Blood Bowl 2

Blood Bowl 2

77 ratings
Team builds from the best coaches on fumbbl
By Falesh
The compiled stats from the best coaches with the best teams showing the average number of re-rolls, average number of players and percentage of teams which use the different mixes of positionals.
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Intro
Since most of my Blood Bowl career has been spent coaching LRB4 Nurgle and I am now switching to Dark Elves I wanted to get a feel for what positionals, re-rolls and number of players the best coaches with the best teams get. Since the code takes about the same time to write and execute to get all teams rather then just Dark Elves I did that in case others would be interested.

The stats come from the top 210 coaches on fumbbl based on rank. Those are then reduced to coaches with at least a 60% win/loss ratio and at least 500 games played. I then got the teams from those coaches and removed any team with less a 65% win/loss ratio or less then 15 games played or with less then 110k gold in their treasury. This should provide fairly stable teams who have as many players as they wish, since they have enough money to buy a new player. They are also very successful teams from very successful coaches.

The results show the average number of re-rolls, average number of players and percentage of teams which use the different mixes of positionals. Note that I removed compositions that only had 5% or less of teams using them to cut down on unnecessary information.
Amazon
Average re-rolls per team: 3.19
Average players per team: 13.34

25% 1 Thrower, 2 Catcher, 4 Blitzer, 5-8 Linewoman
13% 1 Thrower, 4 Blitzer, 7-10 Linewoman
13% 1 Thrower, 1 Catcher, 4 Blitzer, 7-8 Linewoman
13% 4 Blitzer, 8-11 Linewoman
09% 1 Blitzer, 11-12 Linewoman
09% 1 Catcher, 4 Blitzer, 8-10 Linewoman
Chaos Dwarf
Average re-rolls per team: 2.89
Average players per team: 12.72

60% 2 Bull Centaur, 6 Chaos Dwarf Blocker, 3-7 Hobgoblin
23% 1 Bull Centaur, 6 Chaos Dwarf Blocker, 4-7 Hobgoblin
09% 1 Minotaur, 2 Bull Centaur, 6 Chaos Dwarf Blocker, 2-5 Hobgoblin
Chaos Pact
Average re-rolls per team: 2.68
Average players per team: 12.74

16% 1 Skaven Renegade, 1 Goblin Renegade, 1 Dark Elf Renegade, 1 Chaos Ogre, 1 Chaos Troll, 7-9 Marauder
16% 1 Minotaur, 1 Goblin Renegade, 1 Dark Elf Renegade, 1 Chaos Ogre, 1 Chaos Troll, 8 Marauder
16% 1 Goblin Renegade, 1 Chaos Ogre, 1 Dark Elf Renegade, 1 Chaos Troll, 9 Marauder
11% 1 Skaven Renegade, 1 Chaos Troll, 1 Goblin Renegade, 1 Dark Elf Renegade, 8-11 Marauder
11% 1 Goblin Renegade, 1 Dark Elf Renegade, 1 Chaos Troll, 11 Marauder
Chaos
Average re-rolls per team: 2.95
Average players per team: 12.38

65% 4 Chaos Warrior, 7-12 Beastman
35% 1 Minotaur, 4 Chaos Warrior, 6-11 Beastman
Dark Elf
Average re-rolls per team: 3.03
Average players per team: 11.72

28% 2 Witch Elf, 4 Blitzer, 5-7 Lineman
17% 1 Witch Elf, 4 Blitzer, 6-8 Lineman
17% 1 Witch Elf, 1 Runner, 4 Blitzer, 5-7 Lineman
10% 1 Witch Elf, 1 Runner, 3 Blitzer, 6-7 Lineman
10% 1 Runner, 2 Witch Elf, 4 Blitzer, 5-6 Lineman
07% 4 Blitzer, 8 Lineman
Dwarf
Average re-rolls per team: 2.75
Average players per team: 12.09

36% 2 Runner, 2 Blitzer, 2 Troll Slayer, 5-8 Blocker
20% 1 Troll Slayer, 1 Runner, 2 Blitzer, 7-8 Blocker
16% 1 Runner, 2 Blitzer, 2 Troll Slayer, 6-9 Blocker
09% 1 Deathroller, 2 Troll Slayer, 2 Runner, 2 Blitzer, 5-6 Blocker
09% 1 Troll Slayer, 2 Runner, 2 Blitzer, 6-8 Blocker
Elf
Average re-rolls per team: 3.11
Average players per team: 12.11

26% 1 Thrower, 2 Blitzer, 3 Catcher, 5-7 Lineman
16% 1 Thrower, 2 Catcher, 2 Blitzer, 6-7 Lineman
16% 2 Blitzer, 3 Catcher, 8 Lineman
11% 1 Thrower, 2 Blitzer, 4 Catcher, 4-7 Lineman
11% 2 Blitzer, 2 Thrower, 3 Catcher, 4-5 Lineman
High Elf
Average re-rolls per team: 3.32
Average players per team: 12.47

21% 1 Thrower, 2 Blitzer, 3 Catcher, 5-10 Lineman
21% 1 Thrower, 2 Blitzer, 4 Catcher, 4-9 Lineman
11% 1 Thrower, 2 Catcher, 2 Blitzer, 6 Lineman
11% 2 Blitzer, 2 Catcher, 9-11 Lineman
11% 1 Thrower, 1 Catcher, 2 Blitzer, 8 Lineman
Human
Average re-rolls per team: 2.84
Average players per team: 12.86

28% 1 Ogre, 1 Catcher, 1 Thrower, 4 Blitzer, 5-9 Lineman
12% 1 Thrower, 1 Ogre, 4 Blitzer, 5-7 Lineman
07% 1 Thrower, 2 Catcher, 4 Blitzer, 5-7 Lineman
07% 1 Thrower, 1 Ogre, 2 Catcher, 4 Blitzer, 5-6 Lineman
07% 1 Thrower, 1 Catcher, 4 Blitzer, 5-8 Lineman
Khemri
Average re-rolls per team: 2.86
Average players per team: 13.36

59% 2 Thro-Ra, 2 Blitz-Ra, 4 Tomb Guardian, 4-7 Skeleton
36% 1 Thro-Ra, 2 Blitz-Ra, 4 Tomb Guardian, 5-7 Skeleton
Lizardman
Average re-rolls per team: 2.98
Average players per team: 12.19

98% 1 Kroxigor, 6 Saurus, 4-8 Skink
Necromantic
Average re-rolls per team: 2.89
Average players per team: 13.34

30% 1 Ghoul, 2 Wight, 2 Werewolf, 2 Flesh Golem, 4-9 Zombie
28% 2 Wight, 2 Flesh Golem, 2 Werewolf, 2 Ghoul, 4-8 Zombie
23% 2 Wight, 2 Werewolf, 2 Flesh Golem, 5-9 Zombie
06% 1 Werewolf, 2 Wight, 2 Flesh Golem, 2 Ghoul, 6-7 Zombie
Norse
Average re-rolls per team: 2.83
Average players per team: 13.03

13% 1 Thrower, 2 Ulfwerener, 2 Runner, 2 Berserker, 5-8 Lineman
10% 1 Snow Troll, 1 Thrower, 2 Ulfwerener, 2 Runner, 2 Berserker, 5-8 Lineman
07% 1 Snow Troll, 2 Ulfwerener, 2 Runner, 2 Berserker, 6-7 Lineman
07% 1 Runner, 2 Berserker, 2 Ulfwerener, 8-9 Lineman
07% 1 Snow Troll, 1 Berserker, 1 Runner, 2 Ulfwerener, 8 Lineman
07% 1 Snow Troll, 2 Berserker, 2 Ulfwerener, 6-7 Lineman
07% 1 Ulfwerener, 2 Runner, 2 Berserker, 7-8 Lineman
07% 1 Thrower, 1 Snow Troll, 1 Runner, 2 Berserker, 2 Ulfwerener, 6-8 Lineman
Nurgle
Average re-rolls per team: 2.87
Average players per team: 13.33

23% 1 Beast of Nurgle, 4 Pestigor, 4 Nurgle Warrior, 5-7 Rotter
23% 1 Beast of Nurgle, 4 Nurgle Warrior, 4 Pestigor, 3-4 Rotter
13% 4 Nurgle Warrior, 4 Pestigor, 5-8 Rotter
13% 3 Pestigor, 4 Nurgle Warrior, 4-7 Rotter
10% 1 Beast of Nurgle, 3 Pestigor, 4 Nurgle Warrior, 4-6 Rotter
10% 1 Beast of Nurgle, 2 Pestigor, 4 Nurgle Warrior, 6 Rotter
Orc
Average re-rolls per team: 2.93
Average players per team: 12.54

20% 1 Troll, 1 Thrower, 1 Goblin, 4 Blitzer, 4 Black Orc Blocker, 2-3 Lineman
15% 1 Thrower, 4 Blitzer, 4 Black Orc Blocker, 3-5 Lineman
12% 4 Blitzer, 4 Black Orc Blocker, 3-4 Lineman
12% 1 Troll, 1 Goblin, 4 Blitzer, 4 Black Orc Blocker, 2-4 Lineman
10% 1 Troll, 1 Thrower, 4 Blitzer, 4 Black Orc Blocker, 1-3 Lineman
10% 1 Troll, 4 Blitzer, 4 Black Orc Blocker, 2-4 Lineman
Skaven
Average re-rolls per team: 3.06
Average players per team: 13.38

30% 2 Blitzer, 4 Gutter Runner, 6-10 Lineman
17% 1 Thrower, 2 Blitzer, 4 Gutter Runner, 5-7 Lineman
15% 1 Rat Ogre, 2 Blitzer, 4 Gutter Runner, 4-7 Lineman
11% 1 Rat Ogre, 1 Thrower, 2 Blitzer, 4 Gutter Runner, 6-8 Lineman
06% 2 Blitzer, 3 Gutter Runner, 8-9 Lineman
Slann
Average re-rolls per team: 3.62
Average players per team: 12.46

23% 1 Kroxigor, 1 Catcher, 3 Blitzer, 6-8 Lineman
15% 1 Kroxigor, 1 Catcher, 4 Blitzer, 5-9 Lineman
08% 3 Catcher, 4 Blitzer, 5 Lineman
08% 2 Blitzer, 2 Catcher, 8 Lineman
08% 1 Kroxigor, 1 Catcher, 2 Blitzer, 7 Lineman
08% 3 Catcher, 10 Lineman
08% 1 Kroxigor, 3 Catcher, 9 Lineman
08% 4 Catcher, 4 Blitzer, 4 Lineman
08% 2 Blitzer, 3 Catcher, 8 Lineman
08% 1 Kroxigor, 2 Catcher, 3 Blitzer, 8 Lineman
Undead
Average re-rolls per team: 3.10
Average players per team: 13.41

24% 2 Wight, 2 Mummy, 2 Ghoul, 5-9 Zombie
22% 2 Wight, 2 Mummy, 3 Ghoul, 4-9 Zombie
14% 2 Mummy, 2 Wight, 3 Ghoul, 1 Skeleton, 4-6 Zombie
12% 2 Wight, 2 Ghoul, 2 Mummy, 1 Skeleton, 5-8 Zombie
10% 2 Wight, 2 Mummy, 4 Ghoul, 5-6 Zombie
Underworld
Average re-rolls per team: 2.69
Average players per team: 13.46

77% 1 Warpstone Troll, 2 Skaven Blitzer, 2 Skaven Thrower, 2 Skaven Lineman, 5-9 Underworld Goblin
15% 1 Warpstone Troll, 1 Skaven Thrower, 2 Skaven Blitzer, 2 Skaven Lineman, 5-7 Underworld Goblin
08% 2 Skaven Thrower, 2 Skaven Lineman, 2 Skaven Blitzer, 9 Underworld Goblin
Vampire
Average re-rolls per team: 3.67
Average players per team: 14.57

43% 5 Vampire, 9-11 Thrall
38% 4 Vampire, 7-12 Thrall
10% 3 Vampire, 10-12 Thrall
10% 6 Vampire, 10 Thrall
Wood Elf
Average re-rolls per team: 2.96
Average players per team: 12.00

23% 1 Treeman, 1 Thrower, 2 Catcher, 2 Wardancer, 5-6 Lineman
23% 1 Treeman, 2 Catcher, 2 Wardancer, 6-8 Lineman
19% 1 Treeman, 1 Catcher, 2 Wardancer, 7-10 Lineman
08% 2 Catcher, 2 Wardancer, 8-9 Lineman
11 Comments
The One True Morty 14 Sep, 2023 @ 8:25am 
WHY NO BRETS WTF IS THIS
Limdood 25 Oct, 2022 @ 1:07pm 
The reason that bashy teams are the "meta" is because Cyanide introduced something that was NEVER meant to exist in Blood Bowl: Endless league play. Since open matchmaking exists, there will always be a heavy skew towards bashy, claw-capable teams.

The higher casualty rate of agility focused teams is offset by being able to pull off steals and touchdowns even when outnumbered 6 to 11 on the pitch. The problem is that perpetual open matchmaking "leagues" shift the focus from winning to just survival. Agility focused teams like elves or skaven perform just fine in finite leagues where winning the game is what matters.

The BB LE, BB CE, and BB2 engines do just fine with RNG. The only issue is that the developers decided (possibly correctly, but still to the game's detriment), that they'd need a fundamentally different style of online play to entice people to buy and use their product, so stats that include that league format always skew bashy.
Roto 25 Sep, 2022 @ 7:14pm 
@Ryo Dragoon While there are slight rules variations between fumbbl and bb2 due to the whole not having to declare passes/hand offs beforehand. That doesn't really change the whole strategy of the overall builds.
Fort Wendy 12 May, 2022 @ 2:23pm 
@geekfreak
i had over 50% w/l with flings on fumbbl in hundreds of games, and over 60% with goblins with almost 1000 games, you just can't do the gimmick garbage and have to PLAY the game, use your characters strengths, stunty is literally one of the best traits in the game if you abuse it, your players are valueless so if you mark everyone without tackle you can tie up an entire team and make them block block block in circles, your tv is low because you don't end up with star players, they don't need balancing, they just need a lot of practice
loganjamesalex 23 Apr, 2022 @ 1:31pm 
I don't know how I only found this now, this is great.
Mr Suplex 19 Aug, 2021 @ 10:03pm 
Dwarves get crap for being boring and all the same, yet Lizardmen literally have 1 build that everyone uses (and a higher win % at all levels to boot). Just wanted to point that out.
GeekFreak 14 Sep, 2020 @ 10:19am 
I was looking for a competitive Halfling team build....sorely disappointed. Seriously though, I wish they rebalanced some of the joke teams to make them a little bit more competitive.
Falesh  [author] 9 Oct, 2015 @ 4:56am 
The RNG in BB1 was proved to be extremely good. Rolls from thousands of games were collected and shown to be statistically sound. So far I have played 60 matches, some with Humans & Chaos but most with Dark Elves, and I have yet to see any sign that the RNG is bad from my rolls or my opponents.
Ryo Dragoon 9 Oct, 2015 @ 3:17am 
By pass tactics, I mean pass the ball, like elfs teams. I invite you gently to try play some matches in that way, and look by yourself how mostly of the pass actions fails. I also must remember than, in the first game, the rng was fine... until than BBoracle came and discovered to everybody than the rolls werent random. Sorry for my bad english. I suspect than Cyanide simply copypasted it instead try do a real rng.
Falesh  [author] 8 Oct, 2015 @ 10:04am 
The RNG in BB2 is fine. I'm not sure what you mean about not playing pass tactics.

Stacking a team with too many CPOMB players actually makes them less likely to win as that means they ignore other skills like Guard, Tackle and so on. Chaos at high TV are good, but there are plenty of teams with a higher or comparable win/loss ratio.