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But, yeah. Aside from that. Good job :)
Say you're driving Nordschleif, and you're going through the first section with all its bumps and turns before the 1st long straight that ends in a small hill with a right turn just after the hill. All those previous turns have bumps in them that will aid in adjusting Fast Bump/Rebound settings.
If when driving at a decently fast pace, you hit a bump with not enough Bump damping, it's easy to misdiagnose that as not enough rebound damping simply because when you hit that bump, the tire shot so fast up into the wheel well pushes the spring up so hard that it goes beyond the capabilities of the Fast Rebound damping even if you've got the Fast Rebound damping to its highest setting
you don't mention that if the car gives you all the latitude you could want, that once you change a setting for one thing that you'll more then most likely have to adjust everything else also.
for example, if you adjust downforce, you then have to recalculate the spring rate, then adjust ride height for that spring rate, then adjust the force applied by the sway bar, to then come to a ball park number for dampers.
Mind you when i say calculating for dampers, i mean Slow Bump/Rebond dampers. The Fast Bump/Rebound settings can't be calculated in this game as those are about car's unsprung weights...
The Fast Bump/Rebound settings have to be tuned by feel, watching the front end, and watching the rear end while driving. I suggest using all available driving views to aid in tuning the Fast Bump/Rebound dampers.
The math in this is super simple and really straight forward... i suggest using it. it will give a baseline tune in a matter of mins and from there you can slowly adjust.
A couple minor adjustments to sway bars and gearing ratio, combined with less fuel and a couple other tweaks shaved nearly 7 seconds off my lap-time on the Mazda Raceway Laguna Seca with the Mclaren 12c GT3. I can actually accelerate out of corners! XD