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The higher casualty rate of agility focused teams is offset by being able to pull off steals and touchdowns even when outnumbered 6 to 11 on the pitch. The problem is that perpetual open matchmaking "leagues" shift the focus from winning to just survival. Agility focused teams like elves or skaven perform just fine in finite leagues where winning the game is what matters.
The BB LE, BB CE, and BB2 engines do just fine with RNG. The only issue is that the developers decided (possibly correctly, but still to the game's detriment), that they'd need a fundamentally different style of online play to entice people to buy and use their product, so stats that include that league format always skew bashy.
i had over 50% w/l with flings on fumbbl in hundreds of games, and over 60% with goblins with almost 1000 games, you just can't do the gimmick garbage and have to PLAY the game, use your characters strengths, stunty is literally one of the best traits in the game if you abuse it, your players are valueless so if you mark everyone without tackle you can tie up an entire team and make them block block block in circles, your tv is low because you don't end up with star players, they don't need balancing, they just need a lot of practice
Stacking a team with too many CPOMB players actually makes them less likely to win as that means they ignore other skills like Guard, Tackle and so on. Chaos at high TV are good, but there are plenty of teams with a higher or comparable win/loss ratio.