S.K.I.L.L. - Special Force 2

S.K.I.L.L. - Special Force 2

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S.K.I.L.L. - Detailed Weapon Data Spreadsheet
By P5ykoOHD
A very in depth and detailed Spreadsheet on the stats of each weapon this game has to offer.
   
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Introduction
Hello Community,

Once again, I am here offering raw data about the game ...
Information that might not be very useful to some of you, but who others will probably find rather interesting ... or so I hope x)
My main target for this spreadsheet are the Youtubers making weapon reviews, as well as anyone wanting to have a more detailed look at the weapons "S.K.I.L.L. Special Force 2" has to offer.

I therefore sincerely hope you enjoy my work as all stats have been gathered and measured manually by myself ^^


Kind regards,
P5ykoOHD[board.skill.gameforge.com]
The Weapon Data Spreadsheet
Link to the Spreadsheet:

Spreadsheet is constantly being updated.
If a weapon isn't on it yet, please just be patient as I am working on it.
Lexicon
  • Weapon Name
    The name of the Weapon. Names may be different from one language to another
    These names are based on the English version

  • Weapon Cost - SP
    How much the weapon costs in SP

  • Weapon Cost - Cash
    How much the weapon costs in Cash if you wish to gift or buy it

  • Resell Value
    How much SP you get in return for selling the weapon at 100%

  • Damage
    The base damage value of 1 bullet

  • Recoil
    The base recoil value of 1 bullet (How much the weapon kicks)

  • Fire Rate
    Approximate value of how fast the weapon shoots

  • Accuracy
    How accurate the weapon is
    (Likelihood of a bullet hitting it's intended target, human failure out of the equation)

  • Magazine
    Amount of ammunition you get with the weapon:
    Amount in 1 mag / Amount in other mags combined (Total amount of bullets available)

  • Weight - Standard
    Weight, effect the weapon has on how fast you can run

  • Speed Boots (SB)
    Weight, effect the weapon has on how fast you can run with Speed Boots
    (Calculated as: Standard +1.2)

  • Heavy Armor (+SB)
    Weight, effect the weapon has on how fast you can run with a Heavy Armor
    (Calculated as: Standard - 1.9 (+1.2))

  • Light Armor (+SB)
    Weight, effect the weapon has on how fast you can run with a Heavy Armor
    (Calculated as: Standard - 0.9 (+1.2))

  • Mag Dump
    Amount of time required in seconds to empty an entire Magazine
    (Measured 1 frame before the first bullet & 1 frame after the last bullet. Rounded to 0.05 above or below)

  • Reload Time
    Amount of time required in seconds to reload your weapon
    (Measured 1 frame before the reload & 1 frame after the reload, stopped as soon as first bullet is fired after said reload. Rounded to 0.05 above or below)

  • Ready Time
    Amount of time required in seconds to shoot your first bullet after switching weapons
    (Measured 1 frame before the switch & 1 frame after the first bullet. Rounded to 0.05 above or below)

  • ADS Time
    Amount of time required in seconds to "Aim Down Sights" (Pull the scope / iron sights up)
    (Measured 1 frame before the animation & 1 frame after the end of the animation. Rounded to 0.05 above or below)

  • DPS
    Damage Per Second
    (Calculated as: Damage x Magazine / Mag Dump)

  • RPM
    Rounds Per Minute including reload times
    (Calculated as: 60 / (Mag Dump + Reload Time) x Mag = Rpm)

  • Recoil
    Arbitrary appellation given depending on the "Real value" of a weapons Recoil value
    0 > 20 = Very Low
    21 > 40 = Low
    41 > 60 = Medium
    61 > 80 = High
    81 > 100 = Very High

  • Allowed in ESL
    If or not the weapon is allowed in ESL (Electronic Sports League)

  • Vip lvl
    Vip level required to unlock the weapon

  • Weapon on Screen (1920x1080 - 5/5)
    Screenshot of the weapon's real-estate on screen
    (What the weapon looks like on screen)

  • Weapon in ADS (1920x1080 - 5/5)
    Screenshot of the weapon's real-estate on screen while aiming down sights
    (What the weapon looks like on screen while in ADS)

  • Real ADS Center (1920x1080 - 5/5)
    Where the rel center of the screen is when in ADS
    (What the weapon looks like on screen while in ADS)
11 Comments
Vaporeon 6 Jan, 2021 @ 3:50pm 
owo?
P5ykoOHD  [author] 23 Oct, 2020 @ 8:28am 
@ŞẢӍƲЯẢỉ
You know this was back in 2015 when the game was still alive and pretty damn good (not exactly pay to win).
BOOK OF REVULATION 22 Oct, 2020 @ 3:48am 
u know its a dead stupid game with pay2win elements
XD
freeLy 17 Jun, 2017 @ 6:54am 
Link is broken
Dermator21 16 Apr, 2017 @ 10:15am 
hey guys can i ask you. I am playing with the Infinity pistol and when i am running, the pistol points down .In ESL I've seen that some players have the Jericho or the desert eagle and when they run, their pistol ist pointing upwards. Is that pistol holding function just for some specific guns or can iI have that on my Infinity pistol too? If yes how can I set this up?
AeroX 13 Oct, 2016 @ 11:03am 
hey p5y whats your current setup and what is your favorite mouse
Domas 16 Jun, 2016 @ 5:43am 
how to get skins for famas or other guns
P5ykoOHD  [author] 14 Feb, 2016 @ 12:51pm 
yw
LiteratusBellator 14 Feb, 2016 @ 11:49am 
GOD thanks you ! Stats on this game thanks!!
P5ykoOHD  [author] 28 Oct, 2015 @ 9:54am 
/Updated