Total War: ATTILA

Total War: ATTILA

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Attila - Fatigue
By MaximusDecimusMeridius
The fatigue-system has been changed - understanding it and managing it is important on the battlefield.
   
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Fatigue - What it does and when it hits
Actions on the battlefield in Attila cost stamina, which increases fatigue, which reduces speed, melee attack and reload. Using running, which has a cost of 9 , we can reverse engineer how fatigue is calculated. It seems to be cost x amount of seconds doing activity x 10.

The stages of fatigue are:
Fresh - 0 no penalties
Active- 1000 -5% to speed - reached after about 11 seconds of running
Winded- 3000 -15% to speed, reload, melee attack - - reached after about 33 seconds of running
Tired- 6000 - 20% to speed, reload, melee attack - reached after about 66 seconds of running
Very Tired- 9000 -30% to speed, reload, melee attack - reached after about 100 seconds of running
Exhausted- 15000 -35% to speed, reload, melee attack - reached after about 165 seconds of running.

How quickly units regain stamina coming right up.
5 Comments
Dušan 26 Feb, 2015 @ 3:43am 
Ah okay.
MaximusDecimusMeridius  [author] 26 Feb, 2015 @ 3:34am 
Thanks! There is no "u" in the Roman alphabet which is what I use for titles, so it is written "v".
Dušan 26 Feb, 2015 @ 2:21am 
You wrote fatigve in video begining, but the guide is great.
MaximusDecimusMeridius  [author] 24 Feb, 2015 @ 7:22am 
Thanks! I probably could make a single guide, but this is easier for me :D
Gaudron 23 Feb, 2015 @ 11:35am 
Great guide serie, though i think you could have just made a single guide of them all. Nice work anyway !