powers
1: Radiance
1: Conviction (Reverence)
6: Iniquity (Rank 2, Rank 3)
8: Aura of Primal Majesty (Rank 2, Rank 3)
11: Compassion
14: Fire Shield (Rank 2, Rank 3)
17: Masterful Dodge
20: Fiery Embrace
23: Fiery Form (Rank 2, Rank 3)
26: Thermal Reverberation
29: Pyre (Burning Sun)
32: Absorb Heat (Rank 2, Rank 3)
35: Incinerate (Rank 2, Rank 3, Burninator)
38: Flashfire (Rank 2, Rank 3)

Specializations
Presence: Repurpose (3/3)
Presence: Selfless Ally (2/2)
Presence: Moment of Glory (3/3)
Presence: Force of Will (2/2)
Sentinel: Caregiver (3/3)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (3/3)
Sentinel: Wither (1/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Sentinel Mastery (1/1)
___________________________________________________________________________

Heavy Weapons Healer/DPS
Highlights:
Has group heals from Absorb Heat. Fire Shield has great synergy with Absorb Heat. Incend Grenade both debuffs for Annihilate and helps apply Clinging Flames.

Healing Rotation:
Incend Grenade to apply Clinging Flames -> 5x Iniquity on lowest hp targets in teamup -> Absorb Heat -> 5x Iniquity...etc
Periodically use Bionic Shielding on the Tanks.

Damage Rotation vs Mobs:
Activate Masterful Dodge -> run into middle of mob group and fully charge Brimstone -> Absorb Heat -> Incend Grenade -> Annihilate -> Absorb Heat...etc
(you're healing yourself and damaging them at the same time via Brimstone and Incend Grenade's advs+Absorb Heat)

Damage rotation vs. Boss:
Incend Grenade -> 3x Annihilate -> Incend Grenade -> 3x Annihilate...etc

HW Healer - DPS/Healer dual passive - Freeform
v2.3.2-28

Super Stats: PRE, Dex, Rec

Talents
(Split between on PRE/Dex/Rec. Click the build link to see)

Powers
1: Radiance
1: Conviction (Reverence)
6: Iniquity (Rank 2, Rank 3)
8: Aura of Primal Majesty (Rank 2, Rank 3)
11: Compassion
14: Fire Shield (Rank 2, Rank 3)
17: Masterful Dodge
20: Thermal Reverberation
23: Unstoppable (Rank 2, Rank 3)
26: Fiery Embrace
29: Brimstone (Rank 2, Aftershock)
32: Absorb Heat (Rank 2, Rank 3)
35: Annihilate (Rank 2, Scorching Blade)
38: Incendiary Grenade (Chemical Burn)

Specializations
Presence: Repurpose (3/3)
Presence: Selfless Ally (2/2)
Presence: Moment of Glory (3/3)
Presence: Force of Will (2/2)
Sentinel: Caregiver (3/3)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (3/3)
Sentinel: Genesis (1/2)
Brawler: The Glory of Battle (1/3)
Brawler: Penetrating Strikes (2/2)
Brawler: Ruthless (2/2)
Brawler: Finishing Blow (2/3)
Brawler: Flanking (3/3)
Mastery: Presence Mastery (1/1)

HEALER+DPS 2
TK Melee Healer/DPS
Highlights:
Lower group healing, solely reliant on Sentinel Mastery, in exchange for higher DPS.

Healing Rotation:
Mental Storm to apply Sentinel Mastery -> 6x Inquity on lowest hp targets in teamup -> Mental Storm -> 6x Inquity...etc

Damage Rotation vs Mobs:
Activate Masterful Dodge -> run into middle of mob group and use Ego Weaponry -> activate Ego Blade Pandemonium -> 10x Ego Weaponry...etc
(you're healing yourself and damaging them at the same time via Ego Weaponry)

Damage rotation vs. Boss:
Mental Storm to apply debuff -> Ego Weaponry until you have 5x leech stacks -> Ego Blade Annihilation -> Ego Weaponry...etc
(if there's a DPS check and you have 5x leech stacks, use Pandemonium)

Alternative Possible Powers:
Could swap AoPM to Seraphim and possibly change the build into single-passive

TK Melee Healer - DPS/Healer dual passive - Freeform
v2.3.2-28

Super Stats: PRE, Dex, Con

Talents
(Split between on PRE/Dex/Con. Click the build link to see)

Powers
1: Radiance
1: Conviction (Reverence)
6: Iniquity (Rank 2, Rank 3)
8: Aura of Primal Majesty (Rank 2, Rank 3)
11: Compassion
14: Telekinetic Shield (Rank 2, Rank 3, Telekinetic Reinforcement)
17: Masterful Dodge
20: Telekinetic Reverberation
23: Id Mastery (Rank 2, Rank 3)
26: Thundering Return
29: Ego Blade Pandemonium (Rank 2, Rank 3)
32: Ego Weaponry (Rank 2, Siphoning Strikes)
35: Ego Blade Annihilation (Rank 2, Mental Acuity)
38: Mental Storm (Rank 2)
Adv. Points: 36/36

Specializations
Presence: Repurpose (3/3)
Presence: Selfless Ally (2/2)
Presence: Moment of Glory (3/3)
Presence: Force of Will (2/2)
Sentinel: Caregiver (3/3)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (3/3)
Sentinel: Genesis (1/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Sentinel Mastery (1/1)
_____________________________________________________________________

TK Ranged Healer/DPS
Highlights:
High group healing from Sentinel Mastery + Mind Drain. Lots of synergy with many powers doing multiple things at once which makes this build my favorite dual passive Healer/DPS. Mental Storm is debuffing for your attacks + proccing Sentinel Mastery. Mind Drain is working off of Dependency which is doing its own healing. TK Barrage is setting up for Mind Drain and Lance at the same. Lance rupture procs ID Infusion which allows you to heal or do other things while passively gaining leech stacks. It's just beautiful :D

Healing Rotation:
Mental Storm to apply Sentinel Mastery -> TK Barrage to apply Dependency -> 2x Mind Drain -> Mental Storm...etc
Interrupt this rotation to cast Iniquity on Tanks if they are low on hp

Damage Rotation vs Mobs:
Activate Masterful Dodge -> TK Barrage everything until it's all dead except for the strongest mobs -> Mental Storm -> charge Lance to rupture leech and kill the strong mobs -> Mental Storm or Mind Drain as needed
(you're healing yourself and damaging them at the same time via Sentinel Mastery from Mental Storm)

Damage rotation vs. Boss:
Mental Storm to apply debuff -> TK Barrage until you have 5x leech stacks -> fully charge Lance for the rupture ->->-> tap TK Barrage or maintain it for a sec until Infusion+Barrage get you to 5 leech stacks ->-> fully charge Lance -> TK Barrage tap -> fully charge Lance...etc
(after the initial rupture, you will be back at 5x leech stacks pretty quickly due to Infusion..keep an eye on that and fully charge Lance as soon as you're there)

Alternative Possible Powers:
Could swap AoPM to Seraphim and possibly change the build into single-passive

TK Ranged Healer - DPS/Healer dual passive - Freeform
v2.3.2-28

Super Stats: PRE, Dex, Con

Talents
(Split between on PRE/Dex/Con. Click the build link to see)

Powers
1: Radiance
1: Conviction (Reverence)
6: Iniquity (Rank 2, Rank 3)
8: Aura of Primal Majesty (Rank 2, Rank 3)
11: Compassion
14: Eldritch Shield (Rank 2, Rank 3)
17: Masterful Dodge
20: Telekinetic Reverberation
23: Ego Form (Rank 2, Rank 3)
26: Thundering Return
29: Mind Drain (Rank 2, Deplete)
32: Telekinetic Barrage (Rank 2, Instill Doubt)
35: Telekinetic Lance (Rank 2, Rank 3)
38: Mental Storm (Rank 2, Rank 3)

Specializations
Presence: Repurpose (3/3)
Presence: Selfless Ally (2/2)
Presence: Moment of Glory (3/3)
Presence: Vulnerability (2/2)
Sentinel: Caregiver (3/3)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (3/3)
Sentinel: Genesis (1/2)
Overseer: Administer (3/3)
Overseer: Ruthless (2/2)
Overseer: Overseer Aura (2/3)
Overseer: Trapped (3/3)
Mastery: Sentinel Mastery (1/1)
_____________________________________________________________________

Magic Healer/DPS
Highlights:
Can solo anything as long as the ultimate is off cooldown since it has high spike damage. Also has high group and self heals from Life Essence + Illumination + Healing Rune.

Healing Rotation:
Wisp (applies Poison) -> 3x Life Essence -> Wisp -> 3x Life Essence -> Wisp...etc
Interrupt this rotation to use Iniquity on the Tanks if they are low and to cast Pillar Of Poz for its Healing Rune.

Damage Rotation vs Mobs:
activate Masterful Dodge -> Wisp (applies Cursed) -> full charge of Crashing Incantation to kill everyone -> use Soul Beam on whatever is still alive
(if Masterful Dodge is on cooldown, then charge Crashing Incantation before using Wisp)

Damage Rotation vs Boss:
Wisp (applies Cursed, Illumination) -> Pillar of Poz -> 2x Soul Beam...then repeat
Interrupt this rotation if there is a DPS check to cast Crashing Incantation

AoED Magic - DPS/Healer single passive - Freeform
v2.3.2-28

Super Stats: PRE, Dex, Rec

Talents
(Split between on PRE/Dex/Rec. Click the build link to see)

Powers
1: Radiance
1: Conviction (Reverence)
6: Iniquity (Rank 2, Rank 3)
8: Aura of Ebon Destruction (Rank 2, Rank 3)
11: Compassion
14: Eldritch Shield (Rank 2, Rank 3)
17: Masterful Dodge
20: Crashing Incantation (Rank 2, Rank 3)
23: Soul Beam (Rank 2, Rank 3)
26: Thundering Return
29: Conjuring
32: Life Essence (Rank 2, Rank 3)
35: Will-o'-the-Wisp (Guide, Cursed)
38: Pillar of Poz (Rank 2, Rank 3)

Specializations
Presence: Repurpose (3/3)
Presence: Selfless Ally (2/2)
Presence: Moment of Glory (3/3)
Presence: Force of Will (2/2)
Sentinel: Caregiver (3/3)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (3/3)
Sentinel: Genesis (1/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Modified Gear (2/2)
Mastery: Presence Mastery (1/1)
_____________________________________________________________________
HEALER+DPS 3
Unarmed Healer/DPS
Highlights:
Built tough. Great single target with medium-level AoE heals via Gifts of the Storm and Sentinel Mastery. Uses some interesting synergies via Storms Eye Prana, Dodge, Resurgent Reiki, and Gifts of the Storm.

Healing Rotation:
Elbow Slam (applies Sentinel Mastery) -> 5x Iniquity on lowest hp players -> Conviction -> Elbow Slam -> 5x Iniquity -> Conviction -> Elbow Slam...etc
Interrupt this rotation to use Bountiful Chi Resurgence and apply Gifts of the Storm. Use Conviction everytime it's up when you have Gifts of the Storm active.

Damage Rotation vs Mobs:
activate Masterful Dodge -> Elbow Slam (applies Demolish) into the middle of mob group -> Thundering Kicks until weakest mobs are dead -> use Burning Chi Fist on whatever is still alive
(if Masterful Dodge is on cooldown, you can still charge in just fine. The principle at work here is Thundering Kicks+Way of the Warrior buffing your dodge and reducing the cooldown on Bountiful Chi. Keep spamming Thundering Kicks+Bountiful Chi - this will heal you and your team while you kill the enemies at the same time)

Damage Rotation vs Boss:
Elbow Slam (applies Sentinel Mastery, Demolish) -> 4x Burning Chi Fist -> Thundering Kicks -> Elbow Slam -> 4x Burning Chi FIst ...then repeat

Unarmed Healer - DPS/Healer dual passive - Freeform
v2.4.1-29

Super Stats: PRE, Dex, Rec

Talents
(Split between on PRE/Dex/Rec. Click the build link to see)

Powers
1: Radiance (advantages)
1: Conviction (Reverence)
6: Iniquity (Rank 2, Rank 3)
8: Aura of Primal Majesty (Rank 2, Rank 3)
11: Compassion (advantages)
14: Parry (Rank 2, Rank 3)
17: Bountiful Chi Resurgence (Resurgent Reiki, Gifts of the Storm)
20: Chi Manipulation
23: Way of the Warrior (Rank 2, Rank 3)
26: Fiery Embrace (advantages)
29: Thundering Kicks (Floating Lotus Blossom, Storm's Eye Prana)
32: Burning Chi Fist (Rank 2, Shattering Strike)
35: Elbow Slam (Falling Hammer)
38: Masterful Dodge (advantages)

Specializations
Presence: Repurpose (3/3)
Presence: Selfless Ally (2/2)
Presence: Moment of Glory (3/3)
Presence: Force of Will (2/2)
Sentinel: Caregiver (3/3)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (3/3)
Sentinel: Genesis (1/2)
Brawler: The Glory of Battle (1/3)
Brawler: Penetrating Strikes (2/2)
Brawler: Ruthless (2/2)
Brawler: Finishing Blow (2/3)
Brawler: Flanking (3/3)
Mastery: Sentinel Mastery (1/1)
CROWD CONTROL HEALER 1
This section contains crowd control healer builds that are able to solo crowd control the Kigatilik, Qwyjibo, and Eidolon fights while remaining capable of solo healing endgame encounters.

The suggested gear used by all of these builds is the same: 2X Sentinel Brooches in primary Utility slots with stat mods being PRE. If you want to boost your control duration and aura bonus further you can also slot in 2X Growth Mods into your primary offense. For even longer control duration you can take a cosmic secondary offense+rank5 superstat core and a cosmic secondary utility+rank5 control core.

Note regarding viability at Eidolon:
The crowd control targets at Eido, Shadow Crystals, can often spawn far apart from each other and 1 or 2 seconds of them healing Eidolon is very substantial. So effectively crowd controlling this fight is generally more demanding of the player and the build than other encounters. The key requirement is the ability to quickly stun all crystals, which necessitates having access to a ranged stun-on-tap for each of the 3 crystals. See the Eidolon section specified under Crowd Control Rotation for a sense of how this plays out.

If you do not need your build to be Edio-viable then you won't need any of the stuns. As long as you have a long-range hold, such as [Psionic Accelerator], for Qwyjibo hearts and you retain Ego Sleep + your paralyze hold to use as a bridge between sleeping Kigatilik's dogs, you can still be an effective crowd controller for those encounters. With enough PRE, you can also use Compassion instead of Manipulator.

AoPM Control Healer
Highlights:
Great single-target and AoE heals from Arcane Vitality, Sentinel Mastery, Iniquity, and Dependency (applied by Telekinetic Barrage). Able to solo CC all of the fights + solo heal Dino, Qwy, Kiga, and Teleios Ascendant.

Healing Rotation:
3x Arcane Vitality -> Telekinetic Barrage (apply Dependency, Sentinel Mastery) -> 3x Arcane Vitality -> Telekinetic Barrage -> 3x Arcane Vitality...etc.
use Iniquity on the Tanks when they get low

Crowd Control Rotation:
Kigatilik:
1. once puller gets the dogs in position, fully charge Ego Sleep at the center-most dog ->
2. once dog gets down to 6-8 seconds of sleep left, fully charge Grasping Shadows at the center-most dog ->
3. once the paralyze from Grasping Shadows is down to 8 secs left, fully charge Ego Sleep at the center-most dog ->
4. go back to step 2. Repeat steps 2 and 3 until Kigatilik is down.

Qwyjibo:
- quickly sleep 1 heart and paralyze the other 2 hearts by aiming the [Psionic Accelerator] device at Ape so that it hits 2 hearts at the same time. Then go around and sleep the hearts you paralyzed: IMG LINK
- if you don't have a [Psionic Accelerator], sleep the nearby heart and use Telekinetic Barrage to stun the ones far away. Then go around and sleep the 2 hearts you stunned.

Eidolon:
Shadow Crystals can spawn in a variety of positions relative to each other. They're up for 30 seconds.
1. Two Crystals are near each other and one is far away:
->run over to the two that are near each other and use Telekinetic Maelstrom to stun both at the same time
->target the red Crystal that's far away and use Telekinetic Barrage on it

2. All three Crystals are near each other:
->run to the mid-point between them and use Telekinetic Maelstrom to stun all of them at the same time

3. All three Crystals are far apart:
->use Telekinetic Barrage on each one. Make sure you are maintaining uptime on your Ego Leech stacks to ensure that the Crystals get stunned quickly

You need to be ready to re-hold all 3 Crystals, since your stuns don't last longer than the Crystals do. If people are attacking the Crystals, you will need to use stuns since they don't break on damage. If no one is attacking the Crystals you can use a paralyze for your 2nd round of holds.


CROWD CONTROL HEALER 2
Healer CCer AoPM - Freeform
v2.4.2-29

Super Stats: PRE, Con, Dex

Talents
(Split between on PRE/Con/Rec. Click the build link to see)

Powers
1: Radiance (advantages)
1: Conviction (Reverence)
6: Iniquity (Rank 2, Rank 3)
8: Aura of Primal Majesty (Rank 2, Rank 3)
11: Eldritch Shield (Rank 2, Rank 3)
14: Redemption (Salvation)
17: Bountiful Chi Resurgence (Gifts of the Storm)
20: Aurora (advantages)
23: Arcane Vitality (Rank 2, Rank 3)
26: Telekinetic Barrage (Dazzle, Instill Doubt)
29: Manipulator (advantages)
32: Telekinetic Maelstrom (Expansive Intellect)
35: Grasping Shadows (advantages)
38: Ego Sleep (Rank 2, Rank 3)

Specializations
Presence: Repurpose (3/3)
Presence: Selfless Ally (2/2)
Presence: Dominion (2/2)
Presence: Moment of Glory (3/3)
Sentinel: Torment (2/2)
Sentinel: Caregiver (3/3)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (2/3)
Sentry: Precise (3/3)
Sentry: Sentry Aura (3/3)
Sentry: Stalling Tactics (3/3)
Sentry: Reinforce (1/2)
Mastery: Sentinel Mastery (1/1)
-------------------------------------------------------------------

AoAC Crowd Control Healer
Highlights:
Great single-target and AoE heals from Vala's Light, Sentinel Mastery, Iniquity. Able to solo CC all of the fights + solo heal Dino, Qwy, Kiga, and Teleios Ascendant.

Gear Requirement:
100ft range Attack Device to pair with the power Sonic Device. There are a lot of these that cost between 10g-100g. Should be easy to get.

Healing Rotation:
Vala's Light -> Electrical Current (apply Sentinel Mastery) -> Vala's Light -> Electrical Current -> Vala's Light...etc.
use Iniquity on the Tanks when they get low

Crowd Control Rotation:
Kigatilik:
1. once puller gets the dogs in position, fully charge Ego Sleep at the center-most dog ->
2. once dog gets down to 6-8 seconds of sleep left, fully charge Grasping Shadows at the center-most dog ->
3. once the paralyze from Grasping Shadows is down to 8 secs left, fully charge Ego Sleep at the center-most dog ->
4. go back to step 2. Repeat steps 2 and 3 until Kigatilik is down.

Qwyjibo:
- quickly sleep 1 heart and paralyze the other 2 hearts by aiming the [Psionic Accelerator] device at Ape so that it hits 2 hearts at the same time. Then go around and sleep the hearts you paralyzed: IMG LINK

- if you don't have a [Psionic Accelerator], sleep the nearby heart, use Electrical Current to stun the second heart, and use your 100ft Attack Device paired with Sonic Device to stun the far away heart. Then go around and sleep the 2 hearts you stunned.

Eidolon:
Shadow Crystals can spawn in a variety of positions relative to each other. They're up for 30 seconds.
1. Two Crystals are near each other and one is far away:
->run over to the two that are near each other and use Electrical Current to stun both at the same time
->target the red Crystal that's far away and use your 100ft Attack Device paired with Sonic Device to stun it

2. All three Crystals are near each other:
->aim and use Electrical Current to stun all of them at the same time

3. All three Crystals are far apart:
->use Electrical Current on the Crystal closest to you.
->Lightning Strike lunge at the next Crystal.
->use your 100ft Attack Device paired with Sonic Device to stun the farthest away Crystal.

You need to be ready to re-hold all 3 Crystals, since your stuns don't last longer than the Crystals do. If people are attacking the Crystals, you will need to use stuns since they don't break on damage. If no one is attacking the Crystals you can use a paralyze for your 2nd round of holds.

Healer CCer AoAC - Freeform
v2.4.2-29

Super Stats: PRE, Con, Rec

Talents
(Split between on PRE/Con/Rec. Click the build link to see)

Powers
1: Radiance (advantages)
1: Conviction (advantages)
6: Iniquity (Rank 2, Rank 3)
8: Aura of Arcane Clarity (Rank 2, Rank 3)
11: Eldritch Shield (Rank 2, Rank 3)
14: Redemption (Salvation)
17: Lightning Strike (Rank 2)
20: Thundering Return (advantages)
23: Vala's Light (Rank 2, Light Everlasting)
26: Sonic Device (Rank 2, Rank 3)
29: Manipulator (advantages)
32: Electrical Current (Bad Wiring, Unlimited Power!)
35: Grasping Shadows (advantages)
38: Ego Sleep (Rank 2, Rank 3)

Specializations
Presence: Repurpose (3/3)
Presence: Selfless Ally (2/2)
Presence: Dominion (2/2)
Presence: Moment of Glory (3/3)
Sentinel: Torment (2/2)
Sentinel: Caregiver (3/3)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (2/3)
Sentry: Precise (3/3)
Sentry: Sentry Aura (3/3)
Sentry: Stalling Tactics (3/3)
Sentry: Reinforce (1/2)
Mastery: Sentinel Mastery (1/1)