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No worries, man! I actually appreciate it. This is why the guide is here; I'll delete it when I think it is totally irrelevant (aka probably never). Also, good point. However, this assumes that you can get the drop on a sentry, which smart engineers will put into a corner so this exact thing is nearly impossible. Also, while the pistol does work, it takes time which you might not have if the sentry is near teammates/spawn or the Engineer themselves, or if it becomes wrangled. Overall, the Spy is just much better at disabling and destroying sentries than the Scout.
Or you could run outside of the sentry's range and unload your pistol clip on it.
If this is considered necroing, I'm really sorry. I just felt like saying something here because a guy just commented here 12 hours ago. Don't hate on my opinions please. Thanks.
The Spy was made for taking down key classes and reconaissance. In competitive games, you rarely ever see the Spies actually stabbing/sapping because they are feeding enemy locations/health/Uber amounts to their team, which leads to crucial gameplay decisions and game-changing moves.
Manueverability means nothing if a competent enemy can shoot you while you're dodging. A Spy can turn invisible AND dodge shots from any class. You can hit a moving target. It's nearly impossible to hit a slightly-slower-moving, invisible target.
Due to the Spy's nature of insta-kills, he is the only way to bring down Quick-Fix charges (other than a crit-charged player or a Sniper, which is situational).
Spy has a method of support that can shut down Sentries, prevent Ubercharges, and instill paranoia in every enemy on the map. The Spy is the most feared (if not, very close) class in the game, and you can exploit this.
I am actually finalizing all of my points, so it should be out next weekend! I'll leave the topic secret for now though... But it has to do with the Soldier.