Left 4 Dead 2

Left 4 Dead 2

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How to play in Realism - Impossible mode
By Вепрь



The basics of teamwork, tips, tactics, organization, and more!
   
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{Introduction}


I want to express my great gratitude to my close Friend:
  • scumvdv - Helped create the video and participated in the discussion of individual points.



Attention: Everything that is written in the Manual is MY personal opinion and idea of what the gameplay should look like.


Target: Share your experience. To give an idea of how to think, what to pay attention to, how to act in a given situation.



Realism - Impossible mode:


In order to get a proper understanding of the situation, I suggest you figure out what Realism mode is and why we come here. Besides, choosing the maximum difficulty (Expert).

Realism mode is the most challenging mode in the game, with the exception of some Mutations. The main and most important feature of the mode, which creates complexity, is the increased resistance of Infected to damage from firearms, as well as increased combat characteristics of Special infected.

A player who has gone through the CAMPAIGN mode many times, having gained sufficient experience and skills that together allow them to confidently resist the infected without experiencing difficulties, has reasons that lead to the choice of Realism mode.:


  • Increase the difficulty of the game.
  • The desire to overcome difficulties.
  • Improve the skills of resisting the Infected.
  • Gain new gaming experience.
  • Develop shooting skills.
  • Developing teamwork skills.



Increasing the difficulty of the game makes sense only if there is a goal to progress, improve your own skills, and learn something new. Accordingly, we conclude that the player enters REALISM mode and turns on maximum difficulty for all the reasons listed above!


If this is not the case, then I have no idea at all why choose the maximum difficulty .


But unfortunately, after entering Realism mode, players begin to realize that their skills are not enough to withstand the challenges. And instead of learning how to come out victorious from any situation thanks to their skills, players begin to use any weakness of the game to their advantage. And thus they are trapped.

Every time you use a weakness, you take away the opportunity to gain a new gaming experience and become stronger.

Therefore, in order to progress in my skills, I recommend avoiding using any kind of simplification of the game. Because you've decided that you want to play at maximum difficulty. There is no need to run away from the difficulties encountered along the way, we must learn how to overcome them.



The points, observing which, the game will be considered fair:


  • Do not use places where zombies cannot reach you. (Deal damage)
  • Do not use routes that speed up the passage. (To advance only along the route that was conceived by the developers)
  • Do not kill zombies by jumping on their heads.
  • Do not block zombies by sitting on the edge of a hill. (If zombies climb up stairs or walls to you, then you can't block them by sitting on the edge without letting them get in)
  • Do not use stairs as a safe place, preventing a Tank or a Witch from reaching you.
  • Do not use the [Interrupt] option to kill a Witch, speed up reloading, raise players, and change characters. (I often noticed that players start a chapter, run ahead, throwing a command, and after they fail, they immediately switch to a free bot)
  • Do not use butt impact to increase the rate of fire from pump-action "shotguns" and bolt-action rifles (AWP, Scout)
  • Do not throw the Can of Vomit into the places where, after its activation, the zombies will just stand still without moving anywhere. (The function of Vomiting is to gather the infected into a pile, not to make them freeze in place as if rooted to the spot)
  • Do not use a Defibrillator until the player dies of his own death. (Killing and reviving on purpose [is not allowed])
  • Do not kill players before closing the door to the Shelter. (Kill players to gain 50 or 100 health points in the next chapter)
  • Since we are talking about a Regime (Realism is Impossible) I think it's unfair to use the following weapon: a MAGNUM pistol. (I repeat, for the inattentive, this is my personal opinion and idea of the game)
  • Do not use the Shelter as a hiding place from the Witch. (Deliberately provoking the Witch in order to neutralize her)


{Basics of team play}


Teamwork is the FOUNDATION of successful completion of levels. Coordination of actions, mutual assistance and coherence allow players to overcome any difficulties in the fight against the Infected.

Proper use of resources, timely cover and respect are the key to the team's success.


  • Any attack - IS THE PROBLEM OF THE WHOLE TEAM! And not just the one who got hit...




To create teamwork, stick to certain points:



1) Do not run ahead, abandoning your team.


Don't aim for a fast-paced campaign. You should always be in the field of view of your teammates.

This way, players will be able to take action faster to save you. And you, in turn, being close to the team, will constantly take part in covering, supporting and helping.



2) Good shooting.


Don't try to kill as many zombies as possible

  • Do not fire a burst near the players.
Single shots are controlled enough to shoot close to the players [accurately and without fuss]. But firing a burst is very risky.


  • Do not shoot the Tank when it is in line with the player. (Do not take a position on the same line with the Tank and the player).
There is a very high chance that you will shoot your Teammate (or he will shoot you).


  • Don't shoot the Bully when he makes a Dash.
At this point, he gains resistance to damage.


  • Extremely necessary RESPONSIBLY treat shooting with Fragmentation cartridges.
These ammunition is fired EXCLUSIVELY at those Infected who are at a safe distance from YOU and OTHER PLAYERS.

Also, do not shoot towards a car with an alarm. Since its activation is caused not only by a direct bullet hit, but also by shrapnel ( the same can be said about the Witch).


  • In narrow passages, moving in the middle of the team, it is best to be ready to use hand-to-hand weapons.


  • Moving behind the players, do not aim to shoot the Zombies in front.
Shoot from the sides and cover your back without leaving the zombies behind. Because, at any moment, a Tank, Spittoon slime, or a wave of Infected People may appear. In general, there are certain factors that will make you start moving in the opposite direction, and it is at this moment that the zombies left behind will start attacking and stop you.


  • If the Fat Man has already vomited on the Player and is next to him, then you can't shoot at the Fat Man anyway.
Because the Fat Man's explosion will stun a team member for a short time, during which the zombies running towards him will have time to deal damage.



3) Security control.


Don't just take care of yourself. Try not to let your team's players get hit from behind.


Situations where cover is extremely NECESSARY:

  • After using the defibrillator or releasing the grip of the Hunter and the Bully, the player gets back on his feet for a while, and at this point he cannot use repulsion.

  • When treating players.

  • When picking up an out-of-order player.
How to perform the rescue correctly is described in the next section.

  • When puking Fat.
How to properly perform a cover is described in the next section.

  • When ACCIDENTALLY frightened Witch.
How to save a player from a frightened Witch is described in another Guide.


If each player thinks not only about himself but also about others, then in the end there will be full control of the situation.



4) Health monitoring.


The team is a single mechanism, so it is constantly necessary to monitor the health level of each player. In any case, do not keep medicine with you if there is a player who needs it. You just need to get used to sharing medicines consistently.


How to manage medicine competently comes with experience. It is impossible to give clear and concise instructions on the use of medications. This is a very extensive topic and it is necessary to allocate at least a separate section, or even a separate Manual, to disclose it.

(Unfortunately, I will never return to this issue...)




5) Respect.


  • Do not take someone else's.
There are 4 first-aid kits in the Shelter. Accordingly, each player has 1 pc. It is forbidden to take more than 1 first-aid kit until the owner of the remaining one agrees.


  • Do not treat the owner, his own pharmacy.
If you decided to treat yourself with your first-aid kit in the shelter, this does not mean that other players will do the same. Accordingly, it is not necessary to take their first-aid kits and treat them themselves. The owner of the first-aid kit will decide how and when to use it.


  • Do not use free medicine unnecessarily.
If you encounter more pills or syringes during the game, but the whole team has medicine and no one needs to use it, then leave them in place.Don't eat them. Since, already around the corner, someone from the team will take damage and returning back, he will restore health.


  • Do not use phrases for other purposes. [do not spam].
Don't mindlessly and non-stop spamming random phrases of characters. You are very annoying to the players, distracting them from the game and preventing them from concentrating. It is because of such actions that players miss the sounds of Special infected, the sounds of Zombies running up from behind, etc.

Use the character phrases available in the game wisely and for their intended purpose.


  • Do not write useless information in the chat.
Any line that appears from the chat distracts the player from the surrounding environment. Write only about the case.


  • Do not use voice chat for other purposes.
Turn on the voice mode by pressing the button.

Turning on the voice chat will mute the sounds in the game. Accordingly, if you have voice communication continuously enabled, you will constantly create a background that mutes the sounds of the game for all players.

Do not turn on music in voice chat and do not bring up topics that are not related to a particular game.


  • Inform the team about the availability of resources.


  • Put the [fragmentation, fire] cartridges in a prominent place.
Preferably on the way, so as not to waste time informing and searching.


{Team actions}


Real skill is not only the ability to shoot or run quickly across the map, but also the ability to understand each other, act in concert, and make informed decisions quickly. Team play is the key to survival and achieving a common goal.



In order to learn how to act in a Team, we will analyze the following points:



1) Positioning on the ground.


  • Keep in mind that you are not the only one in the game, and therefore you are not the only one shooting.
You should always think about not blocking the view of other players.
(Do not step into the line of fire, but stay on the edge).


  • NEVER stop in doorways.
I often see players stop in doorways and start shooting Infected People. It is important to understand that in this situation, you are not giving other players the opportunity to shoot, and you are also blocking the way, preventing them from passing. When trying to walk through you, the player will obviously get shot in the back.


  • Take a sitting position as often as possible.
This way you will reduce your silhouette, improving the visibility of other players. Accordingly, there is less chance that a random bullet will fly at you, so your shooting will also be more accurate.


  • Keep your distance between the players.
A player who is moving in front can abruptly start moving in the opposite direction, shooting off a Special infected person or a crowd of Zombies running at him, etc. Accordingly, if you do not keep your distance, you will come under fire.

Also, an unexpected Jerk by a Bully can easily disable the entire team, as well as the puking of a Fat Man or the mucus of a Spittoon.

Especially when the whole team has a low level of health, distance is extremely important!


  • Take a position slightly behind the team.
This way you will have better control over the situation. By covering the players' backs, you will not come under random fire, less likely to be vomited or get under the slime of a Spittoon. Especially in narrow aisles.


  • Do not fight off the oncoming horde of Infected People by sitting in the middle of the doorway.
It is a very common mistake when a team enters the nearest room to repel an attack and one of the players sits down, and even worse if he stands in the middle of the doorway.

Thus, it does not allow other players to take part in the battle with the horde.


Correct position: Take a couple of steps away from the doorway and move to one side. Thus, a player will also stand on the other side and there will be room for two more players in the middle.





2) When a Player becomes covered in vomits


Players who got puked up:

  1. It is strictly forbidden to shoot.

    Since your screen is covered with green slime, it's extremely difficult to figure out where the Zombies are and where the players are. Accordingly, shooting will only worsen the situation.

  2. Use hand-to-hand weapons only.

  3. Enter a room [if available] or approach any corner or wall. But, do not squeeze into a tight one, leaving a distance for maneuver.

    It is important to understand that you need to cut off as many routes as possible from Infected People.


Players who didn't get hit by the Fat Man's slime:

  1. If available and necessary, fold back (Pipe / Molotov).

  2. Take a position at a short distance in front of the puking players and cover them in all possible ways.





3) Failure (INCAP).


It is necessary to take actions to save the player IMMEDIATELY after the player has fallen.

Since the combined actions of ordinary Zombies, the slime of the Spittoon and the puke of the Fat Man, will lead to a quick death of the player.



In order to properly organize the rescue of the injured player, it is necessary to adhere to certain points:

  • Free players take up a position near the out-of-order and fight off the incoming stream of Zombies.
"Covering up" by shooting, being away from the fallen during the rescue, is not considered assistance.

If you shoot Zombies away from the team while picking up a player, then you show your disrespect for the players and indifference to the outcome of events.
[Provided that the zombies keep attacking].


  • The player who picks up the fallen survivor must take the following position:
Stand on the opposite side of the incoming zombie stream. AND be NOT ON THE FALLEN PLAYER, BUT AS CLOSE AS POSSIBLE TO THE EDGE . Thus, protecting yourself from the Infected and providing a space for cover.


  • If you stayed ONE and there is no one to provide cover for the player's rise, then it is necessary to cut off the zombie wave by all possible means.

Throw a Pipe, Molotov cocktail, (in case of EMERGENCY, a Can of Vomit), burn the canister or barrel.

In the case of throwing a Pipe, it is best to throw it CLEARLY BEFORE STARTING TO LIFT. Since the duration of the Pipe practically coincides with the time of the rescue.

  • At the moment of rescue, ALL ATTENTION SHOULD BE PAID TO THE ENVIRONMENT, NOT TO THE RUNNING LANE IN THE MIDDLE OF THE SCREEN!
(Rotate the mouse and control the environment around you).




{Interaction with players}


Treatment:

  • Do not treat players standing at full height.
You're blocking the view and not giving me the opportunity to cover you.


  • Do not treat players standing in a tight position.
Standing in a tight position, the player will not be able to shoot or strike with hand-to-hand weapons, as they will cause damage to you.

It is best to be on the opposite side of the running zombies.


  • Do not heal the player if his is NOT black and white screen.
[Unless the situation requires it].


  • At the time of treatment, ALL ATTENTION SHOULD BE PAID TO THE ENVIRONMENT, AND NOT TO THE RUNNING STRIP IN THE MIDDLE OF THE SCREEN!
(Rotate the mouse and control the situation in the circle).


  • If you have caused significant damage to the player:
Lowered the health level below 40 points. Or caused damage to the flesh before falling (your fault) then you must restore him to health.






Transfer of Medicine: (Pills, Adrenaline)

  • Do not transfer medicine when Zombies are close to the player.
Because, the person will get confused and miss a beat.

If the situation requires the transfer of a medicine, then the transfer is followed by continuous blows with the butt, for cover and the opportunity to use the resource.


  • No need to persistently share.
If, after handing over the pills, the player returns them to you, then do not persistently continue to give them to him.


  • There is no need to persistently return medicine.
If you have been given pills and there is no need to use them at the moment, then keep them.

Think carefully, perhaps the pills were given to you by mistake, and someone clearly needs them at the moment.


  • Give the last one.
If the entire team has a low level of health, and only you have the pills or syringe, then give them to any of the team.

[Believe me, it will come back to you in the future].


{Defense organization}


Large waves of Zombies caused by opening doors, calling the elevator, calling rescuers in the finale, etc. [Events].

All these situations require a competent defense organization.



In order to properly organize your defense, follow these instructions:


  • Location selection:

The location is selected depending on how many players are left alive. Ideally, when defending, each player should have their own responsibility.

The choice of a place should be approached on the condition that a maximum of two people will hold one passage.

Holding one pass with more than two is not right. Since the third player is not required there, and he will stand idle and not be useful.

In addition, the third player also wants to participate in the process and be useful to the team. Accordingly, we choose rooms or an area where there will be at least two passages and all players will be required to participate.

I think it's not rational for four people to sit in a room or an area with only one passageway. Since there is no need for the whole team to participate.


  • Joint actions of a pair of players:

After choosing a place, the players are divided into pairs. One pair of players takes one pass.

In the process of defense, the killing of ordinary Zombies occurs with the help of hand-to-hand weapons.,
leaving ammo in the magazine to kill Special infected at a distance.

By agreement, one player of the pair can only monitor the Special infected. While the second player will kill ordinary Zombies.



Basic rules:

  • Carry canisters and cylinders with you.
They help out a lot in most cases, if you apply them correctly.
Don't activate it just like that.


  • In the presence of cans, cylinders, boxes with fireworks, by agreement, ONE player must be responsible for them.
The task is to add and activate resources in a timely manner.

Also, by agreement, these resources can be saved to organize rescue in case of failure.

It all depends on the duration and number of incoming Zombie waves, on the level of health and experience of the players.

In the finals, when rescuers are called, of course, it is necessary to save cans, cylinders and boxes of fireworks to organize rescue and safe treatment of players. Because the waves in the finals are longer and more dangerous.


  • Place Canisters and other explosive items in the place where there is the least chance of ACCIDENTALLY activating them.
Also, keep in mind that the Fat Man's explosion causes objects to fly around the map in unpredictable directions.


  • Discuss the order of resource usage in advance.
To eliminate situations where players simultaneously throw two or more grenades, set fire to extra canisters, etc.


  • Discuss the sequence of actions in advance.
To eliminate situations where one player will run to break through the crowd of infected, while others will stay in place to wait for a break between waves, etc.


  • Do not take a position in places where a Smoker or a Jockey can easily knock you down.
Do not sit on the edges of the roof, handrails of step ladders near a high cliff, etc. If there are any sides, it is better not to get up on them, but to stay at the bottom.


  • Provoke the spit of the Spittoon to a safe place, away from the defense.
When you hear that a Spittoon is approaching, it would be better to run a little forward or to the side to force it to release mucus in another place.


  • A Molotov cocktail does not pass through a crowd of Infected people.
Therefore, the throw must be made above head level or in advance.

Very often I made this mistake myself, when a crowd broke into the room and I threw Hammers into the aisle, burning the whole team.


Obviously, you always have to act according to circumstances. In most cases, you have to improvise. It is not possible to describe actions for all possible situations.

Always analyze your actions and draw conclusions.


{Team battle with Tank}


You can find all the basic information on how to resist a Tank alone in other Manuals, which are listed in the section {You are As a combat unit}.


In this section, we will look at what a Tank battle should look like with the participation of the entire Team.



In vanilla Realism, when a Tank appears, it does not immediately run to attack, but waits until the Players are in its field of vision (or inflict damage on it, thereby forcing it to run to attack).

Therefore, it is necessary to carefully listen to the sounds around you in order to determine the appearance of the Tank in advance. This will allow you to prepare for the meeting with him.



Preparing to meet the Tank:


  • Selection and preparation of the territory where the battle will take place.

  1. It is advisable to choose an area where THERE are NO objects that the Tank can throw at the Player (dumpsters, cars, etc.).


  2. It's important to be able to run in circles.

    To constantly monitor the location of the Tank. And also, to know that you will not bump into a random object when you run away from it with your back in an unknown direction.


  3. It is necessary to clear the territory of Infected People who fill it, so that they do not become a hindrance to you.


  4. If the cylinders are available, you can arrange them according to the intended escape route. (It is important not to place the cylinders close to each other, so that they do not activate in a chain).

    Also, the balloon can help you get around the Tank if you are at a dead end, where there is no way to run in circles or go back.


  5. If you have a canister, put it in a convenient place, on the escape route, so that it can be easily activated. (Not only to you, but also to other Players).



  • Assignment of responsibilities.


The players need to agree in advance that:

  1. Who will throw the Hammers (set fire to a canister/barrel of fuel). Otherwise, you will spend more resources than required or you will not be able to set fire to the Tank at all.


  2. Who will drive the Tank.

    To drive a Tank, if possible, run in circles and have green health, must ONE PLAYER.

    Otherwise, you will greatly interfere with each other by blocking the view, without the ability to fire normally and keep a competent distance.

    It will also be more difficult to dodge the stone, as players may not understand who the Tank is aiming at and therefore miss the timing.


  3. Who will activate the Bile.

    If the Tank Vomiting tactic is selected, then if there are two or more Cans of Vomit, determine in advance who will activate the Bile.


  4. If all Players have temporary health (or already slow running speed), then it is necessary to apply tactics when Players are on both sides of the Tank and take it from each other by driving back and forth.

    Decide which player will do it and on which area of the terrain.


  5. Free players who do not have a specific task will have to keep a safe distance from the Tank. (So as not to take it on yourself).

    You should shoot with extreme caution, so as not to harm the Player who is holding the Tank.



It is recommended to adhere to certain points in the battle process:


  • Do not take a position on the same line with the Tank and the Player.

This position does not allow you or other players to shoot safely. There is a very high risk that you will cause damage to each other.


  • Do not run far from the Tank that the Player is driving.

When you move away from the Tank at a certain distance, you activate the appearance of Special infected. (Apply to the final cards as well).

In some endings, the appearance of Special Infected along with the Tank occurs immediately, no matter how far you move away from the Tank. And in most finals, the reason for the appearance of Special infected is the large distance between the Players and the Tank.



  • When you need to pick up quickly (to overdo it) You can use one of the following methods to take the tank on yourself (or distract it).:

1) Stand behind a stationary machine gun. (This action causes the Tank to immediately start attacking you. (Regardless of the distance and other game circumstances).

2) Vomit up the Bile of anyone Infected. (Ordinary or Special). Throwing up on a Witch is highly discouraged.

The tank will not hesitate to attack the one who Vomits. This also applies to Survivors. If a Fat Man spits at the Player, the Tank will attack him.

3) All players must stop (shooting/dealing damage), except for the one who plans to take over the Tank.

The Player who wants to take over the Tank must rapidly approach it and as much as possible (shoot / inflict damage).



  • When one of the players fails, you need to quickly organize a rescue.

It is necessary to move the Tank away from the recumbent Player to a considerable distance as soon as possible, in order to safely raise it and be able to take medicine (if available) or take a safe position.

At the same time, IT IS VERY IMPORTANT to keep the Tank away from the fallen one. Otherwise, the Tank, running past, will strike at the out-of-order. It is possible that the Tank will finish off the Player, rather than run through by hitting once.


In order for TO REDUCE THE CHANCES of hitting a prone Player, it is necessary:

- Do not shoot or cause damage when the Tank runs over the out-of-order. (A recumbent Player is also not allowed to shoot).


{The Use of Grenades}


To understand all the features of throwing resources and learn how to use them correctly, I recommend reading the following Guide:

https://cs2bus.com/sharedfiles/filedetails/?id=3511370327


{You are a universal soldier}


Of course, knowing what a team game should look like and how to act as part of a team are all very important things.

But, without your own skills of confronting both ordinary Infected and Special Ones, you will not get far. You will constantly cause problems for the team, taking damage, eating up all the medicine and severely slowing down the team.




You can get the most detailed information on How to deal with infected people in Realism mode in other Manuals:

https://cs2bus.com/sharedfiles/filedetails/?id=3419831315
https://cs2bus.com/sharedfiles/filedetails/?id=3453050011
https://cs2bus.com/sharedfiles/filedetails/?id=3361264005


{Useful facts}


  • The Boomer explosion activates the car alarm.
(But only at the distance at which you can activate the alarm with a shot).

  • The Boomer explosion won't scare the Witch if she's in a (calm) state.

  • The Boomer explosion will scare the Witch if she is able to (evil).

  • The explosion of the Boomer will SPIT you out if you stand tightly even to the whole door or at a short distance from it.

  • Spittoon Mucus WILL NOT DETONATE any gasoline canister needed for refueling.
The canisters will just blink until the slime runs out. Even if you kill the Spittoon over the cans at the moment when the action of the slime is coming to an end.

  • The tank will kill the Witch if she gets in his way. And also if he hits her with a Stone.

  • The tank will burn down in 85 seconds if you don't shoot at it.

  • If you jump up, you can avoid being stunned by the explosion of a Fat Man, the impact of a running Bully, the explosion of a Pipe or a balloon.

  • The car alarm does not activate at a long distance.

  • A smoker's health decreases from 250 to 50 units after he makes a tongue grab.

  • Zombie builders (in hard hats) do not run to a Pipe and a Can of Vomit. But if a Can of Vomit gets into any of the infected, they will start attacking him.

  • If you throw a can of Vomit at a Tank, all the infected will start attacking it.

    Thus, they surround him and do not let him pass. The tank will just stand still until the end of the Vomiting action.

  • A smoker's tongue doesn't go through a zombie.

    Crouching down in front of the zombies attacking you, you can escape from the Smoker.

  • A zombie with a First Aid Kit does not burn in a fire.

  • Zombies in a chemical costume.protection does not burn in a fire, but if it is in it for a long time, it dies from high fever.

  • Zombies running under tables, in ventilation, or crouching under any objects are not pushed away by the butt and will continue to hit you until they die.


{Mods - 1}


Mods from the Workshop that I use (used):


The sight is a dot. To work correctly, you need to install all three mods.
https://cs2bus.com/sharedfiles/filedetails/?id=785360442
https://cs2bus.com/sharedfiles/filedetails/?id=279865825
https://cs2bus.com/sharedfiles/filedetails/?id=121725116
Removes the crosshair in the Optical sight and slightly increases the viewing angle.
https://cs2bus.com/sharedfiles/filedetails/?id=869005312
High-quality flashlight.
https://cs2bus.com/sharedfiles/filedetails/?id=2979199314
Removes the sound of heartbeats when you turn Black and white.
https://cs2bus.com/sharedfiles/filedetails/?id=1386400073
Removes loud extraneous sounds (Helicopter, Airplane, Fighter jets, etc.)
https://cs2bus.com/sharedfiles/filedetails/?id=301282271
Removes blood and dirt splattering, your screen always stays clean.
https://cs2bus.com/sharedfiles/filedetails/?id=157449092
Removes the red dot running around the sight from the Laser.
https://cs2bus.com/sharedfiles/filedetails/?id=2722788877
Muffles all gunshot sounds, allowing you to comfortably play at increased volume and better control ambient sounds.
https://cs2bus.com/sharedfiles/filedetails/?id=2692126699


{Mods - 2}


Removes the bright flash from the shots
https://cs2bus.com/sharedfiles/filedetails/?id=2844745391

Removes the effect of a Black-and-white screen by applying a filter that makes the colors more contrasting.
https://cs2bus.com/sharedfiles/filedetails/?id=1319106579

The loud sound of glass breaking when the Vomit Jar is activated. (Very often, you may not realize that a can of Vomit has already been thrown and thrown again)
https://cs2bus.com/sharedfiles/filedetails/?id=2019023877

It turns the windows of the Alarm car bright red, allowing you to better distinguish the Alarm System.
https://cs2bus.com/sharedfiles/filedetails/?id=2894717420

Allows you to monitor the Team's health in numbers.
https://cs2bus.com/sharedfiles/filedetails/?id=121088866

Removes the blinding flash from the explosion of a grenade launcher shell.
https://cs2bus.com/sharedfiles/filedetails/?id=2165823958

Removes the red effect of Adrenaline, improving visibility.
https://cs2bus.com/sharedfiles/filedetails/?id=1986741101

Removes the shaking of the Sight when hitting melee weapons, allowing you to strike more accurately.
https://cs2bus.com/sharedfiles/filedetails/?id=3113123821


{Conclusion}


Thank you all for reading.

I wish you lots of pleasant and team games. Improve your skills.


I am always happy to answer any questions in a personal message.