Into the Stars

Into the Stars

30 ratings
Early Access Quick Guide
By Fugitive Games
This document is intended to provide both high-level gameplay details as well as a few tips for the core experience. A successful journey to Titus Nova will likely require a baseline understanding of the below categories, so please give them a quick read before setting out Into the Stars!
   
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Each choice you make during assembly will ultimately impact your journey. Will you focus on Combat or take the more passive route and load up on Mining modules? Do you select a balanced crew or choose one that best supports your favorite activities? Once your journey begins, you’ll discover a number of Enhancements for your ship, but finding the right combination is never easy…

Tips:
Select the resources that best meet the needs of the modules you’ve installed on your ship.
o Resource counts on board can be maximized by shared requirements across modules

Resource availability varies per planet – Update your module choices to match the desired route
o Multiple play sessions will reveal each planet’s resource combination

Balanced Resource Requirements

There are 4 Captain Bios to choose from, each with a unique gameplay benefit

Play with each to see which best fits your style of play / approach
o Scientist (+5 Eng) is very useful for combat and ship events
o Military Officer (+5 Tgh) great for combat and planet exploration
o Businessman (Trade Discount) perfect if you rely on alien traders
o Survivalist (% Success Bonus) works for those who like risky exploration
Explore
The massive world of Into the Stars is yours to explore, but no approach to your new home of Titus Nova is free from peril. Each of the 90 sectors in this system present unique opportunities along with challenges, and only you can find the path to success. Along the way you’ll discover countless Planets to investigate, Obstacles to avoid and Aliens both Hostile and Friendly. Not all interactions will be of your own choosing, but using sound judgement with each is critical to your survival.

Tips:
Resource gathering is advised at every opportunity
o Quickly get what you can from planets before moving on to avoid the Skorn
o Not every planet will have what you need, so focus on critical resources

Shuttle and Mining Rig missions will put your Crew in danger, but they can be quite rewarding
o The lower the % of Success the greater the potential reward
o Crew injury and death is a possibility, so choose wisely
o Parts/Enhancements/Crew Members/Module Replacements found on Shuttle Missions

The 10,000 Civilians on board consume a lot of resources
o As they perish, consumption rates for Life Support / Protein Sequencer will reduce
o Civilian population impacts your Final Score – They’re not totally expendable

Crew are needed for all Interactions, but they’re not available if On Task / in Sick Bay
o They can be pulled from these assignments in the Crew Screen even while in combat
o Wise to keep Crew in reserve for Combat / Interactions

Some Enhancements can reduce the resource cost for your Modules
o Apply them when you’re running low to stretch your resource availability
Fight
The Skorn won’t be satisfied with the destruction of your home planet and will be tracking your movements. Avoiding combat is in your best interest, so it’s advised you keep moving and resist the urge to linger in any one sector for too long. You should also steer clear of Patrols and approach Traders with caution as the hostile Menkhet often conceal themselves by using friendly vessels. If you do come into contact, use the frequencies of your Battle Stations to block enemy shots and ensure yours penetrate their shields.

Tips:
Use Management Mode (Pause Game) to gather yourself and examine your ship’s status
o Check on Module HP / Ship Hull HP in Engineering Screen
o Determine if Enhancements are still active
o Apply Repair Parts to prolong / recover from Combat

Understanding Frequencies is CRITICAL for combat (See Below)
Target enemy Modules to facilitate engagements and reduce damage taken (See Below)



Use Red Enhancements on Combat Systems to reduce charge time

Pause Game and Enhancement usage should increase with number of Enemies faced
o Attempt to block multiple shots at once by timing your Deflect

Survive
Countless difficulties await you on this journey, and as Captain you must do everything in your power to protect the crew and civilians of the Ark 13. By properly managing your resources, maintaining your modules and handling events on the ship you’ll be well on your way. But a truly successful voyage to Titus Nova will require you to make difficult choices, and whether you’re mining for resources or searching for vital repair parts your crew will always be at risk.

Tips:
Keep Moving – The Skorn are on your tail!
o The more damage you take, the longer you’ll spend attempting to recover
o You can manage your ship in flight and should do so to keep Threat Levels low

Pause Game is your friend – Use it at any time to take stock of your situation

Use the time after combat to lick your wounds
o After each engagement, floor your engines and head towards your next destination
o This is a great time to fix up your ship and Crew

Don’t be discouraged – Success comes in many forms
o Whether you limp into Titus Nova with a couple Crew Members or make it there mostly intact, you’ll be a hero for all of humanity
20 Comments
a.noonan880 1 Aug, 2023 @ 10:26am 
how do you manually control the mining rig ? it's certainly not q and e keyboards, Why isn't it mentioned in the controls instructions above here ??
Frission 13 Feb, 2022 @ 3:27am 
How the actual flying fuck do you put items into your inventory when you get discoveries on ship wreckage and such? I've tried clicking, dragging, double clicking, right clicking, middle clicking, hitting F, hitting enter, fucking everything I can THINK OF and NOTHING WORKS!!! Why is this game so goddamn garbage they can't even explain how to fucking do THAT or make it even SLIGHTLY INTUITIVE?!? >_<
voltrek 2 Jul, 2017 @ 11:47am 
also scanning devices are needed to detect planets at a distant and the possible resource available.nasa can scan solar systems light years away.any mother ship should have one.
voltrek 2 Jul, 2017 @ 11:41am 
bigger storage compacity is needed. by the time you reach the next planet your vital resources are gone.
Helfdane 18 Oct, 2016 @ 11:58pm 
Noob-captain here, but does anyone knows how to get food?
Fugitive Games  [author] 7 Mar, 2016 @ 8:18pm 
@michael - When you cargo bay is full, your takeback values are reduced as there's nowhere to put the resources you've collected. Also, I fixed the escape key bug tonight and we'll be pushing an update with that and other fixes soon.

@Xx - Check out the "?" icons above each stat for a breakdown of their use. You can also check out the Manual for a complete listing of their use: http://cdn.akamai.steamstatic.com/steam/apps/360510/manuals/ITS-Manual-UK.pdf?t=1457165354
michael_ribeiro 6 Mar, 2016 @ 3:14pm 
Also how does the cargo space on the mining rig/probes get calculated? Seems to have random space that is sometimes less than what it cost to send the rig/probe.
michael_ribeiro 6 Mar, 2016 @ 2:41pm 
Escape key doesn't work. Trying to get out of a building screen and the only button that works is pause. Not in combat just leaving first planet.
Dot 7 Dec, 2015 @ 10:29am 
Thanks
andreas.thiel 16 Jul, 2015 @ 2:42am 
Thank you, i'll try it.