Duskers

Duskers

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Enemies of Duskers (infestations)
By King Hornucopia
This guide will help you understand the infestation types of the indie game, Duskers.
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Patrol Bot
(Grunt/Purple Bot/Security Bot)

The Patrol Bot is a synthetic enemy. Equipped with a machine gun that does ~3 damage per shot, it is relatively weak compared to other enemies. It moves at a pace comparable to your drones and shouldn't be too hard to flee from. Due to its synthetic nature it is not affected by Sonic. They seem to remain stationary when firing too. Aesthetically, they are purple and robot shaped.
Brute
(Leaper/Crystal)

The Brute is a fast moving organic enemy. Upon seeing one of your drones, the brute will charge at it dealing 90 damage upon impact (enough to disable weaker drones). Being near impossible to dogde it is best to avoid Brutes entirely and use Traps, Airlocks or Defenses to kill them. When not attacking they move at a much slower speed. Two mines are required to kill due to this creature having a large health pool. A Brute is arguably the most dangerous enemy (of course depending on the scenario).
Swarm
(Bees/The Bane of My Existence)

The Swarm is a large group of roughly 20 small robots. Upon contact with a swarm, a drone takes about 42 damage and then another 42 every 2 seconds (this is not exact!). They have special abilities unlike some of the other enemies consisting of:
  • The ability to chew through and destroy doors.
  • The use of vents (Tip: Close all doors around a room with vents, vent shown in picture).


They can move faster than most drones meaning that fleeing may not be an option. However, a good way to detect them is through their slight buzzing sound that is audiable through doors (recommend not entering!). Being synthetic drones, Sonic has no effect. Swarms are extremly dangerous!
Slime
(Goo/Acid/Bacteria)

The Slime is a slow moving creature that will cause certain areas to become impassable. The slime will duplicate itself to spread to larger and larger areas, this is deadly in narrow corridors as it may mean that you wont be able to travel along them. Slime deals damage over time as long as you remain in it (so don't). Like the Swarms the Slime has special abilities:
  • Can not be detected by Motion (moves too slow)
  • Can spawn out of walls
  • Slows drones down while dealing damage
If you know there is Slime on the ship then time is of the essence! Move fast before doors and corridors are completely blocked. Slime will often go after your non-moving drones (eg. Generators), so remember to check back on them periodically.
Space Dog
While not really an enemy (as it does not attack), this "infestation" can be heard barking and seen wagging its tail. It can trigger mines and trigger scanners but has no red box like other infestations. Can be herded back to your docking ship. Theres not much else to say... its a space dog.

(Picture highlighted for convenience and shamelessly stolen from /u/walker9879. Thanks to Spirit of Mesabi, Miller and Fine x Dragon for providing this information :D)
Tips
Look out for the infestation number. It will tell you how many types of enemy you will be facing. For example, if you see a Brute and the infestation number is 1, you wont need to worry about vents as there will be no Swarms.
92 Comments
ryanthegood1 26 Jun, 2022 @ 7:03am 
Can you hear the Space Dog's Barks through a Wall?
Or only until your in the Room with them
The Mugbearer 9 Oct, 2021 @ 5:52am 
The fact that you can find and rescue a dog... Precious. T_T
Titan Methos 19 May, 2021 @ 1:13pm 
And one Note to add: Depending on your Game's Difficulty Settings, Brutes, Security Bots, and Swarms seem to have VARIABLE health from spawn to spawn. Brutes can range from Glass Cannon, at 8 Bullets/1 Trap to kill, to walking Tanks at over 20 Bullets/2 Traps. Swarm and Bot HP seems to range between 3 and 6. Swarms all have equal HP in a single spawn. (So one batch of swarms can run 3 HP each, and another 6 HP each.)
Titan Methos 19 May, 2021 @ 1:06pm 
If you have a turret, Security Bots are worth it to destroy because they are very fragile, and they drop 1-3 scrap. You can bait them into larger rooms, or rush them and drop a "gun" alias to quickly activate the turret. (You can use a Trap or Mine too, but 3-6 Bullets is so much more cost effective.)

And a good way to deal with Slime is to irradiate or trap the rooms you find them in. If you move quick enough, you can kill all the slime on board, destroying that infestation. Then you can take your time to carefully deal with other threats on board.

You can also bait slime with Recharge Shields Drones, so they don't try to pop up in other rooms, and to guide them away from the doors you need access to. I do believe Slime can only jump through walls to adjacent rooms, but they can appear on any wall in the room they're jumping into (Sneaky little buggers.)
Neon Light 92735 18 May, 2021 @ 9:56pm 
Yes, they won't hurt you, but they can trigger mines, sensors and some other bombs.
The Commissar of Krieg 18 May, 2021 @ 8:10pm 
Wait... are those dogs friendly?
Dragon_The_Furry 29 Dec, 2020 @ 7:04am 
oh no ... how many space dogs have I killed?
5H0 28 Dec, 2020 @ 4:00pm 
Imagine having four infestation types on a ship, and none of them are space dogs. :winter2019neutralyul:
A S L E E P 🙏 19 Dec, 2020 @ 1:39pm 
I have sent you a friends request so we may discuss this in DM rather then crowding the comments section.
CaptainZ & the A.L.P.H.A.s 12 Sep, 2020 @ 8:00am 
Also, there is two types of swarm. A type like the Brutes (bees), and a mechanical type (like the robots). Thought this would be an interesting note for you guys to read, given as it is not elaborated on in this guide.